VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

O.J.A

  • Pai
  • Shun
  • Lion
  • Aoi
  • Eileen
  • El Blaze
Career matches11,997
Career win rate36.6%
Round win rate40.7%
Peak rank23
Distinct opponents446
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1103 #3,587 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei234,7802,0662,71443.2%
Pai233,2991,1782,12135.7%
Lion221,7905711,21931.9%
Shun231,12130981227.6%
El Blaze2149614035628.2%
Aoi213057622924.9%
Kage—1724512726.2%
Jeffry—2332013.0%
Eileen16110110.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,023 of 7,313 rounds counted

6.5 inputs a second (393 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.43842,387
Shun6.73992,491
Lei Fei6.6397983
Lion6.4382106
Aoi6.639610
Eileen6.639923
El Blaze6.740323

By opponent's character

Akira6.6395976
Jacky6.8405463
Sarah6.7402461
Aoi6.5389431
Wolf6.4386311
Goh6.4387399
Jeffry6.4386339
Shun6.5388262
Jean6.5389267
Lion6.7399280
Vanessa6.8407262
Lau6.7399189
Kage6.3379257
Brad6.7400234
Pai6.5393215
Eileen6.4386176
El Blaze6.3380168
Taka6.4384190
Lei Fei6.4384115
Dural6.639328

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira30010819236.0%+1.3
Jacky1544710730.5%-3.9
Sarah138518737.0%+1.7
Aoi135518437.8%+6.5
Wolf115417435.6%-3.5
Goh109406936.7%+6.9
Jeffry102356734.3%-2.0
Shun85265930.6%-2.8
Jean81324939.5%+10.9
Lion76235330.3%-9.4
Vanessa76205626.3%-5.1
Lau75245132.0%+2.2
Kage74195525.7%-4.1
Brad68353351.5%+15.7
Pai6375611.1%-17.8
Eileen59263344.1%+8.3
El Blaze57164128.1%-2.5
Taka49202940.8%-1.8
Lei Fei3672919.4%-8.7
Dural8080.0%-32.5

1 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2188613239.5%+3.6
Half Fence1975714028.9%-3.6
Breakable Full Fence1966912735.2%-0.1
Octagon1946313132.5%-1.7
Breakable Half Fence1826112133.5%+1.0
Rectangle1777110640.1%+6.8
Low Fence1705911134.7%+3.1
Open1654312226.1%-8.6
Single Wall154569836.4%+3.5
Full Fence and Open111337829.7%-3.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,16435.0%34.1%+0.9
No walls48932.3%33.0%-0.7

Walls against open: +1.5 points (95% range -4.0 to +7.0), p 0.587 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dojoGR (Rank 23)2026/10/18158753.3%
ttfour@サラしかできないw (Rank 21)2026/10/182481633.3%
ASSERT(m_pThink); (Rank 21)2026/10/182011955.0%
asteroid-belt777 (Rank 23)2026/10/1221111052.4%
みらめたる (Rank 21)2026/10/122041620.0%
zxyzguy (Rank 25)2026/10/1139132633.3%
けいすけ新宿 (Rank 24)2026/10/11141137.1%
富美 (Rank 23)2026/10/11146842.9%
a39611619 (Rank 21)2026/10/1045252055.6%
nekodiver2 (Rank 21)2026/10/091221016.7%
サーちゃん (Rank 22)2026/09/2737201754.0%
yasai (Rank 23)2026/09/26157846.7%
トローリロートル (Rank 23)2026/09/2626131350.0%
ノーグッドルーザー (Rank 27)2026/09/23141137.1%
anachan194 (Rank 22)2026/09/1824101441.7%
dalmax72 (Rank 21)2026/09/1730111936.7%
omuretukun (Rank 24)2026/09/171541126.7%
shinkita (Rank 23)2026/09/14127558.3%
はち割れ・練習中 (Rank 25)2026/09/141711664.7%
ばくちーラウ (Rank 21)2026/09/13157846.7%
kimxxxtt (Rank 21)2026/09/1349202940.8%
orz (Rank 31)2026/08/27170170.0%
くっきー爆弾 (Rank 22)2026/08/22125741.7%
MIES/ミース (Rank 27)2026/07/191861233.3%
THE_SnASH (Rank 21)2026/06/27168850.0%

Round openings

Every character

backdash into evade down68110.0%
backdash into guardG4046.0%
Koushinhi4P+K+G2864.2%
backdash2443.6%
backdash into backward movement2073.0%
punchP into RenshouPP1662.5%
punchP into RenkentaiPK1492.2%
RenshouPP into RaigekishouPPP1321.9%
Soukasui3P into Souka Senpukyaku3PK1301.9%
backdash into crouch1141.7%
punchP into Chougeki RigoutaiPK971.4%
Honshin Soukyaku1K+G911.3%
Soukasui3P into backward movement821.2%
punchP into RengekiPP771.1%
backdash into throwP+G761.1%

733 further openings account for the other 3,853 rounds.

