Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1563 #1,581 of 3,686 on the Elo list →
Brad1641531 matches
Jean1580169 matches
Lau1529143 matches
Jacky1596101 matches
Eileen154170 matches
Taka157757 matches
El Blaze156052 matches
Lion153945 matches
Wolf155842 matches
Pai156537 matches
Kage155136 matches
Jeffry155923 matches
Goh155922 matches
Sarah154820 matches
Akira155619 matches
Lei Fei154619 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 39 | 3,482 | 1,769 | 1,713 | 50.8% |
|---|---|---|---|---|---|
| Jean | 36 | 1,117 | 597 | 520 | 53.5% |
| Lau | 31 | 809 | 429 | 380 | 53.0% |
| Jacky | 35 | 633 | 380 | 253 | 60.0% |
| Taka | 34 | 410 | 249 | 161 | 60.7% |
| Wolf | 29 | 237 | 129 | 108 | 54.4% |
| El Blaze | 29 | 221 | 129 | 92 | 58.4% |
| Eileen | 29 | 220 | 120 | 100 | 54.5% |
| Sarah | 29 | 161 | 90 | 71 | 55.9% |
| Lion | 31 | 133 | 91 | 42 | 68.4% |
| Pai | 29 | 117 | 70 | 47 | 59.8% |
| Goh | 28 | 115 | 68 | 47 | 59.1% |
| Kage | 26 | 75 | 37 | 38 | 49.3% |
| Akira | 27 | 72 | 36 | 36 | 50.0% |
| Jeffry | 27 | 53 | 30 | 23 | 56.6% |
| Lei Fei | 26 | 51 | 23 | 28 | 45.1% |
| Vanessa | 26 | 7 | 4 | 3 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,688 of 5,615 rounds counted7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.0 | 422 | 1,858 |
|---|---|---|---|
| Jean | 6.8 | 406 | 565 |
| Lau | 7.3 | 436 | 479 |
| Jacky | 7.1 | 426 | 321 |
| Eileen | 7.1 | 424 | 201 |
| Taka | 7.1 | 428 | 227 |
| El Blaze | 7.5 | 452 | 172 |
| Lion | 7.3 | 438 | 179 |
| Wolf | 6.9 | 413 | 115 |
| Pai | 6.7 | 405 | 119 |
| Kage | 7.0 | 420 | 118 |
| Jeffry | 6.8 | 406 | 51 |
| Goh | 6.7 | 405 | 91 |
| Sarah | 6.4 | 386 | 58 |
| Akira | 8.0 | 478 | 60 |
| Lei Fei | 7.0 | 419 | 53 |
| Vanessa | 6.9 | 416 | 21 |
By opponent's character
| Jacky | 7.1 | 428 | 485 |
|---|---|---|---|
| Akira | 7.0 | 421 | 378 |
| Jeffry | 7.0 | 423 | 281 |
| Pai | 7.4 | 442 | 286 |
| Lau | 7.1 | 423 | 252 |
| Wolf | 7.1 | 428 | 265 |
| Aoi | 6.9 | 414 | 262 |
| Kage | 6.9 | 417 | 280 |
| Brad | 6.9 | 415 | 285 |
| Shun | 7.0 | 421 | 268 |
| Goh | 7.1 | 424 | 249 |
| Jean | 7.0 | 417 | 252 |
| Sarah | 7.1 | 426 | 186 |
| El Blaze | 6.9 | 412 | 200 |
| Lion | 7.2 | 432 | 210 |
| Vanessa | 6.9 | 416 | 154 |
| Taka | 6.8 | 406 | 125 |
| Lei Fei | 7.0 | 422 | 127 |
| Eileen | 7.1 | 426 | 100 |
| Dural | 7.3 | 437 | 43 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 140 | 76 | 64 | 54.3% | +3.2 |
|---|---|---|---|---|---|
