Virtua Fighter 5 REVO · v1.10
Kylo_Ren_2021
Characters played — VF5's own record
| Eileen | 30 | 161 | 123 | 38 | 76.4% |
|---|---|---|---|---|---|
| Taka | 31 | 139 | 115 | 24 | 82.7% |
| Shun | 27 | 118 | 90 | 28 | 76.3% |
| Sarah | 26 | 113 | 99 | 14 | 87.6% |
| Jeffry | 27 | 107 | 86 | 21 | 80.4% |
| Goh | 25 | 67 | 55 | 12 | 82.1% |
| Dural | 24 | 52 | 42 | 10 | 80.8% |
| Lion | 26 | 44 | 38 | 6 | 86.4% |
| Aoi | 24 | 41 | 30 | 11 | 73.2% |
| Lei Fei | 23 | 41 | 29 | 12 | 70.7% |
| El Blaze | 24 | 37 | 30 | 7 | 81.1% |
| Pai | 26 | 32 | 27 | 5 | 84.4% |
| Brad | 24 | 27 | 20 | 7 | 74.1% |
| Jacky | 24 | 21 | 20 | 1 | 95.2% |
| Wolf | 23 | 18 | 14 | 4 | 77.8% |
| Vanessa | 22 | 17 | 13 | 4 | 76.5% |
| Kage | 22 | 14 | 12 | 2 | 85.7% |
| Lau | 21 | 5 | 4 | 1 | 80.0% |
| Jean | 21 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 58 | 44 | 14 | 75.9% | +4.7 |
|---|---|---|---|---|---|
| Shun | 31 | 25 | 6 | 80.7% | +1.1 |
| Jean | 27 | 20 | 7 | 74.1% | -1.6 |
| Lau | 23 | 17 | 6 | 73.9% | -7.6 |
| Jacky | 15 | 12 | 3 | 80.0% | +11.8 |
| Wolf | 12 | 10 | 2 | 83.3% | +6.0 |
| Sarah | 11 | 5 | 6 | 45.5% | -29.6 |
| El Blaze | 10 | 7 | 3 | 70.0% | -2.2 |
| Jeffry | 9 | 6 | 3 | 66.7% | -15.1 |
| Aoi | 7 | 6 | 1 | 85.7% | +4.5 |
| Goh | 7 | 6 | 1 | 85.7% | +4.9 |
| Kage | 7 | 5 | 2 | 71.4% | -1.8 |
| Lion | 7 | 6 | 1 | 85.7% | +12.4 |
| Pai | 7 | 5 | 2 | 71.4% | -0.6 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -16.1 |
| Vanessa | 3 | 2 | 1 | 66.7% | +5.7 |
| Eileen | 2 | 2 | 0 | 100.0% | +19.6 |
| Brad | 1 | 1 | 0 | 100.0% | +13.1 |
| Dural | 1 | 1 | 0 | 100.0% | +41.7 |
| Taka | 1 | 1 | 0 | 100.0% | +24.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 34 | 24 | 10 | 70.6% | -7.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 31 | 23 | 8 | 74.2% | +1.4 |
| Half Fence | 30 | 24 | 6 | 80.0% | +6.2 |
| Low Fence | 24 | 17 | 7 | 70.8% | -10.4 |
| Breakable Full Fence | 22 | 18 | 4 | 81.8% | +2.2 |
| Full Fence | 21 | 18 | 3 | 85.7% | +11.0 |
| Full Fence and Open | 21 | 16 | 5 | 76.2% | +6.4 |
| Rectangle | 19 | 12 | 7 | 63.2% | -13.9 |
| Single Wall | 18 | 16 | 2 | 88.9% | +20.4 |
| Octagon | 17 | 9 | 8 | 52.9% | -25.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 140 | 74.3% | 75.7% | -1.4 |
| No walls | 76 | 75.0% | 76.4% | -1.4 |
Walls against open: +0.1 points (95% range -12.3 to +12.4), p 0.993 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| yasai (Rank 23) | 14 | 11 | 3 | 78.6% |
|---|---|---|---|---|
| ATSHSHI (Rank 32) | 12 | 8 | 4 | 66.7% |
| 都筑まもる君 (Rank 32) | 10 | 8 | 2 | 80.0% |
| あなたのかみさま (Rank 24) | 8 | 7 | 1 | 87.5% |
| イイダ (Rank 29) | 8 | 5 | 3 | 62.5% |
| dalmax72 (Rank 26) | 6 | 5 | 1 | 83.3% |
| masami.mac (Rank 25) | 6 | 5 | 1 | 83.3% |
| mikkunn3277 (Rank 25) | 6 | 4 | 2 | 66.7% |
| 乃木ぽん@こてつ.kuma (Rank 26) | 6 | 3 | 3 | 50.0% |
| 도룡밖에난몰라/RSA (Rank 23) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| Wonda15426 (Rank 28) | 5 | 4 | 1 | 80.0% |
| はち割れ・練習中 (Rank 16) | 5 | 2 | 3 | 40.0% |
| 格雷希欧 (Rank 23) | 5 | 5 | 0 | 100.0% |
| 鳩男 (Rank 30) | 5 | 4 | 1 | 80.0% |
| HayanieMozu (Rank 22) | 4 | 4 | 0 | 100.0% |
| SpaceKnight (Rank 27) | 4 | 3 | 1 | 75.0% |
| a_h_i_k_o (Rank 27) | 4 | 3 | 1 | 75.0% |
