VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Shun

GAMEN_MITENAI

  • Taka
  • Jeffry
  • Eileen
  • Dural
  • Wolf
  • Lion
  • Brad
  • Goh
  • Vanessa
  • Jacky
  • El Blaze
  • Lei Fei
  • Aoi
  • Kage
  • Sarah
  • Lau
  • Pai
  • Jean
Career matches1,042
Career win rate78.2%
Round win rate64.6%
Peak rank30
Distinct opponents115
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1671 #939 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun281781393978.1%
Taka30114912379.8%
Dural2799752475.8%
Eileen2990761484.4%
Jeffry2788592967.0%
Goh2665481773.8%
Lion2654431179.6%
Sarah2654411375.9%
Aoi2550381276.0%
Brad2548361275.0%
Vanessa253833586.8%
Lei Fei253530585.7%
El Blaze253430488.2%
Jacky243427779.4%
Wolf242921872.4%
Kage231614287.5%
Lau231211191.7%
Pai2132166.7%
Jean21110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,434 of 1,434 rounds counted

6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.3437197
Shun6.5390174
Jeffry6.2371162
Eileen6.7401119
Dural7.0423116
Wolf6.740481
Lion7.243276
Brad6.840876
Goh6.338075
Vanessa6.539271
Jacky6.740467
El Blaze6.840844
Lei Fei6.941542
Aoi6.740138
Kage6.639526
Sarah6.841026
Lau6.840817
Pai7.243417
Jean6.338110

By opponent's character

Wolf7.1423186
Akira6.8408170
Jean6.7399139
Shun6.8405113
Sarah6.337682
Jeffry6.337786
Lion6.538980
Jacky7.042075
Lei Fei6.639675
Vanessa6.941580
El Blaze6.941563
Aoi6.840554
Eileen6.740349
Lau6.941655
Pai6.740250
Taka6.639846
Dural6.840617
Goh6.539311
Kage7.34413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf4641589.1%+14.7
Akira4338588.4%+10.8
Jean3628877.8%+2.2
Shun32211165.6%-0.5
Sarah2217577.3%+0.5
Jeffry2115671.4%-6.1
Lion2114766.7%-1.8
Jacky1912763.2%-9.3
Lei Fei1912763.2%-20.5
Vanessa1913668.4%-9.5
El Blaze1613381.2%+11.8
Aoi1413192.9%+13.2
Eileen136746.1%-36.9
Lau139469.2%-1.9
Pai139469.2%-10.1
Taka118372.7%+5.1
Dural53260.0%-22.5
Goh330100.0%+32.1
Kage110100.0%+14.4

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon4540588.9%+15.7
Full Fence41291270.7%-7.7
Low Fence4134782.9%+7.2
Rectangle3830879.0%+4.2
Open3530585.7%+9.7
Full Fence and Open33211263.6%-8.9
Single Wall33231069.7%-2.9
Breakable Half Fence3223971.9%-2.7
Breakable Full Fence30201066.7%-15.1
Half Fence2718966.7%-5.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21375.1%75.8%-0.7
No walls10979.8%75.4%+4.4

Walls against open: -5.1 points (95% range -18.6 to +8.4), p 0.460 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

くろなぎ (Rank 30)2026/08/06440100.0%
gimoring (Rank 26)2026/08/0563350.0%
HoAssYoAss (Rank 26)2026/08/0574357.1%
orz (Rank 28)2026/08/0564266.7%
headup11 (Rank 26)2026/08/0454180.0%
μ (Rank 25)2026/08/042521484.0%
M&E (Rank 23)2026/08/0211110100.0%
horafukitakuoyaji (Rank 24)2026/07/311741323.5%
サーちゃん (Rank 21)2026/07/31660100.0%
potimaru1059 (Rank 21)2026/07/3175271.4%
dalmax72 (Rank 23)2026/07/311311284.6%
ぽん (Rank 23)2026/07/3053260.0%
紫荆一头牛 (Rank 24)2026/07/30880100.0%
hahaha (Rank 26)2026/07/30119281.8%
Datchin1226 (Rank 30)2026/07/3062433.3%
しゅうまい (Rank 24)2026/07/30118372.7%
失礼!スマッシュ☆彡 (Rank 26)2026/07/2943175.0%
NEKOz (Rank 25)2026/07/29440100.0%
ちょいそる (Rank 26)2026/07/2842250.0%
胃弱 (Rank 25)2026/07/2843175.0%
Mon3tr (Rank 24)2026/07/2743175.0%
無槪念野獸/무개념야수 (Rank 27)2026/07/2752340.0%
ねこ吉 (Rank 22)2026/07/26440100.0%
Penoco (Rank 24)2026/07/2443175.0%
CHASER (Rank 21)2026/07/2454180.0%

