VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

Kylo_Ren_2021

  • Taka
  • Shun
  • Jeffry
  • Lei Fei
  • Dural
  • Lion
  • El Blaze
  • Brad
  • Pai
  • Wolf
  • Goh
  • Aoi
  • Lau
  • Jacky
  • Sarah
  • Jean
  • Kage
  • Vanessa
Career matches1,058
Career win rate80.3%
Round win rate65.1%
Peak rank31
Distinct opponents84
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1635 #1,129 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen301611233876.4%
Taka311391152482.7%
Shun27118902876.3%
Sarah26113991487.6%
Jeffry27107862180.4%
Goh2567551282.1%
Dural2452421080.8%
Lion264438686.4%
Aoi2441301173.2%
Lei Fei2341291270.7%
El Blaze243730781.1%
Pai263227584.4%
Brad242720774.1%
Jacky242120195.2%
Wolf231814477.8%
Vanessa221713476.5%
Kage221412285.7%
Lau2154180.0%
Jean2143175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

954 of 954 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.1428140
Taka7.7459124
Shun7.0420117
Jeffry6.639670
Lei Fei6.237262
Dural7.344052
Lion7.545356
El Blaze7.142652
Brad7.243350
Pai7.343747
Wolf6.639839
Goh6.740237
Aoi7.444624
Lau7.745920
Jacky7.243215
Sarah10.260916
Jean6.941213
Kage8.953512
Vanessa6.53938

By opponent's character

Akira7.4443223
Shun6.9413111
Jean7.2434104
Lau6.941691
Jacky7.545362
Wolf7.545250
Sarah7.243146
El Blaze6.740441
Jeffry8.148839
Aoi6.438128
Goh7.444626
Kage6.840829
Lion6.538826
Pai6.941227
Lei Fei8.248917
Vanessa7.545213
Eileen6.84068
Brad6.33794
Dural6.13645
Taka7.34404

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira58441475.9%+4.7
Shun3125680.7%+1.2
Jean2720774.1%-1.7
Lau2317673.9%-7.5
Jacky1512380.0%+11.6
Wolf1210283.3%+6.1
Sarah115645.5%-29.6
El Blaze107370.0%-2.2
Jeffry96366.7%-15.0
Aoi76185.7%+4.6
Goh76185.7%+4.9
Kage75271.4%-1.6
Lion76185.7%+12.3
Pai75271.4%-0.6
Lei Fei53260.0%-15.9
Vanessa32166.7%+5.0
Eileen220100.0%+19.6
Brad110100.0%+13.7
Dural110100.0%+41.6
Taka110100.0%+23.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open34241070.6%-7.6
Breakable Half Fence3123874.2%+1.5
Half Fence3024680.0%+6.3
Low Fence2417770.8%-10.3
Breakable Full Fence2218481.8%+2.2
Full Fence2118385.7%+10.8
Full Fence and Open2116576.2%+6.3
Rectangle1912763.2%-14.0
Single Wall1816288.9%+20.4
Octagon179852.9%-25.7

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14074.3%75.7%-1.4
No walls7675.0%76.4%-1.4

Walls against open: +0.0 points (95% range -12.3 to +12.4), p 0.995 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちょいそる (Rank 27)2026/09/1132166.7%
タイヨウ (Rank 30)2026/09/1143175.0%
Wonda15426 (Rank 28)2026/09/1154180.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/11330100.0%
SpaceKnight (Rank 27)2026/09/1143175.0%
あなたのかみさま (Rank 24)2026/09/1187187.5%
ATSHSHI (Rank 32)2026/09/10128466.7%
BANANA (Rank 30)2026/09/1052340.0%
インドラー (Rank 26)2026/09/1041325.0%
鳩男 (Rank 30)2026/09/0854180.0%
dalmax72 (Rank 26)2026/09/0865183.3%
mikkunn3277 (Rank 25)2026/09/0864266.7%
도룡밖에난몰라/RSA (Rank 23)2026/09/0864266.7%
パニガーレ (Rank 25)2026/09/0432166.7%
yasai (Rank 23)2026/09/031411378.6%
格雷希欧 (Rank 23)2026/09/03550100.0%
masami.mac (Rank 25)2026/09/0265183.3%
都筑まもる君 (Rank 32)2026/09/02108280.0%
イイダ (Rank 29)2026/08/2885362.5%
a_h_i_k_o (Rank 27)2026/08/2843175.0%
ミクzzzw (Rank 23)2026/08/2842250.0%
HayanieMozu (Rank 22)2026/08/27440100.0%
진짜초보本当初心者 (Rank 27)2026/08/2732166.7%
乃木ぽん@こてつ.kuma (Rank 26)2026/08/2463350.0%
はち割れ・練習中 (Rank 16)2026/08/2152340.0%