| インドラー (Rank 26) | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 30) | 4 | 3 | 1 | 75.0% |
| ミクzzzw (Rank 23) | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 27) | 3 | 2 | 1 | 66.7% |
| パニガーレ (Rank 25) | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 27) | 3 | 3 | 0 | 100.0% |
| 진짜초보本当初心者 (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ちょいそる (Rank 27) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| タイヨウ (Rank 30) | 2026/09/11 | 4 | 3 | 1 | 75.0% |
| Wonda15426 (Rank 28) | 2026/09/11 | 5 | 4 | 1 | 80.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/11 | 3 | 3 | 0 | 100.0% |
| SpaceKnight (Rank 27) | 2026/09/11 | 4 | 3 | 1 | 75.0% |
| あなたのかみさま (Rank 24) | 2026/09/11 | 8 | 7 | 1 | 87.5% |
| ATSHSHI (Rank 32) | 2026/09/10 | 12 | 8 | 4 | 66.7% |
| BANANA (Rank 30) | 2026/09/10 | 5 | 2 | 3 | 40.0% |
| インドラー (Rank 26) | 2026/09/10 | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 30) | 2026/09/08 | 5 | 4 | 1 | 80.0% |
| dalmax72 (Rank 26) | 2026/09/08 | 6 | 5 | 1 | 83.3% |
| mikkunn3277 (Rank 25) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| 도룡밖에난몰라/RSA (Rank 23) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| パニガーレ (Rank 25) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| yasai (Rank 23) | 2026/09/03 | 14 | 11 | 3 | 78.6% |
| 格雷希欧 (Rank 23) | 2026/09/03 | 5 | 5 | 0 | 100.0% |
| masami.mac (Rank 25) | 2026/09/02 | 6 | 5 | 1 | 83.3% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 10 | 8 | 2 | 80.0% |
| イイダ (Rank 29) | 2026/08/28 | 8 | 5 | 3 | 62.5% |
| a_h_i_k_o (Rank 27) | 2026/08/28 | 4 | 3 | 1 | 75.0% |
| ミクzzzw (Rank 23) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| HayanieMozu (Rank 22) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| 진짜초보本当初心者 (Rank 27) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| 乃木ぽん@こてつ.kuma (Rank 26) | 2026/08/24 | 6 | 3 | 3 | 50.0% |
| はち割れ・練習中 (Rank 16) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| backdash into evade down | 110 | 11.5% |
|---|---|---|
| backdash into evade up | 56 | 5.9% |
| forward movement into punchP | 55 | 5.8% |
| throwP+G | 36 | 3.8% |
| guardG into throwP+G | 30 | 3.1% |
| kickK | 29 | 3.0% |
| backdash into punchP | 28 | 2.9% |
| crouch dash forward into throwP+G | 28 | 2.9% |
| Juchou Senshou8P+K | 13 | 1.4% |
| backdash into guardG | 13 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 11 | 1.1% |
| backdash into backward movement | 10 | 1.1% |
| backdash into throwP+G | 10 | 1.1% |
| guardG into backdash | 10 | 1.1% |
| offensive move | 10 | 1.1% |
294 further openings account for the other 505 rounds.
Eileen
| forward movement into punchP | 14 | 10.0% |
|---|---|---|
| backdash into evade down | 13 | 9.3% |
| backdash into evade up | 13 | 9.3% |
| backdash into punchP | 12 | 8.6% |
| guardG into throwP+G | 6 | 4.3% |
| backdash into Tanhikyaku9K | 4 | 2.9% |
| backdash into guardG | 4 | 2.9% |
| crouch dash forward into Tanhikyaku9K | 4 | 2.9% |
| crouch dash forward into throwP+G | 4 | 2.9% |
| guardG into backdash | 4 | 2.9% |
| backdash into Enkou Kenka46P | 3 | 2.1% |
| backdash into backward movement | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| forward movement into Enkou RensouPP | 3 | 2.1% |
| throwP+G | 3 | 2.1% |
40 further openings account for the other 47 rounds.
