Virtua Fighter 5 REVO · v1.10 · Region: North America
iKillYouXChicken
Characters played — VF5's own record
| Brad | 38 | 836 | 534 | 302 | 63.9% |
|---|---|---|---|---|---|
| Lau | 38 | 692 | 465 | 227 | 67.2% |
| Goh | 38 | 679 | 472 | 207 | 69.5% |
| Akira | 38 | 670 | 440 | 230 | 65.7% |
| Jacky | 39 | 629 | 433 | 196 | 68.8% |
| Lei Fei | 38 | 541 | 372 | 169 | 68.8% |
| Wolf | 37 | 534 | 388 | 146 | 72.7% |
| Jean | 39 | 501 | 367 | 134 | 73.2% |
| Shun | 38 | 491 | 349 | 142 | 71.1% |
| Kage | 39 | 477 | 335 | 142 | 70.2% |
| El Blaze | 38 | 448 | 331 | 117 | 73.9% |
| Lion | 39 | 334 | 259 | 75 | 77.5% |
| Taka | 38 | 334 | 264 | 70 | 79.0% |
| Sarah | 37 | 331 | 263 | 68 | 79.5% |
| Vanessa | 36 | 262 | 206 | 56 | 78.6% |
| Dural | 38 | 248 | 203 | 45 | 81.8% |
| Jeffry | — | 167 | 134 | 33 | 80.2% |
| Aoi | 28 | 75 | 62 | 13 | 82.7% |
| Eileen | 28 | 64 | 56 | 8 | 87.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 83 | 55 | 28 | 66.3% | -0.5 |
|---|---|---|---|---|---|
| Brad | 81 | 56 | 25 | 69.1% | +2.7 |
| Lion | 78 | 38 | 40 | 48.7% | -5.5 |
| Pai | 76 | 62 | 14 | 81.6% | +12.1 |
| El Blaze | 71 | 54 | 17 | 76.1% | +9.8 |
| Lau | 51 | 29 | 22 | 56.9% | -6.9 |
| Aoi | 47 | 30 | 17 | 63.8% | -4.5 |
| Kage | 47 | 31 | 16 | 66.0% | +1.5 |
| Wolf | 46 | 36 | 10 | 78.3% | +4.5 |
| Sarah | 44 | 38 | 6 | 86.4% | +7.2 |
| Shun | 43 | 35 | 8 | 81.4% | +3.0 |
| Vanessa | 41 | 31 | 10 | 75.6% | +5.5 |
| Lei Fei | 38 | 27 | 11 | 71.0% | -12.7 |
| Goh | 37 | 27 | 10 | 73.0% | -6.2 |
| Jean | 32 | 20 | 12 | 62.5% | -5.1 |
| Eileen | 31 | 11 | 20 | 35.5% | -30.4 |
| Jacky | 31 | 27 | 4 | 87.1% | +0.9 |
| Jeffry | 29 | 24 | 5 | 82.8% | +4.0 |
| Taka | 12 | 7 | 5 | 58.3% | -14.1 |
| Dural | 11 | 9 | 2 | 81.8% | +13.4 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 117 | 90 | 27 | 76.9% | +6.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 100 | 76 | 24 | 76.0% | +2.6 |
| Full Fence | 94 | 67 | 27 | 71.3% | +3.5 |
| Breakable Full Fence | 92 | 58 | 34 | 63.0% | -5.4 |
| Open | 92 | 61 | 31 | 66.3% | -1.1 |
| Half Fence | 91 | 58 | 33 | 63.7% | -1.2 |
| Low Fence | 91 | 61 | 30 | 67.0% | -3.5 |
| Single Wall | 76 | 49 | 27 | 64.5% | -4.8 |
| Octagon | 71 | 52 | 19 | 73.2% | +1.8 |
| Full Fence and Open | 51 | 35 | 16 | 68.6% | -0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 565 | 71.0% | 69.7% | +1.3 |
| No walls | 259 | 66.0% | 68.8% | -2.8 |
Walls against open: +4.1 points (95% range -2.6 to +10.7), p 0.229 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GenesisFrenzy (Rank 39) | 43 | 24 | 19 | 55.8% |
|---|---|---|---|---|
| SC1_Signia (Rank 37) | 32 | 16 | 16 | 50.0% |
| DEExTHAxGEE (Rank 40) | 29 | 15 | 14 | 51.7% |
| UltraSeBassツ (Rank 35) | 26 | 24 | 2 | 92.3% |
| Jason_Elbow (Rank 41) | 24 | 12 | 12 | 50.0% |
| own1jef123 (Rank 38) | 24 | 5 | 19 | 20.8% |
| n.fang (Rank 39) | 23 | 11 | 12 | 47.8% |
| seedash (Rank 31) | 23 | 21 | 2 | 91.3% |
| JustFRAMEshawty (Rank 42) | 22 | 7 | 15 | 31.8% |
