Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1746 #594 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 42 | 4,362 | 2,276 | 2,086 | 52.2% |
|---|---|---|---|---|---|
| Jean | 36 | 2,037 | 1,034 | 1,003 | 50.8% |
| Lei Fei | 39 | 1,266 | 698 | 568 | 55.1% |
| Jeffry | 36 | 588 | 327 | 261 | 55.6% |
| Lau | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,686 of 6,307 rounds counted9.6 inputs a second (576 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 9.9 | 594 | 2,370 |
|---|---|---|---|
| Lei Fei | 9.6 | 574 | 2,024 |
| Jeffry | 9.2 | 553 | 484 |
| Jean | 9.1 | 543 | 803 |
| Lau | 7.8 | 468 | 5 |
By opponent's character
| Akira | 9.7 | 580 | 613 |
|---|---|---|---|
| Pai | 9.6 | 576 | 475 |
| Kage | 9.7 | 582 | 442 |
| Lion | 9.3 | 556 | 436 |
| Jacky | 9.6 | 574 | 398 |
| Wolf | 9.7 | 581 | 346 |
| Lau | 9.7 | 583 | 352 |
| Jean | 9.8 | 587 | 319 |
| Shun | 9.3 | 558 | 272 |
| Sarah | 9.6 | 576 | 289 |
| Aoi | 9.6 | 574 | 269 |
| Brad | 9.7 | 584 | 240 |
| Goh | 9.8 | 588 | 237 |
| El Blaze | 9.6 | 575 | 218 |
| Lei Fei | 9.5 | 570 | 221 |
| Jeffry | 9.9 | 596 | 131 |
| Vanessa | 9.5 | 568 | 147 |
| Taka | 9.6 | 578 | 141 |
| Eileen | 9.5 | 568 | 129 |
| Dural | 9.3 | 558 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 174 | 89 | 85 | 51.1% | +2.3 |
|---|---|---|---|---|---|
| Pai | 126 | 51 | 75 | 40.5% | -8.7 |
| Kage | 122 | 58 | 64 | 47.5% | -0.2 |
| Lion | 111 | 57 | 54 | 51.4% | +2.6 |
| Jacky | 107 | 61 | 46 | 57.0% | +4.3 |
| Wolf | 103 | 53 | 50 | 51.5% | -0.6 |
| Lau | 91 | 45 | 46 | 49.5% | +0.5 |
| Jean | 82 | 43 | 39 | 52.4% | +4.7 |
| Shun | 79 | 42 | 37 | 53.2% | +2.5 |
| Sarah | 75 | 34 | 41 | 45.3% | -3.7 |
| Aoi | 74 | 39 | 35 | 52.7% | +4.0 |
| Brad | 69 | 25 | 44 | 36.2% | -10.7 |
| Goh | 69 | 36 | 33 | 52.2% | +2.3 |
| El Blaze | 63 | 29 | 34 | 46.0% | -0.0 |
| Lei Fei | 62 | 28 | 34 | 45.2% | -3.9 |
| Jeffry | 42 | 25 | 17 | 59.5% | +9.1 |
| Vanessa | 38 | 18 | 20 | 47.4% | -1.3 |
| Taka | 37 | 20 | 17 | 54.0% | +5.8 |
| Eileen | 35 | 14 | 21 | 40.0% | -6.1 |
| Dural | 3 | 0 | 3 | 0.0% | -38.7 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 191 | 96 | 95 | 50.3% | +1.0 |
|---|---|---|---|---|---|
| Open | 175 | 85 | 90 | 48.6% | -2.4 |
| Breakable Full Fence | 166 | 82 | 84 | 49.4% | +0.7 |
| Breakable Half Fence | 161 | 82 | 79 | 50.9% | +2.9 |
| Single Wall | 158 | 68 | 90 | 43.0% | -6.4 |
| Low Fence | 150 | 75 | 75 | 50.0% | +1.4 |
| Half Fence | 147 | 79 | 68 | 53.7% | +4.8 |
| Octagon | 137 | 72 | 65 | 52.5% | +3.1 |
| Rectangle | 134 | 59 | 75 | 44.0% | -5.8 |
| Full Fence and Open | 79 | 32 | 47 | 40.5% | -5.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 936 | 50.2% | 49.1% | +1.1 |
| No walls | 483 | 47.2% | 49.5% | -2.3 |
Walls against open: +3.3 points (95% range -2.4 to +9.0), p 0.252 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| vintage-channel9 (Rank 36) | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|
| うるヲ参拾 (Rank 39) | 25 | 10 | 15 | 40.0% |
| デネ (Rank 42) | 20 | 10 | 10 | 50.0% |
| ハマラウ (Rank 43) | 18 | 7 | 11 | 38.9% |
| STAGEW(ON)@스테이지원 (Rank 38) | 17 | 6 | 11 | 35.3% |
| ゲッパー (Rank 38) | 16 | 7 | 9 | 43.8% |
