VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

UG_jkmr-182

Career matches815
Career win rate68.6%
Round win rate51.9%
Peak rank37
Distinct opponents27
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3757037719366.1%
Lau3090622868.9%
Jean3187721582.8%
Brad2738261268.4%
Kage271612475.0%
Dural2676185.7%
Lion2674357.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion64266.7%+11.6
Jacky42250.0%+4.9
Shun41325.0%-30.8
Wolf42250.0%-8.2
Akira330100.0%+45.3
Brad31233.3%-23.6
El Blaze32166.7%+21.8
Aoi2020.0%-42.0
Kage2020.0%-61.2
Sarah220100.0%+41.8
Vanessa21150.0%-4.0
Eileen110100.0%+43.0
Goh1010.0%-55.2
Jean110100.0%+38.0
Jeffry110100.0%+43.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence62433.3%-17.8
Single Wall62433.3%-33.7
Full Fence51420.0%-38.0
Octagon54180.0%+28.0
Low Fence43175.0%+25.2
Breakable Half Fence32166.7%+12.4
Half Fence330100.0%+52.0
Open32166.7%+15.2
Rectangle220100.0%+53.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2458.3%52.2%+6.1
No walls1353.8%56.8%-3.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Agito (Rank 26)220100.0%
CELIS (Rank 26)220100.0%
GGv(xωx*)v (Rank 32)2020.0%
panda_kage0 (Rank 38)2020.0%
shiphon74 (Rank 26)21150.0%
xXsoul-childXx (Rank 29)21150.0%
おるが@のびしろF (Rank 35)220100.0%
ちょいそる (Rank 27)2020.0%
ぱお (Rank 36)2020.0%
むちゅーる (Rank 35)2020.0%
翠嵐 (Rank 32)21150.0%
金田一の少年 (Rank 25)220100.0%
AzaeManV (Rank 35)110100.0%
Dark (Rank 32)110100.0%
abcdkazu1986 (Rank 35)1010.0%
allgonnaworkout (Rank 24)110100.0%
kobaman (Rank 27)1010.0%
tatsuya_doragon8741 (Rank 27)110100.0%
うをん (Rank 29)1010.0%
きくらげ (Rank 35)110100.0%
ぽん (Rank 26)110100.0%
イイダ (Rank 31)110100.0%
ガリバー (Rank 29)110100.0%
犬)정성호,박범계,김민석(鳥 (Rank 39)110100.0%
鳶飛戾天,魚躍於淵 (Rank 24)110100.0%

Most played opponents, most recent first

abcdkazu1986 (Rank 35)2026/09/041010.0%
ちょいそる (Rank 27)2026/08/232020.0%
うをん (Rank 29)2026/08/231010.0%
翠嵐 (Rank 32)2026/08/1921150.0%
むちゅーる (Rank 35)2026/07/312020.0%
犬)정성호,박범계,김민석(鳥 (Rank 39)2026/07/28110100.0%
panda_kage0 (Rank 38)2026/07/282020.0%
きくらげ (Rank 35)2026/07/26110100.0%
イイダ (Rank 31)2026/07/07110100.0%
xXsoul-childXx (Rank 29)2026/07/0521150.0%
おるが@のびしろF (Rank 35)2026/07/03220100.0%
GGv(xωx*)v (Rank 32)2026/07/022020.0%
AzaeManV (Rank 35)2026/06/28110100.0%
ぱお (Rank 36)2026/06/272020.0%
allgonnaworkout (Rank 24)2026/06/27110100.0%
kobaman (Rank 27)2026/06/191010.0%
Dark (Rank 32)2026/06/18110100.0%
Agito (Rank 26)2026/06/18220100.0%
ぽん (Rank 26)2026/06/16110100.0%
鳶飛戾天,魚躍於淵 (Rank 24)2026/05/28110100.0%
shiphon74 (Rank 26)2026/05/2721150.0%
tatsuya_doragon8741 (Rank 27)2026/05/22110100.0%
ガリバー (Rank 29)2026/05/14110100.0%
CELIS (Rank 26)2026/03/29220100.0%
金田一の少年 (Rank 25)2026/03/27220100.0%

