VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

He-elStop

  • Shun
  • Goh
  • Lau
  • Lion
  • Brad
  • Jean
  • Taka
Career matches2,692
Career win rate53.4%
Round win rate52.6%
Peak rank27
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1426 #2,492 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze271,08955953051.3%
Lion2641721620151.8%
Lau2529216013254.8%
Shun2624912412549.8%
Goh2522011710353.2%
Brad261881137560.1%
Taka271641016361.6%
Jean2473472664.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

555 of 912 rounds counted

5.8 inputs a second (348 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.935361
Shun5.9354118
Goh5.8351137
Lau5.834890
Brad5.633774
Jean5.633568
Taka6.63977

By opponent's character

Aoi5.835067
Akira5.935571
Goh5.835147
Jeffry6.036332
Sarah5.835135
Lion5.834815
Pai5.835051
Jacky5.834732
Kage5.533229
Wolf5.533325
Lei Fei5.734423
Jean5.633532
Lau6.035815
Shun5.633616
Vanessa6.036316
Eileen5.532912
El Blaze5.734112
Taka6.136813
Brad5.93569
Dural5.43263

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi38251365.8%+11.8
Akira2720774.1%+21.9
Goh167943.8%-7.6
Jeffry158753.3%-10.5
Sarah1510566.7%+12.2
Lion146842.9%-13.4
Pai146842.9%-18.1
Jacky126650.0%-7.1
Kage124833.3%-34.5
Wolf128466.7%+9.3
Lei Fei106460.0%+10.4
Jean9090.0%-61.6
Lau87187.5%+32.9
Shun74357.1%-3.0
Vanessa75271.4%+9.6
Eileen53260.0%+10.6
El Blaze52340.0%-5.3
Taka43175.0%+21.6
Brad21150.0%-29.9
Dural110100.0%+55.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence32191359.4%+4.1
Single Wall30201066.7%+9.0
Breakable Half Fence25131252.0%-3.5
Full Fence23121152.2%-7.2
Rectangle23101343.5%-12.7
Half Fence2215768.2%+10.6
Open2116576.2%+23.5
Low Fence1811761.1%+2.1
Octagon158753.3%-3.7
Full Fence and Open31233.3%-11.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14055.0%56.6%-1.6
No walls6968.1%57.7%+10.4

Walls against open: -12.0 points (95% range -26.4 to +2.4), p 0.102 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

allgonnaworkout (Rank 25)2026/07/1952340.0%
lemon-sour (Rank 26)2026/07/192020.0%
ZR615C (Rank 27)2026/07/1932166.7%
dalmax72 (Rank 26)2026/07/1732166.7%
nekota (Rank 24)2026/07/16149564.3%
chimichama (Rank 21)2026/07/1331233.3%
VFOMG!! (Rank 21)2026/07/1321150.0%
ooosugi1202 (Rank 27)2026/07/0442250.0%
kobaman (Rank 26)2026/06/2164266.7%
MaxMuncy (Rank 23)2026/06/2163350.0%
ねこ吉 (Rank 23)2026/06/2132166.7%
hexa-RAh (Rank 25)2026/06/2032166.7%
失礼!スマッシュ☆彡 (Rank 25)2026/06/1931233.3%
NoMark/ノーマーク (Rank 27)2026/06/1931233.3%
kimxxxtt (Rank 23)2026/06/1898188.9%
satola_jpn (Rank 22)2026/06/1675271.4%
xXsoul-childXx (Rank 26)2026/06/164040.0%
osAnKIRA (Rank 23)2026/06/13330100.0%
壱色淸淨 (Rank 26)2026/06/0943175.0%
a-week-away (Rank 27)2026/06/0631233.3%
銀 (Rank 26)2026/05/2432166.7%
GWO (Rank 24)2026/05/1732166.7%
spiral (Rank 22)2026/05/1743175.0%
え~る (Rank 22)2026/05/1032166.7%
michinoku1ritabi (Rank 24)2026/05/09440100.0%

Round openings

Every character

backdash into backward movement13214.4%
forward movement into punchP343.7%
guardG303.3%
guardG into evade down273.0%
backdash into Karura4P+K262.8%
Volcano Upper4P+K202.2%
Gyou'in Haishu3P192.1%
offensive move192.1%
evade down into guardG182.0%
kickK171.9%
guardG into backdash161.8%
punchP into kickK161.8%
crouch into Gyou'in Haishu3P131.4%
guardG into Volcano Upper4P+K131.4%
Juchou Senshou8P+K121.3%

280 further openings account for the other 502 rounds.

El Blaze

Career
559–530 · 51.3%
This season
50 matches · 54.0%
Peak rank
27

First hit in 52.6% of 194 rounds. Won 57.8% of the rounds they struck first, 40.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement4925.1%
Volcano Upper4P+K2010.3%
guardG into Volcano Upper4P+K136.7%
guardG into evade down84.1%
evade down into guardG73.6%
guardG into backdash73.6%
punchP into kickK73.6%
guardG63.1%
backdash into High Spin KickK+G42.0%
forward movement into punchP42.0%
Shadow Lance66K31.5%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP31.5%
backdash into punchP31.5%
kickK31.5%
High Spin KickK+G21.0%

48 further openings account for the other 56 rounds.

