VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

だいきち

  • Wolf
  • Lau
  • Jacky
  • Brad
  • Jean
  • Kage
  • Shun
Career matches2,083
Career win rate48.2%
Round win rate48.7%
Peak rank27
Distinct opponents121
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1359 #2,877 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze2788242845448.5%
Lau2453224528746.0%
Wolf2434916418547.0%
Jacky25168888052.4%
Jean2285463954.1%
Brad2339231659.0%
Kage212581732.0%
Shun1632166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,186 of 1,281 rounds counted

10.5 inputs a second (630 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze10.4622557
Wolf10.5632218
Lau10.8648175
Jacky10.6636165
Brad10.764332
Jean10.361917
Kage10.160517
Shun10.36205

By opponent's character

Akira10.5630217
Jacky10.562978
Aoi10.462788
El Blaze10.462576
Wolf10.462479
Pai10.663761
Jean10.563063
Jeffry10.663768
Lion10.462760
Goh10.764167
Kage10.462453
Shun10.562857
Lau11.267037
Vanessa10.663827
Brad10.059837
Sarah10.764436
Eileen10.160832
Lei Fei10.462629
Taka10.462216
Dural9.85855

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56362064.3%+14.8
Jacky2391439.1%-7.9
Aoi2291340.9%-11.3
El Blaze2014670.0%+20.1
Wolf20101050.0%+6.8
Pai1991047.4%-5.6
Jean1751229.4%-10.1
Jeffry1751229.4%-11.9
Lion167943.8%-10.5
Goh159660.0%+6.4
Kage159660.0%+3.7
Shun156940.0%-3.9
Lau135838.5%-9.6
Vanessa128466.7%+21.7
Brad95455.6%+3.8
Sarah9090.0%-39.9
Eileen82625.0%-23.7
Lei Fei75271.4%+16.8
Taka52340.0%-13.9
Dural110100.0%+62.8

1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence46182839.1%-6.3
Rectangle40192147.5%-5.7
Open36211558.3%+12.6
Breakable Full Fence29171258.6%+7.7
Octagon29161355.2%+10.3
Full Fence27151255.6%+3.7
Low Fence25101540.0%-12.1
Full Fence and Open24141058.3%+6.5
Half Fence2471729.2%-19.3
Single Wall24141058.3%+8.3

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19547.2%48.8%-1.6
No walls8552.9%49.3%+3.6

Walls against open: -5.2 points (95% range -17.8 to +7.4), p 0.420 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cs2skoda (Rank 23)2026/10/1762433.3%
camelvf (Rank 28)2026/10/1771614.3%
orz (Rank 30)2026/10/0862433.3%
HEDO/ (Rank 28)2026/10/0753260.0%
haohwhite (Rank 25)2026/10/0651420.0%
sk901 (Rank 21)2026/10/03550100.0%
無槪念野獸/무개념야수 (Rank 26)2026/09/2551420.0%
qzmix (Rank 22)2026/09/2354180.0%
AiokometeZ (Rank 23)2026/09/1775271.4%
omuretukun (Rank 23)2026/09/1353260.0%
2month (Rank 25)2026/09/1251420.0%
JackRussellチビ助 (Rank 21)2026/09/0854180.0%
chimichama (Rank 21)2026/08/3053260.0%
hitokabe2003 (Rank 23)2026/08/3043175.0%
TigerMask (Rank 21)2026/08/2097277.8%
ぽん (Rank 25)2026/07/3093633.3%
dalmax72 (Rank 21)2026/07/2295455.6%
CHASER (Rank 22)2026/07/1453260.0%
yagi[JP] (Rank 21)2026/07/14440100.0%
Rosagigantea (Rank 25)2026/07/1053260.0%
TaKaArAsHi573 (Rank 21)2026/07/04106460.0%
mokoha_jean (Rank 23)2026/06/2742250.0%
ZR615C (Rank 23)2026/06/2663350.0%
Rayscott (Rank 21)2026/06/05660100.0%
shinkita (Rank 21)2026/05/3154180.0%

Round openings

Every character

backdash into evade down15012.8%
forward movement into punchP1179.9%
backdash into Volcano Upper4P+K393.3%
Low Drop Kick62K into kickK262.2%
backdash into punchP221.9%
forward movement into Jab Double StraightPPP211.8%
Kensou4P into Kosoushou46P171.4%
backdash171.4%
backdash into Kensou4P171.4%
Flame Toe Kick46PK into Inferno Savate46PKK161.4%
Screw Hook63214P into Screw Lariat63214PP161.4%
forward movement into Elbow Butt4P161.4%
High-Speed Jab46P into Shouda46PP151.3%
Saishikkyaku4K into kickK151.3%
Kosoushou46P into punchP141.2%

305 further openings account for the other 658 rounds.

Counted from 292 of the 315 matches played. The rest were not pulled for openings.

El Blaze

Career
428–454 · 48.5%
This season
137 matches · 48.2%
Peak rank
27

First hit in 55.1% of 501 rounds. Won 49.3% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • Against Aoi: backs off first in 65.2% of rounds, against 44.7% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 29.5% of rounds, against 14.9% after anything else.
  • After winning a round: backs off first in 58.0% of rounds, against 34.6% after losing one.
  • When ahead: backs off first in 59.3% of rounds, against 38.6% when level or behind.
  • In round 2: opens with “backdash into 4P+K Volcano Upper” in 12.3% of rounds, against 6.3% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 19.9% of rounds, against 5.9% after winning one.

