VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

okamiaoi_127

Career matches4,988
Career win rate51.2%
Round win rate50.5%
Peak rank36
Distinct opponents205
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi364,4102,2382,17250.8%
Jeffry2841022518554.9%
Jacky2585424349.4%
Pai2747262155.3%
Taka2736231363.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira63323150.8%-3.6
Wolf46281860.9%+9.9
Jeffry41202148.8%-4.2
Sarah38162242.1%-6.3
Goh36142238.9%-12.0
Jacky36191752.8%-2.6
Kage35171848.6%-1.7
Lion34151944.1%-5.4
Aoi33171651.5%+3.5
Jean32191359.4%+8.3
Lau26151157.7%+3.0
Pai26111542.3%-10.3
Brad25111444.0%-7.3
El Blaze23131056.5%+3.2
Vanessa23131056.5%+7.5
Lei Fei2217577.3%+29.2
Shun179852.9%+8.2
Eileen85362.5%+12.9
Taka51420.0%-26.1
Dural41325.0%-16.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence68432563.2%+13.4
Full Fence64293545.3%-7.4
Single Wall64283643.8%-7.9
Breakable Half Fence59273245.8%-4.4
Half Fence58332556.9%+5.0
Octagon54302455.6%+5.4
Open54223240.7%-8.4
Breakable Full Fence48242450.0%-3.0
Rectangle35221362.9%+14.0
Full Fence and Open20101050.0%-1.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31851.9%51.3%+0.6
No walls18650.0%50.3%-0.3

Walls against open: +0.9 points (95% range -8.5 to +10.3), p 0.851 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

さみぃ_ANTARES (Rank 34)2026/09/1464266.7%
ジークリオン (Rank 36)2026/09/1492722.2%
じゃんぬ兄(公認) (Rank 36)2026/09/1462433.3%
なめ (Rank 37)2026/09/141761135.3%
ヘニオ (Rank 34)2026/09/146060.0%
セロニアス (Rank 33)2026/09/14115645.5%
みんみんさん (Rank 36)2026/08/31127558.3%
ぶーん (Rank 32)2026/08/31106460.0%
lapislazuli (Rank 36)2026/08/3174357.1%
えなお (Rank 37)2026/08/28112918.2%
ぷこ (Rank 36)2026/08/2875271.4%
∈挙動不審∋ (Rank 36)2026/08/2862433.3%
くろね@のびしろF (Rank 35)2026/08/28138561.5%
おむすび山▲かずkaz_kcj (Rank 36)2026/08/2484450.0%
nanami.madogiwa (Rank 34)2026/08/2363350.0%
ふぇに (Rank 33)2026/08/1873442.9%
ちぃつが (Rank 37)2026/07/3182625.0%
寿司眼鉄 (Rank 36)2026/07/30104640.0%
どろパイ (Rank 35)2026/07/2373442.9%
jijitax4 (Rank 36)2026/07/2296366.7%
ゲッパー (Rank 36)2026/07/2082625.0%
たあぼさん (Rank 35)2026/07/0464266.7%
NEWTYPE (Rank 37)2026/07/0262433.3%
WONDA2567 (Rank 28)2026/06/2386275.0%
八事ジェフリー (Rank 33)2026/03/2863350.0%

Round openings

Every character

crouch dash forward into guardG944.1%
evade down into guardG944.1%
crouch dash forward into evade down924.0%
crouch dash forward into Hou'oushu3P893.9%
backdash into Ougimai4P683.0%
guardG into throwP+G642.8%
crouch dash forward into throwP+G602.6%
crouch dash forward into Chudan Hiji'ate6P582.5%
forward movement into NirentotsuPP472.0%
guardG into evade down411.8%
forward movement into punchP371.6%
Ouda6P+K361.6%
crouch dash back into Maegeri3K361.6%
guardG into Ouda6P+K351.5%
backdash into Kasane'ate46P341.5%

354 further openings account for the other 1,403 rounds.

Aoi

crouch dash forward into Hou'oushu3P894.3%
crouch dash forward into guardG783.8%
evade down into guardG783.8%
crouch dash forward into evade down763.7%
backdash into Ougimai4P683.3%
crouch dash forward into Chudan Hiji'ate6P582.8%
crouch dash forward into throwP+G492.4%
guardG into throwP+G492.4%
forward movement into NirentotsuPP472.3%
Ouda6P+K361.8%
crouch dash back into Maegeri3K361.8%
guardG into Ouda6P+K351.7%
backdash into Kasane'ate46P341.6%
guardG into evade down331.6%
Sou'unha66K301.4%

289 further openings account for the other 1,266 rounds.

Jeffry

crouch dash forward into evade down137.6%
crouch dash forward into throwP+G105.8%
evade down into guardG105.8%
crouch dash forward into guardG95.2%
guardG into throwP+G74.1%
forward movement into Double KnucklePP63.5%
forward movement into punchP63.5%
guardG into evade down63.5%
crouch dash forward into Middle Hell Stab6P+K42.3%
Dash Elbow66P31.7%
crouch dash forward into Elbow Butt6P31.7%
crouch dash forward into Low Knuckle2P31.7%
crouch dash forward into punchP31.7%
evade down into throwP+G31.7%
guardG into Elbow Butt6P31.7%

65 further openings account for the other 83 rounds.

Taka

guardG into throwP+G618.2%
crouch dash forward into guardG515.2%
evade down into guardG412.1%
backdash into kickK26.1%
evade down into Morotezuki66P26.1%
guardG into evade down26.1%
kickK26.1%
crouch dash forward into Shita Harite2P13.0%
crouch dash forward into evade down13.0%
crouch into Kachi'age33P+K13.0%
evade down into Tsuppari 3PPP13.0%
evade up into Kumoyaburi4P+K13.0%
guardG13.0%
guardG into Chu Tsuppari 26P+KP13.0%
guardG into Hiji'ate6P13.0%

2 further openings account for the other 2 rounds.

Pai

crouch dash forward into evade down211.1%
evade down into guardG211.1%
forward movement into punchP211.1%
guardG into throwP+G211.1%
crouch dash forward into Heiho Chutenshou64P15.6%
crouch dash forward into RenkentaiPK15.6%
crouch dash forward into Senchutai3K15.6%
crouch dash forward into Souka Rensui3PP15.6%
crouch dash forward into guardG15.6%
crouch dash forward into throwP+G15.6%
crouch into Senchutai3K15.6%
forward movement into RenkentaiPK15.6%
forward movement into RenshouPP15.6%
forward movement into throwP+G15.6%

Jacky

crouch dash forward into guardG133.3%
forward movement into crouch dash back133.3%
guardG into Middle Smash6P133.3%