VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lau

EXAチーフ・グーティ

  • Lei Fei
  • Wolf
  • Sarah
Career matches2,036
Career win rate71.6%
Round win rate60.5%
Peak rank38
Distinct opponents59
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1812 #347 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3842831511373.6%
Akira—39428610872.6%
Brad—38325912467.6%
Lei Fei3534221812463.7%
Shun—2511876474.5%
Sarah321201031785.8%
Wolf26118902876.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

605 of 961 rounds counted

8.9 inputs a second (536 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.6514125
Lei Fei9.0538451
Wolf9.959626
Sarah9.55713

By opponent's character

Goh9.657544
Sarah8.953475
Akira8.651667
Lei Fei10.059779
Lion8.450431
Pai6.941240
Wolf9.556962
Jacky10.060038
Shun7.846744
Jean8.852538
Taka9.657417
Jeffry10.260923
Lau9.657616
Eileen7.042316
Kage8.45049
Dural9.25523
El Blaze8.85293

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh3526974.3%-0.0
Sarah3122971.0%+17.4
Akira2118385.7%+26.7
Lei Fei2071335.0%-26.4
Lion1914573.7%-3.5
Pai1610662.5%-10.7
Wolf1610662.5%+3.1
Jacky1312192.3%+5.8
Shun139469.2%+14.3
Jean118372.7%-11.2
Taka108280.0%-8.3
Jeffry72528.6%-43.8
Lau770100.0%+22.6
Brad62433.3%-59.6
Aoi53260.0%+6.5
Eileen440100.0%+5.7
Kage43175.0%+1.6
Dural330100.0%+18.9
El Blaze110100.0%+2.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence36251169.4%+5.0
Breakable Full Fence2923679.3%+12.1
Open28171160.7%-7.1
Rectangle28171160.7%-13.2
Single Wall2419579.2%+2.6
Octagon2321291.3%+23.9
Breakable Half Fence2117481.0%+0.3
Low Fence1911857.9%-7.5
Full Fence137653.9%-12.7
Full Fence and Open125741.7%-25.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15073.3%70.1%+3.2
No walls7166.2%69.7%-3.5

Walls against open: +6.7 points (95% range -8.1 to +21.6), p 0.374 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

CoolerTails (Rank 37)1861233.3%
NaughtNaught (Rank 30)1410471.4%
kila_kam (Rank 39)147750.0%
THEGRABBER (Rank 37)129375.0%
Ac (Rank 35)118372.7%
Dadino03italy (Rank 36)106460.0%
Smashquatch (Rank 31)108280.0%
Bloodartist (Rank 34)97277.8%
BloodyRoseVF (Rank 39)97277.8%
eisenbuegelhammer (Rank 35)93633.3%
emarcue (Rank 34)85362.5%
Rodryu (Rank 36)74357.1%
luckystrike (Rank 28)74357.1%
erictheworldisblack (Rank 24)65183.3%
NantoSeiken (Rank 29)550100.0%
Yoshikage_Lukas (Rank 14)550100.0%
10年遅いんだよ! (Rank 38)43175.0%
MisterVFCR[EU-ITA] (Rank 41)41325.0%
Nyasiu (Rank 7)440100.0%
THR (Rank 34)43175.0%
The_Tayar (Rank 5)42250.0%
brogasaurusrex (Rank 33)440100.0%
Beelzebolt (Rank 19)330100.0%
SenfÖhr (Rank 16)31233.3%
joyKiller (Rank 22)330100.0%

