Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1587 #1,435 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 37 | 615 | 398 | 217 | 64.7% |
|---|---|---|---|---|---|
| Kage | 31 | 93 | 69 | 24 | 74.2% |
| Lau | 30 | 90 | 62 | 28 | 68.9% |
| Jean | 31 | 87 | 72 | 15 | 82.8% |
| Brad | 28 | 45 | 32 | 13 | 71.1% |
| Dural | 26 | 7 | 6 | 1 | 85.7% |
| Lion | 26 | 7 | 4 | 3 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
177 of 198 rounds counted8.0 inputs a second (479 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.1 | 488 | 86 |
|---|---|---|---|
| Lau | 8.0 | 478 | 25 |
| Brad | 7.3 | 436 | 22 |
| Kage | 7.7 | 460 | 17 |
| Dural | 8.6 | 517 | 11 |
| Jean | 8.2 | 492 | 13 |
| Lion | 7.5 | 448 | 3 |
By opponent's character
| Lion | 8.6 | 515 | 26 |
|---|---|---|---|
| Akira | 8.6 | 513 | 11 |
| Aoi | 7.4 | 444 | 19 |
| Jacky | 7.7 | 464 | 17 |
| Brad | 7.9 | 475 | 14 |
| El Blaze | 7.7 | 463 | 15 |
| Sarah | 7.6 | 459 | 17 |
| Shun | 7.7 | 459 | 16 |
| Wolf | 8.4 | 506 | 6 |
| Kage | 7.7 | 463 | 9 |
| Vanessa | 9.0 | 542 | 8 |
| Eileen | 8.9 | 532 | 5 |
| Goh | 7.7 | 464 | 4 |
| Jean | 9.1 | 543 | 5 |
| Jeffry | 7.1 | 428 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 7 | 5 | 2 | 71.4% | +22.0 |
|---|---|---|---|---|---|
| Akira | 5 | 3 | 2 | 60.0% | +9.9 |
| Aoi | 5 | 1 | 4 | 20.0% | -26.9 |
| Jacky | 5 | 2 | 3 | 40.0% | -5.0 |
| Brad | 4 | 1 | 3 | 25.0% | -27.4 |
| El Blaze | 4 | 3 | 1 | 75.0% | +33.7 |
| Sarah | 4 | 3 | 1 | 75.0% | +18.0 |
| Shun | 4 | 1 | 3 | 25.0% | -25.0 |
| Wolf | 4 | 2 | 2 | 50.0% | -3.1 |
| Kage | 2 | 0 | 2 | 0.0% | -55.6 |
| Vanessa | 2 | 1 | 1 | 50.0% | +0.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +47.6 |
| Goh | 1 | 0 | 1 | 0.0% | -50.3 |
| Jean | 1 | 1 | 0 | 100.0% | +42.3 |
| Jeffry | 1 | 1 | 0 | 100.0% | +47.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 8 | 2 | 6 | 25.0% | -37.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 7 | 2 | 5 | 28.6% | -18.9 |
| Full Fence | 6 | 1 | 5 | 16.7% | -38.0 |
| Half Fence | 6 | 5 | 1 | 83.3% | +35.2 |
| Octagon | 6 | 4 | 2 | 66.7% | +20.6 |
| Open | 5 | 3 | 2 | 60.0% | +12.9 |
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +25.8 |
| Low Fence | 4 | 3 | 1 | 75.0% | +29.2 |
| Rectangle | 2 | 2 | 0 | 100.0% | +57.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 31 | 54.8% | 48.8% | +6.0 |
| No walls | 17 | 47.1% | 52.2% | -5.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ooosugi1202 (Rank 30) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| Agito (Rank 26) | 2 | 2 | 0 | 100.0% |
| CELIS (Rank 26) | 2 | 2 | 0 | 100.0% |
| GGv(xωx*)v (Rank 32) | 2 | 0 | 2 | 0.0% |
| panda_kage0 (Rank 38) | 2 | 0 | 2 | 0.0% |
| shiphon74 (Rank 26) | 2 | 1 | 1 | 50.0% |
| xXsoul-childXx (Rank 29) | 2 | 1 | 1 | 50.0% |
| おるが@のびしろF (Rank 35) | 2 | 2 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 2 | 1 | 1 | 50.0% |
