VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

たか

  • Jacky
  • Pai
  • Jean
  • Shun
  • Taka
Career matches11,168
Career win rate35.8%
Round win rate39.2%
Peak rank24
Distinct opponents315
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1192 #3,451 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah246,4642,6543,81041.1%
Jacky224,0011,1252,87628.1%
Pai1964320543831.9%
Jean163543111.4%
Shun162171433.3%
Taka164040.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,057 of 5,569 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.84683,474
Jacky7.34411,548
Pai8.249116
Jean8.752216
Taka7.44453

By opponent's character

Akira7.74611,017
Aoi7.9476482
Jacky7.6454374
Goh7.7460314
Lau7.7459306
Wolf7.8469285
Jeffry7.8469234
Lion7.6457226
El Blaze7.6454219
Pai7.5451220
Kage7.4446239
Sarah7.6457197
Shun7.3440192
Jean7.6455167
Brad7.8466132
Lei Fei7.7459146
Vanessa7.6454124
Eileen8.1489109
Taka7.444474

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2649616836.4%+3.1
Aoi126388830.2%+0.2
Jacky103287527.2%-4.1
Goh84156917.9%-16.9
Lau82275532.9%-3.7
Wolf81196223.5%-7.4
Jeffry75284737.3%+5.8
Lion71165522.5%-8.9
El Blaze66214531.8%+6.4
Pai66273940.9%+11.7
Kage62253740.3%+7.6
Sarah59213835.6%+7.5
Shun59283147.5%+13.0
Jean4854310.4%-17.8
Brad38102826.3%-5.4
Lei Fei36112530.6%+5.4
Vanessa3382524.2%-3.9
Eileen32122037.5%+1.7
Taka22101245.5%+10.8

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1625710535.2%+3.1
Breakable Half Fence1533811524.8%-5.7
Single Wall148529635.1%+4.0
Open1454510031.0%-1.5
Full Fence144509434.7%+4.8
Rectangle139439630.9%-0.8
Low Fence1353310224.4%-7.9
Breakable Full Fence125378829.6%-2.3
Half Fence108347431.5%-0.3
Full Fence and Open70244634.3%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls83131.2%31.3%-0.1
No walls42830.4%31.8%-1.5

Walls against open: +1.4 points (95% range -4.9 to +7.6), p 0.669 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NEKOz (Rank 26)2026/10/151221016.7%
dalmax72 (Rank 21)2026/10/153292328.1%
omuretukun (Rank 25)2026/10/152141719.1%
HayanieMozu (Rank 22)2026/10/14181175.6%
トローリロートル (Rank 25)2026/10/1246113523.9%
けつ毛バーガーking (Rank 26)2026/10/112181338.1%
nekota (Rank 26)2026/10/102341917.4%
時宣院日要 (Rank 21)2026/10/101441028.6%
みらめたる (Rank 21)2026/10/07167943.8%
Fuji-Atsuka (Rank 21)2026/10/071210283.3%
asteroid-belt777 (Rank 24)2026/10/021531220.0%
cs2skoda (Rank 23)2026/09/302151623.8%
HaseMasa (Rank 27)2026/09/30141137.1%
UNIQ (Rank 25)2026/09/29168850.0%
Jyuryoku_Eileen (Rank 25)2026/09/18141137.1%
スタンプジャンパー (Rank 21)2026/09/121510566.7%
胃弱 (Rank 24)2026/09/121221016.7%
super_style (Rank 22)2026/08/291861233.3%
你是来拉屎的吗 (Rank 22)2026/08/293452914.7%
kimxxxtt (Rank 21)2026/08/03124833.3%
天道酬勤 (Rank 23)2026/08/033024680.0%
ttfour@サラしかできないw (Rank 24)2026/07/301421214.3%
ぽん (Rank 25)2026/07/272231913.6%
CHASER (Rank 21)2026/07/241541126.7%
ら族 (Rank 22)2026/07/14135838.5%

