Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1816 #333 of 3,686 on the Elo list →
Lau18122,206 matches
Jeffry17381,214 matches
Jacky17181,129 matches
Pai1879854 matches
Lion1889650 matches
Goh1870640 matches
Eileen1834165 matches
Lei Fei178535 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 42 | 7,402 | 3,806 | 3,596 | 51.4% |
|---|---|---|---|---|---|
| Goh | 38 | 6,044 | 3,043 | 3,001 | 50.4% |
| Pai | 41 | 5,387 | 2,744 | 2,643 | 50.9% |
| Lau | 39 | 4,504 | 2,280 | 2,224 | 50.6% |
| Jeffry | 39 | 2,874 | 1,489 | 1,385 | 51.8% |
| Eileen | 41 | 2,817 | 1,475 | 1,342 | 52.4% |
| Jacky | 37 | 2,424 | 1,237 | 1,187 | 51.0% |
| Kage | 36 | 2,266 | 1,156 | 1,110 | 51.0% |
| Lei Fei | 33 | 44 | 22 | 22 | 50.0% |
| Wolf | — | 18 | 10 | 8 | 55.6% |
| Aoi | 33 | 15 | 10 | 5 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
23,910 of 27,894 rounds counted8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.8 | 531 | 7,943 |
|---|---|---|---|
| Jeffry | 8.4 | 506 | 3,224 |
| Jacky | 8.4 | 503 | 4,457 |
| Pai | 9.2 | 549 | 3,457 |
| Lion | 9.3 | 556 | 2,252 |
| Goh | 8.7 | 520 | 1,980 |
| Eileen | 9.2 | 550 | 446 |
| Lei Fei | 9.3 | 561 | 146 |
| Aoi | 8.6 | 514 | 5 |
By opponent's character
| Jacky | 8.8 | 530 | 2,521 |
|---|---|---|---|
| Akira | 8.8 | 529 | 1,926 |
| Kage | 8.8 | 529 | 1,694 |
| Goh | 8.9 | 532 | 1,459 |
| Shun | 8.8 | 528 | 1,443 |
| Lau | 9.1 | 543 | 1,266 |
| Brad | 8.5 | 509 | 1,407 |
| Lion | 9.0 | 541 | 1,392 |
| Aoi | 8.7 | 523 | 1,331 |
| Jeffry | 8.7 | 519 | 1,105 |
| Lei Fei | 8.7 | 522 | 1,224 |
| Vanessa | 8.6 | 516 | 1,205 |
| Wolf | 8.7 | 524 | 1,157 |
| Jean | 8.6 | 516 | 978 |
| Pai | 8.8 | 531 | 1,016 |
| Sarah | 8.8 | 526 | 826 |
| El Blaze | 8.8 | 528 | 814 |
| Eileen | 8.7 | 519 | 608 |
| Taka | 9.1 | 547 | 456 |
| Dural | 8.4 | 501 | 82 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 700 | 345 | 355 | 49.3% | -1.3 |
|---|---|---|---|---|---|
| Akira | 593 | 286 | 307 | 48.2% | -3.0 |
| Kage | 464 | 204 | 260 | 44.0% | -6.4 |
| Goh | 436 | 236 | 200 | 54.1% | +4.1 |
| Shun | 419 | 188 | 231 | 44.9% | -6.4 |
| Lau | 394 | 209 | 185 | 53.0% | +2.8 |
| Brad | 393 | 202 | 191 | 51.4% | +1.4 |
| Lion | 390 | 203 | 187 | 52.0% | +1.8 |
| Aoi | 356 | 178 | 178 | 50.0% | +0.2 |
| Jeffry | 350 | 187 | 163 | 53.4% | +1.1 |
| Lei Fei | 343 | 170 | 173 | 49.6% | -0.1 |
| Vanessa | 338 | 194 | 144 | 57.4% | +6.5 |
| Wolf | 333 | 196 | 137 | 58.9% | +6.1 |
| Jean | 279 | 139 | 140 | 49.8% | -3.4 |
| Pai | 277 | 152 | 125 | 54.9% | +2.8 |
| Sarah | 263 | 122 | 141 | 46.4% | -3.4 |
| El Blaze | 230 | 116 | 114 | 50.4% | +0.2 |
