VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

󠀡󠀡

  • Eileen
  • Pai
  • Aoi
  • Sarah
  • Jacky
  • Kage
  • Dural
  • Akira
Career matches2,101
Career win rate51.0%
Round win rate48.3%
Peak rank25
Distinct opponents127
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1373 #2,791 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2446521724846.7%
Sarah2535917918049.9%
Pai2434417616851.2%
Eileen2431816215650.9%
Aoi2327414512952.9%
Kage22144697547.9%
Jacky2493613265.6%
Dural2054342063.0%
Akira1950282256.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,753 of 1,790 rounds counted

8.8 inputs a second (529 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen9.0539366
Pai8.9534381
Aoi8.7523329
Sarah8.7522259
Vanessa9.0540202
Jacky8.7522119
Kage8.249461
Dural8.953424
Akira8.249312

By opponent's character

Pai9.2549230
Sarah8.8527194
Akira8.8526180
Shun8.8531166
Jacky8.5511129
Jeffry8.7524117
Lion9.355885
Jean8.248980
Lei Fei8.852985
Lau9.356184
Kage8.651455
Taka8.852750
Wolf8.752052
Vanessa8.752049
Aoi8.651550
Goh8.752446
El Blaze9.053937
Dural9.154729
Brad8.450720
Eileen9.154715

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai57312654.4%-1.3
Sarah49282157.1%+6.9
Akira48311764.6%+12.6
Shun41182343.9%+2.1
Jacky32141843.8%-4.9
Jeffry28121642.9%-2.2
Lion2341917.4%-24.3
Jean21111052.4%+4.3
Lei Fei2171433.3%-9.3
Lau2081240.0%-4.5
Kage146842.9%+0.2
Taka138561.5%+6.1
Wolf135838.5%-6.5
Vanessa125741.7%-8.4
Aoi117463.6%+8.5
Goh117463.6%+7.5
El Blaze102820.0%-13.8
Dural74357.1%+0.7
Brad54180.0%+17.1
Eileen32166.7%+13.0

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence69373253.6%+6.5
Half Fence50242648.0%+4.3
Breakable Half Fence48242450.0%-2.0
Single Wall47212644.7%-4.6
Low Fence46252154.4%+8.0
Octagon39162341.0%-6.9
Full Fence38211755.3%+4.1
Rectangle36152141.7%-6.5
Open34171750.0%-2.0
Full Fence and Open114736.4%-14.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28048.9%48.3%+0.6
No walls12749.6%49.0%+0.6

Walls against open: +0.0 points (95% range -10.1 to +10.2), p 0.996 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DDRMONKEY (Rank 27)2026/10/16125741.7%
evoyd (Rank 33)2026/10/0962433.3%
AmazedArts (Rank 23)2026/10/0952340.0%
HARLEMKNIGHT116 (Rank 33)2026/10/09103730.0%
ulilb1ckard (Rank 32)2026/10/09124833.3%
black_death100 (Rank 23)2026/09/2862433.3%
HoochiiiFather (Rank 23)2026/09/2785362.5%
MidnightSci-Fi (Rank 22)2026/09/1854180.0%
agprincess (Rank 29)2026/09/1891811.1%
StayRealChill (Rank 27)2026/09/13102820.0%
Jason_Elbow (Rank 41)2026/09/126060.0%
Gold---Mole (Rank 22)2026/09/1163350.0%
Tomow (Rank 24)2026/08/3062433.3%
twitch.tv/petitgrosetmoche (Rank 24)2026/08/2363350.0%
CeMoi3333 (Rank 26)2026/08/052013765.0%
LongDreadX (Rank 25)2026/08/0564266.7%
DatDemo (Rank 26)2026/08/0384450.0%
Grasping1 (Rank 21)2026/08/0375271.4%
mamaluigi145 (Rank 25)2026/08/0284450.0%
BandoSensei (Rank 21)2026/07/25168850.0%
Cool-Scare-Crow (Rank 27)2026/07/2064266.7%
LazyUri365 (Rank 22)2026/06/0364266.7%
NunchuckDog (Rank 23)2026/05/2963350.0%
ShinFuYux (Rank 24)2026/05/2952340.0%
bighorny (Rank 29)2026/05/2561516.7%

Round openings

Every character

backdash into Meishouho4P+K+G804.8%
backdash into Crescent Heel4K+G523.1%
backdash into Enkou Kenka46P362.2%
punchP362.2%
forward dash into forward, forward punch+kick+guard66P+K+G271.6%
forward dash into throwP+G271.6%
crouch into down-back kick1K261.6%
backdash into Kochoukyaku4K+G251.5%
Tenchi In'youP+K+G221.3%
forward dash into forward movement221.3%
evade down into forward dash211.3%
forward movement into punchP201.2%
backdash into backward movement171.0%
evade up171.0%
backdash into Slide Shuffle (Deflect)4P+K+G161.0%

596 further openings account for the other 1,220 rounds.

