Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1635 #1,129 of 3,686 on the Elo list →
Eileen164037 matches
Taka165833 matches
Shun164130 matches
Jeffry164019 matches
Lei Fei162716 matches
Lion163814 matches
Dural164013 matches
El Blaze164213 matches
Brad163812 matches
Pai163511 matches
Wolf163410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 30 | 161 | 123 | 38 | 76.4% |
|---|---|---|---|---|---|
| Taka | 31 | 139 | 115 | 24 | 82.7% |
| Shun | 27 | 118 | 90 | 28 | 76.3% |
| Sarah | 26 | 113 | 99 | 14 | 87.6% |
| Jeffry | 27 | 107 | 86 | 21 | 80.4% |
| Goh | 25 | 67 | 55 | 12 | 82.1% |
| Dural | 24 | 52 | 42 | 10 | 80.8% |
| Lion | 26 | 44 | 38 | 6 | 86.4% |
| Aoi | 24 | 41 | 30 | 11 | 73.2% |
| Lei Fei | 23 | 41 | 29 | 12 | 70.7% |
| El Blaze | 24 | 37 | 30 | 7 | 81.1% |
| Pai | 26 | 32 | 27 | 5 | 84.4% |
| Brad | 24 | 27 | 20 | 7 | 74.1% |
| Jacky | 24 | 21 | 20 | 1 | 95.2% |
| Wolf | 23 | 18 | 14 | 4 | 77.8% |
| Vanessa | 22 | 17 | 13 | 4 | 76.5% |
| Kage | 22 | 14 | 12 | 2 | 85.7% |
| Lau | 21 | 5 | 4 | 1 | 80.0% |
| Jean | 21 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
954 of 954 rounds counted7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.1 | 428 | 140 |
|---|---|---|---|
| Taka | 7.7 | 459 | 124 |
| Shun | 7.0 | 420 | 117 |
| Jeffry | 6.6 | 396 | 70 |
| Lei Fei | 6.2 | 372 | 62 |
| Dural | 7.3 | 440 | 52 |
| Lion | 7.5 | 453 | 56 |
| El Blaze | 7.1 | 426 | 52 |
| Brad | 7.2 | 433 | 50 |
| Pai | 7.3 | 437 | 47 |
| Wolf | 6.6 | 398 | 39 |
| Goh | 6.7 | 402 | 37 |
| Aoi | 7.4 | 446 | 24 |
| Lau | 7.7 | 459 | 20 |
| Jacky | 7.2 | 432 | 15 |
| Sarah | 10.2 | 609 | 16 |
| Jean | 6.9 | 412 | 13 |
| Kage | 8.9 | 535 | 12 |
| Vanessa | 6.5 | 393 | 8 |
By opponent's character
| Akira | 7.4 | 443 | 223 |
|---|---|---|---|
| Shun | 6.9 | 413 | 111 |
| Jean | 7.2 | 434 | 104 |
| Lau | 6.9 | 416 | 91 |
| Jacky | 7.5 | 453 | 62 |
| Wolf | 7.5 | 452 | 50 |
| Sarah | 7.2 | 431 | 46 |
| El Blaze | 6.7 | 404 | 41 |
| Jeffry | 8.1 | 488 | 39 |
| Aoi | 6.4 | 381 | 28 |
| Goh | 7.4 | 446 | 26 |
| Kage | 6.8 | 408 | 29 |
| Lion | 6.5 | 388 | 26 |
| Pai | 6.9 | 412 | 27 |
| Lei Fei | 8.2 | 489 | 17 |
| Vanessa | 7.5 | 452 | 13 |
| Eileen | 6.8 | 406 | 8 |
| Brad | 6.3 | 379 | 4 |
| Dural | 6.1 | 364 | 5 |
| Taka | 7.3 | 440 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 58 | 44 | 14 | 75.9% | +4.7 |
|---|---|---|---|---|---|
| Shun | 31 | 25 | 6 | 80.7% | +1.2 |
| Jean | 27 | 20 | 7 | 74.1% | -1.7 |
| Lau | 23 | 17 | 6 | 73.9% | -7.5 |
| Jacky | 15 | 12 | 3 | 80.0% | +11.6 |
| Wolf | 12 | 10 | 2 | 83.3% | +6.1 |
| Sarah | 11 | 5 | 6 | 45.5% | -29.6 |
| El Blaze | 10 | 7 | 3 | 70.0% | -2.2 |
| Jeffry | 9 | 6 | 3 | 66.7% | -15.0 |
| Aoi | 7 | 6 | 1 | 85.7% | +4.6 |
| Goh | 7 | 6 | 1 | 85.7% | +4.9 |
| Kage | 7 | 5 | 2 | 71.4% | -1.6 |
| Lion | 7 | 6 | 1 | 85.7% | +12.3 |
| Pai | 7 | 5 | 2 | 71.4% | -0.6 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -15.9 |
| Vanessa | 3 | 2 | 1 | 66.7% | +5.0 |
| Eileen | 2 | 2 | 0 | 100.0% | +19.6 |
