Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1453 #2,317 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 26 | 433 | 241 | 192 | 55.7% |
|---|---|---|---|---|---|
| Eileen | 28 | 426 | 236 | 190 | 55.4% |
| Brad | 27 | 306 | 171 | 135 | 55.9% |
| Vanessa | 27 | 286 | 169 | 117 | 59.1% |
| Jeffry | 25 | 270 | 167 | 103 | 61.9% |
| Wolf | 24 | 235 | 120 | 115 | 51.1% |
| Jean | — | 170 | 105 | 65 | 61.8% |
| Pai | 25 | 102 | 55 | 47 | 53.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,024 of 1,024 rounds counted7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 6.4 | 381 | 310 |
|---|---|---|---|
| Brad | 6.8 | 409 | 262 |
| Eileen | 7.5 | 450 | 187 |
| Pai | 8.2 | 495 | 150 |
| Sarah | 6.7 | 404 | 77 |
| Wolf | 6.3 | 381 | 31 |
| Jeffry | 6.8 | 406 | 7 |
By opponent's character
| Akira | 7.1 | 428 | 175 |
|---|---|---|---|
| Wolf | 7.0 | 422 | 120 |
| Jeffry | 7.5 | 450 | 93 |
| Shun | 7.1 | 424 | 78 |
| Jacky | 6.9 | 415 | 83 |
| Goh | 7.5 | 453 | 54 |
| Kage | 6.4 | 383 | 45 |
| Sarah | 6.4 | 382 | 48 |
| Aoi | 6.4 | 384 | 47 |
| Lau | 6.9 | 414 | 47 |
| Jean | 6.8 | 408 | 44 |
| Lion | 6.7 | 401 | 41 |
| Eileen | 7.1 | 427 | 34 |
| Pai | 7.6 | 455 | 34 |
| Brad | 7.3 | 439 | 26 |
| Vanessa | 6.7 | 400 | 26 |
| El Blaze | 6.0 | 360 | 12 |
| Dural | 8.3 | 499 | 7 |
| Lei Fei | 6.1 | 368 | 6 |
| Taka | 8.0 | 480 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 45 | 27 | 18 | 60.0% | +4.5 |
|---|---|---|---|---|---|
| Wolf | 33 | 12 | 21 | 36.4% | -0.8 |
| Jeffry | 22 | 10 | 12 | 45.5% | -2.1 |
| Shun | 20 | 9 | 11 | 45.0% | +7.1 |
| Jacky | 19 | 5 | 14 | 26.3% | -20.2 |
| Goh | 14 | 6 | 8 | 42.9% | -6.7 |
| Kage | 13 | 6 | 7 | 46.1% | +5.6 |
| Sarah | 13 | 5 | 8 | 38.5% | -16.7 |
| Aoi | 12 | 8 | 4 | 66.7% | +10.5 |
| Lau | 11 | 5 | 6 | 45.5% | -6.0 |
| Jean | 10 | 5 | 5 | 50.0% | +2.9 |
| Lion | 9 | 6 | 3 | 66.7% | +21.5 |
| Eileen | 8 | 6 | 2 | 75.0% | +22.3 |
| Pai | 8 | 5 | 3 | 62.5% | +5.0 |
| Brad | 7 | 3 | 4 | 42.9% | -5.1 |
| Vanessa | 6 | 3 | 3 | 50.0% | -6.5 |
| El Blaze | 3 | 1 | 2 | 33.3% | -16.4 |
| Dural | 2 | 0 | 2 | 0.0% | -28.3 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +51.8 |
| Taka | 1 | 0 | 1 | 0.0% | -61.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 39 | 14 | 25 | 35.9% | -14.1 |
|---|---|---|---|---|---|
| Full Fence | 32 | 16 | 16 | 50.0% | -2.0 |
| Breakable Full Fence | 29 | 14 | 15 | 48.3% | +4.2 |
| Half Fence | 27 | 14 | 13 | 51.9% | +7.0 |
| Single Wall | 27 | 15 | 12 | 55.6% | +7.7 |
| Rectangle | 25 | 14 | 11 | 56.0% | +9.8 |
| Breakable Half Fence | 22 | 6 | 16 | 27.3% | -17.8 |
| Low Fence | 22 | 13 | 9 | 59.1% | +5.1 |
| Open | 21 | 9 | 12 | 42.9% | -5.4 |
| Full Fence and Open | 11 | 6 | 5 | 54.5% | +3.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 174 | 44.8% | 47.0% | -2.2 |