Round openings

Every character

backdash into evade down15511.0%
backdash into punchP604.2%
guardG into throw escape553.9%
forward movement into punchP493.5%
backdash into evade up402.8%
kickK342.4%
Morotezuki66P into Morote Tsuppari66PP251.8%
throw escape221.6%
backward movement into evade down191.4%
backdash into backward movement151.1%
crouch dash forward into throwP+G151.1%
backdash into guardG141.0%
crouch dash forward into throw escape141.0%
Juchou Senshou8P+K120.8%
evade up into forward dash110.8%

439 further openings account for the other 872 rounds.

Counted from 361 of the 367 matches played. The rest were not pulled for openings.

Taka

Career
91–23 · 79.8%
This season
51 matches · 78.4%
Peak rank
30

First hit in 56.9% of 197 rounds. Won 70.5% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK3316.8%
Morotezuki66P into Morote Tsuppari66PP2512.7%
backdash into evade down126.1%
crouch dash forward into throwP+G84.1%
crouch dash back into Hiji'ate6P73.5%
guardG into throw escape73.5%
Zangeki33P63.0%
Zangeki33P into guardG42.0%
backdash into Aka'oni MidaremageP+K42.0%
backdash into Hiji'ate6P42.0%
evade up into forward dash42.0%
forward movement into punchP42.0%
Shita Harite2P31.5%
Sokubi Otoshi41236P into forward movement31.5%
Tsuppari 2PP into Tsuppari 3PPP31.5%

49 further openings account for the other 70 rounds.

Shun

Career
139–39 · 78.1%
This season
45 matches · 77.8%
Peak rank
28

First hit in 53.8% of 173 rounds. Won 72.0% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1910.9%
guardG into throw escape105.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP84.6%
crouch into Haisenchu Kaikakyaku1PK84.6%
backdash into Getsuga Gakushu46P74.0%
backdash into Ryubikyaku8K+G74.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK63.5%
backdash into Rensai Gakushu46PP63.5%
backdash into punchP63.5%
Haisenchu1P52.9%
backdash into Koushinhi4P+K+G52.9%
backdash into throwP+G52.9%
backdash into evade up42.3%
Toukyaku6K+G31.7%
backdash into Gyou'in Haishu3P31.7%

52 further openings account for the other 72 rounds.

Jeffry

Career
59–29 · 67.0%
This season
40 matches · 50.0%
Peak rank
27

First hit in 47.2% of 161 rounds. Won 55.3% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2113.0%
forward movement into punchP116.8%
backdash into Megaton Knuckle43P+K95.6%
forward movement into Double KnucklePP74.3%
backdash into Full Swing Double Hammer41236P+K53.1%
backdash into evade up53.1%
backdash into punchP53.1%
crouch dash forward into throw escape53.1%
backdash into Toe Kick Hammer2KP42.5%
backward movement into evade down42.5%
throw escape42.5%
Low Knuckle2P31.9%
backdash31.9%
backdash into Body CrushP+K31.9%
backdash into Elbow Butt6P31.9%

51 further openings account for the other 70 rounds.

Eileen

Career
76–14 · 84.4%
This season
31 matches · 83.9%
Peak rank
29

First hit in 43.7% of 119 rounds. Won 69.2% of the rounds they struck first, 70.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1916.0%
backdash into punchP1411.8%
forward movement into punchP97.6%
guardG into throw escape97.6%
throw escape54.2%
backdash into Douchu6P43.4%
backdash into Enkou Kenka46P43.4%
backdash into Jouho Chu'un6PP32.5%
crouch dash forward into throw escape32.5%
guardG into Fukushinshou2P32.5%
Enkou Kenka46P into forward movement21.7%
crouch dash forward into throwP+G21.7%
guardG into crouch21.7%
guardG into throwP+G21.7%
Enkou Chousou3P into Enkou Santen3PP10.8%

37 further openings account for the other 37 rounds.

