VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

poco/ぽこ

  • Jean
  • Lau
  • Jacky
  • Eileen
  • Taka
  • El Blaze
  • Lion
  • Wolf
  • Pai
  • Kage
  • Jeffry
  • Goh
  • Sarah
  • Akira
  • Lei Fei
  • Vanessa
Career matches7,913
Career win rate53.7%
Round win rate51.4%
Peak rank39
Distinct opponents479
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1563 #1,581 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad393,4821,7691,71350.8%
Jean361,11759752053.5%
Lau3180942938053.0%
Jacky3563338025360.0%
Taka3441024916160.7%
Wolf2923712910854.4%
El Blaze292211299258.4%
Eileen2922012010054.5%
Sarah29161907155.9%
Lion31133914268.4%
Pai29117704759.8%
Goh28115684759.1%
Kage2675373849.3%
Akira2772363650.0%
Jeffry2753302356.6%
Lei Fei2651232845.1%
Vanessa2674357.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,688 of 5,615 rounds counted

7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.04221,858
Jean6.8406565
Lau7.3436479
Jacky7.1426321
Eileen7.1424201
Taka7.1428227
El Blaze7.5452172
Lion7.3438179
Wolf6.9413115
Pai6.7405119
Kage7.0420118
Jeffry6.840651
Goh6.740591
Sarah6.438658
Akira8.047860
Lei Fei7.041953
Vanessa6.941621

By opponent's character

Jacky7.1428485
Akira7.0421378
Jeffry7.0423281
Pai7.4442286
Lau7.1423252
Wolf7.1428265
Aoi6.9414262
Kage6.9417280
Brad6.9415285
Shun7.0421268
Goh7.1424249
Jean7.0417252
Sarah7.1426186
El Blaze6.9412200
Lion7.2432210
Vanessa6.9416154
Taka6.8406125
Lei Fei7.0422127
Eileen7.1426100
Dural7.343743

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky140766454.3%+3.2
Akira107545350.5%-6.2
Jeffry91514056.0%+3.8
Pai84374744.0%-8.9
Lau83453854.2%-0.6
Wolf83443953.0%-0.9
Aoi82414150.0%-3.8
Kage82483458.5%+6.5
Brad78393950.0%-0.5
Shun78453357.7%+7.5
Goh71422959.1%+5.2
Jean71413057.8%+3.9
Sarah64283643.8%-8.5
El Blaze63293446.0%-4.4
Lion59283147.5%-3.4
Vanessa42231954.8%+3.2
Taka40221855.0%+2.4
Lei Fei37191851.4%+0.7
Eileen26151157.7%+5.2
Dural104640.0%-3.5

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon158887055.7%+4.3
Open156847253.9%+0.6
Breakable Full Fence153876656.9%+6.7
Low Fence133637047.4%-7.3
Half Fence131716054.2%+1.8
Full Fence129696053.5%+2.4
Rectangle128646450.0%-2.4
Single Wall128567243.8%-11.0
Breakable Half Fence126666052.4%-0.1
Full Fence and Open68392957.4%+3.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82553.9%51.8%+2.1
No walls41748.7%53.7%-5.0

Walls against open: +7.1 points (95% range +1.1 to +13.1), p 0.021 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Ace-Destino1230 (Rank 33)2026/10/171331023.1%
リズム感のある者たち (Rank 35)2026/10/1683537.5%
ありがとナス (Rank 22)2026/10/16116554.5%
BigBoin (Rank 36)2026/10/1482625.0%
ER_higante (Rank 29)2026/10/1183537.5%
ぴょろすぽ (Rank 31)2026/10/1196366.7%
ニトロ (Rank 33)2026/10/0984450.0%
expensive-sand (Rank 37)2026/10/0981712.5%
hsat0310 (Rank 36)2026/10/09179852.9%
★闘将拉麵男★ (Rank 38)2026/10/07127558.3%
enyeny (Rank 39)2026/10/0384450.0%
nana-ushi (Rank 31)2026/10/02129375.0%
AYA (Rank 32)2026/10/0297277.8%
俺様バーンズ (Rank 37)2026/10/02106460.0%
え~る (Rank 29)2026/09/3086275.0%
寿司眼鉄 (Rank 39)2026/09/27115645.5%
大谷 小平 (Rank 35)2026/09/2682625.0%
asagiri-rain2442 (Rank 34)2026/09/26108280.0%
ぁ     やごろ (Rank 36)2026/09/2393633.3%
midori6127 (Rank 28)2026/09/1385362.5%
m01ch1 (Rank 27)2026/09/03107370.0%
urare-s2 (Rank 35)2026/08/2683537.5%
gobigobipai221 (Rank 38)2026/08/0383537.5%
ガウショ (Rank 38)2026/07/1983537.5%
MAR-KUN888 (Rank 32)2026/05/2085362.5%

