Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1926 #97 of 3,686 on the Elo list →
Goh1909202 matches
Shun1929101 matches
Taka192981 matches
Jean191677 matches
Akira192466 matches
Sarah192453 matches
El Blaze193650 matches
Lau192746 matches
Kage193644 matches
Brad193642 matches
Lion193522 matches
Jacky192817 matches
Lei Fei193217 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 38 | 836 | 534 | 302 | 63.9% |
|---|---|---|---|---|---|
| Lau | 38 | 692 | 465 | 227 | 67.2% |
| Goh | 38 | 679 | 472 | 207 | 69.5% |
| Akira | 38 | 670 | 440 | 230 | 65.7% |
| Jacky | 39 | 629 | 433 | 196 | 68.8% |
| Lei Fei | 38 | 541 | 372 | 169 | 68.8% |
| Wolf | 37 | 534 | 388 | 146 | 72.7% |
| Jean | 39 | 501 | 367 | 134 | 73.2% |
| Shun | 38 | 491 | 349 | 142 | 71.1% |
| Kage | 39 | 477 | 335 | 142 | 70.2% |
| El Blaze | 38 | 448 | 331 | 117 | 73.9% |
| Lion | 39 | 334 | 259 | 75 | 77.5% |
| Taka | 38 | 334 | 264 | 70 | 79.0% |
| Sarah | 37 | 331 | 263 | 68 | 79.5% |
| Vanessa | 36 | 262 | 206 | 56 | 78.6% |
| Dural | 38 | 248 | 203 | 45 | 81.8% |
| Jeffry | — | 167 | 134 | 33 | 80.2% |
| Aoi | 28 | 75 | 62 | 13 | 82.7% |
| Eileen | 28 | 64 | 56 | 8 | 87.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,706 of 3,607 rounds counted7.3 inputs a second (437 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.8 | 411 | 805 |
|---|---|---|---|
| Shun | 7.4 | 445 | 242 |
| Jean | 7.3 | 436 | 352 |
| Taka | 7.1 | 428 | 209 |
| Akira | 7.7 | 461 | 206 |
| Sarah | 7.5 | 450 | 115 |
| El Blaze | 8.2 | 493 | 181 |
| Lau | 7.7 | 460 | 192 |
| Kage | 6.9 | 415 | 67 |
| Brad | 7.6 | 458 | 160 |
| Lion | 7.5 | 452 | 83 |
| Jacky | 7.0 | 417 | 71 |
| Dural | 7.0 | 420 | 15 |
| Eileen | 7.4 | 443 | 8 |
By opponent's character
| Akira | 7.3 | 437 | 285 |
|---|---|---|---|
| Brad | 7.0 | 422 | 260 |
| Lion | 7.5 | 453 | 272 |
| Pai | 7.2 | 433 | 136 |
| El Blaze | 7.6 | 454 | 218 |
| Lau | 7.2 | 432 | 165 |
| Aoi | 7.3 | 440 | 149 |
| Kage | 7.3 | 437 | 141 |
| Wolf | 7.3 | 437 | 151 |
| Sarah | 7.2 | 432 | 142 |
| Shun | 7.2 | 433 | 145 |
| Vanessa | 7.1 | 426 | 41 |
| Lei Fei | 7.0 | 420 | 54 |
| Goh | 7.0 | 421 | 108 |
| Jean | 7.8 | 467 | 64 |
| Eileen | 6.8 | 411 | 118 |
| Jacky | 7.3 | 438 | 103 |
| Jeffry | 7.6 | 457 | 96 |
| Taka | 6.7 | 402 | 15 |
| Dural | 8.1 | 486 | 43 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 83 | 55 | 28 | 66.3% | -0.4 |
|---|---|---|---|---|---|
| Brad | 81 | 56 | 25 | 69.1% | +2.9 |
| Lion | 78 | 38 | 40 | 48.7% | -5.0 |
| Pai | 76 | 62 | 14 | 81.6% | +12.3 |
| El Blaze | 71 | 54 | 17 | 76.1% | +10.0 |
| Lau | 51 | 29 | 22 | 56.9% | -6.9 |
| Aoi | 47 | 30 | 17 | 63.8% | -4.6 |
| Kage | 47 | 31 | 16 | 66.0% | +1.5 |
| Wolf | 46 | 36 | 10 | 78.3% | +4.5 |
| Sarah | 44 | 38 | 6 | 86.4% | +6.6 |
| Shun | 43 | 35 | 8 | 81.4% | +2.8 |
| Vanessa | 41 | 31 | 10 | 75.6% | +5.7 |
| Lei Fei | 38 | 27 | 11 | 71.0% | -12.8 |
| Goh | 37 | 27 | 10 | 73.0% | -6.4 |
