Virtua Fighter 5 REVO · v1.10 · Region: Asia
Riu_byebye
Characters played — VF5's own record
| Jacky | 35 | 814 | 458 | 356 | 56.3% |
|---|---|---|---|---|---|
| Lau | 31 | 411 | 260 | 151 | 63.3% |
| Kage | 28 | 52 | 35 | 17 | 67.3% |
| Lion | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 14 | 7 | 7 | 50.0% | +2.5 |
|---|---|---|---|---|---|
| Lion | 13 | 5 | 8 | 38.5% | -1.0 |
| Wolf | 11 | 4 | 7 | 36.4% | -14.1 |
| Goh | 10 | 4 | 6 | 40.0% | -17.2 |
| Akira | 9 | 5 | 4 | 55.6% | +5.3 |
| Jeffry | 9 | 5 | 4 | 55.6% | -3.1 |
| Kage | 9 | 5 | 4 | 55.6% | +12.2 |
| Aoi | 6 | 3 | 3 | 50.0% | +0.4 |
| Jean | 6 | 4 | 2 | 66.7% | +12.7 |
| El Blaze | 5 | 3 | 2 | 60.0% | +18.3 |
| Brad | 4 | 3 | 1 | 75.0% | +24.3 |
| Lau | 4 | 2 | 2 | 50.0% | +5.4 |
| Sarah | 4 | 3 | 1 | 75.0% | +34.2 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +8.8 |
| Shun | 3 | 1 | 2 | 33.3% | -30.1 |
| Eileen | 2 | 0 | 2 | 0.0% | -52.7 |
| Pai | 1 | 0 | 1 | 0.0% | -36.3 |
| Vanessa | 1 | 0 | 1 | 0.0% | -49.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 16 | 7 | 9 | 43.8% | -11.0 |
|---|---|---|---|---|---|
| Rectangle | 16 | 7 | 9 | 43.8% | -12.8 |
| Breakable Full Fence | 15 | 6 | 9 | 40.0% | -6.9 |
| Half Fence | 15 | 9 | 6 | 60.0% | +8.6 |
| Breakable Half Fence | 11 | 6 | 5 | 54.5% | +10.1 |
| Full Fence | 11 | 5 | 6 | 45.5% | -0.0 |
| Single Wall | 10 | 5 | 5 | 50.0% | +0.8 |
| Full Fence and Open | 7 | 3 | 4 | 42.9% | -7.3 |
| Open | 4 | 3 | 1 | 75.0% | +35.5 |
| Octagon | 3 | 1 | 2 | 33.3% | -15.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 71 | 47.9% | 49.3% | -1.4 |
| No walls | 30 | 50.0% | 50.2% | -0.2 |
Walls against open: -1.1 points (95% range -24.1 to +21.8), p 0.922 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 会長さん (Rank 34) | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|
| フルレバ (Rank 35) | 6 | 2 | 4 | 33.3% |
| 寿司眼鉄 (Rank 37) | 6 | 3 | 3 | 50.0% |
| TheDeveloperfromHell (Rank 36) | 4 | 1 | 3 | 25.0% |
| aona (Rank 36) | 4 | 2 | 2 | 50.0% |
| 漂泊の民回線ジプシー (Rank 36) | 4 | 2 | 2 | 50.0% |
| Handive (Rank 33) | 3 | 1 | 2 | 33.3% |
| elf4sale (Rank 34) | 3 | 2 | 1 | 66.7% |
| jiwoonpk (Rank 30) | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 32) | 3 | 0 | 3 | 0.0% |
| くるくる坊主 (Rank 31) | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 33) | 3 | 2 | 1 | 66.7% |
| ふぇに (Rank 34) | 3 | 1 | 2 | 33.3% |
| ジークリオン (Rank 36) | 3 | 1 | 2 | 33.3% |
| ネンジ (Rank 33) | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 33) | 3 | 1 | 2 | 33.3% |
| 猫鼻 (Rank 30) | 3 | 2 | 1 | 66.7% |
| 獣王(設定2) (Rank 30) | 3 | 1 | 2 | 33.3% |
| 黒シャツ (Rank 32) | 3 | 2 | 1 | 66.7% |
| SHUSHUSHU (Rank 29) | 2 | 1 | 1 | 50.0% |
| はるえ (Rank 33) | 2 | 0 | 2 | 0.0% |
| ふぇらーりりおん (Rank 41) | 2 | 0 | 2 | 0.0% |
| りてりん (Rank 34) | 2 | 2 | 0 | 100.0% |
| アレックス・ペレイラ (Rank 42) | 2 | 0 | 2 | 0.0% |
| タイヨウ (Rank 31) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| aona (Rank 36) | 2026/09/22 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| 獣王(設定2) (Rank 30) | 2026/09/11 | 3 | 1 | 2 | 33.3% |
| フルレバ (Rank 35) | 2026/09/11 | 6 | 2 | 4 | 33.3% |
| TheDeveloperfromHell (Rank 36) | 2026/09/02 | 4 | 1 | 3 | 25.0% |
| 会長さん (Rank 34) | 2026/08/29 | 7 | 4 | 3 | 57.1% |
| 漂泊の民回線ジプシー (Rank 36) | 2026/08/24 | 4 | 2 | 2 | 50.0% |
| 黒シャツ (Rank 32) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 33) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| りてりん (Rank 34) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| ジークリオン (Rank 36) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 32) | 2026/07/31 | 3 | 0 | 3 | 0.0% |
| ふぇに (Rank 34) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| ふぇらーりりおん (Rank 41) | 2026/07/28 | 2 | 0 | 2 | 0.0% |
