VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

Taro_Pietro

  • Jean
  • Pai
Career matches5,030
Career win rate51.5%
Round win rate51.6%
Peak rank33
Distinct opponents88
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1580 #1,483 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah334,3462,2512,09551.8%
Jean2862131031149.9%
Pai2663273642.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,082 of 2,955 rounds counted

5.0 inputs a second (300 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.0301329
Jean5.0300572
Pai5.0300181

By opponent's character

Lion4.9296256
Akira5.030176
Sarah5.130447
Dural5.1304162
Shun5.1307105
Goh4.929414
Jeffry5.0301112
Pai5.0302131
Jacky5.030050
Jean5.13046
Aoi4.929318
Lei Fei5.03038
Brad4.728152
Lau5.130322
Taka4.62788
Wolf4.828615

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion159996062.3%+6.5
Akira78384048.7%+8.5
Sarah75354046.7%-1.6
Dural73433058.9%+1.3
Shun57352261.4%+12.7
Goh46262056.5%-0.8
Jeffry44172738.6%-7.7
Pai42212150.0%-11.1
Jacky33191457.6%+7.5
Jean2982127.6%-19.0
Aoi23131056.5%+6.7
Lei Fei23121152.2%-5.0
Brad1621412.5%-27.3
Eileen1641225.0%-11.0
Lau73442.9%-10.9
El Blaze51420.0%-31.5
Kage51420.0%-42.8
Taka53260.0%+2.7
Wolf52340.0%+3.1
Vanessa220100.0%+5.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence95524354.7%+3.6
Single Wall87503757.5%+2.2
Half Fence86473954.6%+4.0
Rectangle81315038.3%-8.8
Full Fence79433654.4%+2.3
Low Fence77354245.5%-11.8
Octagon62323051.6%+1.4
Breakable Half Fence61273444.3%-7.2
Full Fence and Open50282256.0%+6.8
Open39201951.3%+1.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46450.0%50.4%-0.4
No walls20351.7%54.6%-2.9

Walls against open: +2.5 points (95% range -6.2 to +11.1), p 0.578 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Rodryu (Rank 33)2026/07/3136162044.4%
Camus★MidnightVFPlayers (Rank 45)2026/07/31131127.7%
luckystrike (Rank 28)2026/07/31156940.0%
nadol90 (Rank 35)2026/07/311810855.6%
EverlastingFGC[SCO] (Rank 32)2026/07/311731417.6%
OldschoolSektor (Rank 27)2026/07/3139241561.5%
GOMVPGO (Rank 33)2026/06/2045242153.3%
Akumasama (Rank 34)2026/06/201851327.8%
Saago_65 (Rank 31)2026/06/1656362064.3%
Itesmee (Rank 22)2026/06/1676185.7%
Smashquatch (Rank 30)2026/06/0554272750.0%
EBRAD (Rank 34)2026/05/318080.0%
Espiro (Rank 34)2026/05/3185362.5%
Ame33 (Rank 25)2026/05/3183537.5%
arikbo1 (Rank 30)2026/05/3198633564.3%
Blayer98 (Rank 24)2026/05/311210283.3%
Vokkan (Rank 25)2026/05/251510566.7%
eisenbuegelhammer (Rank 33)2026/05/161551033.3%
kila_kam (Rank 40)2026/05/129090.0%
outlawbeast (Rank 37)2026/05/101331023.1%
b4i4radoslav|xliiv (Rank 33)2026/05/09128466.7%
Dr.Luckyshot (Rank 28)2026/04/241610662.5%
NaughtNaught (Rank 30)2026/04/2226141253.9%
Shenmueestamour (Rank 30)2026/04/04118372.7%
MarlyJay (Rank 38)2026/04/04104640.0%

Round openings

Every character

crouch into Long Snap Side Chop3P+K1264.3%
backdash into backward movement1053.5%
evade down into guardG852.9%
forward dash into forward movement802.7%
guardG772.6%
crouch dash back into evade down732.5%
Back Knuckle Turn44P722.4%
evade up712.4%
backdash into guardG702.4%
crouch into Shitamaeken2P652.2%
crouch dash forward into evade down642.2%
Sharpsword44K into Sharpsword Combo44KK561.9%
Long Snap Side Chop3P+K521.8%
Ensei Haijinkyaku7K+G481.6%
Sharpsword44K431.4%

531 further openings account for the other 1,874 rounds.

