VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

coffeedeliveryfemboy

  • Lion
  • Vanessa
  • El Blaze
  • Eileen
Career matches282
Career win rate84.4%
Round win rate69.6%
Peak rank28
Distinct opponents38
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1665 #970 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2475581777.3%
Vanessa286559690.8%
Dural—6054690.0%
Lion265142982.3%
El Blaze233125680.7%
Eileen21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

171 of 316 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.4446127
Vanessa6.438439
Eileen6.74025

By opponent's character

Aoi6.941338
Jeffry7.042115
Akira7.444530
Goh7.84689
Shun7.04235
Jacky7.444217
Pai8.65158
Kage6.13663
Sarah7.24325
Taka7.444213
Vanessa6.84064
El Blaze6.33757
Jean7.74613
Lion6.53938
Wolf6.23733
Eileen8.75203

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi1715288.2%-2.6
Jeffry1211191.7%+10.0
Akira87187.5%+4.2
Goh76185.7%-9.2
Shun76185.7%+6.5
Jacky54180.0%-7.6
Pai43175.0%+4.9
Kage32166.7%-10.7
Sarah31233.3%-23.8
Taka330100.0%+20.4
Vanessa330100.0%+15.6
El Blaze220100.0%+12.1
Jean220100.0%+30.9
Lion2020.0%-71.0
Wolf220100.0%+16.9
Brad1010.0%-50.2
Eileen110100.0%+4.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1510566.7%-15.6
Breakable Half Fence1410471.4%-5.7
Low Fence109190.0%+5.2
Open990100.0%+11.1
Octagon86275.0%+1.8
Full Fence660100.0%+5.8
Single Wall660100.0%+18.3
Half Fence550100.0%+13.6
Breakable Full Fence330100.0%+8.7
Full Fence and Open21150.0%-44.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5178.4%80.9%-2.4
No walls2596.0%86.5%+9.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

DeadlyRave-Neo (Rank 21)990100.0%
Twonny (Rank 26)65183.3%
AlbertLesker (Rank 15)54180.0%
BearPrincess420 (Rank 21)54180.0%
Kais438 (Rank 21)440100.0%
Nohpex (Rank 22)43175.0%
Kitetsu (Rank 27)32166.7%
THEWEIAND (Rank 26)330100.0%
BaebladeRIP (Rank 37)2020.0%
Bwo (Rank 24)220100.0%
Clipz4Reelz (Rank 21)220100.0%
JJFGCSerna (Rank 26)220100.0%
Kecunk (Rank 21)220100.0%
N1gh7mar3Cuz (Rank 21)220100.0%
Nychta (Rank 17)220100.0%
STOPMOTION (Rank 24)220100.0%
SirDubbingtonJr (Rank 11)220100.0%
Tamburlaine (Rank 25)220100.0%
jowosh (Rank 12)220100.0%
llMICll (Rank 32)21150.0%
own1jef123 (Rank 26)2020.0%
DDT (Rank 21)110100.0%
DNola9 (Rank 26)110100.0%
Digimon (Rank 27)110100.0%
Kapwan (Rank 22)110100.0%

Most played opponents, most recent first

Twonny (Rank 26)2026/06/2865183.3%
Nohpex (Rank 22)2026/06/2843175.0%
THEWEIAND (Rank 26)2026/06/28330100.0%
BearPrincess420 (Rank 21)2026/06/2754180.0%
Kitetsu (Rank 27)2026/06/2732166.7%
jowosh (Rank 12)2026/06/27220100.0%
Kecunk (Rank 21)2026/06/27220100.0%
Digimon (Rank 27)2026/06/27110100.0%
SirDubbingtonJr (Rank 11)2026/06/27220100.0%
own1jef123 (Rank 26)2026/06/252020.0%
JJFGCSerna (Rank 26)2026/06/10220100.0%
Kais438 (Rank 21)2026/06/07440100.0%
STOPMOTION (Rank 24)2026/06/04220100.0%
Clipz4Reelz (Rank 21)2026/05/06220100.0%
Nychta (Rank 17)2026/05/06220100.0%
AlbertLesker (Rank 15)2026/05/0654180.0%
Tamburlaine (Rank 25)2026/04/26220100.0%
llMICll (Rank 32)2026/04/2021150.0%
DNola9 (Rank 26)2026/04/20110100.0%
DeadlyRave-Neo (Rank 21)2026/04/20990100.0%
BaebladeRIP (Rank 37)2026/04/202020.0%
Kapwan (Rank 22)2026/04/19110100.0%
DDT (Rank 21)2026/04/19110100.0%
Bwo (Rank 24)2026/04/19220100.0%
N1gh7mar3Cuz (Rank 21)2026/04/15220100.0%