Counted from 409 of the 439 matches played. The rest were not pulled for openings.

Eileen

Career
162–156 · 50.9%
This season
95 matches · 52.6%
Peak rank
24

First hit in 46.7% of 364 rounds. Won 56.5% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Enkou Kenka46P369.9%
punchP into Jouho Chu'un6PP143.9%
evade down into forward dash113.0%
forward dash into forward movement113.0%
backdash into Enkou Santen3PP92.5%
forward dash into evade up92.5%
backdash into Juji Kimensou4PP82.2%
forward movement into punchP82.2%
punchP82.2%
forward movement into evade up71.9%
Douchu6P into Jouho Chu'un6PP61.6%
Enkou Nyurin66P into Jouho Chu'un6PP61.6%
Touku Geimentai4K+G51.4%
backdash into Hikou Bokushoku9P51.4%
backdash into Touku Geimentai4K+G51.4%

131 further openings account for the other 216 rounds.

Counted from 90 of the 95 matches played. The rest were not pulled for openings.

Pai

Career
176–168 · 51.2%
This season
95 matches · 42.1%
Peak rank
24

First hit in 51.0% of 359 rounds. Won 54.1% of the rounds they struck first, 38.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: backs off first in 51.5% of rounds, against 30.8% after anything else.
  • After winning a round: backs off first in 50.8% of rounds, against 27.5% after losing one.
  • After opening the round before with “backdash into 4P+K+G Meishouho”: opens with “backdash into 4P+K+G Meishouho” in 6.9% of rounds, against 27.6% after anything else.

How is this tested?

backdash into Meishouho4P+K+G8022.3%
backdash into Kochoukyaku4K+G257.0%
crouch into down-back kick1K205.6%
forward dash into throwP+G113.1%
crouch into Senchutai3K92.5%
punchP into Souka Raigekishou3PPP92.5%
punchP71.9%
punchP into Ensei Soushouheki4P71.9%
Hansenpu44K into Touku Kouhaikyaku44KK61.7%
Henshin Engeki44P into Ensei Soushouheki4P51.4%
crouch into Ensei Haikyaku4K51.4%
crouch into Renka Sentai2KK51.4%
kickK51.4%
punchP into RenshouPP51.4%
punchP into Senchuken6P51.4%

122 further openings account for the other 155 rounds.

Counted from 87 of the 95 matches played. The rest were not pulled for openings.

Aoi

Career
145–129 · 52.9%
This season
78 matches · 48.7%
Peak rank
23

First hit in 56.7% of 305 rounds. Won 54.3% of the rounds they struck first, 39.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 29.7% of rounds, against 10.7% after losing one.

How is this tested?

forward dash into forward, forward punch+kick+guard66P+K+G278.8%
Tenchi In'youP+K+G227.1%
backdash into back, back punch+kick+guard44P+K+G103.2%
punchP into Tsumujisakura6PP103.2%
Koromoguruma66P into Tsumujisakura6PP61.9%
Uzumaki Shutou44P into Ougimai4P61.9%
punchP into Ougimai4P61.9%
Sanseigan66P+K into Ouda6P+K51.6%
backdash into backward movement51.6%
evade down into backdash51.6%
punchP51.6%
punchP into ShougerigasanePK51.6%
ShigureK+G41.3%
backdash into Kamageri4K41.3%
backdash into Ougimai4P41.3%

128 further openings account for the other 184 rounds.

Counted from 73 of the 78 matches played. The rest were not pulled for openings.

Sarah

Career
179–180 · 49.9%
This season
68 matches · 48.5%
Peak rank
25

First hit in 58.9% of 246 rounds. Won 50.3% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G5221.1%
punchP124.9%
punchP into Elbow Side Chop6PP124.9%
Somersault Kick7K72.9%
backdash62.4%
backdash into backward movement62.4%
crouch into Valkyrie Low1K+G62.4%
evade up62.4%
kickK into Somersault Kick7K62.4%
evade down into forward dash52.0%
forward movement into punchP52.0%
Rising Elbow6P into Elbow Side Chop6PP41.6%
forward dash into throwP+G41.6%
evade down into backward movement31.2%
evade down into forward movement31.2%

84 further openings account for the other 109 rounds.

