VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Dural

itikawanaoki

Career matches3,478
Career win rate46.9%
Round win rate44.6%
Peak rank33
Distinct opponents84
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural322,2251,0651,16047.9%
Eileen3391645446249.6%
Sarah83245928.9%
El Blaze2582424051.2%
Lei Fei2642152735.7%
Vanessa253082226.7%
Akira252752218.5%
Lion262251722.7%
Brad262181338.1%
Wolf25131127.7%
Jacky2671614.3%
Jean62433.3%
Lau2641325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh32102231.2%-10.0
Jacky27161159.3%+21.1
Kage2571828.0%-13.3
Akira1661037.5%-4.0
Brad169756.2%+16.4
Wolf169756.2%+21.3
Shun157846.7%+6.6
Pai113827.3%-12.2
Sarah114736.4%-2.5
Eileen95455.6%+10.2
El Blaze71614.3%-28.8
Jean61516.7%-21.0
Vanessa61516.7%-16.8
Lion43175.0%+34.5
Aoi31233.3%-11.1
Jeffry31233.3%-8.6
Lau31233.3%-7.0
Lei Fei31233.3%-13.7
Taka2020.0%-30.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence28131546.4%+7.1
Rectangle27121544.4%+7.6
Single Wall2762122.2%-16.2
Low Fence25101540.0%+0.4
Half Fence23111247.8%+6.2
Octagon2041620.0%-24.9
Full Fence1661037.5%-3.1
Open169756.2%+20.5
Breakable Full Fence127558.3%+18.7
Full Fence and Open115645.5%+3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12642.1%40.5%+1.5
No walls6836.8%37.8%-1.0

Walls against open: +2.6 points (95% range -14.4 to +19.6), p 0.766 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KillBill (Rank 29)2026/09/1862433.3%
무파ZeroBlue (Rank 26)2026/09/1852340.0%
orz (Rank 28)2026/09/1541325.0%
StarGuitar (Rank 29)2026/09/1431233.3%
頬に傷 (Rank 28)2026/09/0831233.3%
kidvid711 (Rank 33)2026/09/0631233.3%
Phrazes_For_The_Young (Rank 34)2026/09/0652340.0%
ザキヤマ3 (Rank 35)2026/09/066060.0%
bonbon (Rank 34)2026/09/0632166.7%
∈挙動不審∋ (Rank 33)2026/09/0542250.0%
佐藤です (Rank 35)2026/09/0542250.0%
ふぇに (Rank 35)2026/09/03117463.6%
影虎 (Rank 33)2026/08/2751420.0%
スナック桃 (Rank 30)2026/08/0354180.0%
Ray'ne (Rank 33)2026/07/2774357.1%
jijitax4 (Rank 35)2026/07/274040.0%
타우끼/taukee (Rank 35)2026/07/26115645.5%
interceptor (Rank 34)2026/06/1932166.7%
のみ (Rank 35)2026/06/1952340.0%
テクノモデル (Rank 35)2026/06/1753260.0%
くぼっさ★ (Rank 36)2026/06/1641325.0%
JeanKujo (Rank 32)2026/06/05440100.0%
KA-GO (Rank 34)2026/05/2551420.0%
xu.simon29 (Rank 32)2026/05/2531233.3%
おそろしく早いビート (Rank 33)2026/05/2431233.3%

Round openings

Every character

crouch dash back into guardG728.2%
forward movement into punchP697.9%
backdash into Enkou Kenka46P556.3%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP414.7%
Douchu6P374.2%
forward movement into Enkou RensouPP323.6%
Douchu6P into Jouho Chu'un6PP242.7%
backdash into back kick+guard4K+G242.7%
crouch dash back into backdash202.3%
crouch dash back182.0%
backdash into guardG151.7%
punchP141.6%
guardG131.5%
Rimon Chouchu66P91.0%
crouch dash back into Enkou Nyurin66P91.0%

227 further openings account for the other 424 rounds.

Eileen

backdash into Enkou Kenka46P5512.2%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP419.1%
Douchu6P378.2%
forward movement into Enkou RensouPP327.1%
forward movement into punchP327.1%
Douchu6P into Jouho Chu'un6PP245.3%
crouch dash back into guardG143.1%
punchP102.2%
crouch dash back into Enkou Nyurin66P92.0%
guardG92.0%
backdash into guardG81.8%
no input81.8%
backdash into Kesshi Hanbi46K+G71.6%
crouch dash back into Hikou Senshi66K71.6%
crouch dash back into Enkou Tekitou1P+K61.3%

87 further openings account for the other 153 rounds.

