Virtua Fighter 5 REVO · v1.10 · Region: Asia
くろいぬ
Characters played — VF5's own record
| Jacky | 35 | 733 | 415 | 318 | 56.6% |
|---|---|---|---|---|---|
| Lei Fei | 38 | 566 | 359 | 207 | 63.4% |
| Brad | 29 | 110 | 91 | 19 | 82.7% |
| El Blaze | 28 | 31 | 24 | 7 | 77.4% |
| Kage | 27 | 28 | 24 | 4 | 85.7% |
| Taka | 27 | 20 | 13 | 7 | 65.0% |
| Wolf | 27 | 14 | 12 | 2 | 85.7% |
| Lau | 26 | 10 | 9 | 1 | 90.0% |
| Pai | 26 | 8 | 3 | 5 | 37.5% |
| Jean | 26 | 6 | 6 | 0 | 100.0% |
| Lion | 26 | 6 | 6 | 0 | 100.0% |
| Jeffry | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 43 | 22 | 21 | 51.2% | -2.8 |
|---|---|---|---|---|---|
| Akira | 40 | 25 | 15 | 62.5% | -2.7 |
| El Blaze | 27 | 13 | 14 | 48.1% | -11.6 |
| Brad | 22 | 11 | 11 | 50.0% | -13.7 |
| Jacky | 22 | 13 | 9 | 59.1% | -5.9 |
| Aoi | 16 | 13 | 3 | 81.2% | +12.1 |
| Vanessa | 16 | 9 | 7 | 56.2% | -0.6 |
| Jean | 13 | 10 | 3 | 76.9% | +14.6 |
| Wolf | 13 | 13 | 0 | 100.0% | +29.2 |
| Pai | 11 | 4 | 7 | 36.4% | -27.8 |
| Lau | 10 | 5 | 5 | 50.0% | -7.0 |
| Jeffry | 9 | 7 | 2 | 77.8% | +17.0 |
| Lion | 9 | 8 | 1 | 88.9% | +25.7 |
| Shun | 6 | 6 | 0 | 100.0% | +45.4 |
| Goh | 5 | 3 | 2 | 60.0% | -1.9 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -12.7 |
| Dural | 2 | 1 | 1 | 50.0% | -16.4 |
| Taka | 2 | 2 | 0 | 100.0% | +17.8 |
| Sarah | 1 | 0 | 1 | 0.0% | -63.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 41 | 20 | 21 | 48.8% | -17.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 37 | 27 | 10 | 73.0% | +11.1 |
| Rectangle | 31 | 25 | 6 | 80.7% | +12.8 |
| Half Fence | 30 | 16 | 14 | 53.3% | -10.5 |
| Open | 28 | 15 | 13 | 53.6% | -5.7 |
| Single Wall | 22 | 14 | 8 | 63.6% | +9.6 |
| Low Fence | 19 | 13 | 6 | 68.4% | +7.6 |
| Octagon | 18 | 7 | 11 | 38.9% | -16.1 |
| Full Fence and Open | 17 | 10 | 7 | 58.8% | +5.8 |
| Breakable Full Fence | 13 | 11 | 2 | 84.6% | +21.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 170 | 62.4% | 63.5% | -1.1 |
| No walls | 69 | 60.9% | 58.2% | +2.7 |
Walls against open: -3.8 points (95% range -20.7 to +13.0), p 0.657 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぱりぱり (Rank 39) | 30 | 13 | 17 | 43.3% |
|---|---|---|---|---|
| VF劳模 (Rank 36) | 15 | 5 | 10 | 33.3% |
| マクシミリアン15世 (Rank 33) | 14 | 11 | 3 | 78.6% |
| elf4sale (Rank 32) | 11 | 10 | 1 | 90.9% |
| NEWTYPE (Rank 36) | 9 | 4 | 5 | 44.4% |
| GP (Rank 39) | 8 | 5 | 3 | 62.5% |
| ZRX-1100 (Rank 37) | 7 | 5 | 2 | 71.4% |
| GWO (Rank 25) | 6 | 5 | 1 | 83.3% |
| Sore (Rank 37) | 6 | 4 | 2 | 66.7% |
| いくお (Rank 43) | 6 | 3 | 3 | 50.0% |
| Nn_nekosuke (Rank 29) | 5 | 1 | 4 | 20.0% |
| banjar (Rank 38) | 5 | 2 | 3 | 40.0% |
| ctraum (Rank 33) | 5 | 2 | 3 | 40.0% |
| maripon (Rank 30) | 5 | 4 | 1 | 80.0% |
| Θ (Rank 39) | 5 | 0 | 5 | 0.0% |
| へっぽこラウ (Rank 35) | 5 | 2 | 3 | 40.0% |
| ダンプよっし~2.0 (Rank 39) | 5 | 2 | 3 | 40.0% |
| 鮫島sirzima (Rank 42) | 5 | 1 | 4 | 20.0% |
| Grimaster (Rank 31) | 4 | 2 | 2 | 50.0% |
| KAT (Rank 35) | 4 | 4 | 0 | 100.0% |
| Toragoto (Rank 29) | 4 | 3 | 1 | 75.0% |
| chiaroscuro (Rank 39) | 4 | 4 | 0 | 100.0% |
