VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Fuji-Atsuka

  • Aoi
  • Wolf
  • Pai
  • Jacky
  • Sarah
  • Lau
  • Vanessa
  • Brad
  • Goh
Career matches1,606
Career win rate28.4%
Round win rate35.3%
Peak rank23
Distinct opponents465
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1084 #3,610 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira231,4493981,05127.5%
Aoi21111466541.4%
Pai162451920.8%
Jacky16105550.0%
Wolf2181712.5%
Vanessa1621150.0%
Lau161010.0%
Sarah161010.0%
Brad16000—
Goh16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,605 of 5,975 rounds counted

8.2 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.34963,768
Aoi7.6458467
Wolf7.5453184
Pai7.7463108
Jacky8.752328
Sarah7.746420
Lau7.243011
Vanessa7.243412
Brad12.27313
Goh5.93524

By opponent's character

Jacky8.1488494
Pai8.4502423
Aoi8.4507412
Shun8.1488353
Akira7.8466308
Wolf8.3495320
Lion7.9474359
Sarah8.0482280
Goh8.3498189
Lau8.1484159
Jeffry7.9472162
El Blaze8.2489130
Taka8.0477165
Brad7.8468145
Vanessa8.4504169
Lei Fei8.4505104
Kage8.3499119
Eileen8.6514138
Jean7.8469129
Dural8.853047

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1733513820.2%-6.7
Pai131389329.0%+4.0
Aoi129408931.0%+4.5
Shun117318626.5%+1.4
Akira111318027.9%+1.6
Wolf110228820.0%-2.7
Lion106347232.1%+5.4
Sarah94266827.7%+1.6
Goh70145620.0%-3.7
Lau65214432.3%+5.4
Jeffry6175411.5%-15.8
El Blaze52153728.9%+8.3
Taka51123923.5%-2.1
Brad46172937.0%+9.8
Vanessa4583717.8%-8.8
Lei Fei4383518.6%-12.3
Kage42103223.8%-4.5
Eileen41132831.7%+2.9
Jean41132831.7%+5.2
Dural115645.5%+13.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1804813226.7%+0.7
Half Fence1654212325.4%-0.3
Breakable Half Fence1604211826.2%+0.3
Full Fence1594211726.4%-1.2
Open1552812718.1%-8.5
Low Fence1524410828.9%+4.2
Breakable Full Fence1453610924.8%+0.7
Octagon1403810227.1%-0.8
Rectangle135399628.9%+3.7
Full Fence and Open76195725.0%-2.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90426.4%26.1%+0.3
No walls48724.6%25.6%-1.0

Walls against open: +1.3 points (95% range -4.3 to +7.0), p 0.651 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

makoto.qo.op (Rank 22)2026/10/181321115.4%
smogh (Rank 22)2026/10/18112918.2%
osaka_mouko4649 (Rank 23)2026/10/18123925.0%
T0_MoA_Ki227 (Rank 22)2026/10/18110110.0%
nagare004 (Rank 24)2026/10/18120120.0%
nihikibito (Rank 23)2026/10/17212199.5%
委員ちょ@レバーレス難 (Rank 21)2026/10/121661037.5%
yamayuki (Rank 23)2026/10/12124833.3%
まめぱぱ (Rank 22)2026/10/12123925.0%
yoshino_takekoma (Rank 23)2026/10/12180180.0%
kota_mofumofu (Rank 24)2026/10/12123925.0%
dalmax72 (Rank 21)2026/10/121621412.5%
だっちん (Rank 23)2026/10/111321115.4%
安全パイ (Rank 24)2026/10/10123925.0%
Sevengar01 (Rank 24)2026/10/092632311.5%
ちぇびーまるやま (Rank 24)2026/10/09125741.7%
たかティン (Rank 23)2026/10/071221016.7%
belated-scrub2 (Rank 23)2026/09/251221016.7%
apical-jar46 (Rank 21)2026/09/181641225.0%
G.S (Rank 21)2026/09/17140140.0%
フォアグラVtuber (Rank 21)2026/09/081641225.0%
yoshiyuki_matsu (Rank 20)2026/08/24149564.3%
とかげ (Rank 13)2026/08/20124833.3%
yagio130r (Rank 24)2026/05/19120120.0%
Whoru?I'mSorry. (Rank 17)2026/04/241511473.3%

Round openings

Every character

Fujinkyaku2K+G into Chutenshou2K+GP1873.8%
forward dash into Jouho Touken6P1723.5%
evade up into Jouho Touken6P1543.1%
punchP into kickK1503.0%
backdash into Jouho Senshou46P1312.6%
crouch dash back into Koboku214P1272.6%
evade up into backdash1232.5%
Rimon Chouchu66P1102.2%
crouch into Sokutai3K992.0%
Tenchi In'youP+K+G801.6%
Youteitou6K741.5%
evade up into forward dash701.4%
Utankyaku66K into Renkantai66KK591.2%
backdash into Chouzan Housui46P+K591.2%
backdash581.2%

714 further openings account for the other 3,299 rounds.