Round openings

Every character

backdash into evade up2685.6%
forward dash into guardG1954.0%
forward movement into punchP1633.4%
crouch into Sit Jab2P1593.3%
evade up into evade down1152.4%
evade up into crouch dash forward1082.2%
crouch dash forward into guardG1062.2%
Ducking6P+K+G into Crush Knee KickK+G992.0%
Oihiji4P+K591.2%
forward dash into Sharp Shoot1P581.2%
Dtee Sawk Dtrohng4P+K551.1%
Gyaku Seikenzuki66P541.1%
evade down into guardG460.9%
forward dash into punchP450.9%
backdash into Sway Back4P+K+G430.9%

1,089 further openings account for the other 3,251 rounds.

Counted from 1,194 of the 1,391 matches played. The rest were not pulled for openings.

Brad

Career
1,769–1,713 · 50.8%
This season
531 matches · 47.8%
Peak rank
39

First hit in 47.4% of 1,757 rounds. Won 52.0% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 27.2% of rounds, against 11.9% against everyone else.

How is this tested?

crouch into Sit Jab2P1599.0%
forward dash into guardG1347.6%
Ducking6P+K+G into Crush Knee KickK+G995.6%
backdash into evade up663.7%
crouch dash forward into guardG653.7%
forward dash into Sharp Shoot1P583.3%
Dtee Sawk Dtrohng4P+K553.1%
evade up into evade down492.8%
evade up into crouch dash forward452.5%
backdash into Sway Back4P+K+G432.4%
forward dash into Sit Jab2P362.0%
crouch dash forward into Jolt Upper3P321.8%
forward dash into punchP281.6%
Elbow Hook6P261.5%
Sawk Klab6P+K231.3%

240 further openings account for the other 854 rounds.

Counted from 437 of the 531 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–9 · 55%6–9 · 40%too few to test
Brad10–12 · 45%4–4 · 50%too few to test
Shun13–12 · 52%3–2 · 60%too few to test
Kage9–12 · 43%3–4 · 43%too few to test
El Blaze9–10 · 47%1–3 · 25%too few to test
Jeffry11–6 · 65%4–5 · 44%too few to test
Lau10–5 · 67%4–7 · 36%too few to test
Akira9–7 · 56%5–5 · 50%too few to test
Jean9–4 · 69%6–4 · 60%too few to test
Pai5–10 · 33%3–6 · 33%too few to test
Aoi2–2 · 50%6–10 · 38%too few to test
Goh6–7 · 46%3–0 · 100%too few to test
Lion6–7 · 46%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

94 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
597–520 · 53.5%
This season
169 matches · 49.1%
Peak rank
36

First hit in 52.6% of 599 rounds. Won 53.6% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Oihiji4P+K599.7%
Gyaku Seikenzuki66P548.8%
backdash into evade up457.4%
crouch dash back into Oihiji4P+K325.2%
Yoko'enpi6P254.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK223.6%
Nozuchi1P+K152.5%
evade up into evade down122.0%
backdash into Enpi Kurenai Naraku2P+K111.8%
backdash into Oihiji4P+K111.8%
forward movement into punchP111.8%
evade up into crouch dash forward101.6%
forward dash into guardG101.6%
Hangetsu NirenzukiP+K91.5%
backdash into Ryoutezuki66P+K91.5%

132 further openings account for the other 275 rounds.

