VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

Re:Biz

  • Lei Fei
  • Jeffry
  • Jean
  • Lau
Career matches8,255
Career win rate52.5%
Round win rate49.3%
Peak rank42
Distinct opponents444
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1746 #594 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai424,3622,2762,08652.2%
Jean362,0371,0341,00350.8%
Lei Fei391,26669856855.1%
Jeffry3658832726155.6%
Lau2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,686 of 6,307 rounds counted

9.6 inputs a second (576 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai9.95942,370
Lei Fei9.65742,024
Jeffry9.2553484
Jean9.1543803
Lau7.84685

By opponent's character

Akira9.7580613
Pai9.6576475
Kage9.7582442
Lion9.3556436
Jacky9.6574398
Wolf9.7581346
Lau9.7583352
Jean9.8587319
Shun9.3558272
Sarah9.6576289
Aoi9.6574269
Brad9.7584240
Goh9.8588237
El Blaze9.6575218
Lei Fei9.5570221
Jeffry9.9596131
Vanessa9.5568147
Taka9.6578141
Eileen9.5568129
Dural9.355811

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira174898551.1%+2.3
Pai126517540.5%-8.7
Kage122586447.5%-0.2
Lion111575451.4%+2.6
Jacky107614657.0%+4.3
Wolf103535051.5%-0.6
Lau91454649.5%+0.5
Jean82433952.4%+4.7
Shun79423753.2%+2.5
Sarah75344145.3%-3.7
Aoi74393552.7%+4.0
Brad69254436.2%-10.7
Goh69363352.2%+2.3
El Blaze63293446.0%-0.0
Lei Fei62283445.2%-3.9
Jeffry42251759.5%+9.1
Vanessa38182047.4%-1.3
Taka37201754.0%+5.8
Eileen35142140.0%-6.1
Dural3030.0%-38.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence191969550.3%+1.0
Open175859048.6%-2.4
Breakable Full Fence166828449.4%+0.7
Breakable Half Fence161827950.9%+2.9
Single Wall158689043.0%-6.4
Low Fence150757550.0%+1.4
Half Fence147796853.7%+4.8
Octagon137726552.5%+3.1
Rectangle134597544.0%-5.8
Full Fence and Open79324740.5%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls93650.2%49.1%+1.1
No walls48347.2%49.5%-2.3

Walls against open: +3.3 points (95% range -2.4 to +9.0), p 0.252 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

vintage-channel9 (Rank 36)2026/10/112519676.0%
Choi_Akira (Rank 39)2026/10/111310376.9%
弐代目JA&れんじぃPA (Rank 42)2026/10/10123925.0%
hattori1357 (Rank 36)2026/10/10138561.5%
super-lowdropman (Rank 39)2026/10/1096366.7%
デネ (Rank 42)2026/10/1020101050.0%
kenzan1955 (Rank 38)2026/10/10136746.1%
せろり☆ (Rank 44)2026/10/09124833.3%
ようかん (Rank 41)2026/10/09115645.5%
STAGEW(ON)@스테이지원 (Rank 38)2026/10/021761135.3%
うるヲ参拾 (Rank 39)2026/10/0225101540.0%
ケツバッターA (Rank 40)2026/10/02118372.7%
lapislazuli (Rank 36)2026/10/021410471.4%
NEWTYPE (Rank 39)2026/10/02104640.0%
マサオ(AO) (Rank 39)2026/09/29114736.4%
ぴゅあくん (Rank 41)2026/09/2791811.1%
でんでんでん123X (Rank 39)2026/09/24117463.6%
どっせプレビに出たい (Rank 42)2026/09/24123925.0%
anzenpai (Rank 35)2026/09/24115645.5%
お~ちゃん (Rank 35)2026/09/17106460.0%
ゲッパー (Rank 38)2026/09/17167943.8%
ハマラウ (Rank 43)2026/09/171871138.9%
manatsu_7 (Rank 43)2026/09/08100100.0%
shishamo55 (Rank 39)2026/09/06135838.5%
lesser-pram7 (Rank 41)2026/09/03147750.0%

Round openings

Every character

forward movement into punchP4607.9%
no input1723.0%
forward movement into backdash1392.4%
forward movement into crouch1392.4%
backdash into evade down1312.3%
forward movement into throw escape1081.9%
backdash into evade up1071.9%
forward movement into Hi'en Tankyaku9K1051.8%
forward movement into Senchuken6P901.6%
backdash into Souka Senpukyaku3PK751.3%
forward movement into Soukasui3P671.2%
backward movement into crouch621.1%
Toushou66P611.1%
backdash into Hai Shiki2P+K+G611.1%
Gyaku Seikenzuki66P601.0%

865 further openings account for the other 3,962 rounds.

Counted from 1,434 of the 1,562 matches played. The rest were not pulled for openings.

Pai

Career
2,276–2,086 · 52.2%
This season
630 matches · 48.9%
Peak rank
42

First hit in 54.1% of 2,328 rounds. Won 51.8% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 42.1% of rounds, against 28.0% against everyone else.
  • In round 4 or later: opens with “forward movement into P punch” in 14.8% of rounds, against 11.4% in their other rounds.
  • Against Kage: opens with “forward movement into backdash” in 7.9% of rounds, against 2.5% against everyone else.

