VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Dural

itikawanaoki

  • Eileen
  • Lau
  • Jeffry
  • Sarah
  • Brad
  • Lei Fei
  • Akira
  • Goh
  • Lion
  • Aoi
  • Vanessa
  • Jacky
  • Wolf
  • El Blaze
Career matches3,963
Career win rate45.8%
Round win rate43.2%
Peak rank33
Distinct opponents123
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1378 #2,766 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural322,2251,0651,16047.9%
Eileen3396848348549.9%
Lau26143608342.0%
Sarah23121358628.9%
El Blaze2582424051.2%
Akira2570165422.9%
Jeffry2664263840.6%
Vanessa2646133328.3%
Goh2542113126.2%
Lei Fei2642152735.7%
Jacky2641162539.0%
Brad2639142535.9%
Aoi2636112530.6%
Lion262552020.0%
Wolf25131127.7%
Jean—62433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,340 of 1,340 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.8468543
Dural7.5449246
Lau7.7462112
Jeffry7.746271
Sarah7.142468
Brad7.344054
Lei Fei8.047854
Akira8.249040
Goh7.545227
Lion7.444227
Aoi7.846530
Vanessa7.343620
Jacky7.243222
Wolf8.148617
El Blaze8.24899

By opponent's character

Jacky7.6456177
Goh7.5452167
Kage7.5449117
Akira7.846791
Shun7.344086
Wolf7.846982
Brad8.148571
Jean7.645667
Jeffry7.947364
Pai7.645662
Vanessa7.746163
Sarah7.947267
Lion8.048258
Aoi7.544748
El Blaze7.444641
Eileen7.545230
Lau8.148627
Lei Fei7.846515
Taka7.94727

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky44222250.0%+11.8
Goh39132633.3%-4.0
Kage3092130.0%-8.2
Akira23101343.5%+6.3
Shun2291340.9%+4.6
Wolf1910952.6%+18.6
Brad189950.0%+11.4
Jean1641225.0%-11.5
Jeffry1661037.5%-2.5
Pai1641225.0%-12.5
Vanessa1641225.0%-13.2
Sarah1551033.3%-2.3
Lion145935.7%-2.8
Aoi126650.0%+9.9
El Blaze102820.0%-21.8
Eileen95455.6%+11.4
Lau72528.6%-11.7
Lei Fei31233.3%-12.3
Taka2020.0%-29.7

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence41172441.5%+5.4
Half Fence40182245.0%+5.8
Rectangle37142337.8%+1.6
Single Wall3692725.0%-11.2
Breakable Half Fence34151944.1%+6.5
Open30121840.0%+4.8
Octagon2992031.0%-9.4
Breakable Full Fence26121446.1%+6.5
Full Fence25111444.0%+6.7
Full Fence and Open1761135.3%-5.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19141.4%38.6%+2.7
No walls10735.5%35.8%-0.3

Walls against open: +3.0 points (95% range -9.1 to +15.2), p 0.622 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gnarapum (Rank 26)2026/10/1571614.3%
h3-esports (Rank 34)2026/10/1054180.0%
guigui8393 (Rank 36)2026/10/1061516.7%
あぶらこ (Rank 28)2026/10/0951420.0%
타우끼/taukee (Rank 36)2026/10/05136746.1%
弾丸(だんまる) (Rank 27)2026/10/0353260.0%
ブルマ天国 (Rank 27)2026/10/0341325.0%
무파ZeroBlue (Rank 26)2026/10/0294544.4%
추뉴비 (Rank 26)2026/10/0242250.0%
emespink (Rank 28)2026/09/3043175.0%
NEKOz (Rank 27)2026/09/2552340.0%
MellowLink (Rank 26)2026/09/2452340.0%
KillBill (Rank 29)2026/09/1862433.3%
orz (Rank 28)2026/09/1541325.0%
Phrazes_For_The_Young (Rank 34)2026/09/0652340.0%
ザキヤマ3 (Rank 35)2026/09/066060.0%
∈挙動不審∋ (Rank 33)2026/09/0542250.0%
ふぇに (Rank 35)2026/09/03117463.6%
影虎 (Rank 33)2026/08/2751420.0%
スナック桃 (Rank 30)2026/08/0354180.0%
Ray'ne (Rank 33)2026/07/2774357.1%
のみ (Rank 35)2026/06/1952340.0%
テクノモデル (Rank 35)2026/06/1753260.0%
JeanKujo (Rank 32)2026/06/05440100.0%
KA-GO (Rank 34)2026/05/2551420.0%

