VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

ぼっち.ぼ~る

  • Jean
  • Jeffry
  • Vanessa
  • Brad
  • Jacky
  • Lau
  • Wolf
  • Aoi
  • Lei Fei
  • Goh
  • Lion
Career matches2,508
Career win rate54.0%
Round win rate49.8%
Peak rank34
Distinct opponents152
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1521 #1,872 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze341,44177466753.7%
Jean2837122714461.2%
Jeffry2724212112150.0%
Vanessa28153866756.2%
Brad26106565052.8%
Jacky2685424349.4%
Wolf2632131940.6%
Lau2630131743.3%
Aoi2623101343.5%
Lei Fei262112957.1%
Lion263030.0%
Goh26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,012 of 1,596 rounds counted

7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.5451582
Jean7.0422140
Jeffry7.2430113
Vanessa6.841143
Brad7.545242
Jacky7.846819
Lau8.148726
Wolf7.645425
Aoi6.941613
Lei Fei7.14264
Lion8.75225

By opponent's character

Jacky7.6457122
Jeffry7.2433132
Akira7.545187
Goh7.7463102
Aoi7.343646
Pai7.243493
El Blaze6.841051
Vanessa7.243131
Wolf7.645883
Sarah7.243163
Shun7.645425
Brad7.142531
Jean7.947425
Kage7.545136
Lion7.344025
Eileen7.142818
Lei Fei7.041818
Taka7.84709
Dural7.947515

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky49242549.0%-4.7
Jeffry46182839.1%-12.3
Akira37172046.0%-5.5
Goh35132237.1%-14.0
Aoi28151353.6%+3.6
Pai2617965.4%+15.7
El Blaze2417770.8%+16.4
Vanessa2071335.0%-11.9
Wolf2011955.0%+6.6
Sarah1711664.7%+12.1
Shun1712570.6%+30.3
Brad158753.3%+15.2
Jean126650.0%+2.6
Kage114736.4%-18.1
Lion94544.4%+0.7
Lau72528.6%-25.4
Eileen53260.0%+8.2
Lei Fei53260.0%-4.0
Taka53260.0%+3.8
Dural31233.3%-10.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall57273047.4%-0.8
Rectangle48192939.6%-11.3
Full Fence46232350.0%+0.6
Low Fence41192246.3%-2.5
Octagon40241660.0%+8.7
Breakable Half Fence39201951.3%-0.9
Open33181554.5%+6.9
Half Fence30151550.0%+0.3
Breakable Full Fence25131252.0%-3.5
Full Fence and Open1710758.8%+7.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22850.0%51.1%-1.1
No walls13148.9%48.3%+0.6

Walls against open: -1.7 points (95% range -13.0 to +9.6), p 0.772 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinjin (Rank 33)2026/10/10660100.0%
NORESPECT (Rank 36)2026/10/02147750.0%
SHUSHUSHU (Rank 31)2026/09/2763350.0%
ふぇに (Rank 35)2026/09/27106460.0%
BANANA (Rank 30)2026/09/2365183.3%
yamaneko (Rank 33)2026/09/2374357.1%
orz (Rank 28)2026/09/11146842.9%
ヘニオ (Rank 34)2026/09/1053260.0%
fwnd1396 (Rank 30)2026/09/0986275.0%
be-shedded (Rank 28)2026/09/0854180.0%
windowkhs (Rank 29)2026/08/3141325.0%
∈挙動不審∋ (Rank 35)2026/08/31123925.0%
무파ZeroBlue (Rank 34)2026/08/3054180.0%
dalmax72 (Rank 26)2026/08/1886275.0%
zeronana (Rank 28)2026/08/0242250.0%
Gun-Interceptor (Rank 29)2026/07/1342250.0%
Phrazes_For_The_Young (Rank 32)2026/06/2472528.6%
drnneb75 (Rank 26)2026/06/1753260.0%
かくるる (Rank 29)2026/06/16115645.5%
xXsoul-childXx (Rank 29)2026/06/1163350.0%
MikuMartineau (Rank 32)2026/06/0742250.0%
ルビーロマン葵 (Rank 34)2026/05/0741325.0%
こえど (Rank 36)2026/05/0741325.0%
chibo (Rank 24)2026/03/3142250.0%
ヘビ吉 (Rank 14)2026/03/26660100.0%

Round openings

Every character

backdash into Darkness Sword43K+G1308.3%
Demon Dance9P+K into Demon's Tail9P+KK915.8%
backdash into Volcano Upper4P+K795.0%
Straight6P+K into ElbowP+K724.6%
backdash into Hammer Smash46P+K513.3%
evade up into Volcano Upper4P+K352.2%
backdash into Head Smash Kick46K241.5%
evade up into Hammer Smash46P+K241.5%
forward movement into punchP241.5%
Nozuchi1P+K231.5%
guardG221.4%
backdash into Head Attack46P+K211.3%
Straight6P+K201.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP191.2%
guardG into evade up191.2%

422 further openings account for the other 911 rounds.