| Eileen | 173 | 87 | 86 | 50.3% | +2.3 |
| Taka | 149 | 74 | 75 | 49.7% | -0.5 |
| Dural | 26 | 16 | 10 | 61.5% | +4.2 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 718 | 362 | 356 | 50.4% | +0.1 |
|---|---|---|---|---|---|
| Half Fence | 714 | 364 | 350 | 51.0% | +0.6 |
| Breakable Full Fence | 704 | 389 | 315 | 55.3% | +4.3 |
| Breakable Half Fence | 700 | 360 | 340 | 51.4% | +1.7 |
| Single Wall | 680 | 351 | 329 | 51.6% | -0.5 |
| Rectangle | 677 | 323 | 354 | 47.7% | -3.5 |
| Full Fence | 676 | 328 | 348 | 48.5% | -2.2 |
| Octagon | 672 | 331 | 341 | 49.3% | -1.0 |
| Open | 668 | 345 | 323 | 51.6% | +1.2 |
| Full Fence and Open | 323 | 167 | 156 | 51.7% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 4,143 | 50.6% | 50.5% | +0.0 |
| No walls | 2,066 | 51.2% | 51.0% | +0.2 |
Walls against open: -0.2 points (95% range -3.1 to +2.6), p 0.878 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rikubon-ps (Rank 38) | 98 | 49 | 49 | 50.0% |
|---|---|---|---|---|
| nidaimebannai (Rank 38) | 95 | 42 | 53 | 44.2% |
| jikacho-Gigas (Rank 42) | 78 | 41 | 37 | 52.6% |
| 自作マニア@むめい (Rank 38) | 78 | 29 | 49 | 37.2% |
| hikabun (Rank 36) | 76 | 40 | 36 | 52.6% |
| mudanadoryokuzki (Rank 38) | 69 | 40 | 29 | 58.0% |
| ruicchi-1119 (Rank 40) | 66 | 29 | 37 | 43.9% |
| 寿司眼鉄 (Rank 38) | 58 | 31 | 27 | 53.5% |
| BigBoin (Rank 35) | 56 | 39 | 17 | 69.6% |
| ふぇに (Rank 35) | 51 | 20 | 31 | 39.2% |
| hurikake1999 (Rank 33) | 49 | 29 | 20 | 59.2% |
| shenron0321 (Rank 42) | 48 | 14 | 34 | 29.2% |
| NORESPECT (Rank 38) | 47 | 34 | 13 | 72.3% |
| ゼータ(MSZ-006) (Rank 35) | 47 | 17 | 30 | 36.2% |
| ピーエス (Rank 40) | 47 | 19 | 28 | 40.4% |
| 躑躅 (Rank 36) | 46 | 26 | 20 | 56.5% |
| ス~パ~オヤツマ~ン (Rank 42) | 44 | 10 | 34 | 22.7% |
| ドナドナ7 (Rank 39) | 44 | 18 | 26 | 40.9% |
| マハリータまるこ (Rank 38) | 44 | 23 | 21 | 52.3% |
| 影虎 (Rank 34) | 44 | 30 | 14 | 68.2% |
| 漂泊の民回線ジプシー (Rank 37) | 43 | 22 | 21 | 51.2% |
| Sore (Rank 37) | 42 | 28 | 14 | 66.7% |
| atototto1000 (Rank 37) | 41 | 21 | 20 | 51.2% |
| ATTIME (Rank 40) | 39 | 17 | 22 | 43.6% |
| ankocat2 (Rank 39) | 39 | 19 | 20 | 48.7% |
Most played opponents, most recent first
| ATTIME (Rank 40) | 2026/10/18 | 39 | 17 | 22 | 43.6% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 37) | 2026/10/18 | 43 | 22 | 21 | 51.2% |
| mudanadoryokuzki (Rank 38) | 2026/10/17 | 69 | 40 | 29 | 58.0% |
| atototto1000 (Rank 37) | 2026/10/17 | 41 | 21 | 20 | 51.2% |
| nidaimebannai (Rank 38) | 2026/10/17 | 95 | 42 | 53 | 44.2% |
| hurikake1999 (Rank 33) | 2026/10/17 | 49 | 29 | 20 | 59.2% |
