Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1813 #342 of 3,686 on the Elo list →
Vanessa1869397 matches
Lau1868328 matches
Kage1801142 matches
Brad1808121 matches
Akira1836108 matches
Jacky177375 matches
Goh181012 matches
Jean180811 matches
Jeffry181111 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 2,147 | 1,199 | 948 | 55.9% |
|---|---|---|---|---|---|
| Akira | 40 | 1,872 | 1,000 | 872 | 53.4% |
| Vanessa | 42 | 1,752 | 961 | 791 | 54.9% |
| Kage | 39 | 802 | 451 | 351 | 56.2% |
| Jacky | 37 | 486 | 284 | 202 | 58.4% |
| Brad | 36 | 295 | 192 | 103 | 65.1% |
| Jeffry | 33 | 149 | 106 | 43 | 71.1% |
| Goh | 28 | 44 | 31 | 13 | 70.5% |
| Jean | 33 | 39 | 31 | 8 | 79.5% |
| El Blaze | 28 | 30 | 23 | 7 | 76.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,043 of 4,942 rounds counted8.5 inputs a second (509 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 8.4 | 502 | 1,515 |
|---|---|---|---|
| Lau | 9.0 | 538 | 901 |
| Kage | 8.3 | 501 | 474 |
| Brad | 7.5 | 453 | 486 |
| Akira | 9.3 | 560 | 297 |
| Jacky | 8.7 | 521 | 296 |
| Goh | 8.6 | 517 | 36 |
| Jean | 8.3 | 498 | 27 |
| Jeffry | 6.4 | 386 | 5 |
| El Blaze | 7.0 | 422 | 6 |
By opponent's character
| Akira | 8.5 | 511 | 478 |
|---|---|---|---|
| Jacky | 8.4 | 504 | 406 |
| Kage | 8.7 | 523 | 397 |
| Shun | 8.4 | 505 | 263 |
| Lau | 8.4 | 501 | 332 |
| Lion | 8.4 | 505 | 288 |
| Jeffry | 8.6 | 518 | 154 |
| Lei Fei | 8.5 | 508 | 147 |
| El Blaze | 8.2 | 495 | 181 |
| Wolf | 8.7 | 519 | 199 |
| Vanessa | 8.3 | 499 | 188 |
| Taka | 9.0 | 539 | 197 |
| Sarah | 8.6 | 514 | 118 |
| Pai | 8.5 | 509 | 159 |
| Brad | 8.1 | 485 | 155 |
| Jean | 8.7 | 519 | 111 |
| Goh | 8.7 | 520 | 119 |
| Aoi | 8.1 | 484 | 92 |
| Eileen | 8.3 | 499 | 54 |
| Dural | 7.8 | 467 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 141 | 92 | 49 | 65.2% | +15.9 |
|---|---|---|---|---|---|
| Jacky | 113 | 61 | 52 | 54.0% | +2.5 |
| Kage | 111 | 57 | 54 | 51.4% | +0.1 |
| Shun | 100 | 49 | 51 | 49.0% | -2.7 |
| Lau | 92 | 42 | 50 | 45.6% | -5.6 |
| Lion | 91 | 32 | 59 | 35.2% | -15.3 |
| Jeffry | 60 | 35 | 25 | 58.3% | +3.5 |
| Lei Fei | 57 | 25 | 32 | 43.9% | +0.2 |
| El Blaze | 56 | 27 | 29 | 48.2% | +1.2 |
| Wolf | 54 | 28 | 26 | 51.9% | -0.4 |
| Vanessa | 49 | 23 | 26 | 46.9% | -6.7 |
| Taka | 48 | 25 | 23 | 52.1% | +3.9 |
| Sarah | 44 | 17 | 27 | 38.6% | -15.1 |
| Pai | 43 | 25 | 18 | 58.1% | +5.2 |
| Brad | 39 | 21 | 18 | 53.9% | +0.4 |
| Jean | 33 | 21 | 12 | 63.6% | +12.1 |
| Goh | 29 | 16 | 13 | 55.2% | +5.6 |
| Aoi | 28 | 12 | 16 | 42.9% | -7.8 |
| Eileen | 18 | 5 | 13 | 27.8% | -22.3 |
| Dural | 2 | 2 | 0 | 100.0% | +57.0 |
1 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 136 | 60 | 76 | 44.1% | -9.4 |
|---|---|---|---|---|---|
| Half Fence | 134 | 66 | 68 | 49.2% | -2.9 |
| Rectangle | 127 | 71 | 56 | 55.9% | +4.1 |
| Low Fence | 125 | 62 | 63 | 49.6% | -0.9 |
| Open | 125 | 66 | 59 | 52.8% | +2.9 |
| Breakable Half Fence | 124 | 57 | 67 | 46.0% | -4.1 |
