VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

twinsshine

  • Pai
  • Akira
  • El Blaze
Career matches9,440
Career win rate50.1%
Round win rate50.1%
Peak rank30
Distinct opponents521
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1418 #2,547 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean303,1761,5311,64548.2%
Akira272,2181,1371,08151.3%
Pai271,88293494849.6%
Lau—1,87396490951.5%
El Blaze2529116712457.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,626 of 5,737 rounds counted

10.9 inputs a second (653 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean10.96573,635
Pai10.7640978
Akira11.870513

By opponent's character

Akira10.8650508
Jacky10.9654542
Wolf11.1664497
Vanessa11.2673329
Aoi10.8649292
Jeffry10.9657294
Shun11.1664260
Lau10.6633214
Kage10.7644180
Pai10.9651246
Sarah10.9657180
Goh10.8648169
Lion10.8647201
Jean10.6634166
Brad10.8651105
Lei Fei10.9652116
El Blaze11.0659105
Dural10.663475
Eileen10.663693
Taka11.065754

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira162778547.5%-2.8
Jacky162897354.9%+7.2
Wolf142746852.1%+3.1
Vanessa95415443.2%-8.8
Aoi88523659.1%+6.2
Jeffry87345339.1%-12.8
Shun83424150.6%+1.4
Lau74334144.6%-2.8
Kage72353748.6%-2.8
Pai72442861.1%+11.3
Sarah64362856.2%+4.8
Goh59352459.3%+11.2
Lion55292652.7%+2.6
Jean47192840.4%-8.5
Brad39201951.3%+3.4
Lei Fei36102627.8%-18.5
El Blaze30151550.0%+1.7
Dural2691734.6%-9.2
Eileen25121348.0%+3.1
Taka23101343.5%-11.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence180819945.0%-5.1
Breakable Half Fence173839048.0%-0.5
Open159798049.7%+1.1
Full Fence152767650.0%+1.4
Breakable Full Fence143647944.8%-6.3
Low Fence141855660.3%+10.8
Octagon126606647.6%-2.5
Single Wall124596547.6%-2.4
Rectangle107545350.5%+2.2
Full Fence and Open66323448.5%-3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls88147.4%49.2%-1.8
No walls42452.6%49.6%+3.0

Walls against open: -4.7 points (95% range -10.7 to +1.3), p 0.122 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1782625.0%
WeeWeeW (Rank 27)2026/10/171751229.4%
ゅろぽ (Rank 25)2026/10/1485362.5%
ブルマ天国 (Rank 28)2026/10/1129131644.8%
格雷希欧 (Rank 24)2026/10/10149564.3%
TAIDADA (Rank 26)2026/10/041710758.8%
タイヨウ (Rank 30)2026/10/03178947.1%
sukapuri (Rank 26)2026/10/02109190.0%
や。 (Rank 26)2026/10/0284450.0%
BANANA (Rank 29)2026/09/2786275.0%
juste (Rank 30)2026/09/1394544.4%
失礼!スマッシュ☆彡 (Rank 27)2026/08/2887187.5%
wcc6181 (Rank 27)2026/08/2585362.5%
calmknight[냠냠] (Rank 32)2026/08/24116554.5%
Koutei (Rank 32)2026/08/1894544.4%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/08/0682625.0%
yotty_21 (Rank 27)2026/07/1887187.5%
Momomia (Rank 27)2026/07/16116554.5%
gin-chaman (Rank 27)2026/07/1391811.1%
siesuu (Rank 30)2026/07/1192722.2%
Varsity0326 (Rank 27)2026/07/08115645.5%
rauscarlet (Rank 28)2026/06/0482625.0%
Bz19850329 (Rank 24)2026/05/3084450.0%
zebra_aria (Rank 25)2026/05/2883537.5%
torataro8600 (Rank 25)2026/05/0683537.5%

Round openings

Every character

backdash into backward movement66212.8%
backdash into guardG3777.3%
crouch into Shitamaeken2P2975.8%
backdash into Kake'uchi~Maekeri'age46PK2905.6%
crouch into Chudan~Joudan Mawashigeri3KK2665.2%
Harai'uke (Deflect)4P+K+G into punchP2194.2%
punchP into KounirenPP2134.1%
punchP1923.7%
backdash into Hou'ou Kourui Otoshi4K+G1653.2%
backdash into punchP1603.1%
backdash into Chudan~Joudan Mawashigeri3KK1272.5%
backdash into Yoko'enpi~Uchishutou6PP1162.2%
backdash into Kouyou Getsugashu4KKK811.6%
backdash781.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK641.2%

300 further openings account for the other 1,858 rounds.

Counted from 1,296 of the 1,441 matches played. The rest were not pulled for openings.