Round openings

Every character

Banchu6P into Banchu Renkanshu6PP4514.1%
forward movement into punchP299.1%
Shicchi Soutai3K+G into throw escape216.6%
Defensive Style: kick into Switch Left SlicerKK144.4%
Defensive Style: Back Charge Kick113.4%
crouch into Senkyutai1K82.5%
Rasen4P into Rasen Urageri4PK72.2%
crouch dash forward into Straight6P+K72.2%
Offensive Style: forward movement into punchP61.9%
Defensive Style: Shadow Slicer into throw escape51.6%
Offensive Style: kick into punchP51.6%
crouch into Jibashiri1K51.6%
Defensive Style: kick41.2%
crouch into Shippuzan3PP41.2%
crouch into Surigeri2K41.2%

101 further openings account for the other 145 rounds.

Lion

Career
42–9 · 82.3%
This season
31 matches · 77.4%
Peak rank
26

First hit in 53.5% of 127 rounds. Won 70.6% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP4535.4%
forward movement into punchP2418.9%
Shicchi Soutai3K+G into throw escape2116.5%
crouch into Senkyutai1K86.3%
crouch dash forward into Sen'inshou3P32.4%
crouch into Shicchi Soutai3K+G32.4%
Attai2K into Zensoutai2KK21.6%
Shicchi Soutai3K+G21.6%
evade down into crouch dash forward21.6%
Attai2K10.8%
Dantai3K10.8%
Fujinkyaku66K into Fujin Rentankyaku66KK10.8%
Katousui2P into forward movement10.8%
Senputai8K into Katoutai8KK10.8%
Senshippo66P10.8%

11 further openings account for the other 11 rounds.

Vanessa

Career
59–6 · 90.8%
This season
28 matches · 89.3%
Peak rank
28

First hit in 33.3% of 105 rounds. Won 82.9% of the rounds they struck first, 70.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK1413.3%
Defensive Style: Back Charge Kick1110.5%
Offensive Style: forward movement into punchP65.7%
Defensive Style: Shadow Slicer into throw escape54.8%
Offensive Style: kick into punchP54.8%
Defensive Style: kick43.8%
Defensive Style: Spinning Savate into throw escape32.9%
Defensive Style: backdash into back kick+guard4K+G32.9%
Defensive Style: crouch into Low Spin Slicer2K+G32.9%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK32.9%
Offensive Style: kick into High Kick ComboKP32.9%
Defensive Style: Jab~Body into Combo High KickPPK21.9%
Defensive Style: Stinger Low Blow21.9%
Defensive Style: Switch Shoulder into forward dash21.9%
Defensive Style: Wind Elbow21.9%

32 further openings account for the other 37 rounds.

Kage

Career
58–17 · 77.3%
This season
13 matches · 84.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK714.3%
crouch into Jibashiri1K510.2%
crouch into Shippuzan3PP48.2%
crouch into Surigeri2K48.2%
crouch into Tsumujigeri2K+G48.2%
Tsumujigeri2K+G into throw escape36.1%
guardG36.1%
punchP into ResshouPP36.1%
SandangekiPPP into Sandan UrageriPPPK24.1%
forward dash into throwP+G24.1%
Engetsugeri9K+G into throw escape12.0%
Hiji'uchi6P12.0%
Hiji'uchi6P into backdash12.0%
Rasen4P12.0%
Sokuten44P+K+G12.0%

7 further openings account for the other 7 rounds.

El Blaze

Career
25–6 · 80.7%
This season
9 matches · 88.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Straight6P+K720.6%
forward movement into punchP411.8%
Shadow Strike6P into Shadow Fang6PK25.9%
crouch into Low Drop Kick1K+G25.9%
forward movement into Keen Edge ComboPPP25.9%
throw escape25.9%
Low Spin Kick2K+G into throw escape12.9%
Rocket Discharge6P+K+G into Demon Dance9P+K12.9%
Shadow Lance66K into throw escape12.9%
crouch dash back12.9%
crouch dash back into High Spin KickK+G12.9%
crouch dash back into backdash12.9%
crouch dash back into guardG12.9%
crouch dash forward into Demon Dance9P+K12.9%
crouch dash forward into Quick Combo6P+KP12.9%

6 further openings account for the other 6 rounds.

Eileen

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Kousoutai3K+G240.0%
Honshin Kousoutai3K+G into throw escape120.0%
forward movement into Enkou RensouPP120.0%
forward movement into punchP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)