Counted from 1,726 of the 1,860 matches played. The rest were not pulled for openings.

Pai

Career
1,178–2,121 · 35.7%
This season
807 matches · 35.9%
Peak rank
23

First hit in 55.2% of 3,163 rounds. Won 44.1% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 56.0% of rounds, against 35.6% in their other rounds.
  • After winning a round: backs off first in 46.1% of rounds, against 27.3% after losing one.
  • When ahead: backs off first in 43.9% of rounds, against 30.6% when level or behind.
  • In round 1: opens with “backdash into evade down” in 19.9% of rounds, against 8.5% in their other rounds.
  • Against Jeffry: opens with “backdash” in 9.9% of rounds, against 4.2% against everyone else.
  • After losing a round: opens with “P punch into PP Renshou” in 7.7% of rounds, against 3.4% after winning one.
  • When behind: opens with “P punch into PP Renshou” in 7.4% of rounds, against 4.1% when ahead or level.

How is this tested?

backdash into evade down36211.4%
backdash into guardG1755.5%
punchP into RenshouPP1665.2%
punchP into RenkentaiPK1494.7%
backdash1444.5%
RenshouPP into RaigekishouPPP1324.1%
Soukasui3P into Souka Senpukyaku3PK1304.1%
backdash into backward movement1133.5%
Honshin Soukyaku1K+G912.9%
Soukasui3P into backward movement822.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK712.2%
backdash into crouch632.0%
Sensaitai2K into Renka Sentai2KK591.9%
crouch into Renka Sentai2KK551.7%
Ensei Haijinkyaku7K+G481.5%

259 further openings account for the other 1,346 rounds.

Counted from 806 of the 807 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira31–42 · 42%12–26 · 32%+9.6
Aoi24–25 · 49%3–11 · 21%too few to test
Jacky16–41 · 28%3–9 · 25%too few to test
Wolf16–25 · 39%13–7 · 65%too few to test
Sarah10–23 · 30%5–7 · 42%too few to test
Lau5–13 · 28%7–15 · 32%too few to test
Goh11–20 · 35%4–8 · 33%too few to test
Jeffry17–12 · 59%3–3 · 50%too few to test
Shun7–13 · 35%1–10 · 9%too few to test
Jean6–15 · 29%3–6 · 33%too few to test
Vanessa6–10 · 38%4–5 · 44%too few to test
Eileen4–14 · 22%2–5 · 29%too few to test
Kage8–8 · 50%1–2 · 33%too few to test
Brad11–1 · 92%2–6 · 25%too few to test
El Blaze5–8 · 38%0–7 · 0%too few to test
Taka10–9 · 53%0–0 · —too few to test
Lei Fei2–12 · 14%2–2 · 50%too few to test
Pai1–8 · 11%2–8 · 20%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
309–812 · 27.6%
This season
644 matches · 28.7%
Peak rank
23

First hit in 43.9% of 2,232 rounds. Won 39.5% of the rounds they struck first, 35.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 41.9% of rounds, against 34.1% in their other rounds.
  • Against El Blaze: attacks straight away in 74.7% of rounds, against 54.5% against everyone else.
  • In round 1: opens with “backdash into evade down” in 12.3% of rounds, against 6.6% in their other rounds.

How is this tested?

Koushinhi4P+K+G28612.8%
backdash into evade down1808.0%
backdash into guardG1335.9%
punchP into Chougeki RigoutaiPK974.3%
punchP into RengekiPP773.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK602.7%
backdash552.5%
Gyoushin Suitai4K into Getsuga Chougeki4KP502.2%
Tenshin Souchushou6P+K492.2%
backdash into backward movement492.2%
Ryubikyaku8K+G482.1%
crouch into Koushu Rentai1KK411.8%
Koushu Katai1K into Koushu Rentai1KK371.6%
backdash into throwP+G321.4%
evade up321.4%

248 further openings account for the other 1,012 rounds.

Counted from 578 of the 644 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–37 · 31%11–21 · 34%+1.7
Sarah18–25 · 42%3–2 · 60%too few to test
Jacky6–20 · 23%5–9 · 36%too few to test
Lion8–20 · 29%1–4 · 20%too few to test
Aoi5–14 · 26%6–1 · 86%too few to test
Goh10–12 · 45%1–6 · 14%too few to test
Brad10–10 · 50%3–3 · 50%too few to test
Kage1–10 · 9%2–14 · 12%too few to test
Vanessa4–13 · 24%0–10 · 0%too few to test
Jeffry4–13 · 24%2–6 · 25%too few to test
Pai1–14 · 7%0–10 · 0%too few to test
Jean5–4 · 56%6–7 · 46%too few to test
El Blaze5–13 · 28%2–2 · 50%too few to test
Wolf4–15 · 21%0–2 · 0%too few to test
Shun3–10 · 23%2–5 · 29%too few to test
Taka6–11 · 35%0–1 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

66 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
2,066–2,714 · 43.2%
This season
328 matches · 39.3%
Peak rank
23

First hit in 49.6% of 1,044 rounds. Won 45.4% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 59.8% of rounds, against 44.1% after losing one.
  • In round 2: opens with “backdash into 1P+K Kaisei Tento” in 7.3% of rounds, against 3.0% in their other rounds.