| Nate__theRipper (Rank 39) | 20 | 13 | 7 | 65.0% |
| RentalAnimator (Rank 41) | 20 | 8 | 12 | 40.0% |
| Dhezz (Rank 36) | 19 | 15 | 4 | 79.0% |
| kungfusmurf (Rank 35) | 19 | 13 | 6 | 68.4% |
| LeverlessisHard|Ant0 (Rank 36) | 18 | 13 | 5 | 72.2% |
| Akai (Rank 39) | 16 | 10 | 6 | 62.5% |
| SugarBear (Rank 36) | 15 | 10 | 5 | 66.7% |
| likeyeahh77 (Rank 30) | 15 | 14 | 1 | 93.3% |
| BLACKSTAR (Rank 36) | 14 | 11 | 3 | 78.6% |
| interceptor (Rank 41) | 14 | 4 | 10 | 28.6% |
| HARLEMKNIGHT116 (Rank 35) | 13 | 10 | 3 | 76.9% |
| BLACKALERT!!! (Rank 42) | 12 | 4 | 8 | 33.3% |
| Chris (Rank 35) | 12 | 4 | 8 | 33.3% |
| SFPunker (Rank 37) | 12 | 8 | 4 | 66.7% |
| brucelabestia (Rank 36) | 12 | 9 | 3 | 75.0% |
| Sevensided253 (Rank 32) | 11 | 9 | 2 | 81.8% |
Most played opponents, most recent first
Round openings
Every character
| crouch dash forward into throwP+G | 413 | 11.4% |
|---|---|---|
| throwP+G | 289 | 8.0% |
| backdash into evade up | 107 | 3.0% |
| forward movement into punchP | 87 | 2.4% |
| forward dash into throwP+G | 80 | 2.2% |
| punchP | 62 | 1.7% |
| crouch dash back into crouch | 61 | 1.7% |
| forward dash into evade up | 58 | 1.6% |
| backdash into Karura4P+K | 54 | 1.5% |
| forward movement into throwP+G | 53 | 1.5% |
| backdash into evade down | 48 | 1.3% |
| guardG into throwP+G | 45 | 1.2% |
| guardG | 44 | 1.2% |
| crouch into Sune'uchi2P | 43 | 1.2% |
| kickK | 43 | 1.2% |
715 further openings account for the other 2,128 rounds.
Counted from 928 of the 929 matches played. The rest were not pulled for openings.
Goh
| crouch dash forward into throwP+G | 91 | 10.6% |
|---|---|---|
| backdash into Karura4P+K | 54 | 6.3% |
| throwP+G | 44 | 5.1% |
| crouch into Sune'uchi2P | 43 | 5.0% |
| backdash into evade up | 32 | 3.7% |
| forward movement into punchP | 32 | 3.7% |
| crouch into Denkou3PP | 28 | 3.3% |
| punchP | 20 | 2.3% |
| forward dash into throwP+G | 19 | 2.2% |
| backdash into evade down | 17 | 2.0% |
| guardG | 17 | 2.0% |
| guardG into throwP+G | 16 | 1.9% |
| backdash into Batousatsu3KP | 14 | 1.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 10 | 1.2% |
| crouch dash back into Ni'oudaoshi3K+G | 10 | 1.2% |
173 further openings account for the other 412 rounds.
Shun
| throwP+G | 61 | 14.2% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 37 | 8.6% |
| crouch dash forward into throwP+G | 31 | 7.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 23 | 5.3% |
| crouch into Haisenchu Kaikakyaku1PK | 17 | 4.0% |
| backward movement into Kasen Zenbokushou6PP | 16 | 3.7% |
| forward dash into throwP+G | 15 | 3.5% |
| Haisenchu1P | 13 | 3.0% |
| Tenshin Souchushou6P+K | 11 | 2.6% |
| backdash into evade up | 10 | 2.3% |
| crouch dash back into crouch | 10 | 2.3% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 9 | 2.1% |
| crouch dash back into Tenshin Souchushou6P+K | 8 | 1.9% |
| crouch into Fukuchougeki2P | 8 | 1.9% |
| Tenshin Benshu4P+K into throwP+G | 7 | 1.6% |
79 further openings account for the other 154 rounds.
