Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1494 #2,058 of 3,686 on the Elo list →
Jeffry1498325 matches
Eileen1512133 matches
Jean145477 matches
Pai151972 matches
Sarah150767 matches
Lion146953 matches
Brad147152 matches
Dural150945 matches
Wolf149041 matches
Lei Fei149028 matches
Shun149528 matches
Taka148127 matches
El Blaze150519 matches
Vanessa149115 matches
Goh149213 matches
Jacky149611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 32 | 1,129 | 597 | 532 | 52.9% |
|---|---|---|---|---|---|
| El Blaze | 33 | 982 | 556 | 426 | 56.6% |
| Jeffry | 30 | 932 | 510 | 422 | 54.7% |
| Pai | 30 | 837 | 465 | 372 | 55.6% |
| Eileen | 30 | 735 | 426 | 309 | 58.0% |
| Jean | 27 | 634 | 335 | 299 | 52.8% |
| Wolf | 27 | 554 | 320 | 234 | 57.8% |
| Taka | 27 | 337 | 204 | 133 | 60.5% |
| Lei Fei | 28 | 261 | 176 | 85 | 67.4% |
| Brad | 28 | 234 | 141 | 93 | 60.3% |
| Shun | 27 | 222 | 134 | 88 | 60.4% |
| Sarah | 28 | 212 | 135 | 77 | 63.7% |
| Lion | 27 | 198 | 123 | 75 | 62.1% |
| Kage | — | 137 | 79 | 58 | 57.7% |
| Vanessa | 27 | 121 | 83 | 38 | 68.6% |
| Goh | 27 | 113 | 66 | 47 | 58.4% |
| Aoi | 27 | 110 | 76 | 34 | 69.1% |
| Jacky | 26 | 46 | 28 | 18 | 60.9% |
| Lau | 26 | 10 | 5 | 5 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,581 of 4,092 rounds counted8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.2 | 433 | 1,277 |
|---|---|---|---|
| Eileen | 9.6 | 573 | 476 |
| Jean | 7.9 | 472 | 248 |
| Pai | 8.5 | 510 | 148 |
| Sarah | 7.8 | 471 | 270 |
| Lion | 8.6 | 518 | 214 |
| Brad | 8.2 | 492 | 189 |
| Dural | 8.9 | 535 | 144 |
| Wolf | 7.6 | 454 | 88 |
| Lei Fei | 8.8 | 528 | 106 |
| Shun | 8.5 | 512 | 87 |
| Taka | 8.8 | 527 | 110 |
| El Blaze | 8.6 | 517 | 61 |
| Vanessa | 8.8 | 526 | 65 |
| Goh | 8.3 | 495 | 50 |
| Jacky | 8.4 | 505 | 43 |
| Lau | 9.9 | 592 | 5 |
By opponent's character
| Jacky | 8.2 | 494 | 373 |
|---|---|---|---|
| Goh | 8.1 | 484 | 381 |
| Wolf | 8.3 | 497 | 382 |
| Akira | 8.4 | 506 | 352 |
| Sarah | 7.7 | 460 | 242 |
| Aoi | 8.0 | 479 | 192 |
| Pai | 7.5 | 451 | 192 |
| Shun | 8.2 | 490 | 180 |
| Lau | 8.1 | 485 | 167 |
| Lion | 7.7 | 462 | 145 |
| Vanessa | 8.2 | 492 | 108 |
| Jeffry | 8.1 | 488 | 130 |
| Jean | 8.2 | 489 | 134 |
| El Blaze | 8.0 | 482 | 137 |
| Kage | 8.2 | 494 | 123 |
| Lei Fei | 8.0 | 479 | 133 |
| Brad | 8.4 | 506 | 91 |
| Eileen | 7.7 | 461 | 54 |
| Taka | 7.8 | 466 | 41 |
| Dural | 8.5 | 511 | 24 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 107 | 53 | 54 | 49.5% | -1.0 |