Jean

Career
1,531–1,645 · 48.2%
This season
1,071 matches · 50.0%
Peak rank
30

First hit in 63.2% of 4,213 rounds. Won 52.6% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 2.0% of rounds, against 0.7% in their other rounds.
  • Against Shun: evades first in 11.9% of rounds, against 0.6% against everyone else.
  • After opening the round before by evading: evades first in 15.9% of rounds, against 1.1% after anything else.
  • After winning a round: attacks straight away in 30.5% of rounds, against 23.9% after losing one.
  • When ahead: attacks straight away in 30.3% of rounds, against 25.5% when level or behind.
  • In round 1: opens with “crouch into 3KK Chudan~Joudan Mawashigeri” in 9.7% of rounds, against 5.1% in their other rounds.
  • Against Jeffry: opens with “backdash into G guard” in 15.8% of rounds, against 7.2% against everyone else.
  • After opening the round before with “backdash into backward movement”: opens with “backdash into backward movement” in 20.3% of rounds, against 13.1% after anything else.
  • After losing a round: opens with “crouch into 3KK Chudan~Joudan Mawashigeri” in 7.8% of rounds, against 2.3% after winning one.
  • When ahead: opens with “crouch into 2P Shitamaeken” in 10.8% of rounds, against 5.3% when level or behind.

How is this tested?

backdash into backward movement56613.3%
backdash into guardG3317.8%
crouch into Shitamaeken2P2977.0%
backdash into Kake'uchi~Maekeri'age46PK2906.8%
crouch into Chudan~Joudan Mawashigeri3KK2666.2%
Harai'uke (Deflect)4P+K+G into punchP2195.1%
punchP into KounirenPP2135.0%
backdash into Hou'ou Kourui Otoshi4K+G1653.9%
backdash into Chudan~Joudan Mawashigeri3KK1273.0%
backdash into Yoko'enpi~Uchishutou6PP1162.7%
punchP1072.5%
backdash into Kouyou Getsugashu4KKK811.9%
backdash741.7%
Kouyoushu4KK into Kouyou Getsugashu4KKK601.4%
backdash into punchP581.4%

196 further openings account for the other 1,293 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky39–35 · 53%29–15 · 66%-9.7
Akira36–37 · 49%21–17 · 55%-6.1
Wolf30–36 · 45%8–8 · 50%too few to test
Vanessa21–29 · 42%10–12 · 45%too few to test
Jeffry15–32 · 32%7–12 · 37%too few to test
Aoi24–18 · 57%12–11 · 52%too few to test
Shun13–22 · 37%9–7 · 56%too few to test
Sarah24–17 · 59%10–3 · 77%too few to test
Pai14–11 · 56%17–6 · 74%too few to test
Lau12–19 · 39%11–6 · 65%too few to test
Goh20–8 · 71%4–7 · 36%too few to test
Kage11–10 · 52%7–13 · 35%too few to test
Lion10–13 · 43%8–2 · 80%too few to test
Lei Fei9–15 · 38%0–10 · 0%too few to test
El Blaze10–10 · 50%2–2 · 50%too few to test
Brad9–11 · 45%3–1 · 75%too few to test
Jean7–8 · 47%5–3 · 62%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
934–948 · 49.6%
This season
328 matches · 50.0%
Peak rank
27

First hit in 59.8% of 736 rounds. Won 55.9% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 45.4% of rounds, against 32.4% after winning one.
  • Against Pai: opens with “1K+G Honshin Soukyaku” in 19.5% of rounds, against 6.0% against everyone else.
  • After winning a round: opens with “backdash into backward movement” in 14.4% of rounds, against 5.5% after losing one.
  • When behind: opens with “1K+G Honshin Soukyaku” in 8.9% of rounds, against 4.3% when ahead or level.

How is this tested?

backdash into punchP10013.5%
punchP8311.2%
backdash into backward movement7710.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK648.6%
Honshin Soukyaku1K+G506.7%
crouch into Souanshou3P+K425.7%
evade up into Hi'en Rekkyaku9KK415.5%
backdash into guardG344.6%
crouch into Honshin Soukyaku1K+G243.2%
punchP into RenshouPP182.4%
punchP into crouch182.4%
Kochoukyaku4K+G141.9%
Hi'en Tankyaku9K121.6%
crouch into down-back kick1K121.6%
backdash into Tenshin Oushoushou46P+K81.1%

64 further openings account for the other 146 rounds.

Counted from 183 of the 328 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–12 · 33%3–5 · 38%too few to test
Wolf7–5 · 58%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

145 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,137–1,081 · 51.3%
This season
40 matches · 35.0%
Peak rank
27

First hit in 71.6% of 148 rounds. Won 42.5% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1610.7%
Rimon Chouchu66P into Jouho Touken6P149.3%
crouch into Souka Housui3P+K138.7%
backdash into Souka Housui3P+K128.0%
backdash into guardG128.0%
backdash into Jouho Touken6P117.3%
Kaikyusei4P into Jirou Tanzan4PP+K74.7%
Chouyoushu1P53.3%
Jouho Touken6P53.3%
Yakuho Chouchu666P into Jouho Touken6P32.0%
backdash into Chouyoushu1P32.0%
backdash into Jirou Tanzan4PP+K32.0%
forward movement into punchP32.0%
punchP into Hachimon KaidaPP32.0%
punchP into Rimon Chouchu66P32.0%

27 further openings account for the other 37 rounds.

El Blaze

Career
167–124 · 57.4%
This season
2 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement333.3%
guardG into Low Drop Kick1K+G222.2%
Middle Kick3K into guardG111.1%
Shadow Strike6P into Shadow Fang6PK111.1%
backdash into Middle Kick3K111.1%
evade down into Volcano Upper4P+K111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 10 of 17 tests hold up
  • Pai: 4 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)