VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

lei-2026

  • Goh
  • Lion
  • Jean
Career matches816
Career win rate53.5%
Round win rate57.5%
Peak rank25
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1251 #3,294 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2564033330752.0%
Jean23113615254.0%
Lion2136241266.7%
Goh192719870.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

339 of 339 rounds counted

7.3 inputs a second (437 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.1426170
Goh7.444377
Lion7.947654
Jean7.042138

By opponent's character

Sarah7.444393
Aoi6.941246
Jacky6.840745
Akira7.444234
Lei Fei7.847039
Lion7.142627
Jeffry7.847112
Lau7.947510
Shun7.545210
Wolf7.44437
Brad6.74034
Eileen7.44465
Pai7.24293
Taka7.44464

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah2415962.5%-1.5
Aoi128466.7%+8.6
Jacky127558.3%-7.6
Akira94544.4%-17.6
Lei Fei93633.3%-15.0
Lion880100.0%+47.9
Jeffry32166.7%+7.0
Lau32166.7%+15.2
Shun21150.0%-7.8
Wolf2020.0%-43.8
Brad1010.0%-64.8
Eileen110100.0%+24.5
Pai1010.0%-47.0
Taka110100.0%+53.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle146842.9%-21.9
Single Wall148657.1%+3.2
Half Fence128466.7%-2.8
Full Fence and Open95455.6%-5.4
Open95455.6%+3.0
Full Fence74357.1%-1.1
Low Fence74357.1%-5.9
Octagon660100.0%+43.6
Breakable Full Fence440100.0%+43.4
Breakable Half Fence41325.0%-20.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4761.7%60.9%+0.8
No walls3056.7%55.9%+0.8

Walls against open: -0.0 points (95% range -24.1 to +24.0), p 0.998 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

同道人 (Rank 17)118372.7%
y.o.y (Rank 15)87187.5%
サーちゃん (Rank 21)86275.0%
Penoco (Rank 24)71614.3%
kimxxxtt (Rank 23)62433.3%
1963年生まれの爺さん (Rank 19)440100.0%
cs2skoda (Rank 23)42250.0%
naowai (Rank 21)32166.7%
ttfour@サラしかできないw (Rank 21)31233.3%
偽コン (Rank 21)32166.7%
G13 (Rank 21)2020.0%
LawolF (Rank 25)2020.0%
hapiken (Rank 24)21150.0%
kosk5906 (Rank 21)220100.0%
mokoha_jean (Rank 23)220100.0%
nekoneko (Rank 21)2020.0%
sk901 (Rank 21)220100.0%
yagi[JP] (Rank 21)21150.0%
youama (Rank 25)2020.0%
マットです (Rank 3)220100.0%
Terpredator (Rank 11)110100.0%
anachan194 (Rank 22)110100.0%
kim4439 (Rank 22)110100.0%
あかげら (Rank 25)1010.0%
委員ちょ (Rank 21)110100.0%

Most played opponents, most recent first

kosk5906 (Rank 21)2026/10/18220100.0%
偽コン (Rank 21)2026/10/1832166.7%
1963年生まれの爺さん (Rank 19)2026/10/18440100.0%
同道人 (Rank 17)2026/10/18118372.7%
Terpredator (Rank 11)2026/10/18110100.0%
ttfour@サラしかできないw (Rank 21)2026/10/1831233.3%
cs2skoda (Rank 23)2026/10/1742250.0%
hapiken (Rank 24)2026/10/1721150.0%
kim4439 (Rank 22)2026/10/12110100.0%
Penoco (Rank 24)2026/10/1271614.3%
サーちゃん (Rank 21)2026/10/1286275.0%
sk901 (Rank 21)2026/10/12220100.0%
マットです (Rank 3)2026/10/12220100.0%
naowai (Rank 21)2026/10/1232166.7%
mokoha_jean (Rank 23)2026/10/12220100.0%
LawolF (Rank 25)2026/10/042020.0%
kimxxxtt (Rank 23)2026/10/0462433.3%
nekoneko (Rank 21)2026/10/042020.0%
youama (Rank 25)2026/10/032020.0%
あかげら (Rank 25)2026/10/021010.0%
委員ちょ (Rank 21)2026/09/24110100.0%
G13 (Rank 21)2026/09/232020.0%
anachan194 (Rank 22)2026/09/23110100.0%
yagi[JP] (Rank 21)2026/09/1821150.0%
y.o.y (Rank 15)2026/09/1687187.5%

Round openings

Every character

punchP1813.4%
crouch into Jizuridan2P107.5%
Rasen4P96.7%
Ryubisen44K+G86.0%
backdash into evade down86.0%
backdash into Hagakure-ryu In Raijingeki46P+K64.5%
forward dash into throwP+G43.0%
punchP into kickK43.0%
backdash into Furikakato OtoshiK+G32.2%
backdash into guardG32.2%
guardG into evade down32.2%
punchP into ResshouPP32.2%
Harai'uke (Deflect)4P+K+G21.5%
Jizuridan2P21.5%
Rasen4P into kickK21.5%

41 further openings account for the other 49 rounds.

Counted from 33 of the 53 matches played. The rest were not pulled for openings.

Kage

Career
333–307 · 52.0%
This season
43 matches · 53.5%
Peak rank
25

First hit in 56.2% of 105 rounds. Won 47.5% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1514.2%
crouch into Jizuridan2P109.4%
Rasen4P98.5%
Ryubisen44K+G87.5%
backdash into Hagakure-ryu In Raijingeki46P+K65.7%
backdash into evade down43.8%
punchP into kickK43.8%
backdash into Furikakato OtoshiK+G32.8%
backdash into guardG32.8%
forward dash into throwP+G32.8%
guardG into evade down32.8%
punchP into ResshouPP32.8%
Jizuridan2P21.9%
Rasen4P into kickK21.9%
Yokoshutou4P+K into Sunebarai4P+KP21.9%

23 further openings account for the other 29 rounds.

Counted from 26 of the 43 matches played. The rest were not pulled for openings.

Jean

Career
61–52 · 54.0%
This season
10 matches · 40.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down414.3%
punchP310.7%
Harai'uke (Deflect)4P+K+G27.1%
crouch into Shitamaeken2P27.1%
Gyaku Seikenzuki66P13.6%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP13.6%
Harai'uke (Deflect)4P+K+G into punchP13.6%
Koubougeri6K+G13.6%
Shitanagi Shutou1P13.6%
Shutoukiri4P13.6%
Yoko'enpi6P13.6%
backdash into Chudan Mawashigeri3K13.6%
backdash into Chudan~Joudan Mawashigeri3KK13.6%
backdash into Doumawashi Kaitengeri46K+G13.6%
evade down into Gyaku Seikenzuki66P13.6%

6 further openings account for the other 6 rounds.

Counted from 7 of the 10 matches played. The rest were not pulled for openings.

Not counted here: Goh, Lion. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)