Most played opponents, most recent first

THEGRABBER (Rank 37)2026/10/14129375.0%
BloodyRoseVF (Rank 39)2026/10/1497277.8%
10年遅いんだよ! (Rank 38)2026/10/1243175.0%
Smashquatch (Rank 31)2026/10/09108280.0%
CoolerTails (Rank 37)2026/10/091861233.3%
Dadino03italy (Rank 36)2026/10/06106460.0%
NantoSeiken (Rank 29)2026/09/29550100.0%
eisenbuegelhammer (Rank 35)2026/09/2993633.3%
joyKiller (Rank 22)2026/09/25330100.0%
kila_kam (Rank 39)2026/09/23147750.0%
Rodryu (Rank 36)2026/09/2374357.1%
brogasaurusrex (Rank 33)2026/09/22440100.0%
luckystrike (Rank 28)2026/07/2074357.1%
SenfÖhr (Rank 16)2026/06/1931233.3%
MisterVFCR[EU-ITA] (Rank 41)2026/06/1941325.0%
Nyasiu (Rank 7)2026/06/13440100.0%
THR (Rank 34)2026/05/2243175.0%
Ac (Rank 35)2026/05/22118372.7%
emarcue (Rank 34)2026/05/2185362.5%
NaughtNaught (Rank 30)2026/05/111410471.4%
Bloodartist (Rank 34)2026/05/1197277.8%
The_Tayar (Rank 5)2026/04/2342250.0%
Beelzebolt (Rank 19)2026/04/23330100.0%
Yoshikage_Lukas (Rank 14)2026/04/23550100.0%
erictheworldisblack (Rank 24)2026/04/2165183.3%

Round openings

Every character

guardG into throw escape324.0%
crouch dash forward into evade down293.6%
crouch into Souchuken2P232.9%
backdash into evade up212.6%
guardG202.5%
crouch dash back into backdash182.2%
evade down into backdash182.2%
crouch dash back into evade down172.1%
offensive move162.0%
backdash into guardG151.9%
crouch dash back into guardG151.9%
throwP+G into forward movement151.9%
evade down into forward dash141.8%
crouch into Chisoutai2K+G131.6%
evade down into throw escape131.6%

253 further openings account for the other 521 rounds.

Counted from 202 of the 242 matches played. The rest were not pulled for openings.

Lau

Career
315–113 · 73.6%
This season
122 matches · 76.2%
Peak rank
38

First hit in 43.5% of 480 rounds. Won 66.0% of the rounds they struck first, 62.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into evade down255.2%
crouch into Souchuken2P234.8%
backdash into evade up183.7%
guardG into throw escape153.1%
crouch into Chisoutai2K+G132.7%
guardG132.7%
crouch dash back into backdash122.5%
evade down into backdash112.3%
crouch dash back into evade down102.1%
crouch dash back into guardG102.1%
punchP91.9%
backdash into backward movement81.7%
throw escape81.7%
throwP+G into forward movement81.7%
backdash into guardG71.5%

156 further openings account for the other 291 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh8–2 · 80%9–2 · 82%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
218–124 · 63.7%
This season
112 matches · 60.7%
Peak rank
35

First hit in 45.2% of 290 rounds. Won 55.0% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape144.8%
offensive move144.8%
crouch into Fukusoushou2P124.1%
evade down into throw escape113.8%
crouch dash back into Kakushu Suigeki6P93.1%
backdash into guardG82.8%
backdash into throw escape82.8%
crouch dash back into evade down72.4%
guardG72.4%
throwP+G into forward movement62.1%
backdash into Kaisei Tento1P+K51.7%
crouch dash back into backdash51.7%
evade down into backdash51.7%
guardG into throwP+G51.7%
Shatenshou33P into Shaten Renshou33PP41.4%

107 further openings account for the other 170 rounds.

Counted from 72 of the 112 matches played. The rest were not pulled for openings.

Wolf

Career
90–28 · 76.3%
This season
7 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into forward dash311.5%
guardG into throw escape311.5%
R.A.W. AvengerP+K+G into throwP+G27.7%
crouch dash forward into evade down27.7%
evade down into backdash27.7%
Knee Lift6K13.9%
Low Drop Kick62K13.9%
Low Drop Kick62K into throwP+G13.9%
R.A.W. AvengerP+K+G into throw escape13.9%
crouch dash back into R.A.W. AvengerP+K+G13.9%
crouch dash back into backdash13.9%
crouch dash back into crouch13.9%
crouch dash back into punchP13.9%
crouch into Low Hammer2P13.9%
evade down into punchP13.9%

4 further openings account for the other 4 rounds.

Sarah

Career
103–17 · 85.8%
This season
1 matches · 100.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into crouch dash forward133.3%
crouch dash back into guardG133.3%
evade down133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 0 of 13 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)