VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

kampfarkz

  • Aoi
  • Sarah
  • Wolf
  • El Blaze
  • Goh
  • Eileen
  • Vanessa
Career matches4,996
Career win rate56.7%
Round win rate51.1%
Peak rank35
Distinct opponents394
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1618 #1,233 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai351,26969757254.9%
Aoi331,13561951654.5%
Sarah3478944734256.6%
El Blaze3250730320459.8%
Wolf3146124421752.9%
Eileen3433322311067.0%
Vanessa2927316910461.9%
Goh27158857353.8%
Jean—71462564.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,272 of 6,627 rounds counted

8.4 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.75241,931
Aoi8.65181,542
Sarah8.24951,153
Wolf8.1485955
El Blaze7.9475126
Goh8.1488306
Eileen8.1484115
Vanessa8.1488144

By opponent's character

Jacky8.5511942
Akira8.3498725
Wolf8.6516636
Jean8.8529480
Kage8.1484398
Sarah8.3498401
Lau8.5510338
Goh8.9536271
Lei Fei8.1485290
Brad8.3497265
Vanessa8.4505276
Pai8.5510246
Lion8.4502212
Jeffry8.5508178
Eileen8.1486186
Aoi8.6519150
El Blaze8.4502103
Shun8.7523108
Taka8.852955
Dural8.349812

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky24112211950.6%-3.4
Akira1821087459.3%+7.2
Wolf163778647.2%-5.3
Jean120536744.2%-4.1
Kage104564853.9%+8.0
Sarah103604358.2%+1.5
Lau89414846.1%-3.9
Goh75423356.0%+2.1
Lei Fei74472763.5%+10.0
Brad73403354.8%+1.2
Vanessa73284538.4%-11.6
Pai68343450.0%-2.1
Lion60273345.0%-6.2
Jeffry50282256.0%+0.3
Eileen44232152.3%-3.3
Aoi39182146.1%+1.1
El Blaze31191261.3%+5.9
Shun31181358.1%+0.5
Taka1210283.3%+33.3
Dural32166.7%+6.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence184958951.6%-0.9
Breakable Half Fence183939050.8%-1.1
Open174948054.0%+3.2
Octagon1671056262.9%+12.7
Rectangle161877454.0%+1.4
Single Wall151648742.4%-12.2
Half Fence147796853.7%-0.1
Low Fence140786255.7%+3.4
Full Fence138677148.5%-3.4
Full Fence and Open106565052.8%+0.5

2 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls98053.7%52.3%+1.4
No walls46550.8%52.3%-1.6

Walls against open: +3.0 points (95% range -2.8 to +8.7), p 0.312 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ごちももも (Rank 33)2026/10/0240241660.0%
Akishin-0313 (Rank 30)2026/10/0229141548.3%
reiya---0602 (Rank 35)2026/10/02156940.0%
negipy (Rank 27)2026/10/021531220.0%
monky-d-taku (Rank 28)2026/10/022214863.6%
ヘニオ (Rank 33)2026/10/0233141942.4%
nanami.madogiwa (Rank 31)2026/10/02158753.3%
クロサギ@はなちゃん (Rank 31)2026/10/021612475.0%
west-muta (Rank 32)2026/10/02169756.2%
NAO-Fei (Rank 29)2026/09/29137653.9%
skimpy_night68 (Rank 34)2026/09/292081240.0%
okb@j>おーけーびー (Rank 30)2026/09/29158753.3%
Uecchi-Ver53 (Rank 32)2026/09/2822121054.5%
ねこむーと (Rank 37)2026/09/28145935.7%
フルレバ (Rank 36)2026/09/18145935.7%
ジャキる。 (Rank 31)2026/09/182314960.9%
ラオゥ (Rank 32)2026/09/18178947.1%
伍の人 (Rank 33)2026/09/1525151060.0%
feeling-frame (Rank 31)2026/09/151410471.4%
ジークリオン (Rank 36)2026/09/141331023.1%
けいすけ新宿 (Rank 32)2026/08/2124101441.7%
akimaru7 (Rank 32)2026/08/191811761.1%
gin-chaman (Rank 30)2026/08/052018290.0%
SUTEKI-_-san (Rank 29)2026/08/041310376.9%
HiHo-HiHo_daho (Rank 35)2026/08/041321115.4%

Round openings

Every character

guardG3905.9%
evade up into crouch dash forward1662.5%
guardG into punchP1642.5%
Senchuken6P1592.4%
Hi'en Tankyaku9K into guardG1121.7%
punchP1051.6%
forward movement into punchP931.4%
Chudan Hiji'ate6P921.4%
Tenshin Oushoushou46P+K into forward movement921.4%
crouch into Honshin Soukyaku1K+G851.3%
evade up into evade down761.1%
Rising Elbow6P661.0%
evade up into Souanshou3P+K580.9%
Hi'en Tankyaku9K570.9%
Ouda6P+K into Oushu Hiji'ate6P+KP540.8%

1,063 further openings account for the other 4,865 rounds.

