Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1671 #939 of 3,686 on the Elo list →
Taka169651 matches
Shun171243 matches
Jeffry165040 matches
Eileen169631 matches
Dural167028 matches
Wolf166821 matches
Lion168020 matches
Brad167219 matches
Goh167519 matches
Vanessa169118 matches
Jacky167016 matches
El Blaze168212 matches
Lei Fei167312 matches
Aoi166811 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 28 | 178 | 139 | 39 | 78.1% |
|---|---|---|---|---|---|
| Taka | 30 | 114 | 91 | 23 | 79.8% |
| Dural | 27 | 99 | 75 | 24 | 75.8% |
| Eileen | 29 | 90 | 76 | 14 | 84.4% |
| Jeffry | 27 | 88 | 59 | 29 | 67.0% |
| Goh | 26 | 65 | 48 | 17 | 73.8% |
| Lion | 26 | 54 | 43 | 11 | 79.6% |
| Sarah | 26 | 54 | 41 | 13 | 75.9% |
| Aoi | 25 | 50 | 38 | 12 | 76.0% |
| Brad | 25 | 48 | 36 | 12 | 75.0% |
| Vanessa | 25 | 38 | 33 | 5 | 86.8% |
| Lei Fei | 25 | 35 | 30 | 5 | 85.7% |
| El Blaze | 25 | 34 | 30 | 4 | 88.2% |
| Jacky | 24 | 34 | 27 | 7 | 79.4% |
| Wolf | 24 | 29 | 21 | 8 | 72.4% |
| Kage | 23 | 16 | 14 | 2 | 87.5% |
| Lau | 23 | 12 | 11 | 1 | 91.7% |
| Pai | 21 | 3 | 2 | 1 | 66.7% |
| Jean | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,434 of 1,434 rounds counted6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 7.3 | 437 | 197 |
|---|---|---|---|
| Shun | 6.5 | 390 | 174 |
| Jeffry | 6.2 | 371 | 162 |
| Eileen | 6.7 | 401 | 119 |
| Dural | 7.0 | 423 | 116 |
| Wolf | 6.7 | 404 | 81 |
| Lion | 7.2 | 432 | 76 |
| Brad | 6.8 | 408 | 76 |
| Goh | 6.3 | 380 | 75 |
| Vanessa | 6.5 | 392 | 71 |
| Jacky | 6.7 | 404 | 67 |
| El Blaze | 6.8 | 408 | 44 |
| Lei Fei | 6.9 | 415 | 42 |
| Aoi | 6.7 | 401 | 38 |
| Kage | 6.6 | 395 | 26 |
| Sarah | 6.8 | 410 | 26 |
| Lau | 6.8 | 408 | 17 |
| Pai | 7.2 | 434 | 17 |
| Jean | 6.3 | 381 | 10 |
By opponent's character
| Wolf | 7.1 | 423 | 186 |
|---|---|---|---|
| Akira | 6.8 | 408 | 170 |
| Jean | 6.7 | 399 | 139 |
| Shun | 6.8 | 405 | 113 |
| Sarah | 6.3 | 376 | 82 |
| Jeffry | 6.3 | 377 | 86 |
| Lion | 6.5 | 389 | 80 |
| Jacky | 7.0 | 420 | 75 |
| Lei Fei | 6.6 | 396 | 75 |
| Vanessa | 6.9 | 415 | 80 |
| El Blaze | 6.9 | 415 | 63 |
| Aoi | 6.8 | 405 | 54 |
| Eileen | 6.7 | 403 | 49 |
| Lau | 6.9 | 416 | 55 |
| Pai | 6.7 | 402 | 50 |
| Taka | 6.6 | 398 | 46 |
| Dural | 6.8 | 406 | 17 |
| Goh | 6.5 | 393 | 11 |
| Kage | 7.3 | 441 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 46 | 41 | 5 | 89.1% | +14.7 |
|---|---|---|---|---|---|
| Akira | 43 | 38 | 5 | 88.4% | +10.8 |
| Jean | 36 | 28 | 8 | 77.8% | +2.2 |
| Shun | 32 | 21 | 11 | 65.6% | -0.5 |
| Sarah | 22 | 17 | 5 | 77.3% | +0.5 |
| Jeffry | 21 | 15 | 6 | 71.4% | -6.1 |
| Lion | 21 | 14 | 7 | 66.7% | -1.8 |
| Jacky | 19 | 12 | 7 | 63.2% | -9.3 |
