VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Taka

abo_Sami__M

  • Lei Fei
  • Jacky
  • Sarah
  • Pai
  • El Blaze
  • Brad
Career matches1,889
Career win rate57.1%
Round win rate53.8%
Peak rank29
Distinct opponents103
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1515 #1,901 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka291,06762644158.7%
Lei Fei2742823819055.6%
Jacky2632318014355.7%
Pai2251242747.1%
El Blaze21117463.6%
Sarah2173442.9%
Brad212020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,690 of 1,967 rounds counted

7.8 inputs a second (467 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka8.1483850
Lei Fei7.5450504
Jacky7.5448278
Sarah8.148622
Pai7.243217
El Blaze8.148611
Brad8.65168

By opponent's character

Akira8.0477195
Sarah8.0478181
Jean7.6454187
Jacky8.0478116
Brad7.7461152
Vanessa7.9472158
Shun8.2490145
Pai7.243464
Wolf7.947693
Kage8.148792
Lau7.142529
Aoi6.740250
Dural7.847059
Jeffry7.444445
El Blaze7.645622
Lion8.048023
Goh7.846831
Lei Fei7.042215
Taka6.639517
Eileen8.450516

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira63323150.8%-10.3
Sarah51242747.1%-4.9
Jean48282058.3%+4.0
Jacky43251858.1%+6.6
Brad39281171.8%+7.3
Vanessa39231659.0%-0.3
Shun37221559.5%+19.1
Pai2921872.4%+18.9
Wolf2591636.0%-34.1
Kage2291340.9%-8.0
Lau178947.1%-3.1
Aoi1613381.2%+18.3
Dural149564.3%+4.2
Jeffry125741.7%-24.1
El Blaze107370.0%+10.5
Lion105550.0%-1.0
Goh96366.7%+23.0
Lei Fei6060.0%-18.6
Taka61516.7%-36.6
Eileen43175.0%-17.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle77403752.0%-3.0
Breakable Full Fence74393552.7%-6.5
Single Wall63352855.6%-3.7
Open53302356.6%+0.3
Octagon49292059.2%+1.4
Low Fence48262254.2%+1.6
Breakable Half Fence33161748.5%+6.0
Half Fence29191065.5%+11.0
Full Fence26121446.1%-7.0
Full Fence and Open1812666.7%+9.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28853.8%54.6%-0.8
No walls16455.5%56.2%-0.7

Walls against open: -0.1 points (95% range -11.8 to +11.6), p 0.988 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

emespink (Rank 29)2026/10/1836162044.4%
JBJunior (Rank 24)2026/10/182922775.9%
BnicePLZ (Rank 26)2026/10/1786275.0%
NoOneSpecific (Rank 32)2026/10/1783537.5%
itrap (Rank 31)2026/10/15146842.9%
Johnnybwai (Rank 23)2026/10/1410100100.0%
bigboss25189 (Rank 23)2026/10/031913668.4%
quakehollow (Rank 28)2026/10/02109190.0%
GiantKiller1192 (Rank 15)2026/09/16113827.3%
yazen (Rank 21)2026/09/121612475.0%
H.P.Starcraft (Rank 27)2026/09/0624131154.2%
DelTaco (Rank 29)2026/08/22138561.5%
T-J-J (Rank 21)2026/08/05118372.7%
RpS (Rank 28)2026/07/2764266.7%
finalkinoko (Rank 17)2026/07/2681712.5%
LordBaconTheBoss (Rank 30)2026/07/2681712.5%
Ariel (Rank 9)2026/07/2687187.5%
Drawn_ (Rank 27)2026/07/25159660.0%
Momomia (Rank 26)2026/07/22104640.0%
破軍恩 (Rank 24)2026/06/2063350.0%
Shenmueestamour (Rank 29)2026/06/1862433.3%
Psilo (Rank 21)2026/06/13139469.2%
Blayer98 (Rank 23)2026/05/2897277.8%
speedymat (Rank 27)2026/05/14660100.0%
NantoSeiken (Rank 27)2026/05/1184450.0%

Round openings

Every character

kickK21412.2%
crouch into Tsuyubarai2P+K824.7%
guardG784.4%
punchP into Tsuppari 2PP643.6%
backdash into Mageryu46P603.4%
Hiji'ate6P593.4%
Tsuppari 2PP into Tsuppari 3PPP583.3%
Morotezuki66P into Morote Tsuppari66PP553.1%
punchP462.6%
up-back kick7K442.5%
punch+kick+guardP+K+G341.9%
SokutankyakuK+G331.9%
crouch into Shita Harite2P311.8%
Low Spin Kick281.6%
crouch into Renkan Geimenshou3PP281.6%

292 further openings account for the other 841 rounds.

Counted from 445 of the 500 matches played. The rest were not pulled for openings.