Taka
| kickK | 29 | 23.4% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 11 | 8.9% |
| crouch into Shita Harite2P | 7 | 5.7% |
| guardG | 5 | 4.0% |
| throwP+G | 5 | 4.0% |
| backdash into evade down | 4 | 3.2% |
| evade down into throwP+G | 4 | 3.2% |
| guardG into throwP+G | 4 | 3.2% |
| backdash into Aka'oni MidaremageP+K | 3 | 2.4% |
| crouch dash back into Mageryu46P | 3 | 2.4% |
| crouch dash forward into throwP+G | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Sokubi Otoshi41236P into forward movement | 2 | 1.6% |
| Zangeki33P | 2 | 1.6% |
| Zangeki33P into guardG | 2 | 1.6% |
33 further openings account for the other 37 rounds.
Shun
| backdash into evade up | 14 | 12.0% |
|---|---|---|
| backdash into evade down | 12 | 10.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 6.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 6 | 5.1% |
| backdash into Rensai Gakushu46PP | 4 | 3.4% |
| backdash into Ryubikyaku8K+G | 4 | 3.4% |
| throwP+G | 4 | 3.4% |
| Haisenchu1P | 3 | 2.6% |
| Haisenchu1P into guardG | 3 | 2.6% |
| backdash | 3 | 2.6% |
| backdash into Getsuga Gakushu46P | 3 | 2.6% |
| backdash into Shoushi Outeki1P+K | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| crouch into Haisenchu1P | 3 | 2.6% |
| Koushu Katai1K into Koushu Rentai1KK | 2 | 1.7% |
34 further openings account for the other 43 rounds.
Jeffry
| forward movement into punchP | 9 | 12.9% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 5 | 7.1% |
| crouch dash forward into throwP+G | 5 | 7.1% |
| throwP+G | 5 | 7.1% |
| backdash into Megaton Knuckle43P+K | 4 | 5.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 3 | 4.3% |
| backdash into Body CrushP+K | 3 | 4.3% |
| backdash into evade down | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| Low Knuckle2P | 2 | 2.9% |
| backdash into punchP | 2 | 2.9% |
| crouch into Low Knuckle2P | 2 | 2.9% |
| forward movement into Double KnucklePP | 2 | 2.9% |
| guardG into Knee Push4K | 2 | 2.9% |
| Knee Push4K | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Lei Fei
| offensive move | 8 | 12.9% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 7 | 11.3% |
| backdash into evade down | 6 | 9.7% |
| guardG into throwP+G | 6 | 9.7% |
| guardG into offensive move | 5 | 8.1% |
| Souryu Shukkai43P+K | 4 | 6.5% |
| forward movement into punchP | 3 | 4.8% |
| throwP+G | 3 | 4.8% |
| Souryu Shukkai43P+K into guardG | 2 | 3.2% |
| Fukusoushou2P | 1 | 1.6% |
| Kochouheki (Deflect)236P+K | 1 | 1.6% |
| backdash into Fukusoushou2P | 1 | 1.6% |
| backdash into Hai Shiki2P+K+G | 1 | 1.6% |
| backdash into Shishi DaichoukouK+GP | 1 | 1.6% |
| backdash into kickK | 1 | 1.6% |
12 further openings account for the other 12 rounds.
Lion
| Juchou Senshou8P+K | 13 | 23.2% |
|---|---|---|
| backdash into evade down | 10 | 17.9% |
| backdash into evade up | 7 | 12.5% |
| backdash into Souji SenpuP+K | 4 | 7.1% |
| backdash | 2 | 3.6% |
| backdash into Tanhikyaku46K | 2 | 3.6% |
| crouch into Dantai3K | 2 | 3.6% |
| forward movement into RensuitaiPK | 2 | 3.6% |
| throwP+G | 2 | 3.6% |
| Senkyutai1K into forward dash | 1 | 1.8% |
| backdash into Dantai3K | 1 | 1.8% |
| backdash into Juchou Senshou8P+K | 1 | 1.8% |
| backdash into Ni In'you4PP | 1 | 1.8% |
| backdash into Senkyutai1K | 1 | 1.8% |
| backdash into Senshou Haiten44P | 1 | 1.8% |
6 further openings account for the other 6 rounds.