How is this tested?

forward movement into punchP28712.3%
forward movement into Hi'en Tankyaku9K1054.5%
forward movement into Senchuken6P903.9%
backdash into Souka Senpukyaku3PK753.2%
forward movement into backdash733.1%
forward movement into Soukasui3P672.9%
backdash into Soukasui3P532.3%
backdash into evade down532.3%
forward movement into throw escape532.3%
forward movement into Souka Senpukyaku3PK441.9%
no input441.9%
forward movement into Honshin Soukyaku1K+G421.8%
forward movement into crouch411.8%
backdash into evade up371.6%
backward movement into Honshin Soukyaku1K+G371.6%

280 further openings account for the other 1,238 rounds.

Counted from 582 of the 630 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage21–19 · 52%9–10 · 47%too few to test
Pai11–29 · 28%4–11 · 27%too few to test
Akira19–19 · 50%6–5 · 55%too few to test
Lau10–19 · 34%7–5 · 58%too few to test
Lion15–16 · 48%7–5 · 58%too few to test
Brad7–7 · 50%7–14 · 33%too few to test
Shun15–7 · 68%6–4 · 60%too few to test
Jacky17–7 · 71%4–2 · 67%too few to test
Jean6–2 · 75%4–7 · 36%too few to test
Wolf6–4 · 60%4–7 · 36%too few to test
Aoi10–9 · 53%1–1 · 50%too few to test
El Blaze5–9 · 36%0–3 · 0%too few to test
Sarah6–4 · 60%7–2 · 78%too few to test
Lei Fei5–5 · 50%4–3 · 57%too few to test
Eileen4–8 · 33%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
698–568 · 55.1%
This season
515 matches · 49.9%
Peak rank
39

First hit in 50.1% of 1,751 rounds. Won 51.8% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 18.9% of rounds, against 5.1% against everyone else.
  • After opening the round before by moving in: moves in first in 48.4% of rounds, against 25.8% after anything else.
  • Against Wolf: opens with “no input” in 10.0% of rounds, against 2.8% against everyone else.

How is this tested?

Toushou66P613.5%
backdash into Hai Shiki2P+K+G613.5%
no input583.3%
backward movement into offensive move543.1%
forward movement into offensive move512.9%
forward movement into punchP492.8%
forward movement into Gaiken6P+K422.4%
forward movement into backdash382.1%
forward movement into Kakushu Suirengeki6PP362.0%
backdash into offensive move341.9%
backdash into evade down311.8%
backdash into evade up301.7%
forward movement into crouch301.7%
forward movement into throw escape301.7%
Shatenshou33P291.6%

294 further openings account for the other 1,130 rounds.

Counted from 435 of the 515 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–23 · 53%7–7 · 50%too few to test
Pai12–12 · 50%5–7 · 42%too few to test
Wolf11–11 · 50%6–3 · 67%too few to test
Sarah3–20 · 13%3–5 · 38%too few to test
Jean6–6 · 50%6–6 · 50%too few to test
Lion11–8 · 58%4–6 · 40%too few to test
Kage9–6 · 60%4–6 · 40%too few to test
Jacky16–4 · 80%3–4 · 43%too few to test
Aoi10–8 · 56%1–1 · 50%too few to test
Vanessa5–4 · 56%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

80 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,034–1,003 · 50.8%
This season
207 matches · 44.4%
Peak rank
36

First hit in 53.0% of 848 rounds. Won 48.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • Against Goh: attacks straight away in 32.3% of rounds, against 11.8% against everyone else.

How is this tested?

forward movement into punchP809.4%
Gyaku Seikenzuki66P607.0%
no input364.2%
backdash into evade down323.8%
forward movement into Yoko'enpi6P232.7%
forward movement into crouch222.6%
backward movement into punchP212.5%
backdash into evade up182.1%
backward movement into Shutoukiri4P182.1%
backdash into Doumawashi Kaitengeri46K+G172.0%
backward movement into crouch161.9%
backdash into Yamakuzushi6K151.8%
backdash into throw escape151.8%
backward movement into Kousenshu4KP141.6%
forward movement into backdash141.6%

178 further openings account for the other 451 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–5 · 58%6–5 · 55%too few to test
Jacky3–6 · 33%3–8 · 27%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
327–261 · 55.6%
This season
209 matches · 52.1%
Peak rank
36

First hit in 58.7% of 837 rounds. Won 53.8% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 54.3% of rounds, against 32.0% after anything else.
  • Against Pai: opens with “backward movement into crouch” in 15.5% of rounds, against 1.8% against everyone else.
  • On Open stages: opens with “backward movement into crouch” in 14.3% of rounds, against 1.6% on the other stages.

How is this tested?

forward movement into crouch465.5%
forward movement into punchP435.1%
forward movement into Middle Hell Stab6P+K364.3%
no input344.0%
backward movement into crouch232.7%
backdash into evade up222.6%
forward movement into Double KnucklePP222.6%
forward movement into Elbow Hammer6PP182.1%
forward movement into Elbow Butt6P172.0%
forward movement into Knee Push4K172.0%
backward movement into Tsunami Beat3K+G161.9%
backdash into evade down151.8%
backward movement into Knee Push4K151.8%
backward movement into Heavy Back Knuckle4P141.7%
forward movement into backdash141.7%

197 further openings account for the other 487 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–6 · 70%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1–1 · 50.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP120.0%
crouch into RenshouPP120.0%
forward movement into Koryu Tenshinkyaku6K+G120.0%
forward movement into Renshou Senputai3PPK120.0%
forward movement into punchP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 3 of 16 tests hold up
  • Lei Fei: 3 of 16 tests hold up
  • Jean: 1 of 15 tests hold up
  • Jeffry: 3 of 14 tests hold up
  • Lau: not tested (too few rounds)