Counted from 149 of the 169 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–8 · 38%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

20 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
429–380 · 53.0%
This season
143 matches · 53.1%
Peak rank
31

First hit in 43.8% of 486 rounds. Won 59.6% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash back into Shakashou3P377.5%
backdash into evade up244.8%
Chugeki6P214.2%
backdash into Kosoushou46P183.6%
Senchutai3K into guardG142.8%
forward movement into punchP142.8%
Senchutai3K132.6%
evade up into crouch dash forward132.6%
Touku Kosenkyaku9K into forward movement122.4%
Sako Soushou4P+K into Kensou4P112.2%
evade up into evade down112.2%
backdash into Sako Soushou4P+K102.0%
evade up into crouch dash back91.8%
Kosoushou46P into forward movement81.6%
crouch dash back into Hi'en Tenshinshou44P81.6%

148 further openings account for the other 272 rounds.

Counted from 122 of the 143 matches played. The rest were not pulled for openings.

Jacky

Career
380–253 · 60.0%
This season
101 matches · 53.5%
Peak rank
35

First hit in 45.9% of 340 rounds. Won 55.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into guardG339.5%
Middle Smash6P267.5%
backdash into evade up154.3%
Bil Jee6P+K133.7%
forward dash into Slant Back Knuckle1P123.5%
evade up into crouch dash forward102.9%
backdash into Spin Heel Sword4K+G82.3%
Low Spin Kick1K+G72.0%
crouch dash forward into High Angle Upper Kick6K72.0%
crouch dash forward into Middle Smash6P72.0%
evade up into evade down72.0%
forward dash into punchP72.0%
Middle Kick3K61.7%
backdash into High Angle Upper Kick6K61.7%
Dash Hammer Kick66K51.4%

108 further openings account for the other 179 rounds.

Counted from 86 of the 101 matches played. The rest were not pulled for openings.

Eileen

Career
120–100 · 54.5%
This season
70 matches · 61.4%
Peak rank
29

First hit in 52.8% of 248 rounds. Won 61.8% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2710.7%
Douchu6P135.1%
backdash into Tanhikyaku9K124.7%
evade up into crouch dash forward124.7%
Jinraishou6P+K into Dokuritsu SouganP+K104.0%
Enkou Kenka46P into forward movement93.6%
backdash into Enkou Kenka46P62.4%
evade up into crouch dash back62.4%
forward movement into punchP62.4%
Sokutantai3K52.0%
backdash into punchP52.0%
crouch dash forward into Taisei Renteki236KK52.0%
evade up into evade down52.0%
forward dash into guardG52.0%
Jinraishou6P+K41.6%

82 further openings account for the other 123 rounds.

Counted from 64 of the 70 matches played. The rest were not pulled for openings.

Taka

Career
249–161 · 60.7%
This season
57 matches · 59.6%
Peak rank
34

First hit in 60.2% of 226 rounds. Won 62.5% of the rounds they struck first, 41.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP5925.5%
crouch into Shita Harite2P3213.8%
kickK2812.1%
backdash into Dohyouwari43P73.0%
Tsuyubarai2P+K52.2%
backdash into Mawashi Harite44P41.7%
backdash into evade up41.7%
evade up into evade down41.7%
Kumoyaburi4P+K31.3%
Tsuyubarai2P+K into Aka'oni MidaremageP+K31.3%
evade down into punchP31.3%
evade up into punchP31.3%
punchP into Kumoyaburi4P+K31.3%
punchP into evade down31.3%
Ketaguri2K20.9%

51 further openings account for the other 68 rounds.

Lion

Career
91–42 · 68.4%
This season
45 matches · 57.8%
Peak rank
31

First hit in 53.6% of 179 rounds. Won 60.4% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2514.0%
backdash into Senshippo66P158.4%
Dantai3K116.2%
crouch dash forward into Sen'inshou3P73.9%
Honsui3P+K63.4%
Banchu6P52.8%
backdash into Tourou Soufu6P+K+G52.8%
Heimonkyaku6K42.2%
Honsui3P+K into guardG42.2%
Senkyutai1K42.2%
Senshippo66P42.2%
backdash into punchP42.2%
Sentai4K into Sentai Shumen4KP31.7%
backdash into Zaban Shuhou33P+K31.7%
crouch dash forward into guardG31.7%

65 further openings account for the other 76 rounds.