| No walls | 70 | 52.9% | 50.2% | +2.6 |
Walls against open: -4.8 points (95% range -18.3 to +8.7), p 0.484 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| JOHNFLOE (Rank 29) | 12 | 2 | 10 | 16.7% |
|---|---|---|---|---|
| pallmtree (Rank 29) | 9 | 5 | 4 | 55.6% |
| Akishin-0313 (Rank 28) | 7 | 3 | 4 | 42.9% |
| Tangent_arc1993 (Rank 28) | 6 | 4 | 2 | 66.7% |
| chottodakeyo_ (Rank 27) | 6 | 3 | 3 | 50.0% |
| koolki789 (Rank 26) | 6 | 3 | 3 | 50.0% |
| 가즈아!!! (Rank 27) | 6 | 3 | 3 | 50.0% |
| 44884 (Rank 29) | 5 | 2 | 3 | 40.0% |
| UNIQ (Rank 25) | 5 | 2 | 3 | 40.0% |
| VF (Rank 21) | 5 | 5 | 0 | 100.0% |
| ace-heads69 (Rank 29) | 5 | 1 | 4 | 20.0% |
| hs72kim (Rank 24) | 5 | 2 | 3 | 40.0% |
| けけみや (Rank 27) | 5 | 1 | 4 | 20.0% |
| Ace-Destino1230 (Rank 29) | 4 | 0 | 4 | 0.0% |
| AiokometeZ (Rank 24) | 4 | 4 | 0 | 100.0% |
| WeeWeeW (Rank 26) | 4 | 1 | 3 | 25.0% |
| itikawanaoki (Rank 25) | 4 | 2 | 2 | 50.0% |
| jhs9657 (Rank 22) | 4 | 2 | 2 | 50.0% |
| kupipi_ff11 (Rank 27) | 4 | 0 | 4 | 0.0% |
| LordOfSword7 (Rank 23) | 3 | 0 | 3 | 0.0% |
| Martin1833 (Rank 23) | 3 | 2 | 1 | 66.7% |
| eastrun (Rank 30) | 3 | 2 | 1 | 66.7% |
| あぶにしなか (Rank 26) | 3 | 1 | 2 | 33.3% |
| きーすけ (Rank 26) | 3 | 2 | 1 | 66.7% |
| ターム (Rank 25) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| あぶにしなか (Rank 26) | 2026/10/10 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| Martin1833 (Rank 23) | 2026/10/05 | 3 | 2 | 1 | 66.7% |
| WeeWeeW (Rank 26) | 2026/10/05 | 4 | 1 | 3 | 25.0% |
| LordOfSword7 (Rank 23) | 2026/10/05 | 3 | 0 | 3 | 0.0% |
| ターム (Rank 25) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| Ace-Destino1230 (Rank 29) | 2026/10/02 | 4 | 0 | 4 | 0.0% |
| itikawanaoki (Rank 25) | 2026/10/02 | 4 | 2 | 2 | 50.0% |
| chottodakeyo_ (Rank 27) | 2026/10/02 | 6 | 3 | 3 | 50.0% |
| JOHNFLOE (Rank 29) | 2026/10/02 | 12 | 2 | 10 | 16.7% |
| koolki789 (Rank 26) | 2026/10/02 | 6 | 3 | 3 | 50.0% |
| VF (Rank 21) | 2026/09/28 | 5 | 5 | 0 | 100.0% |
| AiokometeZ (Rank 24) | 2026/09/28 | 4 | 4 | 0 | 100.0% |
| Tangent_arc1993 (Rank 28) | 2026/09/28 | 6 | 4 | 2 | 66.7% |
| 가즈아!!! (Rank 27) | 2026/09/28 | 6 | 3 | 3 | 50.0% |
| ace-heads69 (Rank 29) | 2026/09/28 | 5 | 1 | 4 | 20.0% |
| UNIQ (Rank 25) | 2026/09/28 | 5 | 2 | 3 | 40.0% |
| hs72kim (Rank 24) | 2026/09/27 | 5 | 2 | 3 | 40.0% |
| jhs9657 (Rank 22) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
| きーすけ (Rank 26) | 2026/09/18 | 3 | 2 | 1 | 66.7% |
| けけみや (Rank 27) | 2026/09/15 | 5 | 1 | 4 | 20.0% |
| kupipi_ff11 (Rank 27) | 2026/09/15 | 4 | 0 | 4 | 0.0% |
| Akishin-0313 (Rank 28) | 2026/09/15 | 7 | 3 | 4 | 42.9% |
| eastrun (Rank 30) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| 44884 (Rank 29) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