| jikacho-Gigas (Rank 42) | 2026/10/16 | 78 | 41 | 37 | 52.6% |
| ゼータ(MSZ-006) (Rank 35) | 2026/10/16 | 47 | 17 | 30 | 36.2% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/15 | 44 | 10 | 34 | 22.7% |
| ruicchi-1119 (Rank 40) | 2026/10/15 | 66 | 29 | 37 | 43.9% |
| rikubon-ps (Rank 38) | 2026/10/13 | 98 | 49 | 49 | 50.0% |
| BigBoin (Rank 35) | 2026/10/13 | 56 | 39 | 17 | 69.6% |
| hikabun (Rank 36) | 2026/10/13 | 76 | 40 | 36 | 52.6% |
| 寿司眼鉄 (Rank 38) | 2026/10/13 | 58 | 31 | 27 | 53.5% |
| shenron0321 (Rank 42) | 2026/10/12 | 48 | 14 | 34 | 29.2% |
| 躑躅 (Rank 36) | 2026/10/12 | 46 | 26 | 20 | 56.5% |
| ピーエス (Rank 40) | 2026/10/10 | 47 | 19 | 28 | 40.4% |
| 自作マニア@むめい (Rank 38) | 2026/10/08 | 78 | 29 | 49 | 37.2% |
| Sore (Rank 37) | 2026/10/05 | 42 | 28 | 14 | 66.7% |
| ドナドナ7 (Rank 39) | 2026/10/04 | 44 | 18 | 26 | 40.9% |
| ふぇに (Rank 35) | 2026/09/30 | 51 | 20 | 31 | 39.2% |
| NORESPECT (Rank 38) | 2026/09/30 | 47 | 34 | 13 | 72.3% |
| ankocat2 (Rank 39) | 2026/09/28 | 39 | 19 | 20 | 48.7% |
| マハリータまるこ (Rank 38) | 2026/09/24 | 44 | 23 | 21 | 52.3% |
| 影虎 (Rank 34) | 2026/09/18 | 44 | 30 | 14 | 68.2% |
Round openings
Every character
| backdash into evade up | 1,028 | 4.2% |
|---|---|---|
| forward movement into punchP | 971 | 3.9% |
| backdash into kickK | 926 | 3.7% |
| Elbow Butt6P | 624 | 2.5% |
| Ko'en Senshi66K+G | 435 | 1.8% |
| backdash into Senchutai | 427 | 1.7% |
| Fukko Kensou1P into punchP | 420 | 1.7% |
| crouch into Low Knuckle2P | 418 | 1.7% |
| Chugeki6P | 349 | 1.4% |
| Dash Hammer Kick66K | 339 | 1.4% |
| punchP | 276 | 1.1% |
| backdash into Kosoushou46P | 260 | 1.1% |
| Juchou Senshou8P+K | 253 | 1.0% |
| Karura4P+K | 253 | 1.0% |
| crouch into Renkanshou3PPP | 247 | 1.0% |
1,558 further openings account for the other 17,522 rounds.
Counted from 6,119 of the 6,906 matches played. The rest were not pulled for openings.
Lau
- Career
- 2,280–2,224 · 50.6%
- This season
- 2,207 matches · 50.2%
- Peak rank
- 39
First hit in 50.1% of 7,722 rounds. Won 53.2% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.3% of rounds, against 37.4% in their other rounds.
- Against Shun: waits first in 18.1% of rounds, against 6.3% against everyone else.
- After winning a round: attacks straight away in 39.1% of rounds, against 34.9% after losing one.
- In round 1: opens with “1P Fukko Kensou into P punch” in 8.5% of rounds, against 4.4% in their other rounds.
- Against Eileen: opens with “6P Chugeki” in 14.9% of rounds, against 4.3% against everyone else.
- After losing a round: opens with “backdash into 3K Senchutai” in 6.6% of rounds, against 3.2% after winning one.