| Single Wall | 123 | 70 | 53 | 56.9% | +4.2 |
| Breakable Full Fence | 107 | 56 | 51 | 52.3% | +3.5 |
| Full Fence | 92 | 42 | 50 | 45.6% | -2.3 |
| Full Fence and Open | 69 | 41 | 28 | 59.4% | +9.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 720 | 48.9% | 50.7% | -1.9 |
| No walls | 373 | 53.1% | 51.2% | +1.8 |
Walls against open: -3.7 points (95% range -10.4 to +3.0), p 0.283 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| デネ (Rank 41) | 38 | 14 | 24 | 36.8% |
|---|---|---|---|---|
| manatsu_7 (Rank 41) | 35 | 10 | 25 | 28.6% |
| いくお (Rank 43) | 28 | 10 | 18 | 35.7% |
| ちび太☆らふぁ~る (Rank 42) | 28 | 8 | 20 | 28.6% |
| ひらがなであおき (Rank 42) | 23 | 10 | 13 | 43.5% |
| 村長~災禍の中心~ (Rank 38) | 23 | 7 | 16 | 30.4% |
| 堂島様 (Rank 44) | 20 | 5 | 15 | 25.0% |
| 虎熊 (Rank 39) | 20 | 7 | 13 | 35.0% |
| あむざん (Rank 42) | 18 | 8 | 10 | 44.4% |
| STAGEW(ON)@스테이지원 (Rank 41) | 17 | 10 | 7 | 58.8% |
| cyomiko (Rank 39) | 16 | 11 | 5 | 68.8% |
| かめやま (Rank 42) | 16 | 7 | 9 | 43.8% |
| nanami.madogiwa (Rank 35) | 14 | 8 | 6 | 57.1% |
| かえる (Rank 38) | 14 | 9 | 5 | 64.3% |
| 寿司眼鉄 (Rank 40) | 14 | 9 | 5 | 64.3% |
| ENGLID (Rank 37) | 13 | 7 | 6 | 53.9% |
| のびしろをください (Rank 40) | 13 | 6 | 7 | 46.1% |
| 愛蒔らぶり (Rank 41) | 13 | 6 | 7 | 46.1% |
| 空き缶。 (Rank 41) | 13 | 9 | 4 | 69.2% |
| H4T (Rank 33) | 12 | 8 | 4 | 66.7% |
| アルチャチャ (Rank 41) | 12 | 6 | 6 | 50.0% |
| ひかる (Rank 41) | 11 | 5 | 6 | 45.5% |
| 毎度♪ (Rank 43) | 11 | 4 | 7 | 36.4% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40) | 10 | 4 | 6 | 40.0% |
| チキンレース (Rank 39) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 40) | 2026/10/18 | 14 | 9 | 5 | 64.3% |
|---|---|---|---|---|---|
| 毎度♪ (Rank 43) | 2026/10/18 | 11 | 4 | 7 | 36.4% |
| デネ (Rank 41) | 2026/10/16 | 38 | 14 | 24 | 36.8% |
| 空き缶。 (Rank 41) | 2026/10/15 | 13 | 9 | 4 | 69.2% |
| ひらがなであおき (Rank 42) | 2026/10/13 | 23 | 10 | 13 | 43.5% |
| チキンレース (Rank 39) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| あむざん (Rank 42) | 2026/10/11 | 18 | 8 | 10 | 44.4% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/11 | 28 | 8 | 20 | 28.6% |
| manatsu_7 (Rank 41) | 2026/09/30 | 35 | 10 | 25 | 28.6% |
| 堂島様 (Rank 44) | 2026/09/30 | 20 | 5 | 15 | 25.0% |
| 虎熊 (Rank 39) | 2026/09/29 | 20 | 7 | 13 | 35.0% |
| ひかる (Rank 41) | 2026/09/29 | 11 | 5 | 6 | 45.5% |
| 愛蒔らぶり (Rank 41) | 2026/09/12 | 13 | 6 | 7 | 46.1% |
| いくお (Rank 43) | 2026/09/12 | 28 | 10 | 18 | 35.7% |
| かめやま (Rank 42) | 2026/09/10 | 16 | 7 | 9 | 43.8% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/09 | 17 | 10 | 7 | 58.8% |
| ENGLID (Rank 37) | 2026/09/06 | 13 | 7 | 6 | 53.9% |
| のびしろをください (Rank 40) | 2026/08/29 | 13 | 6 | 7 | 46.1% |
| かえる (Rank 38) | 2026/08/24 | 14 | 9 | 5 | 64.3% |
| アルチャチャ (Rank 41) | 2026/08/22 | 12 | 6 | 6 | 50.0% |
| nanami.madogiwa (Rank 35) | 2026/08/21 | 14 | 8 | 6 | 57.1% |
| cyomiko (Rank 39) | 2026/07/05 | 16 | 11 | 5 | 68.8% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40) | 2026/06/27 | 10 | 4 | 6 | 40.0% |
