VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

CandyVIPER

Career matches830
Career win rate75.9%
Round win rate78.0%
Peak rank43
Distinct opponents18
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa4382862919976.0%
Eileen3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad990100.0%+8.7
Aoi76185.7%-6.7
Taka660100.0%+4.7
Vanessa65183.3%-14.6
Sarah440100.0%+1.6
Lau32166.7%+17.2
Pai32166.7%-5.1
Shun31233.3%-42.5
Wolf330100.0%+11.0
El Blaze220100.0%+36.1
Jacky220100.0%+1.0
Jean220100.0%+2.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open990100.0%+5.7
Octagon76185.7%-3.9
Full Fence660100.0%+4.2
Half Fence63350.0%-11.1
Single Wall65183.3%-5.9
Low Fence54180.0%-16.2
Breakable Full Fence440100.0%+7.8
Breakable Half Fence440100.0%+2.2
Full Fence and Open220100.0%+36.1
Rectangle110100.0%+16.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2885.7%86.0%-0.2
No walls2090.0%93.1%-3.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

rich.tapestry (Rank 30)76185.7%
THEWEIAND (Rank 24)660100.0%
Spade3000 (Rank 8)440100.0%
StayRealChill (Rank 35)440100.0%
Akai (Rank 38)32166.7%
FredFuchs (Rank 37)32166.7%
Lordkujaki (Rank 11)330100.0%
BUÑUELO (Rank 21)220100.0%
RPDLegend (Rank 2)220100.0%
RareEntity (Rank 33)220100.0%
Spir8 (Rank 5)220100.0%
TTownTony (Rank 34)220100.0%
TriggaReid (Rank 6)220100.0%
Van4Crossroads??? (Rank 31)21150.0%
y2d (Rank 43)2020.0%
ßIGßØŞŞ (Rank 7)220100.0%
Crawlman (Rank 36)110100.0%
poppo (Rank 25)110100.0%

Most played opponents, most recent first

FredFuchs (Rank 37)2026/09/1132166.7%
y2d (Rank 43)2026/09/082020.0%
Lordkujaki (Rank 11)2026/09/06330100.0%
poppo (Rank 25)2026/09/06110100.0%
THEWEIAND (Rank 24)2026/09/05660100.0%
BUÑUELO (Rank 21)2026/09/04220100.0%
StayRealChill (Rank 35)2026/09/04440100.0%
rich.tapestry (Rank 30)2026/09/0276185.7%
TriggaReid (Rank 6)2026/08/30220100.0%
Crawlman (Rank 36)2026/08/30110100.0%
Spade3000 (Rank 8)2026/08/29440100.0%
RPDLegend (Rank 2)2026/08/27220100.0%
ßIGßØŞŞ (Rank 7)2026/08/27220100.0%
TTownTony (Rank 34)2026/06/21220100.0%
Van4Crossroads??? (Rank 31)2026/05/2321150.0%
Spir8 (Rank 5)2026/05/23220100.0%
RareEntity (Rank 33)2026/04/19220100.0%
Akai (Rank 38)2026/04/1932166.7%

Round openings

Every character

Defensive Style: Back Charge Kick95.1%
Defensive Style: guard74.0%
Defensive Style: guard into throwP+G74.0%
Defensive Style: crouch into Bone Crush Middle3K63.4%
Offensive Style: punch into One TwoPP52.8%
Offensive Style: One Two into Combo UpperPPP42.3%
Defensive Style: Back Knuckle into Back Knuckle High6PK31.7%
Defensive Style: crouch into Stinger Low Blow1P+K31.7%
Offensive Style: Back Charge Kick31.7%
Offensive Style: Long Barrel Blow31.7%
Offensive Style: evade up31.7%
Defensive Style: Jab~Body into Combo High KickPPK21.1%
Defensive Style: Switch Back Middle21.1%
Defensive Style: Switch Back Middle into backward movement21.1%
Defensive Style: Wind Elbow21.1%

100 further openings account for the other 116 rounds.

Vanessa

Defensive Style: Back Charge Kick95.5%
Defensive Style: guard74.3%
Defensive Style: guard into throwP+G74.3%
Defensive Style: crouch into Bone Crush Middle3K63.7%
Offensive Style: punch into One TwoPP53.0%
Offensive Style: One Two into Combo UpperPPP42.4%
Defensive Style: Back Knuckle into Back Knuckle High6PK31.8%
Defensive Style: crouch into Stinger Low Blow1P+K31.8%
Offensive Style: Back Charge Kick31.8%
Offensive Style: Long Barrel Blow31.8%
Offensive Style: evade up31.8%
Defensive Style: Jab~Body into Combo High KickPPK21.2%
Defensive Style: Switch Back Middle21.2%
Defensive Style: Switch Back Middle into backward movement21.2%
Defensive Style: Wind Elbow21.2%

88 further openings account for the other 103 rounds.

Eileen

Goku Shicchi (Interrupt Moves)6P+K+G215.4%
Enkou Toutou3P+K into crouch17.7%
Goku Shicchi (Interrupt Moves)6P+K+G into Honshin Senputai6K+G17.7%
Rigou TenshintaiK+G into crouch17.7%
forward movement into punchP17.7%
guardG into Douchu6P17.7%
guardG into Jouho Chu'un6PP17.7%
guardG into Rakuho SenpukyakuPPPK17.7%
guardG into evade down17.7%
guardG into evade up17.7%
guardG into forward dash17.7%
guardG into throwP+G17.7%