Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1359 #2,877 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 27 | 882 | 428 | 454 | 48.5% |
|---|---|---|---|---|---|
| Lau | 24 | 532 | 245 | 287 | 46.0% |
| Wolf | 24 | 349 | 164 | 185 | 47.0% |
| Jacky | 25 | 168 | 88 | 80 | 52.4% |
| Jean | 22 | 85 | 46 | 39 | 54.1% |
| Brad | 23 | 39 | 23 | 16 | 59.0% |
| Kage | 21 | 25 | 8 | 17 | 32.0% |
| Shun | 16 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,186 of 1,281 rounds counted10.5 inputs a second (630 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 10.4 | 622 | 557 |
|---|---|---|---|
| Wolf | 10.5 | 632 | 218 |
| Lau | 10.8 | 648 | 175 |
| Jacky | 10.6 | 636 | 165 |
| Brad | 10.7 | 643 | 32 |
| Jean | 10.3 | 619 | 17 |
| Kage | 10.1 | 605 | 17 |
| Shun | 10.3 | 620 | 5 |
By opponent's character
| Akira | 10.5 | 630 | 217 |
|---|---|---|---|
| Jacky | 10.5 | 629 | 78 |
| Aoi | 10.4 | 627 | 88 |
| El Blaze | 10.4 | 625 | 76 |
| Wolf | 10.4 | 624 | 79 |
| Pai | 10.6 | 637 | 61 |
| Jean | 10.5 | 630 | 63 |
| Jeffry | 10.6 | 637 | 68 |
| Lion | 10.4 | 627 | 60 |
| Goh | 10.7 | 641 | 67 |
| Kage | 10.4 | 624 | 53 |
| Shun | 10.5 | 628 | 57 |
| Lau | 11.2 | 670 | 37 |
| Vanessa | 10.6 | 638 | 27 |
| Brad | 10.0 | 598 | 37 |
| Sarah | 10.7 | 644 | 36 |
| Eileen | 10.1 | 608 | 32 |
| Lei Fei | 10.4 | 626 | 29 |
| Taka | 10.4 | 622 | 16 |
| Dural | 9.8 | 585 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 56 | 36 | 20 | 64.3% | +14.8 |
|---|---|---|---|---|---|
| Jacky | 23 | 9 | 14 | 39.1% | -7.9 |
| Aoi | 22 | 9 | 13 | 40.9% | -11.3 |
| El Blaze | 20 | 14 | 6 | 70.0% | +20.1 |
| Wolf | 20 | 10 | 10 | 50.0% | +6.8 |
| Pai | 19 | 9 | 10 | 47.4% | -5.6 |
| Jean | 17 | 5 | 12 | 29.4% | -10.1 |
| Jeffry | 17 | 5 | 12 | 29.4% | -11.9 |
| Lion | 16 | 7 | 9 | 43.8% | -10.5 |
| Goh | 15 | 9 | 6 | 60.0% | +6.4 |
| Kage | 15 | 9 | 6 | 60.0% | +3.7 |
| Shun | 15 | 6 | 9 | 40.0% | -3.9 |
| Lau | 13 | 5 | 8 | 38.5% | -9.6 |
| Vanessa | 12 | 8 | 4 | 66.7% | +21.7 |
| Brad | 9 | 5 | 4 | 55.6% | +3.8 |
| Sarah | 9 | 0 | 9 | 0.0% | -39.9 |
| Eileen | 8 | 2 | 6 | 25.0% | -23.7 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +16.8 |
| Taka | 5 | 2 | 3 | 40.0% | -13.9 |
| Dural | 1 | 1 | 0 | 100.0% | +62.8 |
1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 46 | 18 | 28 | 39.1% | -6.3 |
|---|---|---|---|---|---|
| Rectangle | 40 | 19 | 21 | 47.5% | -5.7 |
| Open | 36 | 21 | 15 | 58.3% | +12.6 |
| Breakable Full Fence | 29 | 17 | 12 | 58.6% | +7.7 |
| Octagon | 29 | 16 | 13 | 55.2% | +10.3 |
| Full Fence | 27 | 15 | 12 | 55.6% | +3.7 |
| Low Fence | 25 | 10 | 15 | 40.0% | -12.1 |
| Full Fence and Open | 24 | 14 | 10 | 58.3% | +6.5 |
| Half Fence | 24 | 7 | 17 | 29.2% | -19.3 |
| Single Wall | 24 | 14 | 10 | 58.3% | +8.3 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 195 | 47.2% | 48.8% | -1.6 |
| No walls | 85 | 52.9% | 49.3% | +3.6 |
Walls against open: -5.2 points (95% range -17.8 to +7.4), p 0.420 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TaKaArAsHi573 (Rank 21) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| TigerMask (Rank 21) | 9 | 7 | 2 | 77.8% |
| dalmax72 (Rank 21) | 9 | 5 | 4 | 55.6% |
| ぽん (Rank 25) | 9 | 3 | 6 | 33.3% |
