VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

nana-ushi

  • Akira
  • Pai
  • Kage
  • Jacky
  • Lau
  • Goh
Career matches8,072
Career win rate51.2%
Round win rate48.7%
Peak rank35
Distinct opponents279
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1548 #1,684 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean354,2382,1692,06951.2%
Akira332,3121,1841,12851.2%
Pai3080240439850.4%
Jacky2832716616150.8%
Kage3030416114353.0%
Lau2768383055.9%
Goh262191242.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,952 of 3,631 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.64551,351
Akira8.14841,016
Pai7.3437259
Kage7.2431175
Jacky6.9416131
Lau6.639917
Goh6.63983

By opponent's character

Jacky7.8468358
Akira7.7464304
Wolf7.8465271
Lau8.0480278
Sarah7.5452200
Kage7.5451215
Aoi7.4446160
Pai7.8467139
Lion7.4446136
Brad7.4443146
Shun7.3438141
Vanessa7.343985
Goh7.9473116
Jean7.6458113
Jeffry7.7464111
El Blaze7.947275
Lei Fei7.846949
Dural7.544836
Eileen7.444315
Taka8.55104

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky101485347.5%-0.2
Akira97514652.6%+5.6
Wolf79443555.7%+5.1
Lau68264238.2%-8.1
Sarah65323349.2%-0.3
Kage63273642.9%-5.8
Aoi50311962.0%+9.3
Pai46212545.6%-3.5
Lion45281762.2%+10.4
Brad44182640.9%-7.4
Shun37132435.1%-8.5
Vanessa36191752.8%+6.8
Goh35191654.3%+5.3
Jean34171750.0%+2.2
Jeffry31121938.7%-15.0
El Blaze27141351.9%+3.6
Lei Fei1431121.4%-23.4
Dural116554.5%+0.7
Eileen84450.0%+5.3
Taka32166.7%+20.7

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence110535748.2%-1.2
Breakable Half Fence95623365.3%+17.1
Breakable Full Fence94454947.9%+2.6
Single Wall92415144.6%-7.5
Half Fence90504055.6%+5.9
Rectangle87483955.2%+5.4
Full Fence83344941.0%-6.9
Open74294539.2%-7.2
Octagon68264238.2%-8.2
Full Fence and Open52223042.3%-8.3

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51751.3%48.3%+3.0
No walls27644.6%49.0%-4.4

Walls against open: +7.4 points (95% range -0.3 to +15.0), p 0.058 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaBoy (Rank 33)2026/10/1684450.0%
タピる。 (Rank 33)2026/10/10146842.9%
ぬっき~@ (Rank 35)2026/10/0995455.6%
Laphroaig10 (Rank 37)2026/10/0981712.5%
オドパンJ (Rank 32)2026/10/0994544.4%
ガンオンやりたひ (Rank 33)2026/10/0785362.5%
へっぽこラウ (Rank 34)2026/10/071541126.7%
どろパイ (Rank 29)2026/10/02127558.3%
poco/ぽこ (Rank 31)2026/10/02123925.0%
Koromo (Rank 32)2026/09/2982625.0%
はげまん (Rank 29)2026/09/2911110100.0%
abcdkazu1986 (Rank 35)2026/09/2474357.1%
BANANA (Rank 30)2026/09/14138561.5%
ooosugi1202 (Rank 29)2026/09/1086275.0%
ヘニオ (Rank 34)2026/09/091814477.8%
フェイス (Rank 35)2026/09/0684450.0%
hahaha (Rank 27)2026/08/2884450.0%
ちょいそる (Rank 27)2026/08/2393633.3%
たあぼさん (Rank 36)2026/08/21157846.7%
龍仙人【鬼手仏心】 (Rank 26)2026/08/0575271.4%
けいすけ新宿 (Rank 33)2026/07/3186275.0%
くろなぎ (Rank 30)2026/07/241110190.9%
orz (Rank 31)2026/07/2293633.3%
村長~災禍の中心~ (Rank 38)2026/07/14123925.0%
ふかふか (Rank 38)2026/07/0883537.5%