|---|---|---|---|---|---|
| Goh | 105 | 62 | 43 | 59.0% | +10.4 |
| Wolf | 101 | 48 | 53 | 47.5% | -5.1 |
| Akira | 94 | 49 | 45 | 52.1% | -0.5 |
| Sarah | 68 | 37 | 31 | 54.4% | +1.7 |
| Aoi | 61 | 32 | 29 | 52.5% | -0.4 |
| Pai | 53 | 33 | 20 | 62.3% | +2.4 |
| Shun | 51 | 22 | 29 | 43.1% | -11.3 |
| Lau | 46 | 23 | 23 | 50.0% | -5.4 |
| Lion | 41 | 18 | 23 | 43.9% | -10.5 |
| Vanessa | 41 | 19 | 22 | 46.3% | -3.7 |
| Jeffry | 40 | 18 | 22 | 45.0% | -10.1 |
| Jean | 38 | 18 | 20 | 47.4% | +1.7 |
| El Blaze | 36 | 19 | 17 | 52.8% | +0.9 |
| Kage | 34 | 15 | 19 | 44.1% | -9.2 |
| Lei Fei | 33 | 25 | 8 | 75.8% | +24.9 |
| Brad | 24 | 14 | 10 | 58.3% | +6.7 |
| Eileen | 17 | 12 | 5 | 70.6% | +18.6 |
| Taka | 15 | 10 | 5 | 66.7% | +8.0 |
| Dural | 7 | 3 | 4 | 42.9% | -4.5 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 119 | 56 | 63 | 47.1% | -7.1 |
|---|---|---|---|---|---|
| Single Wall | 112 | 58 | 54 | 51.8% | +1.1 |
| Full Fence | 109 | 57 | 52 | 52.3% | -1.7 |
| Breakable Half Fence | 104 | 53 | 51 | 51.0% | +0.4 |
| Rectangle | 104 | 55 | 49 | 52.9% | -2.0 |
| Low Fence | 100 | 52 | 48 | 52.0% | -0.4 |
| Open | 97 | 53 | 44 | 54.6% | +0.4 |
| Octagon | 89 | 50 | 39 | 56.2% | +5.5 |
| Breakable Full Fence | 84 | 45 | 39 | 53.6% | +1.9 |
| Full Fence and Open | 44 | 27 | 17 | 61.4% | +11.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 609 | 51.9% | 52.7% | -0.8 |
| No walls | 309 | 52.8% | 52.4% | +0.3 |
Walls against open: -1.1 points (95% range -8.1 to +5.8), p 0.755 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Umemaru-999 (Rank 29) | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|
| windowkhs (Rank 28) | 8 | 7 | 1 | 87.5% |
| しゅが~nsr (Rank 26) | 8 | 7 | 1 | 87.5% |
| ほーげつ (Rank 27) | 7 | 4 | 3 | 57.1% |
| カプリッチョ (Rank 27) | 7 | 6 | 1 | 85.7% |
| Agito (Rank 27) | 6 | 4 | 2 | 66.7% |
| Akishin-0313 (Rank 28) | 6 | 4 | 2 | 66.7% |
| TAIDADA (Rank 24) | 6 | 5 | 1 | 83.3% |
| kampfarkz (Rank 29) | 6 | 4 | 2 | 66.7% |
| nanoka-222 (Rank 25) | 6 | 4 | 2 | 66.7% |
| tokyo_dept (Rank 26) | 6 | 4 | 2 | 66.7% |
| けいすけ新宿 (Rank 25) | 6 | 4 | 2 | 66.7% |
| はげまん (Rank 25) | 6 | 2 | 4 | 33.3% |
| 肉彦さん☆彡 (Rank 30) | 6 | 2 | 4 | 33.3% |
| AzurDragon (Rank 27) | 5 | 3 | 2 | 60.0% |
| Garuyan (Rank 26) | 5 | 2 | 3 | 40.0% |
| M&E (Rank 23) | 5 | 2 | 3 | 40.0% |
| fwnd1396 (Rank 30) | 5 | 3 | 2 | 60.0% |
| nanami.madogiwa (Rank 32) | 5 | 3 | 2 | 60.0% |
| nourusu (Rank 29) | 5 | 4 | 1 | 80.0% |
| tsuna-sand274 (Rank 26) | 5 | 3 | 2 | 60.0% |
