Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1192 #3,451 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 24 | 6,464 | 2,654 | 3,810 | 41.1% |
|---|---|---|---|---|---|
| Jacky | 22 | 4,001 | 1,125 | 2,876 | 28.1% |
| Pai | 19 | 643 | 205 | 438 | 31.9% |
| Jean | 16 | 35 | 4 | 31 | 11.4% |
| Shun | 16 | 21 | 7 | 14 | 33.3% |
| Taka | 16 | 4 | 0 | 4 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,057 of 5,569 rounds counted7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 7.8 | 468 | 3,474 |
|---|---|---|---|
| Jacky | 7.3 | 441 | 1,548 |
| Pai | 8.2 | 491 | 16 |
| Jean | 8.7 | 522 | 16 |
| Taka | 7.4 | 445 | 3 |
By opponent's character
| Akira | 7.7 | 461 | 1,017 |
|---|---|---|---|
| Aoi | 7.9 | 476 | 482 |
| Jacky | 7.6 | 454 | 374 |
| Goh | 7.7 | 460 | 314 |
| Lau | 7.7 | 459 | 306 |
| Wolf | 7.8 | 469 | 285 |
| Jeffry | 7.8 | 469 | 234 |
| Lion | 7.6 | 457 | 226 |
| El Blaze | 7.6 | 454 | 219 |
| Pai | 7.5 | 451 | 220 |
| Kage | 7.4 | 446 | 239 |
| Sarah | 7.6 | 457 | 197 |
| Shun | 7.3 | 440 | 192 |
| Jean | 7.6 | 455 | 167 |
| Brad | 7.8 | 466 | 132 |
| Lei Fei | 7.7 | 459 | 146 |
| Vanessa | 7.6 | 454 | 124 |
| Eileen | 8.1 | 489 | 109 |
| Taka | 7.4 | 444 | 74 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 264 | 96 | 168 | 36.4% | +3.1 |
|---|---|---|---|---|---|
| Aoi | 126 | 38 | 88 | 30.2% | +0.2 |
| Jacky | 103 | 28 | 75 | 27.2% | -4.1 |
| Goh | 84 | 15 | 69 | 17.9% | -16.9 |
| Lau | 82 | 27 | 55 | 32.9% | -3.7 |
| Wolf | 81 | 19 | 62 | 23.5% | -7.4 |
| Jeffry | 75 | 28 | 47 | 37.3% | +5.8 |
| Lion | 71 | 16 | 55 | 22.5% | -8.9 |
| El Blaze | 66 | 21 | 45 | 31.8% | +6.4 |
| Pai | 66 | 27 | 39 | 40.9% | +11.7 |
| Kage | 62 | 25 | 37 | 40.3% | +7.6 |
| Sarah | 59 | 21 | 38 | 35.6% | +7.5 |
| Shun | 59 | 28 | 31 | 47.5% | +13.0 |
| Jean | 48 | 5 | 43 | 10.4% | -17.8 |
| Brad | 38 | 10 | 28 | 26.3% | -5.4 |
| Lei Fei | 36 | 11 | 25 | 30.6% | +5.4 |
| Vanessa | 33 | 8 | 25 | 24.2% | -3.9 |
| Eileen | 32 | 12 | 20 | 37.5% | +1.7 |
| Taka | 22 | 10 | 12 | 45.5% | +10.8 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 162 | 57 | 105 | 35.2% | +3.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 153 | 38 | 115 | 24.8% | -5.7 |
| Single Wall | 148 | 52 | 96 | 35.1% | +4.0 |
| Open | 145 | 45 | 100 | 31.0% | -1.5 |
| Full Fence | 144 | 50 | 94 | 34.7% | +4.8 |
| Rectangle | 139 | 43 | 96 | 30.9% | -0.8 |
| Low Fence | 135 | 33 | 102 | 24.4% | -7.9 |
| Breakable Full Fence | 125 | 37 | 88 | 29.6% | -2.3 |
| Half Fence | 108 | 34 | 74 | 31.5% | -0.3 |
| Full Fence and Open | 70 | 24 | 46 | 34.3% | +0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 831 | 31.2% | 31.3% | -0.1 |
| No walls | 428 | 30.4% | 31.8% | -1.5 |
Walls against open: +1.4 points (95% range -4.9 to +7.6), p 0.669 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| トローリロートル (Rank 25) | 46 | 11 | 35 | 23.9% |
|---|---|---|---|---|
| 你是来拉屎的吗 (Rank 22) | 34 | 5 | 29 | 14.7% |
| dalmax72 (Rank 21) | 32 | 9 | 23 | 28.1% |
| 天道酬勤 (Rank 23) | 30 | 24 | 6 | 80.0% |
| nekota (Rank 26) | 23 | 4 | 19 | 17.4% |
| ぽん (Rank 25) | 22 | 3 | 19 | 13.6% |
