Virtua Fighter 5 REVO · v1.10 · Region: Asia
UG_jkmr-182
Characters played — VF5's own record
| Jacky | 37 | 570 | 377 | 193 | 66.1% |
|---|---|---|---|---|---|
| Lau | 30 | 90 | 62 | 28 | 68.9% |
| Jean | 31 | 87 | 72 | 15 | 82.8% |
| Brad | 27 | 38 | 26 | 12 | 68.4% |
| Kage | 27 | 16 | 12 | 4 | 75.0% |
| Dural | 26 | 7 | 6 | 1 | 85.7% |
| Lion | 26 | 7 | 4 | 3 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 6 | 4 | 2 | 66.7% | +11.6 |
|---|---|---|---|---|---|
| Jacky | 4 | 2 | 2 | 50.0% | +4.9 |
| Shun | 4 | 1 | 3 | 25.0% | -30.8 |
| Wolf | 4 | 2 | 2 | 50.0% | -8.2 |
| Akira | 3 | 3 | 0 | 100.0% | +45.3 |
| Brad | 3 | 1 | 2 | 33.3% | -23.6 |
| El Blaze | 3 | 2 | 1 | 66.7% | +21.8 |
| Aoi | 2 | 0 | 2 | 0.0% | -42.0 |
| Kage | 2 | 0 | 2 | 0.0% | -61.2 |
| Sarah | 2 | 2 | 0 | 100.0% | +41.8 |
| Vanessa | 2 | 1 | 1 | 50.0% | -4.0 |
| Eileen | 1 | 1 | 0 | 100.0% | +43.0 |
| Goh | 1 | 0 | 1 | 0.0% | -55.2 |
| Jean | 1 | 1 | 0 | 100.0% | +38.0 |
| Jeffry | 1 | 1 | 0 | 100.0% | +43.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 6 | 2 | 4 | 33.3% | -17.8 |
|---|---|---|---|---|---|
| Single Wall | 6 | 2 | 4 | 33.3% | -33.7 |
| Full Fence | 5 | 1 | 4 | 20.0% | -38.0 |
| Octagon | 5 | 4 | 1 | 80.0% | +28.0 |
| Low Fence | 4 | 3 | 1 | 75.0% | +25.2 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +12.4 |
| Half Fence | 3 | 3 | 0 | 100.0% | +52.0 |
| Open | 3 | 2 | 1 | 66.7% | +15.2 |
| Rectangle | 2 | 2 | 0 | 100.0% | +53.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 24 | 58.3% | 52.2% | +6.1 |
| No walls | 13 | 53.8% | 56.8% | -3.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Agito (Rank 26) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| CELIS (Rank 26) | 2 | 2 | 0 | 100.0% |
| GGv(xωx*)v (Rank 32) | 2 | 0 | 2 | 0.0% |
| panda_kage0 (Rank 38) | 2 | 0 | 2 | 0.0% |
| shiphon74 (Rank 26) | 2 | 1 | 1 | 50.0% |
| xXsoul-childXx (Rank 29) | 2 | 1 | 1 | 50.0% |
| おるが@のびしろF (Rank 35) | 2 | 2 | 0 | 100.0% |
| ちょいそる (Rank 27) | 2 | 0 | 2 | 0.0% |
| ぱお (Rank 36) | 2 | 0 | 2 | 0.0% |
| むちゅーる (Rank 35) | 2 | 0 | 2 | 0.0% |
| 翠嵐 (Rank 32) | 2 | 1 | 1 | 50.0% |
| 金田一の少年 (Rank 25) | 2 | 2 | 0 | 100.0% |
| AzaeManV (Rank 35) | 1 | 1 | 0 | 100.0% |
| Dark (Rank 32) | 1 | 1 | 0 | 100.0% |
| abcdkazu1986 (Rank 35) | 1 | 0 | 1 | 0.0% |
| allgonnaworkout (Rank 24) | 1 | 1 | 0 | 100.0% |
| kobaman (Rank 27) | 1 | 0 | 1 | 0.0% |
| tatsuya_doragon8741 (Rank 27) | 1 | 1 | 0 | 100.0% |
