VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

kaoru1724-brack

  • Goh
  • Jacky
  • Vanessa
  • Jean
Career matches305
Career win rate52.5%
Round win rate43.4%
Peak rank23
Distinct opponents21
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1206 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai231981098955.0%
Vanessa2147301763.8%
Goh1642162638.1%
Jacky161751229.4%
Jean11010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

127 of 143 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.740463
Goh6.539220
Jacky6.941222
Vanessa6.941222

By opponent's character

Aoi6.840718
Brad7.243015
Jacky6.53928
Jean7.04208
Eileen6.438412
Shun7.142311
Wolf7.041813
El Blaze7.04186
Jeffry7.04186
Kage5.73417
Sarah6.23739
Dural6.63963
Pai7.44423
Taka6.94163
Vanessa6.63985

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi51420.0%-37.7
Brad440100.0%+43.5
Jacky440100.0%+49.6
Jean4040.0%-34.0
Eileen32166.7%+28.5
Shun3030.0%-44.0
Wolf32166.7%+18.6
El Blaze21150.0%-2.7
Jeffry2020.0%-4.4
Kage2020.0%-6.0
Sarah220100.0%+67.7
Dural1010.0%-4.2
Pai1010.0%-54.7
Taka1010.0%-54.0
Vanessa1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence65183.3%+42.6
Half Fence52340.0%+1.8
Rectangle53260.0%+14.1
Breakable Half Fence41325.0%-30.8
Open4040.0%-60.6
Breakable Full Fence3030.0%-21.7
Single Wall32166.7%+32.8
Low Fence2020.0%-4.4
Octagon2020.0%-55.9
Full Fence and Open110100.0%+48.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2544.0%43.7%+0.3
No walls922.2%37.2%-14.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Jyuryoku_Eileen (Rank 25)32166.7%
nekota (Rank 23)31233.3%
shinkita (Rank 21)330100.0%
あなたのかみさま (Rank 23)3030.0%
无双殿堂 (Rank 17)32166.7%
Multipla (Rank 24)220100.0%
kantoku (Rank 35)2020.0%
mokemotio (Rank 13)2020.0%
snjpeeee (Rank 7)220100.0%
くりたろう (Rank 39)2020.0%
パニガーレ (Rank 23)220100.0%
マーウォ (Rank 35)2020.0%
******** (Rank 40)1010.0%
GORIchu (Rank 15)1010.0%
GWO (Rank 24)1010.0%
uribou (Rank 11)110100.0%
wxgbb235koya (Rank 16)1010.0%
★★★★★ (Rank 16)1010.0%
こたろ~の遊び場 (Rank 7)1010.0%
ぬ (Rank 11)110100.0%
蝦夷からの刺客 (Rank 17)1010.0%

Most played opponents, most recent first

Jyuryoku_Eileen (Rank 25)2026/09/0732166.7%
あなたのかみさま (Rank 23)2026/06/303030.0%
GWO (Rank 24)2026/06/291010.0%
こたろ~の遊び場 (Rank 7)2026/06/211010.0%
GORIchu (Rank 15)2026/06/201010.0%
nekota (Rank 23)2026/06/1731233.3%
蝦夷からの刺客 (Rank 17)2026/06/161010.0%
mokemotio (Rank 13)2026/06/162020.0%
wxgbb235koya (Rank 16)2026/06/151010.0%
无双殿堂 (Rank 17)2026/06/1532166.7%
★★★★★ (Rank 16)2026/06/131010.0%
パニガーレ (Rank 23)2026/06/11220100.0%
shinkita (Rank 21)2026/06/07330100.0%
Multipla (Rank 24)2026/06/04220100.0%
ぬ (Rank 11)2026/06/03110100.0%
uribou (Rank 11)2026/05/31110100.0%
******** (Rank 40)2026/05/281010.0%
くりたろう (Rank 39)2026/05/192020.0%
kantoku (Rank 35)2026/05/182020.0%
マーウォ (Rank 35)2026/05/152020.0%
snjpeeee (Rank 7)2026/05/15220100.0%

Round openings

Every character

backdash into backward movement128.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward96.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK74.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G53.5%
Offensive Style: evade up53.5%
Soukyu46P53.5%
backdash into guardG53.5%
punchP into Ensei Soushouheki4P53.5%
punchP into RenshouPP53.5%
Haitenkyaku7K42.8%
Offensive Style: backdash into backward movement42.8%
Ensei Haijinkyaku7K+G32.1%
backdash into Hi'en Rekkyaku9KK32.1%
Beat KnuckleP+K into Beat & Back KnuckleP+KP21.4%
Hansenpu44K21.4%

59 further openings account for the other 67 rounds.

Pai

Career
109–89 · 55.0%
This season
18 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K into Hi'en Rekkyaku9KK79.7%
backdash into backward movement79.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G56.9%
punchP into Ensei Soushouheki4P56.9%
punchP into RenshouPP56.9%
Haitenkyaku7K45.6%
backdash into guardG45.6%
Ensei Haijinkyaku7K+G34.2%
backdash into Hi'en Rekkyaku9KK34.2%
Hansenpu44K22.8%
Hansenpu44K into Touku Kouhaikyaku44KK22.8%
Soukasui3P into Souka Senpukyaku3PK22.8%
Chouho Soukasui66P+K11.4%
Ensei Haikyaku4K into crouch11.4%
Henshin Engeki44P11.4%

20 further openings account for the other 20 rounds.

Jacky

Career
5–12 · 29.4%
This season
6 matches · 16.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into crouch dash forward940.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP29.1%
Slide Shuffle (Deflect)4P+K+G into evade down29.1%
Chopping Blow2P+K into offensive move14.5%
Long Stride Back Knuckle4P+K14.5%
Side Hook Turn44P into Smash Low Kick2K14.5%
Switch StepP+K+G into Beat KnuckleP+K14.5%
backdash into Chopping Blow2P+K14.5%
backdash into Spin Heel Sword4K+G14.5%
backdash into backward movement14.5%
crouch into Lightning Back Knuckle3PPP14.5%
kickK into Jab Double StraightPPP14.5%

Vanessa

Career
30–17 · 63.8%
This season
6 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade up522.7%
Offensive Style: backdash into backward movement418.2%
Offensive Style: evade up into kickK29.1%
Offensive Style: kick29.1%
Defensive Style: kick into Switch Left SlicerKK14.5%
Offensive Style: Back Charge Kick14.5%
Offensive Style: Body Blow~Bullet Hook into Stride Combination6PPK14.5%
Offensive Style: HAWK Strike14.5%
Offensive Style: Pile Bunker14.5%
Offensive Style: Spinning Savate14.5%
Offensive Style: backdash into guardG14.5%
Offensive Style: evade up into High Kick ComboKP14.5%
Offensive Style: evade up into backdash14.5%

Goh

Career
16–26 · 38.1%
This season
6 matches · 16.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P525.0%
backdash into backward movement315.0%
backward movement into Hiji'ate6P210.0%
Aragami4K into throwP+G15.0%
Hiji'ate6P into crouch15.0%
Tsukikage6K15.0%
backdash15.0%
backdash into Tsukikage6K15.0%
backdash into guardG15.0%
forward dash into backdash15.0%
guardG15.0%
kickK15.0%
punchP into Tsurane ShoudaPP15.0%

Jean

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
1

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into KounirenPP228.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK114.3%
Yamakuzushi6K114.3%
backdash into Hou'ou Kourui Otoshi4K+G114.3%
backdash into backward movement114.3%
punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)