| Jean | 32 | 20 | 12 | 62.5% | -5.3 |
| Eileen | 31 | 11 | 20 | 35.5% | -30.4 |
| Jacky | 31 | 27 | 4 | 87.1% | -0.3 |
| Jeffry | 29 | 24 | 5 | 82.8% | +3.9 |
| Taka | 12 | 7 | 5 | 58.3% | -14.0 |
| Dural | 11 | 9 | 2 | 81.8% | +13.2 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 117 | 90 | 27 | 76.9% | +6.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 100 | 76 | 24 | 76.0% | +2.6 |
| Full Fence | 94 | 67 | 27 | 71.3% | +3.6 |
| Breakable Full Fence | 92 | 58 | 34 | 63.0% | -5.3 |
| Open | 92 | 61 | 31 | 66.3% | -1.2 |
| Half Fence | 91 | 58 | 33 | 63.7% | -1.4 |
| Low Fence | 91 | 61 | 30 | 67.0% | -3.4 |
| Single Wall | 76 | 49 | 27 | 64.5% | -4.8 |
| Octagon | 71 | 52 | 19 | 73.2% | +1.7 |
| Full Fence and Open | 51 | 35 | 16 | 68.6% | -0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 565 | 71.0% | 69.6% | +1.3 |
| No walls | 259 | 66.0% | 68.8% | -2.8 |
Walls against open: +4.1 points (95% range -2.5 to +10.7), p 0.224 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GenesisFrenzy (Rank 39) | 43 | 24 | 19 | 55.8% |
|---|---|---|---|---|
| SC1_Signia (Rank 37) | 32 | 16 | 16 | 50.0% |
| DEExTHAxGEE (Rank 40) | 29 | 15 | 14 | 51.7% |
| UltraSeBassツ (Rank 35) | 26 | 24 | 2 | 92.3% |
| Jason_Elbow (Rank 41) | 24 | 12 | 12 | 50.0% |
| own1jef123 (Rank 38) | 24 | 5 | 19 | 20.8% |
| n.fang (Rank 39) | 23 | 11 | 12 | 47.8% |
| seedash (Rank 31) | 23 | 21 | 2 | 91.3% |
| JustFRAMEshawty (Rank 42) | 22 | 7 | 15 | 31.8% |
| Nate__theRipper (Rank 39) | 20 | 13 | 7 | 65.0% |
| RentalAnimator (Rank 41) | 20 | 8 | 12 | 40.0% |
| Dhezz (Rank 36) | 19 | 15 | 4 | 79.0% |
| kungfusmurf (Rank 35) | 19 | 13 | 6 | 68.4% |
| LeverlessisHard|Ant0 (Rank 36) | 18 | 13 | 5 | 72.2% |
| Akai (Rank 39) | 16 | 10 | 6 | 62.5% |
| SugarBear (Rank 36) | 15 | 10 | 5 | 66.7% |
| likeyeahh77 (Rank 30) | 15 | 14 | 1 | 93.3% |
| BLACKSTAR (Rank 36) | 14 | 11 | 3 | 78.6% |
| interceptor (Rank 41) | 14 | 4 | 10 | 28.6% |
| HARLEMKNIGHT116 (Rank 35) | 13 | 10 | 3 | 76.9% |
| BLACKALERT!!! (Rank 42) | 12 | 4 | 8 | 33.3% |
| Chris (Rank 35) | 12 | 4 | 8 | 33.3% |
| SFPunker (Rank 37) | 12 | 8 | 4 | 66.7% |
| brucelabestia (Rank 36) | 12 | 9 | 3 | 75.0% |
| Sevensided253 (Rank 32) | 11 | 9 | 2 | 81.8% |
Most played opponents, most recent first
Round openings
Every character
| crouch dash forward into throw escape | 341 | 9.4% |
|---|---|---|
| throw escape | 287 | 7.9% |
| forward movement into punchP | 87 | 2.4% |
| backdash into evade up | 84 | 2.3% |
| crouch dash forward into throwP+G | 72 | 2.0% |
| forward dash into throw escape | 68 | 1.9% |
| punchP | 62 | 1.7% |
| backdash into Karura4P+K | 60 | 1.7% |
| crouch dash back into crouch | 60 | 1.7% |
| forward dash into evade up | 57 | 1.6% |
| forward movement into throw escape | 53 | 1.5% |
| guardG into throw escape | 44 | 1.2% |
| crouch into Sune'uchi2P | 43 | 1.2% |
| kickK | 43 | 1.2% |