Jean
| crouch into Shitamaeken2P | 33 | 9.0% |
|---|---|---|
| Oiseikenzuki (Deflect)236P+K | 31 | 8.5% |
| throwP+G | 28 | 7.7% |
| crouch dash forward into throwP+G | 27 | 7.4% |
| Hangetsu NirenzukiP+K | 18 | 4.9% |
| backdash into Nozuchi1P+K | 10 | 2.7% |
| forward dash into evade up | 10 | 2.7% |
| forward movement into throwP+G | 9 | 2.5% |
| backdash into evade up | 8 | 2.2% |
| crouch dash forward into Agezuki3P+K | 8 | 2.2% |
| punchP | 8 | 2.2% |
| Hizageri4K into Kousenshu4KP | 7 | 1.9% |
| Tate'enpi33P | 6 | 1.6% |
| backdash into evade down | 6 | 1.6% |
| crouch dash back into crouch | 6 | 1.6% |
80 further openings account for the other 151 rounds.
Taka
| throwP+G | 32 | 9.5% |
|---|---|---|
| crouch dash forward into throwP+G | 28 | 8.3% |
| crouch into Shita Harite2P | 28 | 8.3% |
| kickK | 27 | 8.0% |
| forward movement into punchP | 23 | 6.8% |
| forward movement into throwP+G | 14 | 4.2% |
| backdash into evade up | 10 | 3.0% |
| forward dash into evade up | 10 | 3.0% |
| crouch into Kachi'age33P+K | 9 | 2.7% |
| Sokubi Otoshi41236P | 8 | 2.4% |
| evade down into Kachi'age33P+K | 8 | 2.4% |
| Hiji'ate6P | 7 | 2.1% |
| crouch into Tsuyubarai 22P+KP | 7 | 2.1% |
| crouch dash back into crouch | 6 | 1.8% |
| guardG | 6 | 1.8% |
73 further openings account for the other 113 rounds.
Akira
| crouch dash forward into throwP+G | 47 | 15.8% |
|---|---|---|
| Chouyoushu1P | 19 | 6.4% |
| Souka Housui3P+K | 19 | 6.4% |
| Rimon Chouchu66P | 15 | 5.0% |
| backdash into evade down | 10 | 3.4% |
| evade down into crouch dash forward | 10 | 3.4% |
| backdash into evade up | 9 | 3.0% |
| crouch into Housui2P | 8 | 2.7% |
| throwP+G | 8 | 2.7% |
| Jouho Senshou46P into forward movement | 7 | 2.4% |
| evade down into forward dash | 7 | 2.4% |
| evade down into Souka Housui3P+K | 6 | 2.0% |
| forward dash into Souka Housui3P+K | 6 | 2.0% |
| punchP | 6 | 2.0% |
| guardG into throwP+G | 5 | 1.7% |
72 further openings account for the other 115 rounds.
Sarah
| crouch dash forward into throwP+G | 48 | 19.4% |
|---|---|---|
| throwP+G | 21 | 8.5% |
| kickK into forward movement | 12 | 4.9% |
| crouch into Squat Straight2P | 10 | 4.0% |
| forward dash into throwP+G | 10 | 4.0% |
| forward movement into punchP | 10 | 4.0% |
| forward dash into evade up | 9 | 3.6% |
| backdash into evade up | 7 | 2.8% |
| evade down into throwP+G | 7 | 2.8% |
| evade down into crouch dash forward | 6 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 2.0% |
| crouch dash back into crouch | 5 | 2.0% |
| Hide Side Kick (Deflect)P+K | 4 | 1.6% |
| crouch dash forward into Dragon Smash Cannon1K | 4 | 1.6% |
| crouch into Leg Slicer2K+G | 4 | 1.6% |
65 further openings account for the other 85 rounds.
El Blaze
| crouch dash forward into throwP+G | 28 | 12.5% |
|---|---|---|
| throwP+G | 14 | 6.2% |
| forward movement into throwP+G | 10 | 4.5% |
| crouch into Sit Jab2P | 9 | 4.0% |
| forward dash into throwP+G | 8 | 3.6% |
| forward movement | 7 | 3.1% |
| Fade Roll Kick7K into forward dash | 6 | 2.7% |
| backdash into Demon's Tail9P+KK | 6 | 2.7% |
| backdash into evade up | 6 | 2.7% |
| High-Speed Jab46P | 5 | 2.2% |
| crouch dash back into evade down | 5 | 2.2% |
| crouch dash forward into guardG | 5 | 2.2% |
| forward dash into evade up | 5 | 2.2% |
| backdash into evade down | 4 | 1.8% |
| crouch dash back into Demon's Tail9P+KK | 4 | 1.8% |
74 further openings account for the other 102 rounds.
