VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

[Garnet]agingcurvedAjeossi

  • Pai
  • Sarah
  • Aoi
  • El Blaze
  • Jacky
  • Goh
  • Akira
  • Taka
  • Wolf
  • Eileen
  • Vanessa
Career matches6,336
Career win rate47.2%
Round win rate47.9%
Peak rank28
Distinct opponents417
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1307 #3,091 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion261,64878486447.6%
Pai281,50775974850.4%
Sarah251,44469275247.9%
Goh2477433743743.5%
Aoi2463026836242.5%
Akira21128596946.1%
Jacky22124596547.6%
El Blaze2373334045.2%
Taka213030.0%
Eileen21220100.0%
Wolf212020.0%
Vanessa211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,847 of 4,992 rounds counted

6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.43841,611
Lion6.53921,051
Sarah6.2374373
Aoi6.2372303
El Blaze6.0360157
Jacky6.2370150
Goh6.2372118
Akira7.344140
Taka6.538913
Wolf5.633411
Eileen6.237410
Vanessa6.740110

By opponent's character

Akira6.3381611
Wolf6.5392370
Aoi6.2369347
Jacky6.3376314
Sarah6.3376246
Goh6.5387250
Pai6.4386169
Jeffry6.3381192
Shun6.4386209
Kage6.3380149
Lion6.6396152
El Blaze6.3380134
Lau6.4386134
Lei Fei6.4384120
Vanessa6.5387123
Taka6.237187
Jean6.539379
Eileen6.639675
Brad6.538954
Dural6.740032

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22111310851.1%+1.4
Wolf123586547.1%+2.5
Aoi112634956.2%+6.4
Jacky90434747.8%+2.8
Sarah76245231.6%-16.4
Goh69303943.5%-2.2
Pai69333647.8%+5.3
Jeffry63243938.1%-6.4
Shun63243938.1%-8.0
Kage48232547.9%+5.9
Lion46262056.5%+7.9
El Blaze44172738.6%-2.8
Lau43202346.5%-10.4
Lei Fei37162143.2%-5.2
Vanessa35142140.0%-4.1
Taka31171454.8%+3.4
Jean2516964.0%+11.7
Eileen24101441.7%+2.3
Brad147750.0%+9.8
Dural104640.0%+7.0

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence160709043.8%-5.4
Rectangle148707847.3%-0.7
Octagon143737051.0%+4.9
Half Fence123576646.3%-3.0
Full Fence120576347.5%+4.9
Single Wall115506543.5%-1.0
Breakable Half Fence103525150.5%+1.1
Breakable Full Fence102416140.2%-4.0
Open84414348.8%+2.0
Full Fence and Open75403553.3%+4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73947.4%46.8%+0.6
No walls35944.8%46.8%-2.0

Walls against open: +2.6 points (95% range -3.7 to +8.8), p 0.421 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

K.K.カブキモノ (Rank 21)2026/10/1394544.4%
dalmax72 (Rank 21)2026/10/1133161748.5%
ASSERT(m_pThink); (Rank 22)2026/09/29117463.6%
委員ちょ (Rank 21)2026/09/29129375.0%
ShieldHolder (Rank 28)2026/09/1183537.5%
nanoka-222 (Rank 26)2026/09/09112918.2%
パニガーレ (Rank 26)2026/09/0797277.8%
格雷希欧 (Rank 23)2026/09/0596366.7%
無槪念野獸/무개념야수 (Rank 24)2026/08/3083537.5%
김치 (Rank 23)2026/08/30116554.5%
你是来拉屎的吗 (Rank 21)2026/08/3096366.7%
銀 (Rank 28)2026/08/2883537.5%
ryu2811 (Rank 25)2026/08/24134930.8%
ぽん (Rank 27)2026/08/02111109.1%
yabo (Rank 22)2026/07/19108280.0%
カプリッチョ (Rank 27)2026/07/19112918.2%
TaKaArAsHi573 (Rank 22)2026/07/17124833.3%
地球人你好~ (Rank 21)2026/07/0393633.3%
omuretukun (Rank 21)2026/07/021513286.7%
moppeso (Rank 24)2026/07/02115645.5%
偷桃 (Rank 23)2026/06/1885362.5%
鳶飛戾天,魚躍於淵 (Rank 24)2026/06/18117463.6%
a39611619 (Rank 21)2026/06/1386275.0%
Martin1833 (Rank 23)2026/06/0783537.5%
なっちゃんねる (Rank 26)2026/05/212181338.1%

Round openings

Every character

guardG3828.1%
guardG into evade down2174.6%
guardG into punchP1673.5%
crouch into down-back kick1K1503.2%
punchP841.8%
crouch into Renka Sentai2KK821.7%
backdash into guardG741.6%
guardG into Senkyutai1K711.5%
Koushutai44K into Souji SenpuP+K681.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK571.2%
Hansenpu44K into Touku Kouhaikyaku44KK551.2%
guardG into Juchou Senshou8P+K531.1%
Kochoukyaku4K+G511.1%
guardG into Enbikyaku3K+G491.0%
guardG into Ensei SenpukyakuK+G491.0%

757 further openings account for the other 3,117 rounds.