| hahaha (Rank 27) | 4 | 4 | 0 | 100.0% |
| lapislazuli (Rank 35) | 4 | 2 | 2 | 50.0% |
| spacex_falcon_heavy (Rank 40) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| Sore (Rank 37) | 2026/08/19 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| ダンプよっし~2.0 (Rank 39) | 2026/08/19 | 5 | 2 | 3 | 40.0% |
| いくお (Rank 43) | 2026/08/19 | 6 | 3 | 3 | 50.0% |
| マクシミリアン15世 (Rank 33) | 2026/07/29 | 14 | 11 | 3 | 78.6% |
| ぱりぱり (Rank 39) | 2026/07/29 | 30 | 13 | 17 | 43.3% |
| VF劳模 (Rank 36) | 2026/07/29 | 15 | 5 | 10 | 33.3% |
| chiaroscuro (Rank 39) | 2026/07/29 | 4 | 4 | 0 | 100.0% |
| Θ (Rank 39) | 2026/07/29 | 5 | 0 | 5 | 0.0% |
| GP (Rank 39) | 2026/07/29 | 8 | 5 | 3 | 62.5% |
| maripon (Rank 30) | 2026/07/29 | 5 | 4 | 1 | 80.0% |
| Nn_nekosuke (Rank 29) | 2026/07/29 | 5 | 1 | 4 | 20.0% |
| hahaha (Rank 27) | 2026/07/29 | 4 | 4 | 0 | 100.0% |
| ZRX-1100 (Rank 37) | 2026/07/29 | 7 | 5 | 2 | 71.4% |
| elf4sale (Rank 32) | 2026/07/29 | 11 | 10 | 1 | 90.9% |
| KAT (Rank 35) | 2026/07/29 | 4 | 4 | 0 | 100.0% |
| ctraum (Rank 33) | 2026/05/05 | 5 | 2 | 3 | 40.0% |
| へっぽこラウ (Rank 35) | 2026/05/05 | 5 | 2 | 3 | 40.0% |
| GWO (Rank 25) | 2026/05/05 | 6 | 5 | 1 | 83.3% |
| Toragoto (Rank 29) | 2026/05/05 | 4 | 3 | 1 | 75.0% |
| lapislazuli (Rank 35) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| banjar (Rank 38) | 2026/05/05 | 5 | 2 | 3 | 40.0% |
| spacex_falcon_heavy (Rank 40) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| Grimaster (Rank 31) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| NEWTYPE (Rank 36) | 2026/05/05 | 9 | 4 | 5 | 44.4% |
| 鮫島sirzima (Rank 42) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| backdash into evade up | 93 | 8.5% |
|---|---|---|
| crouch dash back into evade down | 57 | 5.2% |
| Gaiken6P+K | 54 | 4.9% |
| offensive move | 38 | 3.5% |
| crouch dash forward into evade down | 26 | 2.4% |
| offensive move into evade up | 21 | 1.9% |
| Gaiken6P+K into punch+kick+guardP+K+G | 17 | 1.6% |
| Tenshi Ryusentai6K+G | 17 | 1.6% |
| Bunkyaku3K into guardG | 16 | 1.5% |
| forward movement into punchP | 16 | 1.5% |
| backdash into evade down | 15 | 1.4% |
| backdash into guardG | 14 | 1.3% |
| backward movement into evade up | 14 | 1.3% |
| Dantai4K | 13 | 1.2% |
| backdash into offensive move | 12 | 1.1% |
348 further openings account for the other 670 rounds.
Lei Fei
| backdash into evade up | 68 | 9.5% |
|---|---|---|
| Gaiken6P+K | 54 | 7.5% |
| crouch dash back into evade down | 43 | 6.0% |
| offensive move | 38 | 5.3% |
| crouch dash forward into evade down | 22 | 3.1% |
| offensive move into evade up | 21 | 2.9% |
| Gaiken6P+K into punch+kick+guardP+K+G | 17 | 2.4% |
| Tenshi Ryusentai6K+G | 17 | 2.4% |
| Bunkyaku3K into guardG | 16 | 2.2% |
| forward movement into punchP | 16 | 2.2% |
| Dantai4K | 13 | 1.8% |
| backdash into evade down | 12 | 1.7% |
| backdash into offensive move | 12 | 1.7% |
| offensive move into evade down | 12 | 1.7% |
| backdash into Bunkyaku3K | 11 | 1.5% |
163 further openings account for the other 347 rounds.
