VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

spimer-man

  • Jacky
  • Sarah
  • Akira
Career matches4,111
Career win rate56.5%
Round win rate53.2%
Peak rank39
Distinct opponents235
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1708 #767 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean392,3941,3361,05855.8%
Jacky391,27971356655.8%
Sarah3639724515261.7%
Akira2741281368.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,946 of 2,899 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.84061,447
Jacky7.9472237
Sarah6.6394262

By opponent's character

Jacky7.1426253
Akira7.1428217
Lion6.7403155
Lau6.7403149
Goh6.8409141
Wolf6.7400134
Sarah6.8410116
Pai7.042199
Shun6.740391
Kage7.1428140
Brad6.740449
Jeffry6.740537
Aoi6.639976
Jean7.042245
Vanessa6.840872
Lei Fei6.740264
El Blaze6.639533
Eileen6.941442
Taka6.539033

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky95593662.1%+8.3
Akira87513658.6%+4.5
Lion57273047.4%-14.7
Lau56332358.9%+5.1
Goh52292355.8%-6.1
Wolf46301665.2%+7.0
Sarah38201852.6%+3.0
Pai37251267.6%+12.0
Shun35171848.6%-13.6
Kage34181652.9%+0.4
Brad29171258.6%+2.4
Jeffry28171160.7%+5.2
Aoi27111640.7%-18.2
Jean27171063.0%+7.7
Vanessa26111542.3%-7.8
Lei Fei1881044.4%-6.6
El Blaze147750.0%-14.8
Eileen125741.7%-11.8
Taka85362.5%+3.3
Dural64266.7%+11.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open92474551.1%-5.4
Full Fence82572569.5%+13.7
Rectangle82453754.9%+2.2
Octagon78473160.3%+5.6
Single Wall77482962.3%+7.0
Half Fence76453159.2%+1.6
Breakable Full Fence71383353.5%-1.6
Breakable Half Fence70333747.1%-10.4
Low Fence59263344.1%-15.7
Full Fence and Open24121250.0%-7.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45957.7%55.8%+1.9
No walls22853.1%56.6%-3.5

Walls against open: +5.5 points (95% range -3.1 to +14.1), p 0.212 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

타우끼/taukee (Rank 38)2026/09/0431171454.8%
Mona (Rank 34)2026/09/04116554.5%
cyomiko (Rank 41)2026/09/02127558.3%
RUSH (Rank 36)2026/08/2261516.7%
expensive-sand (Rank 39)2026/08/0574357.1%
俺様バーンズ (Rank 37)2026/08/04108280.0%
やまだ.com (Rank 37)2026/08/0296366.7%
ハティーン (Rank 40)2026/07/3186275.0%
Umemon2026 (Rank 36)2026/07/311710758.8%
津古さん (Rank 37)2026/07/3171614.3%
ふぇに (Rank 34)2026/07/27119281.8%
zakisan (Rank 37)2026/07/27105550.0%
onigiryy_14 (Rank 37)2026/07/2363350.0%
interceptor (Rank 40)2026/07/2364266.7%
jinmenusagi (Rank 41)2026/07/23116554.5%
★闘将拉麵男★ (Rank 37)2026/07/23129375.0%
CRY-xxBABYxx (Rank 38)2026/07/1675271.4%
みんみんさん (Rank 35)2026/07/16125741.7%
MaBoy (Rank 34)2026/07/16107370.0%
テクノモデル (Rank 36)2026/06/1465183.3%
siroiro_16bit (Rank 39)2026/05/2475271.4%
とみー (Rank 39)2026/05/1764266.7%
pinturicchio (Rank 30)2026/05/0964266.7%
Eight (Rank 34)2026/04/2576185.7%
まきお (Rank 34)2026/04/1263350.0%

Round openings

Every character

crouch dash forward into guardG1926.7%
evade down into guardG1575.4%
crouch into Shitamaeken2P1435.0%
backdash into Kake'uchi~Maekeri'age46PK1384.8%
backdash into Kake'uchi46P1344.6%
Nozuchi1P+K1123.9%
guardG into evade down1083.7%
Shitamaeken2P772.7%
crouch dash back into guardG612.1%
Nozuchi1P+K into guardG541.9%
crouch dash forward into Smash Straight3P511.8%
evade down into forward dash501.7%
crouch into Squat Straight481.7%
evade down into Yoko'enpi6P421.5%
Hide Side Kick (Deflect)P+K391.4%

369 further openings account for the other 1,480 rounds.

Counted from 728 of the 732 matches played. The rest were not pulled for openings.

Jean

Career
1,336–1,058 · 55.8%
This season
476 matches · 54.4%
Peak rank
39

First hit in 54.4% of 1,861 rounds. Won 56.8% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 23.5% of rounds, against 14.2% in their other rounds.
  • Against Akira: backs off first in 38.4% of rounds, against 18.9% against everyone else.
  • After opening the round before by waiting: waits first in 21.8% of rounds, against 13.2% after anything else.
  • After losing a round: moves in first in 32.6% of rounds, against 15.3% after winning one.
  • When behind: moves in first in 31.8% of rounds, against 18.5% when ahead or level.
  • After being hit first in the round before: moves in first in 25.9% of rounds, against 21.3% after landing the first hit.
  • In round 3: opens with “1P+K Nozuchi” in 9.4% of rounds, against 4.8% in their other rounds.
  • Against Aoi: opens with “crouch dash forward into G guard” in 19.5% of rounds, against 6.8% against everyone else.
  • After opening the round before with “crouch dash forward into G guard”: opens with “backdash into 46PK Kake'uchi~Maekeri'age” in 12.6% of rounds, against 6.6% after anything else.
  • After losing a round: opens with “crouch dash forward into G guard” in 11.9% of rounds, against 5.0% after winning one.
  • When ahead: opens with “1P+K Nozuchi” in 10.1% of rounds, against 5.9% when level or behind.

