Virtua Fighter 5 REVO · v1.10 · Region: North America
itikawanaoki
Characters played — VF5's own record
| Dural | 32 | 2,225 | 1,065 | 1,160 | 47.9% |
|---|---|---|---|---|---|
| Eileen | 33 | 916 | 454 | 462 | 49.6% |
| Sarah | — | 83 | 24 | 59 | 28.9% |
| El Blaze | 25 | 82 | 42 | 40 | 51.2% |
| Lei Fei | 26 | 42 | 15 | 27 | 35.7% |
| Vanessa | 25 | 30 | 8 | 22 | 26.7% |
| Akira | 25 | 27 | 5 | 22 | 18.5% |
| Lion | 26 | 22 | 5 | 17 | 22.7% |
| Brad | 26 | 21 | 8 | 13 | 38.1% |
| Wolf | 25 | 13 | 1 | 12 | 7.7% |
| Jacky | 26 | 7 | 1 | 6 | 14.3% |
| Jean | — | 6 | 2 | 4 | 33.3% |
| Lau | 26 | 4 | 1 | 3 | 25.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 32 | 10 | 22 | 31.2% | -10.0 |
|---|---|---|---|---|---|
| Jacky | 27 | 16 | 11 | 59.3% | +21.1 |
| Kage | 25 | 7 | 18 | 28.0% | -13.3 |
| Akira | 16 | 6 | 10 | 37.5% | -4.0 |
| Brad | 16 | 9 | 7 | 56.2% | +16.4 |
| Wolf | 16 | 9 | 7 | 56.2% | +21.3 |
| Shun | 15 | 7 | 8 | 46.7% | +6.6 |
| Pai | 11 | 3 | 8 | 27.3% | -12.2 |
| Sarah | 11 | 4 | 7 | 36.4% | -2.5 |
| Eileen | 9 | 5 | 4 | 55.6% | +10.2 |
| El Blaze | 7 | 1 | 6 | 14.3% | -28.8 |
| Jean | 6 | 1 | 5 | 16.7% | -21.0 |
| Vanessa | 6 | 1 | 5 | 16.7% | -16.8 |
| Lion | 4 | 3 | 1 | 75.0% | +34.5 |
| Aoi | 3 | 1 | 2 | 33.3% | -11.1 |
| Jeffry | 3 | 1 | 2 | 33.3% | -8.6 |
| Lau | 3 | 1 | 2 | 33.3% | -7.0 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -13.7 |
| Taka | 2 | 0 | 2 | 0.0% | -30.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 28 | 13 | 15 | 46.4% | +7.1 |
|---|---|---|---|---|---|
| Rectangle | 27 | 12 | 15 | 44.4% | +7.6 |
| Single Wall | 27 | 6 | 21 | 22.2% | -16.2 |
| Low Fence | 25 | 10 | 15 | 40.0% | +0.4 |
| Half Fence | 23 | 11 | 12 | 47.8% | +6.2 |
| Octagon | 20 | 4 | 16 | 20.0% | -24.9 |
| Full Fence | 16 | 6 | 10 | 37.5% | -3.1 |
| Open | 16 | 9 | 7 | 56.2% | +20.5 |
| Breakable Full Fence | 12 | 7 | 5 | 58.3% | +18.7 |
| Full Fence and Open | 11 | 5 | 6 | 45.5% | +3.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 126 | 42.1% | 40.5% | +1.5 |
| No walls | 68 | 36.8% | 37.8% | -1.0 |
Walls against open: +2.6 points (95% range -14.4 to +19.6), p 0.766 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 35) | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|
| 타우끼/taukee (Rank 35) | 11 | 5 | 6 | 45.5% |
| Ray'ne (Rank 33) | 7 | 4 | 3 | 57.1% |
| KillBill (Rank 29) | 6 | 2 | 4 | 33.3% |
| ザキヤマ3 (Rank 35) | 6 | 0 | 6 | 0.0% |
| KA-GO (Rank 34) | 5 | 1 | 4 | 20.0% |
| Phrazes_For_The_Young (Rank 34) | 5 | 2 | 3 | 40.0% |
| のみ (Rank 35) | 5 | 2 | 3 | 40.0% |
| スナック桃 (Rank 30) | 5 | 4 | 1 | 80.0% |
| テクノモデル (Rank 35) | 5 | 3 | 2 | 60.0% |
| 影虎 (Rank 33) | 5 | 1 | 4 | 20.0% |
| 무파ZeroBlue (Rank 26) | 5 | 2 | 3 | 40.0% |
| JeanKujo (Rank 32) | 4 | 4 | 0 | 100.0% |
| jijitax4 (Rank 35) | 4 | 0 | 4 | 0.0% |
