VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

トール

Career matches1,448
Career win rate59.4%
Round win rate63.2%
Peak rank39
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira391,25972153857.3%
Jacky321891395073.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei43175.0%+0.2
Vanessa440100.0%+27.9
Jeffry32166.7%-22.9
Sarah32166.7%-1.6
Akira220100.0%+27.6
El Blaze220100.0%+20.3
Goh220100.0%+17.1
Taka21150.0%-39.4
Lau1010.0%-78.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon62433.3%-65.3
Low Fence440100.0%+34.6
Breakable Half Fence220100.0%+17.1
Full Fence220100.0%+34.9
Full Fence and Open220100.0%+20.3
Half Fence21150.0%-27.2
Rectangle220100.0%+27.6
Single Wall220100.0%+15.4
Open110100.0%+14.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1464.3%78.1%-13.8
No walls7100.0%77.7%+22.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

D A I (Rank 33)43175.0%
ペケ壱 (Rank 29)32166.7%
小名浜DC (Rank 34)32166.7%
Breeze_Mar (Rank 33)220100.0%
Gomzou (Rank 38)220100.0%
hanamogera (Rank 28)220100.0%
jotaro3514 (Rank 29)220100.0%
rikubon-ps (Rank 34)220100.0%
ハンニャ (Rank 36)21150.0%
H-CUBE 駅まえ (Rank 40)1010.0%

Most played opponents, most recent first

ハンニャ (Rank 36)2026/04/2121150.0%
Gomzou (Rank 38)2026/04/21220100.0%
H-CUBE 駅まえ (Rank 40)2026/04/211010.0%
D A I (Rank 33)2026/04/2143175.0%
ペケ壱 (Rank 29)2026/04/2132166.7%
Breeze_Mar (Rank 33)2026/04/21220100.0%
小名浜DC (Rank 34)2026/04/2132166.7%
rikubon-ps (Rank 34)2026/04/21220100.0%
hanamogera (Rank 28)2026/04/21220100.0%
jotaro3514 (Rank 29)2026/04/21220100.0%

Round openings

Every character

forward movement into punchP1313.7%
backdash into evade down66.3%
crouch into Squat Straight2P66.3%
Middle Smash6P55.3%
Middle Spin Kick46K+G33.2%
Standing Knee Kick4K33.2%
crouch into Housui2P33.2%
punchP into kickK33.2%
backdash into Dash Hammer Kick66K22.1%
backdash into Spin Heel Sword4K+G22.1%
backdash into kickK22.1%
backdash into throwP+G22.1%
backward movement into evade down22.1%
crouch dash back into evade down22.1%
evade down into evade up22.1%

37 further openings account for the other 39 rounds.

Jacky

forward movement into punchP1114.5%
backdash into evade down67.9%
crouch into Squat Straight2P67.9%
Middle Smash6P56.6%
Middle Spin Kick46K+G34.0%
Standing Knee Kick4K34.0%
punchP into kickK34.0%
backdash into Dash Hammer Kick66K22.6%
backdash into Spin Heel Sword4K+G22.6%
backdash into throwP+G22.6%
backward movement into evade down22.6%
forward movement into Double Punch Slash KickPPK22.6%
forward movement into Jab StraightPP22.6%
Low Spin Kick1K+G11.3%
Slant Back Knuckle1P into backward movement11.3%

25 further openings account for the other 25 rounds.

Akira

crouch into Housui2P315.8%
forward movement into punchP210.5%
Jouho Touken6P into backward movement15.3%
Rimon Chouchu66P15.3%
Sokutai3K into guardG15.3%
backdash into Fukko3K+GP+K15.3%
backdash into forward dash15.3%
backdash into kickK15.3%
crouch dash back into Jouho Touken6P15.3%
crouch dash back into evade down15.3%
crouch dash forward into Jouho Touken6P15.3%
crouch into Ekishou3P15.3%
evade down into Jouho Touken6P15.3%
evade down into evade up15.3%
guardG into forward dash15.3%

1 further openings account for the other 1 rounds.