| guardG | 42 | 1.2% |
737 further openings account for the other 2,215 rounds.
Goh
- Career
- 472–207 · 69.5%
- This season
- 221 matches · 61.1%
- Peak rank
- 38
First hit in 46.5% of 852 rounds. Won 61.6% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 34.5% of rounds, against 19.4% against everyone else.
- On Half Fence stages: opens with “throw escape” in 17.1% of rounds, against 4.2% on the other stages.
- After losing a round: opens with “crouch dash forward into throw escape” in 13.4% of rounds, against 3.6% after winning one.
| crouch dash forward into throw escape | 73 | 8.5% |
|---|---|---|
| backdash into Karura4P+K | 60 | 7.0% |
| throw escape | 44 | 5.1% |
| crouch into Sune'uchi2P | 43 | 5.0% |
| forward movement into punchP | 32 | 3.7% |
| crouch into Denkou3PP | 28 | 3.3% |
| backdash into evade up | 26 | 3.0% |
| punchP | 20 | 2.3% |
| crouch dash forward into throwP+G | 18 | 2.1% |
| backdash into Batousatsu3KP | 17 | 2.0% |
| guardG into throw escape | 17 | 2.0% |
| forward dash into throw escape | 16 | 1.9% |
| guardG | 16 | 1.9% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 10 | 1.2% |
| backdash into evade down | 10 | 1.2% |
177 further openings account for the other 429 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–10 · 57% | 5–5 · 50% | too few to test |
| Brad | 7–7 · 50% | 5–6 · 45% | too few to test |
| Pai | 14–2 · 88% | 7–0 · 100% | too few to test |
| Eileen | 2–6 · 25% | 3–7 · 30% | too few to test |
| Wolf | 2–4 · 33% | 9–2 · 82% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 349–142 · 71.1%
- This season
- 111 matches · 69.4%
- Peak rank
- 38
First hit in 46.4% of 427 rounds. Won 61.6% of the rounds they struck first, 60.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| throw escape | 61 | 14.2% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 37 | 8.6% |
| crouch dash forward into throw escape | 25 | 5.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 23 | 5.3% |
| crouch into Haisenchu Kaikakyaku1PK | 17 | 4.0% |
| backward movement into Kasen Zenbokushou6PP | 16 | 3.7% |
| Haisenchu1P | 13 | 3.0% |
| forward dash into throw escape | 13 | 3.0% |
| Tenshin Souchushou6P+K | 11 | 2.6% |
| crouch dash back into crouch | 10 | 2.3% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 9 | 2.1% |
| crouch dash back into Tenshin Souchushou6P+K | 8 | 1.9% |
| crouch into Fukuchougeki2P | 8 | 1.9% |
| Tenshin Benshu4P+K into throwP+G | 7 | 1.6% |
| backdash into Gyou'in Haishu3P | 7 | 1.6% |
84 further openings account for the other 165 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 5–4 · 56% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 367–134 · 73.2%
- This season
- 93 matches · 74.2%
- Peak rank
- 39
First hit in 44.5% of 364 rounds. Won 69.1% of the rounds they struck first, 62.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 36.6% of rounds, against 18.3% in their other rounds.