| orz (Rank 28) | 4 | 1 | 3 | 25.0% |
| ∈挙動不審∋ (Rank 33) | 4 | 2 | 2 | 50.0% |
| くぼっさ★ (Rank 36) | 4 | 1 | 3 | 25.0% |
| 佐藤です (Rank 35) | 4 | 2 | 2 | 50.0% |
| StarGuitar (Rank 29) | 3 | 1 | 2 | 33.3% |
| bonbon (Rank 34) | 3 | 2 | 1 | 66.7% |
| interceptor (Rank 34) | 3 | 2 | 1 | 66.7% |
| kidvid711 (Rank 33) | 3 | 1 | 2 | 33.3% |
| xu.simon29 (Rank 32) | 3 | 1 | 2 | 33.3% |
| おそろしく早いビート (Rank 33) | 3 | 1 | 2 | 33.3% |
| 頬に傷 (Rank 28) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| KillBill (Rank 29) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| 무파ZeroBlue (Rank 26) | 2026/09/18 | 5 | 2 | 3 | 40.0% |
| orz (Rank 28) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
| StarGuitar (Rank 29) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| 頬に傷 (Rank 28) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| kidvid711 (Rank 33) | 2026/09/06 | 3 | 1 | 2 | 33.3% |
| Phrazes_For_The_Young (Rank 34) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| ザキヤマ3 (Rank 35) | 2026/09/06 | 6 | 0 | 6 | 0.0% |
| bonbon (Rank 34) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 33) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| 佐藤です (Rank 35) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| ふぇに (Rank 35) | 2026/09/03 | 11 | 7 | 4 | 63.6% |
| 影虎 (Rank 33) | 2026/08/27 | 5 | 1 | 4 | 20.0% |
| スナック桃 (Rank 30) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| Ray'ne (Rank 33) | 2026/07/27 | 7 | 4 | 3 | 57.1% |
| jijitax4 (Rank 35) | 2026/07/27 | 4 | 0 | 4 | 0.0% |
| 타우끼/taukee (Rank 35) | 2026/07/26 | 11 | 5 | 6 | 45.5% |
| interceptor (Rank 34) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| のみ (Rank 35) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| テクノモデル (Rank 35) | 2026/06/17 | 5 | 3 | 2 | 60.0% |
| くぼっさ★ (Rank 36) | 2026/06/16 | 4 | 1 | 3 | 25.0% |
| JeanKujo (Rank 32) | 2026/06/05 | 4 | 4 | 0 | 100.0% |
| KA-GO (Rank 34) | 2026/05/25 | 5 | 1 | 4 | 20.0% |
| xu.simon29 (Rank 32) | 2026/05/25 | 3 | 1 | 2 | 33.3% |
| おそろしく早いビート (Rank 33) | 2026/05/24 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| crouch dash back into guardG | 72 | 8.2% |
|---|---|---|
| forward movement into punchP | 69 | 7.9% |
| backdash into Enkou Kenka46P | 55 | 6.3% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 41 | 4.7% |
| Douchu6P | 37 | 4.2% |
| forward movement into Enkou RensouPP | 32 | 3.6% |
| Douchu6P into Jouho Chu'un6PP | 24 | 2.7% |
| backdash into back kick+guard4K+G | 24 | 2.7% |
| crouch dash back into backdash | 20 | 2.3% |
| crouch dash back | 18 | 2.0% |
| backdash into guardG | 15 | 1.7% |
| punchP | 14 | 1.6% |
| guardG | 13 | 1.5% |
| Rimon Chouchu66P | 9 | 1.0% |
| crouch dash back into Enkou Nyurin66P | 9 | 1.0% |
227 further openings account for the other 424 rounds.
