VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

amedama222

Career matches2,560
Career win rate51.3%
Round win rate51.9%
Peak rank32
Distinct opponents39
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion322,5601,3131,24751.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry104640.0%-8.6
Akira72528.6%-19.2
Jacky74357.1%+8.6
Wolf72528.6%-26.6
Aoi65183.3%+37.0
El Blaze62433.3%-31.0
Sarah65183.3%+26.3
Goh52340.0%-8.5
Jean54180.0%+28.7
Lei Fei52340.0%-20.0
Shun32166.7%+17.4
Vanessa21150.0%+0.5
Eileen110100.0%+36.8
Kage110100.0%+44.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1612475.0%+25.2
Octagon1310376.9%+30.6
Full Fence73442.9%-1.1
Half Fence61516.7%-38.6
Low Fence62433.3%-27.2
Full Fence and Open52340.0%-5.3
Open52340.0%-14.4
Rectangle51420.0%-37.8
Single Wall54180.0%+34.6
Breakable Half Fence3030.0%-57.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5054.0%52.4%+1.6
No walls1650.0%53.5%-3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hahaha (Rank 29)2026/08/27220100.0%
猫鼻 (Rank 32)2026/08/2751420.0%
방가방가 (Rank 32)2026/08/27110100.0%
影虎 (Rank 33)2026/08/2032166.7%
ぽん (Rank 28)2026/08/20110100.0%
nanami.madogiwa (Rank 32)2026/08/1932166.7%
けいすけ新宿 (Rank 33)2026/08/191010.0%
マハリータまるこ (Rank 41)2026/08/18110100.0%
銀 (Rank 29)2026/08/1854180.0%
a-week-away (Rank 28)2026/08/1842250.0%
Bird-Tat (Rank 32)2026/08/171010.0%
そげ (Rank 29)2026/08/17220100.0%
龍仙人【鬼手仏心】 (Rank 28)2026/04/20110100.0%
SHUSHUSHU (Rank 29)2026/04/1931233.3%
エスメラルダ走り (Rank 29)2026/04/142020.0%
クレウル (Rank 33)2026/04/1421150.0%
liangliangit (Rank 32)2026/04/102020.0%
hiropo (Rank 26)2026/04/09110100.0%
ペケ壱 (Rank 27)2026/04/09220100.0%
ふぇに (Rank 32)2026/04/093030.0%
MikuMartineau (Rank 29)2026/04/08440100.0%
cokeshi (Rank 26)2026/04/0831233.3%
ツッチー (Rank 31)2026/04/081010.0%
ぬっき~連戦しません (Rank 33)2026/04/032020.0%
力戦将棋チャンネル (Rank 33)2026/04/0321150.0%

Round openings

Lion

forward movement into punchP4816.6%
crouch into Katousui2P3110.7%
evade up into guardG2910.0%
evade up248.3%
Juchou Senshou8P+K238.0%
guardG227.6%
forward movement into Koushu RensuiPP175.9%
backdash into back kick+guard4K+G93.1%
Shicchi Soutai3K+G72.4%
evade up into Katousui2P72.4%
Banchu6P51.7%
backdash into Taizan Soukoushu4P+K51.7%
evade up into evade down51.7%
forward movement into Rensui SoushuPPP+K51.7%
Banchu6P into Banchu Renkanshu6PP41.4%

31 further openings account for the other 48 rounds.