| H4T (Rank 33) | 2026/06/06 | 12 | 8 | 4 | 66.7% |
| 村長~災禍の中心~ (Rank 38) | 2026/05/17 | 23 | 7 | 16 | 30.4% |
Round openings
Every character
| backdash into evade down | 237 | 5.4% |
|---|---|---|
| backdash into evade up | 175 | 4.0% |
| Offensive Style: backdash into evade down | 74 | 1.7% |
| crouch into Senchutai3K | 72 | 1.6% |
| Offensive Style: evade up into kickK | 62 | 1.4% |
| Defensive Style: Shadow Slicer | 58 | 1.3% |
| backdash into throw escape | 55 | 1.2% |
| Defensive Style: backdash into evade down | 53 | 1.2% |
| backdash into Senchutai3K | 52 | 1.2% |
| Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G | 47 | 1.1% |
| backdash into guardG | 45 | 1.0% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 42 | 1.0% |
| Touku Shashou897P+K | 40 | 0.9% |
| guardG | 38 | 0.9% |
| Offensive Style: evade up into guardG | 37 | 0.8% |
1,007 further openings account for the other 3,301 rounds.
Counted from 1,071 of the 1,208 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 961–791 · 54.9%
- This season
- 397 matches · 47.1%
- Peak rank
- 42
First hit in 20.9% of 1,415 rounds. Won 50.2% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 16.8% of rounds, against 10.5% in their other rounds.
- Against Shun: moves in first in 29.5% of rounds, against 12.7% against everyone else.
- On Rectangle stages: backs off first in 62.1% of rounds, against 38.4% on the other stages.
- After opening the round before by backing off: backs off first in 50.4% of rounds, against 34.3% after anything else.
- After winning a round: attacks straight away in 13.9% of rounds, against 7.4% after losing one.
- Against Lau: opens with “Defensive Style: backdash into evade down” in 10.1% of rounds, against 3.0% against everyone else.
- On Rectangle stages: opens with “Defensive Style: backdash into 1P+K Stinger Low Blow” in 8.6% of rounds, against 2.4% on the other stages.
- After losing a round: opens with “Offensive Style: backdash into evade down” in 7.7% of rounds, against 3.0% after winning one.
| Offensive Style: backdash into evade down | 74 | 5.2% |
|---|---|---|
| Offensive Style: evade up into kickK | 62 | 4.4% |
| Defensive Style: Shadow Slicer | 58 | 4.1% |
| Defensive Style: backdash into evade down | 53 | 3.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 42 | 3.0% |
| Offensive Style: evade up into guardG | 37 | 2.6% |
| Defensive Style: backdash into evade up | 35 | 2.5% |
| Offensive Style: backdash into Spinning Savate66K+G | 32 | 2.2% |
| Offensive Style: backdash into evade up | 27 | 1.9% |
| Offensive Style: backdash into throw escape | 22 | 1.6% |
| Defensive Style: crouch into Bone Crush Middle3K | 20 | 1.4% |
| Offensive Style: evade down into crouch dash forward | 20 | 1.4% |
| Offensive Style: forward movement into Combo UpperPPP | 19 | 1.3% |
| Offensive Style: evade up | 18 | 1.3% |
| Offensive Style: evade up into backdash | 18 | 1.3% |
328 further openings account for the other 884 rounds.
