Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1418 #2,547 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 30 | 3,176 | 1,531 | 1,645 | 48.2% |
|---|---|---|---|---|---|
| Akira | 27 | 2,218 | 1,137 | 1,081 | 51.3% |
| Pai | 27 | 1,882 | 934 | 948 | 49.6% |
| Lau | — | 1,873 | 964 | 909 | 51.5% |
| El Blaze | 25 | 291 | 167 | 124 | 57.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,626 of 5,737 rounds counted10.9 inputs a second (653 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 10.9 | 657 | 3,635 |
|---|---|---|---|
| Pai | 10.7 | 640 | 978 |
| Akira | 11.8 | 705 | 13 |
By opponent's character
| Akira | 10.8 | 650 | 508 |
|---|---|---|---|
| Jacky | 10.9 | 654 | 542 |
| Wolf | 11.1 | 664 | 497 |
| Vanessa | 11.2 | 673 | 329 |
| Aoi | 10.8 | 649 | 292 |
| Jeffry | 10.9 | 657 | 294 |
| Shun | 11.1 | 664 | 260 |
| Lau | 10.6 | 633 | 214 |
| Kage | 10.7 | 644 | 180 |
| Pai | 10.9 | 651 | 246 |
| Sarah | 10.9 | 657 | 180 |
| Goh | 10.8 | 648 | 169 |
| Lion | 10.8 | 647 | 201 |
| Jean | 10.6 | 634 | 166 |
| Brad | 10.8 | 651 | 105 |
| Lei Fei | 10.9 | 652 | 116 |
| El Blaze | 11.0 | 659 | 105 |
| Dural | 10.6 | 634 | 75 |
| Eileen | 10.6 | 636 | 93 |
| Taka | 11.0 | 657 | 54 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 162 | 77 | 85 | 47.5% | -2.8 |
|---|---|---|---|---|---|
| Jacky | 162 | 89 | 73 | 54.9% | +7.2 |
| Wolf | 142 | 74 | 68 | 52.1% | +3.1 |
| Vanessa | 95 | 41 | 54 | 43.2% | -8.8 |
| Aoi | 88 | 52 | 36 | 59.1% | +6.2 |
| Jeffry | 87 | 34 | 53 | 39.1% | -12.8 |
| Shun | 83 | 42 | 41 | 50.6% | +1.4 |
| Lau | 74 | 33 | 41 | 44.6% | -2.8 |
| Kage | 72 | 35 | 37 | 48.6% | -2.8 |
| Pai | 72 | 44 | 28 | 61.1% | +11.3 |
| Sarah | 64 | 36 | 28 | 56.2% | +4.8 |
| Goh | 59 | 35 | 24 | 59.3% | +11.2 |
| Lion | 55 | 29 | 26 | 52.7% | +2.6 |
| Jean | 47 | 19 | 28 | 40.4% | -8.5 |
| Brad | 39 | 20 | 19 | 51.3% | +3.4 |
| Lei Fei | 36 | 10 | 26 | 27.8% | -18.5 |
| El Blaze | 30 | 15 | 15 | 50.0% | +1.7 |
| Dural | 26 | 9 | 17 | 34.6% | -9.2 |
| Eileen | 25 | 12 | 13 | 48.0% | +3.1 |
| Taka | 23 | 10 | 13 | 43.5% | -11.9 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 180 | 81 | 99 | 45.0% | -5.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 173 | 83 | 90 | 48.0% | -0.5 |
| Open | 159 | 79 | 80 | 49.7% | +1.1 |
| Full Fence | 152 | 76 | 76 | 50.0% | +1.4 |
| Breakable Full Fence | 143 | 64 | 79 | 44.8% | -6.3 |
| Low Fence | 141 | 85 | 56 | 60.3% | +10.8 |
| Octagon | 126 | 60 | 66 | 47.6% | -2.5 |
| Single Wall | 124 | 59 | 65 | 47.6% | -2.4 |
| Rectangle | 107 | 54 | 53 | 50.5% | +2.2 |
| Full Fence and Open | 66 | 32 | 34 | 48.5% | -3.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 881 | 47.4% | 49.2% | -1.8 |
| No walls | 424 | 52.6% | 49.6% | +3.0 |
Walls against open: -4.7 points (95% range -10.7 to +1.3), p 0.122 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ブルマ天国 (Rank 28) | 29 | 13 | 16 | 44.8% |
|---|---|---|---|---|
| TAIDADA (Rank 26) | 17 | 10 | 7 | 58.8% |
| WeeWeeW (Rank 27) | 17 | 5 | 12 | 29.4% |
| タイヨウ (Rank 30) | 17 | 8 | 9 | 47.1% |
| 格雷希欧 (Rank 24) | 14 | 9 | 5 | 64.3% |
| Momomia (Rank 27) | 11 | 6 | 5 | 54.5% |
| Varsity0326 (Rank 27) | 11 | 5 | 6 | 45.5% |
| calmknight[냠냠] (Rank 32) | 11 | 6 | 5 | 54.5% |