| ちょいそる (Rank 33) | 2026/07/28 | 3 | 2 | 1 | 66.7% |
| elf4sale (Rank 34) | 2026/07/28 | 3 | 2 | 1 | 66.7% |
| 猫鼻 (Rank 30) | 2026/07/28 | 3 | 2 | 1 | 66.7% |
| アレックス・ペレイラ (Rank 42) | 2026/07/06 | 2 | 0 | 2 | 0.0% |
| ネンジ (Rank 33) | 2026/06/16 | 3 | 2 | 1 | 66.7% |
| 寿司眼鉄 (Rank 37) | 2026/06/16 | 6 | 3 | 3 | 50.0% |
| jiwoonpk (Rank 30) | 2026/05/27 | 3 | 1 | 2 | 33.3% |
| Handive (Rank 33) | 2026/05/27 | 3 | 1 | 2 | 33.3% |
| タイヨウ (Rank 31) | 2026/05/27 | 2 | 1 | 1 | 50.0% |
| はるえ (Rank 33) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
| SHUSHUSHU (Rank 29) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
| くるくる坊主 (Rank 31) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 46 | 10.4% |
|---|---|---|
| punchP into Punch High KickPK | 39 | 8.8% |
| backdash into evade up | 38 | 8.6% |
| Jab StraightPP into Jab Double StraightPPP | 21 | 4.8% |
| punchP into Jab StraightPP | 11 | 2.5% |
| backdash into Spin Heel Sword4K+G | 10 | 2.3% |
| backdash into punchP | 9 | 2.0% |
| Low Spin Kick1K+G | 8 | 1.8% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 8 | 1.8% |
| backdash into Groin Kick6K+G | 8 | 1.8% |
| forward dash into Slant Back Knuckle1P | 8 | 1.8% |
| Bil Jee6P+K | 7 | 1.6% |
| backdash into throwP+G | 7 | 1.6% |
| guardG | 7 | 1.6% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 6 | 1.4% |
121 further openings account for the other 208 rounds.
Counted from 108 of the 114 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade down | 44 | 10.8% |
|---|---|---|
| punchP into Punch High KickPK | 39 | 9.6% |
| backdash into evade up | 37 | 9.1% |
| Jab StraightPP into Jab Double StraightPPP | 21 | 5.2% |
| punchP into Jab StraightPP | 11 | 2.7% |
| backdash into Spin Heel Sword4K+G | 10 | 2.5% |
| backdash into punchP | 9 | 2.2% |
| Low Spin Kick1K+G | 8 | 2.0% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 8 | 2.0% |
| backdash into Groin Kick6K+G | 8 | 2.0% |
| forward dash into Slant Back Knuckle1P | 8 | 2.0% |
| Bil Jee6P+K | 7 | 1.7% |
| backdash into throwP+G | 7 | 1.7% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 6 | 1.5% |
| guardG | 6 | 1.5% |
97 further openings account for the other 178 rounds.
Counted from 100 of the 106 matches played. The rest were not pulled for openings.
Kage
| Fusenjin3P into punchP | 2 | 13.3% |
|---|---|---|
| Rakujin Gaeri44P | 2 | 13.3% |
| ResshouPP into SandangekiPPP | 1 | 6.7% |
| backdash into Engetsugeri9K+G | 1 | 6.7% |
| backdash into Rakujin Gaeri44P | 1 | 6.7% |
| backdash into Rasen4P | 1 | 6.7% |
| backdash into Ryubisen44K+G | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backward movement into evade up | 1 | 6.7% |
| backward movement into punchP | 1 | 6.7% |
| crouch dash forward into Ryugakuha236K+G | 1 | 6.7% |
| guardG | 1 | 6.7% |
| punchP into ResshouPP | 1 | 6.7% |
Lau
| RenshouPP into Renkanshou3PPP | 2 | 20.0% |
|---|---|---|
| Fukko Kensou1P | 1 | 10.0% |
| backdash into Kosoushou46P | 1 | 10.0% |
| backdash into evade down | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| backward movement into Chugeki6P | 1 | 10.0% |
| crouch dash back into Sako Soushou4P+K | 1 | 10.0% |
| evade down into guardG | 1 | 10.0% |
| punchP | 1 | 10.0% |
Lion
| Banchu6P into Banchu Renkanshu6PP | 1 | 11.1% |
|---|---|---|
| Juchou Senshou8P+K | 1 | 11.1% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 11.1% |
| Sentai4K into Sentai Shumen4KP | 1 | 11.1% |
| backdash into Tanhikyaku46K | 1 | 11.1% |
| backward movement into Kishitsu Kasensou43P | 1 | 11.1% |
| forward dash into crouch | 1 | 11.1% |
| punchP into RensuitaiPK | 1 | 11.1% |
| punchP into kickK | 1 | 11.1% |
