Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1428 #2,484 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 25 | 548 | 297 | 251 | 54.2% |
|---|---|---|---|---|---|
| Akira | 24 | 185 | 102 | 83 | 55.1% |
| Vanessa | 24 | 174 | 97 | 77 | 55.8% |
| Lion | 24 | 167 | 93 | 74 | 55.7% |
| Jean | 24 | 149 | 85 | 64 | 57.0% |
| Aoi | 22 | 62 | 30 | 32 | 48.4% |
| Lau | — | 45 | 18 | 27 | 40.0% |
| Pai | 23 | 40 | 29 | 11 | 72.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
536 of 657 rounds counted5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 5.8 | 347 | 197 |
|---|---|---|---|
| Vanessa | 5.3 | 321 | 178 |
| Goh | 5.4 | 322 | 67 |
| Aoi | 6.1 | 367 | 14 |
| Jean | 5.3 | 319 | 43 |
| Akira | 6.1 | 368 | 37 |
By opponent's character
| Akira | 5.8 | 350 | 69 |
|---|---|---|---|
| Jacky | 5.5 | 331 | 53 |
| Aoi | 5.3 | 316 | 44 |
| Jean | 5.8 | 346 | 23 |
| Goh | 5.8 | 346 | 19 |
| Sarah | 5.2 | 315 | 34 |
| Taka | 5.7 | 340 | 40 |
| El Blaze | 5.6 | 335 | 27 |
| Jeffry | 5.6 | 336 | 33 |
| Kage | 5.3 | 316 | 34 |
| Lei Fei | 6.2 | 371 | 26 |
| Lion | 6.3 | 377 | 18 |
| Shun | 5.4 | 324 | 23 |
| Vanessa | 5.2 | 315 | 22 |
| Wolf | 5.4 | 322 | 21 |
| Brad | 5.7 | 339 | 21 |
| Lau | 5.7 | 342 | 17 |
| Pai | 5.1 | 304 | 9 |
| Eileen | 5.7 | 340 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 26 | 18 | 8 | 69.2% | +5.7 |
|---|---|---|---|---|---|
| Jacky | 18 | 11 | 7 | 61.1% | -4.1 |
| Aoi | 12 | 6 | 6 | 50.0% | -4.3 |
| Jean | 11 | 5 | 6 | 45.5% | +1.9 |
| Goh | 9 | 4 | 5 | 44.4% | -7.6 |
| Sarah | 9 | 7 | 2 | 77.8% | +19.7 |
| Taka | 9 | 1 | 8 | 11.1% | -53.4 |
| El Blaze | 8 | 5 | 3 | 62.5% | +4.7 |
| Jeffry | 8 | 2 | 6 | 25.0% | -42.4 |
| Kage | 8 | 6 | 2 | 75.0% | +16.9 |
| Lei Fei | 7 | 3 | 4 | 42.9% | -20.3 |
| Lion | 6 | 6 | 0 | 100.0% | +34.5 |
| Shun | 6 | 4 | 2 | 66.7% | +18.7 |
| Vanessa | 6 | 5 | 1 | 83.3% | +8.5 |
| Wolf | 6 | 5 | 1 | 83.3% | +16.0 |
| Brad | 5 | 4 | 1 | 80.0% | +11.2 |
| Lau | 5 | 4 | 1 | 80.0% | +19.4 |
| Pai | 2 | 1 | 1 | 50.0% | -3.5 |
| Eileen | 1 | 1 | 0 | 100.0% | +26.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 20 | 12 | 8 | 60.0% | +7.3 |
|---|---|---|---|---|---|
| Single Wall | 20 | 11 | 9 | 55.0% | -11.3 |
| Half Fence | 18 | 8 | 10 | 44.4% | -10.3 |
| Breakable Half Fence | 16 | 10 | 6 | 62.5% | +8.9 |
| Open | 16 | 11 | 5 | 68.8% | +6.7 |
| Full Fence | 15 | 11 | 4 | 73.3% | +12.8 |
| Full Fence and Open | 13 | 10 | 3 | 76.9% | +19.7 |
| Rectangle | 13 | 9 | 4 | 69.2% | -0.8 |
| Octagon | 11 | 5 | 6 | 45.5% | -18.4 |
| Breakable Full Fence | 8 | 4 | 4 | 50.0% | -21.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 81 | 58.0% | 60.8% | -2.8 |
| No walls | 56 | 60.7% | 60.2% | +0.5 |
Walls against open: -3.3 points (95% range -21.7 to +15.2), p 0.729 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 24) | 11 | 10 | 1 | 90.9% |
|---|---|---|---|---|
| dalmax72 (Rank 22) | 9 | 5 | 4 | 55.6% |
| cs2skoda (Rank 21) | 8 | 7 | 1 | 87.5% |
| TaKaArAsHi573 (Rank 21) | 5 | 3 | 2 | 60.0% |
| 格雷希欧 (Rank 24) | 5 | 4 | 1 | 80.0% |