Wolf

Career
129–108 · 54.4%
This season
42 matches · 59.5%
Peak rank
29

First hit in 54.8% of 166 rounds. Won 59.3% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1810.8%
Quick Shoulder66P+K into forward movement137.8%
backdash into Short Shoulder46P+K137.8%
Low Drop Kick62K116.6%
backdash into Kenka Kick1K+G84.8%
crouch dash forward into Kenka Kick1K+G74.2%
forward movement into punchP63.6%
Heavy Middle Kick3K+G53.0%
backdash into Mow Down Chop1P+K53.0%
Quick Shoulder66P+K42.4%
crouch into Low Hammer2P42.4%
evade up into crouch dash forward42.4%
Savate4K31.8%
backdash into Heavy Middle Kick3K+G31.8%
backdash into Low Hammer2P31.8%

47 further openings account for the other 59 rounds.

El Blaze

Career
129–92 · 58.4%
This season
52 matches · 63.5%
Peak rank
29

First hit in 35.7% of 154 rounds. Won 43.6% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Straight6P+K1811.7%
Demon Dance9P+K into Demon's Tail9P+KK138.4%
forward movement into punchP95.8%
crouch dash forward into guardG85.2%
backdash into evade up74.5%
crouch dash back into Hammer Smash46P+K63.9%
backdash into Demon's Tail9P+KK53.2%
evade down into Straight6P+K53.2%
evade up into evade down53.2%
backdash into Volcano Upper4P+K42.6%
crouch dash back into Demon's Tail9P+KK42.6%
evade up into punchP42.6%
Spinning Thrust Kick3K+G31.9%
backdash into guardG31.9%
crouch dash back into Volcano Upper4P+K31.9%

45 further openings account for the other 57 rounds.

Counted from 39 of the 52 matches played. The rest were not pulled for openings.

Pai

Career
70–47 · 59.8%
This season
37 matches · 64.9%
Peak rank
29

First hit in 50.8% of 120 rounds. Won 67.2% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1310.8%
Soukasui3P into Souka Rensui3PP97.5%
backdash into evade up75.8%
crouch dash forward into Souanshou3P+K75.8%
Hi'en Tankyaku9K43.3%
backdash into Honrakukyaku46K+G43.3%
crouch into Souanshou3P+K43.3%
forward dash into guardG43.3%
evade down into guardG32.5%
evade up into crouch dash forward32.5%
Hi'en Tankyaku9K into guardG21.7%
Kochoukyaku4K+G21.7%
Koutankyaku66K into Renkan Tanheki66KP21.7%
Senchutai3K21.7%
backdash into Senchutai3K21.7%

48 further openings account for the other 52 rounds.

Counted from 29 of the 37 matches played. The rest were not pulled for openings.

Kage

Career
37–38 · 49.3%
This season
36 matches · 61.1%
Peak rank
26

First hit in 52.9% of 102 rounds. Won 50.0% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP87.8%
Gen'you4K+G43.9%
backdash into Doukudaki46K43.9%
evade up into evade down43.9%
Fusenjin3P into Shippuzan3PP32.9%
Nakageri3K32.9%
Rasen4P32.9%
Rasen4P into kickK32.9%
crouch dash back into Furikakato OtoshiK+G32.9%
crouch into Jizuridan2P32.9%
Nakageri3K into kickK22.0%
backdash into Nakageri3K22.0%
crouch dash forward into guardG22.0%
crouch into Fusenjin3P22.0%
evade down into Fusenjin3P22.0%

51 further openings account for the other 54 rounds.

Counted from 26 of the 36 matches played. The rest were not pulled for openings.

Jeffry

Career
30–23 · 56.6%
This season
23 matches · 56.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toe Kick2K1010.3%
backdash into evade up1010.3%
backdash into Toe Kick2K99.3%
crouch dash forward into Knee Attack6K88.2%
forward movement into punchP66.2%
Knee Attack6K33.1%
backdash into Knee Attack6K33.1%
crouch dash back into Knee Attack6K33.1%
Double Hammer Down43P22.1%
Hell Claw236P into throwP+G22.1%
backdash into Hell Claw236P22.1%
evade up into evade down22.1%
guardG into Toe Kick2K22.1%
kickK into Stunner KnuckleKP22.1%
Dash Elbow66P11.0%

32 further openings account for the other 32 rounds.