| cs2skoda (Rank 23) | 21 | 5 | 16 | 23.8% |
| omuretukun (Rank 25) | 21 | 4 | 17 | 19.1% |
| けつ毛バーガーking (Rank 26) | 21 | 8 | 13 | 38.1% |
| HayanieMozu (Rank 22) | 18 | 1 | 17 | 5.6% |
| super_style (Rank 22) | 18 | 6 | 12 | 33.3% |
| UNIQ (Rank 25) | 16 | 8 | 8 | 50.0% |
| みらめたる (Rank 21) | 16 | 7 | 9 | 43.8% |
| CHASER (Rank 21) | 15 | 4 | 11 | 26.7% |
| asteroid-belt777 (Rank 24) | 15 | 3 | 12 | 20.0% |
| スタンプジャンパー (Rank 21) | 15 | 10 | 5 | 66.7% |
| HaseMasa (Rank 27) | 14 | 1 | 13 | 7.1% |
| Jyuryoku_Eileen (Rank 25) | 14 | 1 | 13 | 7.1% |
| ttfour@サラしかできないw (Rank 24) | 14 | 2 | 12 | 14.3% |
| 時宣院日要 (Rank 21) | 14 | 4 | 10 | 28.6% |
| ら族 (Rank 22) | 13 | 5 | 8 | 38.5% |
| Fuji-Atsuka (Rank 21) | 12 | 10 | 2 | 83.3% |
| NEKOz (Rank 26) | 12 | 2 | 10 | 16.7% |
| kimxxxtt (Rank 21) | 12 | 4 | 8 | 33.3% |
| 胃弱 (Rank 24) | 12 | 2 | 10 | 16.7% |
Most played opponents, most recent first
| NEKOz (Rank 26) | 2026/10/15 | 12 | 2 | 10 | 16.7% |
|---|---|---|---|---|---|
| dalmax72 (Rank 21) | 2026/10/15 | 32 | 9 | 23 | 28.1% |
| omuretukun (Rank 25) | 2026/10/15 | 21 | 4 | 17 | 19.1% |
| HayanieMozu (Rank 22) | 2026/10/14 | 18 | 1 | 17 | 5.6% |
| トローリロートル (Rank 25) | 2026/10/12 | 46 | 11 | 35 | 23.9% |
| けつ毛バーガーking (Rank 26) | 2026/10/11 | 21 | 8 | 13 | 38.1% |
| nekota (Rank 26) | 2026/10/10 | 23 | 4 | 19 | 17.4% |
| 時宣院日要 (Rank 21) | 2026/10/10 | 14 | 4 | 10 | 28.6% |
| みらめたる (Rank 21) | 2026/10/07 | 16 | 7 | 9 | 43.8% |
| Fuji-Atsuka (Rank 21) | 2026/10/07 | 12 | 10 | 2 | 83.3% |
| asteroid-belt777 (Rank 24) | 2026/10/02 | 15 | 3 | 12 | 20.0% |
| cs2skoda (Rank 23) | 2026/09/30 | 21 | 5 | 16 | 23.8% |
| HaseMasa (Rank 27) | 2026/09/30 | 14 | 1 | 13 | 7.1% |
| UNIQ (Rank 25) | 2026/09/29 | 16 | 8 | 8 | 50.0% |
| Jyuryoku_Eileen (Rank 25) | 2026/09/18 | 14 | 1 | 13 | 7.1% |
| スタンプジャンパー (Rank 21) | 2026/09/12 | 15 | 10 | 5 | 66.7% |
| 胃弱 (Rank 24) | 2026/09/12 | 12 | 2 | 10 | 16.7% |
| super_style (Rank 22) | 2026/08/29 | 18 | 6 | 12 | 33.3% |
| 你是来拉屎的吗 (Rank 22) | 2026/08/29 | 34 | 5 | 29 | 14.7% |
| kimxxxtt (Rank 21) | 2026/08/03 | 12 | 4 | 8 | 33.3% |
| 天道酬勤 (Rank 23) | 2026/08/03 | 30 | 24 | 6 | 80.0% |
| ttfour@サラしかできないw (Rank 24) | 2026/07/30 | 14 | 2 | 12 | 14.3% |
| ぽん (Rank 25) | 2026/07/27 | 22 | 3 | 19 | 13.6% |
| CHASER (Rank 21) | 2026/07/24 | 15 | 4 | 11 | 26.7% |
| ら族 (Rank 22) | 2026/07/14 | 13 | 5 | 8 | 38.5% |
Round openings
Every character
| guardG | 529 | 10.4% |
|---|---|---|
| crouch into Low Spin Kick | 380 | 7.5% |
| Somersault Kick | 365 | 7.2% |
| backdash into guardG | 181 | 3.6% |
| backdash into backward movement | 178 | 3.5% |
| evade up into Somersault Kick | 163 | 3.2% |
| guardG into Low Spin Kick | 154 | 3.0% |
| backdash into Crescent Heel4K+G | 136 | 2.7% |
| Double Dragon9K | 108 | 2.1% |
| backdash into Stiletto66K | 107 | 2.1% |
| backdash into Low Spin Kick | 88 | 1.7% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 81 | 1.6% |
| forward dash into throwP+G | 80 | 1.6% |
| crouch into Middle Kick3K | 68 | 1.3% |
| guardG into Valkyrie Sword1K+GK | 60 | 1.2% |
538 further openings account for the other 2,400 rounds.