| crouch into Shitamaeken2P | 33 | 9.0% |
|---|---|---|
| Oiseikenzuki (Deflect)236P+K | 31 | 8.5% |
| throw escape | 28 | 7.7% |
| crouch dash forward into throw escape | 24 | 6.6% |
| Hangetsu NirenzukiP+K | 18 | 4.9% |
| backdash into Nozuchi1P+K | 10 | 2.7% |
| forward dash into evade up | 10 | 2.7% |
| forward movement into throw escape | 9 | 2.5% |
| crouch dash forward into Agezuki3P+K | 8 | 2.2% |
| punchP | 8 | 2.2% |
| Hizageri4K into Kousenshu4KP | 7 | 1.9% |
| Tate'enpi33P | 6 | 1.6% |
| backdash into evade up | 6 | 1.6% |
| crouch dash back into crouch | 6 | 1.6% |
| forward dash into Nukitesashi6P+K | 6 | 1.6% |
86 further openings account for the other 156 rounds.
Taka
- Career
- 264–70 · 79.0%
- This season
- 86 matches · 69.8%
- Peak rank
- 38
First hit in 44.4% of 333 rounds. Won 62.8% of the rounds they struck first, 60.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 46.5% of rounds, against 28.8% in their other rounds.
| throw escape | 32 | 9.5% |
|---|---|---|
| crouch into Shita Harite2P | 28 | 8.3% |
| kickK | 27 | 8.0% |
| forward movement into punchP | 23 | 6.8% |
| crouch dash forward into throw escape | 22 | 6.5% |
| forward movement into throw escape | 14 | 4.2% |
| forward dash into evade up | 10 | 3.0% |
| backdash into evade up | 9 | 2.7% |
| crouch into Kachi'age33P+K | 9 | 2.7% |
| Sokubi Otoshi41236P | 8 | 2.4% |
| evade down into Kachi'age33P+K | 8 | 2.4% |
| Hiji'ate6P | 7 | 2.1% |
| crouch into Tsuyubarai 22P+KP | 7 | 2.1% |
| crouch dash back into crouch | 6 | 1.8% |
| crouch dash forward into throwP+G | 6 | 1.8% |
75 further openings account for the other 120 rounds.
Akira
- Career
- 440–230 · 65.7%
- This season
- 77 matches · 67.5%
- Peak rank
- 38
First hit in 47.6% of 292 rounds. Won 64.0% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 39 | 13.1% |
|---|---|---|
| Chouyoushu1P | 19 | 6.4% |
| Souka Housui3P+K | 19 | 6.4% |
| Rimon Chouchu66P | 15 | 5.0% |
| evade down into crouch dash forward | 10 | 3.4% |
| backdash into evade down | 9 | 3.0% |
| backdash into evade up | 8 | 2.7% |
| crouch dash forward into throwP+G | 8 | 2.7% |
| crouch into Housui2P | 8 | 2.7% |
| throw escape | 8 | 2.7% |
| Jouho Senshou46P into forward movement | 7 | 2.4% |
| evade down into Souka Housui3P+K | 7 | 2.4% |
| evade down into forward dash | 6 | 2.0% |
| forward dash into Souka Housui3P+K | 6 | 2.0% |
| punchP | 6 | 2.0% |
73 further openings account for the other 122 rounds.
