Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1307 #3,091 of 3,686 on the Elo list →
Pai1387582 matches
Lion1311307 matches
Sarah1298133 matches
Aoi128074 matches
El Blaze130940 matches
Jacky128439 matches
Goh128632 matches
Akira128123 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 26 | 1,648 | 784 | 864 | 47.6% |
|---|---|---|---|---|---|
| Pai | 28 | 1,507 | 759 | 748 | 50.4% |
| Sarah | 25 | 1,444 | 692 | 752 | 47.9% |
| Goh | 24 | 774 | 337 | 437 | 43.5% |
| Aoi | 24 | 630 | 268 | 362 | 42.5% |
| Akira | 21 | 128 | 59 | 69 | 46.1% |
| Jacky | 22 | 124 | 59 | 65 | 47.6% |
| El Blaze | 23 | 73 | 33 | 40 | 45.2% |
| Taka | 21 | 3 | 0 | 3 | 0.0% |
| Eileen | 21 | 2 | 2 | 0 | 100.0% |
| Wolf | 21 | 2 | 0 | 2 | 0.0% |
| Vanessa | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,847 of 4,992 rounds counted6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.4 | 384 | 1,611 |
|---|---|---|---|
| Lion | 6.5 | 392 | 1,051 |
| Sarah | 6.2 | 374 | 373 |
| Aoi | 6.2 | 372 | 303 |
| El Blaze | 6.0 | 360 | 157 |
| Jacky | 6.2 | 370 | 150 |
| Goh | 6.2 | 372 | 118 |
| Akira | 7.3 | 441 | 40 |
| Taka | 6.5 | 389 | 13 |
| Wolf | 5.6 | 334 | 11 |
| Eileen | 6.2 | 374 | 10 |
| Vanessa | 6.7 | 401 | 10 |
By opponent's character
| Akira | 6.3 | 381 | 611 |
|---|---|---|---|
| Wolf | 6.5 | 392 | 370 |
| Aoi | 6.2 | 369 | 347 |
| Jacky | 6.3 | 376 | 314 |
| Sarah | 6.3 | 376 | 246 |
| Goh | 6.5 | 387 | 250 |
| Pai | 6.4 | 386 | 169 |
| Jeffry | 6.3 | 381 | 192 |
| Shun | 6.4 | 386 | 209 |
| Kage | 6.3 | 380 | 149 |
| Lion | 6.6 | 396 | 152 |
| El Blaze | 6.3 | 380 | 134 |
| Lau | 6.4 | 386 | 134 |
| Lei Fei | 6.4 | 384 | 120 |
| Vanessa | 6.5 | 387 | 123 |
| Taka | 6.2 | 371 | 87 |
| Jean | 6.5 | 393 | 79 |
| Eileen | 6.6 | 396 | 75 |
| Brad | 6.5 | 389 | 54 |
| Dural | 6.7 | 400 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 221 | 113 | 108 | 51.1% | +1.4 |
|---|---|---|---|---|---|
| Wolf | 123 | 58 | 65 | 47.1% | +2.5 |
| Aoi | 112 | 63 | 49 | 56.2% | +6.4 |
| Jacky | 90 | 43 | 47 | 47.8% | +2.8 |
| Sarah | 76 | 24 | 52 | 31.6% | -16.4 |
| Goh | 69 | 30 | 39 | 43.5% | -2.2 |
| Pai | 69 | 33 | 36 | 47.8% | +5.3 |
| Jeffry | 63 | 24 | 39 | 38.1% | -6.4 |
| Shun | 63 | 24 | 39 | 38.1% | -8.0 |
| Kage | 48 | 23 | 25 | 47.9% | +5.9 |
| Lion | 46 | 26 | 20 | 56.5% | +7.9 |
| El Blaze | 44 | 17 | 27 | 38.6% | -2.8 |
| Lau | 43 | 20 | 23 | 46.5% | -10.4 |
| Lei Fei | 37 | 16 | 21 | 43.2% | -5.2 |
| Vanessa | 35 | 14 | 21 | 40.0% | -4.1 |
