Virtua Fighter 5 REVO · v1.10 · Region: North America
CandyVIPER
Characters played — VF5's own record
| Vanessa | 43 | 828 | 629 | 199 | 76.0% |
|---|---|---|---|---|---|
| Eileen | 33 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 9 | 9 | 0 | 100.0% | +8.7 |
|---|---|---|---|---|---|
| Aoi | 7 | 6 | 1 | 85.7% | -6.7 |
| Taka | 6 | 6 | 0 | 100.0% | +4.7 |
| Vanessa | 6 | 5 | 1 | 83.3% | -14.6 |
| Sarah | 4 | 4 | 0 | 100.0% | +1.6 |
| Lau | 3 | 2 | 1 | 66.7% | +17.2 |
| Pai | 3 | 2 | 1 | 66.7% | -5.1 |
| Shun | 3 | 1 | 2 | 33.3% | -42.5 |
| Wolf | 3 | 3 | 0 | 100.0% | +11.0 |
| El Blaze | 2 | 2 | 0 | 100.0% | +36.1 |
| Jacky | 2 | 2 | 0 | 100.0% | +1.0 |
| Jean | 2 | 2 | 0 | 100.0% | +2.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 9 | 9 | 0 | 100.0% | +5.7 |
|---|---|---|---|---|---|
| Octagon | 7 | 6 | 1 | 85.7% | -3.9 |
| Full Fence | 6 | 6 | 0 | 100.0% | +4.2 |
| Half Fence | 6 | 3 | 3 | 50.0% | -11.1 |
| Single Wall | 6 | 5 | 1 | 83.3% | -5.9 |
| Low Fence | 5 | 4 | 1 | 80.0% | -16.2 |
| Breakable Full Fence | 4 | 4 | 0 | 100.0% | +7.8 |
| Breakable Half Fence | 4 | 4 | 0 | 100.0% | +2.2 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +36.1 |
| Rectangle | 1 | 1 | 0 | 100.0% | +16.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 28 | 85.7% | 86.0% | -0.2 |
| No walls | 20 | 90.0% | 93.1% | -3.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rich.tapestry (Rank 30) | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|
| THEWEIAND (Rank 24) | 6 | 6 | 0 | 100.0% |
| Spade3000 (Rank 8) | 4 | 4 | 0 | 100.0% |
| StayRealChill (Rank 35) | 4 | 4 | 0 | 100.0% |
| Akai (Rank 38) | 3 | 2 | 1 | 66.7% |
| FredFuchs (Rank 37) | 3 | 2 | 1 | 66.7% |
| Lordkujaki (Rank 11) | 3 | 3 | 0 | 100.0% |
| BUÑUELO (Rank 21) | 2 | 2 | 0 | 100.0% |
| RPDLegend (Rank 2) | 2 | 2 | 0 | 100.0% |
| RareEntity (Rank 33) | 2 | 2 | 0 | 100.0% |
| Spir8 (Rank 5) | 2 | 2 | 0 | 100.0% |
| TTownTony (Rank 34) | 2 | 2 | 0 | 100.0% |
| TriggaReid (Rank 6) | 2 | 2 | 0 | 100.0% |
| Van4Crossroads??? (Rank 31) | 2 | 1 | 1 | 50.0% |
| y2d (Rank 43) | 2 | 0 | 2 | 0.0% |
| ßIGßØŞŞ (Rank 7) | 2 | 2 | 0 | 100.0% |
| Crawlman (Rank 36) | 1 | 1 | 0 | 100.0% |
| poppo (Rank 25) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| FredFuchs (Rank 37) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| y2d (Rank 43) | 2026/09/08 | 2 | 0 | 2 | 0.0% |
| Lordkujaki (Rank 11) | 2026/09/06 | 3 | 3 | 0 | 100.0% |
| poppo (Rank 25) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| THEWEIAND (Rank 24) | 2026/09/05 | 6 | 6 | 0 | 100.0% |
| BUÑUELO (Rank 21) | 2026/09/04 | 2 | 2 | 0 | 100.0% |
| StayRealChill (Rank 35) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| rich.tapestry (Rank 30) | 2026/09/02 | 7 | 6 | 1 | 85.7% |
| TriggaReid (Rank 6) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| Crawlman (Rank 36) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| Spade3000 (Rank 8) | 2026/08/29 | 4 | 4 | 0 | 100.0% |
| RPDLegend (Rank 2) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| ßIGßØŞŞ (Rank 7) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| TTownTony (Rank 34) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| Van4Crossroads??? (Rank 31) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| Spir8 (Rank 5) | 2026/05/23 | 2 | 2 | 0 | 100.0% |
| RareEntity (Rank 33) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| Akai (Rank 38) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Defensive Style: Back Charge Kick | 9 | 5.1% |
|---|---|---|
| Defensive Style: guard | 7 | 4.0% |
| Defensive Style: guard into throwP+G | 7 | 4.0% |
| Defensive Style: crouch into Bone Crush Middle3K | 6 | 3.4% |
| Offensive Style: punch into One TwoPP | 5 | 2.8% |
| Offensive Style: One Two into Combo UpperPPP | 4 | 2.3% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 3 | 1.7% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 3 | 1.7% |
| Offensive Style: Back Charge Kick | 3 | 1.7% |
| Offensive Style: Long Barrel Blow | 3 | 1.7% |
| Offensive Style: evade up | 3 | 1.7% |
| Defensive Style: Jab~Body into Combo High KickPPK | 2 | 1.1% |
| Defensive Style: Switch Back Middle | 2 | 1.1% |
| Defensive Style: Switch Back Middle into backward movement | 2 | 1.1% |
| Defensive Style: Wind Elbow | 2 | 1.1% |
100 further openings account for the other 116 rounds.
Vanessa
| Defensive Style: Back Charge Kick | 9 | 5.5% |
|---|---|---|
| Defensive Style: guard | 7 | 4.3% |
| Defensive Style: guard into throwP+G | 7 | 4.3% |
| Defensive Style: crouch into Bone Crush Middle3K | 6 | 3.7% |
| Offensive Style: punch into One TwoPP | 5 | 3.0% |
| Offensive Style: One Two into Combo UpperPPP | 4 | 2.4% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 3 | 1.8% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 3 | 1.8% |
| Offensive Style: Back Charge Kick | 3 | 1.8% |
| Offensive Style: Long Barrel Blow | 3 | 1.8% |
| Offensive Style: evade up | 3 | 1.8% |
| Defensive Style: Jab~Body into Combo High KickPPK | 2 | 1.2% |
| Defensive Style: Switch Back Middle | 2 | 1.2% |
| Defensive Style: Switch Back Middle into backward movement | 2 | 1.2% |
| Defensive Style: Wind Elbow | 2 | 1.2% |
88 further openings account for the other 103 rounds.
Eileen
| Goku Shicchi (Interrupt Moves)6P+K+G | 2 | 15.4% |
|---|---|---|
| Enkou Toutou3P+K into crouch | 1 | 7.7% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Honshin Senputai6K+G | 1 | 7.7% |
| Rigou TenshintaiK+G into crouch | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG into Douchu6P | 1 | 7.7% |
| guardG into Jouho Chu'un6PP | 1 | 7.7% |
| guardG into Rakuho SenpukyakuPPPK | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
| guardG into evade up | 1 | 7.7% |
| guardG into forward dash | 1 | 7.7% |
| guardG into throwP+G | 1 | 7.7% |
