VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

もっこり

Career matches7,774
Career win rate48.9%
Round win rate48.0%
Peak rank36
Distinct opponents282
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira367,6733,7613,91249.0%
Kage26101425941.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky126567044.4%-3.6
Akira103505348.5%+1.9
Lion86355140.7%-3.4
Brad80423852.5%+10.0
Lau76274935.5%-9.6
Kage74294539.2%-5.8
Pai73373650.7%+3.3
Wolf70353550.0%-5.5
Jeffry63342954.0%+5.3
Shun62243838.7%-2.8
Lei Fei53213239.6%-4.5
Sarah48272156.2%+4.6
Goh42212150.0%+5.5
Vanessa40211952.5%+6.4
Jean36181850.0%+8.1
El Blaze34142041.2%-5.5
Eileen29121741.4%+0.3
Aoi28131546.4%+1.5
Taka2213959.1%+15.2
Dural2091145.0%-6.3

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence147697846.9%+1.2
Half Fence143598441.3%-6.2
Open123517241.5%-2.7
Single Wall118675156.8%+12.5
Rectangle115516444.4%-1.8
Breakable Half Fence111565550.5%+2.5
Octagon111446739.6%-8.9
Full Fence107614657.0%+11.4
Breakable Full Fence93435046.2%+0.1
Full Fence and Open45153033.3%-10.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls68046.2%46.9%-0.7
No walls38848.2%45.1%+3.1

Walls against open: -3.8 points (95% range -10.0 to +2.4), p 0.233 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mudanadoryokuzki (Rank 38)2026/09/22102820.0%
kzkm92678 (Rank 37)2026/09/22116554.5%
ぁ     やごろ (Rank 35)2026/09/221511473.3%
jikacho-Gigas (Rank 41)2026/09/182281436.4%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/09/0427161159.3%
★闘将拉麵男★ (Rank 38)2026/09/041771041.2%
REDdog.狂犬 (Rank 33)2026/08/31116554.5%
躑躅 (Rank 38)2026/08/31104640.0%
marchan-87 (Rank 36)2026/08/3130141646.7%
たあぼさん (Rank 34)2026/08/27105550.0%
atototto1000 (Rank 37)2026/08/261431121.4%
五寸釘くん (Rank 35)2026/08/251771041.2%
ふぇに (Rank 35)2026/08/2494544.4%
漂泊の民回線ジプシー (Rank 35)2026/08/24107370.0%
マクシミリアン15世 (Rank 33)2026/08/0538231560.5%
フルレバ (Rank 36)2026/07/2782625.0%
umiyama_kai (Rank 37)2026/07/2520101050.0%
タマ@鳴潮民 (Rank 34)2026/07/24137653.9%
SUSU_MU__ (Rank 35)2026/07/2291811.1%
マハリータまるこ (Rank 39)2026/07/18104640.0%
ぱりぱり (Rank 39)2026/07/17112918.2%
ayunii216 (Rank 35)2026/07/17137653.9%
ヒ・ジハー (Rank 36)2026/06/20145935.7%
ふかふか (Rank 36)2026/06/20103730.0%
教えたがりおじさん (Rank 35)2026/06/14113827.3%

Round openings

Every character

backdash into evade up53411.6%
backdash into evade down4189.1%
crouch dash back into Jouho Touken6P3307.2%
backdash into Sokutai3K2224.8%
Rimon Chouchu66P into forward dash2144.7%
backdash into Jouho Senshou46P2034.4%
backdash into Koboku214P1994.3%
forward dash into Jouho Touken6P1683.7%
Jouho Touken6P into forward dash1162.5%
backdash into Satei3K+G881.9%
backdash into throwP+G871.9%
backdash into punchP731.6%
backdash into Goko Shutsudou3K+GP651.4%
Rimon Chouchu66P591.3%
forward dash into forward punch+kick6P+K591.3%

270 further openings account for the other 1,755 rounds.

Counted from 1,130 of the 1,165 matches played. The rest were not pulled for openings.

Akira

backdash into evade up52512.0%
backdash into evade down4179.5%
crouch dash back into Jouho Touken6P3307.5%
backdash into Sokutai3K2225.1%
Rimon Chouchu66P into forward dash2144.9%
backdash into Jouho Senshou46P2034.6%
backdash into Koboku214P1994.5%
forward dash into Jouho Touken6P1683.8%
Jouho Touken6P into forward dash1162.6%
backdash into Satei3K+G882.0%
backdash into throwP+G872.0%
backdash into punchP701.6%
backdash into Goko Shutsudou3K+GP651.5%
Rimon Chouchu66P591.4%
forward dash into forward punch+kick6P+K591.4%

211 further openings account for the other 1,561 rounds.

Counted from 1,077 of the 1,112 matches played. The rest were not pulled for openings.

Kage

Hiji'uchi6P2813.5%
backward movement into Nagiharai6P+K136.3%
Hagakure-ryu In Raijingeki46P+K104.8%
backdash into evade up94.3%
crouch dash forward into Fusenjin3P83.9%
backdash into Nakageri3K73.4%
Rasen4P into Rasen Urageri4PK52.4%
crouch dash forward into evade down52.4%
punchP52.4%
backdash into Rasen Fujin3KP41.9%
backdash into Tsumujigeri2K+G41.9%
crouch dash back into evade down41.9%
evade down into punchP41.9%
Hiji'uchi6P into crouch dash forward31.4%
Hiji'uchi6P into evade down31.4%

66 further openings account for the other 95 rounds.