- When behind: opens with “backdash into 3K Senchutai” in 6.6% of rounds, against 3.8% when ahead or level.
| Ko'en Senshi66K+G | 435 | 5.6% |
|---|---|---|
| Fukko Kensou1P into punchP | 420 | 5.4% |
| backdash into Senchutai3K | 395 | 5.1% |
| Chugeki6P | 349 | 4.5% |
| backdash into evade up | 320 | 4.1% |
| backdash into Kosoushou46P | 260 | 3.3% |
| backdash into kickK | 248 | 3.2% |
| crouch into Renkanshou3PPP | 247 | 3.2% |
| Fukko Kensou1P | 215 | 2.8% |
| backdash into Honshin Hekiken1P+K | 205 | 2.6% |
| backdash into Sako Soushou4P+K | 182 | 2.3% |
| forward movement into punchP | 173 | 2.2% |
| forward dash into Koryu Tenshinkyaku6K+G | 161 | 2.1% |
| backdash into Tenshin EngekishouP+K | 142 | 1.8% |
| crouch into Souchuken2P | 136 | 1.8% |
384 further openings account for the other 3,888 rounds.
Counted from 1,936 of the 2,207 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 58–42 · 58% | 26–20 · 57% | -0.3 |
| Goh | 57–45 · 56% | 27–23 · 54% | +5.8 |
| Akira | 39–41 · 49% | 26–29 · 47% | +2.7 |
| Brad | 41–49 · 46% | 15–12 · 56% | too few to test |
| Wolf | 41–16 · 72% | 18–21 · 46% | +23.4 |
| Lau | 26–35 · 43% | 20–13 · 61% | -12.7 |
| Lei Fei | 26–22 · 54% | 27–17 · 61% | -3.4 |
| Sarah | 23–46 · 33% | 13–11 · 54% | too few to test |
| Kage | 25–30 · 45% | 15–16 · 48% | +1.9 |
| Aoi | 32–22 · 59% | 12–18 · 40% | too few to test |
| Shun | 30–50 · 38% | 9–3 · 75% | too few to test |
| Vanessa | 36–21 · 63% | 12–14 · 46% | too few to test |
| Jean | 25–35 · 42% | 7–13 · 35% | too few to test |
| Jeffry | 21–20 · 51% | 26–19 · 58% | -9.3 |
| Lion | 29–21 · 58% | 11–16 · 41% | too few to test |
| El Blaze | 23–24 · 49% | 13–11 · 54% | too few to test |
| Pai | 16–20 · 44% | 9–6 · 60% | too few to test |
| Eileen | 13–14 · 48% | 1–3 · 25% | too few to test |
| Taka | 10–12 · 45% | 4–12 · 25% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
271 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,489–1,385 · 51.8%
- This season
- 1,214 matches · 53.2%
- Peak rank
- 39
First hit in 57.2% of 4,698 rounds. Won 54.4% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 14.0% of rounds, against 8.3% in their other rounds.
- Against Shun: waits first in 24.1% of rounds, against 8.7% against everyone else.
- When behind: attacks straight away in 36.0% of rounds, against 30.9% when ahead or level.
- In round 1: opens with “crouch into 2P Low Knuckle” in 13.1% of rounds, against 7.5% in their other rounds.
- Against Shun: opens with “crouch into 2P Low Knuckle” in 23.1% of rounds, against 7.9% against everyone else.
- After opening the round before with “6P+K Middle Hell Stab”: opens with “crouch into 2P Low Knuckle” in 15.4% of rounds, against 7.1% after anything else.
- After losing a round: opens with “6P Elbow Butt” in 17.6% of rounds, against 13.0% after winning one.
| Elbow Butt6P | 624 | 13.2% |
|---|---|---|
| crouch into Low Knuckle2P | 418 | 8.8% |
| backdash into evade up | 263 | 5.6% |
| backdash into kickK | 220 | 4.7% |
| Middle Hell Stab6P+K | 181 | 3.8% |
| forward movement into punchP | 171 | 3.6% |
| backdash into Side Kick3K | 136 | 2.9% |
| backdash into Kenka Hook46P | 125 | 2.6% |
| backdash into Head Attack46P+K | 113 | 2.4% |
| backdash into Middle Hell Stab6P+K | 108 | 2.3% |
| Low Knuckle2P | 106 | 2.2% |
| Overblow Shoulder66P+K | 92 | 1.9% |
| backdash into Tsunami Beat3K+G | 91 | 1.9% |
| punchP | 90 | 1.9% |
| backdash into Double Hammer Down43P | 89 | 1.9% |
300 further openings account for the other 1,901 rounds.
