VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

manao_0609

  • Jeffry
  • Akira
Career matches7,854
Career win rate47.1%
Round win rate49.3%
Peak rank32
Distinct opponents574
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1500 #2,017 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage327,8133,6864,12747.2%
Jeffry2635122334.3%
Akira266060.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,324 of 9,139 rounds counted

5.8 inputs a second (350 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.83506,286
Jeffry6.237329
Akira6.43869

By opponent's character

Akira5.9352704
Jacky5.9355535
Wolf5.9353588
Sarah5.8347358
Shun5.7340419
Vanessa5.8347249
Lion5.8347388
Kage5.8347342
Brad5.7341400
Goh6.0358351
Lau5.8351280
Jean5.8350304
Jeffry5.7342271
Pai5.9357288
Aoi6.0359231
El Blaze6.0361173
Lei Fei5.7340142
Dural6.0359165
Eileen5.835064
Taka5.734072

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira27113613550.2%+3.3
Jacky2031099453.7%+4.4
Wolf2019910249.2%-0.3
Sarah135716452.6%+2.6
Shun131607145.8%-1.7
Vanessa126606647.6%-1.4
Lion119437636.1%-9.2
Kage116704660.3%+10.9
Brad113496443.4%-3.8
Goh111575451.4%+2.0
Lau109525747.7%+2.8
Jean108476143.5%-4.2
Jeffry108495945.4%-2.9
Pai108486044.4%-4.2
Aoi95524354.7%+2.2
El Blaze80364445.0%-2.0
Lei Fei50203040.0%-3.9
Dural41221953.7%+7.0
Eileen34151944.1%-1.6
Taka2542116.0%-27.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle24011412647.5%-0.7
Full Fence23811612248.7%+1.1
Single Wall23811911950.0%+2.7
Open23211411849.1%+1.8
Breakable Half Fence22912110852.8%+5.2
Low Fence22912310653.7%+5.6
Octagon2258414137.3%-11.2
Half Fence21910811149.3%+0.3
Breakable Full Fence21010310749.0%-1.5
Full Fence and Open132627047.0%+1.2

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,36147.5%48.5%-1.0
No walls69950.9%47.9%+3.0

Walls against open: -4.0 points (95% range -8.8 to +0.8), p 0.106 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

무파ZeroBlue (Rank 32)2026/10/1635191654.3%
マクシミリアン15世 (Rank 33)2026/10/161641225.0%
orz (Rank 29)2026/10/1653312258.5%
juste (Rank 32)2026/10/16129375.0%
PIECE-Estate66 (Rank 31)2026/09/06135838.5%
アセスルファムK (Rank 31)2026/09/06135838.5%
Sasuquatchfabrix (Rank 31)2026/09/04189950.0%
ps-splitsecond (Rank 32)2026/09/0420101050.0%
ヘニオ (Rank 34)2026/08/311541126.7%
ShieldHolder (Rank 25)2026/08/31157846.7%
feeling-frame (Rank 31)2026/08/311761135.3%
maruneru-_-khs (Rank 31)2026/08/281910952.6%
mini0501 (Rank 26)2026/08/281815383.3%
たか (Rank 32)2026/08/21146842.9%
nuku2pai428 (Rank 31)2026/08/21156940.0%
gin-chaman (Rank 29)2026/08/19156940.0%
BANANA (Rank 30)2026/08/181914573.7%
hayate (Rank 30)2026/08/181751229.4%
STH-6000 (Rank 33)2026/07/171541126.7%
しゅが~nsr (Rank 27)2026/06/3036201655.6%
MikuMartineau (Rank 31)2026/06/1236142238.9%
ziend-2525 (Rank 23)2026/05/27156940.0%
GWO (Rank 23)2026/05/21135838.5%
要你命3000 (Rank 24)2026/05/21127558.3%
T_munetora (Rank 27)2026/05/20137653.9%

Round openings

Every character

Ura Tsumujigeri44K8249.7%
Rakujin Gaeri44P4445.2%
Hagakure-ryu In Raijingeki46P+K3594.2%
backdash into evade down2993.5%
backdash into Furikakato OtoshiK+G2903.4%
Fusen Renkyaku6K+G2302.7%
Rasen4P1932.3%
crouch dash back into Furikakato OtoshiK+G1752.1%
crouch dash back into Fusen Renkyaku6K+G1211.4%
backdash into Nakageri3K1201.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G1141.4%
Jakenshou214P+K1081.3%
backdash into Kodachinuki4K1081.3%
crouch dash back into Nirenkyaku3KK1061.2%
backdash into Rasen4P1041.2%

527 further openings account for the other 4,867 rounds.

