VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

かっち

  • Pai
  • Jacky
  • Sarah
Career matches8,118
Career win rate19.2%
Round win rate31.0%
Peak rank21
Distinct opponents175
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

930 #3,682 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau214,1658193,34619.7%
Jacky141,6772741,40316.3%
Pai141,29431098424.0%
Sarah1398215582715.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,355 of 1,376 rounds counted

10.8 inputs a second (646 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau11.0660429
Pai10.7644384
Jacky10.6636322
Sarah10.7639220

By opponent's character

Jacky11.3680167
Kage10.3619148
Vanessa11.0660128
Akira10.6633126
Sarah11.0658105
Pai10.060087
Jeffry10.864587
El Blaze10.562875
Shun10.663764
Wolf11.166565
Aoi10.864962
Lau11.066046
Eileen11.368038
Lei Fei11.065845
Brad10.562923
Lion10.462726
Goh10.864718
Dural10.563121
Jean11.468317
Taka10.96537

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky4783917.0%-4.5
Kage41182343.9%+20.2
Vanessa3782921.6%-1.3
Akira3482623.5%+4.4
Sarah2862221.4%-2.7
Pai2571828.0%+6.4
Jeffry2351821.7%-1.1
El Blaze211204.8%-17.2
Shun2021810.0%-9.6
Wolf1951426.3%+5.5
Aoi1751229.4%+8.6
Lau131127.7%-17.9
Eileen111109.1%-2.4
Lei Fei114736.4%+18.1
Brad7070.0%-24.2
Lion71614.3%-5.5
Goh61516.7%-5.3
Dural5050.0%-22.7
Jean41325.0%+5.3
Taka2020.0%-16.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall50123824.0%+2.1
Half Fence43123127.9%+5.9
Full Fence4253711.9%-11.4
Low Fence4083220.0%+0.6
Breakable Half Fence3963315.4%-7.1
Open3382524.2%+0.8
Octagon3252715.6%-5.9
Breakable Full Fence2942513.8%-3.5
Rectangle2992031.0%+8.8
Full Fence and Open145935.7%+13.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21419.2%21.4%-2.2
No walls12322.8%21.6%+1.1

Walls against open: -3.4 points (95% range -14.0 to +7.3), p 0.537 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

snaggy-miner78 (Rank 21)114736.4%
たかティン (Rank 23)82625.0%
たぱ (Rank 12)72528.6%
A24 (Rank 13)61516.7%
AtomBijon (Rank 11)660100.0%
Roadside (Rank 13)6060.0%
civil-nia (Rank 11)6060.0%
zono (Rank 12)6060.0%
にわとり (Rank 21)63350.0%
ハシモト (Rank 13)6060.0%
K.K.カブキモノ (Rank 23)5050.0%
Y! (Rank 11)52340.0%
bladez (Rank 11)53260.0%
cotton-shin7 (Rank 13)52340.0%
yu32xx (Rank 14)5050.0%
SeriousSonic190 (Rank 11)440100.0%
ioriwangqun (Rank 12)440100.0%
j-kubo55 (Rank 15)41325.0%
mod_uptake4 (Rank 13)41325.0%
sei_maki0214 (Rank 14)41325.0%
さとし (Rank 14)43175.0%
たかちゃん (Rank 17)4040.0%
ちぇびーまるやま (Rank 23)41325.0%
ゆた (Rank 21)4040.0%
マオ (Rank 12)4040.0%

Most played opponents, most recent first

A24 (Rank 13)2026/10/1261516.7%
Roadside (Rank 13)2026/10/106060.0%
civil-nia (Rank 11)2026/10/106060.0%
snaggy-miner78 (Rank 21)2026/10/09114736.4%
SeriousSonic190 (Rank 11)2026/10/08440100.0%
K.K.カブキモノ (Rank 23)2026/10/065050.0%
AtomBijon (Rank 11)2026/10/05660100.0%
sei_maki0214 (Rank 14)2026/09/2641325.0%
にわとり (Rank 21)2026/09/2563350.0%
ioriwangqun (Rank 12)2026/09/22440100.0%
たかティン (Rank 23)2026/09/1582625.0%
yu32xx (Rank 14)2026/09/145050.0%
たぱ (Rank 12)2026/09/1372528.6%
Y! (Rank 11)2026/09/1152340.0%
ちぇびーまるやま (Rank 23)2026/09/0841325.0%
cotton-shin7 (Rank 13)2026/09/0852340.0%
zono (Rank 12)2026/09/046060.0%
ゆた (Rank 21)2026/09/024040.0%
mod_uptake4 (Rank 13)2026/08/2241325.0%
ハシモト (Rank 13)2026/07/206060.0%
j-kubo55 (Rank 15)2026/07/1941325.0%
たかちゃん (Rank 17)2026/07/034040.0%
bladez (Rank 11)2026/06/2953260.0%
マオ (Rank 12)2026/06/144040.0%
さとし (Rank 14)2026/05/2343175.0%

Round openings

Every character

crouch into Renka Sentai2KK16614.6%
crouch into Kasoutai2K988.6%
guardG585.1%
Somersault Kick575.0%
kickK into Ko'en TenshinkyakuKK524.6%
evade up into Somersault Kick474.1%
up-forward punch9P443.9%
Full Spin Heel Kick9K383.3%
crouch into Renkanshou3PPP373.2%
evade up into up-forward punch9P373.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK363.2%
crouch into Low Spin Kick3K+G312.7%
crouch into Enbikyaku3K+G282.5%
crouch into Head Hook Kick3K+G232.0%
evade up into Full Spin Heel Kick9K232.0%

98 further openings account for the other 363 rounds.