| lapislazuli (Rank 36) | 14 | 10 | 4 | 71.4% |
| lesser-pram7 (Rank 41) | 14 | 7 | 7 | 50.0% |
| Choi_Akira (Rank 39) | 13 | 10 | 3 | 76.9% |
| hattori1357 (Rank 36) | 13 | 8 | 5 | 61.5% |
| kenzan1955 (Rank 38) | 13 | 6 | 7 | 46.1% |
| shishamo55 (Rank 39) | 13 | 5 | 8 | 38.5% |
| せろり☆ (Rank 44) | 12 | 4 | 8 | 33.3% |
| どっせプレビに出たい (Rank 42) | 12 | 3 | 9 | 25.0% |
| 弐代目JA&れんじぃPA (Rank 42) | 12 | 3 | 9 | 25.0% |
| anzenpai (Rank 35) | 11 | 5 | 6 | 45.5% |
| でんでんでん123X (Rank 39) | 11 | 7 | 4 | 63.6% |
| ようかん (Rank 41) | 11 | 5 | 6 | 45.5% |
| ケツバッターA (Rank 40) | 11 | 8 | 3 | 72.7% |
| マサオ(AO) (Rank 39) | 11 | 4 | 7 | 36.4% |
| NEWTYPE (Rank 39) | 10 | 4 | 6 | 40.0% |
| manatsu_7 (Rank 43) | 10 | 0 | 10 | 0.0% |
| お~ちゃん (Rank 35) | 10 | 6 | 4 | 60.0% |
| super-lowdropman (Rank 39) | 9 | 6 | 3 | 66.7% |
| ぴゅあくん (Rank 41) | 9 | 1 | 8 | 11.1% |
Most played opponents, most recent first
| vintage-channel9 (Rank 36) | 2026/10/11 | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|---|
| Choi_Akira (Rank 39) | 2026/10/11 | 13 | 10 | 3 | 76.9% |
| 弐代目JA&れんじぃPA (Rank 42) | 2026/10/10 | 12 | 3 | 9 | 25.0% |
| hattori1357 (Rank 36) | 2026/10/10 | 13 | 8 | 5 | 61.5% |
| super-lowdropman (Rank 39) | 2026/10/10 | 9 | 6 | 3 | 66.7% |
| デネ (Rank 42) | 2026/10/10 | 20 | 10 | 10 | 50.0% |
| kenzan1955 (Rank 38) | 2026/10/10 | 13 | 6 | 7 | 46.1% |
| せろり☆ (Rank 44) | 2026/10/09 | 12 | 4 | 8 | 33.3% |
| ようかん (Rank 41) | 2026/10/09 | 11 | 5 | 6 | 45.5% |
| STAGEW(ON)@스테이지원 (Rank 38) | 2026/10/02 | 17 | 6 | 11 | 35.3% |
| うるヲ参拾 (Rank 39) | 2026/10/02 | 25 | 10 | 15 | 40.0% |
| ケツバッターA (Rank 40) | 2026/10/02 | 11 | 8 | 3 | 72.7% |
| lapislazuli (Rank 36) | 2026/10/02 | 14 | 10 | 4 | 71.4% |
| NEWTYPE (Rank 39) | 2026/10/02 | 10 | 4 | 6 | 40.0% |
| マサオ(AO) (Rank 39) | 2026/09/29 | 11 | 4 | 7 | 36.4% |
| ぴゅあくん (Rank 41) | 2026/09/27 | 9 | 1 | 8 | 11.1% |
| でんでんでん123X (Rank 39) | 2026/09/24 | 11 | 7 | 4 | 63.6% |
| どっせプレビに出たい (Rank 42) | 2026/09/24 | 12 | 3 | 9 | 25.0% |
| anzenpai (Rank 35) | 2026/09/24 | 11 | 5 | 6 | 45.5% |
| お~ちゃん (Rank 35) | 2026/09/17 | 10 | 6 | 4 | 60.0% |
| ゲッパー (Rank 38) | 2026/09/17 | 16 | 7 | 9 | 43.8% |
| ハマラウ (Rank 43) | 2026/09/17 | 18 | 7 | 11 | 38.9% |
| manatsu_7 (Rank 43) | 2026/09/08 | 10 | 0 | 10 | 0.0% |
| shishamo55 (Rank 39) | 2026/09/06 | 13 | 5 | 8 | 38.5% |
| lesser-pram7 (Rank 41) | 2026/09/03 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| forward movement into punchP | 460 | 7.9% |
|---|---|---|
| no input | 172 | 3.0% |
| forward movement into backdash | 139 | 2.4% |
| forward movement into crouch | 139 | 2.4% |
| backdash into evade down | 131 | 2.3% |
| forward movement into throw escape | 108 | 1.9% |
| backdash into evade up | 107 | 1.9% |
| forward movement into Hi'en Tankyaku9K | 105 | 1.8% |
| forward movement into Senchuken6P | 90 | 1.6% |
| backdash into Souka Senpukyaku3PK | 75 | 1.3% |
| forward movement into Soukasui3P | 67 | 1.2% |
| backward movement into crouch | 62 | 1.1% |
| Toushou66P | 61 | 1.1% |
| backdash into Hai Shiki2P+K+G | 61 | 1.1% |
| Gyaku Seikenzuki66P | 60 | 1.0% |
865 further openings account for the other 3,962 rounds.