Round openings

Every character

guardG52910.4%
crouch into Low Spin Kick3807.5%
Somersault Kick3657.2%
backdash into guardG1813.6%
backdash into backward movement1783.5%
evade up into Somersault Kick1633.2%
guardG into Low Spin Kick1543.0%
backdash into Crescent Heel4K+G1362.7%
Double Dragon9K1082.1%
backdash into Stiletto66K1072.1%
backdash into Low Spin Kick881.7%
Valkyrie Low1K+G into Valkyrie Sword1K+GK811.6%
forward dash into throwP+G801.6%
crouch into Middle Kick3K681.3%
guardG into Valkyrie Sword1K+GK601.2%

538 further openings account for the other 2,400 rounds.

Counted from 1,285 of the 1,407 matches played. The rest were not pulled for openings.

Sarah

Career
2,654–3,810 · 41.1%
This season
865 matches · 36.5%
Peak rank
24

First hit in 64.3% of 2,962 rounds. Won 46.5% of the rounds they struck first, 34.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 43.9% of rounds, against 29.4% in their other rounds.
  • Against Jacky: waits first in 46.8% of rounds, against 31.8% against everyone else.
  • On Rectangle stages: waits first in 48.1% of rounds, against 31.8% on the other stages.
  • After opening the round before by waiting: waits first in 38.8% of rounds, against 24.4% after anything else.
  • After the opponent opened the round before by attacking: evades first in 9.6% of rounds, against 6.7% after anything else.
  • After losing a round: waits first in 32.8% of rounds, against 25.4% after winning one.
  • When behind: moves in first in 6.0% of rounds, against 3.5% when ahead or level.
  • In round 1: opens with “G guard” in 18.4% of rounds, against 11.8% in their other rounds.
  • Against Jacky: opens with “G guard” in 22.2% of rounds, against 12.7% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 24.1% of rounds, against 9.7% after anything else.
  • After losing a round: opens with “G guard into 3K+G Low Spin Kick” in 5.6% of rounds, against 2.1% after winning one.

How is this tested?

guardG40013.4%
Somersault Kick7K2618.8%
crouch into Low Spin Kick3K+G1916.4%
backdash into Crescent Heel4K+G1364.6%
guardG into Low Spin Kick3K+G1354.5%
backdash into backward movement1194.0%
backdash into guardG1194.0%
evade up into Somersault Kick7K1153.9%
backdash into Stiletto66K1073.6%
Valkyrie Low1K+G into Valkyrie Sword1K+GK812.7%
backdash into Low Spin Kick3K+G722.4%
guardG into Valkyrie Sword1K+GK602.0%
Back Spin KickK+G into Reverse High KickK+GK592.0%
forward dash into throwP+G411.4%
Stiletto66K into Quick Knee6K381.3%

236 further openings account for the other 1,040 rounds.

Counted from 743 of the 865 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira37–55 · 40%16–19 · 46%-2.9
Aoi15–25 · 38%8–23 · 26%+12.3
Jacky8–25 · 24%9–15 · 38%too few to test
Lau12–23 · 34%2–6 · 25%too few to test
Goh4–19 · 17%2–16 · 11%too few to test
Pai8–9 · 47%8–10 · 44%too few to test
Shun8–13 · 38%6–4 · 60%too few to test
Wolf5–19 · 21%4–8 · 33%too few to test
Jeffry9–7 · 56%8–12 · 40%too few to test
Sarah7–12 · 37%3–4 · 43%too few to test
El Blaze4–12 · 25%3–4 · 43%too few to test
Eileen7–10 · 41%3–3 · 50%too few to test
Jean2–12 · 14%2–5 · 29%too few to test
Brad2–7 · 22%3–10 · 23%too few to test
Kage9–6 · 60%0–3 · 0%too few to test
Lion2–9 · 18%1–7 · 12%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

122 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,125–2,876 · 28.1%
This season
507 matches · 23.9%
Peak rank
22

First hit in 53.7% of 1,958 rounds. Won 35.5% of the rounds they struck first, 31.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 20.1% of rounds, against 13.4% in their other rounds.
  • Against Akira: backs off first in 21.3% of rounds, against 13.5% against everyone else.
  • In round 4 or later: opens with “7K Somersault Kick” in 8.1% of rounds, against 4.4% in their other rounds.

