Virtua Fighter 5 REVO · v1.10 · Region: Asia
amedama222
Characters played — VF5's own record
| Lion | 32 | 2,560 | 1,313 | 1,247 | 51.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 10 | 4 | 6 | 40.0% | -8.6 |
|---|---|---|---|---|---|
| Akira | 7 | 2 | 5 | 28.6% | -19.2 |
| Jacky | 7 | 4 | 3 | 57.1% | +8.6 |
| Wolf | 7 | 2 | 5 | 28.6% | -26.6 |
| Aoi | 6 | 5 | 1 | 83.3% | +37.0 |
| El Blaze | 6 | 2 | 4 | 33.3% | -31.0 |
| Sarah | 6 | 5 | 1 | 83.3% | +26.3 |
| Goh | 5 | 2 | 3 | 40.0% | -8.5 |
| Jean | 5 | 4 | 1 | 80.0% | +28.7 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -20.0 |
| Shun | 3 | 2 | 1 | 66.7% | +17.4 |
| Vanessa | 2 | 1 | 1 | 50.0% | +0.5 |
| Eileen | 1 | 1 | 0 | 100.0% | +36.8 |
| Kage | 1 | 1 | 0 | 100.0% | +44.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 16 | 12 | 4 | 75.0% | +25.2 |
|---|---|---|---|---|---|
| Octagon | 13 | 10 | 3 | 76.9% | +30.6 |
| Full Fence | 7 | 3 | 4 | 42.9% | -1.1 |
| Half Fence | 6 | 1 | 5 | 16.7% | -38.6 |
| Low Fence | 6 | 2 | 4 | 33.3% | -27.2 |
| Full Fence and Open | 5 | 2 | 3 | 40.0% | -5.3 |
| Open | 5 | 2 | 3 | 40.0% | -14.4 |
| Rectangle | 5 | 1 | 4 | 20.0% | -37.8 |
| Single Wall | 5 | 4 | 1 | 80.0% | +34.6 |
| Breakable Half Fence | 3 | 0 | 3 | 0.0% | -57.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 50 | 54.0% | 52.4% | +1.6 |
| No walls | 16 | 50.0% | 53.5% | -3.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 猫鼻 (Rank 32) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| 銀 (Rank 29) | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 29) | 4 | 4 | 0 | 100.0% |
| a-week-away (Rank 28) | 4 | 2 | 2 | 50.0% |
| SHUSHUSHU (Rank 29) | 3 | 1 | 2 | 33.3% |
| cokeshi (Rank 26) | 3 | 1 | 2 | 33.3% |
| nanami.madogiwa (Rank 32) | 3 | 2 | 1 | 66.7% |
| ふぇに (Rank 32) | 3 | 0 | 3 | 0.0% |
| 影虎 (Rank 33) | 3 | 2 | 1 | 66.7% |
| hahaha (Rank 29) | 2 | 2 | 0 | 100.0% |
| liangliangit (Rank 32) | 2 | 0 | 2 | 0.0% |
| そげ (Rank 29) | 2 | 2 | 0 | 100.0% |
| ぬっき~連戦しません (Rank 33) | 2 | 0 | 2 | 0.0% |
| エスメラルダ走り (Rank 29) | 2 | 0 | 2 | 0.0% |
| クレウル (Rank 33) | 2 | 1 | 1 | 50.0% |
| ペケ壱 (Rank 27) | 2 | 2 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 33) | 2 | 1 | 1 | 50.0% |
| Bird-Tat (Rank 32) | 1 | 0 | 1 | 0.0% |
| hiropo (Rank 26) | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 33) | 1 | 0 | 1 | 0.0% |
| ぽん (Rank 28) | 1 | 1 | 0 | 100.0% |
| ツッチー (Rank 31) | 1 | 0 | 1 | 0.0% |
| マハリータまるこ (Rank 41) | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 28) | 1 | 1 | 0 | 100.0% |
| 방가방가 (Rank 32) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| hahaha (Rank 29) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 猫鼻 (Rank 32) | 2026/08/27 | 5 | 1 | 4 | 20.0% |
| 방가방가 (Rank 32) | 2026/08/27 | 1 | 1 | 0 | 100.0% |
| 影虎 (Rank 33) | 2026/08/20 | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 28) | 2026/08/20 | 1 | 1 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 2026/08/19 | 3 | 2 | 1 | 66.7% |
| けいすけ新宿 (Rank 33) | 2026/08/19 | 1 | 0 | 1 | 0.0% |
| マハリータまるこ (Rank 41) | 2026/08/18 | 1 | 1 | 0 | 100.0% |
| 銀 (Rank 29) | 2026/08/18 | 5 | 4 | 1 | 80.0% |
| a-week-away (Rank 28) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
| Bird-Tat (Rank 32) | 2026/08/17 | 1 | 0 | 1 | 0.0% |
| そげ (Rank 29) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| エスメラルダ走り (Rank 29) | 2026/04/14 | 2 | 0 | 2 | 0.0% |
| クレウル (Rank 33) | 2026/04/14 | 2 | 1 | 1 | 50.0% |
| liangliangit (Rank 32) | 2026/04/10 | 2 | 0 | 2 | 0.0% |
| hiropo (Rank 26) | 2026/04/09 | 1 | 1 | 0 | 100.0% |
| ペケ壱 (Rank 27) | 2026/04/09 | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 32) | 2026/04/09 | 3 | 0 | 3 | 0.0% |
| MikuMartineau (Rank 29) | 2026/04/08 | 4 | 4 | 0 | 100.0% |
| cokeshi (Rank 26) | 2026/04/08 | 3 | 1 | 2 | 33.3% |
| ツッチー (Rank 31) | 2026/04/08 | 1 | 0 | 1 | 0.0% |
| ぬっき~連戦しません (Rank 33) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| 力戦将棋チャンネル (Rank 33) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
Round openings
Lion
| forward movement into punchP | 48 | 16.6% |
|---|---|---|
| crouch into Katousui2P | 31 | 10.7% |
| evade up into guardG | 29 | 10.0% |
| evade up | 24 | 8.3% |
| Juchou Senshou8P+K | 23 | 8.0% |
| guardG | 22 | 7.6% |
| forward movement into Koushu RensuiPP | 17 | 5.9% |
| backdash into back kick+guard4K+G | 9 | 3.1% |
| Shicchi Soutai3K+G | 7 | 2.4% |
| evade up into Katousui2P | 7 | 2.4% |
| Banchu6P | 5 | 1.7% |
| backdash into Taizan Soukoushu4P+K | 5 | 1.7% |
| evade up into evade down | 5 | 1.7% |
| forward movement into Rensui SoushuPPP+K | 5 | 1.7% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 1.4% |
31 further openings account for the other 48 rounds.