| Akira | 107 | 54 | 53 | 50.5% | -6.2 |
| Jeffry | 91 | 51 | 40 | 56.0% | +3.8 |
| Pai | 84 | 37 | 47 | 44.0% | -8.9 |
| Lau | 83 | 45 | 38 | 54.2% | -0.6 |
| Wolf | 83 | 44 | 39 | 53.0% | -0.9 |
| Aoi | 82 | 41 | 41 | 50.0% | -3.8 |
| Kage | 82 | 48 | 34 | 58.5% | +6.5 |
| Brad | 78 | 39 | 39 | 50.0% | -0.5 |
| Shun | 78 | 45 | 33 | 57.7% | +7.5 |
| Goh | 71 | 42 | 29 | 59.1% | +5.2 |
| Jean | 71 | 41 | 30 | 57.8% | +3.9 |
| Sarah | 64 | 28 | 36 | 43.8% | -8.5 |
| El Blaze | 63 | 29 | 34 | 46.0% | -4.4 |
| Lion | 59 | 28 | 31 | 47.5% | -3.4 |
| Vanessa | 42 | 23 | 19 | 54.8% | +3.2 |
| Taka | 40 | 22 | 18 | 55.0% | +2.4 |
| Lei Fei | 37 | 19 | 18 | 51.4% | +0.7 |
| Eileen | 26 | 15 | 11 | 57.7% | +5.2 |
| Dural | 10 | 4 | 6 | 40.0% | -3.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 158 | 88 | 70 | 55.7% | +4.3 |
|---|---|---|---|---|---|
| Open | 156 | 84 | 72 | 53.9% | +0.6 |
| Breakable Full Fence | 153 | 87 | 66 | 56.9% | +6.7 |
| Low Fence | 133 | 63 | 70 | 47.4% | -7.3 |
| Half Fence | 131 | 71 | 60 | 54.2% | +1.8 |
| Full Fence | 129 | 69 | 60 | 53.5% | +2.4 |
| Rectangle | 128 | 64 | 64 | 50.0% | -2.4 |
| Single Wall | 128 | 56 | 72 | 43.8% | -11.0 |
| Breakable Half Fence | 126 | 66 | 60 | 52.4% | -0.1 |
| Full Fence and Open | 68 | 39 | 29 | 57.4% | +3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 825 | 53.9% | 51.8% | +2.1 |
| No walls | 417 | 48.7% | 53.7% | -5.0 |
Walls against open: +7.1 points (95% range +1.1 to +13.1), p 0.021 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hsat0310 (Rank 36) | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|
| Ace-Destino1230 (Rank 33) | 13 | 3 | 10 | 23.1% |
| nana-ushi (Rank 31) | 12 | 9 | 3 | 75.0% |
| ★闘将拉麵男★ (Rank 38) | 12 | 7 | 5 | 58.3% |
| ありがとナス (Rank 22) | 11 | 6 | 5 | 54.5% |
| 寿司眼鉄 (Rank 39) | 11 | 5 | 6 | 45.5% |
| asagiri-rain2442 (Rank 34) | 10 | 8 | 2 | 80.0% |
| m01ch1 (Rank 27) | 10 | 7 | 3 | 70.0% |
| 俺様バーンズ (Rank 37) | 10 | 6 | 4 | 60.0% |
| AYA (Rank 32) | 9 | 7 | 2 | 77.8% |
| ぁ やごろ (Rank 36) | 9 | 3 | 6 | 33.3% |
| ぴょろすぽ (Rank 31) | 9 | 6 | 3 | 66.7% |
| BigBoin (Rank 36) | 8 | 2 | 6 | 25.0% |
| ER_higante (Rank 29) | 8 | 3 | 5 | 37.5% |
| MAR-KUN888 (Rank 32) | 8 | 5 | 3 | 62.5% |
| enyeny (Rank 39) | 8 | 4 | 4 | 50.0% |
| expensive-sand (Rank 37) | 8 | 1 | 7 | 12.5% |
| gobigobipai221 (Rank 38) | 8 | 3 | 5 | 37.5% |
| midori6127 (Rank 28) | 8 | 5 | 3 | 62.5% |
| urare-s2 (Rank 35) | 8 | 3 | 5 | 37.5% |
