VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

pesonkun0519

  • Vanessa
  • Kage
  • Brad
  • Akira
  • Jacky
  • Goh
  • Jean
  • Jeffry
  • El Blaze
Career matches7,616
Career win rate56.2%
Round win rate50.7%
Peak rank42
Distinct opponents288
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1813 #342 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau422,1471,19994855.9%
Akira401,8721,00087253.4%
Vanessa421,75296179154.9%
Kage3980245135156.2%
Jacky3748628420258.4%
Brad3629519210365.1%
Jeffry331491064371.1%
Goh2844311370.5%
Jean333931879.5%
El Blaze283023776.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,043 of 4,942 rounds counted

8.5 inputs a second (509 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa8.45021,515
Lau9.0538901
Kage8.3501474
Brad7.5453486
Akira9.3560297
Jacky8.7521296
Goh8.651736
Jean8.349827
Jeffry6.43865
El Blaze7.04226

By opponent's character

Akira8.5511478
Jacky8.4504406
Kage8.7523397
Shun8.4505263
Lau8.4501332
Lion8.4505288
Jeffry8.6518154
Lei Fei8.5508147
El Blaze8.2495181
Wolf8.7519199
Vanessa8.3499188
Taka9.0539197
Sarah8.6514118
Pai8.5509159
Brad8.1485155
Jean8.7519111
Goh8.7520119
Aoi8.148492
Eileen8.349954
Dural7.84675

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira141924965.2%+15.9
Jacky113615254.0%+2.5
Kage111575451.4%+0.1
Shun100495149.0%-2.7
Lau92425045.6%-5.6
Lion91325935.2%-15.3
Jeffry60352558.3%+3.5
Lei Fei57253243.9%+0.2
El Blaze56272948.2%+1.2
Wolf54282651.9%-0.4
Vanessa49232646.9%-6.7
Taka48252352.1%+3.9
Sarah44172738.6%-15.1
Pai43251858.1%+5.2
Brad39211853.9%+0.4
Jean33211263.6%+12.1
Goh29161355.2%+5.6
Aoi28121642.9%-7.8
Eileen1851327.8%-22.3
Dural220100.0%+57.0

1 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon136607644.1%-9.4
Half Fence134666849.2%-2.9
Rectangle127715655.9%+4.1
Low Fence125626349.6%-0.9
Open125665952.8%+2.9
Breakable Half Fence124576746.0%-4.1
Single Wall123705356.9%+4.2
Breakable Full Fence107565152.3%+3.5
Full Fence92425045.6%-2.3
Full Fence and Open69412859.4%+9.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72048.9%50.7%-1.9
No walls37353.1%51.2%+1.8

Walls against open: -3.7 points (95% range -10.4 to +3.0), p 0.283 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 40)2026/10/18149564.3%
毎度♪ (Rank 43)2026/10/18114736.4%
デネ (Rank 41)2026/10/1638142436.8%
空き缶。 (Rank 41)2026/10/15139469.2%
ひらがなであおき (Rank 42)2026/10/1323101343.5%
チキンレース (Rank 39)2026/10/12106460.0%
あむざん (Rank 42)2026/10/111881044.4%
ちび太☆らふぁ~る (Rank 42)2026/10/112882028.6%
manatsu_7 (Rank 41)2026/09/3035102528.6%
堂島様 (Rank 44)2026/09/302051525.0%
虎熊 (Rank 39)2026/09/292071335.0%
ひかる (Rank 41)2026/09/29115645.5%
愛蒔らぶり (Rank 41)2026/09/12136746.1%
いくお (Rank 43)2026/09/1228101835.7%
かめやま (Rank 42)2026/09/10167943.8%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/091710758.8%
ENGLID (Rank 37)2026/09/06137653.9%
のびしろをください (Rank 40)2026/08/29136746.1%
かえる (Rank 38)2026/08/24149564.3%
アルチャチャ (Rank 41)2026/08/22126650.0%
nanami.madogiwa (Rank 35)2026/08/21148657.1%
cyomiko (Rank 39)2026/07/051611568.8%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40)2026/06/27104640.0%
H4T (Rank 33)2026/06/06128466.7%
村長~災禍の中心~ (Rank 38)2026/05/172371630.4%

