VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

おろち ぽっぽ

Career matches1,862
Career win rate67.1%
Round win rate59.8%
Peak rank44
Distinct opponents202
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky441,8621,24961367.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau1871216664.7%-2.7
Kage109624756.9%+0.4
Akira97593860.8%-4.8
Lion89771286.5%+19.7
Jacky84602471.4%+2.0
Shun71462564.8%-3.2
Lei Fei51371472.5%-0.7
Wolf4133880.5%+7.2
Brad39231659.0%-6.9
Jeffry2921872.4%+2.8
Aoi2619773.1%-3.0
Sarah25131252.0%-23.8
Pai23131056.5%-10.5
El Blaze2219386.4%+13.4
Jean2116576.2%+6.7
Goh1914573.7%+16.3
Eileen139469.2%+0.1
Vanessa124833.3%-33.4
Taka62433.3%-32.5
Dural1010.0%-60.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall123824166.7%-1.4
Octagon113813271.7%+5.0
Breakable Full Fence104723269.2%+3.0
Low Fence103673665.0%+2.4
Half Fence101732872.3%+3.8
Breakable Half Fence91573462.6%-2.3
Rectangle81542766.7%-1.5
Full Fence79473259.5%-7.0
Open66422463.6%-6.5
Full Fence and Open55361965.5%-3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56967.5%66.9%+0.5
No walls29265.4%66.5%-1.1

Walls against open: +1.7 points (95% range -6.0 to +9.4), p 0.672 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinmenusagi (Rank 42)2026/09/181511473.3%
momotaiga (Rank 42)2026/09/15116554.5%
★闘将拉麵男★ (Rank 41)2026/09/152120195.2%
Fibonacci (Rank 42)2026/09/1396366.7%
ハマラウ (Rank 43)2026/09/12109703964.2%
hikabun (Rank 36)2026/09/091513286.7%
poncho (Rank 41)2026/09/09103730.0%
CLEARCARE (Rank 42)2026/09/021613381.2%
かんしゅ (Rank 41)2026/08/26129375.0%
ちび太★らふぁ~る (Rank 42)2026/08/261915479.0%
中四国ウルフ (Rank 42)2026/08/2596366.7%
毎度♪ (Rank 42)2026/08/2594544.4%
かめやま (Rank 42)2026/08/181881044.4%
P式截拳道こくとう (Rank 40)2026/08/181411378.6%
ついで (Rank 40)2026/08/0598188.9%
hatarakedo_tagayasedo... (Rank 42)2026/08/05146842.9%
rocku (Rank 41)2026/07/25116554.5%
シズラヒモビッチ (Rank 41)2026/07/2532201262.5%
カルティカ (Rank 41)2026/07/24135838.5%
tu-kun0223 (Rank 40)2026/07/2225141156.0%
かっこいいらう (Rank 44)2026/07/142171433.3%
硬め濃いめ少なめお米 (Rank 41)2026/07/1184450.0%
ラーメソマソ (Rank 46)2026/07/0345133228.9%
KA-GO (Rank 41)2026/06/26118372.7%
moto__666 (Rank 37)2026/06/0594544.4%

Round openings

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K57714.9%
backdash into evade down3308.5%
backdash into evade up2676.9%
backdash into Long Stride Back Knuckle4P+K1714.4%
backdash into High Angle Upper Kick6K1453.8%
forward dash into Low Spin Kick1K+G1072.8%
Squat Straight2P1042.7%
backdash into Middle Smash6P882.3%
forward dash into Slant Back Knuckle1P862.2%
forward movement into kickK721.9%
backdash into Smash Straight Jab3PP651.7%
crouch dash forward into Lightning Back Knuckle3PPP651.7%
backdash into guardG611.6%
forward movement into Jab Double StraightPPP611.6%
forward movement into punchP611.6%

257 further openings account for the other 1,608 rounds.