VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

くろいぬ

  • Lei Fei
  • El Blaze
  • Brad
  • Wolf
  • Lau
  • Lion
  • Jean
  • Akira
  • Kage
  • Jeffry
  • Pai
  • Taka
Career matches1,622
Career win rate62.4%
Round win rate55.5%
Peak rank39
Distinct opponents83
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1761 #511 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3574641832856.0%
Lei Fei3959237321963.0%
Brad29122962678.7%
El Blaze283527877.1%
Akira262820871.4%
Kage272824485.7%
Taka272013765.0%
Wolf271714382.3%
Lau261211191.7%
Pai2683537.5%
Jean26660100.0%
Lion26660100.0%
Jeffry2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

880 of 1,246 rounds counted

9.2 inputs a second (549 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei9.1546625
Jacky9.356095
El Blaze8.853028
Brad8.752142
Wolf9.858612
Lau9.657317
Lion10.160310
Akira11.367716
Kage9.15467
Jeffry9.657913
Pai8.24894
Taka8.349811

By opponent's character

Akira9.2553137
Kage9.0539187
Jacky9.2550100
El Blaze8.953493
Brad9.154352
Jean9.054238
Wolf9.053858
Vanessa9.255033
Jeffry9.657440
Pai10.160310
Lau10.060214
Lion9.154424
Lei Fei10.663313
Shun9.456621
Taka9.355725
Goh9.657622
Dural9.75849
Sarah8.85304

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira45291664.4%-0.3
Kage45222348.9%-6.0
Jacky3021970.0%+10.3
El Blaze27131448.1%-11.6
Brad24131154.2%-9.8
Jean1812666.7%+4.8
Wolf1816288.9%+20.0
Vanessa1710758.8%+2.2
Aoi1613381.2%+12.1
Jeffry148657.1%-3.7
Pai114736.4%-27.3
Lau105550.0%-7.4
Lion98188.9%+25.6
Lei Fei64266.7%-1.1
Shun660100.0%+44.3
Taka63350.0%-22.3
Goh53260.0%-2.0
Dural21150.0%-16.6
Sarah1010.0%-63.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence44232152.3%-13.9
Breakable Half Fence37271073.0%+10.9
Half Fence37201754.0%-9.4
Open33191457.6%-1.9
Rectangle3327681.8%+15.9
Single Wall33191457.6%+0.4
Low Fence25151060.0%-1.0
Octagon2191242.9%-12.9
Full Fence and Open1710758.8%+5.7
Breakable Full Fence1513286.7%+22.7

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18763.6%63.3%+0.4
No walls9158.2%59.0%-0.7

Walls against open: +1.1 points (95% range -14.3 to +16.4), p 0.891 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

くりたろう (Rank 39)2026/09/3083537.5%
xXsoul-childXx (Rank 30)2026/09/30880100.0%
ncub5030 (Rank 38)2026/09/3063350.0%
Sore (Rank 37)2026/08/1964266.7%
ダンプよっし~2.0 (Rank 39)2026/08/1952340.0%
いくお (Rank 43)2026/08/1963350.0%
マクシミリアン15世 (Rank 33)2026/07/291411378.6%
ぱりぱり (Rank 39)2026/07/2930131743.3%
VF劳模 (Rank 36)2026/07/291551033.3%
chiaroscuro (Rank 39)2026/07/29440100.0%
Θ (Rank 39)2026/07/295050.0%
GP (Rank 39)2026/07/2985362.5%
maripon (Rank 30)2026/07/2954180.0%
Nn_nekosuke (Rank 29)2026/07/2951420.0%
ZRX-1100 (Rank 37)2026/07/2975271.4%
elf4sale (Rank 32)2026/07/291110190.9%
KAT (Rank 35)2026/07/29440100.0%
ctraum (Rank 33)2026/05/0552340.0%
へっぽこラウ (Rank 35)2026/05/0552340.0%
GWO (Rank 25)2026/05/0565183.3%
Toragoto (Rank 29)2026/05/0543175.0%
banjar (Rank 38)2026/05/0552340.0%
Grimaster (Rank 31)2026/05/0542250.0%
NEWTYPE (Rank 36)2026/05/0594544.4%
鮫島sirzima (Rank 42)2026/05/0551420.0%

Round openings

Every character

backdash into evade up1018.1%
Gaiken6P+K604.8%
crouch dash back into evade down584.6%
offensive move373.0%
crouch dash forward into evade down262.1%
backdash into evade down221.8%
offensive move into evade up211.7%
backward movement into evade up201.6%
Gaiken6P+K into punch+kick+guardP+K+G171.4%
Tenshi Ryusentai6K+G171.4%
forward movement into punchP171.4%
Bunkyaku3K into guardG161.3%
Dantai4K131.0%
backdash into Bunkyaku3K131.0%
backdash into guardG131.0%

398 further openings account for the other 803 rounds.