How is this tested?

backdash into evade down11611.1%
backdash into guardG747.1%
backdash into offensive move525.0%
backdash into Kaisei Tento1P+K434.1%
Chutenhou3P into Renkan Geimenshou3PP343.2%
backdash into backward movement333.1%
Kinkei DokuritsuP+K313.0%
backdash313.0%
offensive move191.8%
offensive move into Fujinkyaku2K191.8%
backdash into crouch181.7%
punchP into crouch161.5%
Chutenhou3P into punch+kick+guardP+K+G141.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP131.2%
backdash into Chinheki4P+K131.2%

174 further openings account for the other 520 rounds.

Counted from 261 of the 328 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–9 · 47%9–6 · 60%too few to test
Jacky8–9 · 47%3–5 · 38%too few to test
Goh2–4 · 33%7–6 · 54%too few to test
Sarah7–8 · 47%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

67 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
571–1,219 · 31.9%
This season
58 matches · 37.9%
Peak rank
22

First hit in 57.9% of 235 rounds. Won 44.1% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down198.1%
punchP into RensuitaiPK187.7%
backdash into guardG156.4%
backdash135.5%
punchP into Koushu RensuiPP135.5%
backdash into backward movement114.7%
Sen'inshou3P into Rakugekishou3PP104.3%
backdash into Shicchi Soutai3K+G93.8%
Kousoutai2K+G73.0%
evade up62.5%
Attai2K into Zensoutai2KK52.1%
crouch into Senkyutai1K52.1%
punchP into crouch52.1%
Banchu6P into Banchu Renkanshu6PP41.7%
Senkyutai1K41.7%

60 further openings account for the other 91 rounds.

Aoi

Career
76–229 · 24.9%
This season
11 matches · 9.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G410.5%
Kusanagi2K+G37.9%
punchP into ShougerigasanePK37.9%
Raijinha6K into Kumogeri6KK25.3%
backdash into throwP+G25.3%
Gedan Shouda2P into offensive move12.6%
Hou'oushu3P12.6%
Hou'oushu3P into Tsumujisakura6PP12.6%
Hou'oushu3P into throwP+G12.6%
NirentotsuPP into Nirentotsu OuchuPPP12.6%
Ogamigeri4K+G12.6%
Ouda6P+K12.6%
Ougimai4P into Ougimai~Tachikaze4PK12.6%
Ougimai4P into punchP12.6%
Sayo'arashiP+K12.6%

14 further openings account for the other 14 rounds.

Eileen

Career
0–11 · 0.0%
This season
7 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG521.7%
Jinraishou6P+K28.7%
backdash into evade down28.7%
Douchu6P into Jouho Chu'un6PP14.3%
Enkou Chousou3P into Hikou Niki6K14.3%
Enkou RensouPP into Rensou HekizanPPP14.3%
Enkou Tekitou1P+K into Enkou Nyudou214P+K14.3%
Jouho Chu'un6PP into Geimen Senpu6PPK14.3%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G14.3%
backdash into Jinraishou6P+K14.3%
backward movement into guardG14.3%
down punch+kick2P+K into Enkou Nyudou214P+K14.3%
down punch+kick2P+K into Kasettai2K14.3%
down punch+kick2P+K into Rensou HekizanPPP14.3%
evade down14.3%

2 further openings account for the other 2 rounds.

El Blaze

Career
140–356 · 28.2%
This season
5 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle4P into Shadow Spin Kick4PK313.0%
Demon Dance9P+K into punchP14.3%
Drop Kick9K into Death Scythe Slash8K14.3%
Drop Kick9K into Shadow Lance66K14.3%
Hook2KP into Face Hit2KPP14.3%
Low Drop Kick1K+G14.3%
Straight6P+K14.3%
Volcano Upper4P+K14.3%
backdash14.3%
backdash into Backswing Rocket1P+K14.3%
backdash into Drop Kick9K14.3%
backdash into Shadow Spear6K14.3%
backdash into crouch14.3%
backdash into evade down14.3%
backdash into guardG14.3%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 7 of 16 tests hold up
  • Shun: 3 of 18 tests hold up
  • Lei Fei: 2 of 15 tests hold up
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)