| え~る (Rank 29) | 8 | 6 | 2 | 75.0% |
| ガウショ (Rank 38) | 8 | 3 | 5 | 37.5% |
| ニトロ (Rank 33) | 8 | 4 | 4 | 50.0% |
| リズム感のある者たち (Rank 35) | 8 | 3 | 5 | 37.5% |
| 大谷 小平 (Rank 35) | 8 | 2 | 6 | 25.0% |
Most played opponents, most recent first
| Ace-Destino1230 (Rank 33) | 2026/10/17 | 13 | 3 | 10 | 23.1% |
|---|---|---|---|---|---|
| リズム感のある者たち (Rank 35) | 2026/10/16 | 8 | 3 | 5 | 37.5% |
| ありがとナス (Rank 22) | 2026/10/16 | 11 | 6 | 5 | 54.5% |
| BigBoin (Rank 36) | 2026/10/14 | 8 | 2 | 6 | 25.0% |
| ER_higante (Rank 29) | 2026/10/11 | 8 | 3 | 5 | 37.5% |
| ぴょろすぽ (Rank 31) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| ニトロ (Rank 33) | 2026/10/09 | 8 | 4 | 4 | 50.0% |
| expensive-sand (Rank 37) | 2026/10/09 | 8 | 1 | 7 | 12.5% |
| hsat0310 (Rank 36) | 2026/10/09 | 17 | 9 | 8 | 52.9% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/07 | 12 | 7 | 5 | 58.3% |
| enyeny (Rank 39) | 2026/10/03 | 8 | 4 | 4 | 50.0% |
| nana-ushi (Rank 31) | 2026/10/02 | 12 | 9 | 3 | 75.0% |
| AYA (Rank 32) | 2026/10/02 | 9 | 7 | 2 | 77.8% |
| 俺様バーンズ (Rank 37) | 2026/10/02 | 10 | 6 | 4 | 60.0% |
| え~る (Rank 29) | 2026/09/30 | 8 | 6 | 2 | 75.0% |
| 寿司眼鉄 (Rank 39) | 2026/09/27 | 11 | 5 | 6 | 45.5% |
| 大谷 小平 (Rank 35) | 2026/09/26 | 8 | 2 | 6 | 25.0% |
| asagiri-rain2442 (Rank 34) | 2026/09/26 | 10 | 8 | 2 | 80.0% |
| ぁ やごろ (Rank 36) | 2026/09/23 | 9 | 3 | 6 | 33.3% |
| midori6127 (Rank 28) | 2026/09/13 | 8 | 5 | 3 | 62.5% |
| m01ch1 (Rank 27) | 2026/09/03 | 10 | 7 | 3 | 70.0% |
| urare-s2 (Rank 35) | 2026/08/26 | 8 | 3 | 5 | 37.5% |
| gobigobipai221 (Rank 38) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| ガウショ (Rank 38) | 2026/07/19 | 8 | 3 | 5 | 37.5% |
| MAR-KUN888 (Rank 32) | 2026/05/20 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| backdash into evade up | 268 | 5.6% |
|---|---|---|
| forward dash into guardG | 195 | 4.0% |
| forward movement into punchP | 163 | 3.4% |
| crouch into Sit Jab2P | 159 | 3.3% |
| evade up into evade down | 115 | 2.4% |
| evade up into crouch dash forward | 108 | 2.2% |
| crouch dash forward into guardG | 106 | 2.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 99 | 2.0% |
| Oihiji4P+K | 59 | 1.2% |
| forward dash into Sharp Shoot1P | 58 | 1.2% |
| Dtee Sawk Dtrohng4P+K | 55 | 1.1% |
| Gyaku Seikenzuki66P | 54 | 1.1% |
| evade down into guardG | 46 | 0.9% |
| forward dash into punchP | 45 | 0.9% |
| backdash into Sway Back4P+K+G | 43 | 0.9% |
1,089 further openings account for the other 3,251 rounds.