Sarah
- Career
- 263–68 · 79.5%
- This season
- 64 matches · 71.9%
- Peak rank
- 37
First hit in 43.3% of 247 rounds. Won 67.3% of the rounds they struck first, 63.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 42 | 17.0% |
|---|---|---|
| throw escape | 21 | 8.5% |
| kickK into forward movement | 12 | 4.9% |
| crouch into Squat Straight2P | 10 | 4.0% |
| forward movement into punchP | 10 | 4.0% |
| forward dash into evade up | 9 | 3.6% |
| evade down into throw escape | 7 | 2.8% |
| forward dash into throw escape | 7 | 2.8% |
| crouch dash forward into throwP+G | 6 | 2.4% |
| evade down into crouch dash forward | 6 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 2.0% |
| crouch dash back into crouch | 5 | 2.0% |
| Hide Side Kick (Deflect)P+K | 4 | 1.6% |
| backdash into evade up | 4 | 1.6% |
| crouch dash forward into Dragon Smash Cannon1K | 4 | 1.6% |
70 further openings account for the other 95 rounds.
El Blaze
- Career
- 331–117 · 73.9%
- This season
- 59 matches · 81.4%
- Peak rank
- 38
First hit in 50.9% of 224 rounds. Won 65.8% of the rounds they struck first, 73.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 25 | 11.2% |
|---|---|---|
| throw escape | 12 | 5.4% |
| forward movement into throw escape | 10 | 4.5% |
| crouch into Sit Jab2P | 9 | 4.0% |
| backdash into Demon's Tail9P+KK | 7 | 3.1% |
| forward dash into throw escape | 7 | 3.1% |
| forward movement | 7 | 3.1% |
| Fade Roll Kick7K into forward dash | 6 | 2.7% |
| High-Speed Jab46P | 5 | 2.2% |
| backdash into evade up | 5 | 2.2% |
| crouch dash back into evade down | 5 | 2.2% |
| crouch dash forward into guardG | 5 | 2.2% |
| forward dash into evade up | 5 | 2.2% |
| crouch dash back into Demon's Tail9P+KK | 4 | 1.8% |
| crouch dash back into crouch | 4 | 1.8% |
78 further openings account for the other 108 rounds.
Lau
- Career
- 465–227 · 67.2%
- This season
- 48 matches · 62.5%
- Peak rank
- 38
First hit in 44.3% of 192 rounds. Won 62.4% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 28 | 14.6% |
|---|---|---|
| crouch dash forward into throw escape | 14 | 7.3% |
| Shakashou3P into RenshouPP | 13 | 6.8% |
| crouch into down-back kick1K | 9 | 4.7% |
| backdash into Sako Soushou4P+K | 8 | 4.2% |
| Touku Shashou897P+K | 7 | 3.6% |
| backdash into evade up | 6 | 3.1% |
| crouch dash back into crouch | 6 | 3.1% |
| Chugeki6P into Hou'ou Soushou6PP | 5 | 2.6% |
| Koryu Tenshinkyaku6K+G | 5 | 2.6% |
| Senchutai3K | 5 | 2.6% |
| crouch into Souchuken2P | 5 | 2.6% |
| Senchutai3K into Senkyaku Chushou3KP | 4 | 2.1% |
| crouch dash back into Kasoutai2K | 4 | 2.1% |
| forward dash into throw escape | 4 | 2.1% |
48 further openings account for the other 69 rounds.
