VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

souchou_hakahori

  • Wolf
  • Jeffry
  • Lei Fei
  • Pai
  • Jean
  • Jacky
  • Kage
  • Lion
  • Shun
  • Eileen
  • Vanessa
  • Goh
  • Sarah
  • El Blaze
  • Taka
Career matches5,853
Career win rate52.8%
Round win rate48.4%
Peak rank35
Distinct opponents216
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1460 #2,264 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira291,45574770851.3%
Wolf351,38475562954.5%
Jeffry2871437334152.2%
Lei Fei3052829523355.9%
Jean2846123822351.6%
Pai2726712813947.9%
Vanessa262031089553.2%
El Blaze27169858450.3%
Shun27146786853.4%
Kage27134676750.0%
Jacky28126675953.2%
Goh26111634856.8%
Lion2780413951.2%
Sarah2639271269.2%
Eileen2631131841.9%
Taka2653260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,376 of 1,825 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf6.6395285
Akira7.1427311
Jeffry6.6397208
Lei Fei6.2372114
Pai5.8346156
Jean6.941471
Jacky6.438688
Kage6.539328
Lion6.438639
Shun6.23708
Eileen5.834833
Vanessa5.432232
Taka6.03613

By opponent's character

Akira6.4384188
Wolf6.7401180
Jeffry6.740493
Aoi6.639877
Shun6.8410100
Jacky6.740494
Lion6.438472
Sarah6.539075
Jean6.438265
Goh6.337670
Lau6.538935
Kage6.639670
Pai6.438354
Eileen6.639629
Brad6.237456
El Blaze6.337847
Vanessa6.941335
Taka5.23154
Dural6.036020
Lei Fei6.036312

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira66333350.0%+2.5
Wolf54351964.8%+17.6
Jeffry2992031.0%-19.5
Aoi28161257.1%+4.5
Shun28111739.3%-13.1
Jacky27121544.4%-3.3
Lion2591636.0%-13.6
Sarah24111345.8%-1.3
Jean23101343.5%-2.5
Goh2291340.9%-1.9
Lau2171433.3%-15.2
Kage1991047.4%-2.8
Pai1981142.1%-6.4
Eileen1712570.6%+20.9
Brad145935.7%-10.2
El Blaze1411378.6%+31.0
Vanessa104640.0%-3.6
Taka64266.7%+14.5
Dural52340.0%-0.3
Lei Fei330100.0%+34.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence57263145.6%-4.1
Breakable Half Fence56302653.6%+5.3
Rectangle49232646.9%-2.2
Half Fence47202742.5%-8.0
Open44232152.3%+2.8
Full Fence43222151.2%+5.3
Single Wall43212248.8%+4.4
Low Fence40211952.5%+1.3
Octagon32141843.8%-5.4
Full Fence and Open26141253.9%+3.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28447.5%48.7%-1.2
No walls12751.2%48.6%+2.6

Walls against open: -3.8 points (95% range -15.2 to +7.6), p 0.518 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

イチゲン (Rank 29)2026/10/1641325.0%
こて (Rank 28)2026/09/171310376.9%
tamaneen (Rank 32)2026/09/1762433.3%
フォアグラVtuber (Rank 24)2026/09/1471614.3%
え~る (Rank 26)2026/09/1264266.7%
たわばTAWABA (Rank 27)2026/09/0542250.0%
lemon-sour (Rank 26)2026/08/2541325.0%
pinturicchio (Rank 29)2026/08/2394544.4%
Koromo (Rank 32)2026/08/2243175.0%
黒シャツ (Rank 32)2026/08/2242250.0%
こうちゃん(`ー´)SRGM (Rank 28)2026/07/234040.0%
失礼!スマッシュ☆彡 (Rank 25)2026/07/2073442.9%
syounai (Rank 27)2026/07/12440100.0%
무파ZeroBlue (Rank 27)2026/07/0342250.0%
I'mabeginner (Rank 26)2026/06/0762433.3%
yasai (Rank 23)2026/06/0742250.0%
ももじろう (Rank 30)2026/06/0751420.0%
伍の人 (Rank 28)2026/06/0643175.0%
ぶる~す・ぴぃ~ (Rank 27)2026/05/3142250.0%
三輪ですが@SRGM (Rank 26)2026/05/2642250.0%
ねこ吉 (Rank 23)2026/05/2243175.0%
VF_oji (Rank 28)2026/05/1262433.3%
yas_md (Rank 31)2026/05/125050.0%
ちのぶらっ! (Rank 34)2026/05/104040.0%
shiphon74 (Rank 24)2026/04/2243175.0%