| ちょいそる (Rank 27) | 2 | 0 | 2 | 0.0% |
| ぱお (Rank 36) | 2 | 0 | 2 | 0.0% |
| むちゅーる (Rank 35) | 2 | 0 | 2 | 0.0% |
| 翠嵐 (Rank 32) | 2 | 1 | 1 | 50.0% |
| 金田一の少年 (Rank 25) | 2 | 2 | 0 | 100.0% |
| Dark (Rank 32) | 1 | 1 | 0 | 100.0% |
| abcdkazu1986 (Rank 35) | 1 | 0 | 1 | 0.0% |
| kobaman (Rank 27) | 1 | 0 | 1 | 0.0% |
| tatsuya_doragon8741 (Rank 27) | 1 | 1 | 0 | 100.0% |
| うをん (Rank 29) | 1 | 0 | 1 | 0.0% |
| ぬっき~@女キャラ嫌 (Rank 35) | 1 | 0 | 1 | 0.0% |
| イイダ (Rank 31) | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 29) | 1 | 1 | 0 | 100.0% |
| 俺様バーンズ (Rank 37) | 1 | 0 | 1 | 0.0% |
| 犬)정성호,박범계,김민석(鳥 (Rank 39) | 1 | 1 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ぬっき~@女キャラ嫌 (Rank 35) | 2026/10/15 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| 俺様バーンズ (Rank 37) | 2026/10/15 | 1 | 0 | 1 | 0.0% |
| お~ちゃん (Rank 34) | 2026/10/06 | 2 | 1 | 1 | 50.0% |
| ooosugi1202 (Rank 30) | 2026/10/06 | 3 | 1 | 2 | 33.3% |
| abcdkazu1986 (Rank 35) | 2026/09/04 | 1 | 0 | 1 | 0.0% |
| ちょいそる (Rank 27) | 2026/08/23 | 2 | 0 | 2 | 0.0% |
| うをん (Rank 29) | 2026/08/23 | 1 | 0 | 1 | 0.0% |
| 翠嵐 (Rank 32) | 2026/08/19 | 2 | 1 | 1 | 50.0% |
| むちゅーる (Rank 35) | 2026/07/31 | 2 | 0 | 2 | 0.0% |
| 犬)정성호,박범계,김민석(鳥 (Rank 39) | 2026/07/28 | 1 | 1 | 0 | 100.0% |
| panda_kage0 (Rank 38) | 2026/07/28 | 2 | 0 | 2 | 0.0% |
| イイダ (Rank 31) | 2026/07/07 | 1 | 1 | 0 | 100.0% |
| xXsoul-childXx (Rank 29) | 2026/07/05 | 2 | 1 | 1 | 50.0% |
| おるが@のびしろF (Rank 35) | 2026/07/03 | 2 | 2 | 0 | 100.0% |
| GGv(xωx*)v (Rank 32) | 2026/07/02 | 2 | 0 | 2 | 0.0% |
| ぱお (Rank 36) | 2026/06/27 | 2 | 0 | 2 | 0.0% |
| kobaman (Rank 27) | 2026/06/19 | 1 | 0 | 1 | 0.0% |
| Dark (Rank 32) | 2026/06/18 | 1 | 1 | 0 | 100.0% |
| Agito (Rank 26) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| shiphon74 (Rank 26) | 2026/05/27 | 2 | 1 | 1 | 50.0% |
| tatsuya_doragon8741 (Rank 27) | 2026/05/22 | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 29) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| CELIS (Rank 26) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| 金田一の少年 (Rank 25) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 29 | 18.1% |
|---|---|---|
| backdash into evade up | 16 | 10.0% |
| guardG into throw escape | 14 | 8.8% |
| Groin Kick6K+G | 8 | 5.0% |
| throw escape | 6 | 3.8% |
| Squat Straight2P | 5 | 3.1% |
| backdash into evade down | 5 | 3.1% |
| evade down into forward dash | 4 | 2.5% |
| Jackal Straight46P+K | 3 | 1.9% |
| crouch into Low Spin Kick1K+G | 3 | 1.9% |
| evade down into punchP | 3 | 1.9% |
| Sharp Shoot1P | 2 | 1.2% |
| Slant Back Knuckle1P | 2 | 1.2% |
| Souchuken2P | 2 | 1.2% |
| backdash into Middle Smash Sword6PK | 2 | 1.2% |
53 further openings account for the other 56 rounds.
Counted from 40 of the 50 matches played. The rest were not pulled for openings.