| Lei Fei | 19 | 12 | 7 | 63.2% | -20.5 |
| Vanessa | 19 | 13 | 6 | 68.4% | -9.5 |
| El Blaze | 16 | 13 | 3 | 81.2% | +11.8 |
| Aoi | 14 | 13 | 1 | 92.9% | +13.2 |
| Eileen | 13 | 6 | 7 | 46.1% | -36.9 |
| Lau | 13 | 9 | 4 | 69.2% | -1.9 |
| Pai | 13 | 9 | 4 | 69.2% | -10.1 |
| Taka | 11 | 8 | 3 | 72.7% | +5.1 |
| Dural | 5 | 3 | 2 | 60.0% | -22.5 |
| Goh | 3 | 3 | 0 | 100.0% | +32.1 |
| Kage | 1 | 1 | 0 | 100.0% | +14.4 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 45 | 40 | 5 | 88.9% | +15.7 |
|---|---|---|---|---|---|
| Full Fence | 41 | 29 | 12 | 70.7% | -7.7 |
| Low Fence | 41 | 34 | 7 | 82.9% | +7.2 |
| Rectangle | 38 | 30 | 8 | 79.0% | +4.2 |
| Open | 35 | 30 | 5 | 85.7% | +9.7 |
| Full Fence and Open | 33 | 21 | 12 | 63.6% | -8.9 |
| Single Wall | 33 | 23 | 10 | 69.7% | -2.9 |
| Breakable Half Fence | 32 | 23 | 9 | 71.9% | -2.7 |
| Breakable Full Fence | 30 | 20 | 10 | 66.7% | -15.1 |
| Half Fence | 27 | 18 | 9 | 66.7% | -5.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 213 | 75.1% | 75.8% | -0.7 |
| No walls | 109 | 79.8% | 75.4% | +4.4 |
Walls against open: -5.1 points (95% range -18.6 to +8.4), p 0.460 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| μ (Rank 25) | 25 | 21 | 4 | 84.0% |
|---|---|---|---|---|
| horafukitakuoyaji (Rank 24) | 17 | 4 | 13 | 23.5% |
| dalmax72 (Rank 23) | 13 | 11 | 2 | 84.6% |
| M&E (Rank 23) | 11 | 11 | 0 | 100.0% |
| hahaha (Rank 26) | 11 | 9 | 2 | 81.8% |
| しゅうまい (Rank 24) | 11 | 8 | 3 | 72.7% |
| 紫荆一头牛 (Rank 24) | 8 | 8 | 0 | 100.0% |
| HoAssYoAss (Rank 26) | 7 | 4 | 3 | 57.1% |
| potimaru1059 (Rank 21) | 7 | 5 | 2 | 71.4% |
| Datchin1226 (Rank 30) | 6 | 2 | 4 | 33.3% |
| gimoring (Rank 26) | 6 | 3 | 3 | 50.0% |
| orz (Rank 28) | 6 | 4 | 2 | 66.7% |
| サーちゃん (Rank 21) | 6 | 6 | 0 | 100.0% |
| CHASER (Rank 21) | 5 | 4 | 1 | 80.0% |
| headup11 (Rank 26) | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 23) | 5 | 3 | 2 | 60.0% |
| 無槪念野獸/무개념야수 (Rank 27) | 5 | 2 | 3 | 40.0% |
| Mon3tr (Rank 24) | 4 | 3 | 1 | 75.0% |
| NEKOz (Rank 25) | 4 | 4 | 0 | 100.0% |
| Penoco (Rank 24) | 4 | 3 | 1 | 75.0% |
| くろなぎ (Rank 30) | 4 | 4 | 0 | 100.0% |
| ちょいそる (Rank 26) | 4 | 2 | 2 | 50.0% |
| ねこ吉 (Rank 22) | 4 | 4 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 4 | 3 | 1 | 75.0% |
| 胃弱 (Rank 25) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| くろなぎ (Rank 30) | 2026/08/06 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| gimoring (Rank 26) | 2026/08/05 | 6 | 3 | 3 | 50.0% |
| HoAssYoAss (Rank 26) | 2026/08/05 | 7 | 4 | 3 | 57.1% |
| orz (Rank 28) | 2026/08/05 | 6 | 4 | 2 | 66.7% |
| headup11 (Rank 26) | 2026/08/04 | 5 | 4 | 1 | 80.0% |
| μ (Rank 25) | 2026/08/04 | 25 | 21 | 4 | 84.0% |