| Brad | 1 | 1 | 0 | 100.0% | +13.7 |
| Dural | 1 | 1 | 0 | 100.0% | +41.6 |
| Taka | 1 | 1 | 0 | 100.0% | +23.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 34 | 24 | 10 | 70.6% | -7.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 31 | 23 | 8 | 74.2% | +1.5 |
| Half Fence | 30 | 24 | 6 | 80.0% | +6.3 |
| Low Fence | 24 | 17 | 7 | 70.8% | -10.3 |
| Breakable Full Fence | 22 | 18 | 4 | 81.8% | +2.2 |
| Full Fence | 21 | 18 | 3 | 85.7% | +10.8 |
| Full Fence and Open | 21 | 16 | 5 | 76.2% | +6.3 |
| Rectangle | 19 | 12 | 7 | 63.2% | -14.0 |
| Single Wall | 18 | 16 | 2 | 88.9% | +20.4 |
| Octagon | 17 | 9 | 8 | 52.9% | -25.7 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 140 | 74.3% | 75.7% | -1.4 |
| No walls | 76 | 75.0% | 76.4% | -1.4 |
Walls against open: +0.0 points (95% range -12.3 to +12.4), p 0.995 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| yasai (Rank 23) | 14 | 11 | 3 | 78.6% |
|---|---|---|---|---|
| ATSHSHI (Rank 32) | 12 | 8 | 4 | 66.7% |
| 都筑まもる君 (Rank 32) | 10 | 8 | 2 | 80.0% |
| あなたのかみさま (Rank 24) | 8 | 7 | 1 | 87.5% |
| イイダ (Rank 29) | 8 | 5 | 3 | 62.5% |
| dalmax72 (Rank 26) | 6 | 5 | 1 | 83.3% |
| masami.mac (Rank 25) | 6 | 5 | 1 | 83.3% |
| mikkunn3277 (Rank 25) | 6 | 4 | 2 | 66.7% |
| 乃木ぽん@こてつ.kuma (Rank 26) | 6 | 3 | 3 | 50.0% |
| 도룡밖에난몰라/RSA (Rank 23) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| Wonda15426 (Rank 28) | 5 | 4 | 1 | 80.0% |
| はち割れ・練習中 (Rank 16) | 5 | 2 | 3 | 40.0% |
| 格雷希欧 (Rank 23) | 5 | 5 | 0 | 100.0% |
| 鳩男 (Rank 30) | 5 | 4 | 1 | 80.0% |
| HayanieMozu (Rank 22) | 4 | 4 | 0 | 100.0% |
| SpaceKnight (Rank 27) | 4 | 3 | 1 | 75.0% |
| a_h_i_k_o (Rank 27) | 4 | 3 | 1 | 75.0% |
| インドラー (Rank 26) | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 30) | 4 | 3 | 1 | 75.0% |
| ミクzzzw (Rank 23) | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 27) | 3 | 2 | 1 | 66.7% |
| パニガーレ (Rank 25) | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 27) | 3 | 3 | 0 | 100.0% |
| 진짜초보本当初心者 (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ちょいそる (Rank 27) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| タイヨウ (Rank 30) | 2026/09/11 | 4 | 3 | 1 | 75.0% |
| Wonda15426 (Rank 28) | 2026/09/11 | 5 | 4 | 1 | 80.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/11 | 3 | 3 | 0 | 100.0% |
| SpaceKnight (Rank 27) | 2026/09/11 | 4 | 3 | 1 | 75.0% |
| あなたのかみさま (Rank 24) | 2026/09/11 | 8 | 7 | 1 | 87.5% |
| ATSHSHI (Rank 32) | 2026/09/10 | 12 | 8 | 4 | 66.7% |
| BANANA (Rank 30) | 2026/09/10 | 5 | 2 | 3 | 40.0% |
| インドラー (Rank 26) | 2026/09/10 | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 30) | 2026/09/08 | 5 | 4 | 1 | 80.0% |
| dalmax72 (Rank 26) | 2026/09/08 | 6 | 5 | 1 | 83.3% |
| mikkunn3277 (Rank 25) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| 도룡밖에난몰라/RSA (Rank 23) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| パニガーレ (Rank 25) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| yasai (Rank 23) | 2026/09/03 | 14 | 11 | 3 | 78.6% |
| 格雷希欧 (Rank 23) | 2026/09/03 | 5 | 5 | 0 | 100.0% |