Round openings

Every character

backdash into evade down909.4%
forward movement into punchP555.8%
backdash into evade up474.9%
backdash into punchP363.8%
throw escape333.5%
kickK293.0%
guardG into throw escape282.9%
crouch dash forward into throw escape151.6%
Juchou Senshou8P+K131.4%
backdash into guardG131.4%
crouch dash forward into throwP+G131.4%
Morotezuki66P into Morote Tsuppari66PP111.1%
offensive move90.9%
backdash into backward movement80.8%
guardG into backdash80.8%

312 further openings account for the other 546 rounds.

Eileen

Career
123–38 · 76.4%
This season
37 matches · 70.3%
Peak rank
30

First hit in 45.0% of 140 rounds. Won 71.4% of the rounds they struck first, 63.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into punchP1510.7%
forward movement into punchP1410.0%
backdash into evade down117.9%
backdash into evade up117.9%
guardG into throw escape53.6%
backdash into Enkou Kenka46P42.9%
backdash into Tanhikyaku9K42.9%
backdash into guardG42.9%
crouch dash forward into Tanhikyaku9K42.9%
guardG into backdash42.9%
backdash into Douchu6P32.1%
forward movement into Enkou RensouPP32.1%
throw escape32.1%
Enkou Kenka46P into forward dash21.4%
Enkou Kenka46P into forward movement21.4%

44 further openings account for the other 51 rounds.

Taka

Career
115–24 · 82.7%
This season
33 matches · 78.8%
Peak rank
31

First hit in 53.7% of 123 rounds. Won 71.2% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK2923.4%
Morotezuki66P into Morote Tsuppari66PP118.9%
crouch into Shita Harite2P75.7%
guardG54.0%
throw escape54.0%
backdash into evade down43.2%
evade down into throw escape43.2%
guardG into throw escape43.2%
backdash into Aka'oni MidaremageP+K32.4%
crouch dash back into Mageryu46P32.4%
forward movement into punchP32.4%
Sokubi Otoshi41236P into forward movement21.6%
Zangeki33P21.6%
Zangeki33P into guardG21.6%
backdash into Morotezuki66P21.6%

33 further openings account for the other 38 rounds.

Shun

Career
90–28 · 76.3%
This season
30 matches · 73.3%
Peak rank
27

First hit in 50.0% of 116 rounds. Won 63.8% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1210.3%
backdash into evade down108.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK76.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP65.1%
backdash into Ryubikyaku8K+G65.1%
backdash into Rensai Gakushu46PP43.4%
Haisenchu1P32.6%
Haisenchu1P into guardG32.6%
backdash32.6%
backdash into Getsuga Gakushu46P32.6%
backdash into Shoushi Outeki1P+K32.6%
backdash into guardG32.6%
crouch into Haisenchu1P32.6%
throw escape32.6%
Koushu Katai1K into Koushu Rentai1KK21.7%

38 further openings account for the other 46 rounds.

Jeffry

Career
86–21 · 80.4%
This season
19 matches · 84.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP912.9%
backdash into Full Swing Double Hammer41236P+K57.1%
backdash into Megaton Knuckle43P+K57.1%
crouch dash forward into throw escape57.1%
throw escape45.7%
Knee Push4K into Knee Push Wild Hook4KP34.3%
backdash into Body CrushP+K34.3%
backdash into evade up34.3%
Low Knuckle2P22.9%
backdash into punchP22.9%
crouch into Low Knuckle2P22.9%
forward movement into Double KnucklePP22.9%
guardG into Knee Push4K22.9%
Knee Push4K11.4%
Low Knuckle2P into backward movement11.4%

21 further openings account for the other 21 rounds.

Lei Fei

Career
29–12 · 70.7%
This season
16 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move812.9%
backdash into Kaisei Tento1P+K711.3%
guardG into throw escape69.7%
backdash into evade down58.1%
guardG into offensive move58.1%
Souryu Shukkai43P+K46.5%
forward movement into punchP34.8%
throw escape34.8%
Souryu Shukkai43P+K into guardG23.2%
backdash into kickK23.2%
Fukusoushou2P11.6%
Kochouheki (Deflect)236P+K11.6%
backdash into Fukusoushou2P11.6%
backdash into Hai Shiki2P+K+G11.6%
backdash into Shishi DaichoukouK+GP11.6%

12 further openings account for the other 12 rounds.