| M&E (Rank 23) | 2026/08/02 | 11 | 11 | 0 | 100.0% |
| horafukitakuoyaji (Rank 24) | 2026/07/31 | 17 | 4 | 13 | 23.5% |
| サーちゃん (Rank 21) | 2026/07/31 | 6 | 6 | 0 | 100.0% |
| potimaru1059 (Rank 21) | 2026/07/31 | 7 | 5 | 2 | 71.4% |
| dalmax72 (Rank 23) | 2026/07/31 | 13 | 11 | 2 | 84.6% |
| ぽん (Rank 23) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/30 | 8 | 8 | 0 | 100.0% |
| hahaha (Rank 26) | 2026/07/30 | 11 | 9 | 2 | 81.8% |
| Datchin1226 (Rank 30) | 2026/07/30 | 6 | 2 | 4 | 33.3% |
| しゅうまい (Rank 24) | 2026/07/30 | 11 | 8 | 3 | 72.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/29 | 4 | 3 | 1 | 75.0% |
| NEKOz (Rank 25) | 2026/07/29 | 4 | 4 | 0 | 100.0% |
| ちょいそる (Rank 26) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| 胃弱 (Rank 25) | 2026/07/28 | 4 | 3 | 1 | 75.0% |
| Mon3tr (Rank 24) | 2026/07/27 | 4 | 3 | 1 | 75.0% |
| 無槪念野獸/무개념야수 (Rank 27) | 2026/07/27 | 5 | 2 | 3 | 40.0% |
| ねこ吉 (Rank 22) | 2026/07/26 | 4 | 4 | 0 | 100.0% |
| Penoco (Rank 24) | 2026/07/24 | 4 | 3 | 1 | 75.0% |
| CHASER (Rank 21) | 2026/07/24 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into evade down | 155 | 11.0% |
|---|---|---|
| backdash into punchP | 60 | 4.2% |
| guardG into throw escape | 55 | 3.9% |
| forward movement into punchP | 49 | 3.5% |
| backdash into evade up | 40 | 2.8% |
| kickK | 34 | 2.4% |
| Morotezuki66P into Morote Tsuppari66PP | 25 | 1.8% |
| throw escape | 22 | 1.6% |
| backward movement into evade down | 19 | 1.4% |
| backdash into backward movement | 15 | 1.1% |
| crouch dash forward into throwP+G | 15 | 1.1% |
| backdash into guardG | 14 | 1.0% |
| crouch dash forward into throw escape | 14 | 1.0% |
| Juchou Senshou8P+K | 12 | 0.8% |
| evade up into forward dash | 11 | 0.8% |
439 further openings account for the other 872 rounds.
Counted from 361 of the 367 matches played. The rest were not pulled for openings.
Taka
- Career
- 91–23 · 79.8%
- This season
- 51 matches · 78.4%
- Peak rank
- 30
First hit in 56.9% of 197 rounds. Won 70.5% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 33 | 16.8% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 25 | 12.7% |
| backdash into evade down | 12 | 6.1% |
| crouch dash forward into throwP+G | 8 | 4.1% |
| crouch dash back into Hiji'ate6P | 7 | 3.5% |
| guardG into throw escape | 7 | 3.5% |
| Zangeki33P | 6 | 3.0% |
| Zangeki33P into guardG | 4 | 2.0% |
| backdash into Aka'oni MidaremageP+K | 4 | 2.0% |
| backdash into Hiji'ate6P | 4 | 2.0% |
| evade up into forward dash | 4 | 2.0% |
| forward movement into punchP | 4 | 2.0% |
| Shita Harite2P | 3 | 1.5% |
| Sokubi Otoshi41236P into forward movement | 3 | 1.5% |
| Tsuppari 2PP into Tsuppari 3PPP | 3 | 1.5% |
49 further openings account for the other 70 rounds.