Counted from 1,277 of the 1,539 matches played. The rest were not pulled for openings.

Akira

Career
398–1,051 · 27.5%
This season
1,073 matches · 26.5%
Peak rank
23

First hit in 52.0% of 3,159 rounds. Won 37.2% of the rounds they struck first, 32.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 36.6% of rounds, against 19.4% in their other rounds.
  • Against Pai: backs off first in 29.2% of rounds, against 21.5% against everyone else.
  • In round 4 or later: opens with “2K+G Fujinkyaku into 2K+GP Chutenshou” in 8.4% of rounds, against 5.1% in their other rounds.

How is this tested?

Fujinkyaku2K+G into Chutenshou2K+GP1875.9%
forward dash into Jouho Touken6P1725.4%
evade up into Jouho Touken6P1544.8%
backdash into Jouho Senshou46P1314.1%
crouch dash back into Koboku214P1274.0%
evade up into backdash1113.5%
Rimon Chouchu66P1103.5%
crouch into Sokutai3K993.1%
Youteitou6K742.3%
evade up into forward dash692.2%
Utankyaku66K into Renkantai66KK591.9%
backdash into Chouzan Housui46P+K591.9%
Youteitou6K into Kenhou6KP561.8%
Souka Housui3P+K541.7%
evade up into Jouho Senshou46P501.6%

289 further openings account for the other 1,663 rounds.

Counted from 818 of the 1,073 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–36 · 25%3–22 · 12%too few to test
Pai11–30 · 27%7–20 · 26%too few to test
Shun12–34 · 26%2–21 · 9%too few to test
Aoi10–31 · 24%11–16 · 41%too few to test
Lion13–16 · 45%7–16 · 30%too few to test
Wolf6–24 · 20%2–19 · 10%too few to test
Akira10–18 · 36%4–10 · 29%too few to test
Goh1–18 · 5%1–10 · 9%too few to test
Sarah7–19 · 27%0–8 · 0%too few to test
Lau8–14 · 36%3–5 · 38%too few to test
Taka5–10 · 33%1–11 · 8%too few to test
Brad8–10 · 44%2–8 · 20%too few to test
Eileen4–12 · 25%4–7 · 36%too few to test
Jeffry4–15 · 21%0–6 · 0%too few to test
Kage4–15 · 21%1–3 · 25%too few to test
Lei Fei6–13 · 32%0–7 · 0%too few to test
El Blaze4–14 · 22%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

255 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
46–65 · 41.4%
This season
305 matches · 23.3%
Peak rank
21

First hit in 46.6% of 1,164 rounds. Won 37.3% of the rounds they struck first, 31.2% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 5.4% of rounds, against 1.8% in their other rounds.
  • Against Wolf: backs off first in 27.7% of rounds, against 12.0% against everyone else.
  • After the opponent opened the round before by attacking: backs off first in 17.7% of rounds, against 11.4% after anything else.

How is this tested?

punchP into kickK827.0%
Tenchi In'youP+K+G806.8%
Raijinha6K into Kumogeri6KK342.9%
backdash into Ogamigeri4K+G342.9%
down-back punch+kick1P+K312.6%
punchP into Sayo'arashiP+K262.2%
Raijinha6K into Tenraitsui6KP252.1%
Sodeshinken33P+K221.9%
Kasuminagi2KP into Kasumi Renshou2KPP211.8%
punchP211.8%
Kusanagi2K+G171.4%
back punch+kick4P+K161.4%
down, down-back punch+kick21P+K161.4%
kickK161.4%
kickK into ChienamiKK161.4%

263 further openings account for the other 720 rounds.