Lau
| throwP+G | 28 | 14.8% |
|---|---|---|
| crouch dash forward into throwP+G | 14 | 7.4% |
| Shakashou3P into RenshouPP | 13 | 6.9% |
| crouch into down-back kick1K | 9 | 4.8% |
| backdash into evade up | 8 | 4.2% |
| backdash into Sako Soushou4P+K | 7 | 3.7% |
| crouch dash back into crouch | 6 | 3.2% |
| Chugeki6P into Hou'ou Soushou6PP | 5 | 2.6% |
| Koryu Tenshinkyaku6K+G | 5 | 2.6% |
| Senchutai3K | 5 | 2.6% |
| Touku Shashou897P+K | 5 | 2.6% |
| crouch into Souchuken2P | 5 | 2.6% |
| Senchutai3K into Senkyaku Chushou3KP | 4 | 2.1% |
| forward dash into throwP+G | 4 | 2.1% |
| guardG | 4 | 2.1% |
46 further openings account for the other 67 rounds.
Counted from 47 of the 48 matches played. The rest were not pulled for openings.
Brad
| crouch dash forward into throwP+G | 25 | 14.3% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 23 | 13.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 6.3% |
| throwP+G | 9 | 5.1% |
| Middle Spin Kick66K | 5 | 2.9% |
| crouch dash back into Sawk Klab6P+K | 5 | 2.9% |
| crouch into Sit Jab2P | 5 | 2.9% |
| Sharp Shoot1P | 4 | 2.3% |
| backdash into Sway Back4P+K+G | 4 | 2.3% |
| guardG into throwP+G | 4 | 2.3% |
| crouch dash back | 3 | 1.7% |
| crouch dash back into Destruction Body3P+K | 3 | 1.7% |
| crouch dash back into crouch | 3 | 1.7% |
| crouch dash back into guardG | 2 | 1.1% |
| crouch dash forward into Dtee Sawk Dtrohng4P+K | 2 | 1.1% |
59 further openings account for the other 67 rounds.
Kage
| crouch dash forward into throwP+G | 22 | 12.8% |
|---|---|---|
| crouch into Shippuzan3PP | 19 | 11.1% |
| throwP+G | 11 | 6.4% |
| forward movement into punchP | 9 | 5.2% |
| Rasen4P into Rasen Urageri4PK | 7 | 4.1% |
| backdash into evade up | 7 | 4.1% |
| crouch into Jizuridan2P | 7 | 4.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 3.5% |
| Ryubisen44K+G | 5 | 2.9% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 5 | 2.9% |
| Engetsugeri9K+G | 4 | 2.3% |
| Rasen4P | 4 | 2.3% |
| backdash into guardG | 4 | 2.3% |
| crouch dash back into crouch | 3 | 1.7% |
| Fusenjin3P into Shippuzan3PP | 2 | 1.2% |
44 further openings account for the other 57 rounds.
Lion
| crouch dash forward into throwP+G | 10 | 12.1% |
|---|---|---|
| throwP+G | 10 | 12.1% |
| crouch into Katousui2P | 9 | 10.8% |
| In'you4P into Ni In'you4PP | 8 | 9.6% |
| forward dash into throwP+G | 4 | 4.8% |
| guardG | 4 | 4.8% |
| punchP | 4 | 4.8% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 3.6% |
| backdash into Sen'inshou3P | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 2 | 2.4% |
| crouch dash forward into In'you4P | 2 | 2.4% |
| crouch into Dantai3K | 2 | 2.4% |
| Katousui2P | 1 | 1.2% |
| Sentai4K into Sentai Shumen4KP | 1 | 1.2% |
19 further openings account for the other 19 rounds.