How is this tested?

crouch into Shitamaeken2P1437.6%
backdash into Kake'uchi~Maekeri'age46PK1387.3%
crouch dash forward into guardG1387.3%
backdash into Kake'uchi46P1347.1%
Nozuchi1P+K1126.0%
Shitamaeken2P774.1%
evade down into guardG713.8%
Nozuchi1P+K into guardG542.9%
evade down into forward dash442.3%
guardG into evade down442.3%
evade down into Yoko'enpi6P422.2%
Shitanagi Shutou1P351.9%
crouch dash forward into punchP311.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK291.5%
evade down into Gyaku Seikenzuki66P251.3%

213 further openings account for the other 761 rounds.

Counted from 473 of the 476 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky19–15 · 56%11–8 · 58%too few to test
Lau17–14 · 55%7–6 · 54%too few to test
Akira15–10 · 60%10–9 · 53%too few to test
Lion10–18 · 36%7–4 · 64%too few to test
Goh17–7 · 71%6–7 · 46%too few to test
Wolf19–9 · 68%4–4 · 50%too few to test
Sarah5–9 · 36%8–4 · 67%too few to test
Shun4–3 · 57%7–10 · 41%too few to test
Kage9–9 · 50%3–2 · 60%too few to test
Aoi10–5 · 67%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
713–566 · 55.8%
This season
139 matches · 61.9%
Peak rank
39

First hit in 51.5% of 544 rounds. Won 58.2% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 28.1% of rounds, against 17.0% in their other rounds.
  • Against Akira: backs off first in 42.1% of rounds, against 18.8% against everyone else.
  • Against Pai: opens with “crouch into 2P Squat Straight” in 16.0% of rounds, against 6.5% against everyone else.

How is this tested?

crouch dash forward into Smash Straight3P519.3%
evade down into guardG519.3%
crouch into Squat Straight2P407.3%
crouch dash back into guardG387.0%
guardG into evade down387.0%
Slant Back Knuckle1P244.4%
evade down into Smash Straight3P203.7%
crouch dash forward into guardG162.9%
Low Spin Kick1K+G152.8%
Squat Straight2P152.8%
Slant Back Knuckle1P into Rage Kick1PK142.6%
backdash into guardG101.8%
backdash into Middle Smash6P91.6%
guardG into Smash Straight3P91.6%
backdash into Middle Smash Sword6PK71.3%

98 further openings account for the other 189 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–2 · 88%1–5 · 17%too few to test
Jacky8–3 · 73%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
245–152 · 61.7%
This season
111 matches · 57.7%
Peak rank
36

First hit in 51.5% of 435 rounds. Won 52.2% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 40.0% of rounds, against 17.8% against everyone else.
  • After losing a round: moves in first in 37.2% of rounds, against 11.8% after winning one.
  • In round 1: opens with “2K+G Leg Slicer” in 11.8% of rounds, against 4.9% in their other rounds.

How is this tested?

Hide Side Kick (Deflect)P+K398.9%
crouch dash forward into guardG388.7%
evade down into guardG358.0%
kickK327.3%
Leg Slicer2K+G296.7%
guardG into evade down255.7%
crouch dash back into Crescent Heel4K+G163.7%
crouch dash back into guardG153.4%
crouch dash forward into Serpent Toe Kick2P+K112.5%
backdash into Serpent Toe Kick2P+K102.3%
Squat Straight2P92.1%
crouch into Squat Straight2P81.8%
backdash into Crescent Heel4K+G71.6%
backdash into Serpent Smash Cannon2P+KK71.6%
Low Spin Kick3K+G61.4%

79 further openings account for the other 149 rounds.

Counted from 110 of the 111 matches played. The rest were not pulled for openings.

Akira

Career
28–13 · 68.3%
This season
6 matches · 33.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P415.4%
Senzankou66P+K27.7%
Tsutenhou (Deflect)4P+K+G into Sayu Kaikyu4PP27.7%
evade down into forward dash27.7%
forward dash into Jouho Touken6P27.7%
guardG into Jouho Touken6P27.7%
Souka Housui3P+K13.9%
backdash into Youhou33P13.9%
backdash into forward movement13.9%
backward movement into forward dash13.9%
crouch dash forward13.9%
crouch dash forward into Rimon Chouchu66P13.9%
crouch dash forward into evade down13.9%
crouch dash forward into throwP+G13.9%
crouch into Housui2P13.9%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 11 of 16 tests hold up
  • Jacky: 3 of 14 tests hold up
  • Sarah: 3 of 14 tests hold up
  • Akira: not tested (too few rounds)