Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1566 #1,565 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 36 | 4,680 | 2,360 | 2,320 | 50.4% |
|---|---|---|---|---|---|
| Jeffry | 28 | 410 | 225 | 185 | 54.9% |
| Taka | 27 | 90 | 46 | 44 | 51.1% |
| Jacky | 25 | 85 | 42 | 43 | 49.4% |
| Pai | 27 | 47 | 26 | 21 | 55.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,391 of 2,625 rounds counted6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.8 | 405 | 2,136 |
|---|---|---|---|
| Jeffry | 6.2 | 374 | 172 |
| Taka | 6.5 | 392 | 62 |
| Pai | 6.4 | 385 | 18 |
| Jacky | 6.8 | 410 | 3 |
By opponent's character
| Akira | 6.8 | 405 | 268 |
|---|---|---|---|
| Jeffry | 6.8 | 405 | 176 |
| Wolf | 6.6 | 394 | 191 |
| Jacky | 6.8 | 407 | 171 |
| Pai | 6.7 | 399 | 165 |
| Aoi | 6.7 | 404 | 132 |
| Sarah | 6.5 | 388 | 132 |
| Goh | 6.7 | 403 | 150 |
| Kage | 6.5 | 392 | 121 |
| Lion | 6.9 | 415 | 138 |
| Jean | 6.7 | 399 | 118 |
| Brad | 6.7 | 404 | 116 |
| El Blaze | 6.9 | 412 | 112 |
| Lau | 7.0 | 417 | 110 |
| Lei Fei | 6.5 | 388 | 80 |
| Vanessa | 6.7 | 401 | 92 |
| Shun | 6.8 | 405 | 49 |
| Eileen | 7.0 | 417 | 31 |
| Taka | 6.5 | 390 | 21 |
| Dural | 6.0 | 363 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 77 | 37 | 40 | 48.0% | -4.7 |
|---|---|---|---|---|---|
| Jeffry | 53 | 27 | 26 | 50.9% | +0.0 |
| Wolf | 51 | 29 | 22 | 56.9% | +7.2 |
| Jacky | 44 | 22 | 22 | 50.0% | -1.5 |
| Pai | 42 | 16 | 26 | 38.1% | -14.9 |
| Aoi | 40 | 20 | 20 | 50.0% | +4.8 |
| Sarah | 40 | 18 | 22 | 45.0% | -2.8 |
| Goh | 38 | 14 | 24 | 36.8% | -12.9 |
| Kage | 36 | 18 | 18 | 50.0% | +1.8 |
| Lion | 36 | 15 | 21 | 41.7% | -7.2 |
| Jean | 32 | 19 | 13 | 59.4% | +9.8 |
| Brad | 30 | 13 | 17 | 43.3% | -5.0 |
| El Blaze | 28 | 15 | 13 | 53.6% | +1.9 |
| Lau | 28 | 15 | 13 | 53.6% | +2.3 |
| Lei Fei | 24 | 18 | 6 | 75.0% | +27.5 |
| Vanessa | 23 | 13 | 10 | 56.5% | +9.1 |
| Shun | 17 | 9 | 8 | 52.9% | +9.7 |
| Eileen | 8 | 5 | 3 | 62.5% | +14.3 |
| Taka | 5 | 1 | 4 | 20.0% | -24.5 |
| Dural | 4 | 1 | 3 | 25.0% | -15.3 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 81 | 48 | 33 | 59.3% | +10.4 |
|---|---|---|---|---|---|
| Full Fence | 79 | 37 | 42 | 46.8% | -4.0 |
| Single Wall | 71 | 31 | 40 | 43.7% | -6.8 |
| Breakable Half Fence | 64 | 30 | 34 | 46.9% | -1.6 |
| Octagon | 63 | 31 | 32 | 49.2% | +0.4 |
| Half Fence | 62 | 34 | 28 | 54.8% | +4.2 |
| Open | 61 | 23 | 38 | 37.7% | -10.0 |
| Breakable Full Fence | 54 | 26 | 28 | 48.1% | -2.5 |
| Rectangle | 39 | 24 | 15 | 61.5% | +13.6 |
| Full Fence and Open | 25 | 13 | 12 | 52.0% | +2.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 361 | 50.4% | 49.7% | +0.7 |
| No walls | 213 | 47.9% | 49.0% | -1.1 |
Walls against open: +1.9 points (95% range -7.0 to +10.7), p 0.681 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| なめ (Rank 36) | 21 | 7 | 14 | 33.3% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 35) | 13 | 8 | 5 | 61.5% |