Shun
- Career
- 139–39 · 78.1%
- This season
- 45 matches · 77.8%
- Peak rank
- 28
First hit in 53.8% of 173 rounds. Won 72.0% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 19 | 10.9% |
|---|---|---|
| guardG into throw escape | 10 | 5.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 8 | 4.6% |
| crouch into Haisenchu Kaikakyaku1PK | 8 | 4.6% |
| backdash into Getsuga Gakushu46P | 7 | 4.0% |
| backdash into Ryubikyaku8K+G | 7 | 4.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 6 | 3.5% |
| backdash into Rensai Gakushu46PP | 6 | 3.5% |
| backdash into punchP | 6 | 3.5% |
| Haisenchu1P | 5 | 2.9% |
| backdash into Koushinhi4P+K+G | 5 | 2.9% |
| backdash into throwP+G | 5 | 2.9% |
| backdash into evade up | 4 | 2.3% |
| Toukyaku6K+G | 3 | 1.7% |
| backdash into Gyou'in Haishu3P | 3 | 1.7% |
52 further openings account for the other 72 rounds.
Jeffry
- Career
- 59–29 · 67.0%
- This season
- 40 matches · 50.0%
- Peak rank
- 27
First hit in 47.2% of 161 rounds. Won 55.3% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 21 | 13.0% |
|---|---|---|
| forward movement into punchP | 11 | 6.8% |
| backdash into Megaton Knuckle43P+K | 9 | 5.6% |
| forward movement into Double KnucklePP | 7 | 4.3% |
| backdash into Full Swing Double Hammer41236P+K | 5 | 3.1% |
| backdash into evade up | 5 | 3.1% |
| backdash into punchP | 5 | 3.1% |
| crouch dash forward into throw escape | 5 | 3.1% |
| backdash into Toe Kick Hammer2KP | 4 | 2.5% |
| backward movement into evade down | 4 | 2.5% |
| throw escape | 4 | 2.5% |
| Low Knuckle2P | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Body CrushP+K | 3 | 1.9% |
| backdash into Elbow Butt6P | 3 | 1.9% |
51 further openings account for the other 70 rounds.
Eileen
- Career
- 76–14 · 84.4%
- This season
- 31 matches · 83.9%
- Peak rank
- 29
First hit in 43.7% of 119 rounds. Won 69.2% of the rounds they struck first, 70.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 19 | 16.0% |
|---|---|---|
| backdash into punchP | 14 | 11.8% |
| forward movement into punchP | 9 | 7.6% |
| guardG into throw escape | 9 | 7.6% |
| throw escape | 5 | 4.2% |
| backdash into Douchu6P | 4 | 3.4% |
| backdash into Enkou Kenka46P | 4 | 3.4% |
| backdash into Jouho Chu'un6PP | 3 | 2.5% |
| crouch dash forward into throw escape | 3 | 2.5% |
| guardG into Fukushinshou2P | 3 | 2.5% |
| Enkou Kenka46P into forward movement | 2 | 1.7% |
| crouch dash forward into throwP+G | 2 | 1.7% |
| guardG into crouch | 2 | 1.7% |
| guardG into throwP+G | 2 | 1.7% |
| Enkou Chousou3P into Enkou Santen3PP | 1 | 0.8% |
37 further openings account for the other 37 rounds.