| masami.mac (Rank 25) | 2026/09/02 | 6 | 5 | 1 | 83.3% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 10 | 8 | 2 | 80.0% |
| イイダ (Rank 29) | 2026/08/28 | 8 | 5 | 3 | 62.5% |
| a_h_i_k_o (Rank 27) | 2026/08/28 | 4 | 3 | 1 | 75.0% |
| ミクzzzw (Rank 23) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| HayanieMozu (Rank 22) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| 진짜초보本当初心者 (Rank 27) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| 乃木ぽん@こてつ.kuma (Rank 26) | 2026/08/24 | 6 | 3 | 3 | 50.0% |
| はち割れ・練習中 (Rank 16) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| backdash into evade down | 90 | 9.4% |
|---|---|---|
| forward movement into punchP | 55 | 5.8% |
| backdash into evade up | 47 | 4.9% |
| backdash into punchP | 36 | 3.8% |
| throw escape | 33 | 3.5% |
| kickK | 29 | 3.0% |
| guardG into throw escape | 28 | 2.9% |
| crouch dash forward into throw escape | 15 | 1.6% |
| Juchou Senshou8P+K | 13 | 1.4% |
| backdash into guardG | 13 | 1.4% |
| crouch dash forward into throwP+G | 13 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 11 | 1.1% |
| offensive move | 9 | 0.9% |
| backdash into backward movement | 8 | 0.8% |
| guardG into backdash | 8 | 0.8% |
312 further openings account for the other 546 rounds.
Eileen
- Career
- 123–38 · 76.4%
- This season
- 37 matches · 70.3%
- Peak rank
- 30
First hit in 45.0% of 140 rounds. Won 71.4% of the rounds they struck first, 63.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into punchP | 15 | 10.7% |
|---|---|---|
| forward movement into punchP | 14 | 10.0% |
| backdash into evade down | 11 | 7.9% |
| backdash into evade up | 11 | 7.9% |
| guardG into throw escape | 5 | 3.6% |
| backdash into Enkou Kenka46P | 4 | 2.9% |
| backdash into Tanhikyaku9K | 4 | 2.9% |
| backdash into guardG | 4 | 2.9% |
| crouch dash forward into Tanhikyaku9K | 4 | 2.9% |
| guardG into backdash | 4 | 2.9% |
| backdash into Douchu6P | 3 | 2.1% |
| forward movement into Enkou RensouPP | 3 | 2.1% |
| throw escape | 3 | 2.1% |
| Enkou Kenka46P into forward dash | 2 | 1.4% |
| Enkou Kenka46P into forward movement | 2 | 1.4% |
44 further openings account for the other 51 rounds.
Taka
- Career
- 115–24 · 82.7%
- This season
- 33 matches · 78.8%
- Peak rank
- 31
First hit in 53.7% of 123 rounds. Won 71.2% of the rounds they struck first, 66.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 29 | 23.4% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 11 | 8.9% |
| crouch into Shita Harite2P | 7 | 5.7% |
| guardG | 5 | 4.0% |
| throw escape | 5 | 4.0% |
| backdash into evade down | 4 | 3.2% |
| evade down into throw escape | 4 | 3.2% |
| guardG into throw escape | 4 | 3.2% |
| backdash into Aka'oni MidaremageP+K | 3 | 2.4% |
| crouch dash back into Mageryu46P | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Sokubi Otoshi41236P into forward movement | 2 | 1.6% |
| Zangeki33P | 2 | 1.6% |
| Zangeki33P into guardG | 2 | 1.6% |
| backdash into Morotezuki66P | 2 | 1.6% |
33 further openings account for the other 38 rounds.