| 霧螺雲 牽壱 (Rank 23) | 5 | 3 | 2 | 60.0% |
| Multipla (Rank 24) | 4 | 3 | 1 | 75.0% |
| a39611619 (Rank 21) | 4 | 4 | 0 | 100.0% |
| kimxxxtt (Rank 22) | 4 | 3 | 1 | 75.0% |
| mikkunn3277 (Rank 23) | 4 | 3 | 1 | 75.0% |
| wildduck-japan (Rank 25) | 4 | 0 | 4 | 0.0% |
| はげまん (Rank 26) | 4 | 1 | 3 | 25.0% |
| トローリロートル (Rank 23) | 4 | 4 | 0 | 100.0% |
| Sheen (Rank 24) | 3 | 2 | 1 | 66.7% |
| elbowcommand (Rank 24) | 3 | 0 | 3 | 0.0% |
| nekoneko (Rank 23) | 3 | 3 | 0 | 100.0% |
| poco/ぽこ (Rank 27) | 3 | 2 | 1 | 66.7% |
| yabo (Rank 24) | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 26) | 3 | 1 | 2 | 33.3% |
| 亀 (Rank 24) | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 27) | 3 | 0 | 3 | 0.0% |
| 廿撚二 (Rank 23) | 3 | 2 | 1 | 66.7% |
| 拳拳體爆光 (Rank 21) | 3 | 2 | 1 | 66.7% |
| M&E (Rank 23) | 2 | 1 | 1 | 50.0% |
| t_k_o_7 (Rank 13) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| kimxxxtt (Rank 22) | 2026/10/16 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| poco/ぽこ (Rank 27) | 2026/10/16 | 3 | 2 | 1 | 66.7% |
| はげまん (Rank 26) | 2026/10/16 | 4 | 1 | 3 | 25.0% |
| nekoneko (Rank 23) | 2026/10/11 | 3 | 3 | 0 | 100.0% |
| yabo (Rank 24) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| 亀 (Rank 24) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| Multipla (Rank 24) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| mikkunn3277 (Rank 23) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| 格雷希欧 (Rank 24) | 2026/10/10 | 5 | 4 | 1 | 80.0% |
| cs2skoda (Rank 21) | 2026/10/07 | 8 | 7 | 1 | 87.5% |
| wildduck-japan (Rank 25) | 2026/09/10 | 4 | 0 | 4 | 0.0% |
| M&E (Rank 23) | 2026/09/09 | 2 | 1 | 1 | 50.0% |
| a39611619 (Rank 21) | 2026/09/08 | 4 | 4 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/06 | 3 | 0 | 3 | 0.0% |
| omuretukun (Rank 24) | 2026/09/05 | 11 | 10 | 1 | 90.9% |
| dalmax72 (Rank 22) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| カミナリおやじ (Rank 26) | 2026/08/29 | 3 | 1 | 2 | 33.3% |
| 廿撚二 (Rank 23) | 2026/08/26 | 3 | 2 | 1 | 66.7% |
| 拳拳體爆光 (Rank 21) | 2026/08/26 | 3 | 2 | 1 | 66.7% |
| t_k_o_7 (Rank 13) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 21) | 2026/06/02 | 5 | 3 | 2 | 60.0% |
| トローリロートル (Rank 23) | 2026/05/21 | 4 | 4 | 0 | 100.0% |
| Sheen (Rank 24) | 2026/04/10 | 3 | 2 | 1 | 66.7% |
| 霧螺雲 牽壱 (Rank 23) | 2026/03/28 | 5 | 3 | 2 | 60.0% |
| elbowcommand (Rank 24) | 2026/03/28 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| evade down into guardG | 38 | 7.9% |
|---|---|---|
| Souji SenpuP+K | 31 | 6.4% |
| crouch into Senkyutai1K | 28 | 5.8% |
| punchP | 13 | 2.7% |
| Senputai8K into Katoutai8KK | 12 | 2.5% |
| backdash into Karura4P+K | 12 | 2.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 11 | 2.3% |
| evade up | 11 | 2.3% |
| Tenchi In'youP+K+G | 8 | 1.7% |
| crouch into Nozuchi1P+K | 8 | 1.7% |
| evade down | 8 | 1.7% |
| Souji SenpuP+K into punchP | 7 | 1.4% |
| backdash into guardG | 7 | 1.4% |
| crouch into Shicchi Soutai3K+G | 7 | 1.4% |
| Rikensui1P | 6 | 1.2% |
168 further openings account for the other 276 rounds.
