VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

iKillYouXChicken

  • Goh
  • Shun
  • Jean
  • Taka
  • Akira
  • Sarah
  • El Blaze
  • Lau
  • Kage
  • Lion
  • Jacky
  • Lei Fei
  • Wolf
  • Dural
  • Aoi
  • Eileen
  • Vanessa
Career matches8,313
Career win rate71.4%
Round win rate62.0%
Peak rank39
Distinct opponents164
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1926 #97 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3883653430263.9%
Lau3869246522767.2%
Goh3867947220769.5%
Akira3867044023065.7%
Jacky3962943319668.8%
Lei Fei3854137216968.8%
Wolf3753438814672.7%
Jean3950136713473.2%
Shun3849134914271.1%
Kage3947733514270.2%
El Blaze3844833111773.9%
Lion393342597577.5%
Taka383342647079.0%
Sarah373312636879.5%
Vanessa362622065678.6%
Dural382482034581.8%
Jeffry—1671343380.2%
Aoi2875621382.7%
Eileen286456887.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,706 of 3,607 rounds counted

7.3 inputs a second (437 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.8411805
Shun7.4445242
Jean7.3436352
Taka7.1428209
Akira7.7461206
Sarah7.5450115
El Blaze8.2493181
Lau7.7460192
Kage6.941567
Brad7.6458160
Lion7.545283
Jacky7.041771
Dural7.042015
Eileen7.44438

By opponent's character

Akira7.3437285
Brad7.0422260
Lion7.5453272
Pai7.2433136
El Blaze7.6454218
Lau7.2432165
Aoi7.3440149
Kage7.3437141
Wolf7.3437151
Sarah7.2432142
Shun7.2433145
Vanessa7.142641
Lei Fei7.042054
Goh7.0421108
Jean7.846764
Eileen6.8411118
Jacky7.3438103
Jeffry7.645796
Taka6.740215
Dural8.148643

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira83552866.3%-0.4
Brad81562569.1%+2.9
Lion78384048.7%-5.0
Pai76621481.6%+12.3
El Blaze71541776.1%+10.0
Lau51292256.9%-6.9
Aoi47301763.8%-4.6
Kage47311666.0%+1.5
Wolf46361078.3%+4.5
Sarah4438686.4%+6.6
Shun4335881.4%+2.8
Vanessa41311075.6%+5.7
Lei Fei38271171.0%-12.8
Goh37271073.0%-6.4
Jean32201262.5%-5.3
Eileen31112035.5%-30.4
Jacky3127487.1%-0.3
Jeffry2924582.8%+3.9
Taka127558.3%-14.0
Dural119281.8%+13.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle117902776.9%+6.5
Breakable Half Fence100762476.0%+2.6
Full Fence94672771.3%+3.6
Breakable Full Fence92583463.0%-5.3
Open92613166.3%-1.2
Half Fence91583363.7%-1.4
Low Fence91613067.0%-3.4
Single Wall76492764.5%-4.8
Octagon71521973.2%+1.7
Full Fence and Open51351668.6%-0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56571.0%69.6%+1.3
No walls25966.0%68.8%-2.8

Walls against open: +4.1 points (95% range -2.5 to +10.7), p 0.224 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Dhezz (Rank 36)2026/08/221915479.0%
Jason_Elbow (Rank 41)2026/08/2124121250.0%
interceptor (Rank 41)2026/08/051441028.6%
BLACKSTAR (Rank 36)2026/08/051411378.6%
Nate__theRipper (Rank 39)2026/08/042013765.0%
DEExTHAxGEE (Rank 40)2026/08/0429151451.7%
HARLEMKNIGHT116 (Rank 35)2026/08/021310376.9%
brucelabestia (Rank 36)2026/08/02129375.0%
seedash (Rank 31)2026/07/292321291.3%
SC1_Signia (Rank 37)2026/07/2932161650.0%
kungfusmurf (Rank 35)2026/07/271913668.4%
JustFRAMEshawty (Rank 42)2026/07/272271531.8%
Sevensided253 (Rank 32)2026/07/26119281.8%
n.fang (Rank 39)2026/07/2623111247.8%
likeyeahh77 (Rank 30)2026/07/261514193.3%
own1jef123 (Rank 38)2026/07/262451920.8%
SFPunker (Rank 37)2026/07/25128466.7%
Chris (Rank 35)2026/07/20124833.3%
UltraSeBassツ (Rank 35)2026/07/182624292.3%
LeverlessisHard|Ant0 (Rank 36)2026/07/051813572.2%
RentalAnimator (Rank 41)2026/07/052081240.0%
SugarBear (Rank 36)2026/07/041510566.7%
GenesisFrenzy (Rank 39)2026/06/2443241955.8%
Akai (Rank 39)2026/04/121610662.5%
BLACKALERT!!! (Rank 42)2026/04/06124833.3%

Round openings

Every character

crouch dash forward into throw escape3419.4%
throw escape2877.9%
forward movement into punchP872.4%
backdash into evade up842.3%
crouch dash forward into throwP+G722.0%
forward dash into throw escape681.9%
punchP621.7%
backdash into Karura4P+K601.7%
crouch dash back into crouch601.7%
forward dash into evade up571.6%
forward movement into throw escape531.5%
guardG into throw escape441.2%
crouch into Sune'uchi2P431.2%
kickK431.2%
guardG421.2%

737 further openings account for the other 2,215 rounds.