Lion

Career
38–6 · 86.4%
This season
14 matches · 85.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1323.2%
backdash into evade down814.3%
backdash into evade up712.5%
backdash into Souji SenpuP+K47.1%
backdash into Senkyutai1K23.6%
backdash into Tanhikyaku46K23.6%
backdash into punchP23.6%
crouch into Dantai3K23.6%
forward movement into RensuitaiPK23.6%
throw escape23.6%
Senkyutai1K into forward dash11.8%
backdash11.8%
backdash into Dantai3K11.8%
backdash into Juchou Senshou8P+K11.8%
backdash into Ni In'you4PP11.8%

7 further openings account for the other 7 rounds.

Dural

Career
42–10 · 80.8%
This season
14 matches · 85.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down59.6%
backdash into Stop Kick4K35.8%
forward movement into punchP35.8%
backdash into Dragon Smash Cannon1K23.9%
backdash into Dragonfish Blow6PP23.9%
backdash into High Spin Kick1PK23.9%
backdash into Rising Elbow6P23.9%
backdash into back kick+guard4K+G23.9%
backdash into guardG23.9%
crouch dash forward into evade down23.9%
guardG into Low Knuckle2P23.9%
guardG into crouch dash forward23.9%
punchP into One TwoPP23.9%
backdash into Dash Elbow66P11.9%
backdash into Low Knuckle2P11.9%

19 further openings account for the other 19 rounds.

El Blaze

Career
30–7 · 81.1%
This season
13 matches · 76.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up611.5%
backdash into evade down59.6%
backdash into Fake Roll41236P47.7%
backdash into Volcano Upper4P+K47.7%
guardG into throw escape35.8%
backdash into Outrage ComboPPK23.9%
crouch dash forward into evade down23.9%
guardG into Fake Roll41236P23.9%
throw escape23.9%
Short Upper3P11.9%
Shouda46PP into Rising Back Spin Kick46PPK11.9%
back, up-back kick+guard47K+G into forward dash11.9%
backdash11.9%
backdash into Demon's Tail9P+KK11.9%
backdash into Hammer Smash46P+K11.9%

16 further openings account for the other 16 rounds.

Brad

Career
20–7 · 74.1%
This season
12 matches · 75.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape816.0%
Ducking6P+K+G into Crush Knee KickK+G612.0%
backdash into evade down510.0%
Jolt Upper3P into Jolt Upper~Spin Kick3PK36.0%
backdash into Jackal Straight46P+K36.0%
Dtee Sawk Dtrohng4P+K into crouch24.0%
backdash into Ducking6P+K+G24.0%
backdash into punchP24.0%
crouch dash back into throw escape24.0%
guardG into Sharp Shoot1P24.0%
throwP+G into High Spin KickK+G24.0%
Sharp Shoot1P into Spine Whip4P12.0%
Sit Jab2P12.0%
backdash into Elbow Hook6P12.0%
backdash into Shovel Hook Triple2P+KPP12.0%

9 further openings account for the other 9 rounds.

Pai

Career
27–5 · 84.4%
This season
11 matches · 81.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down919.1%
Souanshou3P+K510.6%
backdash into punchP510.6%
forward movement into punchP510.6%
crouch dash forward into throwP+G36.4%
guardG into throw escape36.4%
backdash into Ensei Haikyaku4K24.3%
backdash into Souka Senpukyaku3PK24.3%
Meishouho4P+K+G into backward movement12.1%
Senchuken6P12.1%
backdash into Honrakukyaku46K+G12.1%
backdash into Honshin Soukyaku1K+G12.1%
backdash into Kochoukyaku4K+G12.1%
backdash into RenkentaiPK12.1%
backdash into RenshouPP12.1%

6 further openings account for the other 6 rounds.