Jacky
| throwP+G | 9 | 12.7% |
|---|---|---|
| crouch dash back into crouch | 6 | 8.4% |
| forward dash into evade up | 5 | 7.0% |
| punchP | 5 | 7.0% |
| backdash into evade up | 3 | 4.2% |
| crouch dash back into Chopping Blow2P+K | 3 | 4.2% |
| crouch into Squat Straight2P | 3 | 4.2% |
| evade down into crouch dash forward | 3 | 4.2% |
| Bil Jee6P+K | 2 | 2.8% |
| Slant Back Knuckle1P | 2 | 2.8% |
| backdash into Spin Heel Sword4K+G | 2 | 2.8% |
| backdash into evade down | 2 | 2.8% |
| guardG into throwP+G | 2 | 2.8% |
| Lightning Kick 12K+G | 1 | 1.4% |
| Low Spin Kick1K+G | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Lei Fei
| crouch dash forward into throwP+G | 13 | 18.6% |
|---|---|---|
| crouch into Fukusoushou2P | 9 | 12.9% |
| Kochouheki (Deflect)236P+K | 5 | 7.1% |
| backdash into Kaisei Tento1P+K | 5 | 7.1% |
| throwP+G | 5 | 7.1% |
| backdash into throwP+G | 3 | 4.3% |
| backdash into Dokuritsu Shiki8P+K+G | 2 | 2.9% |
| backdash into evade up | 2 | 2.9% |
| kickK | 2 | 2.9% |
| offensive move | 2 | 2.9% |
| offensive move into Kinkei DokuritsuP+K | 2 | 2.9% |
| Fukusoushou2P into evade up | 1 | 1.4% |
| Rigoutai6K | 1 | 1.4% |
| backdash into Fukusoushou2P | 1 | 1.4% |
| backdash into kickK | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Wolf
| crouch dash forward into throwP+G | 22 | 44.9% |
|---|---|---|
| throwP+G | 9 | 18.4% |
| forward movement into throwP+G | 4 | 8.2% |
| backdash into Kenka Kick1K+G | 2 | 4.1% |
| forward movement into punchP | 2 | 4.1% |
| Low Hammer2P into forward dash | 1 | 2.0% |
| Quick Shoulder66P+K | 1 | 2.0% |
| backdash into Heavy Toe Kick4K+G | 1 | 2.0% |
| backdash into Neck Cut Kick8K+G | 1 | 2.0% |
| backdash into Short Shoulder46P+K | 1 | 2.0% |
| backdash into backward movement | 1 | 2.0% |
| crouch into Low Drop Kick62K | 1 | 2.0% |
| crouch into Low Hammer2P | 1 | 2.0% |
| forward movement into Jab StraightPP | 1 | 2.0% |
| guardG into throwP+G | 1 | 2.0% |
Dural
| crouch dash forward into throwP+G | 6 | 22.2% |
|---|---|---|
| punchP | 3 | 11.1% |
| down, down-forward, forward punch+kick236P+K | 2 | 7.4% |
| Attai2K into kick+guardK+G | 1 | 3.7% |
| Low Knuckle2P into backdash | 1 | 3.7% |
| Nakageri3K into Nagiharai3KP | 1 | 3.7% |
| backdash into Stop Kick4K | 1 | 3.7% |
| backdash into back kick+guard4K+G | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backdash into up-back, up, back, forward kick+guard7846K+G | 1 | 3.7% |
| crouch dash back into Cut Upper3P | 1 | 3.7% |
| crouch dash back into crouch | 1 | 3.7% |
| crouch dash back into evade down | 1 | 3.7% |
| crouch dash forward into guardG | 1 | 3.7% |
| evade down into down, forward, down-forward punch+kick263P+K | 1 | 3.7% |
4 further openings account for the other 4 rounds.
Eileen
| Jouho Chu'un6PP into Geimen Senpu6PPK | 2 | 25.0% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 1 | 12.5% |
| crouch dash back into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 12.5% |
| crouch dash back into Tanhikyaku9K | 1 | 12.5% |
| crouch dash forward into Ribyou Hoso43P+K | 1 | 12.5% |
| guardG into Goku Hekitai9P+K+GK | 1 | 12.5% |
| offensive move | 1 | 12.5% |
Aoi
| backdash into evade up | 1 | 16.7% |
|---|---|---|
| crouch dash forward into throwP+G | 1 | 16.7% |
| forward dash into evade up | 1 | 16.7% |
| forward dash into throwP+G | 1 | 16.7% |
| guardG into Maegeri3K | 1 | 16.7% |
| offensive move into punchP | 1 | 16.7% |
Vanessa
| Defensive Style: crouch dash forward into throwP+G | 2 | 33.3% |
|---|---|---|
| Defensive Style: forward dash into throwP+G | 2 | 33.3% |
| Defensive Style: throw | 2 | 33.3% |