Counted from 1,285 of the 1,407 matches played. The rest were not pulled for openings.
Sarah
- Career
- 2,654–3,810 · 41.1%
- This season
- 865 matches · 36.5%
- Peak rank
- 24
First hit in 64.3% of 2,962 rounds. Won 46.5% of the rounds they struck first, 34.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 43.9% of rounds, against 29.4% in their other rounds.
- Against Jacky: waits first in 46.8% of rounds, against 31.8% against everyone else.
- On Rectangle stages: waits first in 48.1% of rounds, against 31.8% on the other stages.
- After opening the round before by waiting: waits first in 38.8% of rounds, against 24.4% after anything else.
- After the opponent opened the round before by attacking: evades first in 9.6% of rounds, against 6.7% after anything else.
- After losing a round: waits first in 32.8% of rounds, against 25.4% after winning one.
- When behind: moves in first in 6.0% of rounds, against 3.5% when ahead or level.
- In round 1: opens with “G guard” in 18.4% of rounds, against 11.8% in their other rounds.
- Against Jacky: opens with “G guard” in 22.2% of rounds, against 12.7% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 24.1% of rounds, against 9.7% after anything else.
- After losing a round: opens with “G guard into 3K+G Low Spin Kick” in 5.6% of rounds, against 2.1% after winning one.
| guardG | 400 | 13.4% |
|---|---|---|
| Somersault Kick7K | 261 | 8.8% |
| crouch into Low Spin Kick3K+G | 191 | 6.4% |
| backdash into Crescent Heel4K+G | 136 | 4.6% |
| guardG into Low Spin Kick3K+G | 135 | 4.5% |
| backdash into backward movement | 119 | 4.0% |
| backdash into guardG | 119 | 4.0% |
| evade up into Somersault Kick7K | 115 | 3.9% |
| backdash into Stiletto66K | 107 | 3.6% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 81 | 2.7% |
| backdash into Low Spin Kick3K+G | 72 | 2.4% |
| guardG into Valkyrie Sword1K+GK | 60 | 2.0% |
| Back Spin KickK+G into Reverse High KickK+GK | 59 | 2.0% |
| forward dash into throwP+G | 41 | 1.4% |
| Stiletto66K into Quick Knee6K | 38 | 1.3% |
236 further openings account for the other 1,040 rounds.
Counted from 743 of the 865 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–55 · 40% | 16–19 · 46% | -2.9 |
| Aoi | 15–25 · 38% | 8–23 · 26% | +12.3 |
| Jacky | 8–25 · 24% | 9–15 · 38% | too few to test |
| Lau | 12–23 · 34% | 2–6 · 25% | too few to test |
| Goh | 4–19 · 17% | 2–16 · 11% | too few to test |
| Pai | 8–9 · 47% | 8–10 · 44% | too few to test |
| Shun | 8–13 · 38% | 6–4 · 60% | too few to test |
| Wolf | 5–19 · 21% | 4–8 · 33% | too few to test |
| Jeffry | 9–7 · 56% | 8–12 · 40% | too few to test |
| Sarah | 7–12 · 37% | 3–4 · 43% | too few to test |
| El Blaze | 4–12 · 25% | 3–4 · 43% | too few to test |
| Eileen | 7–10 · 41% | 3–3 · 50% | too few to test |
| Jean | 2–12 · 14% | 2–5 · 29% | too few to test |
| Brad | 2–7 · 22% | 3–10 · 23% | too few to test |
| Kage | 9–6 · 60% | 0–3 · 0% | too few to test |
| Lion | 2–9 · 18% | 1–7 · 12% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
122 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,125–2,876 · 28.1%
- This season
- 507 matches · 23.9%
- Peak rank
- 22
First hit in 53.7% of 1,958 rounds. Won 35.5% of the rounds they struck first, 31.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 20.1% of rounds, against 13.4% in their other rounds.
- Against Akira: backs off first in 21.3% of rounds, against 13.5% against everyone else.