Dural
- Career
- 75–24 · 75.8%
- This season
- 28 matches · 64.3%
- Peak rank
- 27
First hit in 54.3% of 116 rounds. Won 58.7% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 12 | 10.3% |
|---|---|---|
| backdash into evade up | 11 | 9.5% |
| backdash into punchP | 9 | 7.8% |
| forward movement into punchP | 8 | 6.9% |
| backdash into back kick+guard4K+G | 6 | 5.2% |
| forward movement into One TwoPP | 5 | 4.3% |
| backdash into One TwoPP | 3 | 2.6% |
| backdash into Punch High KickPK | 3 | 2.6% |
| backdash into Zensoutai2KK | 3 | 2.6% |
| crouch dash forward into throwP+G | 3 | 2.6% |
| guardG into throw escape | 3 | 2.6% |
| punchP into One TwoPP | 3 | 2.6% |
| backdash into Dragon Smash Cannon1K | 2 | 1.7% |
| backdash into Rising Elbow6P | 2 | 1.7% |
| backdash into Soukyu46P | 2 | 1.7% |
32 further openings account for the other 41 rounds.
Wolf
- Career
- 21–8 · 72.4%
- This season
- 21 matches · 71.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 6.2% |
|---|---|---|
| Rolling Savate6K+G | 4 | 4.9% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 4.9% |
| backdash into Dragonfish Blow6PP | 4 | 4.9% |
| backdash into throw escape | 4 | 4.9% |
| forward movement into punchP | 4 | 4.9% |
| throw escape | 4 | 4.9% |
| Heavy Middle Kick3K+G into guardG | 3 | 3.7% |
| backdash into evade up | 3 | 3.7% |
| crouch dash forward into throw escape | 3 | 3.7% |
| Low Drop Kick62K | 2 | 2.5% |
| Quick Shoulder66P+K | 2 | 2.5% |
| backdash into Body Blow6P | 2 | 2.5% |
| backward movement into evade down | 2 | 2.5% |
| backward movement into throw escape | 2 | 2.5% |
31 further openings account for the other 33 rounds.
Brad
- Career
- 36–12 · 75.0%
- This season
- 19 matches · 79.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 11.8% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 7 | 9.2% |
| throwP+G into High Spin KickK+G | 7 | 9.2% |
| forward movement into punchP | 6 | 7.9% |
| Middle Spin Kick66K into Ten Kao6K | 3 | 4.0% |
| backdash into Elbow Hook6P | 3 | 4.0% |
| Dtee Sawk Dtrohng4P+K into crouch | 2 | 2.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 2 | 2.6% |
| backdash into backward movement | 2 | 2.6% |
| backdash into punchP | 2 | 2.6% |
| evade down into guardG | 2 | 2.6% |
| throw escape | 2 | 2.6% |
| Dtee Sawk Dtrohng4P+K into evade down | 1 | 1.3% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 1.3% |
| Sit Jab2P | 1 | 1.3% |
26 further openings account for the other 26 rounds.
Lion
- Career
- 43–11 · 79.6%
- This season
- 20 matches · 85.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 12 | 15.8% |
|---|---|---|
| backdash into evade down | 8 | 10.5% |
| backdash into evade up | 4 | 5.3% |
| crouch into Katousui2P | 4 | 5.3% |
| Katousui2P | 3 | 4.0% |
| backdash into Banchu6P | 3 | 4.0% |
| backdash into Souji SenpuP+K | 3 | 4.0% |
| backdash into punchP | 3 | 4.0% |
| forward movement into punchP | 3 | 4.0% |
| backdash into Juchou Senshou8P+K | 2 | 2.6% |
| backdash into Senkyutai1K | 2 | 2.6% |
| backdash into Sentai4K | 2 | 2.6% |
| backdash into kickK | 2 | 2.6% |
| guardG into throw escape | 2 | 2.6% |
| throw escape | 2 | 2.6% |
21 further openings account for the other 21 rounds.