Shun

Career
124–125 · 49.8%
This season
46 matches · 52.2%
Peak rank
26

First hit in 64.0% of 175 rounds. Won 55.4% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2011.1%
Gyou'in Haishu3P1910.6%
offensive move1910.6%
crouch into Gyou'in Haishu3P137.2%
guardG105.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK63.3%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K63.3%
evade down into Kasen Zenbokushou6PP63.3%
evade down into guardG52.8%
Haisenchu1P42.2%
guardG into Gyou'in Haishu3P42.2%
Gyou'in Haishu3P into Kasen Zenbokushou6PP31.7%
evade up into Kasen Zenbokushou6PP31.7%
guardG into Haisenchu Kaikakyaku1PK31.7%
guardG into evade down31.7%

44 further openings account for the other 56 rounds.

Goh

Career
117–103 · 53.2%
This season
37 matches · 54.0%
Peak rank
25

First hit in 56.2% of 137 rounds. Won 53.2% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2619.0%
backdash into backward movement2014.6%
forward movement into punchP75.1%
kickK75.1%
crouch into Denkou3PP53.6%
Kyousengeri46K42.9%
Soukyu46P42.9%
guardG into evade down42.9%
backdash into Batousatsu3KP32.2%
crouch into Raikou3P32.2%
forward movement into Tsurane ShoudaPP32.2%
guardG32.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G21.5%
Tsukikage6K21.5%
backdash into Tsukikage6K21.5%

34 further openings account for the other 42 rounds.

Lau

Career
160–132 · 54.8%
This season
29 matches · 58.6%
Peak rank
25

First hit in 55.5% of 119 rounds. Won 50.0% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement108.4%
crouch into Renkanshou3PPP86.7%
crouch into Renshou Tenshinkyaku3PPPK75.9%
guardG into evade down75.9%
kickK65.0%
backdash into Honshin Hekiken1P+K54.2%
Honshin Hekiken1P+K43.4%
Touku Kosenkyaku9K43.4%
crouch into RenshouPP43.4%
evade up into Kosoushou46P43.4%
guardG into backdash32.5%
Chugeki6P into Hou'ou Soushou6PP21.7%
Kokyaku Haiten7K21.7%
Kosoushou46P21.7%
RenshouPP into Renkanshou3PPP21.7%

44 further openings account for the other 49 rounds.

Lion

Career
216–201 · 51.8%
This season
26 matches · 61.5%
Peak rank
26

First hit in 57.4% of 101 rounds. Won 55.2% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1211.9%
forward movement into punchP98.9%
backdash into backward movement76.9%
Tourou Teihozen (Deflect)4P+K+G55.0%
guardG into Senkyutai1K55.0%
backdash into Shicchi Soutai3K+G44.0%
backdash into Taizan Soukoushu4P+K44.0%
throwP+G44.0%
Banchu6P into Banchu Renkanshu6PP33.0%
evade up into Kousoutai2K+G33.0%
guardG into Juchou Senshou8P+K33.0%
guardG into backdash33.0%
Senkyutai1K22.0%
evade up into Banchu Renkanshu6PP22.0%
guardG into evade down22.0%

32 further openings account for the other 33 rounds.

Brad

Career
113–75 · 60.1%
This season
18 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1418.9%
forward movement into punchP56.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK45.4%
crouch into Jolt Upper~Spin Kick3PK45.4%
Sway Back4P+K+G into Mighty Knee UpperK34.0%
backdash into Sway Back4P+K+G34.0%
punchP into kickK34.0%
Destruction Body3P+K into Dtee Sawk Lang3P+KP22.7%
Sharp Shoot1P22.7%
Turn Savate44K22.7%
backdash22.7%
backdash into Dtee Sawk Lang3P+KP22.7%
backdash into Jackal Straight46P+K22.7%
crouch into Jolt Upper3P22.7%
forward movement into kickK22.7%

21 further openings account for the other 22 rounds.

Jean

Career
47–26 · 64.4%
This season
17 matches · 58.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P913.2%
guardG68.8%
backdash into backward movement57.3%
forward movement into Maeken~Joudan MawashigeriPK45.9%
forward movement into punchP45.9%
backdash into Nozuchi1P+K34.4%
Hizageri4K into Kousenshu4KP22.9%
Yamakuzushi6K22.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.9%
forward movement into KounirenPP22.9%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP11.5%
Koubougeri6K+G11.5%
Ryoutezuki66P+K11.5%
Shitazuki3P into Chudan Mawashigeri3K11.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK11.5%

24 further openings account for the other 24 rounds.

Taka

Career
101–63 · 61.6%
This season
10 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement717.5%
Kachi'age33P+K37.5%
evade down into guardG37.5%
forward movement into punchP37.5%
evade up into Kachi'age33P+K25.0%
forward dash into Morote Tsuppari66PP25.0%
guardG25.0%
guardG into evade down25.0%
Aka'oni MidaremageP+K12.5%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP12.5%
Kumoyaburi4P+K into evade down12.5%
Morotezuki66P into Morote Tsuppari66PP12.5%
Senju Harite 263214PP into Senju Harite 363214PPP12.5%
Tsuppari 3PPP into Tsuppari 4PPPP12.5%
backward movement into guardG12.5%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)