Counted from 1,161 of the 1,214 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 29–34 · 46% | 29–24 · 55% | -9.2 |
| Akira | 34–32 · 52% | 14–16 · 47% | +3.6 |
| Goh | 28–20 · 58% | 19–12 · 61% | +0.2 |
| Kage | 19–33 · 37% | 12–12 · 50% | too few to test |
| Lau | 30–18 · 62% | 12–7 · 63% | too few to test |
| Shun | 17–28 · 38% | 9–17 · 35% | too few to test |
| Jeffry | 28–22 · 56% | 8–8 · 50% | too few to test |
| Jean | 24–15 · 62% | 9–3 · 75% | too few to test |
| Lei Fei | 13–12 · 52% | 18–14 · 56% | too few to test |
| Brad | 16–13 · 55% | 7–13 · 35% | too few to test |
| Wolf | 16–8 · 67% | 13–15 · 46% | too few to test |
| Pai | 16–6 · 73% | 18–10 · 64% | too few to test |
| Vanessa | 15–15 · 50% | 12–8 · 60% | too few to test |
| Lion | 21–14 · 60% | 6–3 · 67% | too few to test |
| Aoi | 17–9 · 65% | 12–9 · 57% | too few to test |
| El Blaze | 10–11 · 48% | 4–7 · 36% | too few to test |
| Eileen | 12–7 · 63% | 4–3 · 57% | too few to test |
| Sarah | 8–6 · 57% | 3–3 · 50% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,237–1,187 · 51.0%
- This season
- 1,129 matches · 48.5%
- Peak rank
- 37
First hit in 52.3% of 4,336 rounds. Won 51.8% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 6.8% of rounds, against 3.5% in their other rounds.
- Against Shun: waits first in 16.0% of rounds, against 3.4% against everyone else.
- In round 1: opens with “backdash into evade up” in 6.5% of rounds, against 3.2% in their other rounds.
- Against Shun: opens with “crouch into 2P Squat Straight” in 16.0% of rounds, against 3.2% against everyone else.
| Dash Hammer Kick66K | 339 | 7.8% |
|---|---|---|
| forward movement into punchP | 261 | 6.0% |
| Middle Smash6P | 226 | 5.2% |
| crouch into Squat Straight2P | 179 | 4.1% |
| backdash into evade up | 176 | 4.0% |
| backdash into kickK | 176 | 4.0% |
| forward dash into Low Spin Kick1K+G | 158 | 3.6% |
| backdash into Spin Heel Sword4K+G | 150 | 3.4% |
| backward movement into Groin Kick6K+G | 135 | 3.1% |
| forward movement into Jab Double StraightPPP | 103 | 2.4% |
| High Angle Upper Kick6K | 98 | 2.2% |
| backward movement | 87 | 2.0% |
| forward dash into High Angle Upper Kick6K | 86 | 2.0% |
| Middle Spin Kick46K+G | 68 | 1.6% |
| backdash | 66 | 1.5% |
321 further openings account for the other 2,057 rounds.