Goh

Career
472–207 · 69.5%
This season
221 matches · 61.1%
Peak rank
38

First hit in 46.5% of 852 rounds. Won 61.6% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 34.5% of rounds, against 19.4% against everyone else.
  • On Half Fence stages: opens with “throw escape” in 17.1% of rounds, against 4.2% on the other stages.
  • After losing a round: opens with “crouch dash forward into throw escape” in 13.4% of rounds, against 3.6% after winning one.

How is this tested?

crouch dash forward into throw escape738.5%
backdash into Karura4P+K607.0%
throw escape445.1%
crouch into Sune'uchi2P435.0%
forward movement into punchP323.7%
crouch into Denkou3PP283.3%
backdash into evade up263.0%
punchP202.3%
crouch dash forward into throwP+G182.1%
backdash into Batousatsu3KP172.0%
guardG into throw escape172.0%
forward dash into throw escape161.9%
guardG161.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G101.2%
backdash into evade down101.2%

177 further openings account for the other 429 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%5–5 · 50%too few to test
Brad7–7 · 50%5–6 · 45%too few to test
Pai14–2 · 88%7–0 · 100%too few to test
Eileen2–6 · 25%3–7 · 30%too few to test
Wolf2–4 · 33%9–2 · 82%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
349–142 · 71.1%
This season
111 matches · 69.4%
Peak rank
38

First hit in 46.4% of 427 rounds. Won 61.6% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

throw escape6114.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK378.6%
crouch dash forward into throw escape255.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP235.3%
crouch into Haisenchu Kaikakyaku1PK174.0%
backward movement into Kasen Zenbokushou6PP163.7%
Haisenchu1P133.0%
forward dash into throw escape133.0%
Tenshin Souchushou6P+K112.6%
crouch dash back into crouch102.3%
Gyou'in Haishu3P into Chougeki RigoutaiPK92.1%
crouch dash back into Tenshin Souchushou6P+K81.9%
crouch into Fukuchougeki2P81.9%
Tenshin Benshu4P+K into throwP+G71.6%
backdash into Gyou'in Haishu3P71.6%

84 further openings account for the other 165 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion5–4 · 56%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
367–134 · 73.2%
This season
93 matches · 74.2%
Peak rank
39

First hit in 44.5% of 364 rounds. Won 69.1% of the rounds they struck first, 62.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 36.6% of rounds, against 18.3% in their other rounds.

How is this tested?

crouch into Shitamaeken2P339.0%
Oiseikenzuki (Deflect)236P+K318.5%
throw escape287.7%
crouch dash forward into throw escape246.6%
Hangetsu NirenzukiP+K184.9%
backdash into Nozuchi1P+K102.7%
forward dash into evade up102.7%
forward movement into throw escape92.5%
crouch dash forward into Agezuki3P+K82.2%
punchP82.2%
Hizageri4K into Kousenshu4KP71.9%
Tate'enpi33P61.6%
backdash into evade up61.6%
crouch dash back into crouch61.6%
forward dash into Nukitesashi6P+K61.6%

86 further openings account for the other 156 rounds.

Taka

Career
264–70 · 79.0%
This season
86 matches · 69.8%
Peak rank
38

First hit in 44.4% of 333 rounds. Won 62.8% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 46.5% of rounds, against 28.8% in their other rounds.

How is this tested?

throw escape329.5%
crouch into Shita Harite2P288.3%
kickK278.0%
forward movement into punchP236.8%
crouch dash forward into throw escape226.5%
forward movement into throw escape144.2%
forward dash into evade up103.0%
backdash into evade up92.7%
crouch into Kachi'age33P+K92.7%
Sokubi Otoshi41236P82.4%
evade down into Kachi'age33P+K82.4%
Hiji'ate6P72.1%
crouch into Tsuyubarai 22P+KP72.1%
crouch dash back into crouch61.8%
crouch dash forward into throwP+G61.8%

75 further openings account for the other 120 rounds.

