VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

ふさ

Career matches1,220
Career win rate56.1%
Round win rate49.3%
Peak rank32
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau37522714860.5%
Kage35118216951.9%
Jacky3231419012460.5%
Akira26170818947.6%
Jeffry26105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky53260.0%+11.2
Jeffry32166.7%+33.1
El Blaze21150.0%+9.0
Sarah21150.0%+3.8
Aoi1010.0%-50.0
Lau110100.0%+51.0
Lion1010.0%-59.5
Vanessa1010.0%-44.9
Wolf1010.0%-49.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open41325.0%-28.5
Single Wall42250.0%+5.4
Breakable Full Fence21150.0%-4.3
Full Fence220100.0%+76.6
Half Fence21150.0%+9.0
Full Fence and Open1010.0%-69.3
Low Fence1010.0%-59.5
Octagon110100.0%+51.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls771.4%44.1%+27.4
No walls933.3%47.4%-14.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

banpal/バンパル (Rank 35)32166.7%
hs72kim (Rank 24)31233.3%
Oo-Mujirushi-oO (Rank 30)220100.0%
SATORI_ASK (Rank 33)21150.0%
え~る (Rank 28)21150.0%
Bob-Takkun (Rank 33)1010.0%
WeeWeeW (Rank 26)110100.0%
チョリ=チョリス (Rank 27)1010.0%
ヤートン ようつべ (Rank 31)1010.0%
乱世の奸雄 (Rank 34)1010.0%

Most played opponents, most recent first

え~る (Rank 28)2026/06/1921150.0%
チョリ=チョリス (Rank 27)2026/06/191010.0%
WeeWeeW (Rank 26)2026/06/19110100.0%
banpal/バンパル (Rank 35)2026/03/3032166.7%
乱世の奸雄 (Rank 34)2026/03/301010.0%
ヤートン ようつべ (Rank 31)2026/03/301010.0%
Bob-Takkun (Rank 33)2026/03/301010.0%
SATORI_ASK (Rank 33)2026/03/3021150.0%
Oo-Mujirushi-oO (Rank 30)2026/03/27220100.0%
hs72kim (Rank 24)2026/03/2731233.3%

Round openings

Every character

Middle Smash6P45.6%
punchP34.2%
Dash Elbow66P22.8%
Elbow Butt6P22.8%
Low Knuckle2P22.8%
Squat Straight2P22.8%
backdash into Jouho Senshou46P22.8%
backdash into evade down22.8%
backdash into evade up22.8%
crouch into Low Spin Kick1K+G22.8%
evade down into guardG22.8%
forward movement into punchP22.8%
punchP into Middle Smash6P22.8%
Dash Hammer Kick66K11.4%
Dragon Combination 11P+K into Dragon Combination 21P+KP11.4%

40 further openings account for the other 40 rounds.

Jacky

Middle Smash6P412.5%
Squat Straight2P26.2%
crouch into Low Spin Kick1K+G26.2%
evade down into guardG26.2%
punchP into Middle Smash6P26.2%
Dash Hammer Kick66K13.1%
Dragon Combination 11P+K into Dragon Combination 21P+KP13.1%
Low Spin Kick1K+G13.1%
Side Hook Turn44P13.1%
Slant Back Knuckle1P into guardG13.1%
Standing Knee Kick4K13.1%
Step-in Middle Kick66K+G into backward movement13.1%
backdash into Side Hook Turn44P13.1%
backdash into Spin Heel Sword4K+G13.1%
backdash into evade down13.1%

10 further openings account for the other 10 rounds.

Jeffry

Dash Elbow66P29.5%
Elbow Butt6P29.5%
Low Knuckle2P29.5%
punchP29.5%
Elbow Butt6P into forward movement14.8%
Megaton Knuckle43P+K14.8%
Side Kick3K into guardG14.8%
Toe Kick2K14.8%
backdash into Toe Kick2K14.8%
backdash into evade down14.8%
crouch into Ducking Low2K+G14.8%
evade down into Hell Dunk Elbow2P+K14.8%
evade up into forward, down punch+kick+guard62P+K+G14.8%
forward movement into punchP14.8%
punchP into Double KnucklePP14.8%

2 further openings account for the other 2 rounds.

Akira

backdash into Jouho Senshou46P211.1%
backdash into evade up211.1%
Rimon Chouchu66P15.6%
Souka Housui3P+K15.6%
crouch dash forward into throwP+G15.6%
forward dash into Souka Housui3P+K15.6%
forward dash into evade up15.6%
forward dash into guardG15.6%
forward dash into throwP+G15.6%
forward movement into punchP15.6%
guardG15.6%
guardG into Souka Housui3P+K15.6%
guardG into SoutoP+K15.6%
guardG into backdash15.6%
punchP15.6%

1 further openings account for the other 1 rounds.