| pallmtree (Rank 29) | 2026/09/12 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| backdash into guardG | 43 | 5.0% |
|---|---|---|
| Defensive Style: punch | 30 | 3.5% |
| Defensive Style: punch into Jab High KickPK | 28 | 3.2% |
| punchP | 23 | 2.7% |
| crouch into Renka Sentai2KK | 21 | 2.4% |
| punchP into kickK | 18 | 2.1% |
| Defensive Style: backdash into guardG | 17 | 2.0% |
| guardG | 17 | 2.0% |
| punchP into Jab Straight | 13 | 1.5% |
| Defensive Style: Back Charge Kick | 12 | 1.4% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 12 | 1.4% |
| backdash into Hikou Senshi66K | 12 | 1.4% |
| Defensive Style: punch into Jab~BodyPP | 10 | 1.2% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 10 | 1.2% |
| punchP into Enkou RensouPP | 10 | 1.2% |
298 further openings account for the other 586 rounds.
Counted from 218 of the 258 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 169–117 · 59.1%
- This season
- 78 matches · 50.0%
- Peak rank
- 27
First hit in 38.8% of 309 rounds. Won 54.2% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- Against Wolf: opens with “Defensive Style: punch” in 24.0% of rounds, against 5.1% against everyone else.
| Defensive Style: punch | 30 | 9.7% |
|---|---|---|
| Defensive Style: punch into Jab High KickPK | 28 | 9.0% |
| Defensive Style: backdash into guardG | 17 | 5.5% |
| Defensive Style: Back Charge Kick | 12 | 3.9% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 12 | 3.9% |
| Defensive Style: punch into Jab~BodyPP | 10 | 3.2% |
| Defensive Style: kick | 9 | 2.9% |
| Defensive Style: guard | 7 | 2.3% |
| Defensive Style: guard into Stinger Low Blow1P+K | 6 | 1.9% |
| Offensive Style: punch | 6 | 1.9% |
| Defensive Style: evade up into Shadow Slicer66K | 5 | 1.6% |
| Defensive Style: evade up into backdash | 5 | 1.6% |
| Defensive Style: evade up into guardG | 5 | 1.6% |
| Offensive Style: evade up | 5 | 1.6% |
| Defensive Style: Defensive Elbow (Deflect) | 4 | 1.3% |
93 further openings account for the other 149 rounds.
Eileen
- Career
- 236–190 · 55.4%
- This season
- 46 matches · 52.2%
- Peak rank
- 28
First hit in 56.7% of 187 rounds. Won 56.6% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hikou Senshi66K | 12 | 6.4% |
|---|---|---|
| punchP | 12 | 6.4% |
| backdash into guardG | 10 | 5.3% |
| punchP into Enkou RensouPP | 10 | 5.3% |
| Kousokuhon7K+G | 8 | 4.3% |
| Kousokuhon7K+G into backdash | 8 | 4.3% |
| Kousokuhon7K+G into guardG | 8 | 4.3% |
| Enkou RensouPP into Rensou HekizanPPP | 7 | 3.7% |
| guardG | 5 | 2.7% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 4 | 2.1% |
| Enkou Nyurin66P | 4 | 2.1% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 4 | 2.1% |
| backdash into Hikou Niki6K | 4 | 2.1% |
| backdash into Tanhikyaku9K | 4 | 2.1% |
| backdash into punchP | 4 | 2.1% |
58 further openings account for the other 83 rounds.