Counted from 1,194 of the 1,391 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,769–1,713 · 50.8%
- This season
- 531 matches · 47.8%
- Peak rank
- 39
First hit in 47.4% of 1,757 rounds. Won 52.0% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 27.2% of rounds, against 11.9% against everyone else.
| crouch into Sit Jab2P | 159 | 9.0% |
|---|---|---|
| forward dash into guardG | 134 | 7.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 99 | 5.6% |
| backdash into evade up | 66 | 3.7% |
| crouch dash forward into guardG | 65 | 3.7% |
| forward dash into Sharp Shoot1P | 58 | 3.3% |
| Dtee Sawk Dtrohng4P+K | 55 | 3.1% |
| evade up into evade down | 49 | 2.8% |
| evade up into crouch dash forward | 45 | 2.5% |
| backdash into Sway Back4P+K+G | 43 | 2.4% |
| forward dash into Sit Jab2P | 36 | 2.0% |
| crouch dash forward into Jolt Upper3P | 32 | 1.8% |
| forward dash into punchP | 28 | 1.6% |
| Elbow Hook6P | 26 | 1.5% |
| Sawk Klab6P+K | 23 | 1.3% |
240 further openings account for the other 854 rounds.
Counted from 437 of the 531 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–9 · 55% | 6–9 · 40% | too few to test |
| Brad | 10–12 · 45% | 4–4 · 50% | too few to test |
| Shun | 13–12 · 52% | 3–2 · 60% | too few to test |
| Kage | 9–12 · 43% | 3–4 · 43% | too few to test |
| El Blaze | 9–10 · 47% | 1–3 · 25% | too few to test |
| Jeffry | 11–6 · 65% | 4–5 · 44% | too few to test |
| Lau | 10–5 · 67% | 4–7 · 36% | too few to test |
| Akira | 9–7 · 56% | 5–5 · 50% | too few to test |
| Jean | 9–4 · 69% | 6–4 · 60% | too few to test |
| Pai | 5–10 · 33% | 3–6 · 33% | too few to test |
| Aoi | 2–2 · 50% | 6–10 · 38% | too few to test |
| Goh | 6–7 · 46% | 3–0 · 100% | too few to test |
| Lion | 6–7 · 46% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
94 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 597–520 · 53.5%
- This season
- 169 matches · 49.1%
- Peak rank
- 36
First hit in 52.6% of 599 rounds. Won 53.6% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Oihiji4P+K | 59 | 9.7% |
|---|---|---|
| Gyaku Seikenzuki66P | 54 | 8.8% |
| backdash into evade up | 45 | 7.4% |
| crouch dash back into Oihiji4P+K | 32 | 5.2% |
| Yoko'enpi6P | 25 | 4.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 22 | 3.6% |
| Nozuchi1P+K | 15 | 2.5% |
| evade up into evade down | 12 | 2.0% |
| backdash into Enpi Kurenai Naraku2P+K | 11 | 1.8% |
| backdash into Oihiji4P+K | 11 | 1.8% |
| forward movement into punchP | 11 | 1.8% |
| evade up into crouch dash forward | 10 | 1.6% |
| forward dash into guardG | 10 | 1.6% |
| Hangetsu NirenzukiP+K | 9 | 1.5% |
| backdash into Ryoutezuki66P+K | 9 | 1.5% |
132 further openings account for the other 275 rounds.
Counted from 149 of the 169 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–8 · 38% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
20 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 429–380 · 53.0%
- This season
- 143 matches · 53.1%
- Peak rank
- 31
First hit in 43.8% of 486 rounds. Won 59.6% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash back into Shakashou3P | 37 | 7.5% |
|---|---|---|
| backdash into evade up | 24 | 4.8% |
| Chugeki6P | 21 | 4.2% |
| backdash into Kosoushou46P | 18 | 3.6% |
| Senchutai3K into guardG | 14 | 2.8% |
| forward movement into punchP | 14 | 2.8% |
| Senchutai3K | 13 | 2.6% |
| evade up into crouch dash forward | 13 | 2.6% |
| Touku Kosenkyaku9K into forward movement | 12 | 2.4% |
| Sako Soushou4P+K into Kensou4P | 11 | 2.2% |
| evade up into evade down | 11 | 2.2% |
| backdash into Sako Soushou4P+K | 10 | 2.0% |
| evade up into crouch dash back | 9 | 1.8% |
| Kosoushou46P into forward movement | 8 | 1.6% |
| crouch dash back into Hi'en Tenshinshou44P | 8 | 1.6% |
148 further openings account for the other 272 rounds.