Counted from 346 of the 397 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–9 · 62% | 15–0 · 100% | too few to test |
| Kage | 16–13 · 55% | 1–3 · 25% | too few to test |
| Lau | 7–15 · 32% | 6–6 · 50% | too few to test |
| Lion | 7–13 · 35% | 0–9 · 0% | too few to test |
| Lei Fei | 9–15 · 38% | 1–5 · 17% | too few to test |
| Jacky | 5–11 · 31% | 2–8 · 20% | too few to test |
| Shun | 4–7 · 36% | 5–7 · 42% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
51 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 1,199–948 · 55.9%
- This season
- 329 matches · 48.3%
- Peak rank
- 42
First hit in 51.2% of 1,136 rounds. Won 50.5% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 25.3% of rounds, against 17.0% in their other rounds.
- Against Akira: backs off first in 69.2% of rounds, against 38.9% against everyone else.
- On Breakable Full Fence stages: evades first in 23.8% of rounds, against 12.2% on the other stages.
- After opening the round before by moving in: moves in first in 26.6% of rounds, against 9.3% after anything else.
- After losing a round: evades first in 20.2% of rounds, against 6.9% after winning one.
- When behind: evades first in 22.1% of rounds, against 8.6% when ahead or level.
- In round 3: opens with “backdash into 3K Senchutai” in 7.9% of rounds, against 3.4% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 12.1% of rounds, against 4.8% against everyone else.
- After winning a round: opens with “backdash into evade up” in 9.0% of rounds, against 2.3% after losing one.
- When ahead: opens with “897P+K Touku Shashou” in 4.1% of rounds, against 1.6% when level or behind.
| backdash into evade down | 83 | 7.2% |
|---|---|---|
| crouch into Senchutai3K | 72 | 6.3% |
| backdash into evade up | 63 | 5.5% |
| backdash into Senchutai3K | 52 | 4.5% |
| Touku Shashou897P+K | 40 | 3.5% |
| evade up into Senchutai3K | 31 | 2.7% |
| backdash into Souko Sensou66P+K | 30 | 2.6% |
| backdash into throw escape | 24 | 2.1% |
| evade down into crouch dash forward | 20 | 1.7% |
| evade up into crouch dash forward | 20 | 1.7% |
| backdash into Kosoushou46P | 19 | 1.6% |
| evade down into Senchutai3K | 19 | 1.6% |
| Senchutai3K | 17 | 1.5% |
| guardG into evade down | 17 | 1.5% |
| Fukko Kensou1P into throwP+G | 15 | 1.3% |
222 further openings account for the other 628 rounds.
Counted from 281 of the 329 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 8–19 · 30% | 5–5 · 50% | too few to test |
| Lau | 8–10 · 44% | 5–2 · 71% | too few to test |
| Akira | 6–7 · 46% | 5–5 · 50% | too few to test |
| Lion | 7–5 · 58% | 5–8 · 38% | too few to test |
| Vanessa | 2–6 · 25% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 451–351 · 56.2%
- This season
- 142 matches · 52.1%
- Peak rank
- 39
First hit in 46.8% of 577 rounds. Won 53.0% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 40.1% of rounds, against 18.0% in their other rounds.
- Against Jacky: attacks straight away in 37.4% of rounds, against 20.5% against everyone else.