Eileen
| backdash into Enkou Kenka46P | 55 | 12.2% |
|---|---|---|
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 41 | 9.1% |
| Douchu6P | 37 | 8.2% |
| forward movement into Enkou RensouPP | 32 | 7.1% |
| forward movement into punchP | 32 | 7.1% |
| Douchu6P into Jouho Chu'un6PP | 24 | 5.3% |
| crouch dash back into guardG | 14 | 3.1% |
| punchP | 10 | 2.2% |
| crouch dash back into Enkou Nyurin66P | 9 | 2.0% |
| guardG | 9 | 2.0% |
| backdash into guardG | 8 | 1.8% |
| no input | 8 | 1.8% |
| backdash into Kesshi Hanbi46K+G | 7 | 1.6% |
| crouch dash back into Hikou Senshi66K | 7 | 1.6% |
| crouch dash back into Enkou Tekitou1P+K | 6 | 1.3% |
87 further openings account for the other 153 rounds.
Dural
| crouch dash back into guardG | 47 | 19.1% |
|---|---|---|
| backdash into back kick+guard4K+G | 24 | 9.8% |
| forward movement into punchP | 15 | 6.1% |
| crouch dash back into backdash | 14 | 5.7% |
| crouch dash back | 9 | 3.7% |
| crouch dash back into Backer Shift Combination3KKKK | 7 | 2.9% |
| backdash into guardG | 6 | 2.4% |
| crouch dash back into Dash Hammer Kick66K | 6 | 2.4% |
| crouch dash back into Knee Kick6K | 6 | 2.4% |
| Rising Elbow6P | 5 | 2.0% |
| forward movement into One TwoPP | 5 | 2.0% |
| Slant Back Knuckle1P into High Spin Kick1PK | 4 | 1.6% |
| backdash into back, back kick+guard44K+G | 4 | 1.6% |
| backdash into punch+kick+guardP+K+G | 4 | 1.6% |
| crouch dash forward into guardG | 4 | 1.6% |
66 further openings account for the other 86 rounds.
Lei Fei
| forward movement into punchP | 6 | 11.1% |
|---|---|---|
| crouch into Shaten Renshou33PP | 5 | 9.3% |
| Shatenshou33P into Shaten Renshou33PP | 4 | 7.4% |
| Senpukyaku66K+G into forward movement | 3 | 5.6% |
| guardG | 3 | 5.6% |
| Kochouheki (Deflect)236P+K | 2 | 3.7% |
| backdash into Chisen Choukyaku 13K+G | 2 | 3.7% |
| backdash into Shouhikyaku4K+G | 2 | 3.7% |
| backdash into offensive move | 2 | 3.7% |
| Kakushu Suigeki6P | 1 | 1.9% |
| Senpukyaku66K+G | 1 | 1.9% |
| Touku Tenshinkyaku8K+G | 1 | 1.9% |
| backdash into Chinheki4P+K | 1 | 1.9% |
| backdash into Haisetsukou39P+KP | 1 | 1.9% |
| backdash into Kaisei Tento1P+K | 1 | 1.9% |
19 further openings account for the other 19 rounds.
Brad
| forward movement into punchP | 7 | 19.4% |
|---|---|---|
| crouch dash back into guardG | 4 | 11.1% |
| crouch dash back | 3 | 8.3% |
| Sharp Shoot1P into evade down | 2 | 5.6% |
| backdash into offensive move | 2 | 5.6% |
| crouch dash back into Dtee Sawk Lang3P+KP | 2 | 5.6% |
| crouch dash back into Middle Spin Kick66K | 2 | 5.6% |
| crouch dash back into Sawk Klab6P+K | 2 | 5.6% |
| crouch dash back into Ten Kao6K | 2 | 5.6% |
| forward movement into Jab StraightPP | 2 | 5.6% |
| Elbow Hook6P into Shovel Hook2P+K | 1 | 2.8% |
| Sharp Shoot1P | 1 | 2.8% |
| crouch dash back into Ducking6P+K+G | 1 | 2.8% |
| crouch dash back into Jolt Upper3P | 1 | 2.8% |
| crouch dash back into backdash | 1 | 2.8% |
3 further openings account for the other 3 rounds.