| sukapuri (Rank 26) | 10 | 9 | 1 | 90.0% |
| Koutei (Rank 32) | 9 | 4 | 5 | 44.4% |
| gin-chaman (Rank 27) | 9 | 1 | 8 | 11.1% |
| juste (Rank 30) | 9 | 4 | 5 | 44.4% |
| siesuu (Rank 30) | 9 | 2 | 7 | 22.2% |
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 8 | 2 | 6 | 25.0% |
| BANANA (Rank 29) | 8 | 6 | 2 | 75.0% |
| Bz19850329 (Rank 24) | 8 | 4 | 4 | 50.0% |
| Wonda15426 (Rank 27) | 8 | 2 | 6 | 25.0% |
| rauscarlet (Rank 28) | 8 | 2 | 6 | 25.0% |
| torataro8600 (Rank 25) | 8 | 3 | 5 | 37.5% |
| wcc6181 (Rank 27) | 8 | 5 | 3 | 62.5% |
| yotty_21 (Rank 27) | 8 | 7 | 1 | 87.5% |
| zebra_aria (Rank 25) | 8 | 3 | 5 | 37.5% |
| や。 (Rank 26) | 8 | 4 | 4 | 50.0% |
| ゅろぽ (Rank 25) | 8 | 5 | 3 | 62.5% |
| 失礼!スマッシュ☆彡 (Rank 27) | 8 | 7 | 1 | 87.5% |
Most played opponents, most recent first
| Wonda15426 (Rank 27) | 2026/10/17 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| WeeWeeW (Rank 27) | 2026/10/17 | 17 | 5 | 12 | 29.4% |
| ゅろぽ (Rank 25) | 2026/10/14 | 8 | 5 | 3 | 62.5% |
| ブルマ天国 (Rank 28) | 2026/10/11 | 29 | 13 | 16 | 44.8% |
| 格雷希欧 (Rank 24) | 2026/10/10 | 14 | 9 | 5 | 64.3% |
| TAIDADA (Rank 26) | 2026/10/04 | 17 | 10 | 7 | 58.8% |
| タイヨウ (Rank 30) | 2026/10/03 | 17 | 8 | 9 | 47.1% |
| sukapuri (Rank 26) | 2026/10/02 | 10 | 9 | 1 | 90.0% |
| や。 (Rank 26) | 2026/10/02 | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 29) | 2026/09/27 | 8 | 6 | 2 | 75.0% |
| juste (Rank 30) | 2026/09/13 | 9 | 4 | 5 | 44.4% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/08/28 | 8 | 7 | 1 | 87.5% |
| wcc6181 (Rank 27) | 2026/08/25 | 8 | 5 | 3 | 62.5% |
| calmknight[냠냠] (Rank 32) | 2026/08/24 | 11 | 6 | 5 | 54.5% |
| Koutei (Rank 32) | 2026/08/18 | 9 | 4 | 5 | 44.4% |
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 2026/08/06 | 8 | 2 | 6 | 25.0% |
| yotty_21 (Rank 27) | 2026/07/18 | 8 | 7 | 1 | 87.5% |
| Momomia (Rank 27) | 2026/07/16 | 11 | 6 | 5 | 54.5% |
| gin-chaman (Rank 27) | 2026/07/13 | 9 | 1 | 8 | 11.1% |
| siesuu (Rank 30) | 2026/07/11 | 9 | 2 | 7 | 22.2% |
| Varsity0326 (Rank 27) | 2026/07/08 | 11 | 5 | 6 | 45.5% |
| rauscarlet (Rank 28) | 2026/06/04 | 8 | 2 | 6 | 25.0% |
| Bz19850329 (Rank 24) | 2026/05/30 | 8 | 4 | 4 | 50.0% |
| zebra_aria (Rank 25) | 2026/05/28 | 8 | 3 | 5 | 37.5% |
| torataro8600 (Rank 25) | 2026/05/06 | 8 | 3 | 5 | 37.5% |
Round openings
Every character
| backdash into backward movement | 662 | 12.8% |
|---|---|---|
| backdash into guardG | 377 | 7.3% |
| crouch into Shitamaeken2P | 297 | 5.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 290 | 5.6% |
| crouch into Chudan~Joudan Mawashigeri3KK | 266 | 5.2% |
| Harai'uke (Deflect)4P+K+G into punchP | 219 | 4.2% |
| punchP into KounirenPP | 213 | 4.1% |
| punchP | 192 | 3.7% |
| backdash into Hou'ou Kourui Otoshi4K+G | 165 | 3.2% |
| backdash into punchP | 160 | 3.1% |
| backdash into Chudan~Joudan Mawashigeri3KK | 127 | 2.5% |
| backdash into Yoko'enpi~Uchishutou6PP | 116 | 2.2% |
| backdash into Kouyou Getsugashu4KKK | 81 | 1.6% |
| backdash | 78 | 1.5% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 64 | 1.2% |
300 further openings account for the other 1,858 rounds.
Counted from 1,296 of the 1,441 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,531–1,645 · 48.2%