Shun
- Career
- 90–28 · 76.3%
- This season
- 30 matches · 73.3%
- Peak rank
- 27
First hit in 50.0% of 116 rounds. Won 63.8% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 10.3% |
|---|---|---|
| backdash into evade down | 10 | 8.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 6.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 6 | 5.1% |
| backdash into Ryubikyaku8K+G | 6 | 5.1% |
| backdash into Rensai Gakushu46PP | 4 | 3.4% |
| Haisenchu1P | 3 | 2.6% |
| Haisenchu1P into guardG | 3 | 2.6% |
| backdash | 3 | 2.6% |
| backdash into Getsuga Gakushu46P | 3 | 2.6% |
| backdash into Shoushi Outeki1P+K | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| crouch into Haisenchu1P | 3 | 2.6% |
| throw escape | 3 | 2.6% |
| Koushu Katai1K into Koushu Rentai1KK | 2 | 1.7% |
38 further openings account for the other 46 rounds.
Jeffry
- Career
- 86–21 · 80.4%
- This season
- 19 matches · 84.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 12.9% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 5 | 7.1% |
| backdash into Megaton Knuckle43P+K | 5 | 7.1% |
| crouch dash forward into throw escape | 5 | 7.1% |
| throw escape | 4 | 5.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 3 | 4.3% |
| backdash into Body CrushP+K | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| Low Knuckle2P | 2 | 2.9% |
| backdash into punchP | 2 | 2.9% |
| crouch into Low Knuckle2P | 2 | 2.9% |
| forward movement into Double KnucklePP | 2 | 2.9% |
| guardG into Knee Push4K | 2 | 2.9% |
| Knee Push4K | 1 | 1.4% |
| Low Knuckle2P into backward movement | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Lei Fei
- Career
- 29–12 · 70.7%
- This season
- 16 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 8 | 12.9% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 7 | 11.3% |
| guardG into throw escape | 6 | 9.7% |
| backdash into evade down | 5 | 8.1% |
| guardG into offensive move | 5 | 8.1% |
| Souryu Shukkai43P+K | 4 | 6.5% |
| forward movement into punchP | 3 | 4.8% |
| throw escape | 3 | 4.8% |
| Souryu Shukkai43P+K into guardG | 2 | 3.2% |
| backdash into kickK | 2 | 3.2% |
| Fukusoushou2P | 1 | 1.6% |
| Kochouheki (Deflect)236P+K | 1 | 1.6% |
| backdash into Fukusoushou2P | 1 | 1.6% |
| backdash into Hai Shiki2P+K+G | 1 | 1.6% |
| backdash into Shishi DaichoukouK+GP | 1 | 1.6% |
12 further openings account for the other 12 rounds.
Lion
- Career
- 38–6 · 86.4%
- This season
- 14 matches · 85.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 13 | 23.2% |
|---|---|---|
| backdash into evade down | 8 | 14.3% |
| backdash into evade up | 7 | 12.5% |
| backdash into Souji SenpuP+K | 4 | 7.1% |
| backdash into Senkyutai1K | 2 | 3.6% |
| backdash into Tanhikyaku46K | 2 | 3.6% |
| backdash into punchP | 2 | 3.6% |
| crouch into Dantai3K | 2 | 3.6% |
| forward movement into RensuitaiPK | 2 | 3.6% |
| throw escape | 2 | 3.6% |
| Senkyutai1K into forward dash | 1 | 1.8% |
| backdash | 1 | 1.8% |
| backdash into Dantai3K | 1 | 1.8% |
| backdash into Juchou Senshou8P+K | 1 | 1.8% |
| backdash into Ni In'you4PP | 1 | 1.8% |
7 further openings account for the other 7 rounds.
Dural
- Career
- 42–10 · 80.8%
- This season
- 14 matches · 85.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 9.6% |
|---|---|---|
| backdash into Stop Kick4K | 3 | 5.8% |
| forward movement into punchP | 3 | 5.8% |
| backdash into Dragon Smash Cannon1K | 2 | 3.9% |
| backdash into Dragonfish Blow6PP | 2 | 3.9% |
| backdash into High Spin Kick1PK | 2 | 3.9% |
| backdash into Rising Elbow6P | 2 | 3.9% |
| backdash into back kick+guard4K+G | 2 | 3.9% |
| backdash into guardG | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| guardG into Low Knuckle2P | 2 | 3.9% |
| guardG into crouch dash forward | 2 | 3.9% |
| punchP into One TwoPP | 2 | 3.9% |
| backdash into Dash Elbow66P | 1 | 1.9% |
| backdash into Low Knuckle2P | 1 | 1.9% |
19 further openings account for the other 19 rounds.