Taka

Career
626–441 · 58.7%
This season
253 matches · 53.0%
Peak rank
29

First hit in 74.4% of 900 rounds. Won 54.5% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Tsuyubarai2P+K829.1%
punchP into Tsuppari 2PP647.1%
backdash into Mageryu46P606.7%
Hiji'ate6P596.5%
Tsuppari 2PP into Tsuppari 3PPP586.4%
Morotezuki66P into Morote Tsuppari66PP556.1%
guardG424.7%
kickK424.7%
crouch into Shita Harite2P313.4%
punchP283.1%
Tsuppari 3PPP into Tsuppari 4PPPP273.0%
Takatsumehashi3P+K into Kachi'age33P+K222.4%
punchP into Hiji'ate6P192.1%
Agyou4P+K+G151.7%
Honda Harite4PP into Honda Kata'ate4PPP131.4%

110 further openings account for the other 284 rounds.

Counted from 227 of the 253 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–10 · 52%12–9 · 57%too few to test
Jean5–5 · 50%6–7 · 46%too few to test
Vanessa8–3 · 73%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
238–190 · 55.6%
This season
161 matches · 55.3%
Peak rank
27

First hit in 57.4% of 568 rounds. Won 56.4% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: opens with “7K up-back kick” in 16.9% of rounds, against 4.8% in their other rounds.

How is this tested?

kickK17129.8%
up-back kick7K447.7%
punch+kick+guardP+K+G345.9%
SokutankyakuK+G335.8%
crouch into Renkan Geimenshou3PP284.9%
guardG274.7%
evade up into up-back kick7K203.5%
Niki Bunkyaku9K183.1%
Tenshi Ryusentai6K+G173.0%
no input162.8%
evade up into Niki Bunkyaku9K132.3%
Sayu ShoukenPP into Renkan MahosuiPPP91.6%
Chinheki4P+K81.4%
SokutankyakuK+G into Shishi DaichoukouK+GP81.4%
Shouhikyaku4K+G71.2%

71 further openings account for the other 120 rounds.

Counted from 146 of the 161 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky4–6 · 40%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
180–143 · 55.7%
This season
72 matches · 69.4%
Peak rank
26

First hit in 65.0% of 223 rounds. Won 60.7% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G2711.9%
crouch into Middle Kick3K208.8%
punchP167.1%
Double Dragon9K156.6%
punchP into Jab StraightPP156.6%
Jab StraightPP into Jab Double StraightPPP94.0%
evade up into Double Dragon9K83.5%
Somersault Kick7K73.1%
Spinning Back Knuckle4P into Spinning Arm Kick4PK62.6%
guardG62.6%
Groin Kick6K+G52.2%
Slant Back Knuckle1P into Rage Kick1PK41.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP41.8%
crouch into Squat Straight2P41.8%
evade up into Somersault Kick7K41.8%

60 further openings account for the other 76 rounds.

Counted from 59 of the 72 matches played. The rest were not pulled for openings.

Sarah

Career
3–4 · 42.9%
This season
5 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Jackknife Middle Kick3KK29.1%
kickK into Double Thrust KickKK29.1%
Back Knuckle4P into Serpent Rage4PK14.5%
Low Spin Kick3K+G14.5%
Sharpsword44K into Sharpsword Combo44KK14.5%
Stiletto66K into Quick Knee and Toe Kick6KK14.5%
Switch Kick4K into Quick Knee and Toe Kick6KK14.5%
Switch Kick4K into Somersault Kick7K14.5%
Switch Kick4K into backdash14.5%
Valkyrie Low1K+G14.5%
Valkyrie Low1K+G into Back Spin KickK+G14.5%
Valkyrie Low1K+G into Valkyrie Sword1K+GK14.5%
crouch dash back14.5%
crouch dash back into Back Spin KickK+G14.5%
crouch into Snap Side Chop Double3PP14.5%

5 further openings account for the other 5 rounds.

Pai

Career
24–27 · 47.1%
This season
4 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK321.4%
Sensaitai2K into Renka Sentai2KK214.3%
crouch into Senchutai3K214.3%
Ensei KatanhekiP+K into Chouho Soukasui66P+K17.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK17.1%
crouch dash back17.1%
crouch into Souka Raigekishou3PPP17.1%
evade down into Rikensui1P17.1%
evade up into Hi'en Rekkyaku9KK17.1%
guardG17.1%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

El Blaze

Career
7–4 · 63.6%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fade Roll Kick7K into Toe Kick4K19.1%
High Spin KickK+G19.1%
Low Drop Kick1K+G19.1%
Low Drop Kick1K+G into evade down19.1%
Midday HeatKK into Combo Twilight GlowKKK19.1%
Shadow Strike6P into Shadow Fang6PK19.1%
Volcano Upper4P+K19.1%
evade up into Fade Roll Kick7K19.1%
guardG19.1%
kickK19.1%
kickK into Midday HeatKK19.1%

Brad

Career
0–2 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dtee Sawk Combination3PP450.0%
Jackal Straight46P+K112.5%
guardG112.5%
kickK into Stop Kick4K112.5%
kickK into Turn Savate44K112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 0 of 15 tests hold up
  • Lei Fei: 1 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)