VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

UltraShock5

  • Sarah
  • Wolf
  • Brad
Career matches2,407
Career win rate54.5%
Round win rate54.4%
Peak rank32
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1638 #1,109 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean301,10660949755.1%
Sarah3290649141554.2%
Wolf2732718414356.3%
Brad2168284041.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

541 of 1,044 rounds counted

5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.7342347
Jean5.9356160
Wolf5.834834

By opponent's character

Jacky5.834762
Lei Fei5.533069
Shun5.9354101
Pai5.935679
Jeffry5.533157
Wolf6.237416
El Blaze6.03607
Akira5.734343
Lau5.532814
Sarah6.136431
Kage5.734122
Lion6.036021
Goh5.633719

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky42251759.5%+4.3
Lei Fei40202050.0%-2.5
Shun31181358.1%+1.8
Pai2291340.9%-19.2
Jeffry1814477.8%+21.5
Wolf1771041.2%-14.0
El Blaze167943.8%-12.2
Akira148657.1%+7.3
Lau136746.1%-5.1
Sarah128466.7%-5.3
Kage96366.7%+19.8
Lion73442.9%+10.2
Jean64266.7%+7.3
Brad54180.0%+4.2
Goh53260.0%+6.0
Aoi2020.0%-10.2
Dural220100.0%+13.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open39221756.4%+0.1
Octagon2921872.4%+15.7
Low Fence28171160.7%-0.6
Breakable Half Fence26111542.3%-6.3
Breakable Full Fence25121348.0%-6.1
Single Wall2516964.0%+5.5
Half Fence2112957.1%+6.9
Rectangle1941521.1%-33.5
Full Fence1711664.7%+4.8
Full Fence and Open148657.1%-0.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13751.8%53.7%-1.9
No walls9259.8%58.6%+1.2

Walls against open: -3.1 points (95% range -15.5 to +9.3), p 0.621 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

suna19 (Rank 31)2026/09/0896366.7%
RetroTobyCEO (Rank 30)2026/09/0753260.0%
VF31998 (Rank 30)2026/08/0222111150.0%
bafojig (Rank 30)2026/08/0296366.7%
ChilePiquín (Rank 34)2026/07/1853260.0%
JinNC (Rank 30)2026/07/188080.0%
VectorMan- (Rank 33)2026/07/1831233.3%
chexmixofdeath (Rank 33)2026/07/1873442.9%
B34TD0WN (Rank 25)2026/07/1854180.0%
dollomite13 (Rank 26)2026/07/1865183.3%
SWAT1107 (Rank 30)2026/07/1862433.3%
CastleKingSide (Rank 28)2026/07/17440100.0%
HecticFall (Rank 30)2026/07/1731233.3%
OmegaBankai (Rank 25)2026/06/2964266.7%
TangyBanana (Rank 37)2026/06/0432166.7%
hgamery (Rank 30)2026/06/04138561.5%
bighorny (Rank 27)2026/05/171812666.7%
Username (Rank 33)2026/05/1732166.7%
Chris (Rank 34)2026/05/174040.0%
Goat_intheshell/ttv (Rank 32)2026/05/177070.0%
Nomas_Tomas (Rank 31)2026/05/1763350.0%
Kungfuhustle99 (Rank 29)2026/05/11136746.1%
tx_tofu (Rank 26)2026/05/1152340.0%
kidvid711 (Rank 31)2026/03/2843175.0%
Zai (Rank 21)2026/03/2842250.0%

Round openings

Every character

punchP525.0%
punchP into Jab Straight413.9%
guardG403.8%
kickK into punchP383.6%
backdash into Crescent Heel4K+G353.3%
backdash into evade down323.0%
Shitamaeken2P313.0%
Squat Straight2P292.8%
backdash into guardG252.4%
Nozuchi1P+K222.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK191.8%
Jab StraightPP into Flash Piston PunchPPP171.6%
Hide Side Kick (Deflect)P+K151.4%
Long Snap Side Chop3P+K151.4%
backdash into evade up151.4%

240 further openings account for the other 624 rounds.

Sarah

Career
491–415 · 54.2%
This season
125 matches · 53.6%
Peak rank
32

First hit in 55.5% of 519 rounds. Won 55.6% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • Against Shun: waits first in 20.0% of rounds, against 5.9% against everyone else.
  • After opening the round before by backing off: attacks straight away in 75.5% of rounds, against 52.2% after anything else.

How is this tested?

kickK into punchP387.2%
backdash into Crescent Heel4K+G356.7%
Squat Straight2P295.5%
guardG265.0%
punchP into Jab StraightPP183.4%
Jab StraightPP into Flash Piston PunchPPP173.2%
backdash into evade down163.0%
backdash into guardG163.0%
punchP163.0%
Hide Side Kick (Deflect)P+K152.9%
Long Snap Side Chop3P+K152.9%
kickK into High Kick StraightKP132.5%
Leg Slicer2K+G101.9%
Low Spin Kick3K+G101.9%
backward movement101.9%

101 further openings account for the other 240 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky4–5 · 44%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
609–497 · 55.1%
This season
80 matches · 61.2%
Peak rank
30

First hit in 53.7% of 296 rounds. Won 58.5% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shitamaeken2P3110.2%
punchP3110.2%
Nozuchi1P+K227.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK196.2%
guardG134.3%
backdash into evade down123.9%
Gyaku Seikenzuki66P93.0%
backdash into Doumawashi Kaitengeri46K+G93.0%
Hizageri4K into punchP72.3%
backdash into Oihiji4P+K72.3%
evade up into Ryoutezuki66P+K72.3%
backdash into evade up62.0%
evade up into forward dash62.0%
backdash into Gyaku Seikenzuki66P51.6%
evade down into Ryoutezuki66P+K51.6%

73 further openings account for the other 116 rounds.

Wolf

Career
184–143 · 56.3%
This season
45 matches · 46.7%
Peak rank
27

First hit in 46.7% of 184 rounds. Won 47.7% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP1910.3%
Low Hammer2P137.1%
backdash into Heavy Middle Kick3K+G126.5%
Low Drop Kick62K84.3%
R.A.W. AvengerP+K+G84.3%
backdash into Quick Shoulder66P+K84.3%
forward movement into Low Smash2K84.3%
Jab StraightPP into One Two UpperPPP73.8%
backdash into Short Shoulder46P+K73.8%
Screw Hook63214P into Screw Lariat63214PP63.3%
backdash into guardG52.7%
punchP52.7%
Elbow Butt4P into punchP42.2%
Heavy Middle Kick3K+G42.2%
Quick Shoulder66P+K42.2%

47 further openings account for the other 66 rounds.

Brad

Career
28–40 · 41.2%
This season
11 matches · 63.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sit Jab2P513.5%
punchP into Jab StraightPP410.8%
Dtee Sawk Dtrohng4P+K38.1%
backdash into guardG38.1%
Elbow Hook6P25.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK25.4%
backdash into Jackal Straight46P+K25.4%
backdash into evade up25.4%
Destruction Body3P+K into Dtee Sawk Lang3P+KP12.7%
Jab StraightPP into Combination LowPPK12.7%
Sharp Shoot1P12.7%
Shovel Hook2P+K into Shovel Hook Double2P+KP12.7%
Sit Jab2P into forward dash12.7%
Stop Kick4K into forward movement12.7%
Sway Back4P+K+G into BreakdownP+K12.7%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 14 tests hold up
  • Jean: 0 of 11 tests hold up
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)