| Taka | 31 | 17 | 14 | 54.8% | +3.4 |
| Jean | 25 | 16 | 9 | 64.0% | +11.7 |
| Eileen | 24 | 10 | 14 | 41.7% | +2.3 |
| Brad | 14 | 7 | 7 | 50.0% | +9.8 |
| Dural | 10 | 4 | 6 | 40.0% | +7.0 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 160 | 70 | 90 | 43.8% | -5.4 |
|---|---|---|---|---|---|
| Rectangle | 148 | 70 | 78 | 47.3% | -0.7 |
| Octagon | 143 | 73 | 70 | 51.0% | +4.9 |
| Half Fence | 123 | 57 | 66 | 46.3% | -3.0 |
| Full Fence | 120 | 57 | 63 | 47.5% | +4.9 |
| Single Wall | 115 | 50 | 65 | 43.5% | -1.0 |
| Breakable Half Fence | 103 | 52 | 51 | 50.5% | +1.1 |
| Breakable Full Fence | 102 | 41 | 61 | 40.2% | -4.0 |
| Open | 84 | 41 | 43 | 48.8% | +2.0 |
| Full Fence and Open | 75 | 40 | 35 | 53.3% | +4.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 739 | 47.4% | 46.8% | +0.6 |
| No walls | 359 | 44.8% | 46.8% | -2.0 |
Walls against open: +2.6 points (95% range -3.7 to +8.8), p 0.421 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 21) | 33 | 16 | 17 | 48.5% |
|---|---|---|---|---|
| なっちゃんねる (Rank 26) | 21 | 8 | 13 | 38.1% |
| omuretukun (Rank 21) | 15 | 13 | 2 | 86.7% |
| ryu2811 (Rank 25) | 13 | 4 | 9 | 30.8% |
| TaKaArAsHi573 (Rank 22) | 12 | 4 | 8 | 33.3% |
| 委員ちょ (Rank 21) | 12 | 9 | 3 | 75.0% |
| ASSERT(m_pThink); (Rank 22) | 11 | 7 | 4 | 63.6% |
| moppeso (Rank 24) | 11 | 5 | 6 | 45.5% |
| nanoka-222 (Rank 26) | 11 | 2 | 9 | 18.2% |
| ぽん (Rank 27) | 11 | 1 | 10 | 9.1% |
| カプリッチョ (Rank 27) | 11 | 2 | 9 | 18.2% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 11 | 7 | 4 | 63.6% |
| 김치 (Rank 23) | 11 | 6 | 5 | 54.5% |
| yabo (Rank 22) | 10 | 8 | 2 | 80.0% |
| K.K.カブキモノ (Rank 21) | 9 | 4 | 5 | 44.4% |
| パニガーレ (Rank 26) | 9 | 7 | 2 | 77.8% |
| 你是来拉屎的吗 (Rank 21) | 9 | 6 | 3 | 66.7% |
| 地球人你好~ (Rank 21) | 9 | 3 | 6 | 33.3% |
| 格雷希欧 (Rank 23) | 9 | 6 | 3 | 66.7% |
| Martin1833 (Rank 23) | 8 | 3 | 5 | 37.5% |
| ShieldHolder (Rank 28) | 8 | 3 | 5 | 37.5% |
| a39611619 (Rank 21) | 8 | 6 | 2 | 75.0% |
| 偷桃 (Rank 23) | 8 | 5 | 3 | 62.5% |
| 無槪念野獸/무개념야수 (Rank 24) | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 28) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| K.K.カブキモノ (Rank 21) | 2026/10/13 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| dalmax72 (Rank 21) | 2026/10/11 | 33 | 16 | 17 | 48.5% |
| ASSERT(m_pThink); (Rank 22) | 2026/09/29 | 11 | 7 | 4 | 63.6% |
| 委員ちょ (Rank 21) | 2026/09/29 | 12 | 9 | 3 | 75.0% |
| ShieldHolder (Rank 28) | 2026/09/11 | 8 | 3 | 5 | 37.5% |