Counted from 1,175 of the 1,243 matches played. The rest were not pulled for openings.

Pai

Career
759–748 · 50.4%
This season
582 matches · 51.2%
Peak rank
28

First hit in 51.3% of 2,272 rounds. Won 54.0% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 40.7% of rounds, against 33.5% in their other rounds.
  • Against Akira: waits first in 61.9% of rounds, against 51.6% against everyone else.
  • In round 4 or later: opens with “crouch into 2KK Renka Sentai” in 5.6% of rounds, against 2.9% in their other rounds.
  • Against Wolf: opens with “G guard” in 15.0% of rounds, against 7.3% against everyone else.
  • When behind: opens with “crouch into 1K down-back kick” in 10.0% of rounds, against 6.1% when ahead or level.

How is this tested?

guardG1888.2%
crouch into down-back kick1K1496.5%
guardG into punchP903.9%
guardG into evade down883.9%
crouch into Renka Sentai2KK823.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK572.5%
Hansenpu44K into Touku Kouhaikyaku44KK552.4%
Kochoukyaku4K+G512.2%
guardG into Enbikyaku3K+G492.1%
guardG into Ensei SenpukyakuK+G492.1%
Sensaitai2K into Renka Sentai2KK431.9%
punchP into evade down391.7%
guardG into Souka Senpukyaku3PK361.6%
backdash into guardG351.5%
Soukasui3P into Souka Senpukyaku3PK331.4%

225 further openings account for the other 1,241 rounds.

Counted from 567 of the 582 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–33 · 57%17–16 · 52%-2.4
Wolf15–30 · 33%9–1 · 90%too few to test
Aoi30–14 · 68%4–6 · 40%too few to test
Jacky15–10 · 60%3–7 · 30%too few to test
Sarah11–16 · 41%1–6 · 14%too few to test
Goh5–4 · 56%6–11 · 35%too few to test
Pai10–6 · 62%4–3 · 57%too few to test
Shun7–15 · 32%3–2 · 60%too few to test
El Blaze5–5 · 50%3–4 · 43%too few to test
Lion6–3 · 67%5–2 · 71%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
784–864 · 47.6%
This season
307 matches · 44.6%
Peak rank
26

First hit in 47.1% of 1,027 rounds. Won 49.4% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 43.9% of rounds, against 32.1% after winning one.
  • When behind: attacks straight away in 42.6% of rounds, against 35.1% when ahead or level.

How is this tested?

guardG737.1%
guardG into Senkyutai1K716.9%
Koushutai44K into Souji SenpuP+K686.6%
guardG into evade down555.3%
guardG into Juchou Senshou8P+K535.1%
Senkyutai1K464.5%
guardG into punchP353.4%
Juchou Senshou8P+K343.3%
punchP262.5%
Koushu RensuiPP into Rensui SoushuPPP+K252.4%
guardG into Sentai Shumen4KP232.2%
Banchu6P into Banchu Renkanshu6PP161.6%
Sentai4K into Sentai Shumen4KP151.4%
evade down into guardG151.4%
In'you4P into Ni In'you4PP131.3%

160 further openings account for the other 465 rounds.

Counted from 254 of the 307 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–14 · 46%8–1 · 89%too few to test
Jacky12–13 · 48%2–2 · 50%too few to test
Wolf7–5 · 58%1–5 · 17%too few to test
Shun6–8 · 43%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
692–752 · 47.9%
This season
133 matches · 48.9%
Peak rank
25

First hit in 56.3% of 540 rounds. Won 50.0% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 29.5% of rounds, against 9.3% after losing one.

How is this tested?

backdash into Crescent Heel4K+G488.9%
guardG356.5%
guardG into Switch Kick4K275.0%
guardG into evade down275.0%
Crescent Heel4K+G213.9%
Snap Side Chop3P into Snap Side Chop Double3PP203.7%
Switch Kick4K163.0%
Valkyrie Low1K+G into Valkyrie Sword1K+GK142.6%
Low Spin Kick3K+G132.4%
guardG into Dragon Smash Cannon1K132.4%
Sharpsword44K into Sharpsword Combo44KK122.2%
guardG into Crescent Heel4K+G122.2%
backdash into guardG112.0%
Round Kick8K+G101.9%
Wind Knuckle6P+KP into Storm Combination6P+KPK101.9%

113 further openings account for the other 252 rounds.

Aoi

Career
268–362 · 42.5%
This season
74 matches · 43.2%
Peak rank
24

First hit in 46.4% of 302 rounds. Won 45.0% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • After the opponent opened the round before by backing off: waits first in 70.0% of rounds, against 43.2% after anything else.

How is this tested?

guardG3712.2%
Chudan Hiji'ate6P into Tsumujisakura6PP206.6%
guardG into Hou'oushu3P196.3%
guardG into evade down175.6%
down-back kick+guard1K+G144.6%
Hou'oushu3P134.3%
back punch+kick+guard4P+K+G124.0%
punchP113.6%
guardG into punchP82.6%
guardG into Tsumujisakura6PP72.3%
guardG into ShigureK+G62.0%
NirentotsuPP into Nirentotsu OuchuPPP51.6%
Ogamigeri4K+G51.6%
evade down into Hou'oushu3P51.6%
guardG into Raijinha6K51.6%

76 further openings account for the other 119 rounds.