| みんみんさん (Rank 36) | 12 | 7 | 5 | 58.3% |
| えなお (Rank 37) | 11 | 2 | 9 | 18.2% |
| セロニアス (Rank 33) | 11 | 5 | 6 | 45.5% |
| ぶーん (Rank 32) | 10 | 6 | 4 | 60.0% |
| 寿司眼鉄 (Rank 36) | 10 | 4 | 6 | 40.0% |
| jijitax4 (Rank 36) | 9 | 6 | 3 | 66.7% |
| ジークリオン (Rank 36) | 9 | 2 | 7 | 22.2% |
| WONDA2567 (Rank 28) | 8 | 6 | 2 | 75.0% |
| おむすび山▲かずkaz_kcj (Rank 36) | 8 | 4 | 4 | 50.0% |
| たあぼさん (Rank 35) | 8 | 5 | 3 | 62.5% |
| ちぃつが (Rank 37) | 8 | 2 | 6 | 25.0% |
| ゲッパー (Rank 36) | 8 | 2 | 6 | 25.0% |
| lapislazuli (Rank 36) | 7 | 4 | 3 | 57.1% |
| どろパイ (Rank 35) | 7 | 3 | 4 | 42.9% |
| ふぇに (Rank 33) | 7 | 3 | 4 | 42.9% |
| ぷこ (Rank 36) | 7 | 5 | 2 | 71.4% |
| m01ch1 (Rank 31) | 6 | 4 | 2 | 66.7% |
| nanami.madogiwa (Rank 34) | 6 | 3 | 3 | 50.0% |
| ∈挙動不審∋ (Rank 36) | 6 | 2 | 4 | 33.3% |
| さみぃ_ANTARES (Rank 34) | 6 | 4 | 2 | 66.7% |
| じゃんぬ兄(公認) (Rank 36) | 6 | 2 | 4 | 33.3% |
| ヘニオ (Rank 34) | 6 | 0 | 6 | 0.0% |
| 八事ジェフリー (Rank 33) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| なめ (Rank 36) | 2026/10/02 | 21 | 7 | 14 | 33.3% |
|---|---|---|---|---|---|
| たあぼさん (Rank 35) | 2026/10/02 | 8 | 5 | 3 | 62.5% |
| m01ch1 (Rank 31) | 2026/09/26 | 6 | 4 | 2 | 66.7% |
| さみぃ_ANTARES (Rank 34) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| ジークリオン (Rank 36) | 2026/09/14 | 9 | 2 | 7 | 22.2% |
| じゃんぬ兄(公認) (Rank 36) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| ヘニオ (Rank 34) | 2026/09/14 | 6 | 0 | 6 | 0.0% |
| セロニアス (Rank 33) | 2026/09/14 | 11 | 5 | 6 | 45.5% |
| みんみんさん (Rank 36) | 2026/08/31 | 12 | 7 | 5 | 58.3% |
| ぶーん (Rank 32) | 2026/08/31 | 10 | 6 | 4 | 60.0% |
| lapislazuli (Rank 36) | 2026/08/31 | 7 | 4 | 3 | 57.1% |
| えなお (Rank 37) | 2026/08/28 | 11 | 2 | 9 | 18.2% |
| ぷこ (Rank 36) | 2026/08/28 | 7 | 5 | 2 | 71.4% |
| ∈挙動不審∋ (Rank 36) | 2026/08/28 | 6 | 2 | 4 | 33.3% |
| くろね@のびしろF (Rank 35) | 2026/08/28 | 13 | 8 | 5 | 61.5% |
| おむすび山▲かずkaz_kcj (Rank 36) | 2026/08/24 | 8 | 4 | 4 | 50.0% |
| nanami.madogiwa (Rank 34) | 2026/08/23 | 6 | 3 | 3 | 50.0% |
| ふぇに (Rank 33) | 2026/08/18 | 7 | 3 | 4 | 42.9% |
| ちぃつが (Rank 37) | 2026/07/31 | 8 | 2 | 6 | 25.0% |
| 寿司眼鉄 (Rank 36) | 2026/07/30 | 10 | 4 | 6 | 40.0% |
| どろパイ (Rank 35) | 2026/07/23 | 7 | 3 | 4 | 42.9% |
| jijitax4 (Rank 36) | 2026/07/22 | 9 | 6 | 3 | 66.7% |
| ゲッパー (Rank 36) | 2026/07/20 | 8 | 2 | 6 | 25.0% |
| WONDA2567 (Rank 28) | 2026/06/23 | 8 | 6 | 2 | 75.0% |
| 八事ジェフリー (Rank 33) | 2026/03/28 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| crouch dash forward into evade down | 104 | 4.0% |
|---|---|---|
| crouch dash forward into guardG | 102 | 3.9% |
| crouch dash forward into Hou'oushu3P | 96 | 3.7% |
| evade down into guardG | 95 | 3.6% |
| backdash into Ougimai4P | 76 | 2.9% |
| guardG into throw escape | 68 | 2.6% |
| crouch dash forward into Chudan Hiji'ate6P | 65 | 2.5% |
| forward movement into NirentotsuPP | 54 | 2.1% |