| うをん (Rank 29) | 1 | 0 | 1 | 0.0% |
| きくらげ (Rank 35) | 1 | 1 | 0 | 100.0% |
| ぽん (Rank 26) | 1 | 1 | 0 | 100.0% |
| イイダ (Rank 31) | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 29) | 1 | 1 | 0 | 100.0% |
| 犬)정성호,박범계,김민석(鳥 (Rank 39) | 1 | 1 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| abcdkazu1986 (Rank 35) | 2026/09/04 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| ちょいそる (Rank 27) | 2026/08/23 | 2 | 0 | 2 | 0.0% |
| うをん (Rank 29) | 2026/08/23 | 1 | 0 | 1 | 0.0% |
| 翠嵐 (Rank 32) | 2026/08/19 | 2 | 1 | 1 | 50.0% |
| むちゅーる (Rank 35) | 2026/07/31 | 2 | 0 | 2 | 0.0% |
| 犬)정성호,박범계,김민석(鳥 (Rank 39) | 2026/07/28 | 1 | 1 | 0 | 100.0% |
| panda_kage0 (Rank 38) | 2026/07/28 | 2 | 0 | 2 | 0.0% |
| きくらげ (Rank 35) | 2026/07/26 | 1 | 1 | 0 | 100.0% |
| イイダ (Rank 31) | 2026/07/07 | 1 | 1 | 0 | 100.0% |
| xXsoul-childXx (Rank 29) | 2026/07/05 | 2 | 1 | 1 | 50.0% |
| おるが@のびしろF (Rank 35) | 2026/07/03 | 2 | 2 | 0 | 100.0% |
| GGv(xωx*)v (Rank 32) | 2026/07/02 | 2 | 0 | 2 | 0.0% |
| AzaeManV (Rank 35) | 2026/06/28 | 1 | 1 | 0 | 100.0% |
| ぱお (Rank 36) | 2026/06/27 | 2 | 0 | 2 | 0.0% |
| allgonnaworkout (Rank 24) | 2026/06/27 | 1 | 1 | 0 | 100.0% |
| kobaman (Rank 27) | 2026/06/19 | 1 | 0 | 1 | 0.0% |
| Dark (Rank 32) | 2026/06/18 | 1 | 1 | 0 | 100.0% |
| Agito (Rank 26) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| ぽん (Rank 26) | 2026/06/16 | 1 | 1 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| shiphon74 (Rank 26) | 2026/05/27 | 2 | 1 | 1 | 50.0% |
| tatsuya_doragon8741 (Rank 27) | 2026/05/22 | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 29) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| CELIS (Rank 26) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| 金田一の少年 (Rank 25) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 27 | 17.2% |
|---|---|---|
| backdash into evade up | 17 | 10.8% |
| guardG into throwP+G | 15 | 9.6% |
| Groin Kick6K+G | 7 | 4.5% |
| backdash into evade down | 6 | 3.8% |
| throwP+G | 6 | 3.8% |
| Squat Straight2P | 5 | 3.2% |
| evade down into forward dash | 4 | 2.5% |
| Jackal Straight46P+K | 3 | 1.9% |
| crouch into Low Spin Kick1K+G | 3 | 1.9% |
| evade down into punchP | 3 | 1.9% |
| Sharp Shoot1P | 2 | 1.3% |
| Slant Back Knuckle1P | 2 | 1.3% |
| Souchuken2P | 2 | 1.3% |
| backdash into Middle Smash Sword6PK | 2 | 1.3% |
50 further openings account for the other 53 rounds.
