VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

otoko-zaka4649

Career matches2,726
Career win rate58.8%
Round win rate50.5%
Peak rank33
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3376044531558.5%
Jacky3349127421755.8%
Jean3238822216657.2%
Jeffry3336321215158.4%
Shun3234019714357.9%
El Blaze332271458263.9%
Vanessa331571084968.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky32141843.8%-8.4
Akira25151060.0%+7.0
Jean24131154.2%+3.5
Jeffry2213959.1%+6.1
Wolf22101245.5%-4.2
Sarah2013765.0%+9.6
Vanessa1912763.2%+12.5
Kage136746.1%-10.6
Pai134930.8%-18.6
Aoi127558.3%+9.3
El Blaze117463.6%+12.8
Goh114736.4%-11.8
Brad106460.0%+13.7
Lau105550.0%+4.5
Shun72528.6%-29.5
Lion62433.3%-24.2
Dural42250.0%+6.2
Lei Fei41325.0%-28.8
Eileen21150.0%-8.1
Taka220100.0%+39.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence35181751.4%-1.7
Half Fence33161748.5%+0.3
Low Fence30161453.3%+2.5
Open3092130.0%-23.1
Breakable Full Fence27171063.0%+10.3
Breakable Half Fence27131448.1%-2.5
Rectangle21101147.6%-8.8
Single Wall2112957.1%+4.6
Octagon1511473.3%+23.0
Full Fence and Open105550.0%-1.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15853.8%51.9%+1.9
No walls8145.7%51.4%-5.7

Walls against open: +7.6 points (95% range -5.5 to +20.8), p 0.256 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

しゅが~nsr (Rank 27)86275.0%
∈挙動不審∋ (Rank 34)71614.3%
DDaDDai (Rank 28)64266.7%
タピる。 (Rank 30)61516.7%
玉面雙飛龍 (Rank 29)62433.3%
방가방가 (Rank 31)65183.3%
jackgnhang (Rank 28)54180.0%
うめおに。 (Rank 33)52340.0%
관절보궁 (Rank 29)54180.0%
ENGLID (Rank 35)41325.0%
JeanKujo (Rank 31)42250.0%
LEO (Rank 32)43175.0%
sby (Rank 30)43175.0%
おもち (Rank 30)43175.0%
タイヨウ (Rank 31)42250.0%
무파ZeroBlue (Rank 33)42250.0%
Hi:D (Rank 34)31233.3%
KAZ-morimorimiso- (Rank 31)32166.7%
starszhouuu (Rank 26)32166.7%
こて (Rank 28)32166.7%
ガリバー (Rank 31)31233.3%
ダイナマイト門前仲町 (Rank 27)31233.3%
リーウ (Rank 30)31233.3%
伍の人 (Rank 32)32166.7%
鳩男 (Rank 30)32166.7%

Most played opponents, most recent first

∈挙動不審∋ (Rank 34)2026/09/1871614.3%
うめおに。 (Rank 33)2026/09/1652340.0%
방가방가 (Rank 31)2026/09/1665183.3%
KAZ-morimorimiso- (Rank 31)2026/09/0932166.7%
DDaDDai (Rank 28)2026/09/0964266.7%
Hi:D (Rank 34)2026/09/0531233.3%
リーウ (Rank 30)2026/09/0331233.3%
무파ZeroBlue (Rank 33)2026/09/0242250.0%
ガリバー (Rank 31)2026/08/3131233.3%
タイヨウ (Rank 31)2026/08/2442250.0%
しゅが~nsr (Rank 27)2026/08/2486275.0%
おもち (Rank 30)2026/08/2443175.0%
관절보궁 (Rank 29)2026/08/2454180.0%
starszhouuu (Rank 26)2026/08/2432166.7%
ダイナマイト門前仲町 (Rank 27)2026/08/2031233.3%
タピる。 (Rank 30)2026/08/1761516.7%
玉面雙飛龍 (Rank 29)2026/08/1762433.3%
こて (Rank 28)2026/08/1732166.7%
JeanKujo (Rank 31)2026/08/1742250.0%
sby (Rank 30)2026/06/2643175.0%
伍の人 (Rank 32)2026/06/2632166.7%
LEO (Rank 32)2026/06/1943175.0%
jackgnhang (Rank 28)2026/06/1854180.0%
ENGLID (Rank 35)2026/06/0641325.0%
鳩男 (Rank 30)2026/06/0432166.7%

Round openings

Every character

backdash into evade up14513.4%
forward movement into punchP454.2%
guardG into evade down373.4%
guardG into evade up292.7%
crouch into Gyou'in Haishu3P252.3%
backdash into Darkness Sword43K+G201.9%
Rensai Gakushu46PP into Rengeki Gakushu46PPP171.6%
backdash into Karura4P+K171.6%
guardG into punchP161.5%
backward movement into evade up151.4%
offensive move141.3%
guardG into backdash131.2%
Ni'oudaoshi3K+G111.0%
backdash into Kake'uchi46P111.0%
backdash into Spin Heel Sword4K+G111.0%

300 further openings account for the other 654 rounds.

