VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

InsertGameDojo

  • Jean
Career matches1,807
Career win rate51.4%
Round win rate56.8%
Peak rank28
Distinct opponents27
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1608 #1,298 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky281,10758052752.4%
El Blaze—32115117047.0%
Akira—25311114243.9%
Jean2677572074.0%
Lion—49301961.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

337 of 338 rounds counted

5.8 inputs a second (345 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.7344296
Jean5.935341

By opponent's character

Jeffry5.332163
Pai6.136455
Jacky5.533241
Sarah6.237236
Akira5.935432
Lau5.734323
Aoi6.237321
Jean5.331819
Shun6.136818
Brad5.63366
Eileen5.63366
Kage5.73426
Vanessa5.43236
Wolf5.23155

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry1641225.0%-25.9
Pai147750.0%-6.1
Jacky116554.5%+7.6
Sarah97277.8%+16.9
Akira87187.5%+11.1
Lau75271.4%+3.0
Aoi660100.0%+21.6
Jean440100.0%+36.5
Shun41325.0%-43.3
Brad21150.0%-3.4
Eileen220100.0%+13.4
Kage220100.0%+2.5
Vanessa220100.0%+3.7
Wolf1010.0%-24.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence149564.3%+6.3
Breakable Half Fence126650.0%-8.3
Single Wall128466.7%-3.4
Low Fence104640.0%-23.0
Rectangle85362.5%-9.9
Full Fence74357.1%+15.9
Open75271.4%+16.5
Full Fence and Open65183.3%+2.7
Octagon53260.0%+14.7
Half Fence42250.0%-19.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5058.0%57.7%+0.3
No walls2958.6%63.2%-4.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Rodryu (Rank 33)1421214.3%
nadol90 (Rank 35)94544.4%
luckystrike (Rank 28)84450.0%
RJOHNSON0001 (Rank 21)660100.0%
Bloodartist (Rank 31)41325.0%
HalitTunay (Rank 17)43175.0%
Psilo (Rank 25)43175.0%
mel1977 (Rank 24)440100.0%
TokioMorishima (Rank 27)32166.7%
tkdroyalz (Rank 26)3030.0%
Azel (Rank 22)220100.0%
BPTank (Rank 4)220100.0%
BlackPhantom7755 (Rank 5)220100.0%
Chillin (Rank 22)220100.0%
DelTaco (Rank 22)220100.0%
DenzelWashington (Rank 36)2020.0%
Ilyricio (Rank 27)21150.0%
SentineLPrime (Rank 26)220100.0%
jimborastafarai (Rank 1)220100.0%
kila_kam (Rank 39)21150.0%
nolimiTea (Rank 17)220100.0%
speedymat (Rank 28)220100.0%
Dadino67italy (Rank 35)110100.0%
FIDTT_ (Rank 26)110100.0%
NantoSeiken (Rank 29)110100.0%

Most played opponents, most recent first

nadol90 (Rank 35)2026/07/3194544.4%
Ilyricio (Rank 27)2026/07/3121150.0%
BlackPhantom7755 (Rank 5)2026/07/24220100.0%
jimborastafarai (Rank 1)2026/07/24220100.0%
luckystrike (Rank 28)2026/07/2484450.0%
FIDTT_ (Rank 26)2026/07/23110100.0%
Rodryu (Rank 33)2026/07/221421214.3%
DenzelWashington (Rank 36)2026/07/222020.0%
kila_kam (Rank 39)2026/07/2221150.0%
Bloodartist (Rank 31)2026/07/2241325.0%
Chillin (Rank 22)2026/07/22220100.0%
nolimiTea (Rank 17)2026/07/22220100.0%
SentineLPrime (Rank 26)2026/07/19220100.0%
RJOHNSON0001 (Rank 21)2026/07/19660100.0%
Azel (Rank 22)2026/07/19220100.0%
NantoSeiken (Rank 29)2026/07/16110100.0%
Psilo (Rank 25)2026/07/1643175.0%
tkdroyalz (Rank 26)2026/07/163030.0%
mel1977 (Rank 24)2026/07/15440100.0%
DelTaco (Rank 22)2026/07/15220100.0%
TokioMorishima (Rank 27)2026/07/1432166.7%
Dadino67italy (Rank 35)2026/07/04110100.0%
speedymat (Rank 28)2026/07/03220100.0%
BPTank (Rank 4)2026/07/02220100.0%
HalitTunay (Rank 17)2026/07/0243175.0%

Round openings

Every character

no input3410.0%
backdash288.3%
evade up247.1%
evade down216.2%
Dash Hammer Kick66K113.2%
backdash into Beat KnuckleP+K92.6%
backdash into Spin Heel Sword4K+G92.6%
evade up into High Angle Upper Kick6K82.4%
evade up into Spinning Back Knuckle4P82.4%
throw escape82.4%
High Angle Upper Kick6K61.8%
Middle Kick3K61.8%
Middle Smash6P61.8%
backdash into High Angle Upper Kick6K51.5%
guardG51.5%

114 further openings account for the other 151 rounds.

Jacky

Career
580–527 · 52.4%
This season
77 matches · 57.1%
Peak rank
28

First hit in 45.3% of 296 rounds. Won 56.7% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input3010.1%
backdash237.7%
evade up217.0%
evade down206.7%
Dash Hammer Kick66K113.7%
backdash into Beat KnuckleP+K93.0%
backdash into Spin Heel Sword4K+G93.0%
evade up into High Angle Upper Kick6K82.7%
evade up into Spinning Back Knuckle4P82.7%
throw escape72.4%
High Angle Upper Kick6K62.0%
Middle Kick3K62.0%
Middle Smash6P62.0%
backdash into High Angle Upper Kick6K51.7%
Bil Jee6P+K41.3%

96 further openings account for the other 125 rounds.

Jean

Career
57–20 · 74.0%
This season
11 matches · 90.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash512.2%
no input49.8%
backdash into guardG37.3%
evade up37.3%
backdash into Oihiji4P+K24.9%
backdash into Yamakuzushi6K24.9%
guardG24.9%
guardG into Chudan Mawashigeri3K24.9%
kickK24.9%
Chudan Mawashigeri3K into guardG12.4%
Getsuku Shouken46P+K12.4%
Gyaku Seikenzuki66P12.4%
Harai'uke (Deflect)4P+K+G into punchP12.4%
KounirenPP into KagizukiPPP12.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP12.4%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)