- This season
- 1,071 matches · 50.0%
- Peak rank
- 30
First hit in 63.2% of 4,213 rounds. Won 52.6% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 2.0% of rounds, against 0.7% in their other rounds.
- Against Shun: evades first in 11.9% of rounds, against 0.6% against everyone else.
- After opening the round before by evading: evades first in 15.9% of rounds, against 1.1% after anything else.
- After winning a round: attacks straight away in 30.5% of rounds, against 23.9% after losing one.
- When ahead: attacks straight away in 30.3% of rounds, against 25.5% when level or behind.
- In round 1: opens with “crouch into 3KK Chudan~Joudan Mawashigeri” in 9.7% of rounds, against 5.1% in their other rounds.
- Against Jeffry: opens with “backdash into G guard” in 15.8% of rounds, against 7.2% against everyone else.
- After opening the round before with “backdash into backward movement”: opens with “backdash into backward movement” in 20.3% of rounds, against 13.1% after anything else.
- After losing a round: opens with “crouch into 3KK Chudan~Joudan Mawashigeri” in 7.8% of rounds, against 2.3% after winning one.
- When ahead: opens with “crouch into 2P Shitamaeken” in 10.8% of rounds, against 5.3% when level or behind.
| backdash into backward movement | 566 | 13.3% |
|---|---|---|
| backdash into guardG | 331 | 7.8% |
| crouch into Shitamaeken2P | 297 | 7.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 290 | 6.8% |
| crouch into Chudan~Joudan Mawashigeri3KK | 266 | 6.2% |
| Harai'uke (Deflect)4P+K+G into punchP | 219 | 5.1% |
| punchP into KounirenPP | 213 | 5.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 165 | 3.9% |
| backdash into Chudan~Joudan Mawashigeri3KK | 127 | 3.0% |
| backdash into Yoko'enpi~Uchishutou6PP | 116 | 2.7% |
| punchP | 107 | 2.5% |
| backdash into Kouyou Getsugashu4KKK | 81 | 1.9% |
| backdash | 74 | 1.7% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 60 | 1.4% |
| backdash into punchP | 58 | 1.4% |
196 further openings account for the other 1,293 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 39–35 · 53% | 29–15 · 66% | -9.7 |
| Akira | 36–37 · 49% | 21–17 · 55% | -6.1 |
| Wolf | 30–36 · 45% | 8–8 · 50% | too few to test |
| Vanessa | 21–29 · 42% | 10–12 · 45% | too few to test |
| Jeffry | 15–32 · 32% | 7–12 · 37% | too few to test |
| Aoi | 24–18 · 57% | 12–11 · 52% | too few to test |
| Shun | 13–22 · 37% | 9–7 · 56% | too few to test |
| Sarah | 24–17 · 59% | 10–3 · 77% | too few to test |
| Pai | 14–11 · 56% | 17–6 · 74% | too few to test |
| Lau | 12–19 · 39% | 11–6 · 65% | too few to test |
| Goh | 20–8 · 71% | 4–7 · 36% | too few to test |
| Kage | 11–10 · 52% | 7–13 · 35% | too few to test |
| Lion | 10–13 · 43% | 8–2 · 80% | too few to test |
| Lei Fei | 9–15 · 38% | 0–10 · 0% | too few to test |
| El Blaze | 10–10 · 50% | 2–2 · 50% | too few to test |
| Brad | 9–11 · 45% | 3–1 · 75% | too few to test |
| Jean | 7–8 · 47% | 5–3 · 62% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 934–948 · 49.6%
- This season
- 328 matches · 50.0%
- Peak rank
- 27
First hit in 59.8% of 736 rounds. Won 55.9% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 45.4% of rounds, against 32.4% after winning one.