Brad
- Career
- 534–302 · 63.9%
- This season
- 42 matches · 71.4%
- Peak rank
- 38
First hit in 46.3% of 175 rounds. Won 65.4% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 23 | 13.1% |
|---|---|---|
| crouch dash forward into throw escape | 23 | 13.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 6.3% |
| throw escape | 9 | 5.1% |
| Middle Spin Kick66K | 5 | 2.9% |
| crouch dash back into Destruction Body3P+K | 5 | 2.9% |
| crouch dash back into Sawk Klab6P+K | 5 | 2.9% |
| crouch into Sit Jab2P | 5 | 2.9% |
| Sharp Shoot1P | 4 | 2.3% |
| backdash into Sway Back4P+K+G | 4 | 2.3% |
| crouch dash back into crouch | 3 | 1.7% |
| guardG into throw escape | 3 | 1.7% |
| crouch dash back | 2 | 1.1% |
| crouch dash forward into Dtee Sawk Dtrohng4P+K | 2 | 1.1% |
| crouch dash forward into guardG | 2 | 1.1% |
62 further openings account for the other 69 rounds.
Kage
- Career
- 335–142 · 70.2%
- This season
- 45 matches · 71.1%
- Peak rank
- 39
First hit in 44.9% of 167 rounds. Won 73.3% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shippuzan3PP | 19 | 11.1% |
|---|---|---|
| crouch dash forward into throw escape | 16 | 9.3% |
| throw escape | 11 | 6.4% |
| forward movement into punchP | 9 | 5.2% |
| Rasen4P into Rasen Urageri4PK | 7 | 4.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 7 | 4.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 7 | 4.1% |
| crouch into Jizuridan2P | 7 | 4.1% |
| crouch dash forward into throwP+G | 6 | 3.5% |
| Ryubisen44K+G | 5 | 2.9% |
| backdash into evade up | 5 | 2.9% |
| Engetsugeri9K+G | 4 | 2.3% |
| Rasen4P | 4 | 2.3% |
| backdash into guardG | 4 | 2.3% |
| crouch dash back into crouch | 3 | 1.7% |
45 further openings account for the other 58 rounds.
Lion
- Career
- 259–75 · 77.5%
- This season
- 22 matches · 90.9%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 10 | 12.1% |
|---|---|---|
| crouch dash forward into throw escape | 9 | 10.8% |
| crouch into Katousui2P | 9 | 10.8% |
| In'you4P into Ni In'you4PP | 8 | 9.6% |
| forward dash into throw escape | 4 | 4.8% |
| punchP | 4 | 4.8% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 3.6% |
| guardG | 3 | 3.6% |
| backdash into Sen'inshou3P | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 2 | 2.4% |
| crouch dash forward into In'you4P | 2 | 2.4% |
| crouch into Dantai3K | 2 | 2.4% |
| Katousui2P | 1 | 1.2% |
| Sentai4K into Sentai Shumen4KP | 1 | 1.2% |
21 further openings account for the other 21 rounds.
Jacky
- Career
- 433–196 · 68.8%
- This season
- 18 matches · 72.2%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 9 | 12.7% |
|---|---|---|
| crouch dash back into crouch | 5 | 7.0% |
| forward dash into evade up | 5 | 7.0% |
| punchP | 5 | 7.0% |
| backdash into evade up | 3 | 4.2% |
| crouch dash back into Chopping Blow2P+K | 3 | 4.2% |
| crouch into Squat Straight2P | 3 | 4.2% |
| evade down into crouch dash forward | 3 | 4.2% |
| Bil Jee6P+K | 2 | 2.8% |
| Slant Back Knuckle1P | 2 | 2.8% |
| backdash into Spin Heel Sword4K+G | 2 | 2.8% |
| Lightning Kick 12K+G | 1 | 1.4% |
| Low Spin Kick1K+G | 1 | 1.4% |
| Middle Kick3K | 1 | 1.4% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Lei Fei
- Career
- 372–169 · 68.8%
- This season
- 17 matches · 64.7%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 10 | 14.3% |
|---|---|---|
| crouch into Fukusoushou2P | 9 | 12.9% |
| Kochouheki (Deflect)236P+K | 5 | 7.1% |
| backdash into Kaisei Tento1P+K | 5 | 7.1% |
| throw escape | 5 | 7.1% |
| crouch dash forward into throwP+G | 3 | 4.3% |
| backdash into Dokuritsu Shiki8P+K+G | 2 | 2.9% |
| backdash into evade up | 2 | 2.9% |
| backdash into throw escape | 2 | 2.9% |
| kickK | 2 | 2.9% |
| offensive move | 2 | 2.9% |
| offensive move into Kinkei DokuritsuP+K | 2 | 2.9% |
| Fukusoushou2P into evade up | 1 | 1.4% |
| Rigoutai6K | 1 | 1.4% |
| backdash into Fukusoushou2P | 1 | 1.4% |
18 further openings account for the other 18 rounds.