Counted from 118 of the 162 matches played. The rest were not pulled for openings.
Lion
- Career
- 93–74 · 55.7%
- This season
- 48 matches · 47.9%
- Peak rank
- 24
First hit in 39.4% of 193 rounds. Won 61.8% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souji SenpuP+K | 31 | 15.7% |
|---|---|---|
| crouch into Senkyutai1K | 28 | 14.2% |
| evade down into guardG | 20 | 10.2% |
| Senputai8K into Katoutai8KK | 12 | 6.1% |
| punchP | 9 | 4.6% |
| Souji SenpuP+K into punchP | 7 | 3.5% |
| crouch into Shicchi Soutai3K+G | 7 | 3.5% |
| Senkyutai1K | 5 | 2.5% |
| evade down into Senkyutai1K | 5 | 2.5% |
| evade up | 5 | 2.5% |
| backdash into Sentai4K | 4 | 2.0% |
| evade down | 4 | 2.0% |
| Shicchi Soutai3K+G | 3 | 1.5% |
| evade down into crouch dash back | 3 | 1.5% |
| evade down into throw escape | 3 | 1.5% |
40 further openings account for the other 51 rounds.
Goh
- Career
- 297–251 · 54.2%
- This season
- 20 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 12 | 14.5% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 11 | 13.2% |
| Soukyu46P | 5 | 6.0% |
| crouch into Denkou3PP | 5 | 6.0% |
| AgitosogiP+K | 4 | 4.8% |
| backdash into evade down | 3 | 3.6% |
| backdash into guardG | 3 | 3.6% |
| evade down into guardG | 3 | 3.6% |
| evade up | 3 | 3.6% |
| AgitosogiP+K into punchP | 2 | 2.4% |
| Ni'oudaoshi3K+G | 2 | 2.4% |
| crouch into Batousatsu3KP | 2 | 2.4% |
| evade down into Denkou3PP | 2 | 2.4% |
| guardG | 2 | 2.4% |
| guardG into throw escape | 2 | 2.4% |
20 further openings account for the other 22 rounds.
Pai
- Career
- 29–11 · 72.5%
- This season
- 14 matches · 85.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rikensui1P | 6 | 10.3% |
|---|---|---|
| Ensei KatanhekiP+K | 4 | 6.9% |
| Ryoushou6P+K | 4 | 6.9% |
| evade down into guardG | 4 | 6.9% |
| punchP | 3 | 5.2% |
| Danshitsu6K into Renkan Maho Chuken6P+KP | 2 | 3.5% |
| Souanshou3P+K | 2 | 3.5% |
| back, down-back punch+kick41P+K | 2 | 3.5% |
| crouch into Ensei Haikyaku4K | 2 | 3.5% |
| crouch into down-back kick1K | 2 | 3.5% |
| punchP into RenshouPP | 2 | 3.5% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 1.7% |
| Danshitsu6K into Hi'en Rekkyaku9KK | 1 | 1.7% |
| Ensei Haikyaku4K into down-back kick1K | 1 | 1.7% |
| Ensei Soushouheki4P into Rikensui1P | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Aoi
- Career
- 30–32 · 48.4%
- This season
- 14 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 8 | 14.8% |
|---|---|---|
| evade down into guardG | 7 | 13.0% |
| Sayo'arashiP+K | 4 | 7.4% |
| crouch dash forward into Hou'oushu3P | 4 | 7.4% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 3.7% |
| backdash into guardG | 2 | 3.7% |
| kickK | 2 | 3.7% |
| kickK into Sayo'arashiP+K | 2 | 3.7% |
| Jousei Ryusenshou214P+K | 1 | 1.9% |
| Kamageri4K | 1 | 1.9% |
| Ogamigeri4K+G into down-back kick+guard1K+G | 1 | 1.9% |
| Ouda6P+K | 1 | 1.9% |
| Ouda6P+K into Sayo'arashiP+K | 1 | 1.9% |
| Sayo'arashiP+K into NirentotsuPP | 1 | 1.9% |
| Sayo'arashiP+K into Sanseigan66P+K | 1 | 1.9% |
16 further openings account for the other 16 rounds.