Round openings

Every character

backdash into evade down2375.4%
backdash into evade up1754.0%
Offensive Style: backdash into evade down741.7%
crouch into Senchutai3K721.6%
Offensive Style: evade up into kickK621.4%
Defensive Style: Shadow Slicer581.3%
backdash into throw escape551.2%
Defensive Style: backdash into evade down531.2%
backdash into Senchutai3K521.2%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G471.1%
backdash into guardG451.0%
Defensive Style: backdash into Stinger Low Blow1P+K421.0%
Touku Shashou897P+K400.9%
guardG380.9%
Offensive Style: evade up into guardG370.8%

1,007 further openings account for the other 3,301 rounds.

Counted from 1,071 of the 1,208 matches played. The rest were not pulled for openings.

Vanessa

Career
961–791 · 54.9%
This season
397 matches · 47.1%
Peak rank
42

First hit in 20.9% of 1,415 rounds. Won 50.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 16.8% of rounds, against 10.5% in their other rounds.
  • Against Shun: moves in first in 29.5% of rounds, against 12.7% against everyone else.
  • On Rectangle stages: backs off first in 62.1% of rounds, against 38.4% on the other stages.
  • After opening the round before by backing off: backs off first in 50.4% of rounds, against 34.3% after anything else.
  • After winning a round: attacks straight away in 13.9% of rounds, against 7.4% after losing one.
  • Against Lau: opens with “Defensive Style: backdash into evade down” in 10.1% of rounds, against 3.0% against everyone else.
  • On Rectangle stages: opens with “Defensive Style: backdash into 1P+K Stinger Low Blow” in 8.6% of rounds, against 2.4% on the other stages.
  • After losing a round: opens with “Offensive Style: backdash into evade down” in 7.7% of rounds, against 3.0% after winning one.

How is this tested?

Offensive Style: backdash into evade down745.2%
Offensive Style: evade up into kickK624.4%
Defensive Style: Shadow Slicer584.1%
Defensive Style: backdash into evade down533.7%
Defensive Style: backdash into Stinger Low Blow1P+K423.0%
Offensive Style: evade up into guardG372.6%
Defensive Style: backdash into evade up352.5%
Offensive Style: backdash into Spinning Savate66K+G322.2%
Offensive Style: backdash into evade up271.9%
Offensive Style: backdash into throw escape221.6%
Defensive Style: crouch into Bone Crush Middle3K201.4%
Offensive Style: evade down into crouch dash forward201.4%
Offensive Style: forward movement into Combo UpperPPP191.3%
Offensive Style: evade up181.3%
Offensive Style: evade up into backdash181.3%

328 further openings account for the other 884 rounds.

Counted from 346 of the 397 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–9 · 62%15–0 · 100%too few to test
Kage16–13 · 55%1–3 · 25%too few to test
Lau7–15 · 32%6–6 · 50%too few to test
Lion7–13 · 35%0–9 · 0%too few to test
Lei Fei9–15 · 38%1–5 · 17%too few to test
Jacky5–11 · 31%2–8 · 20%too few to test
Shun4–7 · 36%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

51 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,199–948 · 55.9%
This season
329 matches · 48.3%
Peak rank
42

First hit in 51.2% of 1,136 rounds. Won 50.5% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 25.3% of rounds, against 17.0% in their other rounds.
  • Against Akira: backs off first in 69.2% of rounds, against 38.9% against everyone else.
  • On Breakable Full Fence stages: evades first in 23.8% of rounds, against 12.2% on the other stages.
  • After opening the round before by moving in: moves in first in 26.6% of rounds, against 9.3% after anything else.
  • After losing a round: evades first in 20.2% of rounds, against 6.9% after winning one.
  • When behind: evades first in 22.1% of rounds, against 8.6% when ahead or level.
  • In round 3: opens with “backdash into 3K Senchutai” in 7.9% of rounds, against 3.4% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 12.1% of rounds, against 4.8% against everyone else.
  • After winning a round: opens with “backdash into evade up” in 9.0% of rounds, against 2.3% after losing one.
  • When ahead: opens with “897P+K Touku Shashou” in 4.1% of rounds, against 1.6% when level or behind.