Counted from 63 of the 68 matches played. The rest were not pulled for openings.

Vanessa

Career
217–248 · 46.7%
This season
49 matches · 44.9%
Peak rank
24

First hit in 18.6% of 193 rounds. Won 55.6% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick136.7%
Offensive Style: Back Charge Kick126.2%
Offensive Style: backdash into Back Charge Kick44K+G115.7%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP73.6%
Defensive Style: backdash into back kick+guard4K+G63.1%
Defensive Style: backdash into Back Charge Kick44K+G52.6%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP42.1%
Defensive Style: Back Knuckle31.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K31.6%
Defensive Style: backdash into Wind Elbow4P+K31.6%
Defensive Style: evade down into backward movement31.6%
Defensive Style: forward dash into forward movement31.6%
Defensive Style: forward movement into kickK31.6%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP31.6%
Offensive Style: backdash into Stop Middle4K31.6%

91 further openings account for the other 111 rounds.

Counted from 47 of the 49 matches played. The rest were not pulled for openings.

Jacky

Career
61–32 · 65.6%
This season
30 matches · 60.0%
Peak rank
24

First hit in 49.5% of 105 rounds. Won 57.7% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Slide Shuffle (Deflect)4P+K+G1615.2%
backdash into Spin Heel Sword4K+G109.5%
forward dash into Rib CrushPP6PPP87.6%
Dash Hammer Kick66K into High Angle Upper Kick6K54.8%
forward dash into throwP+G43.8%
Bil Jee6P+K32.9%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP32.9%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK32.9%
crouch into Low Spin Kick1K+G32.9%
punchP32.9%
Dash Hammer Kick66K21.9%
Spin Heel Sword4K+G21.9%
backdash into Head Hook Kick3K+G21.9%
backdash into Middle Spin Kick46K+G21.9%
backward movement into punchP21.9%

36 further openings account for the other 37 rounds.

Counted from 27 of the 30 matches played. The rest were not pulled for openings.

Kage

Career
69–75 · 47.9%
This season
16 matches · 43.8%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G59.4%
crouch into Jibashiri1K59.4%
Sokuten44P+K+G into forward dash47.5%
crouch into down-back kick+guard1K+G35.7%
punchP into Hiji'uchi6P35.7%
Hiji'uchi6P23.8%
Rasen Fujin3KP into Rasen Kouryujin3KPP23.8%
Ryubisen44K+G into Gen'you4K+G23.8%
Fusen Renkyaku6K+G11.9%
Hiji'uchi6P into Shippuzan3PP11.9%
Kasumi Yaiba66P+K11.9%
Rasen4P into Rasen Urageri4PK11.9%
Rasen4P into throwP+G11.9%
Sokuten44P+K+G11.9%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G11.9%

20 further openings account for the other 20 rounds.

Counted from 14 of the 16 matches played. The rest were not pulled for openings.

Dural

Career
34–20 · 63.0%
This season
5 matches · 60.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dragon Smash Cannon1K520.8%
Somersault Kick7K into Somersault Zwei7KK312.5%
evade down into backdash312.5%
Dash Elbow66P into Dash Elbow Upper66PP28.3%
Dash Hammer Kick66K into Spinning Savate6KKK14.2%
backdash into Soukyu46P14.2%
crouch dash back into offensive move14.2%
evade down into backward movement14.2%
evade up into punch+kick+guardP+K+G14.2%
forward dash into forward movement14.2%
forward movement into evade up14.2%
forward movement into throw escape14.2%
punchP into Slant Back Knuckle1P14.2%
punchP into offensive move14.2%
throw escape into throwP+G14.2%

Akira

Career
28–22 · 56.0%
This season
3 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Chouyoushu1P216.7%
evade up216.7%
Chouyoushu1P into Housui2P18.3%
Ekishou3P into Youhou33P18.3%
Rimon Chouchu66P into Jouho Touken6P18.3%
backdash into Tsutenhou (Deflect)4P+K+G18.3%
crouch dash back into offensive move18.3%
evade down into Chouyoushu1P18.3%
evade up into Yakuho Chouchu666P18.3%
forward movement into kickK18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (38 here; about 1.9 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: 0 of 14 tests hold up
  • Pai: 3 of 15 tests hold up
  • Aoi: 1 of 9 tests hold up
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Akira: not tested (too few rounds)