- After losing a round: opens with “46P+K Hagakure-ryu In Raijingeki into 46P+KP Hagakure-ryu In Fujingeki” in 7.9% of rounds, against 1.8% after winning one.
| Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G | 47 | 8.1% |
|---|---|---|
| backdash into evade down | 46 | 7.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 32 | 5.5% |
| backdash into evade up | 32 | 5.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 27 | 4.7% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 17 | 2.9% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 17 | 2.9% |
| crouch into Jizuridan2P | 14 | 2.4% |
| evade up into kickK | 13 | 2.2% |
| backdash into Nakageri3K | 12 | 2.1% |
| backdash into guardG | 11 | 1.9% |
| evade up into backdash | 10 | 1.7% |
| offensive move | 10 | 1.7% |
| backward movement into evade down | 9 | 1.6% |
| backdash into Rasen4P | 8 | 1.4% |
135 further openings account for the other 276 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–8 · 43% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 192–103 · 65.1%
- This season
- 121 matches · 66.9%
- Peak rank
- 36
First hit in 51.2% of 484 rounds. Won 61.7% of the rounds they struck first, 55.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 47 | 9.7% |
|---|---|---|
| backdash into evade up | 33 | 6.8% |
| backdash into Stop Kick4K | 15 | 3.1% |
| Dtee Sawk Dtrohng4P+K | 10 | 2.1% |
| backdash into Sharp Shoot1P | 10 | 2.1% |
| backdash into throw escape | 9 | 1.9% |
| forward dash into evade down | 9 | 1.9% |
| guardG | 9 | 1.9% |
| Dtee Sawk Dtrohng4P+K into crouch | 8 | 1.6% |
| backdash into Sway Back4P+K+G | 8 | 1.6% |
| backward movement into evade up | 8 | 1.6% |
| crouch into Sit Jab2P | 8 | 1.6% |
| evade down into Stop Kick4K | 8 | 1.6% |
| evade down into crouch dash back | 8 | 1.6% |
| evade down into crouch dash forward | 7 | 1.4% |
155 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–4 · 71% | 8–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,000–872 · 53.4%
- This season
- 108 matches · 50.0%
- Peak rank
- 40
First hit in 57.9% of 428 rounds. Won 50.0% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 15.7% of rounds, against 7.4% in their other rounds.
- After opening the round before by moving in: moves in first in 40.0% of rounds, against 18.8% after anything else.
- After losing a round: moves in first in 28.3% of rounds, against 16.9% after winning one.
- Against Kage: opens with “backdash into evade down” in 16.7% of rounds, against 5.4% against everyone else.
| backdash into evade down | 32 | 7.5% |
|---|---|---|
| backdash into evade up | 22 | 5.1% |
| backdash into Jouho Senshou46P | 18 | 4.2% |
| backdash into Rimon Chouchu66P | 18 | 4.2% |
| crouch dash forward into Rimon Chouchu66P | 17 | 4.0% |
| evade up into guardG | 12 | 2.8% |
| backdash into throw escape | 10 | 2.3% |
| crouch into Housui2P | 10 | 2.3% |
| evade down into Rimon Chouchu66P | 10 | 2.3% |
| backdash into guardG | 8 | 1.9% |
| crouch dash back into evade down | 8 | 1.9% |
| evade up into Youzentai2K | 8 | 1.9% |
| forward dash into evade down | 7 | 1.6% |
| guardG | 7 | 1.6% |
| backdash into Tetsuzankou466P+K | 6 | 1.4% |
121 further openings account for the other 235 rounds.
Counted from 102 of the 108 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 4–6 · 40% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 284–202 · 58.4%
- This season
- 75 matches · 48.0%
- Peak rank
- 37
First hit in 49.7% of 173 rounds. Won 60.5% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 8.6% |
|---|---|---|
| backdash into evade down | 14 | 8.1% |
| forward movement into Jab Double StraightPPP | 8 | 4.6% |
| backdash into throw escape | 6 | 3.5% |
| backdash into guardG | 5 | 2.9% |
| backward movement into evade down | 4 | 2.3% |
| backward movement into evade up | 4 | 2.3% |
| crouch dash forward into evade down | 4 | 2.3% |
| crouch into Low Spin Kick1K+G | 4 | 2.3% |
| forward movement into punchP | 4 | 2.3% |
| Dash Hammer Kick66K into Spinning KickK+G | 3 | 1.7% |
| Dash Hammer Kick66K into kickK | 3 | 1.7% |
| backdash into Spin Heel Sword4K+G | 3 | 1.7% |
| backward movement into Spin Heel Sword4K+G | 3 | 1.7% |
| crouch into Squat Straight2P | 3 | 1.7% |
72 further openings account for the other 91 rounds.