Counted from 268 of the 269 matches played. The rest were not pulled for openings.

Jean

backdash into evade up3813.3%
forward movement into punchP2910.2%
guardG into evade down176.0%
backdash into Kake'uchi46P113.9%
backward movement into evade up103.5%
guardG into evade up103.5%
backdash into Kake'uchi~Maekeri'age46PK93.2%
guardG into punchP93.2%
guardG into Gyaku Seikenzuki66P82.8%
backdash into Hou'ou Kourui Otoshi4K+G72.5%
guardG into Ryoutezuki66P+K72.5%
Shitanagi Shutou1P into guardG62.1%
forward movement into KounirenPP62.1%
punchP into kickK62.1%
crouch dash back into evade down51.8%

72 further openings account for the other 107 rounds.

Counted from 72 of the 73 matches played. The rest were not pulled for openings.

Shun

backdash into evade up2914.0%
crouch into Gyou'in Haishu3P2512.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP178.2%
offensive move125.8%
backdash into Gyou'in Haishu3P83.9%
crouch dash back into Gyou'in Haishu3P83.9%
crouch into Haisenchu1P73.4%
Gyou'in Haishu3P into Tenshin Benshu4P+K41.9%
guardG into backdash41.9%
guardG into evade down41.9%
guardG into evade up41.9%
Getsuga Gakushu46P into Rensai Gakushu46PP31.4%
Getsuga Gakushu46P into forward dash31.4%
Tenshin Souchushou6P+K31.4%
backdash into punchP31.4%

56 further openings account for the other 73 rounds.

Jacky

backdash into evade up3016.5%
backdash into Spin Heel Sword4K+G116.0%
forward movement into Jab StraightPP105.5%
guardG into Smash Straight3P105.5%
Jab StraightPP into Jab Double StraightPPP73.9%
punchP into Jab StraightPP73.9%
Slant Back Knuckle1P into backward movement63.3%
guardG into Middle Kick3K63.3%
guardG into evade down52.8%
Slant Back Knuckle1P42.2%
Middle Smash6P31.6%
Slant Back Knuckle1P into kickK31.6%
backdash into Long Stride Back Knuckle4P+K31.6%
guardG into evade up31.6%
Bil Jee6P+K into forward movement21.1%

60 further openings account for the other 72 rounds.

El Blaze

backdash into Darkness Sword43K+G2013.0%
backdash into evade up138.4%
Volcano Upper4P+K106.5%
forward movement into punchP85.2%
Shadow Lance66K into forward movement63.9%
Shouda46PP into Rising Back Spin Kick46PPK63.9%
guardG into evade down63.9%
Demon Dance9P+K into Demon's Tail9P+KK53.2%
forward movement into Keen Edge ComboPPP53.2%
guardG into evade up53.2%
guardG into Volcano Upper4P+K42.6%
High-Speed Jab46P into Shouda46PP31.9%
Rolling Low Knuckle1P31.9%
forward dash into Shadow Spear6K31.9%
forward dash into evade up31.9%

43 further openings account for the other 54 rounds.

Goh

backdash into evade up1813.5%
backdash into Karura4P+K1712.8%
Ni'oudaoshi3K+G118.3%
forward dash into Ropputsubushi6P+K75.3%
guardG into evade up43.0%
Soukyu46P into forward movement32.3%
Urahiji44P32.3%
backdash into Maegeri3K32.3%
backdash into punchP32.3%
guardG into evade down32.3%
punchP32.3%
Hiji'ate6P21.5%
backdash into Gohou Yuriori (Deflect)236P+K21.5%
backdash into Kirin33P21.5%
backward movement into evade up21.5%

42 further openings account for the other 50 rounds.

Jeffry

backdash into evade up1717.4%
backdash into Double Hammer Down43P88.2%
forward movement into punchP66.1%
Overblow Shoulder66P+K55.1%
Middle Hell Stab6P+K44.1%
Hammer Slide1P33.1%
guardG into Overblow Shoulder66P+K33.1%
guardG into evade up33.1%
backdash into Megaton Knuckle43P+K22.0%
backdash into punchP22.0%
crouch dash back into Scoop Kick4K+G22.0%
evade down into crouch dash forward22.0%
evade down into forward dash22.0%
guardG into evade down22.0%
Ducking Low2K+G11.0%

36 further openings account for the other 36 rounds.

Vanessa

Defensive Style: Wind Elbow838.1%
Defensive Style: backdash into evade up314.3%
Defensive Style: guard into evade up29.5%
Defensive Style: guard into punchP29.5%
Defensive Style: Heel Kick into forward movement14.8%
Defensive Style: backdash into Sit Jab2P14.8%
Defensive Style: evade down into throwP+G14.8%
Defensive Style: guard into backdash14.8%
Defensive Style: guard into evade down14.8%
Offensive Style: guard14.8%