| AiokometeZ (Rank 23) | 7 | 5 | 2 | 71.4% |
| camelvf (Rank 28) | 7 | 1 | 6 | 14.3% |
| Rayscott (Rank 21) | 6 | 6 | 0 | 100.0% |
| ZR615C (Rank 23) | 6 | 3 | 3 | 50.0% |
| cs2skoda (Rank 23) | 6 | 2 | 4 | 33.3% |
| orz (Rank 30) | 6 | 2 | 4 | 33.3% |
| 2month (Rank 25) | 5 | 1 | 4 | 20.0% |
| CHASER (Rank 22) | 5 | 3 | 2 | 60.0% |
| HEDO/ (Rank 28) | 5 | 3 | 2 | 60.0% |
| JackRussellチビ助 (Rank 21) | 5 | 4 | 1 | 80.0% |
| Rosagigantea (Rank 25) | 5 | 3 | 2 | 60.0% |
| chimichama (Rank 21) | 5 | 3 | 2 | 60.0% |
| haohwhite (Rank 25) | 5 | 1 | 4 | 20.0% |
| omuretukun (Rank 23) | 5 | 3 | 2 | 60.0% |
| qzmix (Rank 22) | 5 | 4 | 1 | 80.0% |
| shinkita (Rank 21) | 5 | 4 | 1 | 80.0% |
| sk901 (Rank 21) | 5 | 5 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 5 | 1 | 4 | 20.0% |
| hitokabe2003 (Rank 23) | 4 | 3 | 1 | 75.0% |
| mokoha_jean (Rank 23) | 4 | 2 | 2 | 50.0% |
| yagi[JP] (Rank 21) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| cs2skoda (Rank 23) | 2026/10/17 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| camelvf (Rank 28) | 2026/10/17 | 7 | 1 | 6 | 14.3% |
| orz (Rank 30) | 2026/10/08 | 6 | 2 | 4 | 33.3% |
| HEDO/ (Rank 28) | 2026/10/07 | 5 | 3 | 2 | 60.0% |
| haohwhite (Rank 25) | 2026/10/06 | 5 | 1 | 4 | 20.0% |
| sk901 (Rank 21) | 2026/10/03 | 5 | 5 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/09/25 | 5 | 1 | 4 | 20.0% |
| qzmix (Rank 22) | 2026/09/23 | 5 | 4 | 1 | 80.0% |
| AiokometeZ (Rank 23) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| omuretukun (Rank 23) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| 2month (Rank 25) | 2026/09/12 | 5 | 1 | 4 | 20.0% |
| JackRussellチビ助 (Rank 21) | 2026/09/08 | 5 | 4 | 1 | 80.0% |
| chimichama (Rank 21) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| hitokabe2003 (Rank 23) | 2026/08/30 | 4 | 3 | 1 | 75.0% |
| TigerMask (Rank 21) | 2026/08/20 | 9 | 7 | 2 | 77.8% |
| ぽん (Rank 25) | 2026/07/30 | 9 | 3 | 6 | 33.3% |
| dalmax72 (Rank 21) | 2026/07/22 | 9 | 5 | 4 | 55.6% |
| CHASER (Rank 22) | 2026/07/14 | 5 | 3 | 2 | 60.0% |
| yagi[JP] (Rank 21) | 2026/07/14 | 4 | 4 | 0 | 100.0% |
| Rosagigantea (Rank 25) | 2026/07/10 | 5 | 3 | 2 | 60.0% |
| TaKaArAsHi573 (Rank 21) | 2026/07/04 | 10 | 6 | 4 | 60.0% |
| mokoha_jean (Rank 23) | 2026/06/27 | 4 | 2 | 2 | 50.0% |
| ZR615C (Rank 23) | 2026/06/26 | 6 | 3 | 3 | 50.0% |
| Rayscott (Rank 21) | 2026/06/05 | 6 | 6 | 0 | 100.0% |
| shinkita (Rank 21) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into evade down | 150 | 12.8% |
|---|---|---|
| forward movement into punchP | 117 | 9.9% |
| backdash into Volcano Upper4P+K | 39 | 3.3% |
| Low Drop Kick62K into kickK | 26 | 2.2% |
| backdash into punchP | 22 | 1.9% |
| forward movement into Jab Double StraightPPP | 21 | 1.8% |
| Kensou4P into Kosoushou46P | 17 | 1.4% |
| backdash | 17 | 1.4% |
| backdash into Kensou4P | 17 | 1.4% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 16 | 1.4% |
| Screw Hook63214P into Screw Lariat63214PP | 16 | 1.4% |
| forward movement into Elbow Butt4P | 16 | 1.4% |
| High-Speed Jab46P into Shouda46PP | 15 | 1.3% |
| Saishikkyaku4K into kickK | 15 | 1.3% |
| Kosoushou46P into punchP | 14 | 1.2% |
305 further openings account for the other 658 rounds.