How is this tested?

backdash into evade down9418.7%
forward movement into punchP6813.6%
backdash into Volcano Upper4P+K397.8%
backdash into punchP193.8%
Flame Toe Kick46PK into Inferno Savate46PKK163.2%
High-Speed Jab46P into Shouda46PP153.0%
Shouda46PP into Rising Back Spin Kick46PPK112.2%
Back Knuckle4P into Shadow Spin Kick4PK91.8%
Volcano Upper4P+K81.6%
backdash81.6%
evade down into guardG71.4%
forward movement into Jab~High KickPK71.4%
Short Upper3P into Combination Blow3PP61.2%
backdash into Shadow Strike6P61.2%
backward movement into Shadow Strike6P61.2%

114 further openings account for the other 183 rounds.

Counted from 123 of the 137 matches played. The rest were not pulled for openings.

Wolf

Career
164–185 · 47.0%
This season
67 matches · 52.2%
Peak rank
24

First hit in 53.1% of 241 rounds. Won 54.7% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K into kickK2610.8%
forward movement into punchP2510.4%
backdash into evade down197.9%
Screw Hook63214P into Screw Lariat63214PP166.6%
forward movement into Elbow Butt4P166.6%
Comet Hook1P into Knuckle Part1PP125.0%
Elbow Butt4P into punchP93.7%
Low Drop Kick62K93.7%
forward movement into Knuckle Part1PP83.3%
backdash into Mow Down Chop1P+K62.5%
evade down into Elbow Butt4P62.5%
forward dash into throwP+G62.5%
backdash into Elbow Butt4P52.1%
backdash into Heavy Middle Kick3K+G52.1%
Elbow Butt4P41.7%

42 further openings account for the other 69 rounds.

Counted from 60 of the 67 matches played. The rest were not pulled for openings.

Lau

Career
245–287 · 46.0%
This season
57 matches · 38.6%
Peak rank
24

First hit in 47.1% of 221 rounds. Won 45.2% of the rounds they struck first, 39.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kensou4P into Kosoushou46P177.6%
backdash into Kensou4P177.6%
Saishikkyaku4K into kickK156.7%
Kosoushou46P into punchP146.3%
backdash into evade down104.5%
down-back kick1K into kickK104.5%
down-back kick1K into Kasoutai2K94.0%
Saishikkyaku4K into Kasoutai2K73.1%
backdash into Saishikkyaku4K52.2%
forward dash into throwP+G52.2%
forward movement into punchP52.2%
Chisoutai2K+G41.8%
Senchutai3K into Senkyaku Chushou3KP41.8%
backdash41.8%
backdash into Chisoutai2K+G41.8%

72 further openings account for the other 93 rounds.

Jacky

Career
88–80 · 52.4%
This season
41 matches · 51.2%
Peak rank
25

First hit in 44.7% of 161 rounds. Won 61.1% of the rounds they struck first, 41.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP2112.7%
backdash into evade down1810.9%
forward movement into punchP137.9%
Side Hook Turn44P into Spinning Back Knuckle4P116.7%
Jab StraightPP into Jab Double StraightPPP74.2%
backdash into Rage Kick1PK63.6%
Spinning Kick Turn44K into Standing Knee Kick4K53.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP42.4%
backdash into Spin Heel Sword4K+G42.4%
Side Hook Turn44P into Spinning Arm Kick4PK31.8%
backdash into Long Stride Back Knuckle4P+K31.8%
backdash into guardG31.8%
forward dash into High Angle Upper Kick6K31.8%
Long Stride Back Knuckle4P+K21.2%
Long Stride Back Knuckle4P+K into Bil Jee6P+K21.2%

49 further openings account for the other 60 rounds.

Brad

Career
23–16 · 59.0%
This season
8 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down721.9%
Sawk Klab6P+K into Elbow Hook6P412.5%
forward movement into punchP39.4%
Jackal Straight46P+K into Elbow Hook6P26.2%
Jackal Straight46P+K into Rapid Double JabP+K26.2%
Upper Elbow44P into Spine Whip4P26.2%
Jackal Straight46P+K13.1%
Jackal Straight46P+K into Jab StraightPP13.1%
Turn Savate44K into Stop Kick4K13.1%
Upper Elbow44P into crouch13.1%
backdash into High Spin KickK+G13.1%
backdash into Jackal Straight46P+K13.1%
backward movement into Sawk Klab6P+K13.1%
crouch into Dtee Sawk Combination3PP13.1%
evade down into guardG13.1%

3 further openings account for the other 3 rounds.

Kage

Career
8–17 · 32.0%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P into forward dash112.5%
Rasen4P112.5%
Sokudan1P into Sokudangasane1PK112.5%
backdash into Furikakato OtoshiK+G112.5%
backdash into backward movement112.5%
backdash into evade down112.5%
forward movement into punchP112.5%
punchP into HagasanePK112.5%

Counted from 2 of the 4 matches played. The rest were not pulled for openings.

Shun

Career
2–1 · 66.7%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP240.0%
Kasen Chugeki6P120.0%
Shinho Suikoushu43P+K into Fukuchougeki2P120.0%
backdash into evade down120.0%

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 6 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)