Virtua Fighter 5 REVO · v1.10 · Region: Asia
トール
Characters played — VF5's own record
| Akira | 39 | 1,259 | 721 | 538 | 57.3% |
|---|---|---|---|---|---|
| Jacky | 32 | 189 | 139 | 50 | 73.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lei Fei | 4 | 3 | 1 | 75.0% | +0.2 |
|---|---|---|---|---|---|
| Vanessa | 4 | 4 | 0 | 100.0% | +27.9 |
| Jeffry | 3 | 2 | 1 | 66.7% | -22.9 |
| Sarah | 3 | 2 | 1 | 66.7% | -1.6 |
| Akira | 2 | 2 | 0 | 100.0% | +27.6 |
| El Blaze | 2 | 2 | 0 | 100.0% | +20.3 |
| Goh | 2 | 2 | 0 | 100.0% | +17.1 |
| Taka | 2 | 1 | 1 | 50.0% | -39.4 |
| Lau | 1 | 0 | 1 | 0.0% | -78.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 6 | 2 | 4 | 33.3% | -65.3 |
|---|---|---|---|---|---|
| Low Fence | 4 | 4 | 0 | 100.0% | +34.6 |
| Breakable Half Fence | 2 | 2 | 0 | 100.0% | +17.1 |
| Full Fence | 2 | 2 | 0 | 100.0% | +34.9 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +20.3 |
| Half Fence | 2 | 1 | 1 | 50.0% | -27.2 |
| Rectangle | 2 | 2 | 0 | 100.0% | +27.6 |
| Single Wall | 2 | 2 | 0 | 100.0% | +15.4 |
| Open | 1 | 1 | 0 | 100.0% | +14.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 14 | 64.3% | 78.1% | -13.8 |
| No walls | 7 | 100.0% | 77.7% | +22.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| D A I (Rank 33) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| ペケ壱 (Rank 29) | 3 | 2 | 1 | 66.7% |
| 小名浜DC (Rank 34) | 3 | 2 | 1 | 66.7% |
| Breeze_Mar (Rank 33) | 2 | 2 | 0 | 100.0% |
| Gomzou (Rank 38) | 2 | 2 | 0 | 100.0% |
| hanamogera (Rank 28) | 2 | 2 | 0 | 100.0% |
| jotaro3514 (Rank 29) | 2 | 2 | 0 | 100.0% |
| rikubon-ps (Rank 34) | 2 | 2 | 0 | 100.0% |
| ハンニャ (Rank 36) | 2 | 1 | 1 | 50.0% |
| H-CUBE 駅まえ (Rank 40) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ハンニャ (Rank 36) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| Gomzou (Rank 38) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
| H-CUBE 駅まえ (Rank 40) | 2026/04/21 | 1 | 0 | 1 | 0.0% |
| D A I (Rank 33) | 2026/04/21 | 4 | 3 | 1 | 75.0% |
| ペケ壱 (Rank 29) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
| Breeze_Mar (Rank 33) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
| 小名浜DC (Rank 34) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
| rikubon-ps (Rank 34) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
| hanamogera (Rank 28) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
| jotaro3514 (Rank 29) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 13 | 13.7% |
|---|---|---|
| backdash into evade down | 6 | 6.3% |
| crouch into Squat Straight2P | 6 | 6.3% |
| Middle Smash6P | 5 | 5.3% |
| Middle Spin Kick46K+G | 3 | 3.2% |
| Standing Knee Kick4K | 3 | 3.2% |
| crouch into Housui2P | 3 | 3.2% |
| punchP into kickK | 3 | 3.2% |
| backdash into Dash Hammer Kick66K | 2 | 2.1% |
| backdash into Spin Heel Sword4K+G | 2 | 2.1% |
| backdash into kickK | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| backward movement into evade down | 2 | 2.1% |
| crouch dash back into evade down | 2 | 2.1% |
| evade down into evade up | 2 | 2.1% |
37 further openings account for the other 39 rounds.
Jacky
| forward movement into punchP | 11 | 14.5% |
|---|---|---|
| backdash into evade down | 6 | 7.9% |
| crouch into Squat Straight2P | 6 | 7.9% |
| Middle Smash6P | 5 | 6.6% |
| Middle Spin Kick46K+G | 3 | 4.0% |
| Standing Knee Kick4K | 3 | 4.0% |
| punchP into kickK | 3 | 4.0% |
| backdash into Dash Hammer Kick66K | 2 | 2.6% |
| backdash into Spin Heel Sword4K+G | 2 | 2.6% |
| backdash into throwP+G | 2 | 2.6% |
| backward movement into evade down | 2 | 2.6% |
| forward movement into Double Punch Slash KickPPK | 2 | 2.6% |
| forward movement into Jab StraightPP | 2 | 2.6% |
| Low Spin Kick1K+G | 1 | 1.3% |
| Slant Back Knuckle1P into backward movement | 1 | 1.3% |
25 further openings account for the other 25 rounds.
Akira
| crouch into Housui2P | 3 | 15.8% |
|---|---|---|
| forward movement into punchP | 2 | 10.5% |
| Jouho Touken6P into backward movement | 1 | 5.3% |
| Rimon Chouchu66P | 1 | 5.3% |
| Sokutai3K into guardG | 1 | 5.3% |
| backdash into Fukko3K+GP+K | 1 | 5.3% |
| backdash into forward dash | 1 | 5.3% |
| backdash into kickK | 1 | 5.3% |
| crouch dash back into Jouho Touken6P | 1 | 5.3% |
| crouch dash back into evade down | 1 | 5.3% |
| crouch dash forward into Jouho Touken6P | 1 | 5.3% |
| crouch into Ekishou3P | 1 | 5.3% |
| evade down into Jouho Touken6P | 1 | 5.3% |
| evade down into evade up | 1 | 5.3% |
| guardG into forward dash | 1 | 5.3% |
1 further openings account for the other 1 rounds.