| wooo-2309 (Rank 26) | 5 | 3 | 2 | 60.0% |
| yoshi21cc (Rank 28) | 5 | 4 | 1 | 80.0% |
| ちゃんたてん (Rank 24) | 5 | 3 | 2 | 60.0% |
| 金子です (Rank 28) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| yoshi21cc (Rank 28) | 2026/10/17 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| wooo-2309 (Rank 26) | 2026/10/16 | 5 | 3 | 2 | 60.0% |
| Agito (Rank 27) | 2026/10/16 | 6 | 4 | 2 | 66.7% |
| AzurDragon (Rank 27) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| kampfarkz (Rank 29) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| nourusu (Rank 29) | 2026/09/30 | 5 | 4 | 1 | 80.0% |
| nanami.madogiwa (Rank 32) | 2026/09/29 | 5 | 3 | 2 | 60.0% |
| TAIDADA (Rank 24) | 2026/09/24 | 6 | 5 | 1 | 83.3% |
| tsuna-sand274 (Rank 26) | 2026/09/17 | 5 | 3 | 2 | 60.0% |
| Garuyan (Rank 26) | 2026/09/15 | 5 | 2 | 3 | 40.0% |
| Akishin-0313 (Rank 28) | 2026/09/15 | 6 | 4 | 2 | 66.7% |
| ちゃんたてん (Rank 24) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
| fwnd1396 (Rank 30) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
| M&E (Rank 23) | 2026/09/03 | 5 | 2 | 3 | 40.0% |
| Umemaru-999 (Rank 29) | 2026/08/29 | 8 | 2 | 6 | 25.0% |
| はげまん (Rank 25) | 2026/08/25 | 6 | 2 | 4 | 33.3% |
| けいすけ新宿 (Rank 25) | 2026/08/22 | 6 | 4 | 2 | 66.7% |
| 金子です (Rank 28) | 2026/08/21 | 5 | 0 | 5 | 0.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/08/03 | 6 | 2 | 4 | 33.3% |
| nanoka-222 (Rank 25) | 2026/07/31 | 6 | 4 | 2 | 66.7% |
| windowkhs (Rank 28) | 2026/07/31 | 8 | 7 | 1 | 87.5% |
| カプリッチョ (Rank 27) | 2026/07/27 | 7 | 6 | 1 | 85.7% |
| tokyo_dept (Rank 26) | 2026/07/25 | 6 | 4 | 2 | 66.7% |
| ほーげつ (Rank 27) | 2026/07/21 | 7 | 4 | 3 | 57.1% |
| しゅが~nsr (Rank 26) | 2026/05/09 | 8 | 7 | 1 | 87.5% |
Round openings
Every character
| forward movement into punchP | 321 | 9.2% |
|---|---|---|
| Middle Hell Stab6P+K | 169 | 4.8% |
| crouch into Low Knuckle | 108 | 3.1% |
| backdash into Megaton Knuckle43P+K | 107 | 3.1% |
| backdash into evade down | 94 | 2.7% |
| backdash into Enkou Kenka46P | 81 | 2.3% |
| punchP | 77 | 2.2% |
| backdash into evade up | 62 | 1.8% |
| backdash into Tenshin Oushoushou46P+K | 41 | 1.2% |
| guardG into Middle Hell Stab6P+K | 35 | 1.0% |
| forward movement into throw escape | 34 | 1.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 32 | 0.9% |
| backdash into Crescent Heel4K+G | 30 | 0.9% |
| Douchu6P into Jouho Chu'un6PP | 28 | 0.8% |
| Body CrushP+K | 27 | 0.8% |
774 further openings account for the other 2,240 rounds.