Counted from 383 of the 391 matches played. The rest were not pulled for openings.

El Blaze

Career
774–667 · 53.7%
This season
255 matches · 53.3%
Peak rank
34

First hit in 46.5% of 990 rounds. Won 52.8% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 24.5% of rounds, against 14.8% in their other rounds.
  • On Breakable Full Fence stages: waits first in 21.6% of rounds, against 5.9% on the other stages.
  • In round 4 or later: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 12.8% of rounds, against 7.7% in their other rounds.
  • After opening the round before with “backdash into 4P+K Volcano Upper”: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 28.8% of rounds, against 8.8% after anything else.

How is this tested?

backdash into Darkness Sword43K+G13012.9%
Demon Dance9P+K into Demon's Tail9P+KK919.0%
backdash into Volcano Upper4P+K797.8%
Straight6P+K into ElbowP+K727.2%
backdash into Hammer Smash46P+K515.1%
evade up into Volcano Upper4P+K353.5%
backdash into Head Smash Kick46K242.4%
evade up into Hammer Smash46P+K242.4%
Straight6P+K202.0%
forward movement into punchP202.0%
backward movement into Straight6P+K171.7%
Straight6P+K into Quick Combo6P+KP161.6%
backward movement into Shadow Strike6P161.6%
evade up into evade down161.6%
guardG into Volcano Upper4P+K151.5%

149 further openings account for the other 381 rounds.

Counted from 249 of the 255 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–10 · 52%3–6 · 33%too few to test
Jeffry10–11 · 48%1–8 · 11%too few to test
Akira5–9 · 36%8–3 · 73%too few to test
Goh6–11 · 35%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
227–144 · 61.2%
This season
39 matches · 51.3%
Peak rank
28

First hit in 56.5% of 170 rounds. Won 50.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K2313.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP1911.2%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP158.8%
backdash into Oihiji4P+K127.1%
backdash into Hou'ou Kourui Otoshi4K+G63.5%
Gyaku Seikenzuki66P into Yoko'enpi6P52.9%
Koubougeri6K+G52.9%
punchP into KounirenPP52.9%
backdash into Doumawashi Kaitengeri46K+G42.4%
backdash into Kake'uchi~Maekeri'age46PK31.8%
backdash into Shutoukiri~Ushirogeri4PK31.8%
forward movement into punchP31.8%
guardG31.8%
Hizageri4K into Kousenshu4KP21.2%
Hou'ou Kourui Otoshi4K+G21.2%

41 further openings account for the other 60 rounds.

Counted from 38 of the 39 matches played. The rest were not pulled for openings.

Jeffry

Career
121–121 · 50.0%
This season
37 matches · 37.8%
Peak rank
27

First hit in 54.0% of 148 rounds. Won 51.2% of the rounds they struck first, 30.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Attack46P+K2114.2%
Overblow Shoulder66P+K117.4%
crouch into Side Kick3K96.1%
backdash into Heavy Back Knuckle4P74.7%
guardG53.4%
Elbow Butt6P into Elbow Hammer6PP32.0%
Head Attack46P+K32.0%
backdash into Kenka Hook46P32.0%
backdash into Tornado Punch44P32.0%
crouch into Low Knuckle2P32.0%
forward dash into Overblow Shoulder66P+K32.0%
Destruction WaveK+G21.4%
Overblow Shoulder66P+K into throwP+G21.4%
Side Kick3K21.4%
Tsunami Beat3K+G21.4%

59 further openings account for the other 69 rounds.

Vanessa

Career
86–67 · 56.2%
This season
21 matches · 47.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Bunker Buster67.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP44.9%
Defensive Style: evade up into Boomerang Hook3P+K44.9%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K33.7%
Defensive Style: punch33.7%
Offensive Style: Bunker Buster into forward dash33.7%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP33.7%
Defensive Style: Back Knuckle into Back Knuckle High6PK22.4%
Defensive Style: Cut-in Knee Kick22.4%
Defensive Style: back kick into Back Knuckle6P22.4%
Defensive Style: backdash into Parrying High Kick (Deflect)46K22.4%
Defensive Style: guard22.4%
Offensive Style: backdash into Russian Hook43P+K22.4%
Defensive Style: Back Knuckle into Bone Crush Middle3K11.2%
Defensive Style: Cut-in Knee Kick into kickK11.2%

42 further openings account for the other 42 rounds.