Pai

Career
697–572 · 54.9%
This season
491 matches · 50.7%
Peak rank
35

First hit in 53.0% of 1,990 rounds. Won 52.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Kage: backs off first in 15.4% of rounds, against 5.8% against everyone else.

How is this tested?

Senchuken6P1597.9%
Hi'en Tankyaku9K into guardG1125.6%
Tenshin Oushoushou46P+K into forward movement924.6%
crouch into Honshin Soukyaku1K+G854.2%
guardG into punchP593.0%
evade up into Souanshou3P+K582.9%
Hi'en Tankyaku9K572.9%
guardG572.9%
Hi'en Tankyaku9K into evade up522.6%
Meishouho4P+K+G into punchP472.4%
punchP432.1%
guardG into Senchuken6P412.0%
evade down into Souanshou3P+K341.7%
backward movement into Ryoushou6P+K311.6%
crouch dash forward into Souanshou3P+K301.5%

256 further openings account for the other 1,046 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky23–26 · 47%8–10 · 44%too few to test
Akira19–16 · 54%14–13 · 52%too few to test
Jean9–15 · 38%14–14 · 50%too few to test
Wolf9–11 · 45%6–7 · 46%too few to test
Kage12–11 · 52%3–1 · 75%too few to test
Brad10–6 · 62%2–1 · 67%too few to test
Pai5–11 · 31%3–2 · 60%too few to test
Goh9–3 · 75%3–6 · 33%too few to test
Sarah7–6 · 54%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
619–516 · 54.5%
This season
381 matches · 53.0%
Peak rank
33

First hit in 55.5% of 1,540 rounds. Won 53.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • On Half Fence stages: backs off first in 16.1% of rounds, against 8.4% on the other stages.
  • After winning a round: attacks straight away in 29.2% of rounds, against 17.4% after losing one.
  • After winning a round: opens with “6P Chudan Hiji'ate” in 8.3% of rounds, against 3.3% after losing one.

How is this tested?

guardG1016.5%
Chudan Hiji'ate6P926.0%
Ouda6P+K into Oushu Hiji'ate6P+KP543.5%
guardG into Maegeri3K503.2%
guardG into Sou'unha66K452.9%
guardG into Oushu Hiji'ate6P+KP392.5%
backdash into Raijinha6K322.1%
forward movement into Nirentotsu OuchuPPP322.1%
evade up into crouch dash forward312.0%
Ryoushi43P into guardG301.9%
forward movement into punchP291.9%
guardG into punchP281.8%
guardG into Chudan Hiji'ate6P271.8%
Ryoushi43P261.7%
evade up into Hou'oushu3P251.6%

221 further openings account for the other 901 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–15 · 46%9–6 · 60%too few to test
Akira20–9 · 69%5–4 · 56%too few to test
Sarah17–16 · 52%3–1 · 75%too few to test
Wolf14–16 · 47%0–7 · 0%too few to test
Vanessa9–8 · 53%5–4 · 56%too few to test
Jean9–5 · 64%6–3 · 67%too few to test
Eileen9–5 · 64%2–4 · 33%too few to test
Goh9–5 · 64%5–3 · 62%too few to test
Kage5–3 · 62%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
447–342 · 56.6%
This season
286 matches · 49.3%
Peak rank
34

First hit in 54.4% of 1,165 rounds. Won 55.2% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 18.9% of rounds, against 6.3% against everyone else.
  • Against Akira: opens with “backdash into 4K+G Crescent Heel” in 11.7% of rounds, against 2.8% against everyone else.

How is this tested?

Rising Elbow6P665.7%
guardG665.7%
backdash into Crescent Heel4K+G494.2%
evade up into crouch dash forward433.7%
Hide Side Kick (Deflect)P+K413.5%
evade down into Queen Bee Needle66K+G342.9%
evade up into Long Snap Side Chop3P+K302.6%
crouch dash forward into Leg Slicer2K+G292.5%
guardG into Crescent Heel4K+G262.2%
Crescent Heel4K+G252.1%
guardG into Rising Elbow6P252.1%
guardG into punchP242.1%
guardG into Switch Kick4K221.9%
forward movement into punchP211.8%
punchP201.7%

196 further openings account for the other 644 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–15 · 55%5–11 · 31%too few to test
Akira14–8 · 64%9–5 · 64%too few to test
Lei Fei14–6 · 70%3–5 · 38%too few to test
Wolf10–7 · 59%2–7 · 22%too few to test
Lau2–3 · 40%6–7 · 46%too few to test
Jean6–10 · 38%2–4 · 33%too few to test
Kage5–8 · 38%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
244–217 · 52.9%
This season
235 matches · 51.9%
Peak rank
31