How is this tested?

backdash into evade down837.2%
crouch into Senchutai3K726.3%
backdash into evade up635.5%
backdash into Senchutai3K524.5%
Touku Shashou897P+K403.5%
evade up into Senchutai3K312.7%
backdash into Souko Sensou66P+K302.6%
backdash into throw escape242.1%
evade down into crouch dash forward201.7%
evade up into crouch dash forward201.7%
backdash into Kosoushou46P191.6%
evade down into Senchutai3K191.6%
Senchutai3K171.5%
guardG into evade down171.5%
Fukko Kensou1P into throwP+G151.3%

222 further openings account for the other 628 rounds.

Counted from 281 of the 329 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun8–19 · 30%5–5 · 50%too few to test
Lau8–10 · 44%5–2 · 71%too few to test
Akira6–7 · 46%5–5 · 50%too few to test
Lion7–5 · 58%5–8 · 38%too few to test
Vanessa2–6 · 25%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
451–351 · 56.2%
This season
142 matches · 52.1%
Peak rank
39

First hit in 46.8% of 577 rounds. Won 53.0% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 40.1% of rounds, against 18.0% in their other rounds.
  • Against Jacky: attacks straight away in 37.4% of rounds, against 20.5% against everyone else.
  • After losing a round: opens with “46P+K Hagakure-ryu In Raijingeki into 46P+KP Hagakure-ryu In Fujingeki” in 7.9% of rounds, against 1.8% after winning one.

How is this tested?

Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G478.1%
backdash into evade down467.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP325.5%
backdash into evade up325.5%
backdash into Hagakure-ryu In Raijingeki46P+K274.7%
backdash into Hagakure-ryu In Fujingeki46P+KP172.9%
backdash into Hagakure-ryu In Shippujin4P+K+G172.9%
crouch into Jizuridan2P142.4%
evade up into kickK132.2%
backdash into Nakageri3K122.1%
backdash into guardG111.9%
evade up into backdash101.7%
offensive move101.7%
backward movement into evade down91.6%
backdash into Rasen4P81.4%

135 further openings account for the other 276 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–8 · 43%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
192–103 · 65.1%
This season
121 matches · 66.9%
Peak rank
36

First hit in 51.2% of 484 rounds. Won 61.7% of the rounds they struck first, 55.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down479.7%
backdash into evade up336.8%
backdash into Stop Kick4K153.1%
Dtee Sawk Dtrohng4P+K102.1%
backdash into Sharp Shoot1P102.1%
backdash into throw escape91.9%
forward dash into evade down91.9%
guardG91.9%
Dtee Sawk Dtrohng4P+K into crouch81.6%
backdash into Sway Back4P+K+G81.6%
backward movement into evade up81.6%
crouch into Sit Jab2P81.6%
evade down into Stop Kick4K81.6%
evade down into crouch dash back81.6%
evade down into crouch dash forward71.4%

155 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–4 · 71%8–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
1,000–872 · 53.4%
This season
108 matches · 50.0%
Peak rank
40

First hit in 57.9% of 428 rounds. Won 50.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 15.7% of rounds, against 7.4% in their other rounds.
  • After opening the round before by moving in: moves in first in 40.0% of rounds, against 18.8% after anything else.
  • After losing a round: moves in first in 28.3% of rounds, against 16.9% after winning one.
  • Against Kage: opens with “backdash into evade down” in 16.7% of rounds, against 5.4% against everyone else.