- In round 4 or later: opens with “7K Somersault Kick” in 8.1% of rounds, against 4.4% in their other rounds.
| crouch into Low Spin Kick1K+G | 189 | 9.6% |
|---|---|---|
| guardG | 124 | 6.3% |
| Double Dragon9K | 108 | 5.5% |
| Somersault Kick7K | 104 | 5.3% |
| crouch into Middle Kick3K | 68 | 3.5% |
| Beat KnuckleP+K | 59 | 3.0% |
| backdash into guardG | 57 | 2.9% |
| backdash into backward movement | 54 | 2.7% |
| evade up into Double Dragon9K | 54 | 2.7% |
| evade up into Somersault Kick7K | 48 | 2.4% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 40 | 2.0% |
| High Angle Upper Kick6K | 38 | 1.9% |
| forward dash into throwP+G | 37 | 1.9% |
| Spin Heel Sword4K+G | 30 | 1.5% |
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 28 | 1.4% |
272 further openings account for the other 934 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–41 · 29% | 4–25 · 14% | too few to test |
| Aoi | 5–20 · 20% | 4–9 · 31% | too few to test |
| Wolf | 5–20 · 20% | 1–8 · 11% | too few to test |
| Lion | 2–16 · 11% | 3–12 · 20% | too few to test |
| Jeffry | 5–15 · 25% | 4–8 · 33% | too few to test |
| El Blaze | 7–16 · 30% | 1–7 · 12% | too few to test |
| Jacky | 1–19 · 5% | 3–8 · 27% | too few to test |
| Goh | 3–12 · 20% | 2–12 · 14% | too few to test |
| Sarah | 4–10 · 29% | 2–5 · 29% | too few to test |
| Kage | 6–8 · 43% | 0–6 · 0% | too few to test |
| Lau | 4–11 · 27% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 205–438 · 31.9%
- This season
- 27 matches · 25.9%
- Peak rank
- 19
First hit in 68.6% of 102 rounds. Won 38.6% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 10 | 9.7% |
|---|---|---|
| punchP into RenshouPP | 7 | 6.8% |
| punchP into Ensei Soushouheki4P | 6 | 5.8% |
| punchP into RenkentaiPK | 6 | 5.8% |
| backdash into backward movement | 5 | 4.8% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 4 | 3.9% |
| backdash into guardG | 4 | 3.9% |
| guardG | 4 | 3.9% |
| Enbu Renkyaku6K+G into Ensei Touku Haikyaku66K+G | 3 | 2.9% |
| backdash | 3 | 2.9% |
| backdash into Kochoukyaku4K+G | 3 | 2.9% |
| crouch into Renka Sentai2KK | 3 | 2.9% |
| crouch into Senchutai3K | 3 | 2.9% |
| Senchuken6P into Enshi Soushou66P | 2 | 1.9% |
| crouch into Honshin Soukyaku1K+G | 2 | 1.9% |
37 further openings account for the other 38 rounds.
Jean
- Career
- 4–31 · 11.4%
- This season
- 5 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Kou'un Nidan Hizageri9K+G | 1 | 6.2% |
|---|---|---|
| Sune'ori1K+G into Hizageri4K | 1 | 6.2% |
| Yamakuzushi6K | 1 | 6.2% |
| backdash | 1 | 6.2% |
| backdash into Joudan Ushiro MawashigeriK+G | 1 | 6.2% |
| backdash into punchP | 1 | 6.2% |
| backward movement into backdash | 1 | 6.2% |
| crouch into Tadan Kubigeri3K+G | 1 | 6.2% |
| forward dash into Shitanagi Shutou1P | 1 | 6.2% |
| forward dash into throwP+G | 1 | 6.2% |
| guardG | 1 | 6.2% |
| guardG into Hangetsu NirenzukiP+K | 1 | 6.2% |
| guardG into Joudan Ushiro MawashigeriK+G | 1 | 6.2% |
| guardG into backdash | 1 | 6.2% |
| punchP into Maeken~Joudan MawashigeriPK | 1 | 6.2% |
1 further openings account for the other 1 rounds.
Shun
- Career
- 7–14 · 33.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Tenshin Kashitai1K+G into crouch | 1 | 10.0% |
|---|---|---|
| backdash into Fukuchougeki2P | 1 | 10.0% |
| backdash into Gyoushintai3K | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| backward movement into Gyou'in Haishu3P | 1 | 10.0% |
| crouch into Haisenchu1P | 1 | 10.0% |
| crouch into Tenshin Kashitai1K+G | 1 | 10.0% |
| evade down into crouch dash back | 1 | 10.0% |
| guardG into RengekiPP | 1 | 10.0% |
| punchP into Chougeki RigoutaiPK | 1 | 10.0% |
Taka
- Career
- 0–4 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shiko4K+G | 1 | 33.3% |
|---|---|---|
| backdash into Takatsumehashi3P+K | 1 | 33.3% |
| guardG into Honda Kata'ate4PPP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 11 of 16 tests hold up
- Jacky: 3 of 16 tests hold up
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