Round openings

Every character

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK41213.0%
Rimon Chouchu66P2548.0%
Gyaku Seikenzuki66P2016.3%
backdash into Oihiji4P+K1585.0%
Chudan Mawashigeri3K into guardG983.1%
Chudan Mawashigeri3K953.0%
forward dash into Souka Housui3P+K892.8%
forward dash into Jouho Senshou46P842.6%
guardG832.6%
crouch into Agezuki3P+K742.3%
evade down into Gyaku Seikenzuki66P662.1%
evade down into Shitazuki3P581.8%
Senchutai into guardG541.7%
forward dash into Jouho Touken6P511.6%
Rimon Chouchu66P into forward dash451.4%

284 further openings account for the other 1,350 rounds.

Counted from 780 of the 894 matches played. The rest were not pulled for openings.

Jean

Career
2,169–2,069 · 51.2%
This season
455 matches · 49.0%
Peak rank
35

First hit in 55.2% of 1,655 rounds. Won 53.0% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 19.2% of rounds, against 7.1% in their other rounds.
  • Against Goh: backs off first in 23.2% of rounds, against 9.7% against everyone else.
  • On Rectangle stages: moves in first in 22.6% of rounds, against 2.6% on the other stages.
  • After opening the round before by moving in: moves in first in 12.9% of rounds, against 3.3% after anything else.
  • After losing a round: waits first in 19.7% of rounds, against 10.1% after winning one.
  • When behind: waits first in 20.9% of rounds, against 11.9% when ahead or level.
  • In round 4 or later: opens with “backdash into 4P+K Oihiji” in 17.6% of rounds, against 6.6% in their other rounds.
  • Against Goh: opens with “backdash into 4P+K Oihiji” in 21.7% of rounds, against 9.0% against everyone else.
  • After winning a round: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 27.3% of rounds, against 17.6% after losing one.
  • When ahead: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 27.3% of rounds, against 19.3% when level or behind.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK41224.8%
Gyaku Seikenzuki66P20112.1%
backdash into Oihiji4P+K1589.5%
Chudan Mawashigeri3K into guardG985.9%
Chudan Mawashigeri3K955.7%
crouch into Agezuki3P+K744.5%
evade down into Gyaku Seikenzuki66P664.0%
evade down into Shitazuki3P583.5%
evade up into Gyaku Seikenzuki66P452.7%
guardG301.8%
guardG into Gyaku Seikenzuki66P281.7%
Chudan Mawashigeri3K into forward dash201.2%
guardG into Oihiji4P+K171.0%
Agezuki3P+K161.0%
guardG into Agezuki3P+K140.8%

104 further openings account for the other 332 rounds.

Counted from 410 of the 455 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–14 · 46%3–11 · 21%too few to test
Wolf11–9 · 55%7–3 · 70%too few to test
Akira16–5 · 76%7–5 · 58%too few to test
Kage10–14 · 42%4–6 · 40%too few to test
Brad7–12 · 37%6–5 · 55%too few to test
Lion11–8 · 58%5–2 · 71%too few to test
Sarah7–6 · 54%3–6 · 33%too few to test
Vanessa6–12 · 33%4–1 · 80%too few to test
Lau6–4 · 60%2–5 · 29%too few to test
Pai4–6 · 40%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,184–1,128 · 51.2%
This season
269 matches · 49.8%
Peak rank
33

First hit in 55.3% of 883 rounds. Won 53.3% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 21.9% of rounds, against 8.5% after anything else.
  • After winning a round: attacks straight away in 59.8% of rounds, against 38.5% after losing one.
  • When behind: waits first in 15.9% of rounds, against 5.7% when ahead or level.
  • In round 1: opens with “66P Rimon Chouchu” in 45.6% of rounds, against 23.2% in their other rounds.

How is this tested?

Rimon Chouchu66P25428.6%
forward dash into Souka Housui3P+K8910.0%
forward dash into Jouho Senshou46P849.5%
forward dash into Jouho Touken6P515.7%
Rimon Chouchu66P into forward dash455.1%
Senzankou66P+K455.1%
guardG323.6%
Senzankou66P+K into throwP+G303.4%
forward dash into forward punch+kick6P+K273.0%
forward dash into throw escape273.0%
guardG into forward dash222.5%
Rimon Chouchu66P into crouch dash forward161.8%
guardG into Jouho Touken6P161.8%
guardG into Souka Housui3P+K121.4%
guardG into throw escape101.1%

57 further openings account for the other 128 rounds.