How is this tested?

backdash into evade down327.5%
backdash into evade up225.1%
backdash into Jouho Senshou46P184.2%
backdash into Rimon Chouchu66P184.2%
crouch dash forward into Rimon Chouchu66P174.0%
evade up into guardG122.8%
backdash into throw escape102.3%
crouch into Housui2P102.3%
evade down into Rimon Chouchu66P102.3%
backdash into guardG81.9%
crouch dash back into evade down81.9%
evade up into Youzentai2K81.9%
forward dash into evade down71.6%
guardG71.6%
backdash into Tetsuzankou466P+K61.4%

121 further openings account for the other 235 rounds.

Counted from 102 of the 108 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry4–6 · 40%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
284–202 · 58.4%
This season
75 matches · 48.0%
Peak rank
37

First hit in 49.7% of 173 rounds. Won 60.5% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up158.6%
backdash into evade down148.1%
forward movement into Jab Double StraightPPP84.6%
backdash into throw escape63.5%
backdash into guardG52.9%
backward movement into evade down42.3%
backward movement into evade up42.3%
crouch dash forward into evade down42.3%
crouch into Low Spin Kick1K+G42.3%
forward movement into punchP42.3%
Dash Hammer Kick66K into Spinning KickK+G31.7%
Dash Hammer Kick66K into kickK31.7%
backdash into Spin Heel Sword4K+G31.7%
backward movement into Spin Heel Sword4K+G31.7%
crouch into Squat Straight2P31.7%

72 further openings account for the other 91 rounds.

Counted from 43 of the 75 matches played. The rest were not pulled for openings.

Goh

Career
31–13 · 70.5%
This season
12 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down612.0%
backdash into Kurogane Kudaki66P510.0%
backdash into evade up510.0%
Soukyu46P into forward movement36.0%
Soukyu46P into throwP+G36.0%
backdash into Shouzuka Okuri1P+K36.0%
forward dash into Batousatsu3KP36.0%
backdash into Maegeri3K24.0%
Hiji'ate6P into throwP+G12.0%
Raikou3P into Denkou3PP12.0%
Shouzuka Okuri1P+K into forward movement12.0%
Sune Kudaki43P12.0%
backdash into Aragami4K12.0%
backdash into Batousatsu3KP12.0%
backdash into Onikubikari66K+G12.0%

13 further openings account for the other 13 rounds.

Jeffry

Career
106–43 · 71.1%
This season
11 matches · 63.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down48.3%
backdash into evade up48.3%
backdash into Toe Kick2K36.2%
backdash into Dash Elbow66P24.2%
crouch into Side Kick3K24.2%
evade up into throw escape24.2%
Hammer Slide1P12.1%
Hammer Slide1P into guardG12.1%
Hammer Slide1P into punchP12.1%
Megaton Knuckle43P+K12.1%
Middle Hell Stab6P+K12.1%
Side Kick3K12.1%
backdash into Double KnucklePP12.1%
backdash into Hammer Slide1P12.1%
backdash into Knee Push4K12.1%

22 further openings account for the other 22 rounds.

Jean

Career
31–8 · 79.5%
This season
11 matches · 63.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G715.9%
backdash into Gyaku Seikenzuki66P49.1%
backdash into Joudan Ushiro MawashigeriK+G36.8%
backdash into evade down36.8%
backdash into guardG36.8%
crouch dash forward into evade down24.5%
Gyaku Seikenzuki66P12.3%
Gyaku Seikenzuki66P into punchP12.3%
Gyaku Seikenzuki66P into throwP+G12.3%
Oihiji4P+K12.3%
backdash into Chudan~Joudan Mawashigeri3KK12.3%
backdash into Konohana Sakuya43P+K12.3%
backdash into Ryoutezuki66P+K12.3%
backdash into evade up12.3%
backward movement into Gyaku Seikenzuki66P12.3%

13 further openings account for the other 13 rounds.

El Blaze

Career
23–7 · 76.7%
This season
2 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down233.3%
Volcano Knee6K+G116.7%
backward movement into Back Knuckle4P116.7%
evade up into Volcano Upper4P+K116.7%
forward dash116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 8 of 15 tests hold up
  • Lau: 10 of 17 tests hold up
  • Kage: 3 of 15 tests hold up
  • Brad: 0 of 14 tests hold up
  • Akira: 4 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)