Round openings

Every character

forward movement into punchP958.5%
crouch dash back into guardG726.5%
backdash into Enkou Kenka46P555.0%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP413.7%
Douchu6P373.3%
forward movement into Enkou RensouPP322.9%
backdash into back kick+guard4K+G262.3%
Douchu6P into Jouho Chu'un6PP242.2%
backdash into Kensou4P222.0%
guardG171.5%
backdash into guardG161.4%
punchP151.4%
crouch dash back121.1%
crouch dash back into Backer Shift Combination3KKKK111.0%
crouch dash back into Enkou Nyurin66P111.0%

351 further openings account for the other 626 rounds.

Counted from 273 of the 331 matches played. The rest were not pulled for openings.

Eileen

Career
483–485 · 49.9%
This season
134 matches · 41.8%
Peak rank
33

First hit in 58.6% of 449 rounds. Won 47.5% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 26.7% of rounds, against 15.1% in their other rounds.
  • In round 4 or later: opens with “forward movement into P punch” in 14.2% of rounds, against 4.5% in their other rounds.

How is this tested?

backdash into Enkou Kenka46P5512.2%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP419.1%
Douchu6P378.2%
forward movement into Enkou RensouPP327.1%
forward movement into punchP327.1%
Douchu6P into Jouho Chu'un6PP245.3%
crouch dash back into guardG122.6%
crouch dash back into Enkou Nyurin66P112.4%
punchP102.2%
guardG92.0%
crouch dash back into Douchu6P81.8%
no input81.8%
backdash into Kesshi Hanbi46K+G71.6%
crouch dash back into Hikou Senshi66K71.6%
backdash into guardG61.3%

87 further openings account for the other 153 rounds.

Counted from 111 of the 134 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh5–5 · 50%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
1,065–1,160 · 47.9%
This season
63 matches · 42.9%
Peak rank
32

First hit in 49.2% of 246 rounds. Won 54.5% of the rounds they struck first, 39.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG3915.8%
backdash into back kick+guard4K+G2510.2%
forward movement into punchP156.1%
crouch dash back into Backer Shift Combination3KKKK114.5%
crouch dash back into Knee Kick6K93.7%
crouch dash back into backdash93.7%
crouch dash back into Dash Hammer Kick66K72.9%
Rising Elbow6P52.0%
backdash into punch+kick+guardP+K+G52.0%
crouch dash back52.0%
crouch dash back into Nakageri~Rapid Kick3KK52.0%
forward movement into One TwoPP52.0%
Slant Back Knuckle1P into High Spin Kick1PK41.6%
backdash into back, back kick+guard44K+G41.6%
backdash into guardG41.6%

72 further openings account for the other 94 rounds.

Lau

Career
60–83 · 42.0%
This season
27 matches · 40.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P2222.0%
forward movement into punchP88.0%
Chugeki6P into Hou'ou Soushou6PP55.0%
Fukko Kensou1P55.0%
backdash into Junho Renshou33PP55.0%
backdash into Sako Soushou4P+K55.0%
backdash into guardG55.0%
crouch dash back into Kosoushou46P44.0%
crouch dash back into guardG33.0%
crouch dash back into Hi'en Renshou44PP22.0%
crouch dash back into Honshin Hekiken1P+K22.0%
crouch dash back into Junho Renshou33PP22.0%
crouch dash back into Sako Soushou4P+K22.0%
Chisoutai2K+G11.0%
Chugeki6P11.0%

28 further openings account for the other 28 rounds.

Counted from 24 of the 27 matches played. The rest were not pulled for openings.