Counted from 863 of the 1,012 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 510–422 · 54.7%
- This season
- 325 matches · 55.4%
- Peak rank
- 30
First hit in 54.4% of 1,273 rounds. Won 55.8% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 46.9% of rounds, against 36.5% in their other rounds.
- Against Lion: waits first in 35.4% of rounds, against 17.4% against everyone else.
- After winning a round: backs off first in 38.4% of rounds, against 18.5% after losing one.
- When ahead: backs off first in 34.4% of rounds, against 23.7% when level or behind.
- In round 2: opens with “6P+K Middle Hell Stab” in 17.9% of rounds, against 11.7% in their other rounds.
- Against Shun: opens with “crouch into 2P Low Knuckle” in 21.4% of rounds, against 7.6% against everyone else.
- After opening the round before with “6P+K Middle Hell Stab”: opens with “backdash into 43P+K Megaton Knuckle” in 16.1% of rounds, against 6.5% after anything else.
- After winning a round: opens with “crouch into 2P Low Knuckle” in 10.7% of rounds, against 6.1% after losing one.
| Middle Hell Stab6P+K | 169 | 13.3% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 107 | 8.4% |
| crouch into Low Knuckle2P | 106 | 8.3% |
| forward movement into punchP | 42 | 3.3% |
| guardG into Middle Hell Stab6P+K | 35 | 2.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 32 | 2.5% |
| backdash into evade down | 32 | 2.5% |
| backdash into evade up | 30 | 2.4% |
| Body CrushP+K | 27 | 2.1% |
| backdash into Heavy Back Knuckle4P | 27 | 2.1% |
| Body CrushP+K into Double CrushP+KP | 26 | 2.0% |
| backdash into Kenka Hook46P | 25 | 2.0% |
| punchP | 23 | 1.8% |
| crouch dash forward into throwP+G | 19 | 1.5% |
| kickK into Threat StanceP+K+G | 18 | 1.4% |
178 further openings account for the other 556 rounds.
Counted from 319 of the 325 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 16–9 · 64% | 6–4 · 60% | too few to test |
| Jacky | 12–16 · 43% | 1–6 · 14% | too few to test |
| Akira | 11–15 · 42% | 2–3 · 40% | too few to test |
| Sarah | 10–2 · 83% | 8–4 · 67% | too few to test |
| Wolf | 8–7 · 53% | 3–3 · 50% | too few to test |
| Lion | 3–5 · 38% | 7–2 · 78% | too few to test |
| Pai | 8–5 · 62% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 426–309 · 58.0%
- This season
- 133 matches · 51.9%
- Peak rank
- 30
First hit in 56.7% of 351 rounds. Won 48.7% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- After opening the round before with “backdash into 46P Enkou Kenka”: opens with “forward movement into P punch” in 38.1% of rounds, against 16.7% after anything else.
| backdash into Enkou Kenka46P | 81 | 23.1% |
|---|---|---|
| forward movement into punchP | 69 | 19.7% |
| Douchu6P into Jouho Chu'un6PP | 28 | 8.0% |
| punchP | 18 | 5.1% |
| backdash into Kesshi Hanbi46K+G | 17 | 4.8% |
| backdash into Honshin Kousoutai3K+G | 10 | 2.9% |
| backdash into evade down | 10 | 2.9% |
| crouch into Fukushinshou2P | 9 | 2.6% |
| Douchu6P | 7 | 2.0% |
| backdash into evade up | 4 | 1.1% |
| backdash into offensive move | 4 | 1.1% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 3 | 0.8% |
| backdash into kickK | 3 | 0.8% |
| backdash into throwP+G | 3 | 0.8% |
| crouch dash back into evade down | 3 | 0.8% |
66 further openings account for the other 82 rounds.
Counted from 84 of the 133 matches played. The rest were not pulled for openings.