Wolf
- Career
- 388–146 · 72.7%
- This season
- 13 matches · 84.6%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 13 | 26.5% |
|---|---|---|
| crouch dash forward into throwP+G | 9 | 18.4% |
| throw escape | 9 | 18.4% |
| forward movement into throw escape | 4 | 8.2% |
| backdash into Kenka Kick1K+G | 2 | 4.1% |
| forward movement into punchP | 2 | 4.1% |
| Low Hammer2P into forward dash | 1 | 2.0% |
| Quick Shoulder66P+K | 1 | 2.0% |
| backdash into Heavy Toe Kick4K+G | 1 | 2.0% |
| backdash into Neck Cut Kick8K+G | 1 | 2.0% |
| backdash into Short Shoulder46P+K | 1 | 2.0% |
| backdash into backward movement | 1 | 2.0% |
| crouch into Low Drop Kick62K | 1 | 2.0% |
| crouch into Low Hammer2P | 1 | 2.0% |
| forward movement into Jab StraightPP | 1 | 2.0% |
1 further openings account for the other 1 rounds.
Dural
- Career
- 203–45 · 81.8%
- This season
- 7 matches · 100.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 5 | 18.5% |
|---|---|---|
| punchP | 3 | 11.1% |
| down, down-forward, forward punch+kick236P+K | 2 | 7.4% |
| Attai2K into kick+guardK+G | 1 | 3.7% |
| Low Knuckle2P into backdash | 1 | 3.7% |
| Nakageri3K into Nagiharai3KP | 1 | 3.7% |
| backdash into Stop Kick4K | 1 | 3.7% |
| backdash into back kick+guard4K+G | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backdash into up-back, up, back, forward kick+guard7846K+G | 1 | 3.7% |
| crouch dash back into Cut Upper3P | 1 | 3.7% |
| crouch dash back into crouch | 1 | 3.7% |
| crouch dash back into evade down | 1 | 3.7% |
| crouch dash forward into guardG | 1 | 3.7% |
| crouch dash forward into throwP+G | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Eileen
- Career
- 56–8 · 87.5%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Jouho Chu'un6PP into Geimen Senpu6PPK | 2 | 25.0% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 1 | 12.5% |
| crouch dash back into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 12.5% |
| crouch dash back into Tanhikyaku9K | 1 | 12.5% |
| crouch dash forward into Ribyou Hoso43P+K | 1 | 12.5% |
| guardG into Goku Hekitai9P+K+GK | 1 | 12.5% |
| offensive move | 1 | 12.5% |
Aoi
- Career
- 62–13 · 82.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
Vanessa
- Career
- 206–56 · 78.6%
- This season
- 2 matches · 100.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch dash forward into throw escape | 2 | 33.3% |
|---|---|---|
| Defensive Style: forward dash into throw escape | 2 | 33.3% |
| Defensive Style: throw escape | 2 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (56 here; about 2.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 3 of 16 tests hold up
- Shun: 0 of 15 tests hold up
- Jean: 1 of 12 tests hold up
- Taka: 1 of 13 tests hold up
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