Lei Fei

Career
373–219 · 63.0%
This season
196 matches · 59.2%
Peak rank
39

First hit in 49.0% of 771 rounds. Won 61.9% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 19.4% of rounds, against 9.0% in their other rounds.
  • After losing a round: attacks straight away in 49.1% of rounds, against 34.1% after winning one.
  • When ahead: evades first in 12.8% of rounds, against 4.7% when level or behind.
  • In round 1: opens with “crouch dash forward into evade down” in 5.6% of rounds, against 1.9% in their other rounds.

How is this tested?

backdash into evade up648.1%
Gaiken6P+K607.6%
crouch dash back into evade down405.1%
offensive move374.7%
crouch dash forward into evade down222.8%
offensive move into evade up212.7%
backdash into evade down182.3%
Gaiken6P+K into punch+kick+guardP+K+G172.2%
Tenshi Ryusentai6K+G172.2%
Bunkyaku3K into guardG162.0%
forward movement into punchP162.0%
Dantai4K131.6%
backdash into Bunkyaku3K131.6%
backdash into offensive move121.5%
offensive move into evade down121.5%

178 further openings account for the other 409 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage10–15 · 40%10–4 · 71%too few to test
Akira10–6 · 62%8–4 · 67%too few to test
Brad9–4 · 69%2–1 · 67%too few to test
El Blaze6–9 · 40%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
418–328 · 56.0%
This season
37 matches · 40.5%
Peak rank
35

First hit in 56.9% of 153 rounds. Won 40.2% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P127.8%
backdash into evade up106.5%
Middle Smash6P into Double Spinning KickKK85.2%
backdash into guardG63.9%
crouch dash back into evade down53.3%
crouch dash forward into Smash Straight3P53.3%
Low Spin Kick1K+G42.6%
backward movement into evade up42.6%
Middle Spin Kick46K+G32.0%
Slant Back Knuckle1P32.0%
backdash into Beat KnuckleP+K32.0%
backdash into Bil Jee6P+K32.0%
backdash into Middle Smash6P32.0%
backward movement into Groin Kick6K+G32.0%
evade down into crouch32.0%

61 further openings account for the other 78 rounds.

El Blaze

Career
27–8 · 77.1%
This season
18 matches · 77.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK1215.2%
crouch dash back into evade down67.6%
Shadow Strike6P45.1%
backdash into evade up45.1%
Straight6P+K33.8%
crouch dash forward into Overtune Blow3P+K33.8%
Back Knuckle4P22.5%
backdash into Demon Dance9P+K22.5%
backdash into Volcano Knee6K+G22.5%
crouch dash back into Demon's Tail9P+KK22.5%
crouch dash back into Jab~High KickPK22.5%
evade down into Volcano Upper4P+K22.5%
Back Knuckle4P into kickK11.3%
High Spin KickK+G11.3%
Rolling Low Knuckle1P11.3%

32 further openings account for the other 32 rounds.

Brad

Career
96–26 · 78.7%
This season
13 matches · 69.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1223.1%
backdash into Ducking6P+K+G35.8%
Middle Spin Kick66K23.9%
backdash into Destruction Body3P+K23.9%
backdash into evade down23.9%
backward movement into evade up23.9%
crouch dash forward into evade down23.9%
evade down into forward movement23.9%
Destruction Body3P+K into Rapid Double JabP+K11.9%
Dtee Sawk Dtrohng4P+K into backdash11.9%
Elbow Hook6P11.9%
Elbow Hook6P into forward movement11.9%
Pap Sawk Kao46K+G11.9%
Rapid Double JabP+K into forward movement11.9%
backdash into Jab~High KickPK11.9%

18 further openings account for the other 18 rounds.

Wolf

Career
14–3 · 82.3%
This season
10 matches · 90.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down410.0%
Quick Shoulder66P+K into forward movement37.5%
backdash into punchP37.5%
Heavy Toe Kick4K+G into throwP+G25.0%
backdash into Low Drop Kick62K25.0%
backdash into Short Shoulder46P+K25.0%
backdash into evade up25.0%
Arrow Knuckle3P12.5%
Body Blow6P into Jab StraightPP12.5%
Body Blow6P into Rolling Back Elbow6PP+K12.5%
Comet Hook1P into Jab StraightPP12.5%
Elbow Butt4P12.5%
Gasp Kneel Palm Bomb6P+K into forward movement12.5%
backdash into Arrow Knuckle3P12.5%
backdash into Hammer KickPK12.5%

14 further openings account for the other 14 rounds.