Wolf

Career
14–4 · 77.8%
This season
10 matches · 70.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throwP+G410.3%
backdash into Elbow Butt4P37.7%
backdash into Heavy Middle Kick3K+G25.1%
backdash into backward movement25.1%
backdash into evade up25.1%
crouch dash forward into throw escape25.1%
Body Blow6P into Rolling Back Elbow6PP+K12.6%
Low Drop Kick62K12.6%
Low Hammer2P12.6%
Low Hammer2P into Low Drop Kick62K12.6%
Low Hammer2P into forward movement12.6%
Low Smash2K12.6%
Rolling Savate6K+G12.6%
Screw Hook63214P into Screw Lariat63214PP12.6%
backdash into Low Hammer2P12.6%

15 further openings account for the other 15 rounds.

Goh

Career
55–12 · 82.1%
This season
8 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP718.9%
backdash into evade down616.2%
backdash into Karura4P+K38.1%
backdash into Hoderi4P25.4%
backdash into Shouzuka Okuri1P+K25.4%
backdash into throw escape25.4%
Sune'uchi2P into crouch dash back12.7%
Urahiji44P12.7%
Urahiji44P into backward movement12.7%
backdash12.7%
backdash into Shouda~KasumigoroshiPK12.7%
backdash into Tsurane ShoudaPP12.7%
backdash into backward movement12.7%
backdash into evade up12.7%
backdash into punchP12.7%

6 further openings account for the other 6 rounds.

Aoi

Career
30–11 · 73.2%
This season
6 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down729.2%
forward movement into punchP520.8%
backdash into Gedan Shouda2P28.3%
backdash into punchP28.3%
Gedan Shouda2P14.2%
Hou'oushu3P14.2%
Ryoushi43P14.2%
backdash into backward movement14.2%
crouch dash forward into Hou'oushu3P14.2%
forward movement into Nirentotsu OuchuPPP14.2%
guardG into Kusanagi2K+G14.2%
guardG into evade down14.2%

Lau

Career
4–1 · 80.0%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P210.0%
backdash into Chisoutai2K+G210.0%
backdash into Sako Soushou4P+K210.0%
backdash into evade down210.0%
forward movement into punchP210.0%
guardG into throw escape210.0%
Fukko Kensou1P into backdash15.0%
Fukko Kensou1P into guardG15.0%
backdash into Chugeki6P15.0%
backdash into backward movement15.0%
backdash into evade up15.0%
backdash into punchP15.0%
backward movement into forward dash15.0%
guardG into Souchuken2P15.0%

Sarah

Career
99–14 · 87.6%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down531.2%
evade up into backdash318.8%
backdash into evade up212.5%
backdash into punchP16.2%
backward movement into evade down16.2%
evade up into forward dash16.2%
forward dash into Switch Kick4K16.2%
forward movement into Flash Piston PunchPPP16.2%
forward movement into punchP16.2%

Jacky

Career
20–1 · 95.2%
This season
4 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down213.3%
Slant Back Knuckle1P into Rage Kick1PK16.7%
backdash into Dash Hammer Kick66K16.7%
backdash into Long Stride Back Knuckle4P+K16.7%
backdash into Rage Kick1PK16.7%
backdash into Slide Shuffle (Deflect)4P+K+G16.7%
backdash into Spin Heel Sword4K+G16.7%
backdash into guardG16.7%
backdash into punchP16.7%
backward movement into Rage Kick1PK16.7%
crouch dash forward into High Angle Upper Kick6K16.7%
guardG into Bil Jee6P+K16.7%
guardG into throw escape16.7%
throw escape16.7%

Jean

Career
3–1 · 75.0%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape323.1%
Agezuki3P+K17.7%
Hizageri4K into Kousenshu4KP17.7%
backdash into Doumawashi Kaitengeri46K+G17.7%
backdash into evade down17.7%
backdash into evade up17.7%
backdash into throw escape17.7%
crouch dash forward into crouch17.7%
forward dash into Agezuki3P+K17.7%
guardG into Shitamaeken2P17.7%
throw escape17.7%

Kage

Career
12–2 · 85.7%
This season
3 matches · 66.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down325.0%
backward movement into evade down216.7%
Rasen4P into Rasen Urageri4PK18.3%
backdash into Engetsugeri9K+G18.3%
backdash into Rasen4P18.3%
backdash into Rasen Fujin3KP18.3%
backdash into Surigeri2K18.3%
backdash into throw escape18.3%
forward movement into punchP18.3%

Vanessa

Career
13–4 · 76.5%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade up into throw escape225.0%
Offensive Style: crouch dash forward into throw escape225.0%
Offensive Style: guard into throw escape225.0%
Defensive Style: guard into throw escape112.5%
Defensive Style: throw escape112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)