Round openings

Every character

guardG1277.3%
evade down into guardG915.2%
evade up into guardG885.0%
Senzankou66P+K into throwP+G432.5%
punchP into Double KnucklePP372.1%
Zaban Hekishou66P+K271.6%
Toushou66P251.4%
crouch dash forward into guardG251.4%
punchP251.4%
evade up into Low Drop Kick62K221.3%
Jouho Senshou46P211.2%
evade up into forward dash211.2%
guardG into evade down191.1%
Ducking Low2K+G160.9%
Arrow Knuckle3P150.9%

501 further openings account for the other 1,145 rounds.

Counted from 435 of the 454 matches played. The rest were not pulled for openings.

Wolf

Career
755–629 · 54.5%
This season
91 matches · 47.2%
Peak rank
35

First hit in 49.9% of 353 rounds. Won 48.3% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 44.9% of rounds, against 19.2% in their other rounds.
  • After winning a round: evades first in 31.1% of rounds, against 9.1% after losing one.
  • In round 1: opens with “evade up into 62K Low Drop Kick” in 16.9% of rounds, against 2.6% in their other rounds.

How is this tested?

evade up into Low Drop Kick62K226.2%
evade up into forward dash215.9%
guardG205.7%
evade down into guardG195.4%
Arrow Knuckle3P154.2%
Low Hammer2P123.4%
Quick Shoulder66P+K123.4%
forward dash into Low Drop Kick62K113.1%
Low Hammer2P into backdash92.5%
Elbow Butt4P82.3%
Face Lift Kick3K82.3%
punchP82.3%
punchP into Hammer KickPK82.3%
punchP into Jab StraightPP82.3%
Low Drop Kick62K72.0%

89 further openings account for the other 166 rounds.

Counted from 89 of the 91 matches played. The rest were not pulled for openings.

Akira

Career
747–708 · 51.3%
This season
79 matches · 53.2%
Peak rank
29

First hit in 64.2% of 324 rounds. Won 49.5% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 36.7% of rounds, against 14.9% in their other rounds.
  • After losing a round: attacks straight away in 62.4% of rounds, against 41.3% after winning one.

How is this tested?

Senzankou66P+K into throwP+G4313.1%
guardG3611.0%
evade up into guardG226.7%
Jouho Senshou46P216.4%
guardG into Souka Housui3P+K154.6%
forward punch+kick6P+K into throwP+G123.7%
Rimon Chouchu66P113.4%
Jouho Touken6P92.7%
Satei3K+G into Goko Shutsudou3K+GP92.7%
evade down into guardG92.7%
backdash into Geimon Tessen46P+K+G82.4%
evade up into Souka Housui3P+K72.1%
Yakuho Chouchu666P61.8%
backdash into Chouzan Housui46P+K61.8%
Chouyoushu1P41.2%

70 further openings account for the other 110 rounds.

Jeffry

Career
373–341 · 52.2%
This season
77 matches · 46.8%
Peak rank
28

First hit in 65.4% of 312 rounds. Won 48.5% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 46.1% of rounds, against 11.3% in their other rounds.
  • In round 3: opens with “P punch into PP Double Knuckle” in 22.7% of rounds, against 8.4% in their other rounds.

How is this tested?

punchP into Double KnucklePP3711.8%
evade up into guardG268.3%
evade down into guardG196.0%
guardG175.4%
Ducking Low2K+G165.1%
Hammer Slide1P into Grizzly Hammer1PP134.1%
Low Knuckle2P92.9%
crouch dash forward into guardG92.9%
Double KnucklePP into Double Knuckle~UpperPPP82.5%
backdash into Kenka Hook46P82.5%
Body CrushP+K into Double CrushP+KP61.9%
Elbow Butt6P61.9%
Low Knuckle2P into backdash51.6%
Side Kick3K51.6%
punchP51.6%

70 further openings account for the other 125 rounds.

Counted from 76 of the 77 matches played. The rest were not pulled for openings.