- Against Pai: opens with “1K+G Honshin Soukyaku” in 19.5% of rounds, against 6.0% against everyone else.
- After winning a round: opens with “backdash into backward movement” in 14.4% of rounds, against 5.5% after losing one.
- When behind: opens with “1K+G Honshin Soukyaku” in 8.9% of rounds, against 4.3% when ahead or level.
| backdash into punchP | 100 | 13.5% |
|---|---|---|
| punchP | 83 | 11.2% |
| backdash into backward movement | 77 | 10.4% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 64 | 8.6% |
| Honshin Soukyaku1K+G | 50 | 6.7% |
| crouch into Souanshou3P+K | 42 | 5.7% |
| evade up into Hi'en Rekkyaku9KK | 41 | 5.5% |
| backdash into guardG | 34 | 4.6% |
| crouch into Honshin Soukyaku1K+G | 24 | 3.2% |
| punchP into RenshouPP | 18 | 2.4% |
| punchP into crouch | 18 | 2.4% |
| Kochoukyaku4K+G | 14 | 1.9% |
| Hi'en Tankyaku9K | 12 | 1.6% |
| crouch into down-back kick1K | 12 | 1.6% |
| backdash into Tenshin Oushoushou46P+K | 8 | 1.1% |
64 further openings account for the other 146 rounds.
Counted from 183 of the 328 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–12 · 33% | 3–5 · 38% | too few to test |
| Wolf | 7–5 · 58% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
145 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 1,137–1,081 · 51.3%
- This season
- 40 matches · 35.0%
- Peak rank
- 27
First hit in 71.6% of 148 rounds. Won 42.5% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 16 | 10.7% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 14 | 9.3% |
| crouch into Souka Housui3P+K | 13 | 8.7% |
| backdash into Souka Housui3P+K | 12 | 8.0% |
| backdash into guardG | 12 | 8.0% |
| backdash into Jouho Touken6P | 11 | 7.3% |
| Kaikyusei4P into Jirou Tanzan4PP+K | 7 | 4.7% |
| Chouyoushu1P | 5 | 3.3% |
| Jouho Touken6P | 5 | 3.3% |
| Yakuho Chouchu666P into Jouho Touken6P | 3 | 2.0% |
| backdash into Chouyoushu1P | 3 | 2.0% |
| backdash into Jirou Tanzan4PP+K | 3 | 2.0% |
| forward movement into punchP | 3 | 2.0% |
| punchP into Hachimon KaidaPP | 3 | 2.0% |
| punchP into Rimon Chouchu66P | 3 | 2.0% |
27 further openings account for the other 37 rounds.
El Blaze
- Career
- 167–124 · 57.4%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 3 | 33.3% |
|---|---|---|
| guardG into Low Drop Kick1K+G | 2 | 22.2% |
| Middle Kick3K into guardG | 1 | 11.1% |
| Shadow Strike6P into Shadow Fang6PK | 1 | 11.1% |
| backdash into Middle Kick3K | 1 | 11.1% |
| evade down into Volcano Upper4P+K | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 10 of 17 tests hold up
- Pai: 4 of 15 tests hold up
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