| nanoka-222 (Rank 26) | 2026/09/09 | 11 | 2 | 9 | 18.2% |
| パニガーレ (Rank 26) | 2026/09/07 | 9 | 7 | 2 | 77.8% |
| 格雷希欧 (Rank 23) | 2026/09/05 | 9 | 6 | 3 | 66.7% |
| 無槪念野獸/무개념야수 (Rank 24) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| 김치 (Rank 23) | 2026/08/30 | 11 | 6 | 5 | 54.5% |
| 你是来拉屎的吗 (Rank 21) | 2026/08/30 | 9 | 6 | 3 | 66.7% |
| 銀 (Rank 28) | 2026/08/28 | 8 | 3 | 5 | 37.5% |
| ryu2811 (Rank 25) | 2026/08/24 | 13 | 4 | 9 | 30.8% |
| ぽん (Rank 27) | 2026/08/02 | 11 | 1 | 10 | 9.1% |
| yabo (Rank 22) | 2026/07/19 | 10 | 8 | 2 | 80.0% |
| カプリッチョ (Rank 27) | 2026/07/19 | 11 | 2 | 9 | 18.2% |
| TaKaArAsHi573 (Rank 22) | 2026/07/17 | 12 | 4 | 8 | 33.3% |
| 地球人你好~ (Rank 21) | 2026/07/03 | 9 | 3 | 6 | 33.3% |
| omuretukun (Rank 21) | 2026/07/02 | 15 | 13 | 2 | 86.7% |
| moppeso (Rank 24) | 2026/07/02 | 11 | 5 | 6 | 45.5% |
| 偷桃 (Rank 23) | 2026/06/18 | 8 | 5 | 3 | 62.5% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/06/18 | 11 | 7 | 4 | 63.6% |
| a39611619 (Rank 21) | 2026/06/13 | 8 | 6 | 2 | 75.0% |
| Martin1833 (Rank 23) | 2026/06/07 | 8 | 3 | 5 | 37.5% |
| なっちゃんねる (Rank 26) | 2026/05/21 | 21 | 8 | 13 | 38.1% |
Round openings
Every character
| guardG | 382 | 8.1% |
|---|---|---|
| guardG into evade down | 217 | 4.6% |
| guardG into punchP | 167 | 3.5% |
| crouch into down-back kick1K | 150 | 3.2% |
| punchP | 84 | 1.8% |
| crouch into Renka Sentai2KK | 82 | 1.7% |
| backdash into guardG | 74 | 1.6% |
| guardG into Senkyutai1K | 71 | 1.5% |
| Koushutai44K into Souji SenpuP+K | 68 | 1.4% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 57 | 1.2% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 55 | 1.2% |
| guardG into Juchou Senshou8P+K | 53 | 1.1% |
| Kochoukyaku4K+G | 51 | 1.1% |
| guardG into Enbikyaku3K+G | 49 | 1.0% |
| guardG into Ensei SenpukyakuK+G | 49 | 1.0% |
757 further openings account for the other 3,117 rounds.
Counted from 1,175 of the 1,243 matches played. The rest were not pulled for openings.
Pai
- Career
- 759–748 · 50.4%
- This season
- 582 matches · 51.2%
- Peak rank
- 28
First hit in 51.3% of 2,272 rounds. Won 54.0% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 40.7% of rounds, against 33.5% in their other rounds.
- Against Akira: waits first in 61.9% of rounds, against 51.6% against everyone else.
- In round 4 or later: opens with “crouch into 2KK Renka Sentai” in 5.6% of rounds, against 2.9% in their other rounds.
- Against Wolf: opens with “G guard” in 15.0% of rounds, against 7.3% against everyone else.