Counted from 1,070 of the 1,129 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 32–36 · 47% | 13–12 · 52% | too few to test |
| Akira | 39–29 · 57% | 6–10 · 38% | too few to test |
| Shun | 24–33 · 42% | 8–8 · 50% | too few to test |
| Vanessa | 29–16 · 64% | 9–10 · 47% | too few to test |
| Wolf | 27–21 · 56% | 12–3 · 80% | too few to test |
| Aoi | 15–29 · 34% | 7–10 · 41% | too few to test |
| Brad | 14–25 · 36% | 8–9 · 47% | too few to test |
| Goh | 16–16 · 50% | 9–10 · 47% | too few to test |
| Pai | 16–20 · 44% | 8–7 · 53% | too few to test |
| Lion | 18–13 · 58% | 10–10 · 50% | too few to test |
| Jeffry | 20–19 · 51% | 10–3 · 77% | too few to test |
| Lau | 20–24 · 45% | 2–2 · 50% | too few to test |
| Lei Fei | 16–15 · 52% | 4–7 · 36% | too few to test |
| Sarah | 9–19 · 32% | 6–3 · 67% | too few to test |
| El Blaze | 7–9 · 44% | 18–2 · 90% | too few to test |
| Kage | 14–10 · 58% | 6–9 · 40% | too few to test |
| Jean | 9–13 · 41% | 3–5 · 38% | too few to test |
| Eileen | 5–10 · 33% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 3,806–3,596 · 51.4%
- This season
- 651 matches · 50.2%
- Peak rank
- 42
First hit in 50.6% of 2,551 rounds. Won 54.3% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 12.4% of rounds, against 8.0% in their other rounds.
- Against Aoi: evades first in 20.2% of rounds, against 6.4% against everyone else.
- After opening the round before by attacking: backs off first in 46.6% of rounds, against 36.6% after anything else.
- After winning a round: attacks straight away in 39.4% of rounds, against 29.7% after losing one.
- When behind: waits first in 9.9% of rounds, against 6.4% when ahead or level.
- In round 1: opens with “crouch into 2P Katousui” in 12.3% of rounds, against 7.2% in their other rounds.
- Against Lion: opens with “crouch into 2P Katousui” in 16.4% of rounds, against 7.5% against everyone else.
| Juchou Senshou8P+K | 253 | 9.8% |
|---|---|---|
| crouch into Katousui2P | 217 | 8.4% |
| Taizan Soukoushu4P+K | 149 | 5.8% |
| backward movement into forward punch+kick6P+K | 135 | 5.2% |
| forward movement into punchP | 92 | 3.6% |
| backdash into kickK | 86 | 3.3% |
| Ukoushin46P+K | 64 | 2.5% |
| backdash into Senputai8K | 63 | 2.4% |
| backdash into evade up | 61 | 2.4% |
| backdash into Senkyutai1K | 52 | 2.0% |
| Banchu6P | 50 | 1.9% |
| Senputai8K | 48 | 1.9% |
| backdash into Tanhikyaku46K | 47 | 1.8% |
| backdash into Dantai3K | 46 | 1.8% |
| backdash into Banchu6P | 44 | 1.7% |
281 further openings account for the other 1,172 rounds.
Counted from 635 of the 651 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 24–49 · 33% | 5–16 · 24% | too few to test |
| Lion | 25–24 · 51% | 7–11 · 39% | too few to test |
| Lau | 16–9 · 64% | 9–15 · 38% | too few to test |
| Akira | 14–15 · 48% | 12–8 · 60% | too few to test |
| Kage | 14–13 · 52% | 7–10 · 41% | too few to test |
| Shun | 20–18 · 53% | 2–5 · 29% | too few to test |
| Jeffry | 12–4 · 75% | 7–11 · 39% | too few to test |
| Lei Fei | 13–8 · 62% | 11–8 · 58% | too few to test |
| Goh | 6–6 · 50% | 2–5 · 29% | too few to test |
| Aoi | 8–6 · 57% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 3,043–3,001 · 50.4%
- This season
- 640 matches · 54.2%
- Peak rank
- 38
First hit in 55.0% of 2,498 rounds. Won 55.0% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 49.1% of rounds, against 34.9% in their other rounds.
- Against Shun: waits first in 20.5% of rounds, against 9.3% against everyone else.
- After opening the round before by evading: backs off first in 46.4% of rounds, against 33.5% after anything else.
- After winning a round: attacks straight away in 36.9% of rounds, against 29.8% after losing one.
- In round 1: opens with “backdash into K kick” in 12.5% of rounds, against 4.4% in their other rounds.
- Against El Blaze: opens with “backdash into evade up” in 20.0% of rounds, against 5.2% against everyone else.
