VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

mmars7

Career matches2,563
Career win rate51.5%
Round win rate51.8%
Peak rank30
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi302,5631,3211,24251.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira73442.9%-13.4
Jacky53260.0%+6.8
Kage42250.0%-0.8
El Blaze32166.7%-6.6
Jeffry32166.7%+19.8
Lion220100.0%+59.0
Sarah2020.0%-28.4
Vanessa2020.0%-74.7
Wolf21150.0%-17.3
Goh110100.0%+48.7
Lau110100.0%+39.3
Shun110100.0%+43.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95455.6%+3.8
Single Wall65183.3%+23.4
Octagon54180.0%+31.0
Breakable Full Fence31233.3%-19.9
Open32166.7%+18.3
Rectangle3030.0%-75.9
Half Fence1010.0%-64.3
Low Fence110100.0%+57.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2147.6%55.6%-7.9
No walls1080.0%58.0%+22.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

jiwoonpk (Rank 33)330100.0%
legend0219 (Rank 30)32166.7%
タイヨウ (Rank 32)32166.7%
都筑まもる君 (Rank 32)31233.3%
Iei-Taicho-0624 (Rank 38)2020.0%
moka (Rank 26)220100.0%
rocketopunch (Rank 31)21150.0%
somelight (Rank 26)220100.0%
パイオツカイデ (Rank 27)2020.0%
하란 (Rank 32)21150.0%
JOHNFLOE (Rank 29)1010.0%
KillBill (Rank 31)110100.0%
OCHA&NORI (Rank 31)1010.0%
ShangHaiAkira (Rank 32)1010.0%
WeeWeeW (Rank 28)110100.0%
kojop-oyabin (Rank 28)1010.0%
たけし (Rank 29)110100.0%
ぴゅあくん (Rank 35)1010.0%
千種うるふ(nomore) (Rank 27)110100.0%

Most played opponents, most recent first

하란 (Rank 32)2026/09/1621150.0%
jiwoonpk (Rank 33)2026/09/16330100.0%
JOHNFLOE (Rank 29)2026/09/151010.0%
rocketopunch (Rank 31)2026/09/1521150.0%
ぴゅあくん (Rank 35)2026/09/151010.0%
somelight (Rank 26)2026/09/15220100.0%
KillBill (Rank 31)2026/09/15110100.0%
ShangHaiAkira (Rank 32)2026/09/151010.0%
OCHA&NORI (Rank 31)2026/09/141010.0%
タイヨウ (Rank 32)2026/09/1332166.7%
legend0219 (Rank 30)2026/09/1332166.7%
Iei-Taicho-0624 (Rank 38)2026/09/132020.0%
パイオツカイデ (Rank 27)2026/09/132020.0%
千種うるふ(nomore) (Rank 27)2026/09/13110100.0%
都筑まもる君 (Rank 32)2026/09/0631233.3%
kojop-oyabin (Rank 28)2026/08/311010.0%
moka (Rank 26)2026/08/31220100.0%
WeeWeeW (Rank 28)2026/08/27110100.0%
たけし (Rank 29)2026/08/27110100.0%

Round openings

Aoi

backdash into guardG1812.8%
backdash into evade down128.5%
Ouda6P+K into Oushu Hiji'ate6P+KP96.4%
guardG into punchP96.4%
Sou'unha66K85.7%
punchP into NirentotsuPP75.0%
punchP53.5%
punchP into Oushu Hiji'ate6P+KP53.5%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK42.8%
backdash into backward movement42.8%
crouch dash back into evade down32.1%
crouch dash forward into Hou'oushu3P32.1%
guardG into Oushu Hiji'ate6P+KP32.1%
punchP into ShougerigasanePK32.1%
NirentotsuPP into Nirentotsu OuchuPPP21.4%

38 further openings account for the other 46 rounds.