Counted from 215 of the 269 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–3 · 79%5–6 · 45%too few to test
Akira8–8 · 50%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
404–398 · 50.4%
This season
68 matches · 50.0%
Peak rank
30

First hit in 55.2% of 239 rounds. Won 48.5% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K into guardG4920.5%
Senchutai3K3916.3%
forward dash into Honshin Soukyaku1K+G2912.1%
Senchuken6P187.5%
forward movement into punchP177.1%
guardG into Senchutai3K135.4%
evade down into guardG62.5%
guardG62.5%
Senchuken6P into crouch dash forward52.1%
crouch into Souanshou3P+K52.1%
guardG into throw escape52.1%
Honshin Soukyaku1K+G41.7%
Honshin Soukyaku1K+G into guardG41.7%
Senchutai3K into evade down41.7%
Senchutai3K into forward dash41.7%

26 further openings account for the other 31 rounds.

Counted from 61 of the 68 matches played. The rest were not pulled for openings.

Kage

Career
161–143 · 53.0%
This season
51 matches · 56.9%
Peak rank
30

First hit in 51.1% of 182 rounds. Won 54.8% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nakageri3K into guardG2413.2%
Nakageri3K2111.5%
Rasen4P1910.4%
Surigeri2K105.5%
Tsumujigeri2K+G95.0%
guardG into Nakageri3K95.0%
guardG84.4%
guardG into throw escape84.4%
Rasen4P into crouch dash forward73.9%
Nakageri3K into evade down63.3%
Nakageri3K into forward dash42.2%
Rasen4P into Rasen Urageri4PK42.2%
crouch into Nakageri3K42.2%
Rasen4P into kickK31.6%
forward movement into punchP31.6%

35 further openings account for the other 43 rounds.

Counted from 46 of the 51 matches played. The rest were not pulled for openings.

Jacky

Career
166–161 · 50.8%
This season
39 matches · 28.2%
Peak rank
28

First hit in 46.5% of 155 rounds. Won 41.7% of the rounds they struck first, 36.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K2113.6%
Middle Kick3K into guardG1811.6%
Middle Kick3K159.7%
forward dash into Low Spin Kick1K+G117.1%
forward dash into Rage Kick1PK117.1%
Spinning Back Knuckle4P into Double Back Knuckle4PP63.9%
guardG63.9%
guardG into throw escape63.9%
guardG into evade down53.2%
Middle Kick3K into evade down31.9%
forward dash into Slant Back Knuckle1P31.9%
Head Hook Kick3K+G21.3%
Low Spin Kick1K+G21.3%
Low Spin Kick1K+G into guardG21.3%
Middle Smash6P21.3%

37 further openings account for the other 42 rounds.

Counted from 38 of the 39 matches played. The rest were not pulled for openings.

Lau

Career
38–30 · 55.9%
This season
8 matches · 25.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K into guardG517.9%
Senchutai3K414.3%
Senchutai3K into evade down310.7%
Senchutai3K into forward dash310.7%
guardG into Senchutai3K310.7%
forward dash into Koryu Tenshinkyaku6K+G27.1%
Kosoushou46P13.6%
crouch into Senchutai3K13.6%
evade down into guardG13.6%
forward dash into Enjin Senpukyaku4K+G13.6%
forward dash into Fukko Kensou1P13.6%
guardG into Fukko Kensou1P13.6%
guardG into Kosoushou46P13.6%
guardG into throwP+G13.6%

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Goh

Career
9–12 · 42.9%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK743.8%
Soukyu46P318.8%
guardG into kickK212.5%
Ni'oudaoshi3K+G16.2%
forward dash into Ni'oudaoshi3K+G16.2%
guardG16.2%
guardG into Soukyu46P16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 10 of 16 tests hold up
  • Akira: 4 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)