Counted from 122 of the 143 matches played. The rest were not pulled for openings.
Jacky
- Career
- 380–253 · 60.0%
- This season
- 101 matches · 53.5%
- Peak rank
- 35
First hit in 45.9% of 340 rounds. Won 55.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward dash into guardG | 33 | 9.5% |
|---|---|---|
| Middle Smash6P | 26 | 7.5% |
| backdash into evade up | 15 | 4.3% |
| Bil Jee6P+K | 13 | 3.7% |
| forward dash into Slant Back Knuckle1P | 12 | 3.5% |
| evade up into crouch dash forward | 10 | 2.9% |
| backdash into Spin Heel Sword4K+G | 8 | 2.3% |
| Low Spin Kick1K+G | 7 | 2.0% |
| crouch dash forward into High Angle Upper Kick6K | 7 | 2.0% |
| crouch dash forward into Middle Smash6P | 7 | 2.0% |
| evade up into evade down | 7 | 2.0% |
| forward dash into punchP | 7 | 2.0% |
| Middle Kick3K | 6 | 1.7% |
| backdash into High Angle Upper Kick6K | 6 | 1.7% |
| Dash Hammer Kick66K | 5 | 1.4% |
108 further openings account for the other 179 rounds.
Counted from 86 of the 101 matches played. The rest were not pulled for openings.
Eileen
- Career
- 120–100 · 54.5%
- This season
- 70 matches · 61.4%
- Peak rank
- 29
First hit in 52.8% of 248 rounds. Won 61.8% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 27 | 10.7% |
|---|---|---|
| Douchu6P | 13 | 5.1% |
| backdash into Tanhikyaku9K | 12 | 4.7% |
| evade up into crouch dash forward | 12 | 4.7% |
| Jinraishou6P+K into Dokuritsu SouganP+K | 10 | 4.0% |
| Enkou Kenka46P into forward movement | 9 | 3.6% |
| backdash into Enkou Kenka46P | 6 | 2.4% |
| evade up into crouch dash back | 6 | 2.4% |
| forward movement into punchP | 6 | 2.4% |
| Sokutantai3K | 5 | 2.0% |
| backdash into punchP | 5 | 2.0% |
| crouch dash forward into Taisei Renteki236KK | 5 | 2.0% |
| evade up into evade down | 5 | 2.0% |
| forward dash into guardG | 5 | 2.0% |
| Jinraishou6P+K | 4 | 1.6% |
82 further openings account for the other 123 rounds.
Counted from 64 of the 70 matches played. The rest were not pulled for openings.
Taka
- Career
- 249–161 · 60.7%
- This season
- 57 matches · 59.6%
- Peak rank
- 34
First hit in 60.2% of 226 rounds. Won 62.5% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 59 | 25.5% |
|---|---|---|
| crouch into Shita Harite2P | 32 | 13.8% |
| kickK | 28 | 12.1% |
| backdash into Dohyouwari43P | 7 | 3.0% |
| Tsuyubarai2P+K | 5 | 2.2% |
| backdash into Mawashi Harite44P | 4 | 1.7% |
| backdash into evade up | 4 | 1.7% |
| evade up into evade down | 4 | 1.7% |
| Kumoyaburi4P+K | 3 | 1.3% |
| Tsuyubarai2P+K into Aka'oni MidaremageP+K | 3 | 1.3% |
| evade down into punchP | 3 | 1.3% |
| evade up into punchP | 3 | 1.3% |
| punchP into Kumoyaburi4P+K | 3 | 1.3% |
| punchP into evade down | 3 | 1.3% |
| Ketaguri2K | 2 | 0.9% |
51 further openings account for the other 68 rounds.