- When behind: opens with “crouch into 1K down-back kick” in 10.0% of rounds, against 6.1% when ahead or level.
| guardG | 188 | 8.2% |
|---|---|---|
| crouch into down-back kick1K | 149 | 6.5% |
| guardG into punchP | 90 | 3.9% |
| guardG into evade down | 88 | 3.9% |
| crouch into Renka Sentai2KK | 82 | 3.6% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 57 | 2.5% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 55 | 2.4% |
| Kochoukyaku4K+G | 51 | 2.2% |
| guardG into Enbikyaku3K+G | 49 | 2.1% |
| guardG into Ensei SenpukyakuK+G | 49 | 2.1% |
| Sensaitai2K into Renka Sentai2KK | 43 | 1.9% |
| punchP into evade down | 39 | 1.7% |
| guardG into Souka Senpukyaku3PK | 36 | 1.6% |
| backdash into guardG | 35 | 1.5% |
| Soukasui3P into Souka Senpukyaku3PK | 33 | 1.4% |
225 further openings account for the other 1,241 rounds.
Counted from 567 of the 582 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 43–33 · 57% | 17–16 · 52% | -2.4 |
| Wolf | 15–30 · 33% | 9–1 · 90% | too few to test |
| Aoi | 30–14 · 68% | 4–6 · 40% | too few to test |
| Jacky | 15–10 · 60% | 3–7 · 30% | too few to test |
| Sarah | 11–16 · 41% | 1–6 · 14% | too few to test |
| Goh | 5–4 · 56% | 6–11 · 35% | too few to test |
| Pai | 10–6 · 62% | 4–3 · 57% | too few to test |
| Shun | 7–15 · 32% | 3–2 · 60% | too few to test |
| El Blaze | 5–5 · 50% | 3–4 · 43% | too few to test |
| Lion | 6–3 · 67% | 5–2 · 71% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 784–864 · 47.6%
- This season
- 307 matches · 44.6%
- Peak rank
- 26
First hit in 47.1% of 1,027 rounds. Won 49.4% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 43.9% of rounds, against 32.1% after winning one.
- When behind: attacks straight away in 42.6% of rounds, against 35.1% when ahead or level.
| guardG | 73 | 7.1% |
|---|---|---|
| guardG into Senkyutai1K | 71 | 6.9% |
| Koushutai44K into Souji SenpuP+K | 68 | 6.6% |
| guardG into evade down | 55 | 5.3% |
| guardG into Juchou Senshou8P+K | 53 | 5.1% |
| Senkyutai1K | 46 | 4.5% |
| guardG into punchP | 35 | 3.4% |
| Juchou Senshou8P+K | 34 | 3.3% |
| punchP | 26 | 2.5% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 25 | 2.4% |
| guardG into Sentai Shumen4KP | 23 | 2.2% |
| Banchu6P into Banchu Renkanshu6PP | 16 | 1.6% |
| Sentai4K into Sentai Shumen4KP | 15 | 1.4% |
| evade down into guardG | 15 | 1.4% |
| In'you4P into Ni In'you4PP | 13 | 1.3% |
160 further openings account for the other 465 rounds.
Counted from 254 of the 307 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–14 · 46% | 8–1 · 89% | too few to test |
| Jacky | 12–13 · 48% | 2–2 · 50% | too few to test |
| Wolf | 7–5 · 58% | 1–5 · 17% | too few to test |
| Shun | 6–8 · 43% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 692–752 · 47.9%
- This season
- 133 matches · 48.9%
- Peak rank
- 25
First hit in 56.3% of 540 rounds. Won 50.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 29.5% of rounds, against 9.3% after losing one.
| backdash into Crescent Heel4K+G | 48 | 8.9% |
|---|---|---|
| guardG | 35 | 6.5% |
| guardG into Switch Kick4K | 27 | 5.0% |
| guardG into evade down | 27 | 5.0% |
| Crescent Heel4K+G | 21 | 3.9% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 20 | 3.7% |
| Switch Kick4K | 16 | 3.0% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 14 | 2.6% |
| Low Spin Kick3K+G | 13 | 2.4% |
| guardG into Dragon Smash Cannon1K | 13 | 2.4% |
| Sharpsword44K into Sharpsword Combo44KK | 12 | 2.2% |
| guardG into Crescent Heel4K+G | 12 | 2.2% |
| backdash into guardG | 11 | 2.0% |
| Round Kick8K+G | 10 | 1.9% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 10 | 1.9% |
113 further openings account for the other 252 rounds.