Round openings

Every character

forward movement into punchP2717.2%
backdash into evade up1710.8%
guardG into throwP+G159.6%
Groin Kick6K+G74.5%
backdash into evade down63.8%
throwP+G63.8%
Squat Straight2P53.2%
evade down into forward dash42.5%
Jackal Straight46P+K31.9%
crouch into Low Spin Kick1K+G31.9%
evade down into punchP31.9%
Sharp Shoot1P21.3%
Slant Back Knuckle1P21.3%
Souchuken2P21.3%
backdash into Middle Smash Sword6PK21.3%

50 further openings account for the other 53 rounds.

Jacky

forward movement into punchP814.3%
Groin Kick6K+G712.5%
guardG into throwP+G610.7%
Squat Straight2P58.9%
throwP+G47.1%
backdash into evade up35.4%
crouch into Low Spin Kick1K+G35.4%
Slant Back Knuckle1P23.6%
backdash into Middle Smash Sword6PK23.6%
evade down into forward dash23.6%
Low Spin Kick1K+G11.8%
Middle Smash6P11.8%
backdash into Double Back Knuckle4PP11.8%
backdash into Middle Kick3K11.8%
backdash into Slant Back Knuckle1P11.8%

9 further openings account for the other 9 rounds.

Lau

backdash into evade up615.8%
forward movement into punchP615.8%
backdash into evade down410.5%
Souchuken2P25.3%
guardG into throwP+G25.3%
Fukko Kensou1P12.6%
backdash into Gako Choushitsu6K12.6%
backdash into Junho Chushou33P12.6%
backdash into Risensou46P+K12.6%
backdash into Sako Soushou4P+K12.6%
backdash into Shakashou3P12.6%
backward movement into guardG12.6%
crouch into Renkanshou3PPP12.6%
crouch into Shakashou3P12.6%
crouch into down-back kick1K12.6%

8 further openings account for the other 8 rounds.

Brad

Jackal Straight46P+K316.7%
backdash into evade up316.7%
guardG into throwP+G316.7%
Sharp Shoot1P211.1%
Jab StraightPP into Combination LowPPK15.6%
Sway Back4P+K+G15.6%
Sway Back4P+K+G into Mighty Knee UpperK15.6%
backward movement into evade up15.6%
crouch into Jolt Upper~Spin Kick3PK15.6%
crouch into Sharp Shoot1P15.6%
forward movement into punchP15.6%

Jean

forward movement into punchP215.4%
guardG into throwP+G215.4%
Nozuchi1P+K17.7%
Tate'enpi33P into Agezuki3P+K17.7%
backdash into Oihiji4P+K17.7%
backdash into Tate'enpi~Tenkai Hizageri33PK17.7%
backdash into evade up17.7%
evade down into throwP+G17.7%
forward movement into KounirenPP17.7%
guardG17.7%
throwP+G17.7%

Lion

forward movement into punchP216.7%
guardG into throwP+G216.7%
Attai2K into Tousentai2KK+G18.3%
Sen'inshou3P18.3%
backdash into Sentai4K18.3%
backdash into evade up18.3%
backdash into kickK18.3%
backdash into punchP18.3%
evade down into punchP18.3%
evade up into kickK18.3%

Dural

forward movement into punchP545.5%
backdash into Slant Back Knuckle1P19.1%
backdash into evade down19.1%
backdash into punchP19.1%
evade down into forward dash19.1%
forward movement into One Two UpperPPP19.1%
guardG into crouch19.1%

Kage

backdash into evade up333.3%
forward movement into punchP333.3%
Ura Tsumujigeri44K111.1%
backdash into Hagakure-ryu In Fujingeki46P+KP111.1%
backdash into Hagakure-ryu In Raijingeki46P+K111.1%