VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Riu_byebye

Career matches1,278
Career win rate58.9%
Round win rate51.6%
Peak rank35
Distinct opponents45
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3581445835656.3%
Lau3141126015163.3%
Kage2852351767.3%
Lion261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky147750.0%+2.5
Lion135838.5%-1.0
Wolf114736.4%-14.1
Goh104640.0%-17.2
Akira95455.6%+5.3
Jeffry95455.6%-3.1
Kage95455.6%+12.2
Aoi63350.0%+0.4
Jean64266.7%+12.7
El Blaze53260.0%+18.3
Brad43175.0%+24.3
Lau42250.0%+5.4
Sarah43175.0%+34.2
Lei Fei32166.7%+8.8
Shun31233.3%-30.1
Eileen2020.0%-52.7
Pai1010.0%-36.3
Vanessa1010.0%-49.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence167943.8%-11.0
Rectangle167943.8%-12.8
Breakable Full Fence156940.0%-6.9
Half Fence159660.0%+8.6
Breakable Half Fence116554.5%+10.1
Full Fence115645.5%-0.0
Single Wall105550.0%+0.8
Full Fence and Open73442.9%-7.3
Open43175.0%+35.5
Octagon31233.3%-15.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7147.9%49.3%-1.4
No walls3050.0%50.2%-0.2

Walls against open: -1.1 points (95% range -24.1 to +21.8), p 0.922 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

aona (Rank 36)2026/09/2242250.0%
獣王(設定2) (Rank 30)2026/09/1131233.3%
フルレバ (Rank 35)2026/09/1162433.3%
TheDeveloperfromHell (Rank 36)2026/09/0241325.0%
会長さん (Rank 34)2026/08/2974357.1%
漂泊の民回線ジプシー (Rank 36)2026/08/2442250.0%
黒シャツ (Rank 32)2026/08/2432166.7%
ヘニオ (Rank 33)2026/08/2331233.3%
りてりん (Rank 34)2026/08/23220100.0%
ジークリオン (Rank 36)2026/08/2331233.3%
∈挙動不審∋ (Rank 32)2026/07/313030.0%
ふぇに (Rank 34)2026/07/2831233.3%
ふぇらーりりおん (Rank 41)2026/07/282020.0%
ちょいそる (Rank 33)2026/07/2832166.7%
elf4sale (Rank 34)2026/07/2832166.7%
猫鼻 (Rank 30)2026/07/2832166.7%
アレックス・ペレイラ (Rank 42)2026/07/062020.0%
ネンジ (Rank 33)2026/06/1632166.7%
寿司眼鉄 (Rank 37)2026/06/1663350.0%
jiwoonpk (Rank 30)2026/05/2731233.3%
Handive (Rank 33)2026/05/2731233.3%
タイヨウ (Rank 31)2026/05/2721150.0%
はるえ (Rank 33)2026/05/262020.0%
SHUSHUSHU (Rank 29)2026/04/2121150.0%
くるくる坊主 (Rank 31)2026/04/2132166.7%

Round openings

Every character

backdash into evade down4610.4%
punchP into Punch High KickPK398.8%
backdash into evade up388.6%
Jab StraightPP into Jab Double StraightPPP214.8%
punchP into Jab StraightPP112.5%
backdash into Spin Heel Sword4K+G102.3%
backdash into punchP92.0%
Low Spin Kick1K+G81.8%
Middle Smash6P into Middle Smash Back Knuckle6PP81.8%
backdash into Groin Kick6K+G81.8%
forward dash into Slant Back Knuckle1P81.8%
Bil Jee6P+K71.6%
backdash into throwP+G71.6%
guardG71.6%
backdash into Slide Shuffle (Deflect)4P+K+G61.4%

121 further openings account for the other 208 rounds.

Counted from 108 of the 114 matches played. The rest were not pulled for openings.

Jacky

backdash into evade down4410.8%
punchP into Punch High KickPK399.6%
backdash into evade up379.1%
Jab StraightPP into Jab Double StraightPPP215.2%
punchP into Jab StraightPP112.7%
backdash into Spin Heel Sword4K+G102.5%
backdash into punchP92.2%
Low Spin Kick1K+G82.0%
Middle Smash6P into Middle Smash Back Knuckle6PP82.0%
backdash into Groin Kick6K+G82.0%
forward dash into Slant Back Knuckle1P82.0%
Bil Jee6P+K71.7%
backdash into throwP+G71.7%
backdash into Slide Shuffle (Deflect)4P+K+G61.5%
guardG61.5%

97 further openings account for the other 178 rounds.

Counted from 100 of the 106 matches played. The rest were not pulled for openings.

Kage

Fusenjin3P into punchP213.3%
Rakujin Gaeri44P213.3%
ResshouPP into SandangekiPPP16.7%
backdash into Engetsugeri9K+G16.7%
backdash into Rakujin Gaeri44P16.7%
backdash into Rasen4P16.7%
backdash into Ryubisen44K+G16.7%
backdash into evade down16.7%
backward movement into evade up16.7%
backward movement into punchP16.7%
crouch dash forward into Ryugakuha236K+G16.7%
guardG16.7%
punchP into ResshouPP16.7%

Lau

RenshouPP into Renkanshou3PPP220.0%
Fukko Kensou1P110.0%
backdash into Kosoushou46P110.0%
backdash into evade down110.0%
backdash into evade up110.0%
backward movement into Chugeki6P110.0%
crouch dash back into Sako Soushou4P+K110.0%
evade down into guardG110.0%
punchP110.0%

Lion

Banchu6P into Banchu Renkanshu6PP111.1%
Juchou Senshou8P+K111.1%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP111.1%
Sentai4K into Sentai Shumen4KP111.1%
backdash into Tanhikyaku46K111.1%
backward movement into Kishitsu Kasensou43P111.1%
forward dash into crouch111.1%
punchP into RensuitaiPK111.1%
punchP into kickK111.1%