| crouch dash forward into throw escape | 50 | 1.9% |
| crouch dash back into Maegeri3K | 48 | 1.8% |
| guardG into evade down | 45 | 1.7% |
| Ouda6P+K | 40 | 1.5% |
| forward movement into punchP | 40 | 1.5% |
| guardG into Maegeri3K | 38 | 1.5% |
| backdash into Kasane'ate46P | 37 | 1.4% |
389 further openings account for the other 1,646 rounds.
Counted from 649 of the 656 matches played. The rest were not pulled for openings.
Aoi
- Career
- 2,360–2,320 · 50.4%
- This season
- 590 matches · 48.8%
- Peak rank
- 36
First hit in 50.5% of 2,361 rounds. Won 52.0% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 23.1% of rounds, against 13.2% in their other rounds.
- Against Goh: waits first in 31.5% of rounds, against 19.9% against everyone else.
- On Rectangle stages: attacks straight away in 18.0% of rounds, against 7.4% on the other stages.
- After opening the round before by waiting: waits first in 29.1% of rounds, against 17.2% after anything else.
- When behind: evades first in 15.3% of rounds, against 10.9% when ahead or level.
- After losing a round: opens with “evade down into G guard” in 4.7% of rounds, against 1.5% after winning one.
- When behind: opens with “evade down into G guard” in 4.7% of rounds, against 1.8% when ahead or level.
| crouch dash forward into Hou'oushu3P | 96 | 4.0% |
|---|---|---|
| crouch dash forward into evade down | 88 | 3.7% |
| crouch dash forward into guardG | 86 | 3.6% |
| evade down into guardG | 79 | 3.3% |
| backdash into Ougimai4P | 76 | 3.2% |
| crouch dash forward into Chudan Hiji'ate6P | 65 | 2.7% |
| forward movement into NirentotsuPP | 54 | 2.3% |
| guardG into throw escape | 53 | 2.2% |
| crouch dash back into Maegeri3K | 48 | 2.0% |
| crouch dash forward into throw escape | 42 | 1.8% |
| Ouda6P+K | 40 | 1.7% |
| guardG into Maegeri3K | 38 | 1.6% |
| backdash into Kasane'ate46P | 37 | 1.6% |
| guardG into Ouda6P+K | 37 | 1.6% |
| guardG into evade down | 36 | 1.5% |
318 further openings account for the other 1,498 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–20 · 49% | 11–12 · 48% | too few to test |
| Jeffry | 9–12 · 43% | 13–11 · 54% | too few to test |
| Wolf | 16–11 · 59% | 8–6 · 57% | too few to test |
| Aoi | 10–14 · 42% | 5–5 · 50% | too few to test |
| Jacky | 13–11 · 54% | 5–4 · 56% | too few to test |
| Pai | 7–15 · 32% | 3–10 · 23% | too few to test |
| Sarah | 8–9 · 47% | 3–9 · 25% | too few to test |
| Lion | 7–9 · 44% | 4–10 · 29% | too few to test |
| Goh | 4–10 · 29% | 8–8 · 50% | too few to test |
| Kage | 10–6 · 62% | 4–8 · 33% | too few to test |
| Jean | 13–5 · 72% | 2–4 · 33% | too few to test |
| Brad | 6–11 · 35% | 5–3 · 62% | too few to test |
| El Blaze | 9–5 · 64% | 4–6 · 40% | too few to test |
| Lau | 9–7 · 56% | 0–1 · 0% | too few to test |
| Lei Fei | 9–4 · 69% | 7–2 · 78% | too few to test |
| Vanessa | 7–2 · 78% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 225–185 · 54.9%