Lau
| crouch dash back into backdash | 2 | 10.5% |
|---|---|---|
| Chisoutai2K+G | 1 | 5.3% |
| Fukko Kensou1P | 1 | 5.3% |
| Saishikkyaku4K into Kasoutai2K | 1 | 5.3% |
| backdash into Junho Renshou33PP | 1 | 5.3% |
| backdash into Renkanshou3PPP | 1 | 5.3% |
| backdash into Sako Soushou4P+K | 1 | 5.3% |
| backdash into crouch | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backdash into guardG | 1 | 5.3% |
| crouch dash back into backward movement | 1 | 5.3% |
| crouch dash back into evade down | 1 | 5.3% |
| crouch dash back into guardG | 1 | 5.3% |
| crouch into Shakashou3P | 1 | 5.3% |
| down-back kick+guard1K+G into Enjin Senpukyaku4K+G | 1 | 5.3% |
3 further openings account for the other 3 rounds.
Akira
| Rimon Chouchu66P | 9 | 50.0% |
|---|---|---|
| crouch dash back into Jouho Touken6P | 2 | 11.1% |
| forward movement into punchP | 2 | 11.1% |
| backdash | 1 | 5.6% |
| backdash into Jouho Senshou46P | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| crouch dash back into Koboku214P | 1 | 5.6% |
| forward dash into Rimon Chouchu66P | 1 | 5.6% |
Wolf
| forward movement into punchP | 4 | 23.5% |
|---|---|---|
| backdash into Short Shoulder46P+K | 2 | 11.8% |
| forward movement into Hammer KickPK | 2 | 11.8% |
| Short Shoulder46P+K into forward dash | 1 | 5.9% |
| backdash into Body Blow6P | 1 | 5.9% |
| backdash into R.A.W. AvengerP+K+G | 1 | 5.9% |
| crouch dash back into Short Shoulder46P+K | 1 | 5.9% |
| crouch dash back into backdash | 1 | 5.9% |
| crouch dash back into guardG | 1 | 5.9% |
| crouch dash forward into guardG | 1 | 5.9% |
| forward movement into Jab StraightPP | 1 | 5.9% |
| forward movement into One Two UpperPPP | 1 | 5.9% |
Jacky
| crouch dash back into guardG | 3 | 23.1% |
|---|---|---|
| crouch dash back into High Angle Upper Kick6K | 2 | 15.4% |
| forward movement into Punch High KickPK | 2 | 15.4% |
| Middle Smash6P | 1 | 7.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 7.7% |
| backdash into crouch dash back | 1 | 7.7% |
| crouch dash back into forward dash | 1 | 7.7% |
| evade down into Dash Hammer Kick66K | 1 | 7.7% |
| forward movement into Jab Double StraightPPP | 1 | 7.7% |
El Blaze
| forward movement into punchP | 2 | 22.2% |
|---|---|---|
| backdash into Shadow Lance66K | 1 | 11.1% |
| backdash into crouch | 1 | 11.1% |
| backward movement into Shadow Spear6K | 1 | 11.1% |
| crouch dash back into backdash | 1 | 11.1% |
| crouch dash back into backward movement | 1 | 11.1% |
| crouch dash back into guardG | 1 | 11.1% |
| evade down into crouch dash back | 1 | 11.1% |
Vanessa
| Defensive Style: forward movement into punchP | 2 | 28.6% |
|---|---|---|
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 1 | 14.3% |
| Defensive Style: backdash into Shadow Slicer66K | 1 | 14.3% |
| Defensive Style: backdash into guardG | 1 | 14.3% |
| Defensive Style: crouch dash back into guardG | 1 | 14.3% |
| Defensive Style: forward movement into kickK | 1 | 14.3% |