Goh
- Career
- 48–17 · 73.8%
- This season
- 19 matches · 73.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 12.7% |
|---|---|---|
| backdash into Karura4P+K | 5 | 7.0% |
| backdash into Hiji'ate6P | 4 | 5.6% |
| backward movement into evade down | 3 | 4.2% |
| guardG into throw escape | 3 | 4.2% |
| Gohou Yuriori (Deflect)236P+K | 2 | 2.8% |
| Raikou3P into Denkou3PP | 2 | 2.8% |
| backdash into Shouzuka Okuri1P+K | 2 | 2.8% |
| backdash into evade up | 2 | 2.8% |
| backdash into punchP | 2 | 2.8% |
| backdash into throwP+G | 2 | 2.8% |
| crouch | 2 | 2.8% |
| guardG into Hiji'ate6P | 2 | 2.8% |
| no input | 2 | 2.8% |
| Hiji'ate6P | 1 | 1.4% |
28 further openings account for the other 28 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 33–5 · 86.8%
- This season
- 18 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade down | 9 | 12.7% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 7 | 9.9% |
| Defensive Style: backdash into punchP | 4 | 5.6% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 4.2% |
| Defensive Style: kick | 3 | 4.2% |
| Defensive Style: Sit Jab | 2 | 2.8% |
| Defensive Style: Stinger Low Blow | 2 | 2.8% |
| Defensive Style: backdash into Back Knuckle6P | 2 | 2.8% |
| Defensive Style: backdash into Switch Left SlicerKK | 2 | 2.8% |
| Defensive Style: backdash into kickK | 2 | 2.8% |
| Defensive Style: crouch dash forward into throw escape | 2 | 2.8% |
| Defensive Style: forward movement into punchP | 2 | 2.8% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 2.8% |
| Offensive Style: backdash into evade down | 2 | 2.8% |
| Offensive Style: crouch dash forward into throw escape | 2 | 2.8% |
25 further openings account for the other 25 rounds.
Jacky
- Career
- 27–7 · 79.4%
- This season
- 16 matches · 68.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 9 | 13.4% |
|---|---|---|
| guardG into throw escape | 8 | 11.9% |
| backdash into Low Spin Kick1K+G | 5 | 7.5% |
| backdash into evade down | 5 | 7.5% |
| backdash into evade up | 5 | 7.5% |
| guardG | 3 | 4.5% |
| Low Spin Kick1K+G | 2 | 3.0% |
| backdash into guardG | 2 | 3.0% |
| guardG into evade up | 2 | 3.0% |
| Low Spin Kick1K+G into backdash | 1 | 1.5% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 1.5% |
| Squat Straight2P | 1 | 1.5% |
| backdash into Beat & Back KnuckleP+KP | 1 | 1.5% |
| backdash into Bil Jee6P+K | 1 | 1.5% |
| backdash into High Angle Upper Kick6K | 1 | 1.5% |
20 further openings account for the other 20 rounds.
El Blaze
- Career
- 30–4 · 88.2%
- This season
- 12 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into punchP | 5 | 11.4% |
|---|---|---|
| backdash into Volcano Upper4P+K | 4 | 9.1% |
| backdash into evade up | 4 | 9.1% |
| guardG into throw escape | 4 | 9.1% |
| backdash into Fake Roll41236P | 3 | 6.8% |
| backdash into backward movement | 3 | 6.8% |
| backward movement into evade down | 3 | 6.8% |
| backdash into Demon's Tail9P+KK | 2 | 4.5% |
| Quick HookPP into Outrage ComboPPK | 1 | 2.3% |
| Sit Jab2P | 1 | 2.3% |
| Volcano Upper4P+K | 1 | 2.3% |
| back, up-back kick+guard47K+G | 1 | 2.3% |
| backdash into Midday HeatKK | 1 | 2.3% |
| backdash into Shadow Strike6P | 1 | 2.3% |
| backdash into evade down | 1 | 2.3% |
9 further openings account for the other 9 rounds.
Lei Fei
- Career
- 30–5 · 85.7%
- This season
- 12 matches · 83.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 9 | 21.4% |
|---|---|---|
| backdash into evade down | 6 | 14.3% |
| offensive move into crouch | 4 | 9.5% |
| Souryu Shukkai43P+K | 3 | 7.1% |
| offensive move | 3 | 7.1% |
| Dokuritsu Shiki8P+K+G | 1 | 2.4% |
| Kaisei Tento1P+K | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Kakushu Suigeki6P | 1 | 2.4% |
| backdash into Sayu ShoukenPP | 1 | 2.4% |
| backdash into backward movement | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
| backdash into offensive move | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| crouch dash back into Kakushu Suigeki6P | 1 | 2.4% |
7 further openings account for the other 7 rounds.