Akira

Career
440–230 · 65.7%
This season
77 matches · 67.5%
Peak rank
38

First hit in 47.6% of 292 rounds. Won 64.0% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape3913.1%
Chouyoushu1P196.4%
Souka Housui3P+K196.4%
Rimon Chouchu66P155.0%
evade down into crouch dash forward103.4%
backdash into evade down93.0%
backdash into evade up82.7%
crouch dash forward into throwP+G82.7%
crouch into Housui2P82.7%
throw escape82.7%
Jouho Senshou46P into forward movement72.4%
evade down into Souka Housui3P+K72.4%
evade down into forward dash62.0%
forward dash into Souka Housui3P+K62.0%
punchP62.0%

73 further openings account for the other 122 rounds.

Sarah

Career
263–68 · 79.5%
This season
64 matches · 71.9%
Peak rank
37

First hit in 43.3% of 247 rounds. Won 67.3% of the rounds they struck first, 63.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape4217.0%
throw escape218.5%
kickK into forward movement124.9%
crouch into Squat Straight2P104.0%
forward movement into punchP104.0%
forward dash into evade up93.6%
evade down into throw escape72.8%
forward dash into throw escape72.8%
crouch dash forward into throwP+G62.4%
evade down into crouch dash forward62.4%
Rising Elbow6P into Double Joint Butt6PK52.0%
crouch dash back into crouch52.0%
Hide Side Kick (Deflect)P+K41.6%
backdash into evade up41.6%
crouch dash forward into Dragon Smash Cannon1K41.6%

70 further openings account for the other 95 rounds.

El Blaze

Career
331–117 · 73.9%
This season
59 matches · 81.4%
Peak rank
38

First hit in 50.9% of 224 rounds. Won 65.8% of the rounds they struck first, 73.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape2511.2%
throw escape125.4%
forward movement into throw escape104.5%
crouch into Sit Jab2P94.0%
backdash into Demon's Tail9P+KK73.1%
forward dash into throw escape73.1%
forward movement73.1%
Fade Roll Kick7K into forward dash62.7%
High-Speed Jab46P52.2%
backdash into evade up52.2%
crouch dash back into evade down52.2%
crouch dash forward into guardG52.2%
forward dash into evade up52.2%
crouch dash back into Demon's Tail9P+KK41.8%
crouch dash back into crouch41.8%

78 further openings account for the other 108 rounds.

Lau

Career
465–227 · 67.2%
This season
48 matches · 62.5%
Peak rank
38

First hit in 44.3% of 192 rounds. Won 62.4% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape2814.6%
crouch dash forward into throw escape147.3%
Shakashou3P into RenshouPP136.8%
crouch into down-back kick1K94.7%
backdash into Sako Soushou4P+K84.2%
Touku Shashou897P+K73.6%
backdash into evade up63.1%
crouch dash back into crouch63.1%
Chugeki6P into Hou'ou Soushou6PP52.6%
Koryu Tenshinkyaku6K+G52.6%
Senchutai3K52.6%
crouch into Souchuken2P52.6%
Senchutai3K into Senkyaku Chushou3KP42.1%
crouch dash back into Kasoutai2K42.1%
forward dash into throw escape42.1%

48 further openings account for the other 69 rounds.

Brad

Career
534–302 · 63.9%
This season
42 matches · 71.4%
Peak rank
38

First hit in 46.3% of 175 rounds. Won 65.4% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K2313.1%
crouch dash forward into throw escape2313.1%
Ducking6P+K+G into Crush Knee KickK+G116.3%
throw escape95.1%
Middle Spin Kick66K52.9%
crouch dash back into Destruction Body3P+K52.9%
crouch dash back into Sawk Klab6P+K52.9%
crouch into Sit Jab2P52.9%
Sharp Shoot1P42.3%
backdash into Sway Back4P+K+G42.3%
crouch dash back into crouch31.7%
guardG into throw escape31.7%
crouch dash back21.1%
crouch dash forward into Dtee Sawk Dtrohng4P+K21.1%
crouch dash forward into guardG21.1%

62 further openings account for the other 69 rounds.

Kage

Career
335–142 · 70.2%
This season
45 matches · 71.1%
Peak rank
39

First hit in 44.9% of 167 rounds. Won 73.3% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shippuzan3PP1911.1%
crouch dash forward into throw escape169.3%
throw escape116.4%
forward movement into punchP95.2%
Rasen4P into Rasen Urageri4PK74.1%
backdash into Hagakure-ryu In Fujingeki46P+KP74.1%
backdash into Hagakure-ryu In Raijingeki46P+K74.1%
crouch into Jizuridan2P74.1%
crouch dash forward into throwP+G63.5%
Ryubisen44K+G52.9%
backdash into evade up52.9%
Engetsugeri9K+G42.3%
Rasen4P42.3%
backdash into guardG42.3%
crouch dash back into crouch31.7%

45 further openings account for the other 58 rounds.