Counted from 1,434 of the 1,562 matches played. The rest were not pulled for openings.
Pai
- Career
- 2,276–2,086 · 52.2%
- This season
- 630 matches · 48.9%
- Peak rank
- 42
First hit in 54.1% of 2,328 rounds. Won 51.8% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 42.1% of rounds, against 28.0% against everyone else.
- In round 4 or later: opens with “forward movement into P punch” in 14.8% of rounds, against 11.4% in their other rounds.
- Against Kage: opens with “forward movement into backdash” in 7.9% of rounds, against 2.5% against everyone else.
| forward movement into punchP | 287 | 12.3% |
|---|---|---|
| forward movement into Hi'en Tankyaku9K | 105 | 4.5% |
| forward movement into Senchuken6P | 90 | 3.9% |
| backdash into Souka Senpukyaku3PK | 75 | 3.2% |
| forward movement into backdash | 73 | 3.1% |
| forward movement into Soukasui3P | 67 | 2.9% |
| backdash into Soukasui3P | 53 | 2.3% |
| backdash into evade down | 53 | 2.3% |
| forward movement into throw escape | 53 | 2.3% |
| forward movement into Souka Senpukyaku3PK | 44 | 1.9% |
| no input | 44 | 1.9% |
| forward movement into Honshin Soukyaku1K+G | 42 | 1.8% |
| forward movement into crouch | 41 | 1.8% |
| backdash into evade up | 37 | 1.6% |
| backward movement into Honshin Soukyaku1K+G | 37 | 1.6% |
280 further openings account for the other 1,238 rounds.
Counted from 582 of the 630 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 21–19 · 52% | 9–10 · 47% | too few to test |
| Pai | 11–29 · 28% | 4–11 · 27% | too few to test |
| Akira | 19–19 · 50% | 6–5 · 55% | too few to test |
| Lau | 10–19 · 34% | 7–5 · 58% | too few to test |
| Lion | 15–16 · 48% | 7–5 · 58% | too few to test |
| Brad | 7–7 · 50% | 7–14 · 33% | too few to test |
| Shun | 15–7 · 68% | 6–4 · 60% | too few to test |
| Jacky | 17–7 · 71% | 4–2 · 67% | too few to test |
| Jean | 6–2 · 75% | 4–7 · 36% | too few to test |
| Wolf | 6–4 · 60% | 4–7 · 36% | too few to test |
| Aoi | 10–9 · 53% | 1–1 · 50% | too few to test |
| El Blaze | 5–9 · 36% | 0–3 · 0% | too few to test |
| Sarah | 6–4 · 60% | 7–2 · 78% | too few to test |
| Lei Fei | 5–5 · 50% | 4–3 · 57% | too few to test |
| Eileen | 4–8 · 33% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 698–568 · 55.1%
- This season
- 515 matches · 49.9%
- Peak rank
- 39
First hit in 50.1% of 1,751 rounds. Won 51.8% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- Against Brad: waits first in 18.9% of rounds, against 5.1% against everyone else.
- After opening the round before by moving in: moves in first in 48.4% of rounds, against 25.8% after anything else.