Counted from 292 of the 315 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 428–454 · 48.5%
- This season
- 137 matches · 48.2%
- Peak rank
- 27
First hit in 55.1% of 501 rounds. Won 49.3% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- Against Aoi: backs off first in 65.2% of rounds, against 44.7% against everyone else.
- After the opponent opened the round before by backing off: moves in first in 29.5% of rounds, against 14.9% after anything else.
- After winning a round: backs off first in 58.0% of rounds, against 34.6% after losing one.
- When ahead: backs off first in 59.3% of rounds, against 38.6% when level or behind.
- In round 2: opens with “backdash into 4P+K Volcano Upper” in 12.3% of rounds, against 6.3% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 19.9% of rounds, against 5.9% after winning one.
| backdash into evade down | 94 | 18.7% |
|---|---|---|
| forward movement into punchP | 68 | 13.6% |
| backdash into Volcano Upper4P+K | 39 | 7.8% |
| backdash into punchP | 19 | 3.8% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 16 | 3.2% |
| High-Speed Jab46P into Shouda46PP | 15 | 3.0% |
| Shouda46PP into Rising Back Spin Kick46PPK | 11 | 2.2% |
| Back Knuckle4P into Shadow Spin Kick4PK | 9 | 1.8% |
| Volcano Upper4P+K | 8 | 1.6% |
| backdash | 8 | 1.6% |
| evade down into guardG | 7 | 1.4% |
| forward movement into Jab~High KickPK | 7 | 1.4% |
| Short Upper3P into Combination Blow3PP | 6 | 1.2% |
| backdash into Shadow Strike6P | 6 | 1.2% |
| backward movement into Shadow Strike6P | 6 | 1.2% |
114 further openings account for the other 183 rounds.
Counted from 123 of the 137 matches played. The rest were not pulled for openings.
Wolf
- Career
- 164–185 · 47.0%
- This season
- 67 matches · 52.2%
- Peak rank
- 24
First hit in 53.1% of 241 rounds. Won 54.7% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K into kickK | 26 | 10.8% |
|---|---|---|
| forward movement into punchP | 25 | 10.4% |
| backdash into evade down | 19 | 7.9% |
| Screw Hook63214P into Screw Lariat63214PP | 16 | 6.6% |
| forward movement into Elbow Butt4P | 16 | 6.6% |
| Comet Hook1P into Knuckle Part1PP | 12 | 5.0% |
| Elbow Butt4P into punchP | 9 | 3.7% |
| Low Drop Kick62K | 9 | 3.7% |
| forward movement into Knuckle Part1PP | 8 | 3.3% |
| backdash into Mow Down Chop1P+K | 6 | 2.5% |
| evade down into Elbow Butt4P | 6 | 2.5% |
| forward dash into throwP+G | 6 | 2.5% |
| backdash into Elbow Butt4P | 5 | 2.1% |
| backdash into Heavy Middle Kick3K+G | 5 | 2.1% |
| Elbow Butt4P | 4 | 1.7% |
42 further openings account for the other 69 rounds.
Counted from 60 of the 67 matches played. The rest were not pulled for openings.