Dural
| backdash into evade down | 7 | 13.5% |
|---|---|---|
| backdash into Stop Kick4K | 3 | 5.8% |
| forward movement into punchP | 3 | 5.8% |
| backdash into Dragon Smash Cannon1K | 2 | 3.9% |
| backdash into Dragonfish Blow6PP | 2 | 3.9% |
| backdash into Rising Elbow6P | 2 | 3.9% |
| backdash into back kick+guard4K+G | 2 | 3.9% |
| backdash into evade up | 2 | 3.9% |
| backdash into forward dash | 2 | 3.9% |
| backdash into guardG | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| guardG into crouch dash forward | 2 | 3.9% |
| punchP into One TwoPP | 2 | 3.9% |
| backdash into Dash Elbow66P | 1 | 1.9% |
| backdash into Low Knuckle2P | 1 | 1.9% |
17 further openings account for the other 17 rounds.
El Blaze
| backdash into evade down | 8 | 15.4% |
|---|---|---|
| backdash into evade up | 7 | 13.5% |
| backdash into Fake Roll41236P | 4 | 7.7% |
| guardG into throwP+G | 3 | 5.8% |
| backdash | 2 | 3.9% |
| backdash into Outrage ComboPPK | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| throwP+G | 2 | 3.9% |
| Short Upper3P | 1 | 1.9% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 1.9% |
| back, up-back kick+guard47K+G into forward dash | 1 | 1.9% |
| backdash into Demon's Tail9P+KK | 1 | 1.9% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 1.9% |
| backdash into Rising Back Spin Kick46PPK | 1 | 1.9% |
| backdash into Rolling Low Knuckle1P | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Brad
| throwP+G | 8 | 16.0% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 12.0% |
| backdash into evade down | 6 | 12.0% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 6.0% |
| backdash into Jackal Straight46P+K | 3 | 6.0% |
| Dtee Sawk Dtrohng4P+K into crouch | 2 | 4.0% |
| backdash into Ducking6P+K+G | 2 | 4.0% |
| backdash into punchP | 2 | 4.0% |
| crouch dash back into throwP+G | 2 | 4.0% |
| crouch dash forward into throwP+G | 2 | 4.0% |
| guardG into Sharp Shoot1P | 2 | 4.0% |
| throwP+G into High Spin KickK+G | 2 | 4.0% |
| Sharp Shoot1P into Spine Whip4P | 1 | 2.0% |
| Sit Jab2P | 1 | 2.0% |
| backdash into Elbow Hook6P | 1 | 2.0% |
7 further openings account for the other 7 rounds.
Pai
| backdash into evade down | 12 | 25.5% |
|---|---|---|
| Souanshou3P+K | 5 | 10.6% |
| forward movement into punchP | 5 | 10.6% |
| crouch dash forward into throwP+G | 4 | 8.5% |
| backdash into punchP | 3 | 6.4% |
| guardG into throwP+G | 3 | 6.4% |
| backdash into Souka Senpukyaku3PK | 2 | 4.3% |
| Meishouho4P+K+G into backward movement | 1 | 2.1% |
| Senchuken6P | 1 | 2.1% |
| backdash into Ensei Haikyaku4K | 1 | 2.1% |
| backdash into Honrakukyaku46K+G | 1 | 2.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 2.1% |
| backdash into Kochoukyaku4K+G | 1 | 2.1% |
| backdash into RenkentaiPK | 1 | 2.1% |
| backdash into RenshouPP | 1 | 2.1% |
5 further openings account for the other 5 rounds.
Wolf
| crouch dash forward into throwP+G | 6 | 15.4% |
|---|---|---|
| backdash into Elbow Butt4P | 3 | 7.7% |
| backdash into Heavy Middle Kick3K+G | 2 | 5.1% |
| backdash into backward movement | 2 | 5.1% |
| backdash into evade down | 2 | 5.1% |
| backdash into evade up | 2 | 5.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 2.6% |
| Low Drop Kick62K | 1 | 2.6% |
| Low Hammer2P | 1 | 2.6% |
| Low Hammer2P into Low Drop Kick62K | 1 | 2.6% |
| Low Hammer2P into forward movement | 1 | 2.6% |
| Low Smash2K | 1 | 2.6% |
| Rolling Savate6K+G | 1 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.6% |
| backdash into Low Hammer2P | 1 | 2.6% |
13 further openings account for the other 13 rounds.