- Against Wolf: opens with “no input” in 10.0% of rounds, against 2.8% against everyone else.
| Toushou66P | 61 | 3.5% |
|---|---|---|
| backdash into Hai Shiki2P+K+G | 61 | 3.5% |
| no input | 58 | 3.3% |
| backward movement into offensive move | 54 | 3.1% |
| forward movement into offensive move | 51 | 2.9% |
| forward movement into punchP | 49 | 2.8% |
| forward movement into Gaiken6P+K | 42 | 2.4% |
| forward movement into backdash | 38 | 2.1% |
| forward movement into Kakushu Suirengeki6PP | 36 | 2.0% |
| backdash into offensive move | 34 | 1.9% |
| backdash into evade down | 31 | 1.8% |
| backdash into evade up | 30 | 1.7% |
| forward movement into crouch | 30 | 1.7% |
| forward movement into throw escape | 30 | 1.7% |
| Shatenshou33P | 29 | 1.6% |
294 further openings account for the other 1,130 rounds.
Counted from 435 of the 515 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–23 · 53% | 7–7 · 50% | too few to test |
| Pai | 12–12 · 50% | 5–7 · 42% | too few to test |
| Wolf | 11–11 · 50% | 6–3 · 67% | too few to test |
| Sarah | 3–20 · 13% | 3–5 · 38% | too few to test |
| Jean | 6–6 · 50% | 6–6 · 50% | too few to test |
| Lion | 11–8 · 58% | 4–6 · 40% | too few to test |
| Kage | 9–6 · 60% | 4–6 · 40% | too few to test |
| Jacky | 16–4 · 80% | 3–4 · 43% | too few to test |
| Aoi | 10–8 · 56% | 1–1 · 50% | too few to test |
| Vanessa | 5–4 · 56% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
80 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 1,034–1,003 · 50.8%
- This season
- 207 matches · 44.4%
- Peak rank
- 36
First hit in 53.0% of 848 rounds. Won 48.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- Against Goh: attacks straight away in 32.3% of rounds, against 11.8% against everyone else.
| forward movement into punchP | 80 | 9.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 60 | 7.0% |
| no input | 36 | 4.2% |
| backdash into evade down | 32 | 3.8% |
| forward movement into Yoko'enpi6P | 23 | 2.7% |
| forward movement into crouch | 22 | 2.6% |
| backward movement into punchP | 21 | 2.5% |
| backdash into evade up | 18 | 2.1% |
| backward movement into Shutoukiri4P | 18 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 17 | 2.0% |
| backward movement into crouch | 16 | 1.9% |
| backdash into Yamakuzushi6K | 15 | 1.8% |
| backdash into throw escape | 15 | 1.8% |
| backward movement into Kousenshu4KP | 14 | 1.6% |
| forward movement into backdash | 14 | 1.6% |
178 further openings account for the other 451 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 7–5 · 58% | 6–5 · 55% | too few to test |
| Jacky | 3–6 · 33% | 3–8 · 27% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 327–261 · 55.6%
- This season
- 209 matches · 52.1%
- Peak rank
- 36
First hit in 58.7% of 837 rounds. Won 53.8% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 54.3% of rounds, against 32.0% after anything else.
- Against Pai: opens with “backward movement into crouch” in 15.5% of rounds, against 1.8% against everyone else.
- On Open stages: opens with “backward movement into crouch” in 14.3% of rounds, against 1.6% on the other stages.
| forward movement into crouch | 46 | 5.5% |
|---|---|---|
| forward movement into punchP | 43 | 5.1% |
| forward movement into Middle Hell Stab6P+K | 36 | 4.3% |
| no input | 34 | 4.0% |
| backward movement into crouch | 23 | 2.7% |
| backdash into evade up | 22 | 2.6% |
| forward movement into Double KnucklePP | 22 | 2.6% |
| forward movement into Elbow Hammer6PP | 18 | 2.1% |
| forward movement into Elbow Butt6P | 17 | 2.0% |
| forward movement into Knee Push4K | 17 | 2.0% |
| backward movement into Tsunami Beat3K+G | 16 | 1.9% |
| backdash into evade down | 15 | 1.8% |
| backward movement into Knee Push4K | 15 | 1.8% |
| backward movement into Heavy Back Knuckle4P | 14 | 1.7% |
| forward movement into backdash | 14 | 1.7% |
197 further openings account for the other 487 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–6 · 70% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 1–1 · 50.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into Hou'ou Soushou6PP | 1 | 20.0% |
|---|---|---|
| crouch into RenshouPP | 1 | 20.0% |
| forward movement into Koryu Tenshinkyaku6K+G | 1 | 20.0% |
| forward movement into Renshou Senputai3PPK | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 3 of 16 tests hold up
- Lei Fei: 3 of 16 tests hold up
- Jean: 1 of 15 tests hold up
- Jeffry: 3 of 14 tests hold up
- Lau: not tested (too few rounds)