Jacky
- Career
- 398–217 · 64.7%
- This season
- 22 matches · 36.4%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 16.9% |
|---|---|---|
| Groin Kick6K+G | 8 | 13.6% |
| guardG into throw escape | 6 | 10.2% |
| Squat Straight2P | 5 | 8.5% |
| throw escape | 4 | 6.8% |
| backdash into evade up | 3 | 5.1% |
| crouch into Low Spin Kick1K+G | 3 | 5.1% |
| Slant Back Knuckle1P | 2 | 3.4% |
| backdash into Middle Smash Sword6PK | 2 | 3.4% |
| evade down into forward dash | 2 | 3.4% |
| Low Spin Kick1K+G | 1 | 1.7% |
| Middle Smash6P | 1 | 1.7% |
| backdash into Double Back Knuckle4PP | 1 | 1.7% |
| backdash into Dragon Combination 11P+K | 1 | 1.7% |
| backdash into Middle Kick3K | 1 | 1.7% |
9 further openings account for the other 9 rounds.
Counted from 15 of the 22 matches played. The rest were not pulled for openings.
Lau
- Career
- 62–28 · 68.9%
- This season
- 10 matches · 70.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 15.8% |
|---|---|---|
| forward movement into punchP | 6 | 15.8% |
| backdash into evade down | 3 | 7.9% |
| Souchuken2P | 2 | 5.3% |
| guardG into throw escape | 2 | 5.3% |
| Fukko Kensou1P | 1 | 2.6% |
| backdash into Gako Choushitsu6K | 1 | 2.6% |
| backdash into Junho Chushou33P | 1 | 2.6% |
| backdash into Risensou46P+K | 1 | 2.6% |
| backdash into Sako Soushou4P+K | 1 | 2.6% |
| backdash into Shakashou3P | 1 | 2.6% |
| backdash into throw escape | 1 | 2.6% |
| backward movement into guardG | 1 | 2.6% |
| crouch into Renkanshou3PPP | 1 | 2.6% |
| crouch into Shakashou3P | 1 | 2.6% |
9 further openings account for the other 9 rounds.
Brad
- Career
- 32–13 · 71.1%
- This season
- 5 matches · 40.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Jackal Straight46P+K | 3 | 16.7% |
|---|---|---|
| backdash into evade up | 3 | 16.7% |
| Sharp Shoot1P | 2 | 11.1% |
| guardG into throw escape | 2 | 11.1% |
| Jab StraightPP into Combination LowPPK | 1 | 5.6% |
| Sway Back4P+K+G | 1 | 5.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 5.6% |
| backward movement into evade up | 1 | 5.6% |
| crouch into Jolt Upper~Spin Kick3PK | 1 | 5.6% |
| crouch into Sharp Shoot1P | 1 | 5.6% |
| forward movement into punchP | 1 | 5.6% |
| guardG into throwP+G | 1 | 5.6% |
Counted from 4 of the 5 matches played. The rest were not pulled for openings.
Jean
- Career
- 72–15 · 82.8%
- This season
- 3 matches · 66.7%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 15.4% |
|---|---|---|
| guardG into throw escape | 2 | 15.4% |
| Nozuchi1P+K | 1 | 7.7% |
| Tate'enpi33P into Agezuki3P+K | 1 | 7.7% |
| backdash into Oihiji4P+K | 1 | 7.7% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| evade down into throw escape | 1 | 7.7% |
| forward movement into KounirenPP | 1 | 7.7% |
| guardG | 1 | 7.7% |
| throw escape | 1 | 7.7% |
Lion
- Career
- 4–3 · 57.1%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Dural
- Career
- 6–1 · 85.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 45.5% |
|---|---|---|
| backdash into Slant Back Knuckle1P | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| backdash into punchP | 1 | 9.1% |
| evade down into forward dash | 1 | 9.1% |
| forward movement into One Two UpperPPP | 1 | 9.1% |
| guardG into crouch | 1 | 9.1% |
Kage
- Career
- 69–24 · 74.2%
- This season
- 4 matches · 25.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 33.3% |
|---|---|---|
| backdash into evade up | 2 | 22.2% |
| Ura Tsumujigeri44K | 1 | 11.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 1 | 11.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 11.1% |
| backdash into Ryubisen44K+G | 1 | 11.1% |
Counted from 2 of the 4 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Kage: not tested (too few rounds)