Dural

Career
75–24 · 75.8%
This season
28 matches · 64.3%
Peak rank
27

First hit in 54.3% of 116 rounds. Won 58.7% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1210.3%
backdash into evade up119.5%
backdash into punchP97.8%
forward movement into punchP86.9%
backdash into back kick+guard4K+G65.2%
forward movement into One TwoPP54.3%
backdash into One TwoPP32.6%
backdash into Punch High KickPK32.6%
backdash into Zensoutai2KK32.6%
crouch dash forward into throwP+G32.6%
guardG into throw escape32.6%
punchP into One TwoPP32.6%
backdash into Dragon Smash Cannon1K21.7%
backdash into Rising Elbow6P21.7%
backdash into Soukyu46P21.7%

32 further openings account for the other 41 rounds.

Wolf

Career
21–8 · 72.4%
This season
21 matches · 71.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down56.2%
Rolling Savate6K+G44.9%
Screw Hook63214P into Screw Lariat63214PP44.9%
backdash into Dragonfish Blow6PP44.9%
backdash into throw escape44.9%
forward movement into punchP44.9%
throw escape44.9%
Heavy Middle Kick3K+G into guardG33.7%
backdash into evade up33.7%
crouch dash forward into throw escape33.7%
Low Drop Kick62K22.5%
Quick Shoulder66P+K22.5%
backdash into Body Blow6P22.5%
backward movement into evade down22.5%
backward movement into throw escape22.5%

31 further openings account for the other 33 rounds.

Brad

Career
36–12 · 75.0%
This season
19 matches · 79.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down911.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK79.2%
throwP+G into High Spin KickK+G79.2%
forward movement into punchP67.9%
Middle Spin Kick66K into Ten Kao6K34.0%
backdash into Elbow Hook6P34.0%
Dtee Sawk Dtrohng4P+K into crouch22.6%
Ducking6P+K+G into Crush Knee KickK+G22.6%
backdash into backward movement22.6%
backdash into punchP22.6%
evade down into guardG22.6%
throw escape22.6%
Dtee Sawk Dtrohng4P+K into evade down11.3%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK11.3%
Sit Jab2P11.3%

26 further openings account for the other 26 rounds.

Lion

Career
43–11 · 79.6%
This season
20 matches · 85.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1215.8%
backdash into evade down810.5%
backdash into evade up45.3%
crouch into Katousui2P45.3%
Katousui2P34.0%
backdash into Banchu6P34.0%
backdash into Souji SenpuP+K34.0%
backdash into punchP34.0%
forward movement into punchP34.0%
backdash into Juchou Senshou8P+K22.6%
backdash into Senkyutai1K22.6%
backdash into Sentai4K22.6%
backdash into kickK22.6%
guardG into throw escape22.6%
throw escape22.6%

21 further openings account for the other 21 rounds.

Goh

Career
48–17 · 73.8%
This season
19 matches · 73.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down912.7%
backdash into Karura4P+K57.0%
backdash into Hiji'ate6P45.6%
backward movement into evade down34.2%
guardG into throw escape34.2%
Gohou Yuriori (Deflect)236P+K22.8%
Raikou3P into Denkou3PP22.8%
backdash into Shouzuka Okuri1P+K22.8%
backdash into evade up22.8%
backdash into punchP22.8%
backdash into throwP+G22.8%
crouch22.8%
guardG into Hiji'ate6P22.8%
no input22.8%
Hiji'ate6P11.4%

28 further openings account for the other 28 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

Vanessa

Career
33–5 · 86.8%
This season
18 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down912.7%
Defensive Style: backdash into Stinger Low Blow1P+K79.9%
Defensive Style: backdash into punchP45.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K34.2%
Defensive Style: kick34.2%
Defensive Style: Sit Jab22.8%
Defensive Style: Stinger Low Blow22.8%
Defensive Style: backdash into Back Knuckle6P22.8%
Defensive Style: backdash into Switch Left SlicerKK22.8%
Defensive Style: backdash into kickK22.8%
Defensive Style: crouch dash forward into throw escape22.8%
Defensive Style: forward movement into punchP22.8%
Offensive Style: backdash into Bunker Buster9P22.8%
Offensive Style: backdash into evade down22.8%
Offensive Style: crouch dash forward into throw escape22.8%

25 further openings account for the other 25 rounds.

Jacky

Career
27–7 · 79.4%
This season
16 matches · 68.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK913.4%
guardG into throw escape811.9%
backdash into Low Spin Kick1K+G57.5%
backdash into evade down57.5%
backdash into evade up57.5%
guardG34.5%
Low Spin Kick1K+G23.0%
backdash into guardG23.0%
guardG into evade up23.0%
Low Spin Kick1K+G into backdash11.5%
Middle Smash6P into Middle Smash Sword6PK11.5%
Squat Straight2P11.5%
backdash into Beat & Back KnuckleP+KP11.5%
backdash into Bil Jee6P+K11.5%
backdash into High Angle Upper Kick6K11.5%

20 further openings account for the other 20 rounds.

