VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

Tsubaki_1031

Career matches800
Career win rate56.8%
Round win rate42.0%
Peak rank30
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3055131823357.7%
Lau2724913611354.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira4040.0%-50.5
Brad32166.7%+39.2
Sarah31233.3%+4.3
Jacky220100.0%+67.0
Shun2020.0%-29.1
Aoi1010.0%-45.7
El Blaze110100.0%+49.3
Wolf1010.0%-24.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence52340.0%+4.5
Single Wall51420.0%-11.6
Half Fence41325.0%-23.6
Breakable Full Fence110100.0%+49.3
Breakable Half Fence1010.0%-24.7
Octagon110100.0%+78.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1241.7%38.3%+3.4
No walls520.0%28.2%-8.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

gimoring (Rank 27)31233.3%
syounai (Rank 26)2020.0%
おむすび山かず kaz_kcjj (Rank 28)2020.0%
ずーさんZOOWOLF (Rank 25)220100.0%
タマ@鳴潮民 (Rank 31)2020.0%
弱者 (Rank 29)21150.0%
Sheen (Rank 23)110100.0%
りゅうのすけ (Rank 29)110100.0%
アドリブ使い (Rank 33)1010.0%
김코난 (Rank 27)1010.0%

Most played opponents, most recent first

김코난 (Rank 27)2026/09/121010.0%
タマ@鳴潮民 (Rank 31)2026/09/122020.0%
gimoring (Rank 27)2026/08/2331233.3%
りゅうのすけ (Rank 29)2026/04/22110100.0%
弱者 (Rank 29)2026/04/2221150.0%
アドリブ使い (Rank 33)2026/04/211010.0%
syounai (Rank 26)2026/04/082020.0%
おむすび山かず kaz_kcjj (Rank 28)2026/03/302020.0%
Sheen (Rank 23)2026/03/30110100.0%
ずーさんZOOWOLF (Rank 25)2026/03/30220100.0%

Round openings

Every character

Ukoushin46P+K57.2%
crouch into Katousui2P57.2%
backdash into Kensou4P34.3%
backdash into Touku Kosenkyaku9K34.3%
backdash into evade down34.3%
crouch dash forward into guardG34.3%
crouch into Souchuken2P34.3%
Juchou Senshou8P+K22.9%
Taizan Soukoushu4P+K22.9%
Ukoushin46P+K into punchP22.9%
backdash into Saishikkyaku4K22.9%
crouch dash forward into Chugeki6P22.9%
crouch dash forward into Kousoutai2K+G22.9%
crouch into Fukko Kensou1P22.9%
punchP22.9%

28 further openings account for the other 28 rounds.

Lion

Ukoushin46P+K514.3%
crouch into Katousui2P514.3%
Juchou Senshou8P+K25.7%
Taizan Soukoushu4P+K25.7%
Ukoushin46P+K into punchP25.7%
backdash into evade down25.7%
crouch dash forward into Kousoutai2K+G25.7%
crouch dash forward into guardG25.7%
punchP25.7%
Katousui2P12.9%
Koushu RensuiPP into Rensui SoushuPPP+K12.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP12.9%
Senkyutai1K12.9%
backdash into Dantai3K12.9%
backdash into Fujintai1K+G12.9%

5 further openings account for the other 5 rounds.

Lau

backdash into Kensou4P38.8%
backdash into Touku Kosenkyaku9K38.8%
crouch into Souchuken2P38.8%
backdash into Saishikkyaku4K25.9%
crouch dash forward into Chugeki6P25.9%
crouch into Fukko Kensou1P25.9%
Kosoushou46P12.9%
Sako Soushou4P+K into punchP12.9%
backdash into Hi'en Renshou44PP12.9%
backdash into Kosoushou46P12.9%
backdash into Sako Soushou4P+K12.9%
backdash into Senchutai3K12.9%
backdash into Senkyaku Chushou3KP12.9%
backdash into Senkyaku Renkan Sakurokushou3KPP12.9%
backdash into backward movement12.9%

10 further openings account for the other 10 rounds.