Akira
- Career
- 102–83 · 55.1%
- This season
- 9 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Geimon Tessen46P+K+G | 3 | 9.1% |
|---|---|---|
| evade down into crouch dash forward | 3 | 9.1% |
| Jouho Senshou46P | 2 | 6.1% |
| Rimon Chouchu66P into Jouho Touken6P | 2 | 6.1% |
| Satei3K+G into Fukko3K+GP+K | 2 | 6.1% |
| SoutoP+K | 2 | 6.1% |
| backward movement into Jouho Touken6P | 2 | 6.1% |
| Chouzan Housui46P+K | 1 | 3.0% |
| Ekishou3P | 1 | 3.0% |
| Kaikyusei4P into Sayu Kaikyu4PP | 1 | 3.0% |
| backdash into Fukko3K+GP+K | 1 | 3.0% |
| backdash into Koboku214P | 1 | 3.0% |
| backdash into Youhou33P | 1 | 3.0% |
| backdash into crouch dash forward | 1 | 3.0% |
| crouch into Housui2P | 1 | 3.0% |
9 further openings account for the other 9 rounds.
Counted from 8 of the 9 matches played. The rest were not pulled for openings.
Jean
- Career
- 85–64 · 57.0%
- This season
- 10 matches · 70.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Nozuchi1P+K | 8 | 24.2% |
|---|---|---|
| evade down into guardG | 3 | 9.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 2 | 6.1% |
| crouch into Oishitazuki3PP | 2 | 6.1% |
| evade down | 2 | 6.1% |
| evade down into Yamakuzushi6K | 2 | 6.1% |
| evade down into throwP+G | 2 | 6.1% |
| Hizageri4K into Kousenshu4KP | 1 | 3.0% |
| Nozuchi1P+K | 1 | 3.0% |
| Nukitesashi6P+K | 1 | 3.0% |
| Oihiji4P+K | 1 | 3.0% |
| backdash into Kousenshu4KP | 1 | 3.0% |
| backdash into Oihiji4P+K | 1 | 3.0% |
| backdash into Yamakuzushi6K | 1 | 3.0% |
| backdash into guardG | 1 | 3.0% |
4 further openings account for the other 4 rounds.
Counted from 8 of the 10 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 97–77 · 55.8%
- This season
- 47 matches · 70.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: evade up | 4 | 16.0% |
|---|---|---|
| Offensive Style: Pile Bunker | 3 | 12.0% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 2 | 8.0% |
| Offensive Style: evade up into Guard Crush TornadoK+G | 2 | 8.0% |
| Offensive Style: throw | 2 | 8.0% |
| Defensive Style: forward dash into throwP+G | 1 | 4.0% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 4.0% |
| Offensive Style: Spinning Savate into Heel Kick6K+G | 1 | 4.0% |
| Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP | 1 | 4.0% |
| Offensive Style: backdash into evade up | 1 | 4.0% |
| Offensive Style: crouch into down-back kick1K | 1 | 4.0% |
| Offensive Style: evade down | 1 | 4.0% |
| Offensive Style: evade down into throwP+G | 1 | 4.0% |
| Offensive Style: evade up into Spinning Savate66K+G | 1 | 4.0% |
| Offensive Style: guard into Bunker Buster9P | 1 | 4.0% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 47 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