Lau
- Career
- 245–287 · 46.0%
- This season
- 57 matches · 38.6%
- Peak rank
- 24
First hit in 47.1% of 221 rounds. Won 45.2% of the rounds they struck first, 39.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Kensou4P into Kosoushou46P | 17 | 7.6% |
|---|---|---|
| backdash into Kensou4P | 17 | 7.6% |
| Saishikkyaku4K into kickK | 15 | 6.7% |
| Kosoushou46P into punchP | 14 | 6.3% |
| backdash into evade down | 10 | 4.5% |
| down-back kick1K into kickK | 10 | 4.5% |
| down-back kick1K into Kasoutai2K | 9 | 4.0% |
| Saishikkyaku4K into Kasoutai2K | 7 | 3.1% |
| backdash into Saishikkyaku4K | 5 | 2.2% |
| forward dash into throwP+G | 5 | 2.2% |
| forward movement into punchP | 5 | 2.2% |
| Chisoutai2K+G | 4 | 1.8% |
| Senchutai3K into Senkyaku Chushou3KP | 4 | 1.8% |
| backdash | 4 | 1.8% |
| backdash into Chisoutai2K+G | 4 | 1.8% |
72 further openings account for the other 93 rounds.
Jacky
- Career
- 88–80 · 52.4%
- This season
- 41 matches · 51.2%
- Peak rank
- 25
First hit in 44.7% of 161 rounds. Won 61.1% of the rounds they struck first, 41.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 21 | 12.7% |
|---|---|---|
| backdash into evade down | 18 | 10.9% |
| forward movement into punchP | 13 | 7.9% |
| Side Hook Turn44P into Spinning Back Knuckle4P | 11 | 6.7% |
| Jab StraightPP into Jab Double StraightPPP | 7 | 4.2% |
| backdash into Rage Kick1PK | 6 | 3.6% |
| Spinning Kick Turn44K into Standing Knee Kick4K | 5 | 3.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 4 | 2.4% |
| backdash into Spin Heel Sword4K+G | 4 | 2.4% |
| Side Hook Turn44P into Spinning Arm Kick4PK | 3 | 1.8% |
| backdash into Long Stride Back Knuckle4P+K | 3 | 1.8% |
| backdash into guardG | 3 | 1.8% |
| forward dash into High Angle Upper Kick6K | 3 | 1.8% |
| Long Stride Back Knuckle4P+K | 2 | 1.2% |
| Long Stride Back Knuckle4P+K into Bil Jee6P+K | 2 | 1.2% |
49 further openings account for the other 60 rounds.
Brad
- Career
- 23–16 · 59.0%
- This season
- 8 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 21.9% |
|---|---|---|
| Sawk Klab6P+K into Elbow Hook6P | 4 | 12.5% |
| forward movement into punchP | 3 | 9.4% |
| Jackal Straight46P+K into Elbow Hook6P | 2 | 6.2% |
| Jackal Straight46P+K into Rapid Double JabP+K | 2 | 6.2% |
| Upper Elbow44P into Spine Whip4P | 2 | 6.2% |
| Jackal Straight46P+K | 1 | 3.1% |
| Jackal Straight46P+K into Jab StraightPP | 1 | 3.1% |
| Turn Savate44K into Stop Kick4K | 1 | 3.1% |
| Upper Elbow44P into crouch | 1 | 3.1% |
| backdash into High Spin KickK+G | 1 | 3.1% |
| backdash into Jackal Straight46P+K | 1 | 3.1% |
| backward movement into Sawk Klab6P+K | 1 | 3.1% |
| crouch into Dtee Sawk Combination3PP | 1 | 3.1% |
| evade down into guardG | 1 | 3.1% |
3 further openings account for the other 3 rounds.
Kage
- Career
- 8–17 · 32.0%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P into forward dash | 1 | 12.5% |
|---|---|---|
| Rasen4P | 1 | 12.5% |
| Sokudan1P into Sokudangasane1PK | 1 | 12.5% |
| backdash into Furikakato OtoshiK+G | 1 | 12.5% |
| backdash into backward movement | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
| punchP into HagasanePK | 1 | 12.5% |
Counted from 2 of the 4 matches played. The rest were not pulled for openings.
Shun
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 40.0% |
|---|---|---|
| Kasen Chugeki6P | 1 | 20.0% |
| Shinho Suikoushu43P+K into Fukuchougeki2P | 1 | 20.0% |
| backdash into evade down | 1 | 20.0% |
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 6 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