First hit in 55.9% of 951 rounds. Won 54.7% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG10010.5%
guardG into Arrow Knuckle3P424.4%
evade up into Arrow Knuckle3P414.3%
evade up into crouch dash forward414.3%
guardG into punchP313.2%
punchP313.2%
punchP into Jab StraightPP293.0%
Low Drop Kick62K232.4%
evade down into Arrow Knuckle3P232.4%
Arrow Knuckle3P222.3%
backdash into Rolling Elbow43P222.3%
guardG into Gasp Kneel Palm Bomb6P+K222.3%
Arrow Knuckle3P into guardG202.1%
backdash into Arrow Knuckle3P202.1%
guardG into Jab StraightPP171.8%

157 further openings account for the other 472 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–11 · 58%8–6 · 57%too few to test
Akira6–6 · 50%6–2 · 75%too few to test
Wolf6–7 · 46%5–1 · 83%too few to test
Lau3–7 · 30%2–6 · 25%too few to test
Vanessa3–7 · 30%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
303–204 · 59.8%
This season
93 matches · 57.0%
Peak rank
32

First hit in 53.3% of 353 rounds. Won 62.8% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backward movement into Shadow Strike6P246.6%
guardG246.6%
forward movement into Quick HookPP236.3%
forward movement into punchP215.8%
Fake Roll41236P into VenusP205.5%
evade up into crouch dash forward164.4%
Demon Dance9P+K into Demon's Tail9P+KK154.1%
evade up into evade down102.7%
Hammer Smash46P+K82.2%
Middle Kick3K82.2%
forward movement into Jab~High KickPK82.2%
evade up into Shadow Spin Kick4PK61.6%
guardG into Hammer Smash46P+K61.6%
High-Speed Jab46P into Shouda46PP51.4%
Shadow Strike6P51.4%

91 further openings account for the other 166 rounds.

Goh

Career
85–73 · 53.8%
This season
74 matches · 58.1%
Peak rank
27

First hit in 48.4% of 306 rounds. Won 56.1% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG3712.1%
Hiji'ate6P227.2%
guardG into punchP175.6%
guardG into Garyu66K134.2%
guardG into Soukyu46P113.6%
guardG into kickK92.9%
evade up into Gohou Yuriori (Deflect)236P+K72.3%
guardG into Hiji'ate6P72.3%
evade up into Kirin33P62.0%
evade up into kickK62.0%
guardG into evade up62.0%
punchP62.0%
evade up into Jibishou3P+K51.6%
evade up into punchP51.6%
Ni'oudaoshi3K+G41.3%

83 further openings account for the other 145 rounds.

Eileen

Career
223–110 · 67.0%
This season
39 matches · 59.0%
Peak rank
34

First hit in 49.7% of 153 rounds. Won 64.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Enkou RensouPP2113.7%
Douchu6P106.5%
Enkou Kenka46P95.9%
Enkou Nyudou214P+K into Enkou ShutsudouP74.6%
Enkou Nyudou214P+K63.9%
guardG53.3%
evade down into forward dash42.6%
evade up into crouch dash forward42.6%
forward dash into Douchu6P42.6%
guardG into Enkou Kenka46P42.6%
guardG into Sokutantai3K42.6%
crouch into Honshin Kousoutai3K+G32.0%
evade up into Kasettai2K32.0%
evade up into evade down32.0%
forward movement into Rensou HekizanPPP32.0%

52 further openings account for the other 63 rounds.

Vanessa

Career
169–104 · 61.9%
This season
36 matches · 55.6%
Peak rank
29

First hit in 25.0% of 144 rounds. Won 47.2% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard64.2%
Defensive Style: evade up into punchP53.5%
Defensive Style: Back Charge Kick42.8%
Offensive Style: Body Blow42.8%
Offensive Style: backdash into back kick+guard4K+G42.8%
Offensive Style: forward movement into One TwoPP42.8%
Offensive Style: guard42.8%
Defensive Style: backdash into back kick+guard4K+G32.1%
Defensive Style: evade up into Sliding Low Kick1K+G32.1%
Defensive Style: forward movement into punchP32.1%
Defensive Style: guard into kickK32.1%
Defensive Style: guard into punchP32.1%
Defensive Style: kick32.1%
Offensive Style: backdash into Back Charge Kick44K+G32.1%
Offensive Style: evade up into Landing Knee Kick66K32.1%

74 further openings account for the other 89 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (85 here; about 4.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 1 of 15 tests hold up
  • Aoi: 3 of 15 tests hold up
  • Sarah: 2 of 15 tests hold up
  • Wolf: 0 of 15 tests hold up
  • El Blaze: 0 of 11 tests hold up
  • Goh: 0 of 14 tests hold up
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)