Aoi
- Career
- 268–362 · 42.5%
- This season
- 74 matches · 43.2%
- Peak rank
- 24
First hit in 46.4% of 302 rounds. Won 45.0% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- After the opponent opened the round before by backing off: waits first in 70.0% of rounds, against 43.2% after anything else.
| guardG | 37 | 12.2% |
|---|---|---|
| Chudan Hiji'ate6P into Tsumujisakura6PP | 20 | 6.6% |
| guardG into Hou'oushu3P | 19 | 6.3% |
| guardG into evade down | 17 | 5.6% |
| down-back kick+guard1K+G | 14 | 4.6% |
| Hou'oushu3P | 13 | 4.3% |
| back punch+kick+guard4P+K+G | 12 | 4.0% |
| punchP | 11 | 3.6% |
| guardG into punchP | 8 | 2.6% |
| guardG into Tsumujisakura6PP | 7 | 2.3% |
| guardG into ShigureK+G | 6 | 2.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 5 | 1.6% |
| Ogamigeri4K+G | 5 | 1.6% |
| evade down into Hou'oushu3P | 5 | 1.6% |
| guardG into Raijinha6K | 5 | 1.6% |
76 further openings account for the other 119 rounds.
El Blaze
- Career
- 33–40 · 45.2%
- This season
- 40 matches · 55.0%
- Peak rank
- 23
First hit in 48.7% of 154 rounds. Won 52.0% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 21 | 13.2% |
|---|---|---|
| guardG into evade down | 12 | 7.5% |
| Jumping Hammer Knuckle8P+K | 7 | 4.4% |
| Shadow Strike6P into Shadow Fang6PK | 7 | 4.4% |
| backdash into guardG | 6 | 3.8% |
| guardG into Shadow Fang6PK | 6 | 3.8% |
| guardG into Volcano Upper4P+K | 6 | 3.8% |
| Low Spin Kick2K+G | 5 | 3.1% |
| guardG into punchP | 5 | 3.1% |
| Volcano Upper4P+K | 4 | 2.5% |
| backdash into Rocket Discharge6P+K+G | 4 | 2.5% |
| guardG into Jumping Hammer Knuckle8P+K | 4 | 2.5% |
| guardG into Shadow Spin Kick4PK | 4 | 2.5% |
| guardG into backdash | 4 | 2.5% |
| Drop Kick9K into kickK | 3 | 1.9% |
45 further openings account for the other 61 rounds.
Jacky
- Career
- 59–65 · 47.6%
- This season
- 40 matches · 37.5%
- Peak rank
- 22
First hit in 49.3% of 150 rounds. Won 40.5% of the rounds they struck first, 36.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 9 | 6.0% |
|---|---|---|
| guardG into punchP | 9 | 6.0% |
| guardG | 7 | 4.7% |
| guardG into Beat & Back KnuckleP+KP | 5 | 3.3% |
| punchP | 5 | 3.3% |
| backdash into guardG | 4 | 2.7% |
| guardG into evade down | 4 | 2.7% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 3 | 2.0% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 3 | 2.0% |
| Spin Heel Sword4K+G | 3 | 2.0% |
| Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK | 3 | 2.0% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 2 | 1.3% |
| Groin Kick6K+G | 2 | 1.3% |
| Long Stride Back Knuckle4P+K | 2 | 1.3% |
| Low Spin Kick1K+G | 2 | 1.3% |
68 further openings account for the other 87 rounds.