El Blaze
- Career
- 30–7 · 81.1%
- This season
- 13 matches · 76.9%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 11.5% |
|---|---|---|
| backdash into evade down | 5 | 9.6% |
| backdash into Fake Roll41236P | 4 | 7.7% |
| backdash into Volcano Upper4P+K | 4 | 7.7% |
| guardG into throw escape | 3 | 5.8% |
| backdash into Outrage ComboPPK | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| guardG into Fake Roll41236P | 2 | 3.9% |
| throw escape | 2 | 3.9% |
| Short Upper3P | 1 | 1.9% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 1.9% |
| back, up-back kick+guard47K+G into forward dash | 1 | 1.9% |
| backdash | 1 | 1.9% |
| backdash into Demon's Tail9P+KK | 1 | 1.9% |
| backdash into Hammer Smash46P+K | 1 | 1.9% |
16 further openings account for the other 16 rounds.
Brad
- Career
- 20–7 · 74.1%
- This season
- 12 matches · 75.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 8 | 16.0% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 12.0% |
| backdash into evade down | 5 | 10.0% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 6.0% |
| backdash into Jackal Straight46P+K | 3 | 6.0% |
| Dtee Sawk Dtrohng4P+K into crouch | 2 | 4.0% |
| backdash into Ducking6P+K+G | 2 | 4.0% |
| backdash into punchP | 2 | 4.0% |
| crouch dash back into throw escape | 2 | 4.0% |
| guardG into Sharp Shoot1P | 2 | 4.0% |
| throwP+G into High Spin KickK+G | 2 | 4.0% |
| Sharp Shoot1P into Spine Whip4P | 1 | 2.0% |
| Sit Jab2P | 1 | 2.0% |
| backdash into Elbow Hook6P | 1 | 2.0% |
| backdash into Shovel Hook Triple2P+KPP | 1 | 2.0% |
9 further openings account for the other 9 rounds.
Pai
- Career
- 27–5 · 84.4%
- This season
- 11 matches · 81.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 19.1% |
|---|---|---|
| Souanshou3P+K | 5 | 10.6% |
| backdash into punchP | 5 | 10.6% |
| forward movement into punchP | 5 | 10.6% |
| crouch dash forward into throwP+G | 3 | 6.4% |
| guardG into throw escape | 3 | 6.4% |
| backdash into Ensei Haikyaku4K | 2 | 4.3% |
| backdash into Souka Senpukyaku3PK | 2 | 4.3% |
| Meishouho4P+K+G into backward movement | 1 | 2.1% |
| Senchuken6P | 1 | 2.1% |
| backdash into Honrakukyaku46K+G | 1 | 2.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 2.1% |
| backdash into Kochoukyaku4K+G | 1 | 2.1% |
| backdash into RenkentaiPK | 1 | 2.1% |
| backdash into RenshouPP | 1 | 2.1% |
6 further openings account for the other 6 rounds.
Wolf
- Career
- 14–4 · 77.8%
- This season
- 10 matches · 70.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throwP+G | 4 | 10.3% |
|---|---|---|
| backdash into Elbow Butt4P | 3 | 7.7% |
| backdash into Heavy Middle Kick3K+G | 2 | 5.1% |
| backdash into backward movement | 2 | 5.1% |
| backdash into evade up | 2 | 5.1% |
| crouch dash forward into throw escape | 2 | 5.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 2.6% |
| Low Drop Kick62K | 1 | 2.6% |
| Low Hammer2P | 1 | 2.6% |
| Low Hammer2P into Low Drop Kick62K | 1 | 2.6% |
| Low Hammer2P into forward movement | 1 | 2.6% |
| Low Smash2K | 1 | 2.6% |
| Rolling Savate6K+G | 1 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.6% |
| backdash into Low Hammer2P | 1 | 2.6% |
15 further openings account for the other 15 rounds.
Goh
- Career
- 55–12 · 82.1%
- This season
- 8 matches · 62.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 18.9% |
|---|---|---|
| backdash into evade down | 6 | 16.2% |
| backdash into Karura4P+K | 3 | 8.1% |
| backdash into Hoderi4P | 2 | 5.4% |
| backdash into Shouzuka Okuri1P+K | 2 | 5.4% |
| backdash into throw escape | 2 | 5.4% |
| Sune'uchi2P into crouch dash back | 1 | 2.7% |
| Urahiji44P | 1 | 2.7% |
| Urahiji44P into backward movement | 1 | 2.7% |
| backdash | 1 | 2.7% |
| backdash into Shouda~KasumigoroshiPK | 1 | 2.7% |
| backdash into Tsurane ShoudaPP | 1 | 2.7% |
| backdash into backward movement | 1 | 2.7% |
| backdash into evade up | 1 | 2.7% |
| backdash into punchP | 1 | 2.7% |
6 further openings account for the other 6 rounds.
