VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

くろいぬ

Career matches1,534
Career win rate62.8%
Round win rate55.6%
Peak rank38
Distinct opponents73
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3573341531856.6%
Lei Fei3856635920763.4%
Brad29110911982.7%
El Blaze283124777.4%
Kage272824485.7%
Taka272013765.0%
Wolf271412285.7%
Lau26109190.0%
Pai2683537.5%
Jean26660100.0%
Lion26660100.0%
Jeffry2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage43222151.2%-2.8
Akira40251562.5%-2.7
El Blaze27131448.1%-11.6
Brad22111150.0%-13.7
Jacky2213959.1%-5.9
Aoi1613381.2%+12.1
Vanessa169756.2%-0.6
Jean1310376.9%+14.6
Wolf13130100.0%+29.2
Pai114736.4%-27.8
Lau105550.0%-7.0
Jeffry97277.8%+17.0
Lion98188.9%+25.7
Shun660100.0%+45.4
Goh53260.0%-1.9
Lei Fei42250.0%-12.7
Dural21150.0%-16.4
Taka220100.0%+17.8
Sarah1010.0%-63.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence41202148.8%-17.6
Breakable Half Fence37271073.0%+11.1
Rectangle3125680.7%+12.8
Half Fence30161453.3%-10.5
Open28151353.6%-5.7
Single Wall2214863.6%+9.6
Low Fence1913668.4%+7.6
Octagon1871138.9%-16.1
Full Fence and Open1710758.8%+5.8
Breakable Full Fence1311284.6%+21.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17062.4%63.5%-1.1
No walls6960.9%58.2%+2.7

Walls against open: -3.8 points (95% range -20.7 to +13.0), p 0.657 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sore (Rank 37)2026/08/1964266.7%
ダンプよっし~2.0 (Rank 39)2026/08/1952340.0%
いくお (Rank 43)2026/08/1963350.0%
マクシミリアン15世 (Rank 33)2026/07/291411378.6%
ぱりぱり (Rank 39)2026/07/2930131743.3%
VF劳模 (Rank 36)2026/07/291551033.3%
chiaroscuro (Rank 39)2026/07/29440100.0%
Θ (Rank 39)2026/07/295050.0%
GP (Rank 39)2026/07/2985362.5%
maripon (Rank 30)2026/07/2954180.0%
Nn_nekosuke (Rank 29)2026/07/2951420.0%
hahaha (Rank 27)2026/07/29440100.0%
ZRX-1100 (Rank 37)2026/07/2975271.4%
elf4sale (Rank 32)2026/07/291110190.9%
KAT (Rank 35)2026/07/29440100.0%
ctraum (Rank 33)2026/05/0552340.0%
へっぽこラウ (Rank 35)2026/05/0552340.0%
GWO (Rank 25)2026/05/0565183.3%
Toragoto (Rank 29)2026/05/0543175.0%
lapislazuli (Rank 35)2026/05/0542250.0%
banjar (Rank 38)2026/05/0552340.0%
spacex_falcon_heavy (Rank 40)2026/05/0532166.7%
Grimaster (Rank 31)2026/05/0542250.0%
NEWTYPE (Rank 36)2026/05/0594544.4%
鮫島sirzima (Rank 42)2026/05/0551420.0%

Round openings

Every character

backdash into evade up938.5%
crouch dash back into evade down575.2%
Gaiken6P+K544.9%
offensive move383.5%
crouch dash forward into evade down262.4%
offensive move into evade up211.9%
Gaiken6P+K into punch+kick+guardP+K+G171.6%
Tenshi Ryusentai6K+G171.6%
Bunkyaku3K into guardG161.5%
forward movement into punchP161.5%
backdash into evade down151.4%
backdash into guardG141.3%
backward movement into evade up141.3%
Dantai4K131.2%
backdash into offensive move121.1%

348 further openings account for the other 670 rounds.

Lei Fei

backdash into evade up689.5%
Gaiken6P+K547.5%
crouch dash back into evade down436.0%
offensive move385.3%
crouch dash forward into evade down223.1%
offensive move into evade up212.9%
Gaiken6P+K into punch+kick+guardP+K+G172.4%
Tenshi Ryusentai6K+G172.4%
Bunkyaku3K into guardG162.2%
forward movement into punchP162.2%
Dantai4K131.8%
backdash into evade down121.7%
backdash into offensive move121.7%
offensive move into evade down121.7%
backdash into Bunkyaku3K111.5%

163 further openings account for the other 347 rounds.

Jacky

Middle Smash6P107.3%
Middle Smash6P into Double Spinning KickKK85.8%
backdash into guardG75.1%
backdash into evade up64.4%
crouch dash back into evade down53.6%
crouch dash forward into Smash Straight3P53.6%
Low Spin Kick1K+G42.9%
Middle Spin Kick46K+G32.2%
backdash into Bil Jee6P+K32.2%
backward movement into Groin Kick6K+G32.2%
evade down into crouch32.2%
evade down into forward dash32.2%
forward movement into Jab Double StraightPPP32.2%
Dash Hammer Kick66K21.5%
Middle Spin Kick46K+G into backdash21.5%

59 further openings account for the other 70 rounds.

El Blaze

Demon Dance9P+K into Demon's Tail9P+KK1015.9%
backdash into evade up46.3%
crouch dash back into evade down46.3%
crouch dash forward into Overtune Blow3P+K34.8%
Shadow Strike6P23.2%
Straight6P+K23.2%
backdash into Demon Dance9P+K23.2%
backdash into Volcano Knee6K+G23.2%
crouch dash back into Jab~High KickPK23.2%
evade down into Volcano Upper4P+K23.2%
Back Knuckle4P11.6%
Back Knuckle4P into kickK11.6%
High Spin KickK+G11.6%
Rolling Low Knuckle1P11.6%
Shadow Spear6K into forward movement11.6%

25 further openings account for the other 25 rounds.