Jacky
| Middle Smash6P | 10 | 7.3% |
|---|---|---|
| Middle Smash6P into Double Spinning KickKK | 8 | 5.8% |
| backdash into guardG | 7 | 5.1% |
| backdash into evade up | 6 | 4.4% |
| crouch dash back into evade down | 5 | 3.6% |
| crouch dash forward into Smash Straight3P | 5 | 3.6% |
| Low Spin Kick1K+G | 4 | 2.9% |
| Middle Spin Kick46K+G | 3 | 2.2% |
| backdash into Bil Jee6P+K | 3 | 2.2% |
| backward movement into Groin Kick6K+G | 3 | 2.2% |
| evade down into crouch | 3 | 2.2% |
| evade down into forward dash | 3 | 2.2% |
| forward movement into Jab Double StraightPPP | 3 | 2.2% |
| Dash Hammer Kick66K | 2 | 1.5% |
| Middle Spin Kick46K+G into backdash | 2 | 1.5% |
59 further openings account for the other 70 rounds.
El Blaze
| Demon Dance9P+K into Demon's Tail9P+KK | 10 | 15.9% |
|---|---|---|
| backdash into evade up | 4 | 6.3% |
| crouch dash back into evade down | 4 | 6.3% |
| crouch dash forward into Overtune Blow3P+K | 3 | 4.8% |
| Shadow Strike6P | 2 | 3.2% |
| Straight6P+K | 2 | 3.2% |
| backdash into Demon Dance9P+K | 2 | 3.2% |
| backdash into Volcano Knee6K+G | 2 | 3.2% |
| crouch dash back into Jab~High KickPK | 2 | 3.2% |
| evade down into Volcano Upper4P+K | 2 | 3.2% |
| Back Knuckle4P | 1 | 1.6% |
| Back Knuckle4P into kickK | 1 | 1.6% |
| High Spin KickK+G | 1 | 1.6% |
| Rolling Low Knuckle1P | 1 | 1.6% |
| Shadow Spear6K into forward movement | 1 | 1.6% |
25 further openings account for the other 25 rounds.
Wolf
| Quick Shoulder66P+K into forward movement | 3 | 9.7% |
|---|---|---|
| backdash into evade up | 3 | 9.7% |
| backdash into punchP | 3 | 9.7% |
| Heavy Toe Kick4K+G into throwP+G | 2 | 6.5% |
| backdash into Low Drop Kick62K | 2 | 6.5% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 3.2% |
| Comet Hook1P into Jab StraightPP | 1 | 3.2% |
| Gasp Kneel Palm Bomb6P+K into forward movement | 1 | 3.2% |
| backdash into Hammer KickPK | 1 | 3.2% |
| backdash into Heavy Middle Kick3K+G | 1 | 3.2% |
| backdash into Quick Shoulder66P+K | 1 | 3.2% |
| backdash into Short Shoulder46P+K | 1 | 3.2% |
| backdash into backward movement | 1 | 3.2% |
| backdash into evade down | 1 | 3.2% |
| backdash into guardG | 1 | 3.2% |
8 further openings account for the other 8 rounds.
Brad
| backdash into evade up | 3 | 12.0% |
|---|---|---|
| Middle Spin Kick66K | 2 | 8.0% |
| backdash into Ducking6P+K+G | 2 | 8.0% |
| crouch dash forward into evade down | 2 | 8.0% |
| evade down into forward movement | 2 | 8.0% |
| Rapid Double JabP+K into forward movement | 1 | 4.0% |
| backdash into Destruction Body3P+K | 1 | 4.0% |
| backdash into Ten Kao6K | 1 | 4.0% |
| backdash into throwP+G | 1 | 4.0% |
| backward movement into evade up | 1 | 4.0% |
| crouch dash back into evade down | 1 | 4.0% |
| crouch dash forward into Jolt Upper3P | 1 | 4.0% |
| crouch dash forward into guardG | 1 | 4.0% |
| crouch into Destruction Body3P+K | 1 | 4.0% |
| crouch into crouch dash forward | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Lau
| backdash into evade up | 4 | 16.0% |
|---|---|---|
| Shakashou3P | 2 | 8.0% |
| backdash into Kosoushou46P | 2 | 8.0% |
| Chugeki6P | 1 | 4.0% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 4.0% |
| Chugeki6P into punchP | 1 | 4.0% |
| Shakashou3P into RenkentaiPK | 1 | 4.0% |
| backdash into Honshin Hekiken1P+K | 1 | 4.0% |
| backdash into Ko'en Souken2P+K | 1 | 4.0% |
| backdash into Risensou46P+K | 1 | 4.0% |
| backdash into Senchutai3K | 1 | 4.0% |
| backdash into guardG | 1 | 4.0% |
| backdash into kickK | 1 | 4.0% |
| backward movement into Kasoutai2K | 1 | 4.0% |
| backward movement into Koryu Tenshinkyaku6K+G | 1 | 4.0% |
5 further openings account for the other 5 rounds.