- After opening the round before with “backdash into K kick”: opens with “6P Hiji'ate” in 13.5% of rounds, against 7.5% after anything else.
- After winning a round: opens with “4P+K Karura” in 15.4% of rounds, against 8.4% after losing one.
- When ahead: opens with “4P+K Karura” in 14.4% of rounds, against 10.1% when level or behind.
| Karura4P+K | 253 | 9.8% |
|---|---|---|
| Hiji'ate6P | 175 | 6.8% |
| backdash into kickK | 164 | 6.4% |
| backdash into Karura4P+K | 159 | 6.2% |
| backdash into evade up | 144 | 5.6% |
| crouch into Sune'uchi2P | 137 | 5.3% |
| forward movement into punchP | 99 | 3.9% |
| Ni'oudaoshi3K+G | 84 | 3.3% |
| backdash into Soukyu46P | 57 | 2.2% |
| backward movement into Hiji'ate6P | 55 | 2.1% |
| guardG into Maegeri3K | 55 | 2.1% |
| backdash | 46 | 1.8% |
| evade down into Soukyu46P | 46 | 1.8% |
| forward dash into throwP+G | 43 | 1.7% |
| backdash into backward movement | 38 | 1.5% |
208 further openings account for the other 1,013 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 26–20 · 57% | 13–6 · 68% | too few to test |
| Akira | 16–31 · 34% | 9–7 · 56% | too few to test |
| Kage | 19–21 · 48% | 11–11 · 50% | too few to test |
| Brad | 21–12 · 64% | 5–4 · 56% | too few to test |
| Jeffry | 10–13 · 43% | 5–9 · 36% | too few to test |
| Aoi | 14–13 · 52% | 5–6 · 45% | too few to test |
| Shun | 13–5 · 72% | 12–6 · 67% | too few to test |
| Lau | 14–5 · 74% | 8–8 · 50% | too few to test |
| Sarah | 14–9 · 61% | 5–4 · 56% | too few to test |
| Eileen | 5–4 · 56% | 9–8 · 53% | too few to test |
| Goh | 13–2 · 87% | 4–5 · 44% | too few to test |
| Lei Fei | 3–6 · 33% | 6–5 · 55% | too few to test |
| Lion | 6–8 · 43% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 2,744–2,643 · 50.9%
- This season
- 859 matches · 49.1%
- Peak rank
- 41
First hit in 48.9% of 2,086 rounds. Won 52.1% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 6.7% of rounds, against 3.9% in their other rounds.
- Against Lion: waits first in 17.2% of rounds, against 5.1% against everyone else.
- After being hit first in the round before: backs off first in 23.5% of rounds, against 17.1% after landing the first hit.
- In round 1: opens with “7K+G Ensei Haijinkyaku” in 14.8% of rounds, against 5.5% in their other rounds.
- Against Brad: opens with “backdash into 3P Soukasui” in 9.0% of rounds, against 3.8% against everyone else.
- After winning a round: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 7.5% of rounds, against 3.2% after losing one.
- When ahead: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 8.0% of rounds, against 3.2% when level or behind.
| Enbu Renkyaku6K+G | 207 | 9.9% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 164 | 7.8% |
| forward movement into punchP | 121 | 5.8% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 100 | 4.8% |
| backdash into Soukasui3P | 87 | 4.1% |
| crouch into Souka Rensui3PP | 84 | 4.0% |
| Souanshou3P+K | 72 | 3.4% |
| forward dash into Honshin Soukyaku1K+G | 65 | 3.1% |
| forward movement into RenshouPP | 60 | 2.9% |
| up-forward kick+guard9K+G | 60 | 2.9% |
| backdash into evade up | 54 | 2.6% |
| Meishouho4P+K+G into punchP | 51 | 2.4% |
| Meishouho4P+K+G | 40 | 1.9% |
| forward dash into Shi'en Settai2K+G | 39 | 1.9% |
| Kochoukyaku4K+G | 33 | 1.6% |
242 further openings account for the other 863 rounds.
