Virtua Fighter 5 REVO · v1.10 · Region: Asia
Tsubaki_1031
Characters played — VF5's own record
| Lion | 30 | 551 | 318 | 233 | 57.7% |
|---|---|---|---|---|---|
| Lau | 27 | 249 | 136 | 113 | 54.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 0 | 4 | 0.0% | -50.5 |
|---|---|---|---|---|---|
| Brad | 3 | 2 | 1 | 66.7% | +39.2 |
| Sarah | 3 | 1 | 2 | 33.3% | +4.3 |
| Jacky | 2 | 2 | 0 | 100.0% | +67.0 |
| Shun | 2 | 0 | 2 | 0.0% | -29.1 |
| Aoi | 1 | 0 | 1 | 0.0% | -45.7 |
| El Blaze | 1 | 1 | 0 | 100.0% | +49.3 |
| Wolf | 1 | 0 | 1 | 0.0% | -24.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 5 | 2 | 3 | 40.0% | +4.5 |
|---|---|---|---|---|---|
| Single Wall | 5 | 1 | 4 | 20.0% | -11.6 |
| Half Fence | 4 | 1 | 3 | 25.0% | -23.6 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +49.3 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -24.7 |
| Octagon | 1 | 1 | 0 | 100.0% | +78.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 12 | 41.7% | 38.3% | +3.4 |
| No walls | 5 | 20.0% | 28.2% | -8.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gimoring (Rank 27) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| syounai (Rank 26) | 2 | 0 | 2 | 0.0% |
| おむすび山かず kaz_kcjj (Rank 28) | 2 | 0 | 2 | 0.0% |
| ずーさんZOOWOLF (Rank 25) | 2 | 2 | 0 | 100.0% |
| タマ@鳴潮民 (Rank 31) | 2 | 0 | 2 | 0.0% |
| 弱者 (Rank 29) | 2 | 1 | 1 | 50.0% |
| Sheen (Rank 23) | 1 | 1 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 1 | 1 | 0 | 100.0% |
| アドリブ使い (Rank 33) | 1 | 0 | 1 | 0.0% |
| 김코난 (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 김코난 (Rank 27) | 2026/09/12 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| タマ@鳴潮民 (Rank 31) | 2026/09/12 | 2 | 0 | 2 | 0.0% |
| gimoring (Rank 27) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 29) | 2026/04/22 | 1 | 1 | 0 | 100.0% |
| 弱者 (Rank 29) | 2026/04/22 | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 33) | 2026/04/21 | 1 | 0 | 1 | 0.0% |
| syounai (Rank 26) | 2026/04/08 | 2 | 0 | 2 | 0.0% |
| おむすび山かず kaz_kcjj (Rank 28) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| Sheen (Rank 23) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| ずーさんZOOWOLF (Rank 25) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Ukoushin46P+K | 5 | 7.2% |
|---|---|---|
| crouch into Katousui2P | 5 | 7.2% |
| backdash into Kensou4P | 3 | 4.3% |
| backdash into Touku Kosenkyaku9K | 3 | 4.3% |
| backdash into evade down | 3 | 4.3% |
| crouch dash forward into guardG | 3 | 4.3% |
| crouch into Souchuken2P | 3 | 4.3% |
| Juchou Senshou8P+K | 2 | 2.9% |
| Taizan Soukoushu4P+K | 2 | 2.9% |
| Ukoushin46P+K into punchP | 2 | 2.9% |
| backdash into Saishikkyaku4K | 2 | 2.9% |
| crouch dash forward into Chugeki6P | 2 | 2.9% |
| crouch dash forward into Kousoutai2K+G | 2 | 2.9% |
| crouch into Fukko Kensou1P | 2 | 2.9% |
| punchP | 2 | 2.9% |
28 further openings account for the other 28 rounds.
Lion
| Ukoushin46P+K | 5 | 14.3% |
|---|---|---|
| crouch into Katousui2P | 5 | 14.3% |
| Juchou Senshou8P+K | 2 | 5.7% |
| Taizan Soukoushu4P+K | 2 | 5.7% |
| Ukoushin46P+K into punchP | 2 | 5.7% |
| backdash into evade down | 2 | 5.7% |
| crouch dash forward into Kousoutai2K+G | 2 | 5.7% |
| crouch dash forward into guardG | 2 | 5.7% |
| punchP | 2 | 5.7% |
| Katousui2P | 1 | 2.9% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 2.9% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 2.9% |
| Senkyutai1K | 1 | 2.9% |
| backdash into Dantai3K | 1 | 2.9% |
| backdash into Fujintai1K+G | 1 | 2.9% |
5 further openings account for the other 5 rounds.
Lau
| backdash into Kensou4P | 3 | 8.8% |
|---|---|---|
| backdash into Touku Kosenkyaku9K | 3 | 8.8% |
| crouch into Souchuken2P | 3 | 8.8% |
| backdash into Saishikkyaku4K | 2 | 5.9% |
| crouch dash forward into Chugeki6P | 2 | 5.9% |
| crouch into Fukko Kensou1P | 2 | 5.9% |
| Kosoushou46P | 1 | 2.9% |
| Sako Soushou4P+K into punchP | 1 | 2.9% |
| backdash into Hi'en Renshou44PP | 1 | 2.9% |
| backdash into Kosoushou46P | 1 | 2.9% |
| backdash into Sako Soushou4P+K | 1 | 2.9% |
| backdash into Senchutai3K | 1 | 2.9% |
| backdash into Senkyaku Chushou3KP | 1 | 2.9% |
| backdash into Senkyaku Renkan Sakurokushou3KPP | 1 | 2.9% |
| backdash into backward movement | 1 | 2.9% |
10 further openings account for the other 10 rounds.