El Blaze

Career
33–40 · 45.2%
This season
40 matches · 55.0%
Peak rank
23

First hit in 48.7% of 154 rounds. Won 52.0% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2113.2%
guardG into evade down127.5%
Jumping Hammer Knuckle8P+K74.4%
Shadow Strike6P into Shadow Fang6PK74.4%
backdash into guardG63.8%
guardG into Shadow Fang6PK63.8%
guardG into Volcano Upper4P+K63.8%
Low Spin Kick2K+G53.1%
guardG into punchP53.1%
Volcano Upper4P+K42.5%
backdash into Rocket Discharge6P+K+G42.5%
guardG into Jumping Hammer Knuckle8P+K42.5%
guardG into Shadow Spin Kick4PK42.5%
guardG into backdash42.5%
Drop Kick9K into kickK31.9%

45 further openings account for the other 61 rounds.

Jacky

Career
59–65 · 47.6%
This season
40 matches · 37.5%
Peak rank
22

First hit in 49.3% of 150 rounds. Won 40.5% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G96.0%
guardG into punchP96.0%
guardG74.7%
guardG into Beat & Back KnuckleP+KP53.3%
punchP53.3%
backdash into guardG42.7%
guardG into evade down42.7%
Middle Smash6P into Middle Smash Back Knuckle6PP32.0%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP32.0%
Spin Heel Sword4K+G32.0%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK32.0%
Beat KnuckleP+K into Beat Spin KickP+KK21.3%
Groin Kick6K+G21.3%
Long Stride Back Knuckle4P+K21.3%
Low Spin Kick1K+G21.3%

68 further openings account for the other 87 rounds.

Goh

Career
337–437 · 43.5%
This season
33 matches · 18.2%
Peak rank
24

First hit in 51.3% of 117 rounds. Won 28.3% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG119.0%
Raikou3P into Denkou3PP75.7%
guardG into Tsukikage6K75.7%
guardG into Karura4P+K64.9%
guardG into Aragami4K54.1%
guardG into Shouzuka Okuri1P+K54.1%
guardG into evade down54.1%
Karura4P+K43.3%
Shouzuka Okuri1P+K43.3%
backdash into Karura4P+K43.3%
guardG into Jibishou3P+K43.3%
Aragami4K into throwP+G32.5%
Soukyu46P32.5%
evade down into guardG32.5%
guardG into punchP32.5%

38 further openings account for the other 48 rounds.

Akira

Career
59–69 · 46.1%
This season
23 matches · 26.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down89.0%
guardG66.7%
guardG into Souka Housui3P+K66.7%
backdash into guardG44.5%
guardG into punchP44.5%
Jouho Touken6P into backward movement33.4%
Souka Housui3P+K33.4%
Fujinkyaku2K+G into Chutenshou2K+GP22.2%
Jouho Senshou46P22.2%
Satei3K+G into Goko Shutsudou3K+GP22.2%
backdash into Chouzan Housui46P+K22.2%
backdash into Souka Housui3P+K22.2%
down-back kick1K22.2%
guardG into Jouho Touken6P22.2%
guardG into back, down-back punch+kick41P+K22.2%

37 further openings account for the other 39 rounds.

Taka

Career
0–3 · 0.0%
This season
4 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into punchP215.4%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP17.7%
Hiji'ate6P17.7%
Hiji'ate6P into backdash17.7%
Kachi'age33P+K17.7%
KaminaridaikoK+G17.7%
crouch into down-back kick1K17.7%
evade up into Ten'yaburi4P+KP17.7%
guardG into down-back kick1K17.7%
guardG into evade down17.7%
punchP17.7%
punchP into throwP+G17.7%

Wolf

Career
0–2 · 0.0%
This season
3 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG218.2%
Elbow Butt4P19.1%
Heavy Middle Kick3K+G19.1%
crouch into Arrow Knuckle3P19.1%
evade down into throwP+G19.1%
guardG into Drop Kick9K19.1%
guardG into Low Drop Kick62K19.1%
guardG into Tomahawk Chop9P19.1%
guardG into kickK19.1%
guardG into punchP19.1%

Eileen

Career
2–0 · 100.0%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP330.0%
Jinraishou6P+K into Sayu Gekishou6P+KP220.0%
guardG220.0%
Juji Honsentai214K+G into kickK110.0%
Zensoutai2K+G into Zensou Senpu2K+GK110.0%
punchP into forward dash110.0%

Vanessa

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard440.0%
Defensive Style: Back Charge Kick110.0%
Defensive Style: Stopping Low into Stopping Low Combo2KP110.0%
Defensive Style: Wheel Kick110.0%
Defensive Style: guard into Grand Spike2P+K110.0%
Defensive Style: guard into crouch110.0%
Defensive Style: guard into punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 5 of 16 tests hold up
  • Lion: 2 of 15 tests hold up
  • Sarah: 1 of 14 tests hold up
  • Aoi: 1 of 14 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)