Lion

Career
259–75 · 77.5%
This season
22 matches · 90.9%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape1012.1%
crouch dash forward into throw escape910.8%
crouch into Katousui2P910.8%
In'you4P into Ni In'you4PP89.6%
forward dash into throw escape44.8%
punchP44.8%
Banchu6P into Banchu Renkanshu6PP33.6%
guardG33.6%
backdash into Sen'inshou3P22.4%
backdash into evade up22.4%
crouch dash back into Ryusei Koushugeki (Deflect)214P22.4%
crouch dash forward into In'you4P22.4%
crouch into Dantai3K22.4%
Katousui2P11.2%
Sentai4K into Sentai Shumen4KP11.2%

21 further openings account for the other 21 rounds.

Jacky

Career
433–196 · 68.8%
This season
18 matches · 72.2%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape912.7%
crouch dash back into crouch57.0%
forward dash into evade up57.0%
punchP57.0%
backdash into evade up34.2%
crouch dash back into Chopping Blow2P+K34.2%
crouch into Squat Straight2P34.2%
evade down into crouch dash forward34.2%
Bil Jee6P+K22.8%
Slant Back Knuckle1P22.8%
backdash into Spin Heel Sword4K+G22.8%
Lightning Kick 12K+G11.4%
Low Spin Kick1K+G11.4%
Middle Kick3K11.4%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP11.4%

25 further openings account for the other 25 rounds.

Lei Fei

Career
372–169 · 68.8%
This season
17 matches · 64.7%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape1014.3%
crouch into Fukusoushou2P912.9%
Kochouheki (Deflect)236P+K57.1%
backdash into Kaisei Tento1P+K57.1%
throw escape57.1%
crouch dash forward into throwP+G34.3%
backdash into Dokuritsu Shiki8P+K+G22.9%
backdash into evade up22.9%
backdash into throw escape22.9%
kickK22.9%
offensive move22.9%
offensive move into Kinkei DokuritsuP+K22.9%
Fukusoushou2P into evade up11.4%
Rigoutai6K11.4%
backdash into Fukusoushou2P11.4%

18 further openings account for the other 18 rounds.

Wolf

Career
388–146 · 72.7%
This season
13 matches · 84.6%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape1326.5%
crouch dash forward into throwP+G918.4%
throw escape918.4%
forward movement into throw escape48.2%
backdash into Kenka Kick1K+G24.1%
forward movement into punchP24.1%
Low Hammer2P into forward dash12.0%
Quick Shoulder66P+K12.0%
backdash into Heavy Toe Kick4K+G12.0%
backdash into Neck Cut Kick8K+G12.0%
backdash into Short Shoulder46P+K12.0%
backdash into backward movement12.0%
crouch into Low Drop Kick62K12.0%
crouch into Low Hammer2P12.0%
forward movement into Jab StraightPP12.0%

1 further openings account for the other 1 rounds.

Dural

Career
203–45 · 81.8%
This season
7 matches · 100.0%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape518.5%
punchP311.1%
down, down-forward, forward punch+kick236P+K27.4%
Attai2K into kick+guardK+G13.7%
Low Knuckle2P into backdash13.7%
Nakageri3K into Nagiharai3KP13.7%
backdash into Stop Kick4K13.7%
backdash into back kick+guard4K+G13.7%
backdash into evade up13.7%
backdash into up-back, up, back, forward kick+guard7846K+G13.7%
crouch dash back into Cut Upper3P13.7%
crouch dash back into crouch13.7%
crouch dash back into evade down13.7%
crouch dash forward into guardG13.7%
crouch dash forward into throwP+G13.7%

5 further openings account for the other 5 rounds.

Eileen

Career
56–8 · 87.5%
This season
2 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Chu'un6PP into Geimen Senpu6PPK225.0%
Douchu6P into Jouho Chu'un6PP112.5%
crouch dash back into Goku Shicchi (Interrupt Moves)6P+K+G112.5%
crouch dash back into Tanhikyaku9K112.5%
crouch dash forward into Ribyou Hoso43P+K112.5%
guardG into Goku Hekitai9P+K+GK112.5%
offensive move112.5%

Aoi

Career
62–13 · 82.7%
This season
2 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ryusen3P+K116.7%
crouch dash forward into throw escape116.7%
forward dash into evade up116.7%
forward dash into throw escape116.7%
guardG into Maegeri3K116.7%
offensive move into punchP116.7%

Vanessa

Career
206–56 · 78.6%
This season
2 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash forward into throw escape233.3%
Defensive Style: forward dash into throw escape233.3%
Defensive Style: throw escape233.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (56 here; about 2.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 3 of 16 tests hold up
  • Shun: 0 of 15 tests hold up
  • Jean: 1 of 12 tests hold up
  • Taka: 1 of 13 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)