- This season
- 45 matches · 55.6%
- Peak rank
- 28
First hit in 52.3% of 172 rounds. Won 48.9% of the rounds they struck first, 59.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 13 | 7.6% |
|---|---|---|
| evade down into guardG | 10 | 5.8% |
| crouch dash forward into guardG | 9 | 5.2% |
| crouch dash forward into throw escape | 7 | 4.1% |
| guardG into throw escape | 7 | 4.1% |
| forward movement into Double KnucklePP | 6 | 3.5% |
| forward movement into punchP | 6 | 3.5% |
| guardG into evade down | 6 | 3.5% |
| crouch dash forward into Middle Hell Stab6P+K | 4 | 2.3% |
| Dash Elbow66P | 3 | 1.7% |
| crouch dash forward into Elbow Butt6P | 3 | 1.7% |
| crouch dash forward into Low Knuckle2P | 3 | 1.7% |
| crouch dash forward into punchP | 3 | 1.7% |
| crouch dash forward into throwP+G | 3 | 1.7% |
| evade down into throw escape | 3 | 1.7% |
66 further openings account for the other 86 rounds.
Taka
- Career
- 46–44 · 51.1%
- This season
- 16 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 6 | 15.8% |
|---|---|---|
| crouch dash forward into guardG | 5 | 13.2% |
| evade down into guardG | 4 | 10.5% |
| guardG into evade down | 3 | 7.9% |
| backdash into kickK | 2 | 5.3% |
| evade down into Morotezuki66P | 2 | 5.3% |
| kickK | 2 | 5.3% |
| Hiji'ate6P | 1 | 2.6% |
| crouch dash back into Kachi'age33P+K | 1 | 2.6% |
| crouch dash forward into Shita Harite2P | 1 | 2.6% |
| crouch dash forward into Zangeki33P | 1 | 2.6% |
| crouch dash forward into evade down | 1 | 2.6% |
| crouch into Kachi'age33P+K | 1 | 2.6% |
| evade down into Kirikabu Kudaki1P+K | 1 | 2.6% |
| evade down into Tsuppari 3PPP | 1 | 2.6% |
6 further openings account for the other 6 rounds.
Counted from 9 of the 16 matches played. The rest were not pulled for openings.
Pai
- Career
- 26–21 · 55.3%
- This season
- 4 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 2 | 11.1% |
|---|---|---|
| evade down into guardG | 2 | 11.1% |
| forward movement into punchP | 2 | 11.1% |
| guardG into throw escape | 2 | 11.1% |
| crouch dash forward into Heiho Chutenshou64P | 1 | 5.6% |
| crouch dash forward into RenkentaiPK | 1 | 5.6% |
| crouch dash forward into Senchutai3K | 1 | 5.6% |
| crouch dash forward into Souka Rensui3PP | 1 | 5.6% |
| crouch dash forward into guardG | 1 | 5.6% |
| crouch dash forward into throw escape | 1 | 5.6% |
| crouch into Senchutai3K | 1 | 5.6% |
| forward movement into RenkentaiPK | 1 | 5.6% |
| forward movement into RenshouPP | 1 | 5.6% |
| forward movement into throw escape | 1 | 5.6% |
Jacky
- Career
- 42–43 · 49.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 1 | 33.3% |
|---|---|---|
| forward movement into crouch dash back | 1 | 33.3% |
| guardG into Middle Smash6P | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 7 of 16 tests hold up
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