Counted from 520 of the 859 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–13 · 46% | 6–9 · 40% | too few to test |
| El Blaze | 9–15 · 38% | 10–3 · 77% | too few to test |
| Aoi | 13–12 · 52% | 2–9 · 18% | too few to test |
| Kage | 7–15 · 32% | 3–5 · 38% | too few to test |
| Vanessa | 17–14 · 55% | 4–2 · 67% | too few to test |
| Jean | 6–6 · 50% | 12–9 · 57% | too few to test |
| Lau | 8–11 · 42% | 4–5 · 44% | too few to test |
| Brad | 16–11 · 59% | 3–2 · 60% | too few to test |
| Lei Fei | 7–10 · 41% | 2–9 · 18% | too few to test |
| Lion | 9–8 · 53% | 4–7 · 36% | too few to test |
| Jacky | 13–7 · 65% | 2–4 · 33% | too few to test |
| Sarah | 4–5 · 44% | 6–4 · 60% | too few to test |
| Wolf | 7–9 · 44% | 4–1 · 80% | too few to test |
| Shun | 4–9 · 31% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
339 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 1,475–1,342 · 52.4%
- This season
- 165 matches · 54.5%
- Peak rank
- 41
First hit in 45.5% of 602 rounds. Won 50.4% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Akira: moves in first in 36.2% of rounds, against 21.8% against everyone else.
- In round 1: opens with “7K+G Kousokuhon” in 14.7% of rounds, against 5.1% in their other rounds.
| forward movement into punchP | 53 | 8.8% |
|---|---|---|
| Kousokuhon7K+G | 45 | 7.4% |
| offensive move | 41 | 6.8% |
| Hikou Senshi66K | 34 | 5.6% |
| Douchu6P | 24 | 4.0% |
| crouch dash back into offensive move | 21 | 3.5% |
| backdash into kickK | 19 | 3.1% |
| backdash into Enkou Kenka46P | 17 | 2.8% |
| forward movement into Rensou HekizanPPP | 17 | 2.8% |
| backdash into Sokutantai3K | 15 | 2.5% |
| evade down into offensive move | 15 | 2.5% |
| forward movement into Enkou RensouPP | 15 | 2.5% |
| backward movement into Douchu6P | 13 | 2.1% |
| Enkou Toutou3P+K | 9 | 1.5% |
| backdash into evade up | 9 | 1.5% |
117 further openings account for the other 258 rounds.
Counted from 150 of the 165 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,156–1,110 · 51.0%
- This season
- 5 matches · 20.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 4 | 23.5% |
|---|---|---|
| backward movement into Nagiharai6P+K | 3 | 17.6% |
| Rakujin Gaeri44P | 2 | 11.8% |
| Ura Tsumujigeri44K | 2 | 11.8% |
| Kodachinuki4K | 1 | 5.9% |
| Kodachinuki4K into Ryubigeri4KK | 1 | 5.9% |
| Ryu'eikyaku66K | 1 | 5.9% |
| backdash into Ryubisen44K+G | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| forward dash into forward kick6K | 1 | 5.9% |
Aoi
- Career
- 10–5 · 66.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Ougimai4P into backward movement | 1 | 20.0% |
|---|---|---|
| backdash into Hou'oushu3P | 1 | 20.0% |
| backdash into Maegeri3K | 1 | 20.0% |
| forward dash into Raijinha6K | 1 | 20.0% |
| forward movement into Rentotsu KodachiPPPK | 1 | 20.0% |
Lei Fei
- Career
- 22–22 · 50.0%
- This season
- 35 matches · 42.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Kakushu Suigeki6P | 1 | 20.0% |
|---|---|---|
| Rigoutai6K | 1 | 20.0% |
| backdash into Hai Shiki2P+K+G | 1 | 20.0% |
| backdash into offensive move | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
Counted from 1 of the 35 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (117 here; about 5.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 7 of 17 tests hold up
- Jeffry: 7 of 18 tests hold up
- Jacky: 4 of 18 tests hold up
- Lion: 7 of 17 tests hold up
- Goh: 9 of 17 tests hold up
- Pai: 7 of 16 tests hold up
- Eileen: 2 of 14 tests hold up
- Kage: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