Lion
- Career
- 91–42 · 68.4%
- This season
- 45 matches · 57.8%
- Peak rank
- 31
First hit in 53.6% of 179 rounds. Won 60.4% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 25 | 14.0% |
|---|---|---|
| backdash into Senshippo66P | 15 | 8.4% |
| Dantai3K | 11 | 6.2% |
| crouch dash forward into Sen'inshou3P | 7 | 3.9% |
| Honsui3P+K | 6 | 3.4% |
| Banchu6P | 5 | 2.8% |
| backdash into Tourou Soufu6P+K+G | 5 | 2.8% |
| Heimonkyaku6K | 4 | 2.2% |
| Honsui3P+K into guardG | 4 | 2.2% |
| Senkyutai1K | 4 | 2.2% |
| Senshippo66P | 4 | 2.2% |
| backdash into punchP | 4 | 2.2% |
| Sentai4K into Sentai Shumen4KP | 3 | 1.7% |
| backdash into Zaban Shuhou33P+K | 3 | 1.7% |
| crouch dash forward into guardG | 3 | 1.7% |
65 further openings account for the other 76 rounds.
Wolf
- Career
- 129–108 · 54.4%
- This season
- 42 matches · 59.5%
- Peak rank
- 29
First hit in 54.8% of 166 rounds. Won 59.3% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 18 | 10.8% |
|---|---|---|
| Quick Shoulder66P+K into forward movement | 13 | 7.8% |
| backdash into Short Shoulder46P+K | 13 | 7.8% |
| Low Drop Kick62K | 11 | 6.6% |
| backdash into Kenka Kick1K+G | 8 | 4.8% |
| crouch dash forward into Kenka Kick1K+G | 7 | 4.2% |
| forward movement into punchP | 6 | 3.6% |
| Heavy Middle Kick3K+G | 5 | 3.0% |
| backdash into Mow Down Chop1P+K | 5 | 3.0% |
| Quick Shoulder66P+K | 4 | 2.4% |
| crouch into Low Hammer2P | 4 | 2.4% |
| evade up into crouch dash forward | 4 | 2.4% |
| Savate4K | 3 | 1.8% |
| backdash into Heavy Middle Kick3K+G | 3 | 1.8% |
| backdash into Low Hammer2P | 3 | 1.8% |
47 further openings account for the other 59 rounds.
El Blaze
- Career
- 129–92 · 58.4%
- This season
- 52 matches · 63.5%
- Peak rank
- 29
First hit in 35.7% of 154 rounds. Won 43.6% of the rounds they struck first, 57.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Straight6P+K | 18 | 11.7% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 8.4% |
| forward movement into punchP | 9 | 5.8% |
| crouch dash forward into guardG | 8 | 5.2% |
| backdash into evade up | 7 | 4.5% |
| crouch dash back into Hammer Smash46P+K | 6 | 3.9% |
| backdash into Demon's Tail9P+KK | 5 | 3.2% |
| evade down into Straight6P+K | 5 | 3.2% |
| evade up into evade down | 5 | 3.2% |
| backdash into Volcano Upper4P+K | 4 | 2.6% |
| crouch dash back into Demon's Tail9P+KK | 4 | 2.6% |
| evade up into punchP | 4 | 2.6% |
| Spinning Thrust Kick3K+G | 3 | 1.9% |
| backdash into guardG | 3 | 1.9% |
| crouch dash back into Volcano Upper4P+K | 3 | 1.9% |
45 further openings account for the other 57 rounds.
Counted from 39 of the 52 matches played. The rest were not pulled for openings.
Pai
- Career
- 70–47 · 59.8%
- This season
- 37 matches · 64.9%
- Peak rank
- 29
First hit in 50.8% of 120 rounds. Won 67.2% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 13 | 10.8% |
|---|---|---|
| Soukasui3P into Souka Rensui3PP | 9 | 7.5% |
| backdash into evade up | 7 | 5.8% |
| crouch dash forward into Souanshou3P+K | 7 | 5.8% |
| Hi'en Tankyaku9K | 4 | 3.3% |
| backdash into Honrakukyaku46K+G | 4 | 3.3% |
| crouch into Souanshou3P+K | 4 | 3.3% |
| forward dash into guardG | 4 | 3.3% |
| evade down into guardG | 3 | 2.5% |
| evade up into crouch dash forward | 3 | 2.5% |
| Hi'en Tankyaku9K into guardG | 2 | 1.7% |
| Kochoukyaku4K+G | 2 | 1.7% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 1.7% |
| Senchutai3K | 2 | 1.7% |
| backdash into Senchutai3K | 2 | 1.7% |
48 further openings account for the other 52 rounds.