Lei Fei

Career
15–27 · 35.7%
This season
13 matches · 30.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP611.1%
crouch into Shaten Renshou33PP59.3%
Shatenshou33P into Shaten Renshou33PP47.4%
Senpukyaku66K+G into forward movement35.6%
guardG35.6%
Kochouheki (Deflect)236P+K23.7%
backdash into Chisen Choukyaku 13K+G23.7%
backdash into Shouhikyaku4K+G23.7%
Kakushu Suigeki6P11.9%
Senpukyaku66K+G11.9%
Touku Tenshinkyaku8K+G11.9%
backdash into Chinheki4P+K11.9%
backdash into Haisetsukou39P+KP11.9%
backdash into Kaisei Tento1P+K11.9%
backdash into Kinkei DokuritsuP+K11.9%

20 further openings account for the other 20 rounds.

Jeffry

Career
26–38 · 40.6%
This season
18 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP714.0%
backdash into Full Swing Double Hammer41236P+K48.0%
forward movement into Knuckle KickPK48.0%
Dash Elbow66P into Dash Elbow Upper66PP24.0%
Ducking Low2K+G24.0%
backdash into Toe Kick2K24.0%
crouch dash back into Hammer Slide1P24.0%
forward movement into Double KnucklePP24.0%
Hammer Slide1P12.0%
Hammer Slide1P into Grizzly Hammer1PP12.0%
Hell Dunk Hammer214P+K12.0%
Middle Hell Stab6P+K12.0%
backdash into Double Hammer Down43P12.0%
backdash into Grizzly Hammer1PP12.0%
backdash into Heavy Back Knuckle4P12.0%

18 further openings account for the other 18 rounds.

Counted from 13 of the 18 matches played. The rest were not pulled for openings.

Brad

Career
14–25 · 35.9%
This season
13 matches · 15.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP715.6%
crouch dash back into guardG48.9%
crouch dash back into Middle Spin Kick66K36.7%
crouch dash back into Sawk Klab6P+K36.7%
Elbow Hook6P into Shovel Hook2P+K24.4%
Sharp Shoot1P into evade down24.4%
backdash into offensive move24.4%
crouch dash back into Dtee Sawk Lang3P+KP24.4%
crouch dash back into Ducking6P+K+G24.4%
crouch dash back into Jolt Upper3P24.4%
crouch dash back into Ten Kao6K24.4%
forward movement into Jab StraightPP24.4%
Elbow Hook6P into forward dash12.2%
Ga MuayP+K+G12.2%
Sharp Shoot1P12.2%

9 further openings account for the other 9 rounds.

Counted from 10 of the 13 matches played. The rest were not pulled for openings.

Aoi

Career
11–25 · 30.6%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into NirentotsuPP413.3%
crouch dash back into Sodeshinken33P+K310.0%
crouch dash back into guardG310.0%
forward movement into punchP310.0%
Chudan Hiji'ate6P26.7%
crouch dash back into Jousei Ryusenshou214P+K26.7%
crouch dash back into Sou'unha66K26.7%
forward movement into Nirentotsu OuchuPPP26.7%
Chudan Hiji'ate6P into forward dash13.3%
NirentotsuPP into Nirentotsu OuchuPPP13.3%
Ouda6P+K into Oushu Hiji'ate6P+KP13.3%
backdash into Sodeshinken33P+K13.3%
crouch dash back into Chudan Hiji'ate6P13.3%
crouch dash back into down-back, down, down-back, forward punch+kick+guard1216P+K+G13.3%
forward movement into ShougerigasanePK13.3%

2 further openings account for the other 2 rounds.

Lion

Career
5–20 · 20.0%
This season
7 matches · 28.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into forward dash27.4%
Shaho Shasousui1P+K27.4%
backdash into Senshippo66P27.4%
backdash into Sentai4K27.4%
Attai2K into Tousentai2KK+G13.7%
Banchu6P13.7%
Banchu6P into evade down13.7%
Koushutai44K13.7%
Zensou Tenshinkyaku44K+G13.7%
backdash into Juchou Senshou8P+K13.7%
backdash into Senpuu Shoukyaku9K+GK13.7%
backdash into Tougeki Rensui1PP13.7%
backdash into Touku Rigou Bantaitetsu46K+G13.7%
backdash into Tourou Teihozen (Deflect)4P+K+G13.7%
backdash into Zensou Tenshinkyaku44K+G13.7%

8 further openings account for the other 8 rounds.