Jean
- Career
- 335–299 · 52.8%
- This season
- 77 matches · 39.0%
- Peak rank
- 27
First hit in 54.1% of 283 rounds. Won 43.8% of the rounds they struck first, 41.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 30 | 10.3% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 24 | 8.3% |
| crouch into Nozuchi1P+K | 19 | 6.5% |
| crouch into Shitamaeken2P | 19 | 6.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 16 | 5.5% |
| backdash into Kake'uchi46P | 13 | 4.5% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 13 | 4.5% |
| guardG into Nozuchi1P+K | 9 | 3.1% |
| Ryoutezuki66P+K | 8 | 2.8% |
| backdash into evade up | 7 | 2.4% |
| Hizageri4K into Kousenshu4KP | 6 | 2.1% |
| backdash into evade down | 6 | 2.1% |
| forward movement into throw escape | 5 | 1.7% |
| punchP into KounirenPP | 5 | 1.7% |
| backdash into Yoko'enpi6P | 4 | 1.4% |
74 further openings account for the other 106 rounds.
Counted from 71 of the 77 matches played. The rest were not pulled for openings.
Pai
- Career
- 465–372 · 55.6%
- This season
- 72 matches · 59.7%
- Peak rank
- 30
First hit in 58.2% of 275 rounds. Won 58.1% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 62 | 22.6% |
|---|---|---|
| backdash into Tenshin Oushoushou46P+K | 41 | 14.9% |
| crouch into Renka Sentai2KK | 26 | 9.4% |
| punchP | 12 | 4.4% |
| backdash into evade down | 8 | 2.9% |
| backdash into throwP+G | 8 | 2.9% |
| backdash into Enbikyaku3K+G | 6 | 2.2% |
| backdash into guardG | 5 | 1.8% |
| forward movement into throw escape | 5 | 1.8% |
| Kochoukyaku4K+G | 3 | 1.1% |
| Sensaitai2K into Renka Sentai2KK | 3 | 1.1% |
| backdash into evade up | 3 | 1.1% |
| backdash into punchP | 3 | 1.1% |
| guardG into punchP | 3 | 1.1% |
| punchP into evade down | 3 | 1.1% |
70 further openings account for the other 84 rounds.
Counted from 70 of the 72 matches played. The rest were not pulled for openings.
Brad
- Career
- 141–93 · 60.3%
- This season
- 52 matches · 40.4%
- Peak rank
- 28
First hit in 50.0% of 204 rounds. Won 51.0% of the rounds they struck first, 40.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 17 | 8.3% |
|---|---|---|
| backdash into Ducking6P+K+G | 16 | 7.8% |
| forward movement into punchP | 16 | 7.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 13 | 6.3% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 9 | 4.4% |
| backdash into Jackal Straight46P+K | 9 | 4.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 6 | 2.9% |
| Jackal Straight46P+K | 6 | 2.9% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 6 | 2.9% |
| crouch into Dtee Sawk Lang3P+KP | 5 | 2.4% |
| crouch into Sit Jab2P | 5 | 2.4% |
| forward movement into Jab StraightPP | 5 | 2.4% |
| crouch into Jolt Upper~Spin Kick3PK | 4 | 1.9% |
| punchP | 4 | 1.9% |
| punchP into Jab~High KickPK | 4 | 1.9% |
61 further openings account for the other 80 rounds.
Dural
- Career
- 597–532 · 52.9%
- This season
- 45 matches · 55.6%
- Peak rank
- 32
First hit in 61.1% of 180 rounds. Won 59.1% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 41 | 22.8% |
|---|---|---|
| Slant Back Knuckle1P into High Spin Kick1PK | 15 | 8.3% |
| Attai2K into down kick+guard2K+G | 10 | 5.6% |
| backdash into evade down | 9 | 5.0% |
| backdash into back, down-forward kick+guard43K+G | 7 | 3.9% |
| punchP into Punch High KickPK | 7 | 3.9% |
| backdash into back, down, down-forward kick+guard423K+G | 6 | 3.3% |
| backdash into back, forward, down-forward kick+guard463K+G | 5 | 2.8% |
| Rising Elbow6P | 4 | 2.2% |
| crouch into Attai2K | 4 | 2.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 3 | 1.7% |
| backdash into Soukyu46P | 3 | 1.7% |
| backdash into back kick+guard4K+G | 3 | 1.7% |
| crouch into Zensoutai2KK | 3 | 1.7% |
| punchP | 3 | 1.7% |
50 further openings account for the other 57 rounds.