Counted from 312 of the 378 matches played. The rest were not pulled for openings.

Pai

Career
310–984 · 24.0%
This season
105 matches · 33.3%
Peak rank
14

First hit in 86.8% of 332 rounds. Won 36.1% of the rounds they struck first, 31.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 86.7% of rounds, against 66.1% in their other rounds.

How is this tested?

crouch into Renka Sentai2KK16650.0%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK3610.8%
crouch into Enbikyaku3K+G288.4%
evade up into Hi'en Rekkyaku9KK236.9%
crouch into Souka Raigekishou3PPP144.2%
Sensaitai2K into Renka Sentai2KK103.0%
guardG103.0%
crouch into Senchutai3K82.4%
Haitenkyaku7K61.8%
crouch into Souanshou3P+K51.5%
Souka Rensui3PP into Souka Raigekishou3PPP30.9%
kickK into Ko'en SenkyakuKK30.9%
Ensei KatanhekiP+K20.6%
crouch into guardG20.6%
kickK20.6%

12 further openings account for the other 14 rounds.

Counted from 90 of the 105 matches played. The rest were not pulled for openings.

Lau

Career
819–3,346 · 19.7%
This season
115 matches · 17.4%
Peak rank
21

First hit in 68.3% of 312 rounds. Won 31.5% of the rounds they struck first, 22.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 80.0% of rounds, against 58.1% in their other rounds.
  • In round 1: opens with “crouch into 2K Kasoutai” in 55.3% of rounds, against 22.3% in their other rounds.

How is this tested?

crouch into Kasoutai2K9831.2%
kickK into Ko'en TenshinkyakuKK5216.6%
crouch into Renkanshou3PPP3711.8%
guardG227.0%
Touku Kosenkyaku9K185.7%
crouch into Souko Reppa3P+K175.4%
crouch into down-forward kick+guard3K+G103.2%
evade up into Touku Kosenkyaku9K103.2%
kickK92.9%
Kasoutai2K72.2%
RenshouPP into Renkanshou3PPP41.3%
crouch into Shakashou3P41.3%
crouch into Chisoutai2K+G31.0%
crouch into RenshouPP31.0%
crouch into Souchuken2P31.0%

13 further openings account for the other 17 rounds.

Counted from 85 of the 115 matches played. The rest were not pulled for openings.

Jacky

Career
274–1,403 · 16.3%
This season
95 matches · 13.7%
Peak rank
14

First hit in 35.3% of 303 rounds. Won 28.0% of the rounds they struck first, 20.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

up-forward punch9P4314.1%
Somersault Kick7K4113.4%
evade up into up-forward punch9P3611.8%
evade up into Somersault Kick7K309.8%
crouch into Head Hook Kick3K+G237.5%
Beat KnuckleP+K196.2%
guardG196.2%
crouch into Lightning Kick 12K+G175.6%
Double Dragon9K165.2%
evade up into Double Dragon9K51.6%
up punch8P51.6%
punchP into Jab StraightPP41.3%
up-forward punch9P into up-forward punch+kick9P+K41.3%
crouch into Smash Low Kick2K31.0%
punchP31.0%

26 further openings account for the other 37 rounds.

Counted from 85 of the 95 matches played. The rest were not pulled for openings.

Sarah

Career
155–827 · 15.8%
This season
63 matches · 22.2%
Peak rank
13

First hit in 73.3% of 187 rounds. Won 29.2% of the rounds they struck first, 20.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Full Spin Heel Kick9K3820.3%
crouch into Low Spin Kick3K+G3116.6%
evade up into Full Spin Heel Kick9K2312.3%
evade up into Somersault Kick7K179.1%
Somersault Kick7K168.6%
crouch into Long Snap Side Chop3P+K126.4%
no input84.3%
guardG73.7%
crouch into Jackknife Middle Kick3KK63.2%
Hide Side Kick (Deflect)P+K42.1%
Jab StraightPP into Flash Piston PunchPPP21.1%
crouch into Leg Slicer2K+G21.1%
Feather Scarecrow8K into Full Spin Heel Kick9K10.5%
Full Spin Heel Kick9K into Quick Knee and Toe Kick6KK10.5%
Hide Side Kick (Deflect)P+K into Jab StraightPP10.5%

18 further openings account for the other 18 rounds.

Counted from 52 of the 63 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: 1 of 13 tests hold up
  • Lau: 2 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Sarah: not tested (too few rounds)