VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

チンタオ

  • Jacky
  • Sarah
  • Jean
Career matches4,410
Career win rate58.6%
Round win rate52.1%
Peak rank38
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1734 #645 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira—1,59989270755.8%
Jacky381,46881165755.2%
Lei Fei—59436522961.5%
Lau—2691799066.5%
Lion—1621045864.2%
Jean331591174273.6%
Sarah321591184174.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

181 of 311 rounds counted

8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.551358
Sarah8.0477123

By opponent's character

Jeffry7.746433
Akira8.249221
Jacky8.349734
Brad8.751910
Pai9.05408
Aoi7.947217
Sarah8.349818
Shun7.947316
Dural8.55118
Lau8.75224
Lei Fei8.04818
Lion7.54524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry115645.5%-12.0
Akira107370.0%+21.1
Jacky105550.0%+1.7
Brad73442.9%-24.1
Pai62433.3%-14.6
Aoi52340.0%-14.0
Sarah51420.0%-30.7
El Blaze43175.0%+13.3
Shun43175.0%+27.9
Dural330100.0%+30.3
Vanessa32166.7%+31.3
Lau21150.0%-14.1
Lei Fei21150.0%-12.1
Lion110100.0%+34.0
Wolf110100.0%+42.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence125741.7%-11.7
Rectangle123925.0%-33.0
Octagon86275.0%+30.4
Low Fence76185.7%+29.8
Breakable Half Fence64266.7%+12.4
Open62433.3%-12.9
Full Fence42250.0%-15.1
Full Fence and Open42250.0%-4.3
Half Fence440100.0%+39.3
Single Wall42250.0%-0.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4652.2%53.7%-1.6
No walls1758.8%52.0%+6.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bird-Tat (Rank 31)2026/07/2121150.0%
NAO-Fei (Rank 30)2026/07/1421150.0%
shogun-iwaki (Rank 34)2026/06/3021150.0%
Gravastar (Rank 30)2026/06/3032166.7%
浅川サナタ@ようつべ (Rank 30)2026/06/29220100.0%
perori (Rank 29)2026/06/2521150.0%
めかざわ (Rank 28)2026/06/2432166.7%
JeanKujo (Rank 31)2026/06/24220100.0%
syounai (Rank 28)2026/06/23220100.0%
jikacho-Gigas (Rank 38)2026/06/08220100.0%
保育園中退 (Rank 39)2026/05/2351420.0%
kido852 (Rank 35)2026/05/212020.0%
エル・シエロ (Rank 41)2026/05/212020.0%
shenron0321 (Rank 38)2026/05/1921150.0%
warukumadorikuma (Rank 31)2026/05/18220100.0%
Tokkovanessa_VF (Rank 41)2026/05/1232166.7%
漂泊の民回線ジプシー (Rank 35)2026/05/1242250.0%
lesser-pram7 (Rank 40)2026/05/114040.0%
かめやま (Rank 41)2026/05/082020.0%
muumuu (Rank 39)2026/05/063030.0%
ゲッパー (Rank 36)2026/05/0632166.7%
boult (Rank 36)2026/05/061010.0%
무파ZeroBlue (Rank 33)2026/04/20110100.0%
BONZE (Rank 33)2026/04/18330100.0%
hsat0310 (Rank 32)2026/04/18110100.0%

Round openings

Every character

forward movement into kickK247.7%
forward movement into punchP185.8%
crouch into Low Spin Kick1K+G154.8%
Crescent Heel4K+G into forward movement103.2%
Middle Spin Kick46K+G103.2%
punchP103.2%
Rising Elbow6P82.6%
crouch into Leg Slicer2K+G72.2%
evade down into crouch dash forward72.2%
evade up into evade down72.2%
Dash Hammer Kick66K into forward dash51.6%
Low Spin Kick1K+G51.6%
Middle Smash6P51.6%
Spin Heel Sword4K+G into forward movement51.6%
crouch into Squat Straight2P51.6%

99 further openings account for the other 170 rounds.

Jacky

Career
811–657 · 55.2%
This season
39 matches · 35.9%
Peak rank
38

First hit in 50.0% of 162 rounds. Won 50.6% of the rounds they struck first, 34.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G159.2%
forward movement into punchP137.9%
Middle Spin Kick46K+G106.1%
punchP95.5%
Dash Hammer Kick66K into forward dash53.0%
Low Spin Kick1K+G53.0%
Middle Smash6P53.0%
Spin Heel Sword4K+G into forward movement53.0%
crouch into Squat Straight2P53.0%
evade down into crouch dash forward53.0%
forward movement into Jab Double StraightPPP53.0%
crouch into Middle Kick3K42.4%
guardG42.4%
Bil Jee6P+K into forward dash31.8%
Spin Heel Sword4K+G into forward dash31.8%

55 further openings account for the other 68 rounds.

Sarah

Career
118–41 · 74.2%
This season
29 matches · 69.0%
Peak rank
32

First hit in 64.8% of 122 rounds. Won 60.8% of the rounds they struck first, 60.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into kickK2318.7%
Crescent Heel4K+G into forward movement108.1%
Rising Elbow6P86.5%
crouch into Leg Slicer2K+G75.7%
evade up into evade down64.9%
crouch into Jackknife Kick3K43.2%
crouch into Setup Combination3PK43.2%
forward dash into Leg Slicer2K+G43.2%
forward movement into Hide Side Kick (Deflect)P+K43.2%
Back Knuckle4P into Serpent Rage4PK32.4%
Rising Elbow6P into Double Joint Butt6PK32.4%
crouch into Serpent Toe Kick2P+K32.4%
evade up into crouch dash forward32.4%
forward dash into guardG32.4%
Sharpsword44K into Sharpsword Combo44KK21.6%

28 further openings account for the other 36 rounds.

Jean

Career
117–42 · 73.6%
This season
6 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shitamaeken2P312.5%
forward movement into punchP312.5%
Hangetsu NirenzukiP+K28.3%
kickK28.3%
punchP into kickK28.3%
Gyaku Seikenzuki66P14.2%
Gyaku Seikenzuki66P into forward dash14.2%
Koubougeri6K+G14.2%
Shutoukiri4P into Chinshin Seichuken4PP14.2%
Shutoukiri4P into punchP14.2%
Yoko'enpi6P into Chudan Mawashigeri3K14.2%
backdash into evade down14.2%
crouch into Tate'enpi~Tenkai Hizageri33PK14.2%
evade up into Shitazuki3P14.2%
forward movement into crouch14.2%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)