Counted from 43 of the 45 matches played. The rest were not pulled for openings.
Sarah
- Career
- 135–77 · 63.7%
- This season
- 67 matches · 59.7%
- Peak rank
- 28
First hit in 56.4% of 172 rounds. Won 51.5% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 30 | 17.4% |
|---|---|---|
| forward movement into punchP | 10 | 5.8% |
| Double Rise Kick4P+K | 8 | 4.7% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 8 | 4.7% |
| backdash into evade down | 8 | 4.7% |
| crouch into Snap Side Chop3P | 7 | 4.1% |
| Snap Side Chop3P | 5 | 2.9% |
| backdash into Double Rise Kick4P+K | 5 | 2.9% |
| crouch dash forward into evade down | 5 | 2.9% |
| crouch into Squat Straight2P | 4 | 2.3% |
| guardG into evade down | 4 | 2.3% |
| Hide Side Kick (Deflect)P+K | 3 | 1.7% |
| Rising Elbow6P into kickK | 3 | 1.7% |
| Stiletto66K | 3 | 1.7% |
| crouch dash forward into Long Snap Side Chop3P+K | 3 | 1.7% |
53 further openings account for the other 66 rounds.
Counted from 43 of the 67 matches played. The rest were not pulled for openings.
Wolf
- Career
- 320–234 · 57.8%
- This season
- 41 matches · 51.2%
- Peak rank
- 27
First hit in 58.1% of 155 rounds. Won 46.7% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 26 | 16.4% |
|---|---|---|
| forward movement into Elbow Butt4P | 19 | 11.9% |
| backdash into Short Shoulder46P+K | 11 | 6.9% |
| Quick Shoulder66P+K | 6 | 3.8% |
| Rolling Savate6K+G | 5 | 3.1% |
| backdash into Heavy Middle Kick3K+G | 5 | 3.1% |
| Elbow Butt4P into punchP | 4 | 2.5% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 2.5% |
| backdash into Elbow Butt4P | 4 | 2.5% |
| guardG into punchP | 4 | 2.5% |
| punchP | 4 | 2.5% |
| backdash into Body Blow6P | 3 | 1.9% |
| backdash into Low Drop Kick62K | 3 | 1.9% |
| backdash into evade down | 3 | 1.9% |
| backdash into evade up | 3 | 1.9% |
44 further openings account for the other 55 rounds.
Lion
- Career
- 123–75 · 62.1%
- This season
- 55 matches · 43.6%
- Peak rank
- 27
First hit in 51.2% of 127 rounds. Won 52.3% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 17 | 13.4% |
|---|---|---|
| forward movement into punchP | 16 | 12.6% |
| backdash into Kishitsu Kasensou43P | 13 | 10.2% |
| Senkyutai1K into kickK | 6 | 4.7% |
| backdash into Touku Rigou Bantaitetsu46K+G | 5 | 3.9% |
| Soukoushu66P+K into Tourou Youzan66P+KP | 4 | 3.1% |
| crouch into Katousui2P | 4 | 3.1% |
| punchP into throwP+G | 4 | 3.1% |
| Juchou Senshou8P+K | 3 | 2.4% |
| backdash into Senkyutai1K | 3 | 2.4% |
| backdash into evade down | 3 | 2.4% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 1.6% |
| Senkyutai1K into Zensoutai2KK | 2 | 1.6% |
| Taizan Soukoushu4P+K | 2 | 1.6% |
| backdash into Katousui2P | 2 | 1.6% |
38 further openings account for the other 41 rounds.
Counted from 31 of the 55 matches played. The rest were not pulled for openings.
