VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

jokey_awe94

  • Taka
Career matches6,816
Career win rate52.4%
Round win rate50.3%
Peak rank41
Distinct opponents287
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1809 #351 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean416,0773,1462,93151.8%
Taka3873942631357.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,029 of 5,027 rounds counted

8.1 inputs a second (486 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.14873,310
Taka8.0478719

By opponent's character

Jacky8.3497485
Akira8.4506400
Kage8.2491343
Lion8.0479299
Lau8.3498315
Shun8.1484267
Sarah7.7464223
Aoi8.0480223
Vanessa7.9472160
Wolf8.2490176
Jean7.9473148
Goh8.2492163
Taka7.9477162
Brad8.3496125
Jeffry8.0481123
Pai7.9476125
El Blaze7.846898
Lei Fei8.0480104
Dural7.343645
Eileen7.645645

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky148895960.1%+10.4
Akira115565948.7%-0.2
Kage108664261.1%+9.5
Lion105366934.3%-12.4
Lau91484352.8%+0.1
Shun86493757.0%+6.3
Sarah70403057.1%+2.2
Aoi64323250.0%-2.1
Vanessa62382461.3%+8.3
Wolf61273444.3%-9.0
Jean57292850.9%-2.9
Goh50252550.0%-5.8
Taka43192444.2%-4.5
Brad42241857.1%+8.2
Jeffry42212150.0%-6.4
Pai35201557.1%+0.6
El Blaze3072323.3%-28.9
Lei Fei28101835.7%-10.1
Dural124833.3%-14.3
Eileen117463.6%+22.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence151718047.0%-6.2
Rectangle134686650.8%-1.4
Single Wall132666650.0%-0.1
Breakable Half Fence131755657.2%+6.5
Full Fence125636250.4%-1.2
Half Fence124646051.6%+2.0
Octagon120655554.2%+3.4
Breakable Full Fence116615552.6%+1.4
Open107555251.4%-2.0
Full Fence and Open59322754.2%+3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75052.8%51.2%+1.6
No walls39049.2%51.9%-2.7

Walls against open: +4.3 points (95% range -2.5 to +11.0), p 0.218 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マハリータまるこ (Rank 40)2026/10/1522101245.5%
寿司眼鉄 (Rank 39)2026/10/1431181358.1%
ビルちゃん (Rank 40)2026/10/131761135.3%
RedCap (Rank 39)2026/10/11115645.5%
村長~災禍の中心~ (Rank 39)2026/10/11149564.3%
expensive-sand (Rank 37)2026/09/27115645.5%
漂泊の民回線ジプシー (Rank 38)2026/09/24159660.0%
★闘将拉麵男★ (Rank 40)2026/09/242921872.4%
ゲッパー (Rank 38)2026/09/242013765.0%
aona (Rank 36)2026/09/22116554.5%
かんしゅ (Rank 42)2026/09/181331023.1%
ちび太☆らふぁ~る (Rank 41)2026/09/101641225.0%
デネ (Rank 41)2026/09/0625131252.0%
たまつばき (Rank 42)2026/09/061441028.6%
天狗から逃げるな (Rank 41)2026/09/05117463.6%
ひらがなであおき (Rank 40)2026/08/301431121.4%
manatsu_7 (Rank 42)2026/08/28126650.0%
中四国ウルフ (Rank 42)2026/08/27111109.1%
CoCoSyrup (Rank 42)2026/08/272112957.1%
トーマス軍団残党K (Rank 40)2026/07/29156940.0%
jinmenusagi (Rank 41)2026/07/231841422.2%
ふかふか (Rank 38)2026/07/201910952.6%
おかし (Rank 41)2026/06/261651131.2%
junkman (Rank 36)2026/05/22147750.0%
龍太 (Rank 42)2026/05/161321115.4%

Round openings

Every character

backdash into Oihiji4P+K64014.9%
backdash into evade up3337.8%
Gyaku Seikenzuki66P3247.5%
forward dash into Yoko'enpi6P2325.4%
Yoko'enpi6P1894.4%
crouch into Tate'enpi33P1834.3%
Shitamaeken2P1804.2%
guardG1804.2%
crouch into Tate'enpi~Tenkai Hizageri33PK1643.8%
crouch into Shitanagi Shutou1P1423.3%
forward dash into Harai'uke (Deflect)4P+K+G1172.7%
forward movement into punchP1082.5%
guardG into Yamakuzushi6K751.7%
Gyaku Seikenzuki66P into forward dash731.7%
crouch into Shitazuki3P641.5%

248 further openings account for the other 1,294 rounds.