Goh
- Career
- 337–437 · 43.5%
- This season
- 33 matches · 18.2%
- Peak rank
- 24
First hit in 51.3% of 117 rounds. Won 28.3% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 9.0% |
|---|---|---|
| Raikou3P into Denkou3PP | 7 | 5.7% |
| guardG into Tsukikage6K | 7 | 5.7% |
| guardG into Karura4P+K | 6 | 4.9% |
| guardG into Aragami4K | 5 | 4.1% |
| guardG into Shouzuka Okuri1P+K | 5 | 4.1% |
| guardG into evade down | 5 | 4.1% |
| Karura4P+K | 4 | 3.3% |
| Shouzuka Okuri1P+K | 4 | 3.3% |
| backdash into Karura4P+K | 4 | 3.3% |
| guardG into Jibishou3P+K | 4 | 3.3% |
| Aragami4K into throwP+G | 3 | 2.5% |
| Soukyu46P | 3 | 2.5% |
| evade down into guardG | 3 | 2.5% |
| guardG into punchP | 3 | 2.5% |
38 further openings account for the other 48 rounds.
Akira
- Career
- 59–69 · 46.1%
- This season
- 23 matches · 26.1%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 8 | 9.0% |
|---|---|---|
| guardG | 6 | 6.7% |
| guardG into Souka Housui3P+K | 6 | 6.7% |
| backdash into guardG | 4 | 4.5% |
| guardG into punchP | 4 | 4.5% |
| Jouho Touken6P into backward movement | 3 | 3.4% |
| Souka Housui3P+K | 3 | 3.4% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 2 | 2.2% |
| Jouho Senshou46P | 2 | 2.2% |
| Satei3K+G into Goko Shutsudou3K+GP | 2 | 2.2% |
| backdash into Chouzan Housui46P+K | 2 | 2.2% |
| backdash into Souka Housui3P+K | 2 | 2.2% |
| down-back kick1K | 2 | 2.2% |
| guardG into Jouho Touken6P | 2 | 2.2% |
| guardG into back, down-back punch+kick41P+K | 2 | 2.2% |
37 further openings account for the other 39 rounds.
Taka
- Career
- 0–3 · 0.0%
- This season
- 4 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into punchP | 2 | 15.4% |
|---|---|---|
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 7.7% |
| Hiji'ate6P | 1 | 7.7% |
| Hiji'ate6P into backdash | 1 | 7.7% |
| Kachi'age33P+K | 1 | 7.7% |
| KaminaridaikoK+G | 1 | 7.7% |
| crouch into down-back kick1K | 1 | 7.7% |
| evade up into Ten'yaburi4P+KP | 1 | 7.7% |
| guardG into down-back kick1K | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
| punchP | 1 | 7.7% |
| punchP into throwP+G | 1 | 7.7% |
Wolf
- Career
- 0–2 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 18.2% |
|---|---|---|
| Elbow Butt4P | 1 | 9.1% |
| Heavy Middle Kick3K+G | 1 | 9.1% |
| crouch into Arrow Knuckle3P | 1 | 9.1% |
| evade down into throwP+G | 1 | 9.1% |
| guardG into Drop Kick9K | 1 | 9.1% |
| guardG into Low Drop Kick62K | 1 | 9.1% |
| guardG into Tomahawk Chop9P | 1 | 9.1% |
| guardG into kickK | 1 | 9.1% |
| guardG into punchP | 1 | 9.1% |
Eileen
- Career
- 2–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 30.0% |
|---|---|---|
| Jinraishou6P+K into Sayu Gekishou6P+KP | 2 | 20.0% |
| guardG | 2 | 20.0% |
| Juji Honsentai214K+G into kickK | 1 | 10.0% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 1 | 10.0% |
| punchP into forward dash | 1 | 10.0% |
Vanessa
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard | 4 | 40.0% |
|---|---|---|
| Defensive Style: Back Charge Kick | 1 | 10.0% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 1 | 10.0% |
| Defensive Style: Wheel Kick | 1 | 10.0% |
| Defensive Style: guard into Grand Spike2P+K | 1 | 10.0% |
| Defensive Style: guard into crouch | 1 | 10.0% |
| Defensive Style: guard into punchP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 5 of 16 tests hold up
- Lion: 2 of 15 tests hold up
- Sarah: 1 of 14 tests hold up
- Aoi: 1 of 14 tests hold up
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