Counted from 43 of the 75 matches played. The rest were not pulled for openings.
Goh
- Career
- 31–13 · 70.5%
- This season
- 12 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 12.0% |
|---|---|---|
| backdash into Kurogane Kudaki66P | 5 | 10.0% |
| backdash into evade up | 5 | 10.0% |
| Soukyu46P into forward movement | 3 | 6.0% |
| Soukyu46P into throwP+G | 3 | 6.0% |
| backdash into Shouzuka Okuri1P+K | 3 | 6.0% |
| forward dash into Batousatsu3KP | 3 | 6.0% |
| backdash into Maegeri3K | 2 | 4.0% |
| Hiji'ate6P into throwP+G | 1 | 2.0% |
| Raikou3P into Denkou3PP | 1 | 2.0% |
| Shouzuka Okuri1P+K into forward movement | 1 | 2.0% |
| Sune Kudaki43P | 1 | 2.0% |
| backdash into Aragami4K | 1 | 2.0% |
| backdash into Batousatsu3KP | 1 | 2.0% |
| backdash into Onikubikari66K+G | 1 | 2.0% |
13 further openings account for the other 13 rounds.
Jeffry
- Career
- 106–43 · 71.1%
- This season
- 11 matches · 63.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 8.3% |
|---|---|---|
| backdash into evade up | 4 | 8.3% |
| backdash into Toe Kick2K | 3 | 6.2% |
| backdash into Dash Elbow66P | 2 | 4.2% |
| crouch into Side Kick3K | 2 | 4.2% |
| evade up into throw escape | 2 | 4.2% |
| Hammer Slide1P | 1 | 2.1% |
| Hammer Slide1P into guardG | 1 | 2.1% |
| Hammer Slide1P into punchP | 1 | 2.1% |
| Megaton Knuckle43P+K | 1 | 2.1% |
| Middle Hell Stab6P+K | 1 | 2.1% |
| Side Kick3K | 1 | 2.1% |
| backdash into Double KnucklePP | 1 | 2.1% |
| backdash into Hammer Slide1P | 1 | 2.1% |
| backdash into Knee Push4K | 1 | 2.1% |
22 further openings account for the other 22 rounds.
Jean
- Career
- 31–8 · 79.5%
- This season
- 11 matches · 63.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Doumawashi Kaitengeri46K+G | 7 | 15.9% |
|---|---|---|
| backdash into Gyaku Seikenzuki66P | 4 | 9.1% |
| backdash into Joudan Ushiro MawashigeriK+G | 3 | 6.8% |
| backdash into evade down | 3 | 6.8% |
| backdash into guardG | 3 | 6.8% |
| crouch dash forward into evade down | 2 | 4.5% |
| Gyaku Seikenzuki66P | 1 | 2.3% |
| Gyaku Seikenzuki66P into punchP | 1 | 2.3% |
| Gyaku Seikenzuki66P into throwP+G | 1 | 2.3% |
| Oihiji4P+K | 1 | 2.3% |
| backdash into Chudan~Joudan Mawashigeri3KK | 1 | 2.3% |
| backdash into Konohana Sakuya43P+K | 1 | 2.3% |
| backdash into Ryoutezuki66P+K | 1 | 2.3% |
| backdash into evade up | 1 | 2.3% |
| backward movement into Gyaku Seikenzuki66P | 1 | 2.3% |
13 further openings account for the other 13 rounds.
El Blaze
- Career
- 23–7 · 76.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 33.3% |
|---|---|---|
| Volcano Knee6K+G | 1 | 16.7% |
| backward movement into Back Knuckle4P | 1 | 16.7% |
| evade up into Volcano Upper4P+K | 1 | 16.7% |
| forward dash | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 8 of 15 tests hold up
- Lau: 10 of 17 tests hold up
- Kage: 3 of 15 tests hold up
- Brad: 0 of 14 tests hold up
- Akira: 4 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