Counted from 299 of the 305 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky2–22 · 8%4–12 · 25%too few to test
Akira5–21 · 19%2–9 · 18%too few to test
Pai5–13 · 28%1–8 · 11%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1–7 · 12.5%
This season
110 matches · 19.1%
Peak rank
21

First hit in 52.7% of 412 rounds. Won 32.7% of the rounds they struck first, 27.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

kickK286.8%
punchP into kickK256.0%
kickK into Double High KickKK184.3%
Knee Lift6K163.9%
crouch into Arrow Knuckle3P163.9%
punchP into Level Back CrushP+K133.1%
punchP into Jab StraightPP122.9%
Elbow Butt4P102.4%
Body Blow6P into Dragonfish Blow6PP92.2%
backdash into Short Shoulder46P+K81.9%
crouch into Middle Swing Upper3P+K81.9%
Drop Kick9K71.7%
Face Lift Kick3K71.7%
Low Drop Kick62K71.7%
punchP71.7%

117 further openings account for the other 223 rounds.

Pai

Career
5–19 · 20.8%
This season
30 matches · 46.7%
Peak rank
16

First hit in 50.0% of 108 rounds. Won 46.3% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbikyaku3K+G76.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK76.5%
Enbu Renkyaku6K+G65.6%
crouch dash forward into Souanshou3P+K43.7%
crouch into Souanshou3P+K43.7%
evade up into backdash43.7%
Enbu Renkyaku6K+G into Ensei SenpukyakuK+G32.8%
Haitenkyaku7K32.8%
Hi'en Tankyaku9K32.8%
backdash into Honrakukyaku46K+G32.8%
backdash into Tenshin Oushoushou46P+K32.8%
crouch into Shi'en Settai2K+G32.8%
Danshitsu6K into kickK21.9%
Heiho Chutenshou64P into Takuten Soudou64PP21.9%
Senchuken6P into punchP21.9%

44 further openings account for the other 52 rounds.

Jacky

Career
5–5 · 50.0%
This season
7 matches · 71.4%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G520.8%
backdash into High Angle Upper Kick6K416.7%
punchP into Jab StraightPP28.3%
Body Blow3P+K14.2%
Dash Hammer Kick66K14.2%
Middle Smash6P14.2%
Spin Heel Sword4K+G into Standing Knee Kick4K14.2%
Spinning Back Knuckle4P into Beat KnuckleP+K14.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP14.2%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK14.2%
backdash into Dash Hammer Kick66K14.2%
backdash into forward dash14.2%
forward dash into Dash Hammer Kick66K14.2%
forward dash into High Angle Upper Kick6K14.2%
forward dash into Middle Smash6P14.2%

1 further openings account for the other 1 rounds.

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

Sarah

Career
0–1 · 0.0%
This season
6 matches · 16.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle Turn44P into crouch416.7%
Back Knuckle Turn44P into kickK14.2%
Back Knuckle4P into Hide Side Kick (Deflect)P+K14.2%
Back Knuckle4P into punchP14.2%
Breeze Shot6P+K into Wind Knuckle6P+KP14.2%
Crescent Heel4K+G14.2%
Full Spin Heel Kick9K14.2%
Jab StraightPP into Flash Piston PunchPPP14.2%
Quick Knee6K into Quick Knee and Toe Kick6KK14.2%
Somersault Kick7K14.2%
Switch Kick4K into High Kick StraightKP14.2%
Switch Kick4K into Jab StraightPP14.2%
Switch Kick4K into punchP14.2%
backdash14.2%
backdash into Stiletto66K14.2%

6 further openings account for the other 6 rounds.

Vanessa

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade up into backdash325.0%
Defensive Style: Cut-in Knee Kick216.7%
Defensive Style: crouch into Bone Crush Middle3K216.7%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP18.3%
Defensive Style: Set-up (Offensive Style)18.3%
Defensive Style: Set-up (Offensive Style) into kickK18.3%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP18.3%
Offensive Style: Knee Kick into Knee Kick~Kick6KK18.3%

Lau

Career
0–1 · 0.0%
This season
3 matches · 33.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chisoutai2K+G into kickK19.1%
Kosoushou46P19.1%
Senpuga~KokeiK+G19.1%
Tenshin EngekishouP+K into punchP19.1%
backdash into Risensou46P+K19.1%
crouch dash back into Chugeki6P19.1%
crouch into Chisoutai2K+G19.1%
evade down into crouch19.1%
evade up19.1%
evade up into Risensou46P+K19.1%
punchP into crouch19.1%

Goh

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Jibishou3P+K250.0%
punchP into kickK125.0%
up, up-forward punch89P125.0%

Brad

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Dtee Sawk Combination3PP133.3%
crouch into Shovel Hook2P+K133.3%
evade down into crouch dash forward133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 3 of 17 tests hold up
  • Aoi: 3 of 15 tests hold up
  • Wolf: 0 of 13 tests hold up
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)