Lei Fei

Career
295–233 · 55.9%
This season
49 matches · 36.7%
Peak rank
30

First hit in 58.9% of 192 rounds. Won 42.5% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Zaban Hekishou66P+K2713.8%
Toushou66P2512.8%
evade down into guardG157.7%
Bunkyaku3K147.2%
Kakushu Suigeki6P105.1%
Souryu Shukkai43P+K105.1%
guardG84.1%
Kochouheki (Deflect)236P+K63.1%
Dantai4K52.6%
backward movement into Katoken3P+K52.6%
evade up into guardG42.0%
guardG into evade down42.0%
punchP into Sayu ShoukenPP42.0%
Kyuho Soufuken46P+K31.5%
backdash into Kaisei Tento1P+K31.5%

42 further openings account for the other 52 rounds.

Pai

Career
128–139 · 47.9%
This season
42 matches · 40.5%
Peak rank
27

First hit in 56.7% of 104 rounds. Won 45.8% of the rounds they struck first, 37.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Souanshou3P+K87.5%
guardG76.6%
Honshin Soukyaku1K+G65.7%
Rikensui1P65.7%
RenshouPP into RaigekishouPPP54.7%
evade down into guardG54.7%
punchP into RenshouPP54.7%
RenshouPP into Renken ToukyakuPPK43.8%
evade up into guardG43.8%
Ryoushou6P+K32.8%
Senchutai3K32.8%
Souanshou3P+K32.8%
Souka Rensui3PP into Souka Raigekishou3PPP32.8%
down-back kick1K into Ensei Haikyaku4K32.8%
down-back kick1K into kickK32.8%

35 further openings account for the other 38 rounds.

Counted from 29 of the 42 matches played. The rest were not pulled for openings.

Jean

Career
238–223 · 51.6%
This season
28 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2222.9%
Ryoutezuki66P+K99.4%
Gyaku Seikenzuki66P88.3%
Nozuchi1P+K55.2%
Yoko'enpi6P44.2%
crouch dash forward into evade down44.2%
evade down into guardG44.2%
Shitanagi Shutou1P33.1%
crouch dash forward into guardG33.1%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK22.1%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK22.1%
Nukitesashi6P+K22.1%
Oihiji4P+K22.1%
crouch dash forward into punchP22.1%
forward movement into punchP22.1%

22 further openings account for the other 22 rounds.

Counted from 25 of the 28 matches played. The rest were not pulled for openings.

Jacky

Career
67–59 · 53.2%
This season
23 matches · 60.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G1112.5%
evade down into guardG66.8%
Dash Hammer Kick66K44.5%
Groin Kick6K+G33.4%
Low Spin Kick1K+G into kickK33.4%
Middle Kick~Jab3KP into Spin Kick Combination3KPK33.4%
backdash into High Angle Upper Kick6K33.4%
backdash into Middle Spin Kick46K+G33.4%
crouch dash forward into Low Spin Kick1K+G33.4%
evade down into Squat Straight2P33.4%
Dragon Combination 11P+K into Dragon Combination 21P+KP22.3%
High Angle Upper Kick6K22.3%
backdash into Spin Heel Sword4K+G22.3%
evade up into guardG22.3%
forward dash into throwP+G22.3%

33 further openings account for the other 36 rounds.

Kage

Career
67–67 · 50.0%
This season
12 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G48.2%
guardG48.2%
Ryu'eikyaku66K36.1%
evade up into guardG36.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP24.1%
Ryubisen44K+G24.1%
Sokudan1P into Rasen Urageri4PK24.1%
backward movement into Nagiharai6P+K24.1%
crouch into Sokudan1P24.1%
evade down into guardG24.1%
forward kick6K24.1%
punchP into HagasanePK24.1%
Furikakato OtoshiK+G12.0%
Furikakato OtoshiK+G into evade down12.0%
Hagakure-ryu In Shippujin4P+K+G12.0%

16 further openings account for the other 16 rounds.

Lion

Career
41–39 · 51.2%
This season
10 matches · 40.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG512.8%
Dantai3K37.7%
Koushu RensuiPP into Rensui SoushuPPP+K37.7%
Sen'inshou3P25.1%
Shicchi Soutai3K+G25.1%
Zensou Tenshinkyaku44K+G25.1%
crouch dash forward into guardG25.1%
evade down into guardG25.1%
evade up into Kousoutai2K+G25.1%
Fujintai1K+G12.6%
Juchou Teishitsu9K12.6%
Koushu RensuiPP into Renkan SenshouPPP12.6%
Kousoutai2K+G12.6%
Touho Soushu2P+K12.6%
backdash into Kishitsu Kasensou43P12.6%

10 further openings account for the other 10 rounds.