Lau

Career
11–1 · 91.7%
This season
8 matches · 87.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up514.7%
backdash into Kosoushou46P411.8%
Chugeki6P into punchP38.8%
Chugeki6P into Hou'ou Soushou6PP25.9%
Shakashou3P25.9%
backdash into Sako Soushou4P+K25.9%
Chugeki6P12.9%
Shakashou3P into RenkentaiPK12.9%
backdash into Honshin Hekiken1P+K12.9%
backdash into Ko'en Souken2P+K12.9%
backdash into Risensou46P+K12.9%
backdash into Senchutai3K12.9%
backdash into guardG12.9%
backward movement into Kasoutai2K12.9%
backward movement into Koryu Tenshinkyaku6K+G12.9%

7 further openings account for the other 7 rounds.

Lion

Career
6–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP313.0%
Banchu6P into evade down28.7%
crouch dash forward into Sen'inshou3P28.7%
Banchu6P14.3%
Banchu6P into punchP14.3%
Fujinkyaku66K14.3%
Tanhikyaku46K14.3%
Tanhikyaku46K into forward dash14.3%
Ukoushin46P+K14.3%
backdash into Katousui2P14.3%
backdash into Sen'inshou3P14.3%
backdash into Senputai8K14.3%
backdash into Touku Rigou Bantaitetsu46K+G14.3%
backdash into Zaban Shuhou33P+K14.3%
crouch dash back into Tousentai2KK+G14.3%

4 further openings account for the other 4 rounds.

Jean

Career
6–0 · 100.0%
This season
5 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P210.5%
evade up into Agezuki3P+K210.5%
Yoko'enpi6P15.3%
Yoko'enpi6P into forward dash15.3%
backdash into Chudan Ushiro Mawashigeri66K15.3%
backdash into Gyaku Seikenzuki66P15.3%
backdash into Yamakuzushi6K15.3%
backdash into evade up15.3%
backward movement into evade up15.3%
backward movement into punchP15.3%
crouch dash back into Yamakuzushi6K15.3%
crouch dash forward into Agezuki3P+K15.3%
crouch dash forward into crouch15.3%
crouch dash forward into evade up15.3%
crouch dash forward into forward dash15.3%

2 further openings account for the other 2 rounds.

Akira

Career
20–8 · 71.4%
This season
4 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash531.2%
Jouho Touken6P into forward dash212.5%
forward dash into Jouho Touken6P212.5%
Jouho Touken6P into backdash16.2%
Yakuho Chouchu666P into evade down16.2%
Yakuho Chouchu666P into forward dash16.2%
Yakuho Chouchu666P into forward movement16.2%
backdash into Utankyaku66K16.2%
backward movement into Jouho Senshou46P16.2%
forward dash into evade up16.2%

Kage

Career
24–4 · 85.7%
This season
4 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K213.3%
Hiji'uchi6P into evade down213.3%
crouch dash back into evade down213.3%
Engetsugeri9K+G16.7%
Hiji'uchi6P16.7%
SouhajinP+K16.7%
backdash into Fusenjin3P16.7%
backdash into Hagaryu66K+G16.7%
crouch dash back into Nakageri3K16.7%
evade down into forward dash16.7%
evade down into forward movement16.7%
guardG into Shippuzan3PP16.7%

Jeffry

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up215.4%
Dash Elbow66P17.7%
Double Hammer Down43P into throwP+G17.7%
Elbow Butt6P17.7%
crouch dash back into Dash Elbow Upper66PP17.7%
crouch dash back into Knee Push Wild Hook4KP17.7%
crouch dash back into Smash Upper3P17.7%
crouch dash back into evade down17.7%
crouch dash forward into Full Swing Upper33P17.7%
evade down into Hell Claw236P17.7%
evade down into crouch dash forward17.7%
punchP17.7%

Pai

Career
3–5 · 37.5%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P325.0%
backdash into Senchutai3K216.7%
Kochoukyaku4K+G18.3%
Senchutai3K18.3%
Souanshou3P+K into guardG18.3%
backdash into Souka Senpukyaku3PK18.3%
backward movement into Ensei Toukyaku46K18.3%
evade down into Kochoukyaku4K+G18.3%
evade up into Souka Senpukyaku3PK18.3%

Taka

Career
13–7 · 65.0%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P327.3%
Morotezuki66P218.2%
backdash into Gozougeri4K19.1%
backdash into Shita Harite2P19.1%
backdash into Tsuppari 3PPP19.1%
backdash into evade up19.1%
backdash into guardG19.1%
crouch dash forward into Zangeki33P19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 4 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)