Counted from 1,073 of the 1,260 matches played. The rest were not pulled for openings.

Jean

Career
3,146–2,931 · 51.8%
This season
1,076 matches · 49.8%
Peak rank
41

First hit in 55.2% of 4,199 rounds. Won 53.4% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 42.8% of rounds, against 32.7% in their other rounds.
  • Against Akira: moves in first in 21.1% of rounds, against 14.5% against everyone else.
  • On Rectangle stages: moves in first in 25.2% of rounds, against 14.0% on the other stages.
  • After opening the round before by backing off: attacks straight away in 32.4% of rounds, against 25.0% after anything else.
  • After winning a round: backs off first in 37.8% of rounds, against 28.0% after losing one.
  • When behind: waits first in 25.9% of rounds, against 20.2% when ahead or level.
  • In round 2: opens with “66P Gyaku Seikenzuki” in 11.5% of rounds, against 6.4% in their other rounds.
  • Against Goh: opens with “backdash into evade up” in 17.1% of rounds, against 7.4% against everyone else.
  • On Rectangle stages: opens with “backdash into 4P+K Oihiji” in 24.3% of rounds, against 14.2% on the other stages.
  • After opening the round before with “6P Yoko'enpi”: opens with “backdash into 4P+K Oihiji” in 25.2% of rounds, against 14.7% after anything else.
  • After winning a round: opens with “backdash into evade up” in 10.1% of rounds, against 4.2% after losing one.
  • When ahead: opens with “backdash into evade up” in 10.2% of rounds, against 4.6% when level or behind.

How is this tested?

backdash into Oihiji4P+K64015.2%
backdash into evade up3267.7%
Gyaku Seikenzuki66P3247.7%
forward dash into Yoko'enpi6P2325.5%
Yoko'enpi6P1894.5%
crouch into Tate'enpi33P1834.3%
Shitamaeken2P1804.3%
guardG1784.2%
crouch into Tate'enpi~Tenkai Hizageri33PK1643.9%
crouch into Shitanagi Shutou1P1423.4%
forward dash into Harai'uke (Deflect)4P+K+G1172.8%
forward movement into punchP1002.4%
guardG into Yamakuzushi6K751.8%
Gyaku Seikenzuki66P into forward dash731.7%
crouch into Shitazuki3P641.5%

223 further openings account for the other 1,237 rounds.

Counted from 1,054 of the 1,076 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky39–21 · 65%24–29 · 45%+19.8
Kage36–22 · 62%19–13 · 59%too few to test
Lion21–44 · 32%7–16 · 30%too few to test
Akira33–31 · 52%10–12 · 45%too few to test
Lau17–31 · 35%18–10 · 64%too few to test
Sarah20–17 · 54%11–9 · 55%too few to test
Shun17–14 · 55%13–7 · 65%too few to test
Aoi21–14 · 60%6–8 · 43%too few to test
Vanessa24–14 · 63%11–7 · 61%too few to test
Taka11–17 · 39%7–7 · 50%too few to test
Goh13–8 · 62%3–10 · 23%too few to test
Wolf9–14 · 39%5–11 · 31%too few to test
Brad7–6 · 54%9–7 · 56%too few to test
Jeffry9–12 · 43%5–6 · 45%too few to test
Jean8–8 · 50%6–5 · 55%too few to test
Pai10–7 · 59%6–4 · 60%too few to test
El Blaze2–9 · 18%2–7 · 22%too few to test
Lei Fei4–6 · 40%3–3 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
426–313 · 57.6%
This season
184 matches · 60.3%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP810.8%
Shita Harite2P79.5%
backdash into evade up79.5%
kickK79.5%
Morotezuki66P into Morote Tsuppari66PP56.8%
crouch into Kirikabu Kudaki1P+K56.8%
Hiji'ate6P into punchP34.0%
Morotezuki66P34.0%
punchP into Kumoyaburi4P+K34.0%
Tsuppari 2PP into Tsuppari 3PPP22.7%
backward movement into evade up22.7%
crouch into Zangeki33P22.7%
guardG22.7%
punchP into Tsuppari 2PP22.7%
Hiji'ate6P11.4%

15 further openings account for the other 15 rounds.

Counted from 19 of the 184 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 12 of 17 tests hold up
  • Taka: not tested (too few rounds)