Wolf

Quick Shoulder66P+K into forward movement39.7%
backdash into evade up39.7%
backdash into punchP39.7%
Heavy Toe Kick4K+G into throwP+G26.5%
backdash into Low Drop Kick62K26.5%
Body Blow6P into Rolling Back Elbow6PP+K13.2%
Comet Hook1P into Jab StraightPP13.2%
Gasp Kneel Palm Bomb6P+K into forward movement13.2%
backdash into Hammer KickPK13.2%
backdash into Heavy Middle Kick3K+G13.2%
backdash into Quick Shoulder66P+K13.2%
backdash into Short Shoulder46P+K13.2%
backdash into backward movement13.2%
backdash into evade down13.2%
backdash into guardG13.2%

8 further openings account for the other 8 rounds.

Brad

backdash into evade up312.0%
Middle Spin Kick66K28.0%
backdash into Ducking6P+K+G28.0%
crouch dash forward into evade down28.0%
evade down into forward movement28.0%
Rapid Double JabP+K into forward movement14.0%
backdash into Destruction Body3P+K14.0%
backdash into Ten Kao6K14.0%
backdash into throwP+G14.0%
backward movement into evade up14.0%
crouch dash back into evade down14.0%
crouch dash forward into Jolt Upper3P14.0%
crouch dash forward into guardG14.0%
crouch into Destruction Body3P+K14.0%
crouch into crouch dash forward14.0%

4 further openings account for the other 4 rounds.

Lau

backdash into evade up416.0%
Shakashou3P28.0%
backdash into Kosoushou46P28.0%
Chugeki6P14.0%
Chugeki6P into Hou'ou Soushou6PP14.0%
Chugeki6P into punchP14.0%
Shakashou3P into RenkentaiPK14.0%
backdash into Honshin Hekiken1P+K14.0%
backdash into Ko'en Souken2P+K14.0%
backdash into Risensou46P+K14.0%
backdash into Senchutai3K14.0%
backdash into guardG14.0%
backdash into kickK14.0%
backward movement into Kasoutai2K14.0%
backward movement into Koryu Tenshinkyaku6K+G14.0%

5 further openings account for the other 5 rounds.

Lion

Banchu6P into Banchu Renkanshu6PP313.0%
Banchu6P into evade down28.7%
crouch dash forward into Sen'inshou3P28.7%
Banchu6P14.3%
Banchu6P into punchP14.3%
Fujinkyaku66K14.3%
Tanhikyaku46K14.3%
Tanhikyaku46K into forward dash14.3%
Ukoushin46P+K14.3%
backdash into Katousui2P14.3%
backdash into Sen'inshou3P14.3%
backdash into Senputai8K14.3%
backdash into Touku Rigou Bantaitetsu46K+G14.3%
backdash into Zaban Shuhou33P+K14.3%
crouch dash back into Tousentai2KK+G14.3%

4 further openings account for the other 4 rounds.

Jean

Gyaku Seikenzuki66P210.5%
evade up into Agezuki3P+K210.5%
Yoko'enpi6P15.3%
Yoko'enpi6P into forward dash15.3%
backdash into Chudan Ushiro Mawashigeri66K15.3%
backdash into Gyaku Seikenzuki66P15.3%
backdash into Yamakuzushi6K15.3%
backdash into evade up15.3%
backward movement into evade up15.3%
backward movement into punchP15.3%
crouch dash back into Yamakuzushi6K15.3%
crouch dash forward into Agezuki3P+K15.3%
crouch dash forward into crouch15.3%
crouch dash forward into evade up15.3%
crouch dash forward into forward dash15.3%

2 further openings account for the other 2 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K213.3%
Hiji'uchi6P into evade down213.3%
crouch dash back into evade down213.3%
Engetsugeri9K+G16.7%
Hiji'uchi6P16.7%
SouhajinP+K16.7%
backdash into Fusenjin3P16.7%
backdash into Hagaryu66K+G16.7%
crouch dash back into Nakageri3K16.7%
evade down into forward dash16.7%
evade down into forward movement16.7%
guardG into Shippuzan3PP16.7%

Jeffry

backdash into evade up215.4%
crouch dash back into evade down215.4%
Dash Elbow66P17.7%
Double Hammer Down43P into throwP+G17.7%
Elbow Butt6P17.7%
crouch dash back into Knee Push Wild Hook4KP17.7%
crouch dash back into Smash Upper3P17.7%
crouch dash forward into Full Swing Upper33P17.7%
evade down into Hell Claw236P17.7%
evade down into crouch dash forward17.7%
punchP17.7%

Pai

Senchuken6P325.0%
backdash into Senchutai3K216.7%
Kochoukyaku4K+G18.3%
Senchutai3K18.3%
Souanshou3P+K into guardG18.3%
backdash into Souka Senpukyaku3PK18.3%
backward movement into Ensei Toukyaku46K18.3%
evade down into Kochoukyaku4K+G18.3%
evade up into Souka Senpukyaku3PK18.3%

Taka

Hiji'ate6P327.3%
Morotezuki66P218.2%
backdash into evade up218.2%
backdash into Shita Harite2P19.1%
backdash into Tsuppari 3PPP19.1%
backdash into guardG19.1%
crouch dash forward into Zangeki33P19.1%