Shun
- Career
- 134–88 · 60.4%
- This season
- 29 matches · 58.6%
- Peak rank
- 27
First hit in 60.7% of 117 rounds. Won 56.3% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 12.0% |
|---|---|---|
| crouch into Fukuchougeki2P | 10 | 8.6% |
| punchP | 8 | 6.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 6 | 5.1% |
| backdash into punchP | 6 | 5.1% |
| Zensen Soutai2K+G into Gyousentai2K | 4 | 3.4% |
| punchP into Chougeki RigoutaiPK | 4 | 3.4% |
| Chubu Soutenkyaku66K | 3 | 2.6% |
| backdash into Haisenchu Kaikakyaku1PK | 3 | 2.6% |
| backdash into Ryubikyaku8K+G | 3 | 2.6% |
| backdash into evade down | 3 | 2.6% |
| backdash into evade up | 3 | 2.6% |
| backward movement into Kasen Zenbokushou6PP | 3 | 2.6% |
| Honshin Rensenkyaku4K+G | 2 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.7% |
36 further openings account for the other 43 rounds.
Taka
- Career
- 204–133 · 60.5%
- This season
- 27 matches · 48.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 27 | 27.8% |
|---|---|---|
| forward movement into punchP | 12 | 12.4% |
| Morotezuki66P into Morote Tsuppari66PP | 6 | 6.2% |
| Sokubi Otoshi41236P into punchP | 3 | 3.1% |
| backdash into Takatsumehashi3P+K | 3 | 3.1% |
| backdash into evade down | 3 | 3.1% |
| backdash into evade up | 3 | 3.1% |
| backdash into throwP+G | 3 | 3.1% |
| Kachi'age33P+K | 2 | 2.1% |
| backdash into Sokubi Otoshi41236P | 2 | 2.1% |
| backward movement into Hiji'ate6P | 2 | 2.1% |
| forward movement into Tsuppari 4PPPP | 2 | 2.1% |
| punchP | 2 | 2.1% |
| Gozougeri4K into Gozou Kehataki4KP | 1 | 1.0% |
| Hiji'ate6P | 1 | 1.0% |
25 further openings account for the other 25 rounds.
Counted from 24 of the 27 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 556–426 · 56.6%
- This season
- 19 matches · 52.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| High-Speed Jab46P into Shouda46PP | 13 | 17.3% |
|---|---|---|
| backdash into Darkness Sword43K+G | 9 | 12.0% |
| backdash into evade down | 7 | 9.3% |
| Hammer Smash46P+K | 5 | 6.7% |
| backdash into Darkness Smash43P+K | 3 | 4.0% |
| forward movement into punchP | 3 | 4.0% |
| Straight6P+K into Quick Combo6P+KP | 2 | 2.7% |
| backdash into Low Spin Kick2K+G | 2 | 2.7% |
| backdash into Rising Back Spin Kick46PPK | 2 | 2.7% |
| backdash into Shadow Slash4KP | 2 | 2.7% |
| backdash into Shouda46PP | 2 | 2.7% |
| backward movement into Shouda46PP | 2 | 2.7% |
| evade down into backdash | 2 | 2.7% |
| guardG into Backswing Rocket1P+K | 2 | 2.7% |
| Drop Kick9K into kickK | 1 | 1.3% |
18 further openings account for the other 18 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
Goh
- Career
- 66–47 · 58.4%
- This season
- 13 matches · 53.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Batousatsu3KP | 4 | 6.8% |
|---|---|---|
| crouch into Sune'uchi2P | 4 | 6.8% |
| Hiji'ate6P | 3 | 5.1% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 2 | 3.4% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 3.4% |
| backdash into Karura4P+K | 2 | 3.4% |
| backdash into Tsukikage6K | 2 | 3.4% |
| crouch dash back into Karura4P+K | 2 | 3.4% |
| crouch dash forward into evade down | 2 | 3.4% |
| crouch into Batousatsu3KP | 2 | 3.4% |
| punchP into backward movement | 2 | 3.4% |
| punchP into evade down | 2 | 3.4% |
| Fudousatsu Arata66P+K | 1 | 1.7% |
| Soukyu46P | 1 | 1.7% |
| Tsukikage6K | 1 | 1.7% |
27 further openings account for the other 27 rounds.