Akira

Career
16–54 · 22.9%
This season
10 matches · 20.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P942.9%
backdash into Youhou33P29.5%
crouch dash back into Jouho Touken6P29.5%
forward movement into punchP29.5%
backdash14.8%
backdash into Jouho Senshou46P14.8%
crouch dash back into Koboku214P14.8%
forward dash into Chouyoushu1P14.8%
forward dash into Rimon Chouchu66P14.8%
forward punch+kick6P+K14.8%

Counted from 5 of the 10 matches played. The rest were not pulled for openings.

Sarah

Career
35–86 · 28.9%
This season
16 matches · 37.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG628.6%
backdash into Quick Knee6K29.5%
crouch dash back29.5%
Rising Elbow6P14.8%
backdash into Valkyrie Sword1K+GK14.8%
crouch dash back into Crescent Heel4K+G14.8%
crouch dash back into Mellow Heel Kick6K+G14.8%
crouch dash back into Quick Knee and Toe Kick6KK14.8%
crouch dash back into Setup Combination3PK14.8%
crouch dash back into Stiletto66K14.8%
crouch dash back into Switch Kick4K14.8%
crouch dash back into Sword Rush Combo9K+GKK14.8%
forward movement into punchP14.8%
guardG14.8%

Counted from 5 of the 16 matches played. The rest were not pulled for openings.

Goh

Career
11–31 · 26.2%
This season
7 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP735.0%
backdash into Soukyu46P210.0%
AgitosogiP+K into throwP+G15.0%
BasaraP+K+G into throwP+G15.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G15.0%
backdash into Garyu66K15.0%
backdash into Karura4P+K15.0%
backdash into Kirin33P15.0%
backdash into Raijinsatsu6K+G15.0%
crouch dash back into Hoderi4P15.0%
crouch dash back into Kurogane Kudaki66P15.0%
crouch dash back into Ni'oudaoshi3K+G15.0%
crouch dash back into Shouzuka Okuri1P+K15.0%

Counted from 5 of the 7 matches played. The rest were not pulled for openings.

Wolf

Career
1–12 · 7.7%
This season
4 matches · 25.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP423.5%
backdash into Short Shoulder46P+K211.8%
forward movement into Hammer KickPK211.8%
Short Shoulder46P+K into forward dash15.9%
backdash into Body Blow6P15.9%
backdash into R.A.W. AvengerP+K+G15.9%
crouch dash back into Knee Lift6K15.9%
crouch dash back into One-Hand Reverse Hammer4P+K15.9%
crouch dash back into Short Shoulder46P+K15.9%
crouch dash forward into guardG15.9%
forward movement into Jab StraightPP15.9%
forward movement into One Two UpperPPP15.9%

Jacky

Career
16–25 · 39.0%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG323.1%
crouch dash back into High Angle Upper Kick6K215.4%
forward movement into Punch High KickPK215.4%
Middle Smash6P17.7%
Slant Back Knuckle1P into Rage Kick1PK17.7%
backdash into Middle Spin Kick46K+G17.7%
crouch dash back into Dash Hammer Kick66K17.7%
evade down into Dash Hammer Kick66K17.7%
forward movement into Jab Double StraightPPP17.7%

Counted from 3 of the 5 matches played. The rest were not pulled for openings.

El Blaze

Career
42–40 · 51.2%
This season
2 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP222.2%
backdash into Shadow Lance66K111.1%
backdash into crouch111.1%
backward movement into Shadow Spear6K111.1%
crouch dash back into Head Smash Kick46K111.1%
crouch dash back into Volcano Upper4P+K111.1%
crouch dash back into backdash111.1%
evade down into crouch dash back111.1%

Vanessa

Career
13–33 · 28.3%
This season
6 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Shadow Slicer66K228.6%
Defensive Style: forward movement into punchP228.6%
Defensive Style: backdash into Parrying High Kick (Deflect)46K114.3%
Defensive Style: crouch dash back into guardG114.3%
Defensive Style: forward movement into kickK114.3%

Counted from 2 of the 6 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 2 of 15 tests hold up
  • Dural: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)