Sarah

Career
2,251–2,095 · 51.8%
This season
434 matches · 53.9%
Peak rank
33

First hit in 54.1% of 1,689 rounds. Won 56.3% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 22.5% of rounds, against 15.1% against everyone else.
  • After losing a round: moves in first in 15.1% of rounds, against 5.5% after winning one.
  • Against Lion: opens with “crouch into 3P+K Long Snap Side Chop” in 11.5% of rounds, against 5.9% against everyone else.

How is this tested?

crouch into Long Snap Side Chop3P+K1267.4%
Back Knuckle Turn44P724.2%
Sharpsword44K into Sharpsword Combo44KK563.3%
evade down into guardG533.1%
Long Snap Side Chop3P+K523.1%
backdash into backward movement523.1%
crouch dash back into evade down452.6%
Sharpsword44K432.5%
guardG432.5%
Back Knuckle Turn44P into crouch422.5%
evade up422.5%
Snap Side Chop3P into Setup Combination3PK402.4%
backdash into guardG362.1%
crouch into Squat Straight2P362.1%
Somersault Kick7K342.0%

254 further openings account for the other 927 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion59–30 · 66%16–11 · 59%too few to test
Dural17–10 · 63%9–9 · 50%too few to test
Goh14–12 · 54%8–6 · 57%too few to test
Jeffry7–10 · 41%1–8 · 11%too few to test
Sarah7–11 · 39%2–5 · 29%too few to test
Jacky10–3 · 77%2–3 · 40%too few to test
Lei Fei7–6 · 54%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
310–311 · 49.9%
This season
262 matches · 51.1%
Peak rank
28

First hit in 48.1% of 1,078 rounds. Won 54.3% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 20.8% of rounds, against 8.0% after winning one.
  • In round 1: opens with “crouch into 2P Shitamaeken” in 12.6% of rounds, against 3.9% in their other rounds.

How is this tested?

crouch into Shitamaeken2P656.0%
backdash into backward movement514.7%
forward dash into forward movement464.3%
backdash into guardG323.0%
crouch dash forward into evade down312.9%
evade down into guardG302.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK282.6%
guardG282.6%
evade up272.5%
punchP252.3%
crouch dash back into guardG242.2%
crouch dash back into evade down201.9%
evade up into guardG201.9%
Oiseikenzuki (Deflect)236P+K191.8%
Gyaku Seikenzuki66P141.3%

256 further openings account for the other 621 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–22 · 51%6–7 · 46%too few to test
Sarah13–14 · 48%4–4 · 50%too few to test
Lion12–16 · 43%7–2 · 78%too few to test
Shun9–10 · 47%6–3 · 67%too few to test
Dural2–3 · 40%7–6 · 54%too few to test
Pai3–9 · 25%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
27–36 · 42.9%
This season
47 matches · 34.0%
Peak rank
26

First hit in 45.3% of 181 rounds. Won 48.8% of the rounds they struck first, 31.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G4826.5%
crouch dash back into evade down84.4%
Hi'en Tankyaku9K63.3%
Souanshou3P+K63.3%
guardG63.3%
crouch into Souanshou3P+K52.8%
crouch dash back into guardG42.2%
crouch into Renka Sentai2KK42.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK31.7%
Soukasui3P31.7%
crouch dash back31.7%
crouch dash back into Kochoukyaku4K+G31.7%
crouch dash back into Renka Sentai2KK31.7%
Ensei Haijinkyaku7K+G into evade up21.1%
backdash into backward movement21.1%

60 further openings account for the other 75 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 3 of 16 tests hold up
  • Jean: 2 of 15 tests hold up
  • Pai: not tested (too few rounds)