Dural

crouch dash back into guardG4719.1%
backdash into back kick+guard4K+G249.8%
forward movement into punchP156.1%
crouch dash back into backdash145.7%
crouch dash back93.7%
crouch dash back into Backer Shift Combination3KKKK72.9%
backdash into guardG62.4%
crouch dash back into Dash Hammer Kick66K62.4%
crouch dash back into Knee Kick6K62.4%
Rising Elbow6P52.0%
forward movement into One TwoPP52.0%
Slant Back Knuckle1P into High Spin Kick1PK41.6%
backdash into back, back kick+guard44K+G41.6%
backdash into punch+kick+guardP+K+G41.6%
crouch dash forward into guardG41.6%

66 further openings account for the other 86 rounds.

Lei Fei

forward movement into punchP611.1%
crouch into Shaten Renshou33PP59.3%
Shatenshou33P into Shaten Renshou33PP47.4%
Senpukyaku66K+G into forward movement35.6%
guardG35.6%
Kochouheki (Deflect)236P+K23.7%
backdash into Chisen Choukyaku 13K+G23.7%
backdash into Shouhikyaku4K+G23.7%
backdash into offensive move23.7%
Kakushu Suigeki6P11.9%
Senpukyaku66K+G11.9%
Touku Tenshinkyaku8K+G11.9%
backdash into Chinheki4P+K11.9%
backdash into Haisetsukou39P+KP11.9%
backdash into Kaisei Tento1P+K11.9%

19 further openings account for the other 19 rounds.

Brad

forward movement into punchP719.4%
crouch dash back into guardG411.1%
crouch dash back38.3%
Sharp Shoot1P into evade down25.6%
backdash into offensive move25.6%
crouch dash back into Dtee Sawk Lang3P+KP25.6%
crouch dash back into Middle Spin Kick66K25.6%
crouch dash back into Sawk Klab6P+K25.6%
crouch dash back into Ten Kao6K25.6%
forward movement into Jab StraightPP25.6%
Elbow Hook6P into Shovel Hook2P+K12.8%
Sharp Shoot1P12.8%
crouch dash back into Ducking6P+K+G12.8%
crouch dash back into Jolt Upper3P12.8%
crouch dash back into backdash12.8%

3 further openings account for the other 3 rounds.

Lau

crouch dash back into backdash210.5%
Chisoutai2K+G15.3%
Fukko Kensou1P15.3%
Saishikkyaku4K into Kasoutai2K15.3%
backdash into Junho Renshou33PP15.3%
backdash into Renkanshou3PPP15.3%
backdash into Sako Soushou4P+K15.3%
backdash into crouch15.3%
backdash into evade down15.3%
backdash into guardG15.3%
crouch dash back into backward movement15.3%
crouch dash back into evade down15.3%
crouch dash back into guardG15.3%
crouch into Shakashou3P15.3%
down-back kick+guard1K+G into Enjin Senpukyaku4K+G15.3%

3 further openings account for the other 3 rounds.

Akira

Rimon Chouchu66P950.0%
crouch dash back into Jouho Touken6P211.1%
forward movement into punchP211.1%
backdash15.6%
backdash into Jouho Senshou46P15.6%
backdash into evade up15.6%
crouch dash back into Koboku214P15.6%
forward dash into Rimon Chouchu66P15.6%

Wolf

forward movement into punchP423.5%
backdash into Short Shoulder46P+K211.8%
forward movement into Hammer KickPK211.8%
Short Shoulder46P+K into forward dash15.9%
backdash into Body Blow6P15.9%
backdash into R.A.W. AvengerP+K+G15.9%
crouch dash back into Short Shoulder46P+K15.9%
crouch dash back into backdash15.9%
crouch dash back into guardG15.9%
crouch dash forward into guardG15.9%
forward movement into Jab StraightPP15.9%
forward movement into One Two UpperPPP15.9%

Jacky

crouch dash back into guardG323.1%
crouch dash back into High Angle Upper Kick6K215.4%
forward movement into Punch High KickPK215.4%
Middle Smash6P17.7%
Slant Back Knuckle1P into Rage Kick1PK17.7%
backdash into crouch dash back17.7%
crouch dash back into forward dash17.7%
evade down into Dash Hammer Kick66K17.7%
forward movement into Jab Double StraightPPP17.7%

El Blaze

forward movement into punchP222.2%
backdash into Shadow Lance66K111.1%
backdash into crouch111.1%
backward movement into Shadow Spear6K111.1%
crouch dash back into backdash111.1%
crouch dash back into backward movement111.1%
crouch dash back into guardG111.1%
evade down into crouch dash back111.1%

Vanessa

Defensive Style: forward movement into punchP228.6%
Defensive Style: backdash into Parrying High Kick (Deflect)46K114.3%
Defensive Style: backdash into Shadow Slicer66K114.3%
Defensive Style: backdash into guardG114.3%
Defensive Style: crouch dash back into guardG114.3%
Defensive Style: forward movement into kickK114.3%

Lion

backdash into Senshippo66P120.0%
backdash into Sentai4K120.0%
backward movement into backdash120.0%
guardG into Banchu6P120.0%
no input120.0%