Lion
| Banchu6P into Banchu Renkanshu6PP | 3 | 13.0% |
|---|---|---|
| Banchu6P into evade down | 2 | 8.7% |
| crouch dash forward into Sen'inshou3P | 2 | 8.7% |
| Banchu6P | 1 | 4.3% |
| Banchu6P into punchP | 1 | 4.3% |
| Fujinkyaku66K | 1 | 4.3% |
| Tanhikyaku46K | 1 | 4.3% |
| Tanhikyaku46K into forward dash | 1 | 4.3% |
| Ukoushin46P+K | 1 | 4.3% |
| backdash into Katousui2P | 1 | 4.3% |
| backdash into Sen'inshou3P | 1 | 4.3% |
| backdash into Senputai8K | 1 | 4.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 4.3% |
| backdash into Zaban Shuhou33P+K | 1 | 4.3% |
| crouch dash back into Tousentai2KK+G | 1 | 4.3% |
4 further openings account for the other 4 rounds.
Jean
| Gyaku Seikenzuki66P | 2 | 10.5% |
|---|---|---|
| evade up into Agezuki3P+K | 2 | 10.5% |
| Yoko'enpi6P | 1 | 5.3% |
| Yoko'enpi6P into forward dash | 1 | 5.3% |
| backdash into Chudan Ushiro Mawashigeri66K | 1 | 5.3% |
| backdash into Gyaku Seikenzuki66P | 1 | 5.3% |
| backdash into Yamakuzushi6K | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
| backward movement into evade up | 1 | 5.3% |
| backward movement into punchP | 1 | 5.3% |
| crouch dash back into Yamakuzushi6K | 1 | 5.3% |
| crouch dash forward into Agezuki3P+K | 1 | 5.3% |
| crouch dash forward into crouch | 1 | 5.3% |
| crouch dash forward into evade up | 1 | 5.3% |
| crouch dash forward into forward dash | 1 | 5.3% |
2 further openings account for the other 2 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 2 | 13.3% |
|---|---|---|
| Hiji'uchi6P into evade down | 2 | 13.3% |
| crouch dash back into evade down | 2 | 13.3% |
| Engetsugeri9K+G | 1 | 6.7% |
| Hiji'uchi6P | 1 | 6.7% |
| SouhajinP+K | 1 | 6.7% |
| backdash into Fusenjin3P | 1 | 6.7% |
| backdash into Hagaryu66K+G | 1 | 6.7% |
| crouch dash back into Nakageri3K | 1 | 6.7% |
| evade down into forward dash | 1 | 6.7% |
| evade down into forward movement | 1 | 6.7% |
| guardG into Shippuzan3PP | 1 | 6.7% |
Jeffry
| backdash into evade up | 2 | 15.4% |
|---|---|---|
| crouch dash back into evade down | 2 | 15.4% |
| Dash Elbow66P | 1 | 7.7% |
| Double Hammer Down43P into throwP+G | 1 | 7.7% |
| Elbow Butt6P | 1 | 7.7% |
| crouch dash back into Knee Push Wild Hook4KP | 1 | 7.7% |
| crouch dash back into Smash Upper3P | 1 | 7.7% |
| crouch dash forward into Full Swing Upper33P | 1 | 7.7% |
| evade down into Hell Claw236P | 1 | 7.7% |
| evade down into crouch dash forward | 1 | 7.7% |
| punchP | 1 | 7.7% |
Pai
| Senchuken6P | 3 | 25.0% |
|---|---|---|
| backdash into Senchutai3K | 2 | 16.7% |
| Kochoukyaku4K+G | 1 | 8.3% |
| Senchutai3K | 1 | 8.3% |
| Souanshou3P+K into guardG | 1 | 8.3% |
| backdash into Souka Senpukyaku3PK | 1 | 8.3% |
| backward movement into Ensei Toukyaku46K | 1 | 8.3% |
| evade down into Kochoukyaku4K+G | 1 | 8.3% |
| evade up into Souka Senpukyaku3PK | 1 | 8.3% |
Taka
| Hiji'ate6P | 3 | 27.3% |
|---|---|---|
| Morotezuki66P | 2 | 18.2% |
| backdash into evade up | 2 | 18.2% |
| backdash into Shita Harite2P | 1 | 9.1% |
| backdash into Tsuppari 3PPP | 1 | 9.1% |
| backdash into guardG | 1 | 9.1% |
| crouch dash forward into Zangeki33P | 1 | 9.1% |