Aoi
- Career
- 30–11 · 73.2%
- This season
- 6 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 29.2% |
|---|---|---|
| forward movement into punchP | 5 | 20.8% |
| backdash into Gedan Shouda2P | 2 | 8.3% |
| backdash into punchP | 2 | 8.3% |
| Gedan Shouda2P | 1 | 4.2% |
| Hou'oushu3P | 1 | 4.2% |
| Ryoushi43P | 1 | 4.2% |
| backdash into backward movement | 1 | 4.2% |
| crouch dash forward into Hou'oushu3P | 1 | 4.2% |
| forward movement into Nirentotsu OuchuPPP | 1 | 4.2% |
| guardG into Kusanagi2K+G | 1 | 4.2% |
| guardG into evade down | 1 | 4.2% |
Lau
- Career
- 4–1 · 80.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 2 | 10.0% |
|---|---|---|
| backdash into Chisoutai2K+G | 2 | 10.0% |
| backdash into Sako Soushou4P+K | 2 | 10.0% |
| backdash into evade down | 2 | 10.0% |
| forward movement into punchP | 2 | 10.0% |
| guardG into throw escape | 2 | 10.0% |
| Fukko Kensou1P into backdash | 1 | 5.0% |
| Fukko Kensou1P into guardG | 1 | 5.0% |
| backdash into Chugeki6P | 1 | 5.0% |
| backdash into backward movement | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into punchP | 1 | 5.0% |
| backward movement into forward dash | 1 | 5.0% |
| guardG into Souchuken2P | 1 | 5.0% |
Sarah
- Career
- 99–14 · 87.6%
- This season
- 4 matches · 25.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 31.2% |
|---|---|---|
| evade up into backdash | 3 | 18.8% |
| backdash into evade up | 2 | 12.5% |
| backdash into punchP | 1 | 6.2% |
| backward movement into evade down | 1 | 6.2% |
| evade up into forward dash | 1 | 6.2% |
| forward dash into Switch Kick4K | 1 | 6.2% |
| forward movement into Flash Piston PunchPPP | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
Jacky
- Career
- 20–1 · 95.2%
- This season
- 4 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 13.3% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 6.7% |
| backdash into Dash Hammer Kick66K | 1 | 6.7% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| backdash into Rage Kick1PK | 1 | 6.7% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 1 | 6.7% |
| backdash into Spin Heel Sword4K+G | 1 | 6.7% |
| backdash into guardG | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| backward movement into Rage Kick1PK | 1 | 6.7% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 6.7% |
| guardG into Bil Jee6P+K | 1 | 6.7% |
| guardG into throw escape | 1 | 6.7% |
| throw escape | 1 | 6.7% |
Jean
- Career
- 3–1 · 75.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 23.1% |
|---|---|---|
| Agezuki3P+K | 1 | 7.7% |
| Hizageri4K into Kousenshu4KP | 1 | 7.7% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backdash into throw escape | 1 | 7.7% |
| crouch dash forward into crouch | 1 | 7.7% |
| forward dash into Agezuki3P+K | 1 | 7.7% |
| guardG into Shitamaeken2P | 1 | 7.7% |
| throw escape | 1 | 7.7% |
Kage
- Career
- 12–2 · 85.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 25.0% |
|---|---|---|
| backward movement into evade down | 2 | 16.7% |
| Rasen4P into Rasen Urageri4PK | 1 | 8.3% |
| backdash into Engetsugeri9K+G | 1 | 8.3% |
| backdash into Rasen4P | 1 | 8.3% |
| backdash into Rasen Fujin3KP | 1 | 8.3% |
| backdash into Surigeri2K | 1 | 8.3% |
| backdash into throw escape | 1 | 8.3% |
| forward movement into punchP | 1 | 8.3% |
Vanessa
- Career
- 13–4 · 76.5%
- This season
- 2 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: evade up into throw escape | 2 | 25.0% |
|---|---|---|
| Offensive Style: crouch dash forward into throw escape | 2 | 25.0% |
| Offensive Style: guard into throw escape | 2 | 25.0% |
| Defensive Style: guard into throw escape | 1 | 12.5% |
| Defensive Style: throw escape | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Dural: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