Goh
| forward movement into punchP | 7 | 18.9% |
|---|---|---|
| backdash into evade down | 6 | 16.2% |
| backdash into Karura4P+K | 3 | 8.1% |
| backdash into Hoderi4P | 2 | 5.4% |
| backdash into evade up | 2 | 5.4% |
| backdash into throwP+G | 2 | 5.4% |
| Sune'uchi2P into crouch dash back | 1 | 2.7% |
| Urahiji44P | 1 | 2.7% |
| Urahiji44P into backward movement | 1 | 2.7% |
| backdash | 1 | 2.7% |
| backdash into Shouda~KasumigoroshiPK | 1 | 2.7% |
| backdash into Shouzuka Okuri1P+K | 1 | 2.7% |
| backdash into Tsurane ShoudaPP | 1 | 2.7% |
| backdash into backward movement | 1 | 2.7% |
| backdash into punchP | 1 | 2.7% |
6 further openings account for the other 6 rounds.
Aoi
| backdash into evade down | 7 | 29.2% |
|---|---|---|
| forward movement into punchP | 5 | 20.8% |
| backdash into punchP | 2 | 8.3% |
| Gedan Shouda2P | 1 | 4.2% |
| Hou'oushu3P | 1 | 4.2% |
| Ryoushi43P | 1 | 4.2% |
| backdash into Gedan Shouda2P | 1 | 4.2% |
| backdash into backward movement | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| crouch dash forward into Hou'oushu3P | 1 | 4.2% |
| forward movement into Nirentotsu OuchuPPP | 1 | 4.2% |
| guardG into Kusanagi2K+G | 1 | 4.2% |
| guardG into evade down | 1 | 4.2% |
Lau
| Fukko Kensou1P | 2 | 10.0% |
|---|---|---|
| backdash into Chisoutai2K+G | 2 | 10.0% |
| backdash into Sako Soushou4P+K | 2 | 10.0% |
| backdash into evade down | 2 | 10.0% |
| forward movement into punchP | 2 | 10.0% |
| guardG into throwP+G | 2 | 10.0% |
| Fukko Kensou1P into backdash | 1 | 5.0% |
| Fukko Kensou1P into guardG | 1 | 5.0% |
| backdash into Chugeki6P | 1 | 5.0% |
| backdash into backward movement | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into punchP | 1 | 5.0% |
| backward movement into forward dash | 1 | 5.0% |
| guardG into Souchuken2P | 1 | 5.0% |
Sarah
| backdash into evade down | 5 | 31.2% |
|---|---|---|
| evade up into backdash | 3 | 18.8% |
| backdash into evade up | 2 | 12.5% |
| backdash into punchP | 1 | 6.2% |
| backward movement into evade down | 1 | 6.2% |
| evade up into forward dash | 1 | 6.2% |
| forward dash into Switch Kick4K | 1 | 6.2% |
| forward movement into Flash Piston PunchPPP | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
Jacky
| backdash into evade down | 3 | 20.0% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 6.7% |
| backdash into Dash Hammer Kick66K | 1 | 6.7% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| backdash into Rage Kick1PK | 1 | 6.7% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 1 | 6.7% |
| backdash into guardG | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| backward movement into Rage Kick1PK | 1 | 6.7% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 6.7% |
| guardG into Bil Jee6P+K | 1 | 6.7% |
| guardG into throwP+G | 1 | 6.7% |
| throwP+G | 1 | 6.7% |
Jean
| guardG into throwP+G | 3 | 23.1% |
|---|---|---|
| Agezuki3P+K | 1 | 7.7% |
| Hizageri4K into Kousenshu4KP | 1 | 7.7% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backdash into throwP+G | 1 | 7.7% |
| crouch dash forward into crouch | 1 | 7.7% |
| forward dash into Agezuki3P+K | 1 | 7.7% |
| guardG into Shitamaeken2P | 1 | 7.7% |
| throwP+G | 1 | 7.7% |
Kage
| backdash into evade down | 3 | 25.0% |
|---|---|---|
| backward movement into evade down | 2 | 16.7% |
| Rasen4P into Rasen Urageri4PK | 1 | 8.3% |
| backdash into Engetsugeri9K+G | 1 | 8.3% |
| backdash into Rasen4P | 1 | 8.3% |
| backdash into Rasen Fujin3KP | 1 | 8.3% |
| backdash into Surigeri2K | 1 | 8.3% |
| backdash into throwP+G | 1 | 8.3% |
| forward movement into punchP | 1 | 8.3% |
Vanessa
| Defensive Style: evade up into throwP+G | 2 | 25.0% |
|---|---|---|
| Offensive Style: crouch dash forward into throwP+G | 2 | 25.0% |
| Offensive Style: guard into throwP+G | 2 | 25.0% |
| Defensive Style: guard into throwP+G | 1 | 12.5% |
| Defensive Style: throw | 1 | 12.5% |