Brad

Career
56–50 · 52.8%
This season
12 matches · 41.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K510.0%
evade up into Dtee Sawk Dtrohng4P+K36.0%
offensive move into kickK36.0%
Ducking6P+K+G into Crush Knee KickK+G24.0%
Middle Spin Kick66K into Ten Kao6K24.0%
Sway Back4P+K+G into Jab StraightPP24.0%
Sway Back4P+K+G into Mighty Knee UpperK24.0%
Sway Back4P+K+G into punchP24.0%
backdash into Jackal Straight46P+K24.0%
backdash into Sway Back4P+K+G24.0%
crouch into Dtee Sawk Lang3P+KP24.0%
guardG24.0%
offensive move24.0%
Dtee Sawk Dtrohng4P+K12.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK12.0%

17 further openings account for the other 17 rounds.

Lau

Career
13–17 · 43.3%
This season
7 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K310.3%
RenshouPP into Renshou Senputai3PPK26.9%
Touku Kosenkyaku9K26.9%
backdash into Kosoushou46P26.9%
evade up into Kasoutai2K26.9%
evade up into Saishikkyaku4K26.9%
Chouhi Teishitsu66K into Gako Choushitsu6K13.5%
Chugeki6P into Hou'ou Soushou6PP13.5%
Hi'en Tenshinshou44P into Hi'en Senpukyaku44PK+G13.5%
backdash into Kasoutai2K13.5%
backdash into Kensou4P13.5%
backdash into Kensou Danteki4PK13.5%
backdash into Saishikkyaku4K13.5%
crouch dash back into Saishikkyaku4K13.5%
crouch into Renkanshou3PPP13.5%

7 further openings account for the other 7 rounds.

Jacky

Career
42–43 · 49.4%
This season
7 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Sword6PK310.7%
Slide Shuffle (Deflect)4P+K+G27.1%
backdash into Middle Spin Kick46K+G27.1%
backdash into Spin Heel Sword4K+G27.1%
guardG27.1%
punchP into Punch High KickPK27.1%
Bil Jee6P+K13.6%
Middle Spin Kick46K+G13.6%
Slant Back Knuckle1P into Rage Kick1PK13.6%
Spin Heel Sword4K+G13.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP13.6%
backdash into Long Stride Back Knuckle4P+K13.6%
crouch dash forward into Lightning Back Knuckle3PPP13.6%
evade down into Spinning Arm Kick4PK13.6%
evade up into Groin Kick6K+G13.6%

6 further openings account for the other 6 rounds.

Wolf

Career
13–19 · 40.6%
This season
6 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K416.0%
forward movement into Elbow Butt4P416.0%
R.A.W. AvengerP+K+G28.0%
evade down into throwP+G28.0%
evade up into Elbow Butt4P28.0%
Body Blow6P into Rolling Back Elbow6PP+K14.0%
Elbow Butt4P into punchP14.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K14.0%
Tomahawk Chop9P into throwP+G14.0%
backdash into Dragonfish Blow6PP14.0%
backdash into Heavy Middle Kick3K+G14.0%
evade up into Dragonfish Blow6PP14.0%
evade up into Middle Swing Upper3P+K14.0%
evade up into Regret Discharge33P+K14.0%
evade up into Rolling Back Elbow6PP+K14.0%

1 further openings account for the other 1 rounds.

Aoi

Career
10–13 · 43.5%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP323.1%
Koromoguruma66P into Tsumujisakura6PP323.1%
Namigaeshi64P+K into Iwaodome64P+KP17.7%
Namigaeshi64P+K into Sayo'arashiP+K17.7%
Sou'unha66K into Kumogeri6KK17.7%
backdash into Tsumujisakura6PP17.7%
forward dash into Kumogeri6KK17.7%
guardG17.7%
punchP into NirentotsuPP17.7%

Lei Fei

Career
12–9 · 57.1%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suirengeki6PP120.0%
evade down into Chinheki4P+K120.0%
evade up into Toukyaku66K120.0%
guardG into evade up120.0%
offensive move into kickK120.0%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

Lion

Career
0–3 · 0.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP120.0%
Sentai4K into Sentai Shumen4KP120.0%
backdash into kickK120.0%
evade up into Touho Soushu2P+K120.0%
kickK120.0%

Goh

Career
1–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Batousatsu3KP133.3%
backdash into Jibishou3P+K133.3%
guardG into Hiji'ate6P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 4 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)