Lei Fei

Career
23–28 · 45.1%
This season
19 matches · 47.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up67.3%
Sayu ShoukenPP into Renkan MahosuiPPP44.9%
crouch dash back into Kakushu Suigeki6P44.9%
backdash into Kaisei Tento1P+K33.7%
crouch dash forward into guardG33.7%
evade down into Chutenhou3P33.7%
evade up into evade down33.7%
forward movement into punchP33.7%
offensive move into Kinkei DokuritsuP+K33.7%
Kochouheki (Deflect)236P+K22.4%
Shatenshou33P22.4%
Zensoutai2K+G22.4%
backdash into Fukusoushou2P22.4%
crouch dash back into Souyokugeki46P22.4%
evade down into guardG22.4%

36 further openings account for the other 38 rounds.

Goh

Career
68–47 · 59.1%
This season
22 matches · 54.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up78.6%
Garyu66K56.2%
Kirin33P56.2%
backdash into Karura4P+K44.9%
forward movement into punchP44.9%
Karura4P+K33.7%
Tsukikage6K33.7%
evade up into evade down33.7%
AgitosogiP+K22.5%
Soukyu46P into forward movement22.5%
backdash into Aragami4K22.5%
backdash into Soukyu46P22.5%
crouch into Sune'uchi2P22.5%
evade down into Raikou3P22.5%
evade up into crouch dash back22.5%

32 further openings account for the other 33 rounds.

Counted from 20 of the 22 matches played. The rest were not pulled for openings.

Sarah

Career
90–71 · 55.9%
This season
20 matches · 45.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Serpent Toe Kick2P+K1217.4%
kickK into punchP68.7%
Long Snap Side Chop3P+K57.2%
Long Snap Side Chop3P+K into guardG45.8%
evade up into evade down45.8%
backdash into evade up34.3%
evade up into crouch dash forward34.3%
Rising Elbow6P22.9%
backdash into Dragon Smash Cannon1K22.9%
forward dash into guardG22.9%
kickK into High Kick StraightKP22.9%
Breeze Shot6P+K into Hide Side Kick (Deflect)P+K11.4%
Jackknife Kick3K into evade down11.4%
Quick Knee6K into Quick Knee Straight6KP11.4%
Rising Elbow6P into backdash11.4%

20 further openings account for the other 20 rounds.

Akira

Career
36–36 · 50.0%
This season
19 matches · 63.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1738.6%
Rimon Chouchu66P into crouch dash forward36.8%
Rimon Chouchu66P into forward dash36.8%
backdash into evade up36.8%
evade up into evade down24.5%
Fujinkyaku2K+G into Chutenshou2K+GP12.3%
Jouho Senshou46P into forward movement12.3%
Rimon Chouchu66P into backdash12.3%
Rimon Chouchu66P into evade down12.3%
Rimon Chouchu66P into forward movement12.3%
Senzankou66P+K into throwP+G12.3%
Souka Housui3P+K12.3%
Utankyaku66K12.3%
backward movement into Hekishou43P12.3%
crouch dash forward into Youhou33P12.3%

6 further openings account for the other 6 rounds.

Counted from 11 of the 19 matches played. The rest were not pulled for openings.

Vanessa

Career
4–3 · 57.1%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Set-up (Offensive Style) into evade up29.5%
Defensive Style: Back Knuckle14.8%
Defensive Style: backdash into Low Spin Slicer2K+G14.8%
Defensive Style: backdash into evade up14.8%
Defensive Style: backdash into punchP14.8%
Defensive Style: crouch dash forward into Boomerang Hook3P+K14.8%
Defensive Style: evade up into crouch dash forward14.8%
Defensive Style: forward punch+kick into forward movement14.8%
Offensive Style: Body Blow14.8%
Offensive Style: Bunker Buster into forward movement14.8%
Offensive Style: Pile Bunker14.8%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK14.8%
Offensive Style: Spinning Savate14.8%
Offensive Style: backdash into Clobbering Straight4P+K14.8%
Offensive Style: backdash into Combo StraightPPPP14.8%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 1 of 17 tests hold up
  • Jean: 0 of 15 tests hold up
  • Lau: 0 of 14 tests hold up
  • Jacky: 0 of 12 tests hold up
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)