Counted from 29 of the 37 matches played. The rest were not pulled for openings.
Kage
- Career
- 37–38 · 49.3%
- This season
- 36 matches · 61.1%
- Peak rank
- 26
First hit in 52.9% of 102 rounds. Won 50.0% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 7.8% |
|---|---|---|
| Gen'you4K+G | 4 | 3.9% |
| backdash into Doukudaki46K | 4 | 3.9% |
| evade up into evade down | 4 | 3.9% |
| Fusenjin3P into Shippuzan3PP | 3 | 2.9% |
| Nakageri3K | 3 | 2.9% |
| Rasen4P | 3 | 2.9% |
| Rasen4P into kickK | 3 | 2.9% |
| crouch dash back into Furikakato OtoshiK+G | 3 | 2.9% |
| crouch into Jizuridan2P | 3 | 2.9% |
| Nakageri3K into kickK | 2 | 2.0% |
| backdash into Nakageri3K | 2 | 2.0% |
| crouch dash forward into guardG | 2 | 2.0% |
| crouch into Fusenjin3P | 2 | 2.0% |
| evade down into Fusenjin3P | 2 | 2.0% |
51 further openings account for the other 54 rounds.
Counted from 26 of the 36 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 30–23 · 56.6%
- This season
- 23 matches · 56.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Toe Kick2K | 10 | 10.3% |
|---|---|---|
| backdash into evade up | 10 | 10.3% |
| backdash into Toe Kick2K | 9 | 9.3% |
| crouch dash forward into Knee Attack6K | 8 | 8.2% |
| forward movement into punchP | 6 | 6.2% |
| Knee Attack6K | 3 | 3.1% |
| backdash into Knee Attack6K | 3 | 3.1% |
| crouch dash back into Knee Attack6K | 3 | 3.1% |
| Double Hammer Down43P | 2 | 2.1% |
| Hell Claw236P into throwP+G | 2 | 2.1% |
| backdash into Hell Claw236P | 2 | 2.1% |
| evade up into evade down | 2 | 2.1% |
| guardG into Toe Kick2K | 2 | 2.1% |
| kickK into Stunner KnuckleKP | 2 | 2.1% |
| Dash Elbow66P | 1 | 1.0% |
32 further openings account for the other 32 rounds.
Lei Fei
- Career
- 23–28 · 45.1%
- This season
- 19 matches · 47.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 7.3% |
|---|---|---|
| Sayu ShoukenPP into Renkan MahosuiPPP | 4 | 4.9% |
| crouch dash back into Kakushu Suigeki6P | 4 | 4.9% |
| backdash into Kaisei Tento1P+K | 3 | 3.7% |
| crouch dash forward into guardG | 3 | 3.7% |
| evade down into Chutenhou3P | 3 | 3.7% |
| evade up into evade down | 3 | 3.7% |
| forward movement into punchP | 3 | 3.7% |
| offensive move into Kinkei DokuritsuP+K | 3 | 3.7% |
| Kochouheki (Deflect)236P+K | 2 | 2.4% |
| Shatenshou33P | 2 | 2.4% |
| Zensoutai2K+G | 2 | 2.4% |
| backdash into Fukusoushou2P | 2 | 2.4% |
| crouch dash back into Souyokugeki46P | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
36 further openings account for the other 38 rounds.