Pai
- Career
- 55–47 · 53.9%
- This season
- 39 matches · 41.0%
- Peak rank
- 25
First hit in 55.3% of 150 rounds. Won 47.0% of the rounds they struck first, 40.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Renka Sentai2KK | 21 | 14.0% |
|---|---|---|
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 10 | 6.7% |
| backdash into guardG | 8 | 5.3% |
| Sensaitai2K | 7 | 4.7% |
| guardG | 7 | 4.7% |
| Meishouho4P+K+G | 6 | 4.0% |
| backdash into Renkan Tanheki66KP | 5 | 3.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 2.7% |
| backdash into Ensei Soushouheki4P | 4 | 2.7% |
| backdash into Meishouho4P+K+G | 4 | 2.7% |
| Senchutai3K | 3 | 2.0% |
| Sensaitai2K into Renka Sentai2KK | 3 | 2.0% |
| no input | 3 | 2.0% |
| punchP | 3 | 2.0% |
| Ensei Haijinkyaku7K+G | 2 | 1.3% |
48 further openings account for the other 60 rounds.
Brad
- Career
- 171–135 · 55.9%
- This season
- 64 matches · 48.4%
- Peak rank
- 27
First hit in 45.3% of 128 rounds. Won 50.0% of the rounds they struck first, 38.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 19 | 14.8% |
|---|---|---|
| punchP into kickK | 17 | 13.3% |
| punchP into Jab StraightPP | 9 | 7.0% |
| evade up into kickK | 8 | 6.2% |
| punchP into Jab~High KickPK | 7 | 5.5% |
| Sway Back4P+K+G into Sway Back LowK+G | 6 | 4.7% |
| backdash into Sway Back4P+K+G | 5 | 3.9% |
| backdash into punchP | 4 | 3.1% |
| Turn Savate44K | 3 | 2.3% |
| Elbow Hook6P | 2 | 1.6% |
| Jab StraightPP into Combination LowPPK | 2 | 1.6% |
| Sit Jab2P | 2 | 1.6% |
| backdash into Middle Kick3K | 2 | 1.6% |
| backdash into Middle Spin Kick66K | 2 | 1.6% |
| backdash into Pap Sawk Kao46K+G | 2 | 1.6% |
35 further openings account for the other 38 rounds.
Counted from 31 of the 64 matches played. The rest were not pulled for openings.
Sarah
- Career
- 241–192 · 55.7%
- This season
- 21 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 9 | 18.4% |
|---|---|---|
| backdash into guardG | 5 | 10.2% |
| punchP into Jab StraightPP | 4 | 8.2% |
| backdash into Stiletto66K | 3 | 6.1% |
| punchP | 3 | 6.1% |
| Hide Side Kick (Deflect)P+K | 2 | 4.1% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 4.1% |
| backdash into Jab StraightPP | 2 | 4.1% |
| punchP into Punch High KickPK | 2 | 4.1% |
| Back Knuckle4P | 1 | 2.0% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 2.0% |
| Leg Slicer2K+G into Back Spin KickK+G | 1 | 2.0% |
| Rising Elbow6P into kickK | 1 | 2.0% |
| backdash | 1 | 2.0% |
| backdash into Double Rise Kick4P+K | 1 | 2.0% |
11 further openings account for the other 11 rounds.
Counted from 14 of the 21 matches played. The rest were not pulled for openings.
Wolf
- Career
- 120–115 · 51.1%
- This season
- 8 matches · 62.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 5 | 16.1% |
|---|---|---|
| punchP | 4 | 12.9% |
| guardG | 3 | 9.7% |
| Elbow Butt4P | 2 | 6.5% |
| Low Drop Kick62K | 2 | 6.5% |
| R.A.W. AvengerP+K+G | 2 | 6.5% |
| Screw Hook63214P | 2 | 6.5% |
| evade up into backdash | 2 | 6.5% |
| Comet Hook1P | 1 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 3.2% |
| backdash into Heavy Middle Kick3K+G | 1 | 3.2% |
| backdash into guardG | 1 | 3.2% |
| evade down into Elbow Butt4P | 1 | 3.2% |
| evade up into Heavy Middle Kick3K+G | 1 | 3.2% |
| evade up into Knee Lift6K | 1 | 3.2% |
2 further openings account for the other 2 rounds.
Jeffry
- Career
- 167–103 · 61.9%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 2 | 28.6% |
|---|---|---|
| Tsunami Beat3K+G | 1 | 14.3% |
| backdash into Side Kick3K | 1 | 14.3% |
| crouch dash forward into throwP+G | 1 | 14.3% |
| evade down into throwP+G | 1 | 14.3% |
| punchP into crouch dash forward | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Vanessa: 1 of 14 tests hold up
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
