Virtua Fighter 5 REVO · v1.10 · Region: Asia
ま~てぃん
Characters played — VF5's own record
| Jacky | 37 | 568 | 370 | 198 | 65.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 5 | 3 | 2 | 60.0% | +29.7 |
|---|---|---|---|---|---|
| Shun | 3 | 1 | 2 | 33.3% | -16.1 |
| Lion | 2 | 0 | 2 | 0.0% | -54.9 |
| Brad | 1 | 0 | 1 | 0.0% | -52.8 |
| Jacky | 1 | 1 | 0 | 100.0% | +37.4 |
| Jean | 1 | 1 | 0 | 100.0% | +41.5 |
| Lau | 1 | 0 | 1 | 0.0% | -43.1 |
| Taka | 1 | 1 | 0 | 100.0% | +54.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 5 | 2 | 3 | 40.0% | -11.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 4 | 2 | 2 | 50.0% | +8.3 |
| Low Fence | 3 | 1 | 2 | 33.3% | -8.6 |
| Open | 1 | 1 | 0 | 100.0% | +41.5 |
| Single Wall | 1 | 1 | 0 | 100.0% | +37.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 44.4% | 45.9% | -1.4 |
| No walls | 5 | 60.0% | 49.4% | +10.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cyomiko (Rank 39) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| klkun (Rank 38) | 2 | 1 | 1 | 50.0% |
| 指無しライダー (Rank 42) | 2 | 0 | 2 | 0.0% |
| Nn_nekosuke (Rank 35) | 1 | 1 | 0 | 100.0% |
| nanami.madogiwa (Rank 33) | 1 | 1 | 0 | 100.0% |
| uomofastidioso (Rank 40) | 1 | 0 | 1 | 0.0% |
| あむざん (Rank 37) | 1 | 1 | 0 | 100.0% |
| しょべるん (Rank 38) | 1 | 0 | 1 | 0.0% |
| ひかる (Rank 39) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ひかる (Rank 39) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| cyomiko (Rank 39) | 2026/05/31 | 5 | 3 | 2 | 60.0% |
| あむざん (Rank 37) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| nanami.madogiwa (Rank 33) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| uomofastidioso (Rank 40) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| Nn_nekosuke (Rank 35) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| klkun (Rank 38) | 2026/05/31 | 2 | 1 | 1 | 50.0% |
| しょべるん (Rank 38) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| 指無しライダー (Rank 42) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
Round openings
Jacky
| Squat Straight2P | 12 | 20.3% |
|---|---|---|
| evade down into crouch dash forward | 5 | 8.5% |
| guardG into evade up | 5 | 8.5% |
| guardG into punchP | 4 | 6.8% |
| evade down into crouch dash back | 3 | 5.1% |
| guardG into evade down | 3 | 5.1% |
| Middle Smash6P into Middle Smash Sword6PK | 2 | 3.4% |
| crouch dash forward into Middle Smash Sword6PK | 2 | 3.4% |
| punchP | 2 | 3.4% |
| Dash Hammer Kick66K | 1 | 1.7% |
| Low Spin Kick1K+G | 1 | 1.7% |
| Middle Smash6P into kickK | 1 | 1.7% |
| Step-in Middle Kick66K+G | 1 | 1.7% |
| backdash into Dash Hammer Kick66K | 1 | 1.7% |
| backdash into evade down | 1 | 1.7% |
15 further openings account for the other 15 rounds.