Aoi
- Career
- 38–12 · 76.0%
- This season
- 11 matches · 54.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 26.3% |
|---|---|---|
| backdash into Soushouda46P+K | 3 | 7.9% |
| backdash into Hou'oushu3P | 2 | 5.3% |
| backdash into punchP | 2 | 5.3% |
| forward movement into punchP | 2 | 5.3% |
| guardG into throw escape | 2 | 5.3% |
| Ryoushi43P | 1 | 2.6% |
| Sou'unha66K into Raijinha6K | 1 | 2.6% |
| backdash | 1 | 2.6% |
| backdash into Chudan Hiji'ate6P | 1 | 2.6% |
| backdash into NirentotsuPP | 1 | 2.6% |
| backdash into Raijinha6K | 1 | 2.6% |
| backdash into Sayo'arashiP+K | 1 | 2.6% |
| backdash into Sou'unha66K | 1 | 2.6% |
| backdash into Tsumujisakura6PP | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Kage
- Career
- 14–2 · 87.5%
- This season
- 7 matches · 85.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 19.2% |
|---|---|---|
| backdash into Rasen4P | 2 | 7.7% |
| backdash into kickK | 2 | 7.7% |
| backdash into punchP | 2 | 7.7% |
| guardG into throw escape | 2 | 7.7% |
| Engetsugeri9K+G into forward dash | 1 | 3.9% |
| Engetsugeri9K+G into forward movement | 1 | 3.9% |
| backdash into Hiji'uchi6P | 1 | 3.9% |
| backdash into ResshouPP | 1 | 3.9% |
| backward movement into guardG | 1 | 3.9% |
| crouch dash forward into Shippuzan3PP | 1 | 3.9% |
| crouch dash forward into evade down | 1 | 3.9% |
| crouch dash forward into throwP+G | 1 | 3.9% |
| evade up into forward dash | 1 | 3.9% |
| guardG | 1 | 3.9% |
3 further openings account for the other 3 rounds.
Sarah
- Career
- 41–13 · 75.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 22.2% |
|---|---|---|
| backdash into punchP | 3 | 16.7% |
| backdash into Full Spin Heel Kick9K | 2 | 11.1% |
| evade up into forward dash | 2 | 11.1% |
| guardG into Squat Straight2P | 2 | 11.1% |
| backdash into Sword Rush Combo9K+GKK | 1 | 5.6% |
| crouch dash back into throwP+G | 1 | 5.6% |
| evade down into throw escape | 1 | 5.6% |
| forward movement into Flash Piston PunchPPP | 1 | 5.6% |
| guardG into evade up | 1 | 5.6% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Pai
- Career
- 2–1 · 66.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 17.6% |
|---|---|---|
| Souanshou3P+K | 2 | 11.8% |
| crouch into down-back kick1K | 2 | 11.8% |
| guardG | 2 | 11.8% |
| Kochoukyaku4K+G | 1 | 5.9% |
| backdash into Renka Sentai2KK | 1 | 5.9% |
| backdash into Senchuken6P | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| backdash into punchP | 1 | 5.9% |
| guardG into Enbikyaku3K+G | 1 | 5.9% |
| guardG into RenshouPP | 1 | 5.9% |
| guardG into throw escape | 1 | 5.9% |
Jean
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 50.0% |
|---|---|---|
| Yamakuzushi6K into forward dash | 1 | 10.0% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 10.0% |
| backdash into Hangetsu NirenzukiP+K | 1 | 10.0% |
| backdash into Yoko'enpi6P | 1 | 10.0% |
| throw escape | 1 | 10.0% |
Lau
- Career
- 11–1 · 91.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 28.6% |
|---|---|---|
| backdash into Chugeki6P | 1 | 14.3% |
| backdash into Senchutai3K | 1 | 14.3% |
| backward movement into evade down | 1 | 14.3% |
| evade down into down-back kick+guard1K+G | 1 | 14.3% |
| guardG into Fukko Kensou1P | 1 | 14.3% |
Counted from 2 of the 5 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lau: not tested (too few rounds)