Jacky
| forward movement into punchP | 8 | 14.3% |
|---|---|---|
| Groin Kick6K+G | 7 | 12.5% |
| guardG into throwP+G | 6 | 10.7% |
| Squat Straight2P | 5 | 8.9% |
| throwP+G | 4 | 7.1% |
| backdash into evade up | 3 | 5.4% |
| crouch into Low Spin Kick1K+G | 3 | 5.4% |
| Slant Back Knuckle1P | 2 | 3.6% |
| backdash into Middle Smash Sword6PK | 2 | 3.6% |
| evade down into forward dash | 2 | 3.6% |
| Low Spin Kick1K+G | 1 | 1.8% |
| Middle Smash6P | 1 | 1.8% |
| backdash into Double Back Knuckle4PP | 1 | 1.8% |
| backdash into Middle Kick3K | 1 | 1.8% |
| backdash into Slant Back Knuckle1P | 1 | 1.8% |
9 further openings account for the other 9 rounds.
Lau
| backdash into evade up | 6 | 15.8% |
|---|---|---|
| forward movement into punchP | 6 | 15.8% |
| backdash into evade down | 4 | 10.5% |
| Souchuken2P | 2 | 5.3% |
| guardG into throwP+G | 2 | 5.3% |
| Fukko Kensou1P | 1 | 2.6% |
| backdash into Gako Choushitsu6K | 1 | 2.6% |
| backdash into Junho Chushou33P | 1 | 2.6% |
| backdash into Risensou46P+K | 1 | 2.6% |
| backdash into Sako Soushou4P+K | 1 | 2.6% |
| backdash into Shakashou3P | 1 | 2.6% |
| backward movement into guardG | 1 | 2.6% |
| crouch into Renkanshou3PPP | 1 | 2.6% |
| crouch into Shakashou3P | 1 | 2.6% |
| crouch into down-back kick1K | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Brad
| Jackal Straight46P+K | 3 | 16.7% |
|---|---|---|
| backdash into evade up | 3 | 16.7% |
| guardG into throwP+G | 3 | 16.7% |
| Sharp Shoot1P | 2 | 11.1% |
| Jab StraightPP into Combination LowPPK | 1 | 5.6% |
| Sway Back4P+K+G | 1 | 5.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 5.6% |
| backward movement into evade up | 1 | 5.6% |
| crouch into Jolt Upper~Spin Kick3PK | 1 | 5.6% |
| crouch into Sharp Shoot1P | 1 | 5.6% |
| forward movement into punchP | 1 | 5.6% |
Jean
| forward movement into punchP | 2 | 15.4% |
|---|---|---|
| guardG into throwP+G | 2 | 15.4% |
| Nozuchi1P+K | 1 | 7.7% |
| Tate'enpi33P into Agezuki3P+K | 1 | 7.7% |
| backdash into Oihiji4P+K | 1 | 7.7% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| evade down into throwP+G | 1 | 7.7% |
| forward movement into KounirenPP | 1 | 7.7% |
| guardG | 1 | 7.7% |
| throwP+G | 1 | 7.7% |
Lion
| forward movement into punchP | 2 | 16.7% |
|---|---|---|
| guardG into throwP+G | 2 | 16.7% |
| Attai2K into Tousentai2KK+G | 1 | 8.3% |
| Sen'inshou3P | 1 | 8.3% |
| backdash into Sentai4K | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| backdash into kickK | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| evade down into punchP | 1 | 8.3% |
| evade up into kickK | 1 | 8.3% |
Dural
| forward movement into punchP | 5 | 45.5% |
|---|---|---|
| backdash into Slant Back Knuckle1P | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| backdash into punchP | 1 | 9.1% |
| evade down into forward dash | 1 | 9.1% |
| forward movement into One Two UpperPPP | 1 | 9.1% |
| guardG into crouch | 1 | 9.1% |
Kage
| backdash into evade up | 3 | 33.3% |
|---|---|---|
| forward movement into punchP | 3 | 33.3% |
| Ura Tsumujigeri44K | 1 | 11.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 1 | 11.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 11.1% |