Goh
- Career
- 68–47 · 59.1%
- This season
- 22 matches · 54.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 8.6% |
|---|---|---|
| Garyu66K | 5 | 6.2% |
| Kirin33P | 5 | 6.2% |
| backdash into Karura4P+K | 4 | 4.9% |
| forward movement into punchP | 4 | 4.9% |
| Karura4P+K | 3 | 3.7% |
| Tsukikage6K | 3 | 3.7% |
| evade up into evade down | 3 | 3.7% |
| AgitosogiP+K | 2 | 2.5% |
| Soukyu46P into forward movement | 2 | 2.5% |
| backdash into Aragami4K | 2 | 2.5% |
| backdash into Soukyu46P | 2 | 2.5% |
| crouch into Sune'uchi2P | 2 | 2.5% |
| evade down into Raikou3P | 2 | 2.5% |
| evade up into crouch dash back | 2 | 2.5% |
32 further openings account for the other 33 rounds.
Counted from 20 of the 22 matches played. The rest were not pulled for openings.
Sarah
- Career
- 90–71 · 55.9%
- This season
- 20 matches · 45.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Serpent Toe Kick2P+K | 12 | 17.4% |
|---|---|---|
| kickK into punchP | 6 | 8.7% |
| Long Snap Side Chop3P+K | 5 | 7.2% |
| Long Snap Side Chop3P+K into guardG | 4 | 5.8% |
| evade up into evade down | 4 | 5.8% |
| backdash into evade up | 3 | 4.3% |
| evade up into crouch dash forward | 3 | 4.3% |
| Rising Elbow6P | 2 | 2.9% |
| backdash into Dragon Smash Cannon1K | 2 | 2.9% |
| forward dash into guardG | 2 | 2.9% |
| kickK into High Kick StraightKP | 2 | 2.9% |
| Breeze Shot6P+K into Hide Side Kick (Deflect)P+K | 1 | 1.4% |
| Jackknife Kick3K into evade down | 1 | 1.4% |
| Quick Knee6K into Quick Knee Straight6KP | 1 | 1.4% |
| Rising Elbow6P into backdash | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Akira
- Career
- 36–36 · 50.0%
- This season
- 19 matches · 63.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 17 | 38.6% |
|---|---|---|
| Rimon Chouchu66P into crouch dash forward | 3 | 6.8% |
| Rimon Chouchu66P into forward dash | 3 | 6.8% |
| backdash into evade up | 3 | 6.8% |
| evade up into evade down | 2 | 4.5% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 2.3% |
| Jouho Senshou46P into forward movement | 1 | 2.3% |
| Rimon Chouchu66P into backdash | 1 | 2.3% |
| Rimon Chouchu66P into evade down | 1 | 2.3% |
| Rimon Chouchu66P into forward movement | 1 | 2.3% |
| Senzankou66P+K into throwP+G | 1 | 2.3% |
| Souka Housui3P+K | 1 | 2.3% |
| Utankyaku66K | 1 | 2.3% |
| backward movement into Hekishou43P | 1 | 2.3% |
| crouch dash forward into Youhou33P | 1 | 2.3% |
6 further openings account for the other 6 rounds.
Counted from 11 of the 19 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 4–3 · 57.1%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Set-up (Offensive Style) into evade up | 2 | 9.5% |
|---|---|---|
| Defensive Style: Back Knuckle | 1 | 4.8% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 4.8% |
| Defensive Style: backdash into evade up | 1 | 4.8% |
| Defensive Style: backdash into punchP | 1 | 4.8% |
| Defensive Style: crouch dash forward into Boomerang Hook3P+K | 1 | 4.8% |
| Defensive Style: evade up into crouch dash forward | 1 | 4.8% |
| Defensive Style: forward punch+kick into forward movement | 1 | 4.8% |
| Offensive Style: Body Blow | 1 | 4.8% |
| Offensive Style: Bunker Buster into forward movement | 1 | 4.8% |
| Offensive Style: Pile Bunker | 1 | 4.8% |
| Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK | 1 | 4.8% |
| Offensive Style: Spinning Savate | 1 | 4.8% |
| Offensive Style: backdash into Clobbering Straight4P+K | 1 | 4.8% |
| Offensive Style: backdash into Combo StraightPPPP | 1 | 4.8% |
5 further openings account for the other 5 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 1 of 17 tests hold up
- Jean: 0 of 15 tests hold up
- Lau: 0 of 14 tests hold up
- Jacky: 0 of 12 tests hold up
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