El Blaze

Career
30–4 · 88.2%
This season
12 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into punchP511.4%
backdash into Volcano Upper4P+K49.1%
backdash into evade up49.1%
guardG into throw escape49.1%
backdash into Fake Roll41236P36.8%
backdash into backward movement36.8%
backward movement into evade down36.8%
backdash into Demon's Tail9P+KK24.5%
Quick HookPP into Outrage ComboPPK12.3%
Sit Jab2P12.3%
Volcano Upper4P+K12.3%
back, up-back kick+guard47K+G12.3%
backdash into Midday HeatKK12.3%
backdash into Shadow Strike6P12.3%
backdash into evade down12.3%

9 further openings account for the other 9 rounds.

Lei Fei

Career
30–5 · 85.7%
This season
12 matches · 83.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K921.4%
backdash into evade down614.3%
offensive move into crouch49.5%
Souryu Shukkai43P+K37.1%
offensive move37.1%
Dokuritsu Shiki8P+K+G12.4%
Kaisei Tento1P+K12.4%
backdash12.4%
backdash into Kakushu Suigeki6P12.4%
backdash into Sayu ShoukenPP12.4%
backdash into backward movement12.4%
backdash into guardG12.4%
backdash into offensive move12.4%
backdash into punchP12.4%
crouch dash back into Kakushu Suigeki6P12.4%

7 further openings account for the other 7 rounds.

Aoi

Career
38–12 · 76.0%
This season
11 matches · 54.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1026.3%
backdash into Soushouda46P+K37.9%
backdash into Hou'oushu3P25.3%
backdash into punchP25.3%
forward movement into punchP25.3%
guardG into throw escape25.3%
Ryoushi43P12.6%
Sou'unha66K into Raijinha6K12.6%
backdash12.6%
backdash into Chudan Hiji'ate6P12.6%
backdash into NirentotsuPP12.6%
backdash into Raijinha6K12.6%
backdash into Sayo'arashiP+K12.6%
backdash into Sou'unha66K12.6%
backdash into Tsumujisakura6PP12.6%

8 further openings account for the other 8 rounds.

Kage

Career
14–2 · 87.5%
This season
7 matches · 85.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down519.2%
backdash into Rasen4P27.7%
backdash into kickK27.7%
backdash into punchP27.7%
guardG into throw escape27.7%
Engetsugeri9K+G into forward dash13.9%
Engetsugeri9K+G into forward movement13.9%
backdash into Hiji'uchi6P13.9%
backdash into ResshouPP13.9%
backward movement into guardG13.9%
crouch dash forward into Shippuzan3PP13.9%
crouch dash forward into evade down13.9%
crouch dash forward into throwP+G13.9%
evade up into forward dash13.9%
guardG13.9%

3 further openings account for the other 3 rounds.

Sarah

Career
41–13 · 75.9%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down422.2%
backdash into punchP316.7%
backdash into Full Spin Heel Kick9K211.1%
evade up into forward dash211.1%
guardG into Squat Straight2P211.1%
backdash into Sword Rush Combo9K+GKK15.6%
crouch dash back into throwP+G15.6%
evade down into throw escape15.6%
forward movement into Flash Piston PunchPPP15.6%
guardG into evade up15.6%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Pai

Career
2–1 · 66.7%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down317.6%
Souanshou3P+K211.8%
crouch into down-back kick1K211.8%
guardG211.8%
Kochoukyaku4K+G15.9%
backdash into Renka Sentai2KK15.9%
backdash into Senchuken6P15.9%
backdash into evade up15.9%
backdash into punchP15.9%
guardG into Enbikyaku3K+G15.9%
guardG into RenshouPP15.9%
guardG into throw escape15.9%

Jean

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down550.0%
Yamakuzushi6K into forward dash110.0%
backdash into Doumawashi Kaitengeri46K+G110.0%
backdash into Hangetsu NirenzukiP+K110.0%
backdash into Yoko'enpi6P110.0%
throw escape110.0%

Lau

Career
11–1 · 91.7%
This season
5 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down228.6%
backdash into Chugeki6P114.3%
backdash into Senchutai3K114.3%
backward movement into evade down114.3%
evade down into down-back kick+guard1K+G114.3%
guardG into Fukko Kensou1P114.3%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)