Shun

Career
78–68 · 53.4%
This season
9 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P718.9%
Haisenchu1P38.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK38.1%
punchP into RengekiPP38.1%
punchP into Renhi ChougekiKK38.1%
backward movement into Kasen Chugeki6P25.4%
guardG25.4%
punchP into Chougeki RigoutaiPK25.4%
Koushinhi4P+K+G12.7%
Tanhi ChougekiK+G into OusoushuK+GP12.7%
crouch into Fukuchougeki2P12.7%
evade down into Fukuchougeki2P12.7%
evade down into Haisenchu1P12.7%
evade up into Fukuchougeki2P12.7%
forward movement into Tenshin Haishu4P12.7%

5 further openings account for the other 5 rounds.

Eileen

Career
13–18 · 41.9%
This season
8 matches · 37.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG39.1%
Dokuritsu SouganP+K26.1%
Douchu6P26.1%
Enkou Kenka46P26.1%
Enkou RensouPP into Rensou HekizanPPP26.1%
guardG26.1%
throwP+G26.1%
Enkou Toutou3P+K13.0%
Honshin Kousoutai3K+G13.0%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK13.0%
Sokutantai3K13.0%
backdash into Enkou Kenka46P13.0%
backdash into Kesshi Hanbi46K+G13.0%
backdash into Soumensou4P13.0%
backdash into Taisei Soudou46P+K13.0%

10 further openings account for the other 10 rounds.

Vanessa

Career
108–95 · 53.2%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Long Barrel Blow928.1%
Defensive Style: evade up into guardG412.5%
Defensive Style: Stinger Low Blow26.2%
Defensive Style: evade down into guardG26.2%
Defensive Style: evade up into Stinger Low Blow1P+K26.2%
Offensive Style: Landing Knee Kick into Landing Knee Combo66KP26.2%
Offensive Style: evade down into guardG26.2%
Defensive Style: Back Charge Kick13.1%
Defensive Style: Bone Crush Middle13.1%
Defensive Style: Bone Crush Middle into Shadow Slicer66K13.1%
Defensive Style: Boomerang Hook13.1%
Defensive Style: Shadow Slicer13.1%
Defensive Style: crouch dash forward into Boomerang Hook3P+K13.1%
Defensive Style: evade up into Boomerang Hook3P+K13.1%
Offensive Style: backdash into Leg Bomber1K+G13.1%

1 further openings account for the other 1 rounds.

Goh

Career
63–48 · 56.8%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG416.0%
Ni'oudaoshi3K+G28.0%
evade down into guardG28.0%
guardG28.0%
KiribaraiK+G into Raikou3P14.0%
Kirin33P14.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G14.0%
backdash into Karura4P+K14.0%
backdash into Soukyu46P14.0%
backdash into Sune Kudaki43P14.0%
crouch dash back into Karura4P+K14.0%
crouch dash back into Raikou3P14.0%
crouch dash forward into Hiji'ate6P14.0%
evade up14.0%
evade up into Kirin33P14.0%

4 further openings account for the other 4 rounds.

Sarah

Career
27–12 · 69.2%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG832.0%
guardG416.0%
punchP into Punch High KickPK312.0%
Jackknife Kick3K into Jackknife Middle Kick3KK28.0%
Quick Knee6K28.0%
evade down into guardG28.0%
Jackknife Kick3K14.0%
crouch dash back into Crescent Heel4K+G14.0%
evade up into Low Spin Kick3K+G14.0%
evade up into Serpent Toe Kick2P+K14.0%

El Blaze

Career
85–84 · 50.3%
This season
5 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Straight6P+K313.0%
evade down into guardG313.0%
guardG313.0%
evade up into guardG28.7%
Low Kick2K into Volcano Upper4P+K14.3%
Straight6P+K into Quick Combo6P+KP14.3%
Toe Kick4K into Shadow Slash4KP14.3%
backdash into Darkness Sword43K+G14.3%
backdash into Hammer Smash46P+K14.3%
backdash into Volcano Knee6K+G14.3%
evade up into Low Spin Kick2K+G14.3%
guardG into evade down14.3%
kickK into Midday HeatKK14.3%
punchP into Jab~High KickPK14.3%
punchP into Quick HookPP14.3%

1 further openings account for the other 1 rounds.

Taka

Career
3–2 · 60.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K133.3%
evade up into Shiko4K+G133.3%
no input133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: 3 of 11 tests hold up
  • Akira: 2 of 14 tests hold up
  • Jeffry: 2 of 14 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)