How is this tested?

crouch into Low Spin Kick1K+G1899.6%
guardG1246.3%
Double Dragon9K1085.5%
Somersault Kick7K1045.3%
crouch into Middle Kick3K683.5%
Beat KnuckleP+K593.0%
backdash into guardG572.9%
backdash into backward movement542.7%
evade up into Double Dragon9K542.7%
evade up into Somersault Kick7K482.4%
Dash Hammer Kick66K into High Angle Upper Kick6K402.0%
High Angle Upper Kick6K381.9%
forward dash into throwP+G371.9%
Spin Heel Sword4K+G301.5%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK281.4%

272 further openings account for the other 934 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–41 · 29%4–25 · 14%too few to test
Aoi5–20 · 20%4–9 · 31%too few to test
Wolf5–20 · 20%1–8 · 11%too few to test
Lion2–16 · 11%3–12 · 20%too few to test
Jeffry5–15 · 25%4–8 · 33%too few to test
El Blaze7–16 · 30%1–7 · 12%too few to test
Jacky1–19 · 5%3–8 · 27%too few to test
Goh3–12 · 20%2–12 · 14%too few to test
Sarah4–10 · 29%2–5 · 29%too few to test
Kage6–8 · 43%0–6 · 0%too few to test
Lau4–11 · 27%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
205–438 · 31.9%
This season
27 matches · 25.9%
Peak rank
19

First hit in 68.6% of 102 rounds. Won 38.6% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP109.7%
punchP into RenshouPP76.8%
punchP into Ensei Soushouheki4P65.8%
punchP into RenkentaiPK65.8%
backdash into backward movement54.8%
Souka Rensui3PP into Souka Raigekishou3PPP43.9%
backdash into guardG43.9%
guardG43.9%
Enbu Renkyaku6K+G into Ensei Touku Haikyaku66K+G32.9%
backdash32.9%
backdash into Kochoukyaku4K+G32.9%
crouch into Renka Sentai2KK32.9%
crouch into Senchutai3K32.9%
Senchuken6P into Enshi Soushou66P21.9%
crouch into Honshin Soukyaku1K+G21.9%

37 further openings account for the other 38 rounds.

Jean

Career
4–31 · 11.4%
This season
5 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kou'un Nidan Hizageri9K+G16.2%
Sune'ori1K+G into Hizageri4K16.2%
Yamakuzushi6K16.2%
backdash16.2%
backdash into Joudan Ushiro MawashigeriK+G16.2%
backdash into punchP16.2%
backward movement into backdash16.2%
crouch into Tadan Kubigeri3K+G16.2%
forward dash into Shitanagi Shutou1P16.2%
forward dash into throwP+G16.2%
guardG16.2%
guardG into Hangetsu NirenzukiP+K16.2%
guardG into Joudan Ushiro MawashigeriK+G16.2%
guardG into backdash16.2%
punchP into Maeken~Joudan MawashigeriPK16.2%

1 further openings account for the other 1 rounds.

Shun

Career
7–14 · 33.3%
This season
2 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Kashitai1K+G into crouch110.0%
backdash into Fukuchougeki2P110.0%
backdash into Gyoushintai3K110.0%
backdash into guardG110.0%
backward movement into Gyou'in Haishu3P110.0%
crouch into Haisenchu1P110.0%
crouch into Tenshin Kashitai1K+G110.0%
evade down into crouch dash back110.0%
guardG into RengekiPP110.0%
punchP into Chougeki RigoutaiPK110.0%

Taka

Career
0–4 · 0.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shiko4K+G133.3%
backdash into Takatsumehashi3P+K133.3%
guardG into Honda Kata'ate4PPP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 11 of 16 tests hold up
  • Jacky: 3 of 16 tests hold up
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)