Jacky
- Career
- 28–18 · 60.9%
- This season
- 11 matches · 54.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 8 | 16.7% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 6.2% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 3 | 6.2% |
| forward movement into punchP | 3 | 6.2% |
| backdash into Rage Kick1PK | 2 | 4.2% |
| backdash into Spin Heel Sword4K+G | 2 | 4.2% |
| backdash into evade up | 2 | 4.2% |
| crouch into Lightning Back Knuckle3PPP | 2 | 4.2% |
| guardG into Jab StraightPP | 2 | 4.2% |
| guardG into backdash | 2 | 4.2% |
| punchP into Jab StraightPP | 2 | 4.2% |
| Lightning Kick 12K+G | 1 | 2.1% |
| Middle Smash6P | 1 | 2.1% |
| Middle Spin Kick46K+G | 1 | 2.1% |
| Middle Spin Kick46K+G into Spinning KickK+G | 1 | 2.1% |
13 further openings account for the other 13 rounds.
Lei Fei
- Career
- 176–85 · 67.4%
- This season
- 29 matches · 48.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 6 | 20.0% |
|---|---|---|
| crouch into Fukusoushou2P | 3 | 10.0% |
| offensive move into kickK | 3 | 10.0% |
| guardG into Dokuritsu Shiki8P+K+G | 2 | 6.7% |
| offensive move | 2 | 6.7% |
| offensive move into Kinkei DokuritsuP+K | 2 | 6.7% |
| offensive move into evade up | 2 | 6.7% |
| punchP into Sayu ShoukenPP | 2 | 6.7% |
| Souryu Shukkai43P+K | 1 | 3.3% |
| backdash into Chinheki4P+K | 1 | 3.3% |
| backdash into Hai Shiki2P+K+G | 1 | 3.3% |
| backdash into offensive move | 1 | 3.3% |
| backward movement into Katoken3P+K | 1 | 3.3% |
| guardG into Kaisei Tento1P+K | 1 | 3.3% |
| guardG into evade down | 1 | 3.3% |
1 further openings account for the other 1 rounds.
Counted from 8 of the 29 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 83–38 · 68.6%
- This season
- 15 matches · 53.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 2 | 11.8% |
|---|---|---|
| Defensive Style: Set-up (Offensive Style) into Bunker Buster9P | 2 | 11.8% |
| Defensive Style: backdash into back kick+guard4K+G | 2 | 11.8% |
| Offensive Style: Bunker Buster | 2 | 11.8% |
| Defensive Style: Back Charge Kick | 1 | 5.9% |
| Defensive Style: Stinger Low Blow into guardG | 1 | 5.9% |
| Defensive Style: crouch into Sit Jab2P | 1 | 5.9% |
| Defensive Style: evade down into kickK | 1 | 5.9% |
| Defensive Style: guard | 1 | 5.9% |
| Defensive Style: guard into evade down | 1 | 5.9% |
| Offensive Style: Back Charge Kick | 1 | 5.9% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 1 | 5.9% |
| Offensive Style: punch into One TwoPP | 1 | 5.9% |
Counted from 4 of the 15 matches played. The rest were not pulled for openings.
Aoi
- Career
- 76–34 · 69.1%
- This season
- 1 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into throwP+G | 1 | 20.0% |
|---|---|---|
| backward movement into punchP | 1 | 20.0% |
| crouch into Gedan Shouda2P | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
| guardG into down, down-back punch+kick21P+K | 1 | 20.0% |
Lau
- Career
- 5–5 · 50.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 2 | 40.0% |
|---|---|---|
| backdash into Sako Soushou4P+K | 1 | 20.0% |
| backdash into evade down | 1 | 20.0% |
| crouch into Honshin Hekiken1P+K | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 8 of 15 tests hold up
- Eileen: 1 of 15 tests hold up
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