Counted from 2,104 of the 2,284 matches played. The rest were not pulled for openings.

Kage

Career
3,686–4,127 · 47.2%
This season
2,257 matches · 48.3%
Peak rank
32

First hit in 48.3% of 8,242 rounds. Won 52.3% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 46.6% of rounds, against 35.5% in their other rounds.
  • Against Shun: waits first in 6.3% of rounds, against 3.3% against everyone else.
  • After opening the round before by backing off: backs off first in 39.6% of rounds, against 32.8% after anything else.
  • In round 1: opens with “backdash into evade down” in 5.2% of rounds, against 3.0% in their other rounds.
  • Against Kage: opens with “backdash into evade down” in 6.3% of rounds, against 3.4% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 8.5% of rounds, against 2.8% after anything else.

How is this tested?

Ura Tsumujigeri44K8249.9%
Rakujin Gaeri44P4445.3%
Hagakure-ryu In Raijingeki46P+K3594.3%
backdash into evade down2963.5%
backdash into Furikakato OtoshiK+G2903.5%
Fusen Renkyaku6K+G2302.8%
Rasen4P1932.3%
crouch dash back into Furikakato OtoshiK+G1752.1%
crouch dash back into Fusen Renkyaku6K+G1211.4%
backdash into Nakageri3K1201.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G1141.4%
Jakenshou214P+K1081.3%
backdash into Kodachinuki4K1081.3%
crouch dash back into Nirenkyaku3KK1061.3%
backdash into Rasen4P1041.2%

484 further openings account for the other 4,766 rounds.

Counted from 2,077 of the 2,257 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira70–69 · 50%40–43 · 48%+2.0
Jacky53–49 · 52%28–18 · 61%-4.7
Wolf52–63 · 45%30–20 · 60%-18.5
Sarah38–45 · 46%27–12 · 69%-22.9
Lion22–39 · 36%13–28 · 32%-0.5
Vanessa30–33 · 48%23–23 · 50%-2.1
Shun33–31 · 52%15–25 · 38%+17.6
Brad30–42 · 42%16–21 · 43%-2.9
Goh29–35 · 45%23–12 · 66%-18.4
Jeffry26–36 · 42%16–14 · 53%-10.1
Lau33–35 · 49%11–10 · 52%too few to test
Pai28–36 · 44%12–9 · 57%too few to test
Kage37–22 · 63%12–11 · 52%too few to test
Aoi34–31 · 52%11–6 · 65%too few to test
Jean19–28 · 40%20–18 · 53%-10.6
El Blaze18–17 · 51%12–17 · 41%too few to test
Lei Fei13–13 · 50%3–13 · 19%too few to test
Dural10–12 · 45%8–2 · 80%too few to test
Eileen6–14 · 30%2–4 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

180 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
12–23 · 34.3%
This season
24 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tornado Punch44P88.4%
Knee Attack6K66.3%
Toe Kick2K66.3%
Overblow Shoulder66P+K into throwP+G44.2%
Overblow Shoulder66P+K33.2%
backdash into Heavy Back Knuckle4P33.2%
backdash into Toe Kick2K33.2%
crouch dash back into evade down33.2%
crouch dash back into guardG33.2%
evade down into guardG33.2%
kickK33.2%
Arrow Knuckle1P+K22.1%
Elbow Butt6P into Elbow Hammer6PP22.1%
Hell Dunk Hammer214P+K22.1%
backdash into Torpedo Head Butt4P+K22.1%

38 further openings account for the other 42 rounds.

Akira

Career
0–6 · 0.0%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouyoushu1P111.1%
SoutoP+K111.1%
backdash into Tetsuzankou466P+K111.1%
backdash into evade down111.1%
crouch dash back into Goko Shutsudou3K+GP111.1%
crouch dash forward into guardG111.1%
crouch into down, down-back punch+kick21P+K111.1%
evade down into down, back, down-back, down, down-back, back punch+kick241214P+K111.1%
evade down into guardG111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 6 of 18 tests hold up
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)